<dhowlland at users.sourceforge.net>.
Wolfenstein Enemy Territory is a free, stand-alone, downloadable multiplayer
game in which players wage war as Axis or Allies in team-based combat.
Enemy Territory is completely free and does not require the original
Return to Castle Wolfenstein game to play.
Enemy Territory is based on the Quake3 engine.
This package includes both the game client and the dedicated server.
Michal Pasternak.
Make your console look like Nadbuchonazor's bridge. CMatrix displays green
characters, falling from top of the screen, almost like the ones seen in
"Matrix" movie series.
New in GtkBalls 3.1.3
- Fixed critical bugs in pathfinding functions
- New theme - "mascots"
- Updates to auto*/gettext
New in GtkBalls 3.1.2
- Fixed big bug that lead to sigsegv
- Added saving/loading of keyboard accelerators
New in GtkBalls 3.1.1
- Added ability to delete saved games from save/load game dialog
- UI polishing
- translations updates
- small bug fixes
- compilation fixes
- gtkballs.spec fixes
New in GtkBalls 3.1.0
- Now images in themes can be in any format that gdk-pixbuf understand
- Game can be played with keyboard only (use arrows and space/enter)
- Hilight cell "under the pointer" (for keyboard play)
- Updated gtkballs(6x) man page
- Death of score writer process now handled correctly (mostly)
- compilation with gcc 3.x fixes
- code reorganization (should be much readable now)
- migration to autoconf 2.54/automake 1.6.3/gettext 0.11.5
This is a little shot'em up arcade game for one or two players. It aims
to be an 'old school' arcade game with low resolution graphics, top-down
scroll action, energy based gameplay and different weapons with several
levels of power.
The ChangeLog has this to say about it:
- in-game menus, like the "Quit Game" question, and an End Round menu.
- menu handling changed some internal things, so it is possible to create
more menus at a time. it is possible to write own menuloops.
(this is used in the new playerselection screen and playermenu screen.)
- new player selection screen, needed because of the second local player.
- password protection for own games so they can be listed on the OGC but
only people with the password will be able to join.
- user-defined keyboad settings.
- the server can now kick players from the game
- programm parameters for automatic joining/hosting a game, using ogc, port
configuation and debug mode.
- Fixed: respawning of the player will continue and
finish when we go into Hurry Mode.
- Fixed: bombs will start ticking when another special
is taken or the player died.
- Fixed: statusbar will forced to update if a player
finished respawning.
- Fixed: number of items which have been dropped. If not
all items could been set a debug message will be printed
into the console or stdout.txt.
- Fixed: items can not anymore droped on bombs.
- Fixes the issue of it making incorrect assumptions
about the initial range of bombs and placing players in
unsafe positions.
changes:
* atlantik: avoid crash when unresolvable hosts are in the meta server list
* atlantik: fix crash when network core is reset while readbuffer isn't
empty
* atlantik: chat view can be cleared