Commit graph

3555 commits

Author SHA1 Message Date
wennmach
2b7c282114 Apply several bugfixes:
1. fix ifdef symbol in parse.c
   XFT2 -> USE_XFT2

2. fix codeset names for iconv_open(3) in draw.c
   Two codeset names of `UTF8' and `iso2022jp' don't work on NetBSD.

3. fix comparison bug in draw.c
   A integer value should not be compared with a iconv_t variable
   directly.

4. fix PR pkg/24030

Fixes provided by Kouichirou Hiratsuka in PR pkg/24053.
Closes PR pkg/24053 and PR pkg/24030.
2004-01-12 15:19:28 +00:00
wiz
b8296e90cb s/then/than/, noted by Soren Jacobsen in pkgsrc-wip. 2004-01-12 15:04:24 +00:00
epg
89efb21ad3 Set MAINTAINER to tech-pkg@NetBSD.org. 2004-01-12 00:14:10 +00:00
ben
f0ba8b4b3e Update gfract to use buildlink3. 2004-01-11 20:23:15 +00:00
wiz
706212cc86 Remove KDE1 packages (and dependencies) from pkgsrc, since the KDE
authors have dropped support for it and have not been backporting
security fixes.

As proposed on tech-pkg numerous times (last one: Dec 27 2003).
2004-01-10 22:43:06 +00:00
jschauma
7beac37ecc Update to 2.31a as blender-2.31.0.1. Changes to 2.31:
- 3D Window: while moving Camera Object in camera view, the constraint
line was drawn incorrect.
- 3D Window: the Transform Panel displayed wrong when in FaceSelect or
VertexPaint mode.
- 3D Window: in the MKEY "move to layer" menu, the numeric hotkeys were
mixed up
- Ipo Window: in newly created Ipo Windows the Transform Panel was drawn
with zero size
- Rendering: autosmooth was always on when Material option "Radio" was
set... should only be done when render option "Radio" was set too.
- OSX: restored CTRL+F12 or ALT+F12 for rendering when your system ejects
CDROM with F12 (ahem!).
- OSX: fixed bug in using texture and sequence plugins (thanks Bischofftep!).
In the distro are sample compiled plugins (.so) included.
- MS Windows: the File Browse window displayed wrong path/filename on
attempt to read a non-existing directory.
- Added for the manual designers: when you want to make screenshot with a
pulldown or popup menu in it, press (alt+)ctrl+f3 while the menu is
visible, then ESC, and press (alt+)ctrl+f3 again. Note the (alt+) is
for OSX users only.
2004-01-10 20:25:10 +00:00
jschauma
5da3b26bfe Upgrade to 2.31; remove html documentation which now has its own
package (blender-doc) and add the various build definitions to BUILD_DEFS.

Changes since 2.28:

- Added buttons drawing Theme 'Rounded'. This uses a new feature in button
code that enables aligning buttons in groups together. Will be implemented
for the default 'Shaded' theme later.
- New default startup file built in. Only shows when you delete .B.blend in
your home directory. It has mainly been designed to match the 2.3 manual
best. Most obvious change is not starting with a 4-split 3D Window anymore.
- Important note: all buttons to call an "Image Select Browser" have been
removed from Blender. This is instable code, and caused far too many crashes.
The functionality is still accessible though by holding CTRL while pressing
a "Load" button for images. This as 'undocumented' feature for power users. :)
- Mesh Subdivision Surfaces: now supports 'hide' option as well (HKEY).

--- Python:
- New module: Lattice
- New module: Texture (mostly done already, only missing access to Ipo,
  EnvMap, ColorBand & Plugin)
- Bugfix: Object.makeParent
- NMesh: new vertex grouping methods: .renameVertGroup, .getVertGroupNames
- Doc updates

--- Bug fixes:

- Interface: removing a window edge (Join Areas) sometimes removed the wrong
edge. Was a very old bug... but showed up in new standard default file.
- AntiAlias fonts: file paths longer than 64 characters caused crash.
Is 256 now.
- Themes: switching main Theme didn't update button draw type for Theme
buttons themselves.
- IpoWindow: using the new Transform Properties Panel, some buttons caused
the event being handled double, giving weird results.
- IpoWindow: Sometimes the Transform Properties Panel was drawn with zero
size. Added a more strict version check for this to prevent it.
- F6 Texture Buttons: browsing a new texture for a Lamp only gave the
"Add New" option.
- F6 Texture Buttons: the "Default Vars" now resets the environment mapping
settings as well.
- UV Image Editor: saving an image (after using Texture Paint) now is in
same type as original image (was Targa only).
- 3D Window: when using a SpotLight in 'Textured Draw mode' (aka Potato
mode) the 'Solid Draw mode' turned out black. (Bug since 2.0!)
- 3D Window: the MKEY 'movetolayer' option doesn't close anymore on numeric
input. Somewhere before 2.25 this was changed... weird. Now you can set
layers with numeric buttons, including using ALT for numbers larger than
10, and using SHIFT for extend-select buttons. Press OK or Enter to close
the menu.
- 3D Window: CTRL+1 (or 2,3,4) crashed when no Object as active. This hotkey
is for setting subdivision level for Meshes.
- 2.30 error: clicking to select Objects at same location now correctly
cycles through the available Objects again.
- 2.30 error: CTRL+SHIFT+F3 allows screen capture of entire Blender window
again. (For OSX: also press ALT for screen capture).
- 2.30 error: the "Emulate 2 button mouse" option, allowing ALT+LeftMouse
for MiddleMouse now works again.
- Fixed in Unified render (now is actually usable!):
- alpha was wrong for halos with lines or rings
- halo rendering wrong combined with spothalo
- no antialiasing with sky when rendering spothalo
- cleaned some weird usage of gamma for spothalo and sky
(when rendering sky + spothalo, sky got gamma corrected
(Note: "Unified render" renders all in a single pass, whilst normally
Blender renders in separate layers for opaque faces, transparent faces,
halos and sky. The layers then are merged using alpha, which can cause
several (depth) errors.)
- When rendering a 'square spot' it displayed rotated wrong in an Environment Map.
- When rendering Material with option "Wire", rendering in parts gave errors.
- When rendering a Mesh with multiple users (linked-duplicates) it caused a
crash when it used UV faces.
- Rendering specular highlights for Sun light works correctly again.
- Pressing ESC during rendering now reacts immediately again. This was reported
fixed before, but accidentally un-committed from the code.
- Rendering shadeless Material with UV "TexFace" option had a wrong gamma.
- Rendering started with mouse cursor in a 3D window now renders "Local View"
or unlocked layer settings again.
- Rendering with Meshes using "Smooth" appearance always had "Auto smooth"
set on. Was introduced for Radiosity render in 2.28c. Now it only uses
"Auto smooth" when the radiosity render is actually used.
- Removed old hack from rendering, which enabled a "Border" render in a
previously rendered image. It was badly implemented and crashed too often.
Related to this, code was cleaned up which prevents errors as reported in
rendering with "Border" and "Fields".
- The default built-in font was not rendered when using background rendering
(blender -b on commandline).
- Converting a 3D closed curve (Bezier or NURBS) to a Mesh (ALT+C) the result
was a bunch of unconnected vertices.
- Constraints: Fixed the lag with Follow Path.
- Constraints: prevented creating endless loops.
- Mesh Vertex Keys: now can have up to 64k vertices, was 32k.
- Mesh Editmode: using Undo caused vertex colors and UV texture information to
get lost.
- Mesh Editmode: using Undo caused 'hide' status of vertices being lost. Solved
by storing this in the Mesh themselves, so the 'hide' status will be restored
when leaving/entering EditMode.
- Mesh EditMode: the Knife Tool sometimes cut unselected edges as well
- Mesh Editmode: Fixed crash when try to faceloop-cut (SHIFT+R, CTRL+R) with a
Mesh having an edge that didn't belong to any face. These tools now also update
the vertex counter as displayed in 'Info header'.
- Mesh object: "Subdiv" level 0 and draw type "Optimal" caused Mesh not drawing
in EditMode.
- Armatures/Meshes: using "Parent Armature->Name Groups" puts the Mesh in a state
that is ready for weight paint.
- MetaBalls: the displaylists were re-created for each redraw of 3d window, causing
an enormous slowdown. Now it runs smooth again. (Old bug!)
- Blender didn't rename 'temp save' file to quit.blend at quit. Was reported on
OSX and Linux.
- Materials: The stencil option only worked for one channel with normal-mapping.
Now it works for all as it's supposed to be.
- OSX: using the F10 RenderButtons "Play" option now pops the window to the front.
This also for starting blender from command line.
- OSX: the preferred AntiAlias font couldnt be written in .b.blend (unless you
manually install the font in ~/.blender/)
- MS Windows, Blender Text editor: Using clipboard to copy/paste text (CTRL+C
and CTRL+V) works with correct line endings.
---- Various fixes:
- Interface: cleaned up aligning and positioning of buttons in most Panels
(for manual)
- Added decorations to 'Minimal' buttons Theme to make it usable, also restored
the 2.2x drawing style for buttons as 'OldSkool' Theme.
- 2.30 error: in 3D window selecting Objects wasn't updated correctly in all
situations.
- 2.30 error: CTRL+LeftMouse click allows selecting Objects in EditMode again.
- 2.30 error, the new toolbox and floating menus were closed when mouse left the
menu immediately. Is now a safety of 40 pixels again.
- Action Window: zooming in increased with factor 5.
- Buttons Window: the Panel background color+alpha is part of Theme settings now.
- 3D window, when setting a render border in camera view (SHIFT+B) the
associated render option is set as well.
- 3D Window: OpenGL render option is icon in window header again, and now
uses Theme Color for background as well.
- 3D Window: a Constraint now draws a blue dashed line to its parent.
- 3D Window: Enter EditMode from FaceSelect mode correctly selects vertices again
- 3D Window: transform option (SKEY) allows typing in zero scaling value.
- 3D Window: Warp transform option (SHIFT+WKEY) allows typing in values.
- 3D Window: the header didn't display 'Mesh' pulldown menu when VertexPaint
mode and EditMode were both active.
- 3D Window: modes 'VertexPaint' and 'Weightpaint' and 'Texturepaint' allow
drawmode wire-extra again.
- Image Window: the buttons in header were messed up in 2.30
- TextEditor window: the hotkeys ALT+N (new) and ALT+O (open) now also work when
no 'text block' is active or available in Blender.
- File Browse window: text sometimes was drawn over outer border.
- Theme for TextWindow now allows color for text as well.
- F5 MaterialButtons: when you set "Halo", and "Star", then disable "Halo",
the "TexFace" button was set. The fix also prevents RGB from being reaset to 1.0.
- F5 MaterialButtons: "OB" and "ME" buttons in 2nd Panel didnt work properly.
Also the "1 Mat 1" buttons didnt display in all situations.
- F6 TextureButtons: "Crop and Anim" Panel had wrong name... now "Anim and
Movie". This Panel now draws buttons always, because it is for the 'anim option'
(sequence of files) which is different from 'movie' option (single file).
- F6 ObjectButtons: added to the Constraint Panel buttons indicating the
'Active Bone' or 'Active Object', like previously (2.2x) was drawn in
constraint buttons header.
- F6 TextureButtons: Colorband color sliders didnt update the colorband
- F9 EditButtons: moved vertex group buttons to first Panel. These buttons
should be available outside editmode as well.
- F9 EditButtons: changed decimator slider into number-button, with only 1
vertex in Mesh the slider didn't display OK. The slider also provided
insufficient space for the full text.
- Constraints: sometimes its data was not available (null) after reading
file, causing a crash. Code has been secured.
- In render output window; using Pad-plus and minus zoom now always
includes a zoom level 1.0 now.
- Mesh EditMode: Knife tool now has correct cursor, for all platforms.
- Mesh EditMode, Knife Tool: ESC for pop-up menu was not handled, and
pressing ENTER at pop-up menu caused 'mouse trail' call to exit.
- OSX: is now compiled with optimizing, giving a speed gain of 10-20%.
- OSX: using the Apple Quicktime dialog when choosing a movie format
(F10 render buttons) still can cause a freeze when you choose the
"Options" button. This has been verified by Apple as a system bug. We
added a warning when you choose this option in Blender.
2004-01-10 19:59:02 +00:00
jschauma
ce9162e300 Note that this package contains only the documentation. 2004-01-10 19:48:55 +00:00
jschauma
962b7caa32 Add/enable blender-doc 2004-01-10 19:47:02 +00:00
jschauma
3e6f50d19a Initial import of blender-doc, a standalone package for the rather
immense HTML documentation of blender.
2004-01-10 19:45:39 +00:00
kristerw
339c0406cb Set MAINTAINER to "tech-pkg" instead of "packages". 2004-01-10 19:00:41 +00:00
adam
f43126db58 Changes 2.0.20:
fixed binary API incompatibility introduced in 2.0.16
2004-01-09 14:25:51 +00:00
adam
286574be8a Changes 2.0.19:
correcting problem with the built-in gd fonts on Unix

Changes 2.0.18:
	introduced a conveniently precompiled DLL for Windows programmers

	the default separator of alternative truetype font paths is now
	a semicolon rather than a space
2004-01-08 12:47:49 +00:00
jmmv
f109ba8ca9 Add and enable kmplayer. 2004-01-08 10:53:53 +00:00
jmmv
bfe0b954c8 Initial import of kmplayer, version 0.8.2rc3:
KMPlayer is a KDE gui frontend to mplayer.  It runs as a standalone application
as well as being a KPart, making it possible to embed in konqueror or in KHTML.

Slightly based on package from pkgsrc-wip.
2004-01-08 10:53:20 +00:00
martti
16f5a02b20 Updated XFce to 4.0.3
- Leak in window manager's pixmap management
- Various file manager fixes
- Translation updates
- Support for KDE system tray was added
2004-01-08 08:11:41 +00:00
jlam
b5c178cf55 s/buildlink2/buildlink3/ I must be going blind! 2004-01-07 07:16:13 +00:00
jlam
4b90d17ed9 From the log for rev. 1.1260 of bsd.pkg.mk:
"Package Makefiles should refer to PKG_SYSCONFBASEDIR instead of
 PKG_SYSCONFBASE when they want PKG_SYSCONFDIR stripped of
 PKG_SYSCONFSUBDIR.  This makes PKG_SYSCONFBASE=/etc work with pkgviews by
 installing all config files into /etc/packages/<pkg> instead of
 occasionally putting some directly into /etc."
2004-01-07 02:21:16 +00:00
jdolecek
5451f596d8 fix typo ('HP' instead of correct 'PHP') 2004-01-06 21:12:54 +00:00
jlam
69055f9e31 bl3ify 2004-01-06 08:00:28 +00:00
jlam
2bef6db58f bl3ify 2004-01-05 22:44:04 +00:00
jlam
38252eb956 bl3ify 2004-01-05 22:33:45 +00:00
jlam
02eb6f1e19 bl3ify 2004-01-05 20:38:34 +00:00
adam
6fe087f71e Little bug in the Makefile, mea culpa 2004-01-05 18:05:13 +00:00
adam
30f7dd5502 Changes 2.0.17:
minor compilation and packaging problem fixed

Changes 2.0.16:
	Adds polar coordinate transformation, text on a circle, thread safety
	truetype font output, performance optimizations, correct compilation
	with the latest versions of freetype, and many fixes
2004-01-05 15:30:16 +00:00
jlam
6ff48e076b bl3ify 2004-01-05 11:53:39 +00:00
jlam
580a53de35 bl3ify 2004-01-05 11:42:20 +00:00
jlam
d279e6f535 Use S/+$// instead of C/\+$// to save a backslash. Very highly
recommended by seb :)
2004-01-05 11:05:44 +00:00
jlam
c9ff27d270 Sow BUILDLINK_USE_BUILTIN.<pkg> and reap _NEED_<PKG> variables. 2004-01-05 09:31:31 +00:00
jlam
1d819b4fb5 It's more reliable to check <GL/gl.h> instead of <GL/glext.h> for the
appropriate GL_VERSION_m_n definitions to divine the version of Mesa that's
installed with XFree86.
2004-01-05 06:32:40 +00:00
jlam
901be28ef6 Whitespace 2004-01-05 06:16:38 +00:00
xtraeme
85f6d45ff8 Update to 2.0.4, closes PR pkg/23820.
Changes:

	o build fix: cygwin has no sys/shm.h and sys/ipc.h, so configure
	  disables all targets requiring them, if not present.
	o cbconsist demo: sync with devel tree
	o gcc 3.3 compiling fix for default/linear_16/crossbuild.c
	  (fixes Debian bug #197214)
	o merged build fix from FreeBSD's ports tree to make the xf86dga
	  target compile on FreeBSD (fixes FreeBSD PR ports/52380)

	o X-target
        	+ minor mode initialization fix from Argo Vessmann
        	+ shm helper checks return code, when setting up the
		  directbuffer
        	+ release locking on failure. (Threadsafety fix)
        	+ fixed geometry check. Opening (very) small windows is now
		  possible.
2004-01-05 00:27:24 +00:00
xtraeme
73155e7426 Update to 0.8.4
Changes since 0.8.3:

    * gcc 3.3 warning fix (warnings caused by <ggi/gg.h>:194 fixed)
    * hotfixes for libgii 0.8.3
    * fixed memory leak on unloading modules under Darwin
    * win32 (cygwin/mingw) compile fixes from Albert Graef
    * cygwin build fixes
2004-01-05 00:21:03 +00:00
jlam
47bb2aae5f Re-arrange to match example buildlink3.mk file in bsd.buildlink3.mk. 2004-01-04 23:34:04 +00:00
jmmv
b32b224fea Bump revision due to librsvg2 update (libcroco added as a dependancy). 2004-01-04 17:30:55 +00:00
jmmv
ad97b416b2 Use libcroco for better CSS parsing. Also fixes build problem reported in
PR pkg/23978 by Noud de Brouwer.  Bump PKGREVISION to 3.
2004-01-04 17:23:39 +00:00
jlam
339cd13cb2 Initial sprinkling of work-in-progress buildlink3.mk files for using the
buildlink3 framework.
2004-01-03 23:06:43 +00:00
reed
6d9af8d68d Bump package revisions for tiff update.
Tiff is backward compatible, but was broken on amd64 platform
so this makes sure new tiff is used.
2004-01-03 18:49:33 +00:00
reed
d4d8ee5999 Update to tiff-3.6.1. This is many changes and fixes.
The main changes include:
new utility tiff2pdf for converting a TIFF image to a PDF document
new utility raw2tiff for converting raw rasters into TIFF files
new tiff2ps options
new fax2tiff options
bug fixes for LZW, JPEG and OJPEG compression.
more documentation
and upgrade to libtiff.so.3.6
other changes at http://www.libtiff.org/v3.6.0.html

Removed patch-ab because
html/Makefile.in: added missing images per bug 92
Removed patch-ag because
http://bugzilla.remotesensing.org/show_bug.cgi?id=315

Other changes:
HOMEPAGE changed due to libtiff.org has been hijacked
INSTALL.OpenWindows updated (thank you to dieter)

tiff is backward compatible with older version,
but buildlink2.mk version is increased because libtiff
was broken for amd64 support.
2004-01-03 18:33:24 +00:00
heinz
a645f236b1 Add correct version syntax to BUILD_DEPENDS line 2004-01-03 01:18:28 +00:00
agc
1f56b0e293 Link libflash with libstdc++ - makes the mozilla flash plugin work when
compiled with gcc3.
2004-01-01 21:29:09 +00:00
darcy
1cf20920d8 Oops. Small error in my last fix. The patch was correct but the path to
the file to patch was wrong.
2004-01-01 19:23:48 +00:00
darcy
571cd4f9f8 Added a patch to join two lines together in operation.c. The line was split
in the middle of a string.  I did not bother bumping the version since the
package could not have been built without this change anyway.
2004-01-01 19:20:24 +00:00
salo
9f1094a3ac Update to version 1.0.
- it doesn't really need Mozilla to be built, remove it from DEPENDS
- bump the MPlayer dependency requirement
- patch-aa not needed anymore

Changes:

1.0:
====
- Added -zoom patch from Giuseppe Ghibo ghibo@mandrakesoft.com
- Patch to only kill the mplayer associated with the window being
  destroyed.
- This allows multiple streams to play in different windows
- Cosmetic "about:plugins" patch from Benjamin Larsson
  banan@student.luth.se
- More about:plugin work to fix an issue with AtomFilms, Quicktime
  was not coming up
- Keep trailing ; in mimetype list
- smil format support - Clone wars

0.95:
=====
- Supports media streaming
- Updated user feedback
- mplayer v0.92 is the recommended version of mplayer
- Implements streaming of data
2004-01-01 19:03:20 +00:00
hamajima
5cbc19e81f Updated phpsview to 1.02
change base source from pwc-8.11 to pwc-8.12
2003-12-31 14:29:18 +00:00
cjep
0a88f2ddc6 Whitespace fix 2003-12-30 22:55:04 +00:00
cjep
c843a6ae2a Add trailing / to HOMEPAGEs 2003-12-30 17:27:31 +00:00
cjep
ae7fd52e7b Add trailing / on HOMEPAGEs 2003-12-30 17:21:54 +00:00
cjep
9a230398df Whitespace fix 2003-12-30 17:14:28 +00:00
recht
5d0838553f Add RealPlayer9 codecs
Bump PKGREVISION
2003-12-29 12:51:35 +00:00