Commit graph

41 commits

Author SHA1 Message Date
nia
e3451cd85e games: Replace RMD160 checksums with BLAKE2s checksums
All checksums have been double-checked against existing RMD160 and
SHA512 hashes
2021-10-26 10:43:43 +00:00
nia
f3fb1f98f2 openmw: update to 0.47.0
0.47.0
------

    Bug #1662: Qt4 and Windows binaries crash if there's a non-ASCII character in a file path/config path
    Bug #1901: Actors colliding behaviour is different from vanilla
    Bug #1952: Incorrect particle lighting
    Bug #2069: Fireflies in Fireflies invade Morrowind look wrong
    Bug #2311: Targeted scripts are not properly supported on non-unique RefIDs
    Bug #2473: Unable to overstock merchants
    Bug #2976: [reopened]: Issues combining settings from the command line and both config files
    Bug #3137: Walking into a wall prevents jumping
    Bug #3372: Projectiles and magic bolts go through moving targets
    Bug #3676: NiParticleColorModifier isn't applied properly
    Bug #3714: Savegame fails to load due to conflict between SpellState and MagicEffects
    Bug #3789: Crash in visitEffectSources while in battle
    Bug #3862: Random container contents behave differently than vanilla
    Bug #3929: Leveled list merchant containers respawn on barter
    Bug #4021: Attributes and skills are not stored as floats
    Bug #4039: Multiple followers should have the same following distance
    Bug #4055: Local scripts don't inherit variables from their base record
    Bug #4083: Door animation freezes when colliding with actors
    Bug #4247: Cannot walk up stairs in Ebonheart docks
    Bug #4357: OpenMW-CS: TopicInfos index sorting and rearranging isn't fully functional
    Bug #4363: OpenMW-CS: Defect in Clone Function for Dialogue Info records
    Bug #4447: Actor collision capsule shape allows looking through some walls
    Bug #4465: Collision shape overlapping causes twitching
    Bug #4476: Abot Gondoliers: player hangs in air during scenic travel
    Bug #4568: Too many actors in one spot can push other actors out of bounds
    Bug #4623: Corprus implementation is incorrect
    Bug #4631: Setting MSAA level too high doesn't fall back to highest supported level
    Bug #4764: Data race in osg ParticleSystem
    Bug #4765: Data race in ChunkManager -> Array::setBinding
    Bug #4774: Guards are ignorant of an invisible player that tries to attack them
    Bug #5026: Data races with rain intensity uniform set by sky and used by water
    Bug #5101: Hostile followers travel with the player
    Bug #5108: Savegame bloating due to inefficient fog textures format
    Bug #5165: Active spells should use real time intead of timestamps
    Bug #5300: NPCs don't switch from torch to shield when starting combat
    Bug #5358: ForceGreeting always resets the dialogue window completely
    Bug #5363: Enchantment autocalc not always 0/1
    Bug #5364: Script fails/stops if trying to startscript an unknown script
    Bug #5367: Selecting a spell on an enchanted item per hotkey always plays the equip sound
    Bug #5369: Spawnpoint in the Grazelands doesn't produce oversized creatures
    Bug #5370: Opening an unlocked but trapped door uses the key
    Bug #5384: OpenMW-CS: Deleting an instance requires reload of scene window to show in editor
    Bug #5387: Move/MoveWorld don't update the object's cell properly
    Bug #5391: Races Redone 1.2 bodies don't show on the inventory
    Bug #5397: NPC greeting does not reset if you leave + reenter area
    Bug #5400: OpenMW-CS: Verifier checks race of non-skin bodyparts
    Bug #5403: Enchantment effect doesn't show on an enemy during death animation
    Bug #5415: Environment maps in ebony cuirass and HiRez Armors Indoril cuirass don't work
    Bug #5416: Junk non-node records before the root node are not handled gracefully
    Bug #5422: The player loses all spells when resurrected
    Bug #5423: Guar follows actors too closely
    Bug #5424: Creatures do not headtrack player
    Bug #5425: Poison effect only appears for one frame
    Bug #5427: GetDistance unknown ID error is misleading
    Bug #5431: Physics performance degradation after a specific number of actors on a scene
    Bug #5435: Enemies can't hurt the player when collision is off
    Bug #5441: Enemies can't push a player character when in critical strike stance
    Bug #5451: Magic projectiles don't disappear with the caster
    Bug #5452: Autowalk is being included in savegames
    Bug #5469: Local map is reset when re-entering certain cells
    Bug #5472: Mistify mod causes CTD in 0.46 on Mac
    Bug #5473: OpenMW-CS: Cell border lines don't update properly on terrain change
    Bug #5479: NPCs who should be walking around town are standing around without walking
    Bug #5484: Zero value items shouldn't be able to be bought or sold for 1 gold
    Bug #5485: Intimidate doesn't increase disposition on marginal wins
    Bug #5490: Hits to carried left slot aren't redistributed if there's no shield equipped
    Bug #5499: Faction advance is available when requirements not met
    Bug #5502: Dead zone for analogue stick movement is too small
    Bug #5507: Sound volume is not clamped on ingame settings update
    Bug #5525: Case-insensitive search in the inventory window does not work with non-ASCII characters
    Bug #5531: Actors flee using current rotation by axis x
    Bug #5539: Window resize breaks when going from a lower resolution to full screen resolution
    Bug #5548: Certain exhausted topics can be highlighted again even though there's no new dialogue
    Bug #5557: Diagonal movement is noticeably slower with analogue stick
    Bug #5588: Randomly clicking on the journal's right-side page when it's empty shows random topics
    Bug #5603: Setting constant effect cast style doesn't correct effects view
    Bug #5604: Only one valid NIF root node is loaded from a single file
    Bug #5611: Usable items with "0 Uses" should be used only once
    Bug #5619: Input events are queued during save loading
    Bug #5622: Can't properly interact with the console when in pause menu
    Bug #5627: Bookart not shown if it isn't followed by <BR> statement
    Bug #5633: Damage Spells in effect before god mode is enabled continue to hurt the player character and can kill them
    Bug #5639: Tooltips cover Messageboxes
    Bug #5644: Summon effects running on the player during game initialization cause crashes
    Bug #5656: Sneaking characters block hits while standing
    Bug #5661: Region sounds don't play at the right interval
    Bug #5675: OpenMW-CS: FRMR subrecords are saved with the wrong MastIdx
    Bug #5680: Bull Netches incorrectly aim over the player character's head and always miss
    Bug #5681: Player character can clip or pass through bridges instead of colliding against them
    Bug #5687: Bound items covering the same inventory slot expiring at the same time freezes the game
    Bug #5688: Water shader broken indoors with enable indoor shadows = false
    Bug #5695: ExplodeSpell for actors doesn't target the ground
    Bug #5703: OpenMW-CS menu system crashing on XFCE
    Bug #5706: AI sequences stop looping after the saved game is reloaded
    Bug #5713: OpenMW-CS: Collada models are corrupted in Qt-based scene view
    Bug #5731: OpenMW-CS: skirts are invisible on characters
    Bug #5739: Saving and loading the save a second or two before hitting the ground doesn't count fall damage
    Bug #5758: Paralyzed actors behavior is inconsistent with vanilla
    Bug #5762: Movement solver is insufficiently robust
    Bug #5800: Equipping a CE enchanted ring deselects an already equipped and selected enchanted ring from the spell menu
    Bug #5807: Video decoding crash on ARM
    Bug #5821: NPCs from mods getting removed if mod order was changed
    Bug #5835: OpenMW doesn't accept negative values for NPC's hello, alarm, fight, and flee
    Bug #5836: OpenMW dialogue/greeting/voice filter doesn't accept negative Ai values for NPC's hello, alarm, fight, and flee
    Bug #5838: Local map and other menus become blank in some locations while playing Wizards' Islands mod.
    Bug #5840: GetSoundPlaying "Health Damage" doesn't play when NPC hits target with shield effect ( vanilla engine behavior )
    Bug #5841: Can't Cast Zero Cost Spells When Magicka is < 0
    Bug #5869: Guards can initiate arrest dialogue behind locked doors
    Bug #5871: The console appears if you type the Russian letter "Ё" in the name of the enchantment
    Bug #5877: Effects appearing with empty icon
    Bug #5899: Visible modal windows and dropdowns crashing game on exit
    Bug #5902: NiZBufferProperty is unable to disable the depth test
    Bug #5906: Sunglare doesn't work with Mesa drivers and AMD GPUs
    Bug #5912: ImprovedBound mod doesn't work
    Bug #5914: BM: The Swimmer can't reach destination
    Bug #5923: Clicking on empty spaces between journal entries might show random topics
    Bug #5934: AddItem command doesn't accept negative values
    Bug #5975: NIF controllers from sheath meshes are used
    Bug #5991: Activate should always be allowed for inventory items
    Bug #5995: NiUVController doesn't calculate the UV offset properly
    Bug #6007: Crash when ending cutscene is playing
    Bug #6016: Greeting interrupts Fargoth's sneak-walk
    Bug #6022: OpenMW-CS: Terrain selection is not updated when undoing/redoing terrain changes
    Bug #6023: OpenMW-CS: Clicking on a reference in "Terrain land editing" mode discards corresponding select/edit action
    Bug #6028: Particle system controller values are incorrectly used
    Bug #6035: OpenMW-CS: Circle brush in "Terrain land editing" mode sometimes includes vertices outside its radius
    Bug #6036: OpenMW-CS: Terrain selection at the border of cells omits certain corner vertices
    Bug #6043: Actor can have torch missing when torch animation is played
    Bug #6047: Mouse bindings can be triggered during save loading
    Bug #6136: Game freezes when NPCs try to open doors that are about to be closed
    Bug #6294: Game crashes with empty pathgrid
    Feature #390: 3rd person look "over the shoulder"
    Feature #832: OpenMW-CS: Handle deleted references
    Feature #1536: Show more information about level on menu
    Feature #2159: "Graying out" exhausted dialogue topics
    Feature #2386: Distant Statics in the form of Object Paging
    Feature #2404: Levelled List can not be placed into a container
    Feature #2686: Timestamps in openmw.log
    Feature #2798: Mutable ESM records
    Feature #3171: OpenMW-CS: Instance drag selection
    Feature #3983: Wizard: Add link to buy Morrowind
    Feature #4201: Projectile-projectile collision
    Feature #4486: Handle crashes on Windows
    Feature #4894: Consider actors as obstacles for pathfinding
    Feature #4899: Alpha-To-Coverage Anti-Aliasing for alpha testing
    Feature #4917: Do not trigger NavMesh update when RecastMesh update should not change NavMesh
    Feature #4977: Use the "default icon.tga" when an item's icon is not found
    Feature #5043: Head Bobbing
    Feature #5199: OpenMW-CS: Improve scene view colors
    Feature #5297: Add a search function to the "Datafiles" tab of the OpenMW launcher
    Feature #5362: Show the soul gems' trapped soul in count dialog
    Feature #5445: Handle NiLines
    Feature #5456: Basic collada animation support
    Feature #5457: Realistic diagonal movement
    Feature #5486: Fixes trainers to choose their training skills based on their base skill points
    Feature #5500: Prepare enough navmesh tiles before scene loading ends
    Feature #5511: Add in game option to toggle HRTF support in OpenMW
    Feature #5519: Code Patch tab in launcher
    Feature #5524: Resume failed script execution after reload
    Feature #5545: Option to allow stealing from an unconscious NPC during combat
    Feature #5551: Do not reboot PC after OpenMW installation on Windows
    Feature #5563: Run physics update in background thread
    Feature #5579: MCP SetAngle enhancement
    Feature #5580: Service refusal filtering
    Feature #5610: Actors movement should be smoother
    Feature #5642: Ability to attach arrows to actor skeleton instead of bow mesh
    Feature #5649: Skyrim SE compressed BSA format support
    Feature #5672: Make stretch menu background configuration more accessible
    Feature #5692: Improve spell/magic item search to factor in magic effect names
    Feature #5730: Add graphic herbalism option to the launcher and documents
    Feature #5771: ori command should report where a mesh is loaded from and whether the x version is used.
    Feature #5813: Instanced groundcover support
    Feature #5814: Bsatool should be able to create BSA archives, not only to extract it
    Feature #5828: Support more than 8 lights
    Feature #5910: Fall back to delta time when physics can't keep up
    Feature #5980: Support Bullet with double precision instead of one with single precision
    Feature #6024: OpenMW-CS: Selecting terrain in "Terrain land editing" should support "Add to selection" and "Remove from selection" modes
    Feature #6033: Include pathgrid to navigation mesh
    Feature #6034: Find path based on area cost depending on NPC stats
    Task #5480: Drop Qt4 support
    Task #5520: Improve cell name autocompleter implementation
2021-10-22 22:43:11 +00:00
nia
1094812f57 Recursive revbump for multimedia/libaom 2021-10-09 15:35:02 +00:00
nia
9cd4d06302 games: Remove SHA1 hashes for distfiles 2021-10-07 14:07:10 +00:00
adam
5e7c36d9d2 revbump for boost-libs 2021-09-29 19:00:02 +00:00
wiz
ab7c491def *: recursive bump for poppler 21.09.0 2021-09-29 10:10:30 +00:00
nia
45aeb371f3 openmw: needs atomic64 2021-09-10 11:01:39 +00:00
nia
01e05d4ecf Recursive revbump for audio/jack 2021-09-08 21:04:53 +00:00
wiz
b8e1617491 *: recursive bump for openexr 3.1 2021-08-15 14:23:57 +00:00
wiz
ad2034f8a0 *: bump PKGREVISION for poppler shlib bump 2021-06-10 11:06:19 +00:00
wiz
c7403f4cc9 *: recursive bump for poppler shlib major bump 2021-05-20 11:55:55 +00:00
gdt
236142c284 revbump for gdal-lib udpate 2021-05-03 16:28:46 +00:00
adam
da0a125726 revbump for boost-libs 2021-04-21 13:24:06 +00:00
adam
9d0e79c401 revbump for textproc/icu 2021-04-21 11:40:12 +00:00
ryoon
633bec58e9 *: Recursive revbump from devel/nss 2021-04-15 11:23:03 +00:00
wiz
14c07cf0ce *: bump PKGREVISION for nss linking fix 2021-04-09 06:54:56 +00:00
adam
dea6fd12c6 openmw: remove private path from CMakeLists.txt patch 2021-04-08 08:40:05 +00:00
adam
8dd0a7c96f Revbump for poppler 2021-04-08 06:19:44 +00:00
nia
61c44c01c4 openmw: Update to 0.46.0
This fixes the build with new graphics/osg.

0.46.0
------

    Bug #1515: Opening console masks dialogue, inventory menu
    Bug #1933: Actors can have few stocks of the same item
    Bug #2395: Duplicated plugins in the launcher when multiple data directories provide the same plugin
    Bug #2679: Unable to map mouse wheel under control settings
    Bug #2969: Scripted items can stack
    Bug #2976: Data lines in global openmw.cfg take priority over user openmw.cfg
    Bug #2987: Editor: some chance and AI data fields can overflow
    Bug #3006: 'else if' operator breaks script compilation
    Bug #3109: SetPos/Position handles actors differently
    Bug #3282: Unintended behaviour when assigning F3 and Windows keys
    Bug #3550: Companion from mod attacks the air after combat has ended
    Bug #3609: Items from evidence chest are not considered to be stolen if player is allowed to use the chest
    Bug #3623: Display scaling breaks mouse recognition
    Bug #3725: Using script function in a non-conditional expression breaks script compilation
    Bug #3733: Normal maps are inverted on mirrored UVs
    Bug #3765: DisableTeleporting makes Mark/Recall/Intervention effects undetectable
    Bug #3778: [Mod] Improved Thrown Weapon Projectiles - weapons have wrong transformation during throw animation
    Bug #3812: Wrong multiline tooltips width when word-wrapping is enabled
    Bug #3894: Hostile spell effects not detected/present on first frame of OnPCHitMe
    Bug #3977: Non-ASCII characters in object ID's are not supported
    Bug #4009: Launcher does not show data files on the first run after installing
    Bug #4077: Enchanted items are not recharged if they are not in the player's inventory
    Bug #4141: PCSkipEquip isn't set to 1 when reading books/scrolls
    Bug #4202: Open .omwaddon files without needing toopen openmw-cs first
    Bug #4240: Ash storm origin coordinates and hand shielding animation behavior are incorrect
    Bug #4262: Rain settings are hardcoded
    Bug #4270: Closing doors while they are obstructed desyncs closing sfx
    Bug #4276: Resizing character window differs from vanilla
    Bug #4284: ForceSneak behaviour is inconsistent if the target has AiWander package
    Bug #4329: Removed birthsign abilities are restored after reloading the save
    Bug #4341: Error message about missing GDB is too vague
    Bug #4383: Bow model obscures crosshair when arrow is drawn
    Bug #4384: Resist Normal Weapons only checks ammunition for ranged weapons
    Bug #4411: Reloading a saved game while falling prevents damage in some cases
    Bug #4449: Value returned by GetWindSpeed is incorrect
    Bug #4456: AiActivate should not be cancelled after target activation
    Bug #4493: If the setup doesn't find what it is expecting, it fails silently and displays the requester again instead of letting the user know what wasn't found.
    Bug #4523: "player->ModCurrentFatigue -0.001" in global script does not cause the running player to fall
    Bug #4540: Rain delay when exiting water
    Bug #4594: Actors without AI packages don't use Hello dialogue
    Bug #4598: Script parser does not support non-ASCII characters
    Bug #4600: Crash when no sound output is available or --no-sound is used.
    Bug #4601: Filtering referenceables by gender is broken
    Bug #4639: Black screen after completing first mages guild mission + training
    Bug #4650: Focus is lost after pressing ESC in confirmation dialog inside savegame dialog
    Bug #4680: Heap corruption on faulty esp
    Bug #4701: PrisonMarker record is not hardcoded like other markers
    Bug #4703: Editor: it's possible to preview levelled list records
    Bug #4705: Editor: unable to open exterior cell views from Instances table
    Bug #4714: Crash upon game load in the repair menu while the "Your repair failed!" message is active
    Bug #4715: "Cannot get class of an empty object" exception after pressing ESC in the dialogue mode
    Bug #4720: Inventory avatar has shield with two-handed weapon during [un]equipping animation
    Bug #4723: ResetActors command works incorrectly
    Bug #4736: LandTexture records overrides do not work
    Bug #4745: Editor: Interior cell lighting field values are not displayed as colors
    Bug #4746: Non-solid player can't run or sneak
    Bug #4747: Bones are not read from X.NIF file for NPC animation
    Bug #4748: Editor: Cloned, moved, added instances re-use RefNum indices
    Bug #4750: Sneaking doesn't work in first person view if the player is in attack ready state
    Bug #4756: Animation issues with VAOs
    Bug #4757: Content selector: files can be cleared when there aren't any files to clear
    Bug #4768: Fallback numerical value recovery chokes on invalid arguments
    Bug #4775: Slowfall effect resets player jumping flag
    Bug #4778: Interiors of Illusion puzzle in Sotha Sil Expanded mod is broken
    Bug #4783: Blizzard behavior is incorrect
    Bug #4787: Sneaking makes 1st person walking/bobbing animation super-slow
    Bug #4797: Player sneaking and running stances are not accounted for when in air
    Bug #4800: Standing collisions are not updated immediately when an object is teleported without a cell change
    Bug #4802: You can rest before taking falling damage from landing from a jump
    Bug #4803: Stray special characters before begin statement break script compilation
    Bug #4804: Particle system with the "Has Sizes = false" causes an exception
    Bug #4805: NPC movement speed calculations do not take race Weight into account
    Bug #4810: Raki creature broken in OpenMW
    Bug #4813: Creatures with known file but no "Sound Gen Creature" assigned use default sounds
    Bug #4815: "Finished" journal entry with lower index doesn't close journal, SetJournalIndex closes journal
    Bug #4820: Spell absorption is broken
    Bug #4823: Jail progress bar works incorrectly
    Bug #4826: Uninitialized memory in unit test
    Bug #4827: NiUVController is handled incorrectly
    Bug #4828: Potion looping effects VFX are not shown for NPCs
    Bug #4837: CTD when a mesh with NiLODNode root node with particles is loaded
    Bug #4841: Russian localization ignores implicit keywords
    Bug #4844: Data race in savegame loading / GlobalMap render
    Bug #4847: Idle animation reset oddities
    Bug #4851: No shadows since switch to OSG
    Bug #4860: Actors outside of processing range visible for one frame after spawning
    Bug #4867: Arbitrary text after local variable declarations breaks script compilation
    Bug #4876: AI ratings handling inconsistencies
    Bug #4877: Startup script executes only on a new game start
    Bug #4879: SayDone returns 0 on the frame Say is called
    Bug #4888: Global variable stray explicit reference calls break script compilation
    Bug #4896: Title screen music doesn't loop
    Bug #4902: Using scrollbars in settings causes resolution to change
    Bug #4904: Editor: Texture painting with duplicate of a base-version texture
    Bug #4911: Editor: QOpenGLContext::swapBuffers() warning with Qt5
    Bug #4916: Specular power (shininess) material parameter is ignored when shaders are used.
    Bug #4918: Abilities don't play looping VFX when they're initially applied
    Bug #4920: Combat AI uses incorrect invisibility check
    Bug #4922: Werewolves can not attack if the transformation happens during attack
    Bug #4927: Spell effect having both a skill and an attribute assigned is a fatal error
    Bug #4932: Invalid records matching when loading save with edited plugin
    Bug #4933: Field of View not equal with Morrowind
    Bug #4938: Strings from subrecords with actually empty headers can't be empty
    Bug #4942: Hand-to-Hand attack type is chosen randomly when "always use best attack" is turned off
    Bug #4945: Poor random magic magnitude distribution
    Bug #4947: Player character doesn't use lip animation
    Bug #4948: Footstep sounds while levitating on ground level
    Bug #4952: Torches held by NPCs flicker too quickly
    Bug #4961: Flying creature combat engagement takes z-axis into account
    Bug #4963: Enchant skill progress is incorrect
    Bug #4964: Multiple effect spell projectile sounds play louder than vanilla
    Bug #4965: Global light attenuation settings setup is lacking
    Bug #4969: "Miss" sound plays for any actor
    Bug #4971: OpenMW-CS: Make rotations display as degrees instead of radians
    Bug #4972: Player is able to use quickkeys while disableplayerfighting is active
    Bug #4979: AiTravel maximum range depends on "actors processing range" setting
    Bug #4980: Drowning mechanics is applied for actors indifferently from distance to player
    Bug #4984: "Friendly hits" feature should be used only for player's followers
    Bug #4989: Object dimension-dependent VFX scaling behavior is inconsistent
    Bug #4990: Dead bodies prevent you from hitting
    Bug #4991: Jumping occasionally takes too much fatigue
    Bug #4999: Drop instruction behaves differently from vanilla
    Bug #5001: Possible data race in the Animation::setAlpha()
    Bug #5004: Werewolves shield their eyes during storm
    Bug #5012: "Take all" on owned container generates a messagebox per item
    Bug #5018: Spell tooltips don't support purely negative magnitudes
    Bug #5025: Data race in the ICO::setMaximumNumOfObjectsToCompilePerFrame()
    Bug #5028: Offered price caps are not trading-specific
    Bug #5038: Enchanting success chance calculations are blatantly wrong
    Bug #5047: # in cell names sets color
    Bug #5050: Invalid spell effects are not handled gracefully
    Bug #5055: Mark, Recall, Intervention magic effect abilities have no effect when added and removed in the same frame
    Bug #5056: Calling Cast function on player doesn't equip the spell but casts it
    Bug #5059: Modded animation with combined attack keys always does max damage and can double damage
    Bug #5060: Magic effect visuals stop when death animation begins instead of when it ends
    Bug #5063: Shape named "Tri Shadow" in creature mesh is visible if it isn't hidden
    Bug #5067: Ranged attacks on unaware opponents ("critical hits") differ from the vanilla engine
    Bug #5069: Blocking creatures' attacks doesn't degrade shields
    Bug #5073: NPCs open doors in front of them even if they don't have to
    Bug #5074: Paralyzed actors greet the player
    Bug #5075: Enchanting cast style can be changed if there's no object
    Bug #5078: DisablePlayerLooking is broken
    Bug #5081: OpenMW-CS: Apparatus type "Alembic" is erroneously named "Albemic"
    Bug #5082: Scrolling with controller in GUI mode is broken
    Bug #5087: Some valid script names can't be used as string arguments
    Bug #5089: Swimming/Underwater creatures only swim around ground level
    Bug #5092: NPCs with enchanted weapons play sound when out of charges
    Bug #5093: Hand to hand sound plays on knocked out enemies
    Bug #5097: String arguments can't be parsed as number literals in scripts
    Bug #5099: Non-swimming enemies will enter water if player is water walking
    Bug #5103: Sneaking state behavior is still inconsistent
    Bug #5104: Black Dart's enchantment doesn't trigger at low Enchant levels
    Bug #5106: Still can jump even when encumbered
    Bug #5110: ModRegion with a redundant numerical argument breaks script execution
    Bug #5112: Insufficient magicka for current spell not reflected on HUD icon
    Bug #5113: Unknown alchemy question mark not centered
    Bug #5123: Script won't run on respawn
    Bug #5124: Arrow remains attached to actor if pulling animation was cancelled
    Bug #5126: Swimming creatures without RunForward animations are motionless during combat
    Bug #5134: Doors rotation by "Lock" console command is inconsistent
    Bug #5136: LegionUniform script: can not access local variables
    Bug #5137: Textures with Clamp Mode set to Clamp instead of Wrap are too dark outside the boundaries
    Bug #5138: Actors stuck in half closed door
    Bug #5149: Failing lock pick attempts isn't always a crime
    Bug #5155: Lock/unlock behavior differs from vanilla
    Bug #5158: Objects without a name don't fallback to their ID
    Bug #5159: NiMaterialColorController can only control the diffuse color
    Bug #5161: Creature companions can't be activated when they are knocked down
    Bug #5164: Faction owned items handling is incorrect
    Bug #5163: UserData is not copied during node cloning
    Bug #5166: Scripts still should be executed after player's death
    Bug #5167: Player can select and cast spells before magic menu is enabled
    Bug #5168: Force1stPerson and Force3rdPerson commands are not really force view change
    Bug #5169: Nested levelled items/creatures have significantly higher chance not to spawn
    Bug #5175: Random script function returns an integer value
    Bug #5177: Editor: Unexplored map tiles get corrupted after a file with terrain is saved
    Bug #5182: OnPCEquip doesn't trigger on skipped beast race attempts to equip something not equippable by beasts
    Bug #5186: Equipped item enchantments don't affect creatures
    Bug #5190: On-strike enchantments can be applied to and used with non-projectile ranged weapons
    Bug #5196: Dwarven ghosts do not use idle animations
    Bug #5206: A "class does not have NPC stats" error when player's follower kills an enemy with damage spell
    Bug #5209: Spellcasting ignores race height
    Bug #5210: AiActivate allows actors to open dialogue and inventory windows
    Bug #5211: Screen fades in if the first loaded save is in interior cell
    Bug #5212: AiTravel does not work for actors outside of AI processing range
    Bug #5213: SameFaction script function is broken
    Bug #5218: Crash when disabling ToggleBorders
    Bug #5220: GetLOS crashes when actor isn't loaded
    Bug #5222: Empty cell name subrecords are not saved
    Bug #5223: Bow replacement during attack animation removes attached arrow
    Bug #5226: Reputation should be capped
    Bug #5229: Crash if mesh controller node has no data node
    Bug #5239: OpenMW-CS does not support non-ASCII characters in path names
    Bug #5241: On-self absorb spells cannot be detected
    Bug #5242: ExplodeSpell behavior differs from Cast behavior
    Bug #5246: Water ripples persist after cell change
    Bug #5249: Wandering NPCs start walking too soon after they hello
    Bug #5250: Creatures display shield ground mesh instead of shield body part
    Bug #5255: "GetTarget, player" doesn't return 1 during NPC hello
    Bug #5261: Creatures can sometimes become stuck playing idles and never wander again
    Bug #5264: "Damage Fatigue" Magic Effect Can Bring Fatigue below 0
    Bug #5269: Editor: Cell lighting in resaved cleaned content files is corrupted
    Bug #5278: Console command Show doesn't fall back to global variable after local var not found
    Bug #5308: World map copying makes save loading much slower
    Bug #5313: Node properties of identical type are not applied in the correct order
    Bug #5326: Formatting issues in the settings.cfg
    Bug #5328: Skills aren't properly reset for dead actors
    Bug #5345: Dopey Necromancy does not work due to a missing quote
    Bug #5350: An attempt to launch magic bolt causes "AL error invalid value" error
    Bug #5352: Light source items' duration is decremented while they aren't visible
    Feature #1724: Handle AvoidNode
    Feature #2229: Improve pathfinding AI
    Feature #3025: Analogue gamepad movement controls
    Feature #3442: Default values for fallbacks from ini file
    Feature #3517: Multiple projectiles enchantment
    Feature #3610: Option to invert X axis
    Feature #3871: Editor: Terrain Selection
    Feature #3893: Implicit target for "set" function in console
    Feature #3980: In-game option to disable controller
    Feature #3999: Shift + Double Click should maximize/restore menu size
    Feature #4001: Toggle sneak controller shortcut
    Feature #4068: OpenMW-CS: Add a button to reset key bindings to defaults
    Feature #4129: Beta Comment to File
    Feature #4209: Editor: Faction rank sub-table
    Feature #4255: Handle broken RepairedOnMe script function
    Feature #4316: Implement RaiseRank/LowerRank functions properly
    Feature #4360: Improve default controller bindings
    Feature #4544: Actors movement deceleration
    Feature #4673: Weapon sheathing
    Feature #4675: Support for NiRollController
    Feature #4708: Radial fog support
    Feature #4730: Native animated containers support
    Feature #4784: Launcher: Duplicate Content Lists
    Feature #4812: Support NiSwitchNode
    Feature #4831: Item search in the player's inventory
    Feature #4836: Daytime node switch
    Feature #4840: Editor: Transient terrain change support
    Feature #4859: Make water reflections more configurable
    Feature #4882: Support for NiPalette node
    Feature #4887: Add openmw command option to set initial random seed
    Feature #4890: Make Distant Terrain configurable
    Feature #4944: Pause audio when OpenMW is minimized
    Feature #4958: Support eight blood types
    Feature #4962: Add casting animations for magic items
    Feature #4968: Scalable UI widget skins
    Feature #4994: Persistent pinnable windows hiding
    Feature #5000: Compressed BSA format support
    Feature #5005: Editor: Instance window via Scene window
    Feature #5010: Native graphics herbalism support
    Feature #5031: Make GetWeaponType function return different values for tools
    Feature #5033: Magic armor mitigation for creatures
    Feature #5034: Make enchanting window stay open after a failed attempt
    Feature #5036: Allow scripted faction leaving
    Feature #5046: Gamepad thumbstick cursor speed
    Feature #5051: Provide a separate textures for scrollbars
    Feature #5091: Human-readable light source duration
    Feature #5094: Unix like console hotkeys
    Feature #5098: Allow user controller bindings
    Feature #5114: Refresh launcher mod list
    Feature #5121: Handle NiTriStrips and NiTriStripsData
    Feature #5122: Use magic glow for enchanted arrows
    Feature #5131: Custom skeleton bones
    Feature #5132: Unique animations for different weapon types
    Feature #5146: Safe Dispose corpse
    Feature #5147: Show spell magicka cost in spell buying window
    Feature #5170: Editor: Land shape editing, land selection
    Feature #5172: Editor: Delete instances/references with keypress in scene window
    Feature #5193: Shields sheathing
    Feature #5201: Editor: Show tool outline in scene view, when using editmodes
    Feature #5219: Impelement TestCells console command
    Feature #5224: Handle NiKeyframeController for NiTriShape
    Feature #5274: Editor: Keyboard shortcut to drop objects to ground/obstacle in scene view
    Feature #5304: Morrowind-style bump-mapping
    Feature #5311: Support for gyroscopic input (e.g. Android)
    Feature #5314: Ingredient filter in the alchemy window
    Task #4686: Upgrade media decoder to a more current FFmpeg API
    Task #4695: Optimize Distant Terrain memory consumption
    Task #4789: Optimize cell transitions
    Task #4721: Add NMake support to the Windows prebuild script
2021-01-19 12:45:56 +00:00
nia
9b3e641d5f Recursive revbump for osg update 2021-01-16 14:46:37 +00:00
ryoon
a8e8c5c75e *: Recursive revbump from boost-1.75.0 2021-01-01 08:24:33 +00:00
wiz
196d0d846a *: recursive bump for poppler 20.11.0 2020-11-21 09:34:53 +00:00
ryoon
2831546220 *: Recursive revbump from textproc/icu-68.1 2020-11-05 09:07:25 +00:00
leot
b13a568190 *: revbump for libsndfile 2020-08-18 17:57:24 +00:00
leot
0e49372c4e *: revbump after fontconfig bl3 changes (libuuid removal) 2020-08-17 20:17:15 +00:00
jperkin
38fe454b9c *: Apply revbump for graphics/giflib API change. 2020-06-05 12:48:58 +00:00
adam
6bd0c30da6 Revbump for icu 2020-06-02 08:22:31 +00:00
adam
d62c903eea revbump after updating security/nettle 2020-05-22 10:55:42 +00:00
ryoon
02a5ef8cc3 *: Recursive revbump from graphics/ilmbase 2020-05-21 20:53:37 +00:00
adam
7d4b705c63 revbump after boost update 2020-05-06 14:04:05 +00:00
adam
24daafa112 Recursive revision bump after textproc/icu update 2020-04-12 08:27:48 +00:00
wiz
3df634c36b *: recursive bump for poppler-0.87 2020-04-03 10:30:30 +00:00
wiz
4e3b1b97c2 librsvg: update bl3.mk to remove libcroco in rust case
recursive bump for the dependency change
2020-03-10 22:08:37 +00:00
wiz
f669fda471 *: recursive bump for libffi 2020-03-08 16:47:24 +00:00
wiz
b7bd2afedd *: bump PKGREVISION for poppler 0.86.1 2020-03-04 22:07:23 +00:00
jperkin
26c1bffc9f *: Recursive revision bump for openssl 1.1.1. 2020-01-18 21:48:19 +00:00
ryoon
eedd1e806f *: Recursive revbump from devel/boost-libs 2020-01-12 20:19:52 +00:00
wiz
d01cc93548 *: recursive bump for poppler update to 0.82.0 2019-11-07 12:38:03 +00:00
nia
edcfff4649 Recursive revbump for poppler 0.81.0 2019-10-19 12:46:04 +00:00
ryoon
edacf2bbcb Recursive revbump from boost-1.71.0 2019-08-22 12:22:48 +00:00
nia
00d45cbe06 Add games/openmw.
OpenMW is a free, open source and modern game engine which reimplements and
extends the one that runs the 2002 open-world RPG Morrowind. The engine
comes with its own editor, called OpenMW-CS which allows the user to edit
or create their own original games.

NOTE: Playing Morrowind with this engine still requires the Morrowind data
files that you own.
2019-08-09 16:26:09 +00:00