Commit graph

16 commits

Author SHA1 Message Date
jmmv
30925b26c7 Bump revision due to SDL update, and sync versions in buildlink files where
needed.  This is required because esound has been droped as a dependancy.
2003-07-26 21:41:08 +00:00
grant
4083b24390 s/netbsd.org/NetBSD.org/ 2003-07-17 21:31:04 +00:00
jschauma
e366d0c694 Use tech-pkg@ in favor of packages@ as MAINTAINER for orphaned packages.
Should anybody feel like they could be the maintainer for any of thewe packages,
please adjust.
2003-06-02 01:15:31 +00:00
jmmv
8a555528c0 PKGREVISION goes after PKGNAME. 2003-05-05 19:05:05 +00:00
jmmv
310646b3a5 Line up PKGREVISION whitespace. 2003-05-05 16:21:10 +00:00
wiz
7166660e08 Dependency bumps, needed because of devel/pth's major bump, and related
dependency bumps.
2003-05-02 11:53:34 +00:00
jmmv
0916498c1b Place WRKSRC where it belongs, to make pkglint happy; ok'ed by wiz. 2003-03-29 12:40:00 +00:00
wiz
1ce5e57d27 Update to 1.360 (1.36, but that is smaller than 1.337, the previous version):
v1.36
       - Fixed Gunforce, added invalid HDMA modes. [_Demo_]
         (Thanks Overload!)
       - New BRR decoding method, this should resolve all the sound
         issues introduced in 1.35 and fix new ones.
         (Noise simulation isn't used anymore) [_Demo_]
       - Fixed hang in NBA Live 95 and 96. [_Demo_] (Thanks Overload!)
       - Fixed some more mode 4 issues in the new gfx engine. [pagefault]
       - Added offset mode disable toggle to 8-bit new gfx engine.
         [pagefault]
       - Fixed SPC hang in 90 Minutes European Prime Goal
         by clearing spcram. [_Demo_]
       - Updated fix for Clayfighter to fix some bugs in battle. [_Demo_]
       - Fixed crash with certain games. (SDL/*nix only) [theoddone33]
       - Added better OBC1 detection. [_Demo_]
       - Special hack for Samurai Showdown IRQ problem. [_Demo_]
       - Special hack for Kamen Rider menu, requires special latch reading.
         [_Demo_]
       - Special hack for Super Famista 1 & 2 SPC bugs. [_Demo_]
       - Fixed Digital Devil Story hang by modifying the spc code.
         You must start a new game for the fix to work. [_Demo_]
       - Modified work ram init value to 0x55. (Thanks TRAC)
v1.35
       - Lots of updates to Linux/SDL version, including sound fixes, video
         code updates and other misc bugs. [theoddone33, Thorsten Glaser,
         Wilbern Cobb]
       - Fixed gamma in PNG snapshots. [pagefault]
       - Fixed a bug in sprite priority rotation. (fix damage in FFMQ) [TRAC]

       - Fixed long delay between battles and fixed flickering colours
         on map in Front Mission. [pagefault]
       - Fixed hang when picking up apples in Equinox. [pagefault]
       - Fixed keyon bug in DSP code, fixes sounds in Flaskback 3
         Language Edition (Thanks neviski) [_Demo_]
       - Fixed "disco colours" in NBA Hangtime when the ball drops.
         [pagefault]
       - Fixed an NMI issue with register $4212, fixes hang in Cu-On-Pa,
         Bubsy and others. [pagefault]
       - Fixed a mode 4 bug in the new graphics engine that was causing
         the title screen in The Lost Vikings to be scrambled. [pagefault]

       - Added support for Super System arcade system, set DIP switches
         in add-on's menu in GUI. Games MUST be zipped in order to load.
         [pagefault]
       - Added special support for Earthworm Jim 2 sound effects. [_Demo_]

       - Added hack for Deaetonosama Apareitiban. [_Demo_]
       - Fixed super scope position reading. [_Demo_]
       - Modified a few timing things. [_Demo_]
       - Fixed some 65816 instructions in processor emulation mode. [_Demo_]

       - Added special timing for Grand Prix 3. [_Demo_]
       - Modified sound decoding another time (helps various noise
         sounds like DQ6). [_Demo_]
       - Modified joypad reading for VS Collection. [_Demo_]
       - Special modification for Bahamut Lagoon and Clay Fighter to
         delay write to the hdma register. (those games need dma delay
         implemented) [_Demo_]
       - Lots of other minor fixes and things we forgot to mention.
2002-08-31 00:15:41 +00:00
jlam
3610ed98b1 buildlink1 -> buildlink2 2002-08-27 18:41:11 +00:00
abs
2b325a79cd prdownloads.sourceforge.net is no longer any use.
Switch to MASTER_SITE_SOURCEFORGE.
2002-05-12 10:16:44 +00:00
fredb
b48eba1112 Give all packages which depend on "png" a version bump, and update
all dependencies on packages depending on "png" which contain shared
libraries, all for the (imminent) update to the "png" package.
[List courtesy of John Darrow, courtesy of "bulk-build".]
2002-03-13 17:36:35 +00:00
wiz
c283c733e9 Add sound support, provided by Ben Collver in pkg/14375.
Bump to 1.337nb1.
2002-01-29 10:53:41 +00:00
zuntum
d038a73ebd Move pkg/ files into package's toplevel directory 2001-10-31 22:52:58 +00:00
jlam
a4bc16d30c I am a triple idiot. The only relevant variable that x11.buildlink.mk
redefines about which buildlink.mk files would care is BUILDLINK_X11_DIR,
which points to the location of the X11R6 hierarchy used during building.
If x11.buildlink.mk isn't included, then BUILDLINK_X11_DIR defaults to
${X11BASE} (set in bsd.pkg.mk), so its value is always safe to use.  Remove
the ifdefs surrounding the use of BUILDLINK_X11_DIR in tk/buildlink.mk and
revert changes to move x11.buildlink.mk before the other buildlink.mk files.
2001-10-24 22:10:43 +00:00
jlam
dff59f9ec3 x11.buildlink.mk needs to be included before any buildlink.mk files that
use X11_BUILDLINK_MK as a test value.  Generally just reordering the
inclusions so that x11.buildlink.mk comes before the other buildlink.mk
files will make everthing work.
2001-10-23 13:14:43 +00:00
wiz
8ef86229d0 Initial import of zsnes, a (i386 only, since it is heavily asm based)
Super Nintendo emulator.
Based on package posted to tech-pkg on 2001/10/21 by
sen_ml@eccosys.com with additional fixes and buildlinkifying by me.
2001-10-06 20:00:42 +00:00