The Powder Toy is a free physics sandbox game, which simulates air
pressure and velocity, heat, gravity and a countless number of
interactions between different substances! The game provides you
with various building materials, liquids, gases and electronic
components.
Enemy Territory: Legacy is an open source project that aims to
create a fully compatible client and server for the popular online
FPS game Wolfenstein: Enemy Territory.
Version 1.14.6
AI
Fixed crash when the AI simulates a fight between two units which can slow but aren't yet slowed, then simulates another fight for one of them in Monte Carlo mode.
Experimental AI recruiting: fixed AI crash for unit type with unknown race
Support for modifying the available AIs using cores:
New parameter default_ai_algorithm for setting the default AI
New parameter mp_rank for setting the order in which AIs appear in the MP computer player selection menu
New option "Keep saved AI" when reloading games from the MP Create Game screen. Choosing this option prevents overwriting of the saved AI by the default AI.
Forest Animals Micro AI: fix AI crash when using custom rabbit hole image
Fix Lua AIs using the ai.stopunit_*() functions potentially creating infinite candidate action loops
Campaigns
Dead Water:
- S12: Slightly rebalanced enemy reinforcements and ai gold
Descent Into Darkness:
- Allow converting L3 necromancers to liches from S12 onwards.
- Added an alternative method of completing the campaign.
- S8, S9 (A Small Favor II & III): Clarify objectives.
- S8 (A Small Favor II): Fixed units created via the plague ability not available in S9.
Sceptre of Fire:
- S1&2: increased difficulty
- S6: additional guards for the elves
Secrets of the Ancients:
- S01 Slipping Away: It is now obvious that the wild animals cannot cross the fences.
- S02 Dark Business: Simplify scenario by removing the temporary invisible starting keep.
- S05 Blackwater: Additional dialog from Ardonna at the start.
- S11 Battleground: Ghosts are now able to be recruited after the scenario is complete.
- S15 Mountain Pass: Bird bones moves so bird is easier to keep alive when discovered.
- S21 Against the World: Leader of the elves is now same elf from S12.
- S21 Against the World: Adjustment so player doesn't have to chase down some leaders at the end.
- Proper animation for finding the bird bones.
- Newly made liches will now receive a move point upon transformation if they weren't recalled. this turn and haven't moved yet.
The Hammer of Thursagan
- S12 'The Underlevels': redesigned with completely new map and scenario
Northern Rebirth:
- Fix loyal units obtained in S7 costing upkeep (introduced in 1.14.5)
- S13: Improvement to the AIs
The Rise of Wesnoth:
- S15: victory text is not used upon hero death
- S17d: enemy units are killed upon victory except for bats
- S22: cuttlefish now have the loyal icon
The South Guard:
- Revised scenario and story dialogue.
- Reworked and rebalanced all scenario and map designs.
- Removed S6a 'Tidings Good and Ill'.
Tutorial:
- S2: Wolf riders are not initially recruited, to not hinder the player from reaching the island in time
Language and i18n
Updated translations: British English, Chinese (Simplified), Chinese (Traditional), Czech, French, German, Italian, Japanese, Lithuanian, Russian, Scottish Gaelic, Slovak, Spanish, Ukrainian.
Lua API
Fix wesnoth.set_dialog_callback calling the function immediately when used in the previous callback.
Fix wesnoth.set_dialog_value not triggering re-layout.
wml.tostring() now outputs a string that can be parsed back to WML without loss of data.
Miscellaneous and bug fixes
Fix crash with custom themes on desktop PCs.
Add --campaign-skip-story command line switch for skipping directly to turn 1.
Remove --data option, --data-path has the same functionality.
Fix documentation of --render-image command line switch.
Update manpage with options previously only documented by wesnoth --help.
Fix wrong ordering for BW / BF years, for example in Play a Campaign when sorted by date.
GUI.pyw can now terminate a running maintenance script
Fix SDL_DestroyRenderer assertion failure under XMonad.
Fix map item names not being translated in the scenario editor.
Usernames specified in the MP UI and command line are now stripped of leading and trailing whitespace, including newlines.
Show ability of a selected unit as active/inactive with respect to mouseover hex.
macOS: Wesnoth now uses the app sandboxing feature, which means there is a new location for saves. All saves will be migrated during first launch automatically.
Many units lacking animations now have at least a defense animations
Multiplayer server
Fix stale temporary bans continuing to have an effect on players until cleared by phpBB on the next ban/unban operation.
Packaging
new scons option, intended to be used when building releases inside a git repo: autorevision=False
Fix build with Boost 1.69.
Fix build with Pango 1.43.
User interface
Fix regression: Game Load screen would not select 1.12 savegames.
Fix regression: the in-game "Observers" icon (an eye) was covered by the minimap.
Increase step size when clicking sliders in the MP Create Game dialog.
Fix overlapping top bar elements with small screen resolutions.
Don't scroll to an invisible unit that recruits another invisible unit.
When a recruited unit is fogged, scroll to the recruiting unit and play recruit animation.
Fix line breaks in first statistics line in unit type pages in the help.
Don't scroll to an enemy unit that teleports to or from an invisible hex.
Don't show in the sidebar the time of day schedule of a shrouded hex.
Game Load screen gracefully handles savefiles that can't be parsed.
The sidebar now shows alignment and damages as they would be on the hex under the mouse, rather than at the unit's current location.
When a unit has multiple statuses (slowed/poisoned/invisible/etc), the sidebar shows all of them, not just the first.
Fixed being able to dismiss a game lobby by pressing Esc.
Fixed multiple severe issues in the classic theme.
The "Attack Enemy" dialog now shows inactive weapon specials in gray.
Taking screenshots in title screen is possible again
The "Recruit Unit" dialog is searchable by unit type name.
Add text filter to hotkeys preferences.
Hide leader in status table if it's unfogged but invisible.
macOS: Dark GUI on macOS Mojave and later when dark appearance is enabled.
Usability
Flightplan loading within the launcher.
Chinese, Russian and Italian translations for the launcher and UI
Improved support for the state of the aircraft depending on starting location - cold and dark on the ramp, engine running ready for take-off on the runway, or in cruise flight.
Input
Improved joystick configuration and binding options.
AI / Multiplayer
Multiple Levels of Detail (LoD) for MP and AI aircraft. To improve performance, low-detail models are used when the viewer is far from the MP aircraft.
Fallback models to display in the case where a viewer does not have the MP aircraft installed.
Many improvements to AI models including new liveries, timetabled movements
Graphics
Support for retrieving Canvas images over HTTP. This is a useful feature for displaying instruments like a PFD, ND, EICAS or any MFD externally from the FlightGear 3D main window in a separate window or on a separate monitor, computer or a mobile device. See Read_canvas_image_by_HTTP for more information.
Improved cloud rendering with stronger Mie scattering on cloud fringes, improved scattering on cirrus clouds
Reset: wipe the Effect UniformCache
Scenery
Improved scenery for Hawaii, the default location for this release.
New scenery for Jan Mayen, situated northeast of Iceland. Including the active volcano of Beerenberg (2277m).
JSBSim
The feature fail_hardover of the <actuator> component was not giving the correct output in some occurences when clipmax was smaller in absolute value than clipmin.
Tables CORNERING_COEFF could not be used for BOGEY contact points.
Bug fixes for JSBSim atmosphere model at very high altitudes
Fixed PID integration with the 3rd order Adams-Bashforth was inccorect.
The fail_stuck property of sensors (accelerometers, magnetometers, gyro, etc.) without a <lag> element was setting the output to zero instead of sticking to the last output value.
When a sensor was stuck, the drift, gain, bias and quantization of the last output before being stuck were ignored.
Fixed the Calibrated Air Speed (CAS) computations for supersonic velocities
Fixed the Nlf (Normal load factor) sign
Nlf can now be specified as an initial condition via the property ic/targetNlf
Added blocking sockets to the input features
Added a property to piston engines to get the AFR (Air to Fuel Ratio)
Added conversion from m/s to ft/s
Restored the initial conditions for engines running (-1 means all engines)
Significant Aircraft Updates
"Metadata" has been added to many aircraft, making it easier to find new exciting aircraft to fly using the launcher, whether you are interested in aircraft from the 1920s or twin engined business jets.
B-25 : Various bug fixes and minor improvements
Cessna 172 : Improved cockpit, interior lighting.
Citation II : New panels, radio instruments. Complete remodeling of the electric system, with accurate bus voltage, circuit breakers. System test knob implemented.
F4U : new FDM
F-14 : V1.8. Improved flight model, particularly in a low-speed regime. Improved cockpit.
F-15 : V1.8. Updated flight model, particularly armament mass location. Performance optimizations. Autopilot improvements.
F-16 : v3.0. Store options. New liveries. Radar performance optimizations. Autopilot and system improvements. FDM fixes.
Saab 37 Viggen : Version 4.313. Various updates, particularly to radar and armament models.
Seneca II: Long range tanks, interior lighting,
SpaceShuttle : Milestone-10. Improved interior (including furry velcro), launch guidance and orbital plane targeting, more realistic OMS burn procedures, expanded systems including circuit breaker simulation and failure modeling.
777: Our flagship airliner now fully supports checklists, allowing you to learn everything about the aircraft from within the simulator. Full support to auto-push was also implemented. Bug fixes and minor improvements.
Other
FG1000 glass panel display, inspired by moving map devices like the the Garmin G1000
Improved Replay handling of AI aircraft and carriers - judge your own carrier landings.
KC-130 tanker aircraft for air-to-air refueling
Flightplan GPX import now supports elevation values.
TACAN: Add support for setting TACAN by frequency
2018.3.2 point release
Chinese font support for the splash screen / tips, and some updated Chinese translations
C172P bug fixes
fixed crash on certain AMD 64-bit systems relating to SSE intrinsics and memory alignment
fixed crash loading flightplans saved from LittleNavMap with non-sequential waypoint indices
tolerate missing runways parsing Navigraph procedures, so current cycle can be used at more airports
use Ref versions of osgDB methods to avoid crashes, especially after long flights
fix a NaN in the sky rendering code at extreme orbital altitudes
set default values of some position properties for consistency with the rest (affected C172 tie-down mode)
fix JSBSim wheel-spin down regression
Libretro is a simple but powerful development interface that allows for the
easy creation of emulators, games and multimedia applications that can plug
straight into any libretro-compatible frontend. This development interface is
open to others so that they can run these pluggable emulator and game cores
also in their own programs or devices.
2048 is a puzzle game.
Upstream changes since 20160429:
- lots of small bug fixes in the individual games
Pkgsrc changes: To avoid the distfile that changes every day, the package
is built from a Git snapshot (with fixed commit). As a consequence, this
package depends on Perl, autoreconf and textproc/halibut now.
Libretro is a simple but powerful development interface that allows
for the easy creation of emulators, games and multimedia applications
that can plug straight into any libretro-compatible frontend. This
development interface is open to others so that they can run these
pluggable emulator and game cores also in their own programs or
devices.
NXEngine is a Cave Story game engine clone developed by Caitlin
Shaw.
Cave Story is a platform-adventure video game developed over five
years by Daisuke "Pixel" Amaya. Cave Story features 2D platform
mechanics and is reminiscent of the classic games the developer
played in his youth, such as Metroid and Castlevania. It received
wide critical acclaim for its compelling characters, setting, story
and gameplay.
EasyRPG Player is a game interpreter to play RPG Maker 2000, 2003
and EasyRPG games. It uses the LCF parser library (liblcf) to read
RPG Maker game data.
- On NetBSD (and probably other operating system) the build failed
because due `extern int vsnprintf(char *, size_t, const char *, va_list);'
and SSP use. `-std=c99' is already passed to the compiler
and vsnprintf(3) is part of C99 so avoid the `extern'.
- Add LICENSE
Bump PKGREVISION
Problem noticed and original patch by chardar on #pkgsrc with little
adjustments from me, thanks a lot!