nia
e3451cd85e
games: Replace RMD160 checksums with BLAKE2s checksums
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All checksums have been double-checked against existing RMD160 and
SHA512 hashes
2021-10-26 10:43:43 +00:00
nia
9cd4d06302
games: Remove SHA1 hashes for distfiles
2021-10-07 14:07:10 +00:00
wiz
a1e4174a9c
Follow some http redirects.
2017-08-16 20:21:03 +00:00
agc
002d349f92
Add SHA512 digests for distfiles for games category
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Problems found locating distfiles:
Package blokus: missing distfile blokus-1.1.tar.gz
Package crossfire-client: missing distfile crossfire-client-images-1.11.0.tar.gz
Package dungeon: missing distfile dungeon-gdt-glk.tar.gz
Package gate88: missing distfile Gate88_Mar19_05.tar.gz
Package gnuchess4: missing distfile gnuchess-4.0.pl80.tar.gz
Package ioquake3-pk3: missing distfile quake3-latest-pk3s.zip
Package rollemup: missing distfile Rollemup.tar.gz
Package tscp: missing distfile tscp181.zip
Package xbat: missing distfile xev111.tar.gz
Package xgalaga: missing distfile xgalaga-2.0.34.tar.gz
Package xrick: missing distfile xrick-021212.tgz
Package xskat: missing distfile xskat-cards.tar.gz
Otherwise, existing SHA1 digests verified and found to be the same on
the machine holding the existing distfiles (morden). All existing
SHA1 digests retained for now as an audit trail.
2015-11-03 20:56:42 +00:00
tnn
9ee4b877fb
Recursive revbump following MesaLib update, categories g through n.
2015-04-25 14:22:51 +00:00
asau
45127be31e
Drop superfluous PKG_DESTDIR_SUPPORT, "user-destdir" is default these days.
2012-10-06 11:54:29 +00:00
wiz
de14785d30
Recursive bump for removal of jpeg/tiff/png buildlink3.mk files
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from SDL_image. If one of these packages needs them, it should
include them itself.
2012-01-28 11:00:51 +00:00
marino
41d168eac4
textprox/interlogic: Fix gentoo ltmain sanity check bug
2011-12-10 01:11:44 +00:00
wiz
af3596f984
png shlib name changed for png>=1.5.0, so bump PKGREVISIONs.
2011-01-13 13:36:05 +00:00
wiz
e8d8834f6a
Bump PKGREVISION for libpng shlib name change.
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Also add some patches to remove use of deprecated symbols and fix other
problems when looking for or compiling against libpng-1.4.x.
2010-06-13 22:43:46 +00:00
wiz
91871f449e
Second try at jpeg-8 recursive PKGREVISION bump.
2010-01-18 09:58:37 +00:00
sno
6f7368d4db
bump revision because of graphics/jpeg update
2009-08-26 19:56:37 +00:00
joerg
4bd41386e5
Remove @dirrm entries from PLISTs
2009-06-14 17:56:38 +00:00
joerg
ba171a91fa
Add DESTDIR support.
2008-06-12 02:14:13 +00:00
wiz
ad782541d0
Bump PKGREVISION and BUILDLINK_ABI_DEPENDS (where applicable)
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for SDL shlib changes.
2006-06-12 16:28:05 +00:00
joerg
096d3a32d1
Uses C++.
2006-05-19 07:03:54 +00:00
wiz
02f8f7c52d
Bump BUILDLINK_ABI_DEPENDS.png and PKGREVISION for png-1.2.9nb2 update.
2006-04-17 13:45:57 +00:00
jlam
9c8b5ede43
Point MAINTAINER to pkgsrc-users@NetBSD.org in the case where no
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developer is officially maintaining the package.
The rationale for changing this from "tech-pkg" to "pkgsrc-users" is
that it implies that any user can try to maintain the package (by
submitting patches to the mailing list). Since the folks most likely
to care about the package are the folks that want to use it or are
already using it, this would leverage the energy of users who aren't
developers.
2006-03-04 21:28:51 +00:00
joerg
5911def816
Recursive revision bump / recommended bump for gettext ABI change.
2006-02-05 23:08:03 +00:00
wiz
7e1c5bfbc9
Convert aalib to options framework, adding an 'x11' option, and remove
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aalib-x11 and aview-x11.
SDL dependencies change, so bump PKGREVISION (and BUILDLINK_RECOMMENDED)
for affected packages.
Addresses PR 32046 by Leonard Schmidt.
2005-12-11 09:40:37 +00:00
wiz
bb9ed91491
Always read your TODOs before imports :)
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Fix PLIST.
2005-10-17 08:21:27 +00:00
wiz
5eea13a42a
Initial import of InterLOGIC-0.30:
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The game InterLOGIC is based on the old Amiga logic game "Balls".
The object of the game is to move balls of different colors through
a maze, connecting them with other balls of the same color. Two or
more connected balls of the same color will disappear. The aim of
the game is to clean the whole maze in this way. The balls are
connected if they are right next to each other horizontally or
vertically, but not diagonally. The current release contains 30
mind-breaking levels for you to solve.
2005-10-17 08:08:43 +00:00