Upstream changes summary (only Japanese log available)
20130223
- fix bug of game insn that resets loaded default cursor
- fix bug that backlog doesn't show all text due to buffer overflow
in some case
20130216
- implement luacall reset
- fix bug in definereset insn that resets global variables even during
globalon insn is active
- make definereset insn load system.lua
- handle >255 values for sprite transparent value
20130203
- fix iOS SDK bug
20130202
- implement checkkey insn
- implement NL_dofile, NSGetSkip, NSGetWindowSize, NSTimer, NSGetKey,
NSUpdate, NSSpClear, NSSpGetInfo, NSSpGetPos, NSSpLoad, NSSpMove,
and NSSpVisible insns for NSLua
- update Android SDK
Upstream changes summary (only Japanese log available)
20130120
- fix a timer bug introduced in 20130112 that cause too fast animation
20130119
- fix bugs in definereset and reset insns
20130118
- fix bug that can't get right hight of character sprite
20130112
- fix event loop handlers to make NSLua work correctly
- fix a bug around text new line
- improve yesnobox and okcancelbox button drawing
- add Lua support to Android SDK
Fix the fix previously in patch-ah (for platforms where char is
unsigned by default) to not generate spurious EOF indications.
Improve the fixes previously in patch-a[bcdef] to put the game's state
file in $HOME/.craft instead of the current directory.
Use a consistent method to set $PREFIX instead of a mixture of
compiler flags, patching, and SUBST.
Use pkg-config to find libX11, and clean up some pkglint.
- remove LIBXAW variable. It is handled by buildlink3.mk now
- simplify patches and Makefile in packages using libXaw
- in some cases force use of Xaw3d (won't build with Xaw)
- replace some directly included of x11/Xaw3d with mk/xaw.buildlink3.mk
In next part:
- replace more includes with mk/xaw.buildlink3.mk
Fix PR pkg/47393.
* Tested on OpenBSD/amd64 5.2 and NetBSD/amd64 6.99.16
On NetBSD, you may use "--renderer 5" option.
Changelog:
SuperTuxkart 0.8
~~~~~~~~~~~~~~~~
* Story mode and new challenge set
* Improved AI
* Skidding and better collision physics
* Reverse mode
* New green valley track
* New Blackhill Mansion track
* Updated XR591 track
* Updated Fort Magma track
* Updated jungle track
* Updated menus
* New music
SuperTuxKart 0.7.3
~~~~~~~~~~~~~~~~~~
* New Zen Garden and Subsea tracks
* New Island battle arena
* New Suzanne kart
* New graphical effects
* New weapons 'Swatter' and 'Rubber Ball'
* Added Thunderbird as race referee
* 3 Strikes Battles now displays lives as spare tires
* Improved bubble gum
* See progression during Grand Prix
* Improve physics for tall karts (e.g. Adiumy)
* Lots of bug fixes
* Improved kart control at high speeds
* Better placement of rescued karts
* Transition track-making to blender 2.5/2.6
SuperTuxKart 0.7.2
~~~~~~~~~~~~~~~~~~
* Added in-game addon manager
* Fixed major memory leaks
* New Snow Peak track by Samuncle
* Improved star track UFO by Rudy
* New Beastie kart.
* Show when you get a highscore
* Improve gamepad configuration under Windows (add ability to tell gamepads apart)
* Various other tweaks done and glitches fixed
SuperTuxkart 0.7.1b
~~~~~~~~~~~~~~~~~~~
* Fix circular dependency in challenges
* Updated translations
SuperTuxKart 0.7.1
~~~~~~~~~~~~~~~~~~
* Particle (smoke, splash, fire) and weather effects
* New Fort Magma by Samuncle, new Shiny Suburbs track by Horace
* New Beagle kart by wolterh
* Added internet news
* Support for live language switch
* Added optional minimal race UI
* Temporary invincibility after being hit
* Added support for full-screen anti-aliasing
* Clearer multiplayer setup
* Renamed many tracks to nicer names
* Basic level-of-detail (LOD) support
* Debug features for track makers
* Update to bullet 2.77
* Replace more sounds to be DFSG-compliant
* Fixed character names that contain non-ASCII characters
* Full RTL (right to left) support
* Various other tweaks done and glitches fixed
SuperTuxKart 0.7 (December 2010)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Too many to list them all. Main points:
* Irrlicht:
- Ported from plib to irrlicht
- Added animations to karts and some tracks
* GUI
- Completely new designed GUI
* Other improvements
- Allowed alternative ways/shortcuts in tracks
- New item 'switch'
* New art:
- New tracks farm, hacienda, scotland, secret garden
Ben Collver.
Ur-Quan Masters is a port of the original Star Control 2 for 3DO Consoles.
The project started in August 2002, when Toys For Bob released the partially
ported sources of Star Control 2 3DO version to the fan community. Our goal
is to port this wonderful game to current personal computers and operating
systems. It is and will remain 100% free of charge, and anyone can contribute
to the project and thus help make it even better.
In this game you have to help a cute little green animal switch
off some kind of "evil" mechanism. The "power off switch" is hidden
somewhere in high towers. On your way to the target you need to
avoid a lot of strange robots that guard the tower.
That sounds all like a normal jump and run game. What makes this
game different is that you walk arond the tower which is revolving
on the screen, so that you only see the 180 degrees that are
currently visible.
The game is a reimplementation of the old game known as Tower
Toppler or Nebulus.
Release 12.11
The GCompris development team is happy to propose you a new version
of GCompris numbered 12.11. This release includes 13 new activities,
probably more than any release of GCompris so far.
GCompris is a popular high quality educational software suite
comprising of numerous activities for children aged 2 to 10.
And when we say multi-activities, we really mean a lot. We now have
136 activities in GCompris!
I would like to give a special thanks to Gnome and Google for their
support in allowing us to have two students working three months
full time on GCompris last summer.
Release 12.05
The release 12.05 is mostly a maintenance release, no new activities
have been included. Many bug fixes and translation updates.
upstream changes since 20121029:
20121201:
- fix a write after free bug
- fix out of bounds write bug when --render-font-outline is specified
- update Androld SDK
20121117:
20121116:
20121031:
- iOS SDK updates (not relevant to pkgsrc binary)
by Tim Larson.
Remember when you were a child, there was something about the dark that
just struck you with pure terror? But you grew out of this fear, knowing
that nothing really was there.
Things have changed.
Everyone was wrong.
Monsters DO exist.
Additional cleanups (config file, perl path, desktopdb).
Changes:
The changelog is very long, but it can summarized by saying the
pkgsrc supplied version is so old it isn't on the gnu sites anymore.
Some of the changes include: chess variant support, PGN variations,
fifty-move counter, move history, engine selection and output
windows, user-based settings, translations, position search, figurine
chess fonts and so on.
pkgsrc changes:
- add PKG_OPTION onscripter-pda that enables PDA_AUTOSIZE option
to fit window size to screen on small PDA devices like W-ZERO3 and Zaurus
upstream changes since 20120926:
20121029:
- fix compiler error on iOS target build environment
20121019: serious bug fix
- fix memory leak per rendering a glyph, slipped in since 20050819
20121016:
- reimplement yesnobox insn to allow yes/no choice in dialog
- implement okcancelbox insn
- enlarge buttons in yesnobox and okcancelbox dialogs
- allow mapping right click to no/cancle in yesnobox and okcancelbox insns
libXext/buildlink3.mk, now that it is included there.
Leave the places where its API version is set or variables from it
are used directly (about 3 packages).
Changes summary:
20120926:
* fix a bug in textgosub insn used with wait-click '@' and following insns
20120910:
* improve font rendering used by --render-font-outline option
August 17, 2012 -- FlightGear v2.8.0 is Released
The FlightGear development team is happy to announce the v2.8.0
release of FlightGear, the free, open-source flight simulator. This
new version contains many exciting new features, enhancements and
bugfixes.
V2.8.0 includes improvements making FlightGear world more realistic
than ever before. Placement of random buildings and trees match the
underlying terrain texture, and urban areas now have denser random
buildings. Textures can be region specific, and users can select
between summer and winter textures in-sim. An improved atmospheric
scattering and terrain haze model means the lighting of the terrain is
more realistic. Finally, a new automated system is now available for
scenery submissions that automatically get rolled into the scenery
distribution to be enjoyed by everyone.
[...]
Some of the major changes include:
AI Traffic
Improved aircraft models and textures.
Flight dynamics
FlightGear has been synced with the JSBSim project.
Environment
Region-specific terrain textures are used for Europe and Hawaii.
Now towns in Europe look different from towns in the USA.
Cities and towns now look more populated due to random 3D
buildings, complete with lighting at night.
Scenery looks more realistic due to improved placement of random
objects, buildings and trees.
Airport signs are now rendered in 3D, with support for
double-sided signs. Full apt.dat 850 syntax is supported.
You can now select between summer and winter scenery in-sim.
Instruments & HUDs
A new flexible, 2D rendering system designed for complex
instruments such as CDUs, MFDs, EICAS, HUDs and other glass cockpit
interfaces. Canvas allows aircraft designers to easily build complex
instruments without needing specialized C++ code.
Interface
Support for translation of the main menu into languages other than
English.
A Nasal API is available allowing access to Navigation and
route-manager data.
Highlighted new and improved aircraft
Airwave Xtreme 150: complete new (JSBSim) flight dynamics, new
model, advanced pilot animations.
Cessna 337G Skymaster
Project infrastructure
Various improvements to our scenery database make it easier than
ever to add, delete or update objects to the FlightGear world.
The new aircraft download page allows you to easily find quality
aircraft, by filtering on status indications.
Visual effects
Improved simulation of atmospheric light scattering with terrain
haze.
An experimental renderer, named after the famous painter
Rembrandt, is included for testing purposes. The Rembrandt rendered
supports multiple light sources (landing lights, instrument lights),
real-time shadows and ambient occlusion across aircraft and scenery
for a much more realistic visual experience.
Other
Additional joysticks and rudder pedals are supported out-of-the-box:
InterLink Elite
Micorosft Xbox 360 Controller
Qware USB
Saitek Cyborg X (F.L.Y. 5)
Saitek Pro Flight Cessna Yoke
Saitek Pro Flight Cessna Trim Wheel
Saitek Pro Flight Cessna Rudder Pedals
Speedlink Defender
A French partial translation of The FlightGear Manual is now available.
Bug fixes
See our bugtracker for an extensive list of the bugs fixed in this release.
Build system changed to cmake.
Rename patch-ab; the other pre-existing patches do not appear to be
needed any further.
No recent upstream news or changelog appears to exist. The project
home page doesn't admit the existence of versions newer than 2.0.0,
but there are several, corresponding to the recent versions of
FlightGear.
Change logs:
20120901:
* add --render-font-outline option that enables outline fonts
added in SDL_ttf 2.0.10
20120831:
* fix resampling bug in resizeImage function enabled by
-PDA_WIDTH or -DPDA_AUTOSIZE options
20120826:
* fix a bug in getcursorpos2 insn after strsp insn
* fix autosave bug if pretextgosub is not set
upstream change announcement:
December 04, 2009: PySolFC v.2.0 (1061 games) and PySolFC-Cardsets v.2.0 (153 cardsets)
the license was changed to the GPLv3 or newer
13 new games
migration to new python-ttk module
improved look of the deck (required python-imaging v.1.1.7)
fixed Hanafuda games (ticket)
new config-file option: sound_sample_buffer_size (ticket)
portable version for windows (ticket)
many other bugfixes
This is a bugfix release for the 1.10.x series and it is compatible with the other 1.10.x versions.
Since the release of 1.10.3 several smaller issues were reported. Most of those were fixed in this release. The fixes center around terrain transitions, campaign problems and some smaller user interface tweaks. Of course many translations received updates and should be more polished now.
1.4.0 (????-??-??)
- Updated the compress_sci tool to add support for compressing the AUDIO001.002
audio files of the CD versions of King's Quest 5 and Jones in the Fast Lane.
1.3.0 (2011-05-28)
- Fix bug #3092367: "TOOLS: Improve GUI for Ogg encoding options".
1.2.0 (2010-10-15)
- Add extract_fascination_cd tool for extracting STK archives from a mode1/2048
Fascination CD image.
- Fix bug #2984225: "Tools: configure should check if libwxgtk2.8-dev is installed".
- Add version information to tools.
- Respect $BINDIR when installing (similar to ScummVM).
- Fix bug #2983010: GUI Tools builds even if optioned out.
- Change the behavior of the CLI flags for MP3 encoding.
- Add option to process other files at the end of a process.
- Improve visual feedback after a process has finished. It should now be clear that
it has finished and whether it was a success or not.
1.1.1 (2010-05-02)
First tools version to contain a NEWS file.
- Improve the way the images are loaded for the tools GUI. It increases the chances of success.
- Fix bug #2984217: "Tools: The media directory is not intalled".
- Fix bug #2905473: "GUI Tools: cannot use lame with compress_scumm_sou".
- Patch #2982306: "set MP3 ABR bit rate in GUI Tools".
- Patch #2982090: "Tools: include unistd.h for unlink".
- Patch #2982091: "Tools: use $(INSTALL) instead of install".
- Fix endian problem in create_sjisfnt.
changes:
-support more games
-support for TrueType fonts via FreeType2
-custom game and engine options
-speedup, UI improvements
-bugfixes
-translation update
pkgsrc change: cleanup of options -- the "x11" backend doesn't work,
so "sdl" is the only choice left
There are many many changes since 2.2 including:
A new program has been added to the Freeciv suite: 'freeciv-modpack'.
This makes it easier to download and install add-ons ('modpacks':
rulesets, tilesets, etc) to the right place; you can enter a URL,
choose an add-on from the list, and the tool will install it to the
correct place for this version of Freeciv to use it.
See http://freeciv.wikia.com/wiki/NEWS
We also include a security fix.
While here: the program has enough dependencies that an additional python
one (used by many scripts installed by the package) will not hurt; add
proper dependency on python and remove python replacement hack.
Bump PKGREVISION for python dependency.
I don't know what changed, but this game starting failing on both
platforms due to build order. Setting MAKE_JOBS_UNSAFE=no was the
solution.
The homepage is long gone, so that was commented out.
FreeBSD Ports deleted this game in 2011-04-12 (ports/151390)
It has not been developed since 2000 and the game was never finished.
The developer website has disappeared
Pkgsrc should follow suit and also delete this subpar package.
* Campaigns:
* Heir to the Throne:
* Fixed bug 19531: scroll to reinforcement units in Blackwater Port
* Fixed bug 19517: The injured sergeant in HttT: Cliffs of Thoria will now
always become visible when he is discovered.
* Under the Burning Suns:
* Made it so that all units are rehydrated quietly upon victory in scenario
two
* Under the Burning Suns:
* Fix bug 19630: unit lost when Nym returns
* Dust Devil no longer comments on cuttlefish
* Wolf Riders now utter fleeing message on easy in scenario 3
* Editor:
* Improved performance of the Editor Settings ToD lighting controls
* Language and i18n:
* Fixed untranslatable Cancel button label in the add-ons server network
status dialog (bug 19659)
* Updated translations: Chinese (Simplified), Finnish, French, Galician,
Irish, Italian, Korean, Latin, Old English, Portuguese (Brazil), Russian
* Multiplayer:
* A New Land:
* Made it so that the "Elvish Shaman" option in the elvish unit selection
menu gets translated. Fixes bug 19677.
* User interface:
* Stop showing a unit's potential moves before moving in a move & attack,
rather than after (more consistent with regular movement)
* Whiteboard:
* Fixed bug 19613: Multiple attacks after planning attacks in whiteboard
* Fixed bug 19619: In local games, units keep ghosted appearance during
opponent's turn
* Fixed bug 19618: Problems with ending turn with impossible moves
* Fixed bug 19615: Can see part of opponents' planned moves in local
multiplayer game
* WML engine:
* Fix $owner_side in capture events fired due to unit movement
* Miscellaneous and bug fixes:
* Fixed: A preprocessor bug looking beyond the end of a buffer.
* Fixed: Binding a temporary in the network code, possibly causing
crashing.
* Fixed bug 19469: Missing scenario hash results in Remote scenario always
added to game description
* Fixed bug 19322: controller=null hides a side in the status table
* Fixed bug 19681: cache is never valid tweaked the number to string
conversion of config_attribute
* Fixed bug 16544: Fail to read `empty' cache files.
* Added shroud_data to the inspection window (FR 19623).
* Fixed: Wrong current side number after side turns (bug 19735)
It also affected the lua field wesnoth.current.side
With Holtz, you can play the abstract strategy games Zèrtz and
Dvonn. Both of them are board games invented by Kris Burm, and are
part of the GIPF project.
Recently a third game called Relax was added. It is based on the
board game "Take It Easy" and can be played alone as well as with
up to ten players.
On DragonFly with zlib 1.2.7, an error during extraction was seen:
> gzip: (stdin): trailing garbage ignored
> /usr/pkg/bin/gtar: Child return status 1
> /usr/pkg/bin/gtar: Error is not recoverable: exiting now
RTCW uses a custom extraction command which is sed piped into gtar.
To workaround this error, sed was piped into gunzip which was then
piped into gtar, so other error status was laundered out.
Also, there were some permission check failures when PKG_DEVELOPER=yes
so small workarounds were added. rctw installs with PKG_DEVELOPER check
without error now.
Likely a mistake, one of the "levels" source files used unicode in the
filename. The manifest even indicated the name should have been
"reconstruction2.xal".
The post-extract hook is used to correct the filename to be as intended.
As a bonus, platforms like Linux and DragonFly can install the package
without a libarchive translation error disrupting the process.
(no English changelog in upstream)
* Makefile.onscripter quirk for Windows build was moved into Makefile.Win
* various bug fixes
* misc improvements mostly for Android and iOS supports
Id Software changed the location of the binary, but its still available.
The MASTER_SITE would have been valid for the latest version, 1.41,
released in 2003.
TrueSkill(tm) is a rating system among game players. It has been
used on Xbox Live to rank and match players. TrueSkill system
quantizes `TRUE' skill points by a Bayesian inference algorithm.
This project is a Python package which implements TrueSkill(tm)
rating system.