MySQL is a SQL (Structured Query Language) database server. SQL is the
most popular database language in the world. MySQL is a client-server
implementation that consists of a server daemon `mysqld' and many
different client programs/libraries.
The main goals of MySQL are speed and robustness.
The base upon which MySQL is built is a set of routines that have been
used in a highly demanding production environment for many years. While
MySQL is still in development it already offers a rich and highly useful
function set.
The official way to pronounce 'MySQL' is 'My Ess Que Ell' (Not MY-SEQUEL).
This package contains the MySQL server programs and libraries.
MySQL is a SQL (Structured Query Language) database server. SQL is the
most popular database language in the world. MySQL is a client-server
implementation that consists of a server daemon `mysqld' and many
different client programs/libraries.
The main goals of MySQL are speed and robustness.
The base upon which MySQL is built is a set of routines that have been
used in a highly demanding production environment for many years. While
MySQL is still in development it already offers a rich and highly useful
function set.
The official way to pronounce 'MySQL' is 'My Ess Que Ell' (Not MY-SEQUEL).
This package contains the MySQL client programs and libraries.
New Games:
- Added SAGA engine (for the games "I Have No Mouth and I Must Scream"
and "Inherit the Earth").
- Added Gob engine (for the Goblins series). Currently, only the first of
the Goblins games is supported.
New Ports:
- Added PlayStation 2 port.
- Added PlayStation Portable (PSP) port.
- Added AmigaOS 4 port.
- Added EPOC/SymbianOS port.
- Added fixes for OS/2 port.
General:
- Reworked cursor handling in SDL backend. Now cursors can have their own
palette and scaling. This is used by Humongous Entertainment games now.
- Added FluidSynth MIDI driver.
- Added GUI for the "soundfont" setting. (Currently only used by the
CoreAudio and FluidSynth MIDI drivers.)
- The MPEG player could hang if the sound ended prematurely.
- Improved autoscaling GUI, which takes full advantage of your screen.
- Fixes for GCC 4.
SCUMM:
- Added support for Mac Humongous Entertainment titles.
- Added support for multiple filenames/versions using a single target.
- Implemented CGA and Hercules render modes in early LEC titles.
- Added dialogs which are shown when you modify the talkspeed or music
volume using hotkeys.
- Added support for NES version of Maniac Mansion.
- Added thumbnail support for savegames.
- Broke compatibility with HE savegame (HE v71 and upwards only).
- Added possibility to disable building of HE and SCUMM v7 & v8 games
support.
- Fixed the last few known music glitches in Sam & Max. (There are still
some - probably - minor missing features though.)
- Added support for Commodore64 version of Zak McKracken
- Eliminated all demos targets and platform-specific targets. Config file
is autoupdated.
Sword2:
- Made the resource manager expire resources more intelligently.
- Improved performance when playing the game from CD instead of hard disk.
- Simplified sound effects handling. Again.
- Code cleanups and restructuring.
- Fixed long-standing bug in decompressing sounds from the speech/music CLU
files. It was generating one sample too many, which could be heard as a
very slight popping noise at the end of some sounds. Files that have been
compressed with older versions of compress_sword2 will, of course, still
have the same error. You may want to regenerate them.
possible and base all other checks on the logical lines. The physical
source lines are saved literally to make implementing the --autofix
option easier.
a userlevel iSCSI test-quality initiator).
This project is Intel Lab's software reference implementation of
iSCSI. It has been tested to interoperate with the Cisco initiator,
and conforms to RFC 3720.
There are 3 forms of the iSCSI target that are produced:
ufsdisk - standard iSCSI target
ufsdisk_mmap - an mmap(2)-based iSCSI target
uramdisk - a ramdisk iSCSI target
and a testing-quality user-level iSCSI initiator called utest, which
can exercise the targets above.
"Buffer overflow in xli might allow user-complicit attackers to execute
arbitrary code via a long title name in a NIFF file, which triggers the
overflow during zoom, reduce, or rotate operations."
http://cve.mitre.org/cgi-bin/cvename.cgi?name=CAN-2005-3178
Patch from Debian.
and how, so set this.
Fixes problems observed under (at least) IRIX, where otherwise a call to
gpatch ${_PATCH_BACKUP_ARG} .orig <patch
would fail, as ${_PATCH_BACKUP_ARG} would be the empty string.
Version 3.51
1. Bugs fixed:
a) previous version tried to create symbolic links even when
testing an archive;
b) symbolic links unpacked with -ow switch had a wrong owner;
c) RAR failed to restore setuid and setgid access rights
when unpacking files with -ow switch.
Version 3.50
1. New -n<mask> and -n@<listfile> switches set additional include
filters, so only files matching the mask will be processed.
2. New -id[c,d,p,q] switch. Additionally to previously available
-idp switch (disable percentage indicator), switches -idc, -idd
and -idq instruct the console RAR to hide the copyright message,
"Done" message and all information messages.
3. Switch -e+<attr> allows to specify file include attributes mask.
It is possible to use 'd' and 'v' characters in -e[+]<attr> switch
to denote directory and device attributes.
4. Switch -ver[n] supports the optional 'n' parameter also when
archiving. It limits the maximum number of file versions.
Additional patch from dillo@:
Fix display and sync on sound. Ignore NoWaiting and the rest for now.
Changes since 0.98.12:
SDL: Fixed button configuration when using joystick hats. Thanks to
ShaolinMan for pointing out the code errors.
Readded checks in ines.c for some common bad dumps and non-working hacked
games.
Sprite hit emulation is more precise(as it was in 0.97.5).
Fixed mapper 185 emulation to work properly with the Japanese
version of "Spy vs Spy", and hopefully with the GOOD dump
of Banana(I don't think one exists).
Added per-game hacks for Shougi Meikan '92 and Shougi Meikan '93.
Fixed a bug in SetupCartMirroring() that could cause some games to have corrupted
mirroring if loaded in a certain order. This was a rather major, long-standing
bug. :/
Added many iNES header corrections.
Fixed emulation of the "ISB" and "DCP" invalid opcodes.
Optimized the PPU background drawing code with inline assembly. Older/some(?) versions
of gcc may produce bad code(from previous experience with inline
assembly in gcc), but 3.4.1 seems to do ok.
Optimized some of the low-quality sound emulation code.
Added a command-line option to the configure script to enable the FCE Ultra
debugger(disabled by default). It reduces executable size, and may increase speed
of execution slightly.
In unix-netplay.c, replaced the ioctl() on a socket to read the number of bytes available to read
with a select(). I've also added some "BEOS" #ifdefs. I don't know if they will
work properly.
Replaced archaic include of "malloc.h" in unix-netplay.c with "stdlib.h".
Also in unix-netplay.c, I've added:
#ifndef SOL_TCP
#define SOL_TCP IPPROTO_TCP
#endif
Fixed a bug in sdl-sound.c that would prevent FCE Ultra from being compiled
on certain platforms(Mac OS X).
Fixed variable declarations in the following files to be compatible
with C compilers that don't adhere to C99(or was it C98...):
movie.c
drivers/sexyal/convertgen.c and drivers/sexyal/convert.inc
drivers/pc/unix-netplay.c
guile.init. A bit hackish, but restores slib functionality, which
should restore gnucash to working order. (The underlying problem is
that slib 3a2 has new primitives that dialect-specific init files are
supposed to define, and ice-9/slib.scm doesn't define one of them.
The slib way is to read slib's guile.init, but guile's way was to have
an implementation of the same interface, know known to be a moving
target.)
PKGREVISION++