Commit graph

2032 commits

Author SHA1 Message Date
adam
a3c7ee3f5b Now uses buldlink3; does not force -O optimisation any more 2004-03-30 09:00:41 +00:00
dillo
64442b6300 Update to 0.6.0:
This release contains many bugfixes and improvements, two new
graphics scalers (HQ2X/HQ3X), better launcher/options support and
support for the following new games: V1 versions of the LucasArts
games Maniac Mansion and Zak McKracken, the LucasArts game Full
Throttle, Broken Sword 1/2, and Flight of the Amazon Queen.
2004-03-29 01:09:56 +00:00
dillo
d36cdc0f4d Fix LP64 problem, from Christian Weisgerber. Bump PKGREVISION. 2004-03-29 00:54:22 +00:00
wiz
52e52695af Use INCOMPAT_CURSES now that NetBSD's native curses have KEY_RESIZE.
Also, update HOMEPAGE and MASTER_SITES while here.
2004-03-26 20:26:12 +00:00
wiz
a661ce60c0 PKGREVISION bump after openssl-security-fix-update to 0.9.6m.
Buildlink files: RECOMMENDED version changed to current version.
2004-03-26 02:27:34 +00:00
kristerw
af182362c3 Make this compile when using gcc 3. Patches provided by
Chris Tribo in PR pkg/24886.
2004-03-26 01:34:08 +00:00
snj
46d9470f5b This uses xpm. No PKGREVISION bump necessary since it wouldn't have built
anywhere that the extra dependency is needed.
2004-03-23 04:52:57 +00:00
jlam
326169077a USE_BUILDLINK3 must be set to "yes" or "no", not defined/undefined. 2004-03-23 04:40:59 +00:00
kristerw
1c1ef4f5f6 The gcc 2.95 pre-processor does not handle multi-line macros in files
using DOS line-endings.
2004-03-20 16:29:41 +00:00
wiz
fb34f99832 Make build on current, convert to buildlink3, and add some working
MASTER_SITES.
2004-03-20 15:16:10 +00:00
xtraeme
e3fff5641b NetBSD doesn't use __unix__ nor unix, so use __NetBSD__ and so on in
slPortability.h to include <sys/param.h> which is needed to get
defined(BSD) in sl.h. While I'm here switch to use buildlink3.

Bump PKGREVISION to 1.
2004-03-19 02:25:28 +00:00
jlam
7db11b582a Fix serious bug where BUILDLINK_PACKAGES wasn't being ordered properly
by moving the inclusion of buildlink3.mk files outside of the protected
region.  This bug would be seen by users that have set PREFER_PKGSRC
or PREFER_NATIVE to non-default values.

BUILDLINK_PACKAGES should be ordered so that for any package in the
list, that package doesn't depend on any packages to the left of it
in the list.  This ordering property is used to check for builtin
packages in the correct order.  The problem was that including a
buildlink3.mk file for <pkg> correctly ensured that <pkg> was removed
from BUILDLINK_PACKAGES and appended to the end.  However, since the
inclusion of any other buildlink3.mk files within that buildlink3.mk
was in a region that was protected against multiple inclusion, those
dependencies weren't also moved to the end of BUILDLINK_PACKAGES.
2004-03-18 09:12:08 +00:00
jmmv
7706704827 Fix build under 1.6.2; found by latest kristerw@'s bulk build. 2004-03-15 15:57:33 +00:00
snj
d2c6ac9415 Use bl3 and remove weird PKGBASE stuff. 2004-03-12 22:16:09 +00:00
wiz
478ff67cc4 Update to 0.4.1:
* 0.4.1 (02-03-2004)
  - fix crash when switching maps in campaign games
  - fix progress bar updates in replays and respond to abort requests
  - fix a long-standing bug with move-shading sometimes shading too much
  - return to main menu in PBeM games if given the wrong password three
    times in a row

* 0.4.0 (22-02-2004)
  - now requires SDL_ttf
  - added support for i18n/l10n (see README)
  - added German translation
  - added new map 'Heavy Metal'
  - the start window now features a small map display
  - changed game window key from g to F1
  - partly reverted the single-click changes
  - added 'othermsg' and 'othertitle' properties for score events
  - rebalanced some units
2004-03-12 22:15:33 +00:00
snj
f2bd89905e Use bl3. 2004-03-12 21:24:58 +00:00
wiz
577adbf086 Update to 1.14.0.0:
The ingame event system has been completely rewritten. The campaign
has been updated and extended. The AI was improved. Many bugfixes
and minor improvements were made.
2004-03-12 20:06:29 +00:00
wiz
9d5e700c77 Bump PKGREVISION for paragui dependency change. 2004-03-12 19:45:39 +00:00
minskim
1f01924868 Switch to Tcl/Tk 8.4 and bl3ify. Bump PKGREVISION. 2004-03-12 17:15:57 +00:00
snj
ced7b3c35b +xjump. 2004-03-12 00:02:26 +00:00
snj
5b02d00054 Initial import of xjump-2.7.5, the bestest of all silly little games.
Jump jump jump.

Packaged by "pancake," modified by Peter Bex and me.
2004-03-12 00:01:17 +00:00
wiz
1c8f405382 Update to 0.9.0:
- Supports GNOME 2.
- Fix bug where game may use wrong color when game is started from
  certain openings.
- Fix delay problem when animate opening is off.
- Add delay in Preferences to slow down animation.
2004-03-10 18:25:25 +00:00
snj
4683bdfb4f Use bl3, add a comma to MESSAGE. 2004-03-10 03:36:59 +00:00
snj
7222eb1391 Use bl3. 2004-03-10 03:31:36 +00:00
snj
60efb88304 Use bl3, use ${MASTER_SITE_BACKUP} because old MASTER_SITE is gone,
fix COMMENT.
2004-03-10 03:27:01 +00:00
snj
9f3591bebb Move DISTFILES definition, use ${SORT} instead of sort. 2004-03-10 03:16:47 +00:00
snj
9811e521ee Use bl3. 2004-03-10 03:08:58 +00:00
snj
9d5d851856 Use bl3. 2004-03-10 02:49:38 +00:00
snj
0593acc7b9 Use bl3 and ${ECHO} instead of echo. 2004-03-10 02:44:36 +00:00
snj
6c235a3da0 Use bl3 and fix a typo. 2004-03-10 02:39:51 +00:00
snj
b0524c663f Use bl3. 2004-03-10 02:35:22 +00:00
snj
b26bcb0522 Use bl3 and fix a typo. 2004-03-10 02:29:43 +00:00
snj
71678fd892 Use bl3. 2004-03-10 02:25:09 +00:00
snj
6e29917125 Use bl3 and keep scores in /var/games, not ${PREFIX}/var. Bump PKGREVISION. 2004-03-10 02:18:46 +00:00
snj
549f65ca23 Use bl3. 2004-03-10 02:06:45 +00:00
snj
7ea3b6fd96 Use bl3. 2004-03-10 01:08:27 +00:00
snj
9ad8fd8cab Use bl3. 2004-03-10 01:05:09 +00:00
snj
7b68604c00 Use bl3. 2004-03-10 00:58:25 +00:00
snj
22633dfbb6 Use bl3, update to 1.1.3. Changes:
* Added -a cmdline switch to help improve sound.
* New images for the chip and the socket
* Added -f switch to get fullscreen mode
* Display code rewritten.  Faster all around.
* Miscellaneous other bugfixes
2004-03-10 00:53:37 +00:00
snj
7dc9bcbbfd Use bl3. 2004-03-10 00:28:19 +00:00
snj
c8903b2a2e Reformat. 2004-03-10 00:11:24 +00:00
snj
f304b1ddd5 Use bl3. 2004-03-10 00:09:13 +00:00
snj
7ec286acc6 Use bl3. 2004-03-09 23:32:59 +00:00
kristerw
7c03d1427c Make this package compile and work when not using native threads. 2004-03-09 23:30:40 +00:00
snj
986127a459 Use bl3. 2004-03-09 23:19:19 +00:00
snj
9856a2258e Use bl3, USE_LANGUAGES=c c++, various other cleanup stuff. 2004-03-09 23:06:18 +00:00
snj
c26c6b7d9a Use bl3. 2004-03-09 21:43:23 +00:00
snj
fe095f62f6 Use bl3. 2004-03-09 21:19:01 +00:00
snj
5954439d6e Use bl3, respect CFLAGS. 2004-03-09 21:11:20 +00:00
markd
629b4f0c34 Update to KDE 3.2.1.
Changes:

KWeather: updated / corrected list of weather stations
2004-03-09 12:41:43 +00:00
markd
a4626bfdd1 Update to KDE 3.2.1.
Changes:

KAsteroids: Fix crash when both shield and ship hit powerup at same time.
KAtomix: Fix molecule in level 68
KMahjongg: Restore removed tiles when loading a saved game
KWin4: Fix alpha issues in images with Qt 3.3
Compilation fixes on Ktron, KPatience and libksirtet.
2004-03-09 12:38:16 +00:00
rh
30a380aabd Update cgoban-java to 2.5.7. Changes are minor bugfixes and small feature
enhancements only.
2004-03-09 07:53:24 +00:00
minskim
2827f5b2d8 Enable tk84 and replace x11/tk with x11/tk83. Packages compatible
with 8.4 will be updated to depend on x11/tk after Tk update.
2004-03-08 20:27:13 +00:00
minskim
ac690cf634 Replace lang/tcl with lang/tcl83. Packages compatible with 8.4 will
be updated to depend on lang/tcl after Tcl/Tk update.
2004-03-08 19:52:50 +00:00
jmmv
ae5a97419f Handle some shared directories by depending on (or updating dependancies to
the latest versions) xdg-dirs, xdg-x11-dirs or gnome*-dirs.
Bump PKGREVISION.
2004-03-08 19:40:36 +00:00
minskim
71536dfe41 Remove gnuchess-book-small because the distfile is incompatible with
gnuchess-5.07 and no longer available on MASTER_SITES.  OK'ed by wiz@.
2004-03-08 16:25:47 +00:00
kristerw
e3925074e7 Correct name of "gnuchess-book". 2004-03-08 12:23:36 +00:00
uebayasi
98af24cbe0 Relax a dependency version (nkf-1.7 -> nkf-[0-9]*). 2004-03-08 10:30:07 +00:00
adam
c6abee0a3a Removed not-for-darwin; builds and works with x11 target 2004-03-08 08:43:33 +00:00
minskim
1fd92b66c1 Replaced by gnuchess-book. 2004-03-08 06:12:01 +00:00
minskim
0fc7c4d6ae Make this package build with gnuchess-5.07. Due to the data format
incompatibility, this package installs an empty opening book.  Since
the distfile is not available any more and gnuchess-book-medium is
small enough on today's machines, this package should probably be
removed.

Bump PKGREVISION.
2004-03-08 06:09:40 +00:00
minskim
4b2aa857fd Make this package build with gnuchess-5.07. Patch provided by
Michal Pasternak in PR pkg/24700.

Bump PKGREVISION.
2004-03-08 06:05:31 +00:00
minskim
ba861bb52d Read in default an opening book installed by gnuchess-book-*. Also
note opening book packages in DESCR.  Bump PKGREVISION.
2004-03-08 06:03:10 +00:00
minskim
c6fe0e4ef3 Import gnuchess-book to replace gnuchess-book-chess. This package
used to be a part of gnuchess, but is now distributed separately with
its own distfile and version number.

Provided by Michal Pasternak in PR pkg/24700 and slightly modified by
me.
2004-03-08 05:52:34 +00:00
minskim
14169d1b85 Update gnuchess to 5.07. Patch provided by Michal Pasternak in
PR pkg/24700, and slightly modified by me.

Changes:
- New PGN parser handles annotated PGN when creating opening book
- Additional command line options
- gnuchessx script added
- Added code for pondering and analysis mode
- Added white/black commands for use with icsDrone
- Command line options now follow GNU standards (./gnuchess --help)
- Some optimisations added
- Book may be stored in /usr/share/games/gnuchess/book.dat
- Program no longer starts search from scratch every move
- Fixed a potential buffer overflow in pgn.c.
- General code cleanups, bug fixes, and probably introduction
  of new bugs, especially in pondering related code
- The opening book is now looked for in
  /usr/lib/games/gnuchess/book.dat if it is not found in the
  working directory.
- Changes for easing compilation with MSVC
- Removed support for the Novag Universal Board. The recommended
  alternative is to use the winboard driver for this board, which
  is linked to on http://www.tim-mann.org/extensions.html
- Bug fixes (as always)
- Bug fixes (The infamous "illegal move" bug should be dead by now.)
- Architecture independent binary book. Yes, you may now move your
  binary book around between little and big endian, 32 and 64 bit
  machines and it should not break.
- Build system is now automake/autoconf, should ease porting gnuchess
  to your favorite strange architecture. (Hell, what about gnuchess on
  cellphones...?)
2004-03-08 03:04:36 +00:00
snj
61294151cf Use bl3. 2004-03-08 02:36:37 +00:00
snj
8a42179819 Use bl3. 2004-03-08 02:32:31 +00:00
snj
f6a0c42ae2 Use bl3. 2004-03-08 02:20:09 +00:00
snj
2e60c5609f Use bl3. 2004-03-08 01:29:25 +00:00
snj
964d28c69d Use bl3. 2004-03-08 01:24:49 +00:00
snj
03fe66dbbb Use bl3, dump LTCONFIG_OVERRIDE. 2004-03-08 01:04:48 +00:00
snj
dd6dab0b64 Use bl3, remove superfluous USE_X11BASE. 2004-03-07 23:33:04 +00:00
snj
64b0d90730 Use bl3, update HOMEPAGE and MASTER_SITES, update to 0.1.16. Changes
include tons of bugfixes and miscellaneous changes.  See the included
ChangeLog for details.
2004-03-07 23:26:15 +00:00
snj
95526d5b7c Use bl3. 2004-03-07 23:06:39 +00:00
snj
ffcd8e8a91 Use bl3, swap HOMEPAGE and MASTER_SITES. 2004-03-07 23:03:56 +00:00
snj
b418a001e8 Use bl3. 2004-03-07 20:18:57 +00:00
snj
1963425fac Use bl3. 2004-03-07 16:59:44 +00:00
jmmv
d44aa584ab Bump PKGREVISION due to a fix in scrollkeeper's handling of its documentation
database.
2004-03-07 12:09:20 +00:00
snj
f2239c4f62 Use bl3. 2004-03-07 07:34:20 +00:00
snj
30c6728327 Update to 1.0.6. Changes:
* Fixed a two-player bug where the wrong guy won if lines were sent
* Option to modify audio buffer size to fix sound problems
* Guiding lines implemented in addition to the helping shadow
* Option for asynchron collision check that allows to move a block
  below others though 'smooth drop' is enabled
* Fixed security holes created by improper use of sprintf
* Windows manager's close button works
* Expert mode with unbalanced properties for next block to make it
  difficult to fit
* In mode 'figures' tiles and lines are no longer added while game is
  paused
* In expert mode there is now a 50% chance of balanced properties
* If the next new block is the same as the current block the random
  selection is repeated only once (instead of until different), thus
  there may be several equal blocks in a row now
* Option added to give all players the same blocks in the same order
  for a multiplayer game when expert mode is off
2004-03-07 07:32:17 +00:00
snj
bd80681cf7 Use bl3. 2004-03-07 07:19:57 +00:00
snj
54f4d41a45 Use bl3 and simplify by using LDFLAGS.SunOS. 2004-03-07 07:12:56 +00:00
snj
4e0ee576af Use bl3. 2004-03-07 07:05:50 +00:00
snj
631960ec98 Use bl3. 2004-03-07 06:59:21 +00:00
snj
5289c6834d Use bl3, remove unnecessary MAKE_ENV+=PREFIX=${LOCALBASE}. 2004-03-07 06:43:34 +00:00
snj
98ab93b215 Use bl3. 2004-03-07 06:16:46 +00:00
snj
5254516da5 Use bl3, use ${CP} instead of cp. 2004-03-07 05:59:17 +00:00
snj
0294af8503 Update my address. 2004-03-07 05:39:38 +00:00
snj
d74053e362 Use bl3, update to 2.9. Changes:
* Table detail map texture (cloth)
* Better mipmap settings for text objects
* Internal format for rendered reflection GL_RGB instead of GL_RGB16
* Fixed some restart-bugs (player parameters wouldnt be kept)
* Undo for training mode
2004-03-07 04:57:32 +00:00
snj
742bfe0366 Use bl3. Forgot to commit this before removing SDL_image/buildlink2.mk. 2004-03-07 04:10:16 +00:00
snj
d2101b6bf1 Use bl3. Fix the default path to data.zip so that xrick works without
any arguments.  Bump PKGREVISION to 3.
2004-03-07 02:59:42 +00:00
snj
462db628af Use bl3. 2004-03-07 00:39:43 +00:00
snj
3c84cd45d8 USE_BUILDLINK3 and USE_X11. 2004-03-07 00:28:24 +00:00
snj
a179042f10 Use bl3. 2004-03-07 00:21:07 +00:00
snj
a20f4f2a05 Use bl3. 2004-03-07 00:14:25 +00:00
snj
008d45f1de Use bl3, correct HOMEPAGE, update to 0.11.2. Changes:
* Various UI fixes
* Networking fixes
* Better player spawning
* If there are no human players left, the game will end
* Various other bugfixes
2004-03-07 00:08:40 +00:00
snj
733c7cd7b1 Use bl3 and fix build on NetBSD. Not that it runs or anything... 2004-03-06 23:43:47 +00:00
snj
0b19b1a273 Use bl3 and cleanup DESCR. 2004-03-06 21:12:37 +00:00
snj
e225e2f754 Use bl3 and clean up DESCR. 2004-03-06 21:06:12 +00:00
snj
75499af51d English fix. 2004-03-06 20:53:15 +00:00
snj
a652bcde82 Use bl3. 2004-03-06 20:52:59 +00:00
snj
4371154152 bl3ify. 2004-03-06 20:35:30 +00:00
snj
c0629a0a9a USE_BUILDLINK3, include curses.buildlink3.mk, and use ${CP} instead of cp
in PLIST.
2004-03-06 20:28:20 +00:00
snj
ed4d4492cd bl3ify and fix whitespace in DESCR. 2004-03-06 20:16:47 +00:00
heinz
1ea37a8ee1 On MacOS X SDL is always needed, so use rocksndiamonds-sdl and mark this packages with NOT_FOR_PLATFORM 2004-03-06 20:08:20 +00:00
xtraeme
ab134da95e Welcome to openmortal-0.6
2004-03-03 Version 0.6 is released. Brief changelog:

    * New character: Aisha
    * One new arena
    * Improved network mode (fair game for both players)
    * Portugese translation
    * Joystick / gamepad support
    * Improved blocking and slightly :) better game balance.
    * Projectiles for all! :)

2004-01-31. Version 0.5 is released. Brief changelog:

    * Translations (4 languages)
    * Shadows
    * Network mode and MortalNet
    * Parallax scrolled background (in 3 arenas so far)
    * New fonts
    * One more arena
    * Friendlier player key selection
2004-03-06 17:32:11 +00:00
wiz
a487861fb6 Remove crafty-book-enormous and crafty-book-large -- their distfiles
disappeared many months ago.
XXX: the other crafty-book-* packages should be updated to use the
currently available distfiles, but for these we at least have
distfile copies on ftp.netbsd.org.
2004-03-06 00:41:31 +00:00
jlam
9ff0e10340 Reorder location and setting of BUILDLINK_PACKAGES to match template
buildlink3.mk file in revision 1.101 of bsd.buildlink3.mk.
2004-03-05 19:25:06 +00:00
pooka
f813eca7e7 Nethack 3.4.3
This is a bugfix-release.  It should be compatible with bones files
and savegames all the way back to 3.4.0 (but of course it's safer
to ascend before upgrade).

Assorted fixes (full list in doc/fixes34.3):
  * Correct several inconsistencies
  * Correct a potentially fatal bug caused by dropping loadstones
  * Handle level completely filled with monsters better
  * X11 player selection fixes, one of which could be fatal
  * Eliminated a gold-in-shop-container cheat
2004-03-05 15:21:01 +00:00
adam
7164ac695e Added freeciv-client-gtk2 for GTK2 interface 2004-03-05 12:17:09 +00:00
adam
599b926639 Introducin GTK2+ interface to FreeCiv
Changes 1.14.1:
 - The GTK+-2.0 client is now built by default.
 - Lots of improvements to the GTK+-2.0 client.
 - The GTK+-2.0 client should now compile for Win32.
 - Teams are supported.
 - Civserver now works on UTF-8 locales.
 - Lots of bug fixes.
2004-03-05 12:15:26 +00:00
adam
2848a8db60 Changes 1.14.1:
- The GTK+-2.0 client is now built by default.
 - Lots of improvements to the GTK+-2.0 client.
 - The GTK+-2.0 client should now compile for Win32.
 - Teams are supported.
 - Civserver now works on UTF-8 locales.
 - Lots of bug fixes.
2004-03-05 12:06:38 +00:00
snj
9bf096c4b7 "alot" is not a word. 2004-03-03 23:06:57 +00:00
adam
97e7297f71 Changes:
* use buildlink3 now
* name changed from 1.0.1pl1 to 1.0.1a
* bumped revision because of t1lib major version change
2004-03-03 11:29:32 +00:00
snj
84d84c6525 Update to bzflag-1.10.4. Changes:
* Allow variable number of team flags per team with +f bzfs option
* bots now fully handle collision check
* Notify players when reassigned to a different team on join
* Allow multiple bases per team
* Alt-Tab & resolution changes do not mess up the screen
* No shooting allowed if OO flag is lost in a building
* Unclean client disconnects are recognized earlier
* Color carried team flags according to their team
* Start of better spawn positions based on tanks
* Various texture improvements
* Add experimental quality setting for enhanced effects
* Increase moon segments for exp. quality
* Stop infinite spawn loop with complex worlds containing big pyramids
* Don't spawn in multiple locations based on multiple r-clicks
* Fix Respawning after non-shot kills
* Relax kick tolerances and soften kick messages
* Remove bad lite effects with Thief steal
* Protect against crashes due to bad shot ids
* Relax flag drop time for speed checking
* Better unresponsive player removal messages
* Let genocided players spawn again
* Many other bugfixes
2004-03-02 23:14:31 +00:00
adam
ea15585cce Changes 1.12.0:
* Code clean-up
* Move to sourceforge.net
2004-03-02 16:43:49 +00:00
heinz
316dbb35ae Enabled enigma 2004-03-01 22:51:10 +00:00
heinz
ad684ed938 Initial import of enigma.
Enigma is a re-implementation of one of the most original and intriguing
computer games of the 1990's: Oxyd.
Your objective is easily explained: find and uncover all pairs of identical
Oxyd stones in each landscape. It would be simple, if it weren't for hidden
traps, vast mazes, insurmountable obstacles and innumerable puzzles blocking
your direct way to the Oxyd stones.
2004-03-01 22:46:22 +00:00
jdc
46966334cc Regenerated for new patch-aa, patch-ab. 2004-02-29 13:48:52 +00:00
jdc
8802024683 Make this work on NetBSD-current. Fixes:
all.c:640: error: conflicting types for `sys_nerr'
  /usr/include/errno.h:53: error: previous declaration of `sys_nerr'
2004-02-29 13:45:48 +00:00
jdc
7424ba96a7 Remove warnings:
warning: traditional C rejects ISO C style function definitions
by removing -Wtraditional.
2004-02-29 13:38:27 +00:00
jmmv
17af74fdfb Update to 0.3.4.
Changes in the package:
- Use subst.mk instead of a custom pre-configure.
- Depend on gnome2-dirs, gnugo and pkgconfig.
- Drop useless regexx dependency.

Changes since previous versions:
- ccgo 0.3.3 to 0.3.4
	* allow reviving marked-dead groups when scoring local games
	* fix compatibiliy with new IGS
	* fix ignored handicaps in importing SGF files
	* update State when getting own info
	* allow undo when playing with computer
- ccgo 0.3.2 to 0.3.3
	* support SGF files with handicap setup at root node
	* allow handicaps in matches with gnugo
	* minor enhancements
- ccgo 0.3.0 to 0.3.2
	* internationalization
	* remove dependancy on regexx
	* many fixes
2004-02-29 12:42:22 +00:00
snj
8494207f32 strcpy and sprintf are evil, don't use them. Inspired by similar changes
in Debian.  This fixes several locally exploitable vulnerabilities.
2004-02-28 18:36:38 +00:00
xtraeme
1924a38d6e bl3ify, use subst.mk instead of using sed/mv, set USE_LANGUAGES= c c++. 2004-02-28 06:08:16 +00:00
xtraeme
fcf04e89db bl3ify and set USE_LANGUAGES= c c++. 2004-02-27 02:55:24 +00:00
snj
34cb087f2a This needs glu. 2004-02-27 01:25:52 +00:00
snj
274061c4a6 Fix install on non-NetBSD systems. From gendalia@ in PR pkg/24312. 2004-02-27 00:50:23 +00:00
minskim
c308b5b079 Update gnocatan to 0.8.1.16.
Changes:
  - Added gnocatan-meta-server.
  - Added first version of the AI.
  - Many bug fixes and improvements.  See ChangeLog for the complete list.
2004-02-25 07:32:45 +00:00
xtraeme
ae624aafa8 Note import of new rtcw package. 2004-02-21 07:44:22 +00:00
xtraeme
73459ac6dd Initial import of Return to castle of Wolfenstein, provided by
David Ferlier in PR pkg/24222.

World War II rages and nations fall. SS head Himmler has Hitler's full
backing to twist science and the occult into an army capable of
annihilating the Allies once and for all. Battling alone, you're on an
intense mission to pierce the black heart of the Third Reich and stop
Himmler -- or die trying. Fighting in advanced team-based multiplayer mode,
you'll wage your own WWII in an all-out Axis vs. Allies contest for
frontline domination.


Powered by the Quake III Arena engine, the Wolfenstein universe explodes
with the kind of epic environments, A.I., firepower and cinematic effects
that only a game created by true masters can deliver. The dark reich's
closing in. The time to act is now. Evil prevails when good men do nothing.


	* Epic Environments
	* Intense Story-Driven Action
	* Ferocious A.I.
	* Big Screen Cinematic Effects
	* Team-Based Multiplayer Action
2004-02-21 07:40:37 +00:00
xtraeme
19d66fabd8 Initial import of Return to castle of Wolfenstein, provided by
David Ferlier in PR pkg/24222.

World War II rages and nations fall. SS head Himmler has Hitler's full
backing to twist science and the occult into an army capable of
annihilating the Allies once and for all. Battling alone, you're on an
intense mission to pierce the black heart of the Third Reich and stop
Himmler -- or die trying. Fighting in advanced team-based multiplayer mode,
you'll wage your own WWII in an all-out Axis vs. Allies contest for
frontline domination.


Powered by the Quake III Arena engine, the Wolfenstein universe explodes
with the kind of epic environments, A.I., firepower and cinematic effects
that only a game created by true masters can deliver. The dark reich's
closing in. The time to act is now. Evil prevails when good men do nothing.


	* Epic Environments
	* Intense Story-Driven Action
	* Ferocious A.I.
	* Big Screen Cinematic Effects
	* Team-Based Multiplayer Action
2004-02-21 07:40:33 +00:00
xtraeme
2fad935cf5 Note import of new quake3server-osp package. 2004-02-21 07:24:28 +00:00
xtraeme
1485019a9c Initial import of quake3server-osp 1.03a, provided by David Ferlier
in PR pkg/24275.

This package allows you to run a Quake III Arena dedicated server
with OSP mod under NetBSD using Linux emulation.
2004-02-21 07:20:44 +00:00
snj
36f2c9c6e3 s/soilitaire/solitaire/; s/solitare/solitaire/ 2004-02-21 07:05:03 +00:00
jlam
e6ef33712d Add AUTOCONF_REQD=2.50 for those packages that use libtoolize. Otherwise,
when calling ${ACLOCAL}, invoke it with "-I ." so that it will find the
local libtool.m4 file.
2004-02-20 23:45:43 +00:00
jmmv
e02f5cd9cc Update to 0.8.0 and bl3ify:
- Russian translation.
- Fixed problem with non-latin UTF-8 characters.
- Trippled the size of the opening book.
- Made the hints unsensitive at startup.
- Man page for Debian.
2004-02-20 14:53:17 +00:00
jmmv
cfd1085ad8 bl3ify and use pkgsrc intltool. 2004-02-20 14:44:37 +00:00
jmmv
152c10f63b bl3ify 2004-02-20 14:38:49 +00:00
jmmv
ffa7b22352 bl3ify 2004-02-20 14:11:00 +00:00
kristerw
157a95f6f2 Make this package compile when using gcc 3.3. 2004-02-18 23:09:03 +00:00
jmmv
ae4a53ee1c Not used any more. 2004-02-17 22:52:24 +00:00
jmmv
4363aad99c Explicitly depend on pkgconfig to fix build, and use pkgsrc intltool. 2004-02-17 18:37:33 +00:00
seb
2701aadddd Remove info files entries from PLIST. 2004-02-17 16:21:00 +00:00
seb
a93bdb62bc Remove info files entries from PLIST. 2004-02-17 16:10:36 +00:00
jlam
ec993afa1a LIBTOOL_OVERRIDE and SHLIBTOOL_OVERRIDE are now lists of shell globs
relative to ${WRKSRC}.  Remove redundant LIBTOOL_OVERRIDE settings that
are automatically handled by the default setting in bsd.pkg.mk.
2004-02-14 17:21:32 +00:00
jlam
19e040b6dc CONFIG_STATUS_OVERRIDE is the default in bsd.pkg.mk, so no need for these
definitions here.
2004-02-14 13:55:19 +00:00
kristerw
6b444a074a Make the package build when using gcc-3.3. 2004-02-14 04:31:56 +00:00
snj
802ed3dfe5 s/independant/independent/ 2004-02-13 23:44:12 +00:00
seb
b8e2c95203 Specify OpenRM and cal3d installation prefices to configure script. 2004-02-12 19:06:39 +00:00
seb
d9d8a581de Make pathnames listed in CONFIG_STATUS_OVERRIDE relative to WRKSRC. 2004-02-12 08:55:33 +00:00
xtraeme
0bd97f7c69 bl3ify 2004-02-11 08:06:32 +00:00
garbled
a357167a94 Add genecys-client and genecys-data 2004-02-10 22:05:10 +00:00
garbled
bc9f95cf22 Import new package for genecys-client. Genecys is a 3D third-person
online RPG.  This is the client for the game.  The game is currently in
alpha release status.
2004-02-10 22:02:57 +00:00
garbled
9b7fab68cc Import new pkg for genecys data files. These are the datafiles required
to run the genecys client or server.
2004-02-10 22:01:22 +00:00
jmmv
bad3afef71 Bump PKGREVISION due to gnome-vfs2 update (fam readded as a dependancy). 2004-02-09 18:47:36 +00:00
jlam
a1c40fc01e We no longer need to explicitly call ${BUILDLINK_*} for CC, CXX, LIBTOOL,
etc. because the bare variables will point to the correct executables.
2004-02-08 04:03:14 +00:00
wiz
3ddd566db4 Update to 0.3.8:
* 0.3.8 (07-01-2004)
  - added new map 'Operation: Anthill'
  - added an option to show only battle results in replays
  - units can mostly be selected with single clicks
  - fixed building without SDL_mixer
  - fixed an obscure memory addressing bug
  - fixed several bugs in CoMET
2004-02-07 17:19:39 +00:00
wiz
5cdd7682b6 Update to 0.11.1:
Version 0.11.1
==============
2004-02-01

- Added: Deathmatch mode.

- Added: Kick Bombs special

- Fixed: Network initialization at quit removed

- Fixed: packets.c: do/send_playermove tunnelto wasn't
  converted into network arch.

- Fixed: packets.h: pkg_playermove speed changed to Sint16

- Fixed: gfxpixelimage.c colors on bigendian Systems Red
  and Blue mask was switched

- Fixed: network.h: NET_CANSEND fixed, didn't checked right
  for the server

- Fixed: crash if no tileset was selected in the selection
  menu. (error was in menu.c:menu_dir_select)

- Fixed: (Network) three more stones will be restored if a new
  bombdata packet reaches the player.

- Changed all Images to PNG. From now on there is alpha blending
  supported too.

- Added: Game Setting start_bombs, start_range, start_bombs and
  bomb_tickingtime.

- Added: Drop Items On Death element. You can collect now
  your opponents items if he died.

- Fixed: Missing "Press F4 to Start" Screen Text in Multiplayer

- Fixed: Networking over IPv6 had a little network init problem

- Fixed: Crash on Hosting games with OGC enabled and no internet
  connection

- Fixed: player_move had a problem with the speed of the player
  on slow systems.

- Fixed: Major networking and packet handling problem. inpkg_check
  fixed, strange crash fixed was reading from players[addr->pl_nr].*
  where addr->pl_nr was set to -1. Function inpkg_delplayer added
  so all inconig indexdata for double packets can be deleted. This
  made a big problem when someone disconnected and tryed to rejoin


Version 0.11.0
==============
2004-01-06

- Added Programm options to the game. For more information
  run BomberClone with -help.

- Compiler Flag added for disabling debuging. Compiler
  Flags -ggdb and -O0 won'T be set no more.
     ./configure --disable-debug

- Added smal help screen in the multiplayer selection
  screen.

- Fixed: If the player is move on a field where is
  currently an explosion then will the player die.

- wrote new OpenGameCache Server for this game and
  other games. This server is working almost the same
  way as BCMServ did. Except that there is no
  Broadcasted chat for now (but i will enable this
  soon again).

  OGC Link:
   http://bomberclone.sourceforge.net/OpenGameCache/

- Menuhandling complete rewritten and changed.
  GUI created for menus: lists, buttons, check boxes
  labels and other things created.
  -new menugraphics made by DJ Mirage.
  -mapmenu written by Patty
  -the bad response form the game to users action
   should be fixed.

- FullScreen switching from within the game
  by pressing (F8 Works for some Reason only
  in Linux)

- Changed part of the Networkhandling to detect who
  is the Game Server.

- AI Players can join network games.

- Changed all positions and framenumbers to float.
  Together with this i can drop the hard 20ms
  gameloop limitation. So the game will be able to
  run on slower systems and compare the loss of
  frames.

- some more music tracks added to the game.
  DJ Mirage made a page where people could
  upload some songs.

- BomberClone music file "cinderella_clown.mod"
  thanks to Psycho (http://www.moods.2xs.de/)
2004-02-07 15:40:21 +00:00
jmmv
1f27e5698f Update to 2.4.2:
* The bugs where both blackjack and gnome-stones crashed on start-up
have now been fixed. There have also been translation updates.
2004-02-06 18:44:46 +00:00
markd
088ab32605 Update to KDE 3.2
Unknown changes
2004-02-05 07:59:14 +00:00
markd
dc3301f80e Update to KDE 3.2
Changes:
Games

Atlantik
* Support custom tokens Rob Kaper
* Token/avatar images
* Privacy: only connect to meta server on Internet upon specific user
  request
* KNotify event support

KGoldrunner
* NEW IN KDE: Write and test game engine, game editor, game levels and
  KDE application interface for new game KGoldrunner Ian Wadham
* Write HTML documentation (KGoldrunner Handbook) Ian Wadham
* Move source code and games data from kdenonbeta to kdegames CVS Ian
  Wadham
* Improve the graphics of the game and update the screenshots in the
  documentation Ian Wadham
* Convert the documentation to docbook form and commit to kdegames Ian
  Wadham

KReversi
* Modified the AI so it scales much better from easy to hard and can
  make mistakes on easier levels (much more fun now to play). Benjamin
  Meyer
* Converted to use the standard KDE games highscore widget. High
  schores now corilates to a much better ranking system based upon
  the AI level and then the total number of pieces at the end of the
  game. Benjamin Meyer
* Fixed segfaults and converted the application to use xmlui (standard
  KDE key accels, help menu etc). Benjamin Meyer

KMahjongg
* Massive code cleanup and bug fixes. Benjamin Meyer

KPatience
* Implemented the popular spider game. Josh Metzler
* Freecell drops cards more intellegent. Josh Metzler
2004-02-05 07:53:58 +00:00
jlam
3ac2d4b8aa In the new compiler selection framework, GCC_REQD is appended to, not
overridden.
2004-02-01 01:43:28 +00:00
kristerw
2438f4fd93 The arm gcc 2.95.3 fails with an internal error when compiling search.c.
Require gcc3 for arm.
2004-01-31 01:00:29 +00:00
agc
35af4fd37b gcc3 fix - we compile one of the object files with g++, so link the
executable with g++ as well.
2004-01-28 16:21:08 +00:00
heinz
18a916d5e6 Use $FIND with "-print". Noted by Georg Schwarz in PR pkg/24248 2004-01-27 00:53:10 +00:00
heinz
31c0c28ce5 Use find with "-print" 2004-01-26 20:02:30 +00:00
jmmv
0b16f0012b Fix path to gnome2-games; there is no gnome-2.4 category (hi xtraeme@!). 2004-01-26 11:55:48 +00:00
kristerw
800de69100 Use GCC_REQD instead of USE_PKGSRC_GCC when overriding the compiler
for arm, so that we don't need to install the gcc package(s) on
machines that already have a working compiler in their /usr/bin.
2004-01-25 16:22:15 +00:00
kristerw
d5b9b2849d Add build dependency on perl (pod2man is used for the man page). 2004-01-25 15:27:42 +00:00
xtraeme
e1aa0a574c Add NO_SRC_* and NO_BIN_* options for quake3server mods, pointed out
by David Ferlier.
2004-01-25 03:48:58 +00:00
grant
4390a2f42b replace deprecated USE_GMAKE with USE_GNU_TOOLS+=make. 2004-01-24 13:30:55 +00:00
wiz
900a181a24 Replace USE_NCURSES with appropriate INCOMPAT_CURSES. 2004-01-23 23:42:01 +00:00
jmmv
a58dd81611 Bump PKGREVISION due to xmlcatmgr update to 2.0beta1. I know; this is a PITA.
This shouldn't be needed if we had non-recursive dependancies *sigh*.
2004-01-23 21:50:42 +00:00
agc
6a1bd579b0 Make this compile (__STDC__ wrongly undefined, and also attr_t redefinition
conflict with curses)
2004-01-23 19:05:45 +00:00
jmmv
56fb821e5f Do not change the current directory in the INSTALL script. This avoids
errors shown during all subsequent actions (specially when the script tries
to execute itself with the VIEW-INSTALL target).  Bump PKGREVISION to 1.
2004-01-23 16:09:37 +00:00
xtraeme
24603775ad Use MESSAGE_SUBST for Q3MODDIR in MESSAGE file. 2004-01-22 13:50:15 +00:00
xtraeme
32bda773ee + quake3server-ut 2004-01-22 13:42:01 +00:00
xtraeme
3f7a4b8b5a Initial import of quake3server-ut-3.0, packaged by David Ferlier in PR
pkg/24135.

This package allows you to run a Quake III Arena dedicated server
with Urban Terror mod under NetBSD using Linux emulation.
2004-01-22 13:41:13 +00:00
xtraeme
e7d98a2146 + quake3server-excessive 2004-01-22 12:03:26 +00:00
xtraeme
e579bba2e7 Initial import of quake3server-excessive-003, provided by David Ferlier
in PR pkg/24133.

This package allows you to run a Quake III Arena dedicated server
with Excessive mod under NetBSD using Linux emulation.
2004-01-22 12:01:35 +00:00
xtraeme
508a2c7ad5 s,/bin/sh/,@RCD_SCRIPTS_SHELL@, 2004-01-22 10:35:56 +00:00
xtraeme
da3533df63 Install .cfg files into ${Q3MODDIR} and explain how we should start it
via NetBSD's rc.d framework. From David Ferlier in PR pkg/24132.
2004-01-22 09:08:51 +00:00
xtraeme
c52cc729c5 Provide a script to start quake3server via NetBSD's rc.d framework, also
explain how we should start it. From David Ferlier in PR pkg/24131.
2004-01-22 09:02:30 +00:00
grant
25d39bca1d don't set CXX in MAKE_ENV, bsd.pkg.mk already does this.
s/USE_GMAKE/USE_GNU_TOOLS+=make/ while here.
2004-01-22 07:07:07 +00:00
agc
dc52048e01 Move WRKSRC definition away from the first paragraph in a Makefile. 2004-01-20 12:07:06 +00:00
agc
1baf038448 Get a bit further with gcc3 - no more multiline string constants in
the C source in the distribution.  There are still multi-line C
strings in the generated C source, but I'll leave that for someone
more versed in Perl than I am.
2004-01-19 08:45:48 +00:00
kristerw
ee41e9362e Make this package compile when using gcc 2.95. 2004-01-18 18:43:05 +00:00
cube
554c77a7b7 Update to version 0.70.
- booster
- wall acceleration
- better handling of .ini file (versioning & protection against partly
  written files)
- simplified GUI
- new bot AI
2004-01-18 13:58:57 +00:00
adam
ed041cc5ca Fixed linking problem 2004-01-17 21:25:41 +00:00
markd
abaaa42a2a Update to KDE 3.1.5. 2004-01-15 10:42:58 +00:00
markd
f006bc0c16 Update to KDE 3.1.5
Changes:
* atlantik: Don't interrupt token movement when player leaves jail on
  doubles
* atlantik: Fixes in libatlantikui, prevents some crashes with Atlantik
  Designer
* atlantik: Two valgrind fixes preventing crashes
2004-01-15 10:38:18 +00:00
wiz
2d5dbcefbf Remove some more (not yet even buildlinked) KDE1 packages,
since KDE1 has been removed.
Noted by agc.
2004-01-14 15:03:53 +00:00
wiz
706212cc86 Remove KDE1 packages (and dependencies) from pkgsrc, since the KDE
authors have dropped support for it and have not been backporting
security fixes.

As proposed on tech-pkg numerous times (last one: Dec 27 2003).
2004-01-10 22:43:06 +00:00
cjep
ad0e1d4402 Whitespace fixes 2004-01-10 17:47:38 +00:00
xtraeme
bcc47e838a Update to 2.4.1.1 from Min Sik Kim in PR pkg/24038.
A minor release to make sure that gnome-games doesn't break when using
GTK+ 2.3.
2004-01-10 05:18:25 +00:00
xtraeme
f98eeed65b Updated to 0.4
Changes:

	o One extra story screen.
	o New "earthquake" visual effect.
	o New "official" characters: Ambrus, Dani
	o 5 new third party characters! (Thanks, guys!)
	o 6 more arenas
	o Projectile attacks
	o Game speed can be set from menu
	o Gameplay improvements: "Maximum combo" (no infinite combos) and
	  no more "cornering"
	o Several bugfixes
2004-01-08 15:24:14 +00:00
xtraeme
aa303087e3 Fix typo (packages->package). 2004-01-04 19:02:14 +00:00
xtraeme
4a866b0402 Don't install q3ded in quake3arena*, if you want to install
the quake3 server, use quake3server* packages instead.

Bump PKGREVISION.

From David Ferlier in PR pkg/23980.
2004-01-04 18:53:54 +00:00
xtraeme
00004585e2 Add and enable quake3server{,-ra3}. 2004-01-04 18:41:38 +00:00
xtraeme
079d632cc4 Initial import of quake3server-ra3 from David Ferlier in PR pkg/23973.
This packages allows you to run a Quake III Arena dedicated server
with Rocket Arena mod under NetBSD using Linux emulation.
2004-01-04 18:40:30 +00:00
xtraeme
c0e72dc44f Initial import of quake3server-1.32b, packaged by David Ferlier in
PR pkg/23972.

This packages allows you to run a Quake III Arena dedicated server
under NetBSD using Linux emulation.
2004-01-04 18:38:01 +00:00
reed
6d9af8d68d Bump package revisions for tiff update.
Tiff is backward compatible, but was broken on amd64 platform
so this makes sure new tiff is used.
2004-01-03 18:49:33 +00:00
reed
8bfa4fb070 Fix spelling typo (mulitple). 2004-01-02 20:51:50 +00:00
ben
6e646bb6a3 Make omega build with gcc3, patch from Richard Rauch in PR 23887. 2003-12-31 18:07:47 +00:00
ben
b44b774924 Update Omega HOMEPAGE and MASTER_SITES. I extracted the new tarfile and
verified that the contents are binary identical to the old tarfile.
2003-12-31 17:38:23 +00:00
xtraeme
029cc29a3d Add <sys/types.h> to fix building on FreeBSD 4.x, from
Michal Pasternak in PR pkg/23934.
2003-12-31 03:10:39 +00:00
cjep
97cab9e9fd Whitespace fix 2003-12-30 16:53:48 +00:00
gavan
19fe227d05 Don't touch Makefile.in. Fixes infinite looping problem on Solaris. 2003-12-30 12:29:48 +00:00
xtraeme
65a03399aa Update to 2.4.1, thanks to Min Sik Kim and Soren Jacobsen for doing this.
Changes have been several translation updates and some bugs fixed, please
review Changelog file to see a full list of changes.
2003-12-29 00:02:47 +00:00
jmmv
a51d1c36df Bump PKGREVISION due to gnome-vfs2 update (fam removed as dependancy).
( We really need non-recursive dependancies... *sigh* )
2003-12-28 23:37:05 +00:00
wiz
509a3feed4 Depend on latest kdebase-1*. 2003-12-26 19:55:34 +00:00
jmmv
2b07fc26d8 s/@netbsd.org/@NetBSD.org/ in MAINTAINER. 2003-12-24 09:53:47 +00:00
ben
4f72434df1 Make iso-pernangband build with gcc3. 2003-12-20 19:52:59 +00:00
ben
bf532bd725 Make falcons-eye build with native pthreads. 2003-12-20 16:51:38 +00:00
hubertf
7e0ac768a2 make this build properly with qt3 - gtk didn't work at all.
still has issues...
2003-12-20 01:51:34 +00:00
hubertf
a1a892fcb4 Update to xarchon 0.60.
Latest version with countless changes in gameplay.
2003-12-19 16:59:21 +00:00
jdc
c7f36bbd8a Increment package revision to 2 after 64-bit and keypad fixes. 2003-12-19 07:14:03 +00:00
jdc
3cf4e32d76 Regenerate after addition of patch-a[lmno]. 2003-12-19 07:10:16 +00:00
jdc
4a18b435b6 Use keypad for control (as well as cursor keys). 2003-12-19 07:08:25 +00:00
jdc
3c421cb874 s/long/int32_t/ to make this work on 64-bit machines.
Tested on alpha and sparc64.
2003-12-19 07:07:19 +00:00
rh
45173a955a Update cgoban-java to 2.5.5
Changes from version 2.5.4 to 2.5.5 (Released 2003-12-17)

Bugs Fixed
----------

S - Players were staying grey/sleeping even when they were active.

C13 - Was impossible to load demonstration games of other players.

S - Quit button wasn't working.

S - Picture accepting was broken.

S - Can load up games privately again.

S - Won't crash any more when you load a private game as non-private.

S - Private games are private again.

W - The page count for the archives page is correct now.

C13 - Shift-mouse click on ">" button no longer puts you into
auto-play mode.

C13 - Score est. works again.

C13 - Board is once again the size that it should be.

S - Losing on time with a new (2.5.4 or later) client doesn't crash
the server any more.

S - Losing on time with an old (2.5.3 or earlier) client doesn't crash
the server any more.

S - The server doesn't crash any more when this "double escaper" thing
happens.

S - Waking up by manipulating a demo game doesn't crash the server any
more.

*******************************************************************************

Changes from version 2.5.3 to 2.5.4 (Released 2003-12-16)

Features Added
--------------

S,C - There is now an "open games" list, you can choose whether or not
your games go on it.

S,C - You can no longer lose a game on time unless the server is able
to send a message to your client and get an answer *after* your clock
runs out.

C13 - Added "national" room category.

S - Leaving an unfinished game now only counts against you if you were
the first player to leave.

C13 - Auto play feature (shift-click on ">" button). Needs sound
though, so it's not quite done yet.

C13 - Now when you get the "Your opponent has loaded your old game"
dialog, you can join the game by just pressing "Yes."

S - Upped room limit to 500.

C13 - Added "SD" when playing in absolute time.

C13 - Added flashing "BLITZ" or "ULTRA BLITZ" warnings when you are
setting up a game in fast time controls.

C13,S - Made simul games like free games instead of like teaching games.

C13 - Added checkboxes when confirming simul games so you can decline
games there instead of going back to the challenge window.

C13 - When you are logged out by a bug, your client windows don't
close, they just become disabled. The finally close when you close the
error message.

Bugs Fixed
----------

C13 - When you say something in a room or conversation then change
tabs right away, your tab will no longer turn blue.

S - When guests try to make rooms it no longer permanently increases
the "rooms in use" counter.

C13 - Can't make a room you own but are not allowed into any more.

C13,S - New Zealand default komi set properly to 7/0.

S - Guest game renaming bug fixed.

C13 - Unmarking dead stones works again when editing locally or in
demo games.

C13,S - Double clicking quiet button doesn't put you into unstoppable
blinking. The server change was a quick fix to make this not count as
waking you up either.

C13 - "Resume" menu now has all loaded games marked as clickable.

C13 - All teaching or demo games now have a quiet button.

C13 - When you first upload an SGF file you can't use the arrow
buttons.

C13 - Sometimes server stats gets stuck and doesn't update.

C13 - Default game sort is now "open games first".

S - When admins do a boot (but not a block) it is logged to admin log again.

*******************************************************************************

Changes from version 2.5.2 to 2.5.3 (Released 2003-10-04)

Features Added
--------------

C13, S - Admins can kill a game.

C13 - Terms of service document.

C13, S - Added ability for admins to clear a block against a user/IP address.

C13, S - Added assistants as an intermediate admin level.

C13, S - User info now shows the language used by the person.

C13 - If you use the resume menu to try to resume a game that is
already resumed by your opponent, you will join the game instead of
getting an error.

Bugs Fixed
----------

S - Making a room with max-sized name and description no longer cuts
your connection.

C13 - You now get a message when your game notes are too long.

S - Fixed bug that would crash server if an account with a
demonstration game expired, then later another account with the same
name was created, then later the game expired before restarting the
server.

C13 - The "load game in room" menu items are now all in a submenu, so
they won't fill up the whole screen when you are in a lot of rooms.

C13 - Resume button no longer lists rated games when you are in a
private room.

C13, S - When you get the "this game can't be ranked" message, its
rank type will be automatically set to "free".

S - Fixed a crash when two players accepted games with the same 3rd
player at almost exactly the same time.

C13 - The "I don't see my own messages when I watch a game" bug is fixed.

S - Server won't crash any more when you load a game you were scoring,
then un-mark-dead and re-mark-dead a stone.

S - Will not send keepalives before you get a login message. This will
prevent some of the client crashes from people with netlag.

S - No longer crashes server when a private room is made permanent.

C13 - No longer crashes when uploading a game with territory marks on
dead stones.

C13 - No longer kills the client when you try to upload an SGF file
with an empty node in it.

S - No longer duplicates comments in first node of an uploaded game.

C13 - The clock of the player who isn't moving no longer shows the
full main time when you first start observing a game.
2003-12-18 11:24:00 +00:00
heinz
a7a1ed9b06 Let this work on Solaris (verified) and maybe Darwin (please test).
Create user and group if necessary, not every OS has "games:games".
2003-12-17 21:30:39 +00:00
jmmv
f6e8a19e18 Use omf.mk from scrollkeeper, instead of simply the buildlink2.mk. 2003-12-15 19:17:03 +00:00
wiz
c7bd4762f5 Add scrollkeeper dependency. Noted missing by Olivier Brisson on tech-pkg.
Bump PKGREVISION to 1.
2003-12-15 18:51:13 +00:00
adam
661e32fdf3 Changes 3.0.8:
- added "musicinfo.conf" for menu and level music configuration
- added "editorsetup.conf" for editor element list configuration
- added "copy" and "exchange" functions for custom elements to editor
- added configurable "bored" and "sleeping" animations for the player
- added "awakening" sound for player when waking up after sleeping
- added configurable element animations for info screen
- added configurable music credits for info screen
- added configurable level set information for info screen
- added warnings for undefined token values in artwork config files
- menu entries now also selectable by clicking on entry text
- better sniksnak turning movement (two steps instead of only one)
- fixed turning movement of butterflies and fireflies (no frame reset)
- fixed bug with wrong default impact sound for colored emeralds
- fixed bug with double nut cracking sound
- fixed a very nasty bug in dragon turning code in TurnRoundExt()
- finally fixed tape recording when player is created from CE change
- added new contributed levels
2003-12-15 14:47:37 +00:00
wiz
18c0c8a523 Update to 0.8.0.0:
Now using gnome2 libraries.

Changes:
- moving ships
- gold resource
- pirate ship
- maps may specify locations where setup is not allowed.
- It is now possible to view games.  When logging in to a game
  which is full, the user is considered a viewer.  Viewers don't
  play, but they can watch the others and chat.
- bugfixes
2003-12-14 17:44:32 +00:00
ben
0d43bf684d Update MAINTAINER email address. 2003-12-13 20:14:26 +00:00
xtraeme
3725bf00b6 Added PKGNAME (missed in previous). 2003-12-13 10:36:03 +00:00
xtraeme
0f3d636f68 Updated to 1.10.0.
The ChangeLog is huge. Selected new features include:

    * vote based kicking
    * tunable game parameters like gravity and world size
    * smarter bots
    * world weapons
    * bzadmin text client
    * autopilot
    * rabbit game style
    * single port networking

And more... please review Changelog for a detailed list of changes.

pkgsrc changes:

	o USE_X11BASE not needed anymore.

I'm sorry, only tested on NetBSD/FreeBSD x86, I need more hardware...
2003-12-13 10:32:53 +00:00
wiz
391b5798e6 Bump PKGREVISION for atk library major bump. 2003-12-13 00:45:21 +00:00
wiz
a6e105fbae Bump PKGREVISION for libogg (or, in 5 cases, libao) updates. 2003-12-08 14:41:38 +00:00
wiz
ab41513407 Update to 0.3.7:
* 0.3.7 (07-10-2003)
  - fixed occasional black border of the title image
  - plugged potential memory leak
  - improved computer player defense
  - increased maximum map size to 250 x 250
  - added keyboard navigation support to menus
  - added application icon
  - added event creation and editing to CoMET
  - added support for general map settings to CoMET
  - added a validation function to CoMET
  - added basic CoMET manpage
2003-12-07 19:02:34 +00:00
ben
8673032cc2 Add DEINSTALL to alert user they may remove share directory. 2003-12-06 19:29:43 +00:00
ben
f576b00905 Update Ularn to fix a few things:
* Replace varargs with stdarg, in order to compile under gcc 3.3.
* Replace mktemp with mkstemp, in order to silence warnings
* Remove share directory from PLIST, since score file is not deleted.
2003-12-06 19:28:22 +00:00
ben
f229e9d554 Update MASTER_SITES and HOMEPAGE. 2003-12-06 18:26:47 +00:00
ben
2139f5197d Change helper paths from /usr/local/bin to ${PREFIX}/bin 2003-12-04 03:22:49 +00:00
ben
088c85c467 Update fkiss to fkiss-0.33a and remove now unnecessary patches. 2003-12-04 00:28:02 +00:00
ben
fa1f06e21d Change fkiss to use ossaudio.buildlink2.mk's DEVOSSSOUND macro. 2003-12-03 23:45:29 +00:00
xtraeme
dcb3b39c1c Add and enable crack-attack. 2003-12-03 23:09:37 +00:00
xtraeme
f44545c971 Initial import of crack-attack 1.1.10 from pkgsrc-wip packaged
by Soren Jacobsen.

Crack Attack! is an addictive (hence the name) OpenGL game based on
the Tetris Attack game for Super Nintendo.

The goal is to keep your stack from reaching the top of the screen.
To prevent this, you line up blocks of the same color.
2003-12-03 23:08:56 +00:00
xtraeme
d0d208c97b Add and enable openmortal 2003-12-03 18:53:21 +00:00
xtraeme
acb128e346 Initial import of openmortal-0.3 from pkgsrc-wip.
Mortal Szombat is a parody of the popular coin-up game, Mortal Kombat. It
is currently playable (maybe even enjoyable), although it is still under
development. Only two-player game is supported, single-player games against
computer opponent is not planned yet. There are currently 9 playable
characters, and 8 more in the making!
2003-12-03 18:52:37 +00:00
xtraeme
a00f997404 Add and enable boson. 2003-12-03 18:48:13 +00:00
xtraeme
c610c6952e Initial import of boson-0.8, from pkgsrc-wip.
Boson is an OpenGL real-time strategy game, with the feeling of
Command&Conquer(tm) or StarCraft(tm) and OpenGL support.
It is designed to run on Unix computers, and is built on top of the
libkdegames, kde and Qt libraries.
2003-12-03 18:47:27 +00:00
jschauma
6048206d2c As pointed out by jlam:
bump PKGREVISION on packages depending on graphics/glu due to latest shlib
changes there.
2003-11-30 22:58:40 +00:00
adam
e913943db3 Most important changes since last release version 3.0.6:
- fixed incorrectly displayed animation for attacking dragon
- fixed bug with not setting initial gravity for each new game
- fixed bug with teleportation of player by custom element change
- fixed bug with player not getting smashed by rock sometimes
- fixed serious bug in code for delayed element pushing
- fixed little bug in animation frame selection for pushed elements
- fixed bug when pushing element that can move away to the side
- fixed tape recording when player is created from CE element change
- fixed player animation frame reset for identical animations
- unavailable setup options now marked as "n/a" instead of "off"
- prevent "extended" changed elements from delay change in same frame
- speed-up of reading config file for verbose output
- added configuration option for opening and closing Supaplex exit
- added configuration option for moving up/down animation for Murphy
- added animation for "turning" action (for elements with move delay)
- added turning animations for bug, spaceship and sniksnak
2003-11-19 12:48:47 +00:00
xtraeme
dd26a78048 s/USE_X11BASE/USE_X11/. Provided by Soren Jacobsen in PR pkg/23454.
Bump PKGREVISION.
2003-11-18 14:43:08 +00:00
xtraeme
c1355cc8c3 s/USE_X11BASE/USE_X11/. Provided by Soren Jacobsen in PR pkg/23455.
Bump PKGREVISION.
2003-11-18 14:34:33 +00:00
xtraeme
5192ae0297 There is no reason to install xgalaga into ${X11PREFIX}, so
s/USE_X11BASE/USE_X11/ and move WRKSRC to silence pkglint.

Provided by Soren Jacobsen in PR pkg/23456.

Bump PKGREVISION.
2003-11-18 14:20:43 +00:00
xtraeme
60709e1667 There's no need to install quake into ${X11PREFIX}, so
s/USE_X11BASE/USE_X11/.

Simplify a bit removing the post-install target and the INSTALL file
with a MESSAGE file.

Provided by Soren Jacobsen in PR pkg/23457. Bump PKGREVISION.
2003-11-18 14:13:47 +00:00