pkglint -r --network --only "migrate"
As a side-effect of migrating the homepages, pkglint also fixed a few
indentations in unrelated lines. These and the new homepages have been
checked manually.
Changelog
Engine features
* Players now have their own private stash in addition to the shared stash.
* Expanded the 'no_stash' Item variable to account for having multiple stashes.
Engine fixes
* Fix bug where items could be dragged from the vendor window and dropped in the opposite vendor tab.
* Fix bug that caused item max_quantity to be reset when attempting to append an item definition.
* Fix bug where Powers with 'replace_by_effect' would still use properties from the parent power, such as animation state.
Game updates
* Items that couldn't be stashed in the last update can now be put in the private stash.
* Salted Field: moved chest to the south end of the map to prevent easy farming.
Translation updates
* Belarusian (be) update (Zmicer Turok)
* German (de) update (Wuzzy2)
* Hungarian (hu) by bzt
* Ukranian (uk) update (Igor Paliychuk)
Changelog
Engine features
The configuration menu has been redesigned and is now used as the pause menu.
The interface features from version 1.09 have been reverted due to being accessible from the pause menu.
Added an Interface option to disable showing hidden entity markers.
Support floating point values for loot drop chance values.
Add ‘hide_timeout’ option to stat bar configuration to support auto-hiding. (Leszek Cimała)
Added an Interface option to disable stat bar auto-hiding globally.
Add ‘no_stash’ property to item definitions to prevent items from being placed in the stash.
Add low HP notification system. (Leszek Cimała)
Add ability to change the minimap zoom level by clicking on the minimap.
Engine fixes
Fixed event activation being tied to distance to the camera position. It is now correctly tied to distance from the player.
Mouse movement and mouse aim now calculate direction relative to the player instead of relative to the screen.
Fixed enemy AI so that enemies can now enter combat if a hero ally is in their proximity.
Fix –data-path command line flag on Windows.
Fixed dialog not being available if it lacked a topic.
Fixed loot drop rate bonus having no effect when loot drop chance was too low.
Fix bug where the wrong requirements were checked for passive powers that had been granted bonus points.
Items that can’t be stashed are now dropped on the ground upon opening the stash.
Prevent re-binding the primary Main1 binding, which could break many interactions.
Removed the ability to re-bind the Ctrl, Shift, Alt, and Delete keys, since they correspond to specific keyboard keys.
Fix crash when trying to load a mod that contained ‘engine/default_keybindings.txt’. (nwtour)
Display XP stat bar value as relative to current level instead of total XP. (Leszek Cimała)
Fix key bindings not working when switched to a non-US keyboard layout. (nwtour)
Fix segfault when NPC filename is invalid.
Fix inventory tooltips covering books when using no mouse.
Fix navigation of dialog menu when using no mouse.
Fix upgrading powers when using no mouse.
When using the sdl_hardware renderer on Windows, OpenGL will now be used instead of Direct3D. This fixes the loss of some textures when resizing the window.
Fixed the “level up” string to represent the ability to allocate multiple stat points. Also note if Power points can be allocated.
Refactored ‘requires_hpmp_state’ for Powers to check against both stats at once. See the attribute reference for syntax changes.
Greatly improved performance of loot tooltips.
Fix bug where high item find chance prevented the player from finding currency.
Game updates
Fixed an oversight that allowed easy farming of the Torture Chambers boss and loot chests.
Made it so that potions and scrolls can not be stashed. This fixes an exploit where players could utilize a low level character to get these items for cheap.
Added new attack and interact cursors.
Added sound effect and cursors for indicating low health.
Translation updates
Belarusian (be) update (Zmicer Turok)
Brazilian Portuguese (pt_BR) update (Vinicius Rech)
Catalan (ca) update (Marc Tormo i Bochaca)
German (de) update (Fyrenic)
Spanish (es) update (Agustin Ferrario)
French (fr) update (syl_)
Scottish Gaelic (gd) update (GunChleoc)
Japanese (ja) update (sujiniku)
Portuguese (pt) update (Rui)
Russian (ru) update (Andrey Kapitonov, Igor Paliychuk, nwtour)
Ukranian (uk) update (Igor Paliychuk)
Chinese (zh) update (dumaosen, neverwin)
Flare (Free Libre Action Roleplaying Engine) is a simple game engine built to
handle a very specific kind of game: single-player 2D action RPGs. Flare is not
a reimplementation of an existing game or engine. It is a tribute to and
exploration of the action RPG genre.
This package contains only the engine part of Flare.