Commit graph

616 commits

Author SHA1 Message Date
fredb
908557f0ec Remove redundant DEPENDS on xpm. To recap, USE_XPM generates the DEPENDS
automatically on systems that need it, in order to accomodate XFree86-4.x
out-of-the-box installs, which include xpm.
2000-09-11 03:53:04 +00:00
wiz
b094294559 Install spoiler files, as requested in pkg/8341; sort PLIST. 2000-09-11 00:22:23 +00:00
wiz
6e976875ad Update to use tcl/tk-8.3.2.
Addresses pkg/10956.
2000-09-09 01:53:03 +00:00
jlam
4f8cf9c318 We don't need all of suse_linux, just suse_compat and suse_x11. 2000-09-08 13:34:23 +00:00
dmcmahill
5d38b04f06 add USE_X11 so rpath gets correctly set for X libs. Fixes recently noted
ELF problems.
2000-09-07 00:10:24 +00:00
wiz
4752771447 add 'real' MASTER_SITE and HOMEPAGE 2000-09-04 10:23:58 +00:00
veego
114e54cf56 Update to 0.6.1:
2000-08-26  Andy Heroff  <aheroff@mediaone.net>

	* Version 0.6.1 released!

	* configure.in: Version update to 0.6.1.

	* server/develop.c: In Road Building dev card code, modified code
	  so that when RB is complete, edges build during process are
	  removed from the build list. Affects ability to trade.

	* server/trade.c: In domestic trade code, added check for valid
	  trade conditions (No trade before the roll, and if strict trade is
	  active, no trade after building or buying a dev card).

	* client/help/C/gnocatan.sgml: Started to update help code. This is
	  by no means a finished product.

2000-08-25  Jeff Breidenbach  <jeff@alum.mit.edu>

	* debian/control, debian/changelog: preparation for point release

2000-08-24  Daniel Kobras <kobras@tat.physik.uni-tuebingen.de>

	* configure.in: Fix handling of 'PROTOCOL_VERSION' so it shows
	up as a string in config.h, not as an int.

2000-08-21  Andy Heroff <aheroff@mediaone.net>

	* client/settingscreen.c: Modified justifications. Added i8n calls
	  to all text.

2000-08-21  Steve Langasek <vorlon@dodds.net>

	* server/player.c, client/client.c, acconfig.h, configure.in:
	Use a distinct protocol version number for client-server
	negotiation, so that versions of the client and server that behave
	compatibly will be able to connect to one another.

2000-08-18  Andy Heroff <aheroff@mediaone.net>

	* client/settingscreen.c, client/gui.c, client/client.h,
	  client/Makefile.am: Added file. Added game settings screen.

2000-08-06  Jeff Breidenbach <jeff@alum.mit.edu>

	* debian/control: Tweak build dependencies (Debian bug #68516)

2000-08-01  Andy Heroff  <aheroff@mediaone.net>

	* client/gui.c: Quick change to VP target text to make less
	  ambiguous.

	* server/turn.c: Added debug for 'too-many' error. In the future,
	  all errors should be unique in some way (An identifier after the
	  description) so we can track the source of bugs.

2000-07-31  Andy Heroff  <aheroff@mediaone.net>

	* client/gui.c: Fixed resize bug once and for all. Added VP target
	  listing in the status bar.

2000-07-30  Jeff Breidenbach  <jeff@alum.mit.edu>

	* debian/rules: Explicitly clean client/help/C/gnocatan to
	fix Debian bug #67287 (problem with the debian build of
	gnocatan-help). This is a non-beautiful solution.

2000-07-19  Bibek Sahu  <scorpio@dodds.net>

	* client/client.c, client/config-gnome.c, client/config-gnome.h,
	  client/connect.c, client/gnocatan.c, client/gui.c: Abstracted
	  getting/setting configuration values to be platform-agnostic.
	  Still based on gnome-config, though; perhaps we want to stratify
	  the 'config path' into its various components?

2000-07-17  Andy Heroff  <aheroff@mediaone.net>

	* server/turn.c, server/develop.c, server/server.h: Fixed bug in
	  which the server would not check for a player victory after a
	  road building card had been played.

2000-07-09  Jeff Breidenbach  <jeff@alum.mit.edu>

	* debian/control: First pass at Build-Depends: field. (presumably
	useful for the Debian autobuilders.)

2000-07-08  Andy Heroff  <aheroff@mediaone.net>

	* client/gui.c: Changed notebook tabs from left to top to fix the
	  client resizing bug seen going in and out of trade.

2000-06-23  Jeff Breidenbach  <jeff@alum.mit.edu>

	* debian/README.debian: removed as recommended by
	http://www.debian.org/doc/maint-guide/ch-dother.html#s-readme

2000-06-21  Andy Heroff <aheroff@mediaone.net>

	* server/player.c: Fixed a bug where a player with an older client
	  that doesn't report its version would have a player number of 0.

2000-06-19  Jeff Breidenbach  <jeff@alum.mit.edu>

	* debian/control, debian/changelog: update maintainer name,
	version numbers for debian packages.

2000-06-19  Dave Cole <dave@dccs.com.au>

	* client/connect.c (connect_create_dlg): Removed code which forced
	uppercase first character on gnome config player name.
2000-09-03 20:39:30 +00:00
wiz
d9dd0fbe85 remove 'jlam' target 2000-09-03 10:22:44 +00:00
wiz
69ca8b54a0 add RCS Id 2000-09-03 10:11:07 +00:00
wiz
a067208693 remove leading whitespace 2000-09-03 10:09:53 +00:00
wiz
66bf6013a2 $() -> ${} 2000-09-03 10:09:04 +00:00
wiz
4f6e24e323 remove trailing whitespace 2000-09-03 10:06:22 +00:00
wiz
de9af656f0 add RCS Id 2000-09-03 10:04:54 +00:00
jdc
27faabd5a8 Update maintainer.
Approved by agc.
2000-09-02 06:42:47 +00:00
jwise
7328bdf56c Adapt this package to tk-8.3.2. 2000-08-31 17:26:15 +00:00
kleink
34f481306b Cosmetical nit. 2000-08-31 07:27:30 +00:00
kleink
04c8a3be4a Update xconq to 7.3.3; changes since release 7.2.2 include:
*** 7.3.3

Fix pathnames to tcl/tk libraries.

Fix Mac bugs: 1-bit images, loading of emblems from saved games, large
map handling, removed variants.

Add better solid colors in advterr.g.

*** 7.3.2

Fix crash with no-indepside games on Unix.

Add terrain images for advances.g.

*** 7.3.1

In Unix/Windows player setup, make separate buttons to add/remove
indepside AI and to configure indepside behavior.

Add --enable-alternate-scoresdir configure option.

Update config.guess and config.sub.

*** 7.3.0

This release accumulates over two years of changes throughout the
program.  In general, the emphasis has been on improving the program's
usability, making the AI smarter, improving existing games, and
extending to Civ-type games, rather than adding random new games to
the library.

The Unix user interface has been rewritten to use tcl/tk.  It includes
a full set of menus, resizeable panes in the map windows, buttons for
common operations, a mouseover display, and many additional map
display options.  There is also a full set of dialogs for setting up a
game, plus a chat window to facilitate setting up networked games.

There is now a port to Windows, using the tcl/tk-based interface,
which means no more requirement to run an X server.  The Windows port
still has bugs though.

The Mac interface now has floating windows for most auxiliary windows,
city and research dialogs, and more display controls, including
player controls over most colors and imagery used.  Selected units
can now blink rather than being surrounded with a box.

Unix networking support now allows for more than two players in a
game, and the game setup dialogs are synchronized, so for instance
clicking on a variant checkbox causes all players' checkboxes to
change.

Hans Ronne added the game "Ancient Near East" (anc-near-east.g),
similar to Civilization but with more detail, such as different kinds
of wheat to discover.  The included map of the Near East is
spectacularly large and detailed.

A Civilization II emulation (civ2.g) has been added.  The game works,
but happiness is not implemented, most of the city improvements have
no effect, nor do the Wonders.

Linn Stanton added an extended version of the standard game (lhs.g)
that includes radar, artillery, aaa, engineers, mines, and minefields.

Many new graphic images are available, particularly for terrain.
Xconq can load images directly from image files in standard formats
(although only GIF is available at present).

Players in the standard game get towns with names appropriate to
their chosen nationalities.

It is now possible to play independent units as if they were a regular
side, and (more usefully), it's possible to have an AI run the
independent units.  Watch out for the marauding barbarians!

A second AI type, the "iplayer", is available.  It is a minimal
AI that does basic tactical planning for individual units, but
does not attempt to coordinate them.

A set of commands, agreement-draft etc, are available for setting
up agreements.  (Agreement support is still incomplete though.)

New commands:
	"c-rate" sets conversion rates for materials (division of
		trade into science/shields/luxuries in Civ, for instance).
	"collect" sets up a task to collect materials from terrain.
	"research" sets per-side research into advances.

There is a new GDL type "advance", to represent scientific or
technological advances.  Game designers can lay out a whole technology
tree, and either units or whole sides may do research to achieve
advances.

To allow "research" to apply to advances, the existing research
activity to develop tech levels has been renamed to "development".
Its characteristics remain the same however.

The "extract" action is available for units to get materials
directly from terrain.

A game design can include "advanced" units that are like Civ
cities; they are variable-sized, and can collect materials from
the surrounding terrain.

GDL includes many more variables, type properties, and tables.
Some of the more notable additions include:
	global "combat-model", to choose algorithm for combat resolution
	global "indepside-has-ai", to control indepside use of AI.
	global "country-border-color" etc, to control colors used by
		interfaces
	side property "treasury", tables "gives-to-treasury" and
		"takes-from-treasury", to accumulate materials for the
		side as a whole
	table "advance-needed-to-build", to define how the technology
		tree enables the construction of unit types
	table "terrain-density", to add random variation to synthesized
		terrain
	tables "unit-consumption-to-grow", "size-limit-without-advance",
		and "side-limit-without-occupant", to regulate the
		growth of advanced units (cities)
	table "cellwide-protection-for", that controls protection for
		all units in a cell
	unit type properties "attack" and "defend", to define generic
		attack/defense strengths
	unit type property "advanced", to define advanced units
	unit type properties "advanced-auto-construct" and
		"advanced-auto-research", to automate the activities
		of advanced units
	unit type property "ai-tactical-range", to control the area
		of awareness for a unit's tactical decisions

Sami Perttu contributed a supply system model; see doc/README.supply
for more detail on how to use in game designs.

The tcl/tk port includes experimental support for isometric display,
but this needs more work, and so is turned off by default.  (See the
top of tcltk/tkconq.tcl to see how to enable.)

The Unix port uses autoconf for configuration.  Xconq now conforms
better to FHS; library files reside in /usr/local/share/xconq, while
score files live in /var/lib/xconq/scores.

Many many bug fixes and smaller cleanups.
2000-08-31 07:26:23 +00:00
hubertf
f7662c3bf5 add CHECK_SHLIBS=no 2000-08-31 02:35:25 +00:00
jdc
abaaadca92 Add netmaze subdirectory. 2000-08-29 10:13:45 +00:00
jdc
c0f5978e05 netmze-0.81 - X windows-based multiplayer combat game (like Midi Maze)
Netmaze is a multiplayer combat game (like the Atari Midi Maze game)

You play in a virtual maze and the goal of the game is to hunt down your
opponents.  The view is full animated 3D.  On fast machines, you can even
run it with texture mapping for the walls and floor.

There are also three robot players of varying ability.
2000-08-29 10:09:43 +00:00
jlam
18cba9d7fa Convert packages to use PERL5_PACKLIST (part 1). These were the easy
ones to do, and each compiled and installed/de-installed apparently
correctly.

As a side effect of the dynamic PLIST, we no longer need to have separate
-static and -shared PLISTs.  It's now easier than ever to make a perl5
package for NetBSD :)
2000-08-27 07:10:59 +00:00
itojun
d5c1a9f96e repair -lXext lookup (not sure why it gets broken, the pkgsrc worked before...)
From: Thomas Klausner <wiz@danbala.ifoer.tuwien.ac.at>
2000-08-26 05:56:46 +00:00
wiz
e74452303c Make this package work on at least -current/i386; remove BROKEN. 2000-08-26 02:22:47 +00:00
jlam
cca47404f4 Make this compile again. 2000-08-25 06:22:27 +00:00
hubertf
693ff3d8f3 Add BUILD_DEPENDS on automake
XXX There's still a 'ls: ./acinclude.m4: No such file or directory' that
    I don't know where it's coming from, but the pkg builds anyways.
2000-08-25 02:21:24 +00:00
hubertf
5aa36f5de4 Use the patch-sum file from ../nethack-lib, as we use all the patch
files from there too. (patch-ab was updated without that nethack-tty's
patch-sum file was updated)
2000-08-25 01:54:15 +00:00
jlam
7fa5e584e1 Add appropriate definitions of LDD so check-shlibs works correctly. 2000-08-25 00:20:21 +00:00
dmcmahill
c0bcfbd8b9 make sure the path to the libmikmod header is indicated. Fixes recently
noted compile problems.
2000-08-23 23:59:25 +00:00
tron
f0b9164cf1 Use "USE_XPM" option instead of direct dependence on the "xpm" package. 2000-08-23 23:14:21 +00:00
veego
151859f7a5 Add gnocatan. 2000-08-23 05:34:49 +00:00
veego
e948aac577 The maintainer forgot to run autoconf before he made the tar file, so the
VERSION in the configure script is 0.5.6 instead of 0.6.0.
2000-08-23 05:34:15 +00:00
veego
eb6dde24e8 Gnocatan is an Internet playable implementation of the Settlers of
Catan board game.
2000-08-23 05:29:47 +00:00
wiz
0ee3f98f0c add man/man6/omega.6 2000-08-22 03:21:32 +00:00
hubertf
e75965c6ba Update IGNORE-messages for recent changes: add ${PKGNAME} where
appropriate.
2000-08-21 21:01:29 +00:00
pooka
26743e257d Be paranoid, install the savedir mode 770 to prevent dishonest players
from tampering with their savegames.
2000-08-21 19:57:07 +00:00
hubertf
402899809a Replace MIRROR_DISTFILES and NO_CDROM with the more descriptive and
more fine-grained NO_{BIN,SRC}_ON_{FTP,CDROM} definitions.

MIRROR_DISTFILES and NO_CDROM are now dead.
2000-08-18 22:46:29 +00:00
jlam
a297da76b5 Update freeciv to 1.11.4.
WHAT'S CHANGED SINCE 1.11.0:

 - Readline support added to the server.
 - May now disperse initial units over specified area.  See "dispersion"
   server option.
 - May now arrange for first client to connect to have a higher cmdlevel
   than the following clients.  See "cmdlevel" server option.
 - Save files now transparently (un)compressed when (loaded) saved.
 - Now requires a minimum number of ocean tiles to be adjacent to a land
   tile wished to be transformed into ocean.  Default is 1.
 - Added Nuclear Fallout.  Industrialization and population still
   generate Pollution.  Dropping a Nuke generates Nuclear Fallout, which
   is distinct from Pollution.  There is a new command to clean Fallout
   vs. cleaning Pollution.  Fallout contributes to Nuclear Winter --
   which also changes terrain, but tends to Desert, Tundra and Glacier.
   Added a new "cooling" icon to the info area to indicate the progress
   towards Nuclear Winter, and also an icon for Fallout on the main map.
   AIs are now more aggressive at cleaning up Pollution, but not Fallout.
 - Ported to OpenVMS.
 - Moved most of the dependencies on the "civstyle" server option to
   separate values in game.ruleset files.
 - Fixed bugs in "turns to build" displays.
 - Fixed bug whereby Diplomat/Spy investigations of cities did not
   reveal the correct supported and present unit lists.
 - Fixed multiple bugs in go-to code.
 - Fixed bug where starting a revolution, saving the game and restarting
   the server would allow switching governments without anarchy.
 - Fix bug that you could paradrop into cities you were at war with even
   if they contained enemy units.

WHAT'S CHANGED SINCE 1.10.0:

 - Internationalization extended.  Still needs improvement.
   Current localizations: de en_GB es fr hu ja nl no pl pt pt_BR ru.
 - Added full Fog of War.  Controlled by "fogofwar" server option.
 - Added explicit Diplomatic States between civilizations: war, neutral,
   no-contact, cease-fire peace and alliance.
 - Allow terrain changes to/from land/ocean.  Default ruleset allows
   Engineers to Transform Swamp to Ocean and Ocean to Swamp.  Also
   allows Forest to be Mined into Swamp.
 - Increased maximum number of players to 30.
 - Fortifying now takes a turn to complete (like Civ1/2).
 - Added correct Civ2 style of Apollo wonder (shows entire map, rather
   than just cities).  Selected by "civstyle" server option.
 - Aggressive sea units no longer cause unhappiness when in a city.
 - Added Civ2 rule that firepower is reduced to 1 for both the defender
   and the attacker when a ship bombards a land unit.
 - When changing current research, if user changes back to what was being
   researched, the penalty is not applied (you keep all your bulbs).
 - Added pop-up of more details when clicking on info box in GTK+ client.
 - Improved the global warming danger indicator.
 - Added warning of incipient city growth.
 - The server "remove <player>" command is no longer available after the
   game has started.
 - Added "fixedlength" server option to make all turns exactly "timeout"
   duration.
 - The "timeout" time may be much longer (up to a day).
 - Added goto for air units.  If destination is beyond range, they will
   stop in cities/airfields/etc. to get there.
 - May now select a unit by clicking on the unit pile display on the left.
 - Diplomats/Spies moving by goto now do pop-up the Diplomat/Spy command
   dialog when they reach a city.
 - Improved goto algorithm and implementation.
 - Help dialog displays which buildings an advance will obsolete.
 - Optionally show city food/shields/trade productions on main map.
 - Added server option "autotoggle", which toggles AI status on and off
   as players connect and disconnect.
 - Allow Hoover Dam to be built anywhere, to conform to Civ2.
 - Show turns per advance in Science Advisor dialog.
 - Improved map and unit movement drawing code.
 - Added "End Turn when done moving" local option.
 - City production penalties now applied more correctly.
 - Added Sentry and Fortify to Present Units' City Dialog pop-up.
 - More nations added.
 - Added a resource file for the GTK+ client.
 - Improved network code for more reliable connections.
 - Split nations.ruleset into individual <nation>.ruleset files.
 - Extended registry file format to allow including files and overriding
   entries.
 - Added --with-xaw and --enable-client=xaw3d options to ./configure
   script.
 - Lots of bug fixes and code cleanups.
2000-08-12 06:34:33 +00:00
jlam
f7a253bb5c Update lincity to 1.11. Changes from version 1.09:
- Integrate X11 and Win32 code
- Greyscale X11 support added
- X11 performance enhancements
- Fix mouse offset problem
- Fix integer overflow problems at high tech levels
- Fix crashes when right clicking on grass squares
- The code has been "cleaned" using indent
- Some reworking of the Load/Save logic
- Fixed buffer overflow security holes. (Thanks to all those that brought my
attention to them.)
- The 'creating directory' questions are now asked within the game itself,
rather than via the controlling console or xterm. (Means you can start it
from, say, an fvwm menu.)
2000-08-12 06:30:44 +00:00
jlam
a6cb8c1281 Update xpuyopuyo to 0.9.1. Changes from version 0.3.8:
*  AI code reverted to the 0.2 codebase.
   *  Fixed bug in tournament mode regarding AI selection.
   *  Added --insanity command-line option.
   *  Updated theme 3dRokz.
   *  Made configure more friendly to stow and related programs.
   *  Uses join face when puyo is joined.
   *  New theme: smileys (Brett Smith)
   *  Sound support added
   *  Music added -- still waiting on sound effects
   *  Updates to how hostname is obtained
   *  Fixed compilation error when --disable-network specified.
   *  Counting error on closed shapes fixed:  This bug manifested itself
      when mintomatch == 5 and a square cluster was formed -- the square
      cluster was counted as 7 connected puyos, hence a match.  Oops.
      (thanks to Nick Cabatoff for spotting)
2000-08-11 20:01:19 +00:00
pooka
0ab9ab211e Switch maintainership over to me as discussed with Tim. 2000-08-11 06:43:36 +00:00
wiz
c750c08ad9 Remove (sometimes FreeBSD) packager's (porter's) name from DESCR.
If anywhere, it should be the value of MAINTAINER in the Makefile.
Some minor cleanup/reformatting while I'm here.
2000-08-11 01:07:45 +00:00
wiz
d020044956 cleanup 2000-08-10 23:45:32 +00:00
pooka
345831c238 nethack-qt is actually very functional 2000-08-10 21:41:07 +00:00
pooka
423d932718 Upgrade nethack to 3.3.1. Add Makefile.common to easy future upgrades.
This release contains numerous fixes to bugs in 3.3.0 and users are advised
to upgrade.

Note that old savegames and bones files won't work anymore.
2000-08-10 17:50:04 +00:00
sakamoto
5fcd8ad7a5 MASTER_SITES and HOMEPAGE are changed. 2000-08-08 03:50:29 +00:00
wiz
3dd37433b5 make it compile with Mesa-glx 2000-08-07 02:30:43 +00:00
wiz
7696bae934 Add dependency on quakedate, remove bogus ONLY_FOR_PLATFORMS line
(it should have been ONLY_FOR_PLATFORM)
2000-08-07 02:30:23 +00:00
jlam
da8a6cda75 Make use of the MACHINE_JOYSTICK_IS_PRESENT definition so that this
has a chance of compiling on platforms without <machine/joystick.h>,
i.e. everything except i386 and arm32.
2000-08-04 02:00:46 +00:00
jlam
43a4302a0c Find Mesa headers if xpkgwedge is installed. 2000-08-04 01:58:36 +00:00
jlam
e39035eeea shorten comment for readability. 2000-08-04 01:58:04 +00:00