Commit graph

11 commits

Author SHA1 Message Date
nia
710d7e0715 games/ioquake3: Mark unsafe for PAX_MPROTECT and set LICENSE. 2019-04-12 18:39:34 +00:00
markd
3c25acfa6e Switch to openal-soft 2016-07-16 00:10:33 +00:00
agc
002d349f92 Add SHA512 digests for distfiles for games category
Problems found locating distfiles:
	Package blokus: missing distfile blokus-1.1.tar.gz
	Package crossfire-client: missing distfile crossfire-client-images-1.11.0.tar.gz
	Package dungeon: missing distfile dungeon-gdt-glk.tar.gz
	Package gate88: missing distfile Gate88_Mar19_05.tar.gz
	Package gnuchess4: missing distfile gnuchess-4.0.pl80.tar.gz
	Package ioquake3-pk3: missing distfile quake3-latest-pk3s.zip
	Package rollemup: missing distfile Rollemup.tar.gz
	Package tscp: missing distfile tscp181.zip
	Package xbat: missing distfile xev111.tar.gz
	Package xgalaga: missing distfile xgalaga-2.0.34.tar.gz
	Package xrick: missing distfile xrick-021212.tgz
	Package xskat: missing distfile xskat-cards.tar.gz

Otherwise, existing SHA1 digests verified and found to be the same on
the machine holding the existing distfiles (morden).  All existing
SHA1 digests retained for now as an audit trail.
2015-11-03 20:56:42 +00:00
tnn
9ee4b877fb Recursive revbump following MesaLib update, categories g through n. 2015-04-25 14:22:51 +00:00
joerg
7222fce1ea Allow building on NetBSD/arm. 2015-04-18 20:44:08 +00:00
joerg
adea5d40cd Use saner default optimizer flags. 2013-10-28 23:45:59 +00:00
asau
45127be31e Drop superfluous PKG_DESTDIR_SUPPORT, "user-destdir" is default these days. 2012-10-06 11:54:29 +00:00
joerg
4bd41386e5 Remove @dirrm entries from PLISTs 2009-06-14 17:56:38 +00:00
wiz
e7954c9753 Update to 1.36, based on PR 41527 by Yorick Hardy. While here, convert
to user-destdir.

Changes since last release (pkgsrc had a newer snapshot):
     * Ports to new platforms
     * Off-server data downloads (http redirection) via HTTP and
     FTP with cURL
     * OpenAL sound rendering allowing for surround (5.1 and 7.1)
     speaker layouts and generally improved sound quality. Especially
     on the Windows Vista Operating System.
     * Ogg Vorbis audio decoding.
     * In-engine VOIP support, with optional Mumble player-location
     (positional audio) support.
     * IPV6 Networking. We're ready to frag on the net of the
     future!
     * SDL backend for the OpenGL context, window management, and
     input. This also improves portability.
     * Anaglyph stereo rendering (for viewing with 3D glasses)
     * Full x86-64 architecture support
     * Rewritten PowerPC JIT compiler, with ppc64 support
     * New SPARC JIT compiler, with support for both sparc32 and
     sparc64
     * Compilation with MinGW and cross-compilation for Windows
     from Linux
     * Improved console command auto-completion
     * Persistent console command history
     * Improved QVM (Quake Virtual Machine) tools
     * Colored terminal output on POSIX operating systems
     * GUID System
     * Multiuser support on Windows systems (user-specific game
     data is stored in their respective Application Data folders)
     * PNG format support for textures
     * Numerous security fixes
2009-06-06 22:04:50 +00:00
hasso
002231483d Make it build on DragonFly. 2009-03-23 09:57:36 +00:00
jmcneill
1573466b9d Import ioquake3 version 0.0.1490 (svn snapshot).
ioquake3 is a game engine project which aims to build upon id Software's Quake
3 source code release. The source code was released on August 20, 2005 under
the GPL.

The project's goal is to create a bug-free, enhanced open source Quake 3
source code distribution upon which new games and projects can be based, as
well as an improved version (in relation to the original binaries) of the
engine for playing Quake III: Arena, the Team Arena expansion pack and all the
popular mods.
2009-01-13 00:12:29 +00:00