Commit graph

23 commits

Author SHA1 Message Date
nia
e3451cd85e games: Replace RMD160 checksums with BLAKE2s checksums
All checksums have been double-checked against existing RMD160 and
SHA512 hashes
2021-10-26 10:43:43 +00:00
nia
9cd4d06302 games: Remove SHA1 hashes for distfiles 2021-10-07 14:07:10 +00:00
nia
eadd216a68 *: Convert broken sourceforge HOMEPAGEs back to http 2020-03-20 11:57:22 +00:00
rillig
b686dd9180 all: migrate several HOMEPAGEs to https
pkglint --only "https instead of http" -r -F

With manual adjustments afterwards since pkglint 19.4.4 fixed a few
indentations in unrelated lines.

This mainly affects projects hosted at SourceForce, as well as
freedesktop.org, CTAN and GNU.
2020-01-18 23:30:43 +00:00
dholland
738d3426fa Fix message display color. PKGREVISION -> 11 2016-12-31 10:01:11 +00:00
dholland
10cf75d1a8 Install the README as qonk.txt so binary package users have a chance of
being able to figure out how to play. PKGREVISION -> 10.
2016-12-13 19:17:42 +00:00
agc
002d349f92 Add SHA512 digests for distfiles for games category
Problems found locating distfiles:
	Package blokus: missing distfile blokus-1.1.tar.gz
	Package crossfire-client: missing distfile crossfire-client-images-1.11.0.tar.gz
	Package dungeon: missing distfile dungeon-gdt-glk.tar.gz
	Package gate88: missing distfile Gate88_Mar19_05.tar.gz
	Package gnuchess4: missing distfile gnuchess-4.0.pl80.tar.gz
	Package ioquake3-pk3: missing distfile quake3-latest-pk3s.zip
	Package rollemup: missing distfile Rollemup.tar.gz
	Package tscp: missing distfile tscp181.zip
	Package xbat: missing distfile xev111.tar.gz
	Package xgalaga: missing distfile xgalaga-2.0.34.tar.gz
	Package xrick: missing distfile xrick-021212.tgz
	Package xskat: missing distfile xskat-cards.tar.gz

Otherwise, existing SHA1 digests verified and found to be the same on
the machine holding the existing distfiles (morden).  All existing
SHA1 digests retained for now as an audit trail.
2015-11-03 20:56:42 +00:00
tnn
9ee4b877fb Recursive revbump following MesaLib update, categories g through n. 2015-04-25 14:22:51 +00:00
tron
a36fb86593 Try to fix the fallout caused by the fix for PR pkg/47882. Part 3:
Recursively bump package revisions again after the "freetype2" and
"fontconfig" handling was fixed.
2013-06-04 22:15:37 +00:00
wiz
c83ffb8583 Bump freetype2 and fontconfig dependencies to current pkgsrc versions,
to address issues with NetBSD-6(and earlier)'s fontconfig not being
new enough for pango.

While doing that, also bump freetype2 dependency to current pkgsrc
version.

Suggested by tron in PR 47882
2013-06-03 10:04:30 +00:00
asau
45127be31e Drop superfluous PKG_DESTDIR_SUPPORT, "user-destdir" is default these days. 2012-10-06 11:54:29 +00:00
dholland
f9fbdb14a3 Add missing <cstdio>, was failing in the linux build. 2012-05-23 06:16:00 +00:00
dholland
5c91107173 Set LICENSE. 2012-05-23 06:15:37 +00:00
wiz
de14785d30 Recursive bump for removal of jpeg/tiff/png buildlink3.mk files
from SDL_image. If one of these packages needs them, it should
include them itself.
2012-01-28 11:00:51 +00:00
joerg
c75b6ce6c6 Fix build with newer GCC 2011-12-05 22:44:08 +00:00
sbd
04daa2f1b8 Recursive bump for graphics/freetype2 buildlink addition. 2011-11-01 06:00:33 +00:00
wiz
af3596f984 png shlib name changed for png>=1.5.0, so bump PKGREVISIONs. 2011-01-13 13:36:05 +00:00
wiz
e8d8834f6a Bump PKGREVISION for libpng shlib name change.
Also add some patches to remove use of deprecated symbols and fix other
problems when looking for or compiling against libpng-1.4.x.
2010-06-13 22:43:46 +00:00
wiz
91871f449e Second try at jpeg-8 recursive PKGREVISION bump. 2010-01-18 09:58:37 +00:00
sno
6f7368d4db bump revision because of graphics/jpeg update 2009-08-26 19:56:37 +00:00
joerg
4bd41386e5 Remove @dirrm entries from PLISTs 2009-06-14 17:56:38 +00:00
joerg
3b0d97b0de Add DESTDIR support. 2008-06-20 01:09:05 +00:00
wiz
285c7788d5 Initial import of qonk-0.3.1:
Qonk is a small build-and-conquer strategy game with very simple
rules. A complete game only lasts for a few minutes and can be a
fun break away from work or whatever you're doing.

The setting of the game is a solar system of planets. Your goal is
to conquer all of the planets in the game by sending ships there.
Planets that are under your control generate new ships. Simple AI
players are playing against you. As you gain more experience
throughout the game, more AI players have to be kicked out of bigger
solar systems.
2007-11-25 23:52:54 +00:00