Commit graph

2763 commits

Author SHA1 Message Date
veego
7c18706cc4 Remove gnocatan and add pioneers to pkgsrc/games/Makefile, which replaces
pkgsrc/games/gnocatan
2006-02-25 18:27:57 +00:00
veego
5ce1b65988 Pioneers is a clone of the board game The Settlers of Catan.
Pioneers was formerly known as Gnocatan.

This is an 'update' based on the old gnocatan package with some changes:
- some dependencies changes, so it needs fewer packages
- fix hardcoded manpage paths

There are too many changes since gnocatan 0.8.1.16 to list them here.
Please check the NEWS file in the source archive for more information.

There is one important one:

CVS Snapshot release 0.9.55
This is a security release for the meta server.
* The public meta server could be crashed by sending commands to create
  a new game, even though the meta server does not allow the creation
  of new games.
 Everybody who is running a meta server is requested to upgrade.

http://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2006-0467
2006-02-25 18:23:58 +00:00
minskim
5a6af97f8e Do not declare static variables in a header file. This makes the package
build with gcc-4.
2006-02-24 01:56:35 +00:00
joerg
3b841e6cef Fix GCC 3.4+: don't use struct foo for typdef foo. 2006-02-23 18:20:03 +00:00
wiz
b578c47004 Add patches for fixing
http://www.gentoo.org/security/en/glsa/glsa-200602-09.xml
from Gentoo.
2006-02-21 22:44:53 +00:00
wiz
04fb0b23ce Add missing file to PLIST. Fix perl PLIST part. Bump PKGREVISION. 2006-02-17 23:26:29 +00:00
wiz
2bd86c50d1 Add missing file+dir to PLIST. Bump PKGREVISION. 2006-02-17 19:37:15 +00:00
drochner
040d0a1a35 update to 2.12.3
This the third maintanence release of the 2.12 stable gnome-games
branch. It contains only fixes and a translation updates. It should
stop crashes in Mines on 64-bit machines and fix two bugs in
Aisleriot. The Aisleriot fixes were to make Elevator playable again
and to fix a crash in Diamond Mine during the end-game. The updated
translation was the German translation.
2006-02-15 18:15:46 +00:00
adam
bf479fc7dd Changes 1.5.12:
This really fixes the potential exploit against
the Windows server, which was not correctly fixed in 1.5.11.

Changes 1.5.11:
This is largely a security bugfix release, fixing a potential exploit against
the Windows server when running as an NT serivce.

Pkgsrc:
Use options.mk to build Curses and/or GTK user interface.
2006-02-14 21:40:44 +00:00
rillig
1b5175365d Added tetrinetx. 2006-02-14 20:41:51 +00:00
rillig
04c133194e Imported tetrinetx from pkgsrc-wip.
TetriNET is an addictive 6 player tetr*s game

What this program does is set up a TetriNET server that ordinary
TetriNET clients can connect to. It attempts to fix some of the
"glaring" holes in the TetriNET protocol that I discovered, and which
I'm sure some people use as cheats, but I now see why it is nearly
impossible to fix ;), without a modification to the client.
I've kept the server as close to the same as the original TetriNET
server, but I've added some extras that I've often wanted, such as
the "/kick" and "/ban" keywords.
Please note this server in no way encompasses the whole game. The clients
are the ones that do most of the work, with the server just passing suitable
packets between each client, and of course adding some of its own.

Author: Brendan Grieve (brg@cheerful.com)

Packaged by David Ferlier.
2006-02-14 17:03:54 +00:00
wiz
017354df44 PKGREVISION bump for gtkglext BUILDLINK_DEPENDS change. 2006-02-13 21:12:55 +00:00
xtraeme
b36bf56512 ENOTIME to mantain these packages, feel free to pick it up if you are
insterested.
2006-02-12 15:24:14 +00:00
rillig
7c2a73b2b5 Added runtime path to the X11 library directory. 2006-02-12 07:19:31 +00:00
wiz
e9773a35c2 Reset maintainer, email bounces:
550 User unknown (in reply to RCPT TO command)
2006-02-11 19:31:24 +00:00
adam
6c8e38eec5 Changes 0.8.2:
General:
   - Fixed OS X bundle building when using GCC 3.3.

 SCUMM:
   - Added support for rotating and scaling of sprites in HE games.

 Sword2:
   - Fixed last-minute crash when playing sound effects.

 WinCE Port:
   - Should fix weird crashes with DOTT stamp and in FOA
   - Fixed Monkey Island blocking keyboard panel on Smartphones
   - Fixed QVGA Smartphone detection (mean it this time :p)
   - Fixed Smartphone double right click issue.
2006-02-09 08:24:48 +00:00
rillig
245692345d Include "../../mk/x11.buildlink3.mk" instead of
"../../pkgtools/x11-links/buildlink3.mk", hoping that it will fix the
bulk build for NetBSD 2.1/i386.
2006-02-07 21:20:23 +00:00
joerg
5911def816 Recursive revision bump / recommended bump for gettext ABI change. 2006-02-05 23:08:03 +00:00
markd
72f1cee19b Update to KDE 3.5.1
Changes unknown
2006-01-31 22:56:15 +00:00
markd
f8c8e61cba Update to KDE 3.5.1
Changes:
* Atlantik: Fix can not quit Atlantik
* KMahjongg: Make rendering less CPU intensive
* KSnake: Change in number of enemy balls need a restart to take effect
2006-01-31 22:53:48 +00:00
adam
f532e9516b Changes 0.8.1:
General:
   - More descriptive game titles in all engines.
   - Fixed crash when trying to apply aspect-ratio correction to games that
     cannot use it.
   - Fixed potential security vulnerability with oversized PATH environment
     variables.
   - Lowered the default gain for the FluidSynth music driver and made it
     configurable.

 SCUMM:
   - Scrolling fixes in COMI, so it is less CPU-hungry.
   - Added support for Maniac Mansion NES German version.
   - Fixed mouse button states in COMI.
   - Fixed overflow when using control panel for robot in the Dig.
   - Added support for sound code, used by songs in HE games.
   - Improved shadows in later HE games.
   - Fixed subtitles glitches in HE games.
   - Improved music/sound for HE games.
   - Improved support for international versions of HE games.
   - Improved support for Macintosh versions of games.
   - Fixed several minor bugs.

 BASS:
   - Fix crash when speed/volume sliders are clicked and then dragged out
     of the scummvm window.

 Gob:
   - Fixed disappearing cursor when level password is typed in
   - Warn user if he tries to run CD version directly from CD under Windows

 Queen:
   - Fixed charset for Spanish version.

 SAGA:
   - Fixed digital music playback under BE systems.

 Simon:
   - Implemented more precise MD5-based game detection.
   - Added Polish support for Simon the Sorcerer 2.
   - Fixed fades during ride to goblins camp in Simon the Sorcerer 2.
   - Fixed palette delay at the end of Simon the Sorcerer 1.
   - Fixed sound looping in Windows version of Simon the Sorcerer 2.

 Sword1:
   - Fixed a bug where looping sounds would keep playing during cutscenes or
     when displaying any form of control panel dialog.
   - The save game dialog would erroneously claim an I/O error occurred if the
     savegame list had unused slots, and savegames were compressed.
   - Fixed a scrolling bug which caused the finale sequence to be displayed
     incorrectly.

 Sword2:
   - Fixes and cleanups to the end credits. The German credits work now.
   - Fixed missing speech/music in the second half of the game, reported to
     happen in some versions of the game.
2006-01-31 21:18:57 +00:00
rillig
be22188997 Added billardgl. 2006-01-31 02:48:33 +00:00
rillig
03b71b40c1 Imported billardgl from pkgsrc-wip.
BillardGL is an OpenGL pool billiard simulation by Stefan Disch, Tobias
Nopper and Martina Welte.

BillardGL is published under the GPL.

Packaged by wojtek@3miasto.net.
2006-01-31 02:47:25 +00:00
minskim
d4efa592a9 Update blindmine to 0.3. Patches provided by the maintainer,
Yi Min-Cheol, in PR pkg/32504.

Changes:
- Change key bindings.
- Resample sound.
2006-01-26 03:26:12 +00:00
wiz
9cb242f4ed Update to 1.16.3.0:
ASC 1.16.3 released
* If the player choses to continue playing a map after victory,
  the defeat-event will be deactivated
* Windows version creates crash dumps
* Fixed compilation problems with gcc 4.1
* Fixed lack of energy in campaign map 7
* Fixed message loading on 64 Bit machines (when loading Savegames
  / Email-Games)
* Fixed memory allocation error
* Fixed triggering unit lost message when viewing unit movement range
* Fixed crash in AI
* Fixed: unit could be loaded into itself
* Fixed research transfer when starting new campaign map from old one
* Fixed replay bug
* Fixed: ai reduces movement of loaded units
* Fixed: mines and objects could be placed in not visible areas
* Fixed ammo transfer bug
* Large amounts of ammo are reset on game load

ASC 1.16.2 released
* Updated unit production cost calculation
* Now the campaign updates promised for 1.16.1 are really included :)
* Fixed: moving transports one field at a time reduced movement
  cost for cargo in some situation
* Fixed: ammo increase when transferring between units
* Fixed: AI did not capture buildings
* Fixed: AI problems refulling units in buildings
* Fixed AI crash
2006-01-24 07:33:34 +00:00
wiz
768c589c29 Bump BUILDLINK_RECOMMENDED of textproc/expat to 2.0.0 because
of the shlib major bump.
PKGREVISION++ for the dependencies.
2006-01-24 07:31:52 +00:00
recht
b7802f76d7 update to 2.10
Patch provided by Jason White in PR 32605

changes:
QStat version 2.10

Fixes
-----
fix Quake4 master only returning 231 servers
fix busy loop when waiting for Quake3 and Quake4/Doom3 master packets
fix win32 build

QStat version 2.9

Summary of New Features
-----------------------
new protocols:
   Pariah [-prs]
   Steam Master for A2S [-stma2s]
   Nexuiz [-nexuizm, -nexuizs]
   Gamespy V3 [-gs3]
   Quake 4 [-q4m, -q4s]

add option -allowserverdups to be able to query ts2 servers
support for LAN broadcasts with A2S
add option -sendinterval for tuning send throttling
add support for port ranges
support HL1 protocol variant in A2S
add 'S' player sort option to sort by score

Fixes
-----
fix eye protocol not showing the last player
always use an offset of 123 with eye protocol
fix infinite loop and memory expansion when port is 65535
2006-01-23 22:44:58 +00:00
joerg
308c928335 Patch Imakefile to use normal ManDir + MANSUFFIX=6, instead of the
INSTMANDIR mess set by Local.Config. Use PLIST imake variables.
2006-01-23 16:46:20 +00:00
wiz
8c27c1c57c Fix name of file in Size (value was correct). 2006-01-22 21:35:22 +00:00
wiz
c92f68f0b1 Remove info for patch that is not needed since 2002 (Makefile v1.15). 2006-01-22 21:27:21 +00:00
jlam
758d912e33 Update package Makefile now that bsd.pkg.extract.mk is using the
"extract" script for extraction.  Many cases where a custom EXTRACT_CMD
simply copied the distfile into the work directory are no longer
needed.  The extract script also hides differences between pax and
tar behind a common command-line interface, so we no longer need code
that's conditional on whether EXTRACT_USING is tar or pax.
2006-01-21 18:57:40 +00:00
adam
0b3cf803b4 Changes 3.1.2:
* Fixed level editor bug
2006-01-20 22:37:05 +00:00
jmmv
cd08008ae8 Update to 2.12.2:
This the second maintanence release of the 2.12 stable gnome-games
branch. It contains only one bug fix and several translation
updates. The bug fix eliminates an illegal move the the Aisleriot game
"Thirteen". Upgrading is only useful if you play Thirteen or you speak
Swedish, Estonian or Dutch.
2006-01-20 13:56:53 +00:00
jlam
6fbe86c997 Remove unnecessary DECOMPRESS_CMD setting, which is automatically taken
care if in bsd.pkg.extract.mk based on the EXTRACT_SUFX.
2006-01-19 23:00:24 +00:00
joerg
85a893eb5b Include ossaudio.b3.mk. 2006-01-19 18:13:38 +00:00
wiz
637be3e7ff Update to 5.6.3:
2005-11-27  Christian Mauduit

	* Released 5.6.3.
	* Added checks to avoid FD_SET with an arg1 of -1.
	* Added checks on socket validity on client network code.
	* Fixed it for good, on UNIX.
	* Fixed network bug which caused connect screen to become irresponsive.


2005-11-26  Christian Mauduit

	* Tried to released 5.6.3, failed because of network bug.
	* Fixes for Allegro 4.2 / GCC 4.
	* Updated docs.


2005-11-25  Christian Mauduit

	* Warnings removed when compiling with gcc 4.0 and Allegro 4.2


2005-09-09  Christian Mauduit

	* Waves deactivated by default on x86_64


2005-09-05  Christian Mauduit

	* Fixed GUI procs so that 320x240 is correctly displayed.

	* Minor fix, ptr size is checked, instead of long which is useless.


2005-09-04  Christian Mauduit

	* Fixed my_edit_proc which was wrecked after migration to allegro 4.2

	* Characters >= 128 are now filtered in the GUI.


2005-08-30  Christian Mauduit

	* Fixes in XML doc files, changed the DTD URL.


2005-08-28  Christian Mauduit

	* Added Solar System map by 2 of omega.


2005-06-29  Christian Mauduit

	* Fixed the package generators to avoid arch system dirs
	* Finally updated the makedoc.py script to use sax instead of xmllib
	* Reactivated i386 assembly code for x86_64.
	* Reindented code with indent and splint.
	* Minor change in level menu layout to handle resolution display.
	* Waves are activated by default only if assembly code is available.
	* Added patches by Dave Vasilevsky to support Mac OS X.


2005-06-21  Christian Mauduit

	* Game now requires Allegro 4.2.0beta3 to compile
	* Removed most compile warnings, due to allegro deprecated functions
	* Fixed alleg2.c to match allegro 4.2 needs.


2005-05-29  Christian Mauduit

	* Copyright 2004 -> 2005
	* Added infos about GNU Arch depot
	* Added Fanfic by Gavin


2005-05-07  Christian Mauduit

	* Added UWiKiCMS doc generation.


2004-08-22  Christian Mauduit

	* Added more strategy tips suggested by Jan Samohýl.


2004-08-19  Christian Mauduit

	* Game defaults to windowed mode under UNIX.


2004-07-06  Christian Mauduit

	* Fixed Joystick support, which was completely broken, works under
	Linux Now, with my gamepad at least.
2006-01-15 23:29:17 +00:00
joerg
41cdb4dc49 Needs bdftopcf. 2006-01-15 19:40:02 +00:00
christos
39681061f9 avoid instant core-dump. 2006-01-15 16:56:26 +00:00
jlam
fbd08b0fe7 sed(1) always appends a newline to every output line, which can cause
misdetection of the gzipped tarball that is appended to the *.run script
when sed strips off the first 266 lines.  Use tail instead to avoid
the problem.
2006-01-14 03:22:51 +00:00
joerg
1a61430cc1 Add DragonFly support. Install sound server under libexec/, no need
for OS suffix. Bump revision.
2006-01-13 02:02:50 +00:00
joerg
210f8f7c1d Use imake PLIST variables. Add DragonFly support. 2006-01-13 00:16:13 +00:00
joerg
9e134db7e0 Use fileno, it is portable. Add DragonFly support. 2006-01-13 00:13:54 +00:00
joerg
787282c9c7 Fix errno. 2006-01-12 23:59:02 +00:00
joerg
d7a75dfd1c DragonFly support. Use imake man variables. 2006-01-12 23:49:58 +00:00
joerg
900f0b89de DragonFly support. 2006-01-12 23:49:45 +00:00
joerg
bff0590c4c Use PLIST variables for imake. 2006-01-12 23:12:06 +00:00
joerg
2a12491a7d Use IMAKE_GAMEMANDIR and IMAKE_GAMEMAN_SUFFIX. 2006-01-12 22:34:39 +00:00
joerg
c300b3a6e6 Don't run install-link, since GAMEDIR == BINDIR and symlinks pointing
to themselves are not really useful.
2006-01-12 22:34:15 +00:00
joerg
276057bdee Fix errno. Notice the unusual language used by the programmers :-) 2006-01-12 22:17:41 +00:00
jdc
3960c7b1d2 Add a hack to work round an ICE with GCC 3.3 on sparc.
(As per the x11/qt3-tools hack.)
2006-01-12 20:50:01 +00:00
joerg
5db03d71ed Use SUBST framework. 2006-01-10 20:51:08 +00:00
wiz
751d30d637 DEPENDS and PKGREVISION bumps because db4's library name changed. 2006-01-06 15:10:01 +00:00
ghen
455345bb5b Change the default for BUILDLINK_DEPMETHOD.qt3-tools from "full" to "build",
without affecting packages that are currently using it.

Packages which previously didn't set BUILDLINK_DEPMETHOD to neither "full" nor
"build" now set it to "full", but should be checked whether they really need it
(comment added).  Packages which previously set it to "build" now don't set it
anymore.

Ok by jlam, wiz.
2006-01-05 10:08:58 +00:00
joerg
954114cdb5 Use soundcard.h for OpenBSD and sys/soundcard.h for DragonFly. 2006-01-04 23:39:24 +00:00
joerg
b36634437f Use X11BASE instead of /usr/X11R6, always include limits.h, it provides
PATH_MAX and exists on all platforms.
2006-01-04 23:18:08 +00:00
joerg
780cc49098 Forgotten distinfo commit. Rightfully blamed by wiz@ 2006-01-04 08:58:47 +00:00
christos
200bae7f8f upgrade to 1.4.0 2006-01-02 14:01:09 +00:00
wiz
f61c002199 Recursive PKGREVISION bump for gnutls shlib major bump.
Bump BUILDLINK_RECOMMENDED.
2005-12-31 12:32:31 +00:00
joerg
5a27872305 Include ossaudio.b3.mk. 2005-12-30 22:57:57 +00:00
joerg
06c3764607 Add DragonFly support. Fix ossaudio usage. Use system perror. 2005-12-30 22:41:27 +00:00
joerg
8e75ad951f Fix errno. 2005-12-29 22:43:40 +00:00
joerg
c9bfbc08f7 sys/time.h needed for DragonFly as well. 2005-12-29 20:27:14 +00:00
joerg
739e5ad231 Fix errno. 2005-12-29 19:55:22 +00:00
joerg
fd0a792844 This is GNU configure. Use ulong definition on DragonFly as well. 2005-12-29 18:58:23 +00:00
joerg
3741be15fc dmalloc.h MUST be included after unistd.h on DragonFly, since it
messes with compat function names.
Fix errno.
Use bzip2 to extract a bzipped file, it works somehow better than
gzip.
2005-12-29 17:41:27 +00:00
joerg
2b2af3ee56 Fix errno. 2005-12-29 16:20:48 +00:00
jlam
1859f144b4 Convert to use the new pkginstall framework fonts-handling by renaming
FONTS_<TYPE>_DIRS variables to FONTS_DIRS.<type>, and by removing the
unnecessary inclusion of mk/fonts.mk.
2005-12-29 07:04:27 +00:00
jlam
dc9594e09d Remove USE_PKGINSTALL from pkgsrc now that mk/install/pkginstall.mk
automatically detects whether we want the pkginstall machinery to be
used by the package Makefile.
2005-12-29 06:21:30 +00:00
garbled
14ec8a0653 Re-enable this pkg now that gtkglext is fixed. Tested on 2.0/i386. 2005-12-28 08:11:29 +00:00
reed
09a3af01c2 Use PKGMANDIR for man page. 2005-12-28 04:53:36 +00:00
reed
22d792e57d Install man page to PKGMANDIR instead of "man".
No change from default.
2005-12-28 04:52:23 +00:00
reed
118921ec81 Update patch-aa to use PKGMANDIR.
Also use INSTALLATION_DIRS to precreate the needed man page directory.
2005-12-27 21:13:34 +00:00
schmonz
463f43526a Mark packages for pkgsrc-2005Q4 that don't build on NetBSD/i386
3.0. If one of these is important to you, please fix it in time
for pkgsrc-2006Q1, or it may be removed.
2005-12-26 23:39:30 +00:00
joerg
552c2ca893 Fix GCC 3.4+: label at end of compound statement. 2005-12-20 14:22:00 +00:00
joerg
11afaf3c3e Add DragonFly support. When linking with libqt-mt, explicitly link in
the thread libraries, this is needed for FreeBSD4-style -pthread.
2005-12-19 19:45:02 +00:00
joerg
59d17597fb DragonFly support. 2005-12-19 19:42:08 +00:00
joerg
40d4b32010 Use NetBSD hack for FreeBSD and DragonFly as well. 2005-12-19 19:39:44 +00:00
joerg
0f53c9c38d Regen checksum. XXX should use a shared distinfo. 2005-12-19 17:52:11 +00:00
joerg
89977029a7 Fix DragonFly. 2005-12-19 17:47:04 +00:00
joerg
faaa6c0c4c Fix errno. 2005-12-19 17:29:34 +00:00
joerg
bf5fe6c34a Replace patch-af with a working patch version and supposedly the
same content.
2005-12-19 17:08:28 +00:00
joerg
4d30fe9a95 Use FreeBSD target for DragonFly as well. Honor CC and CXX for
FreeBSD target, gcc is not enough to link on DragonFly.

XXX Is the override necessary at all?
XXX Other platforms should do this as well.
2005-12-19 16:41:39 +00:00
joerg
49a5d6de51 Fix errno. 2005-12-19 16:22:25 +00:00
joerg
673530c658 Use NetBSD config for DragonFly. Fix errno.
XXX Merge FreeBSD config as well?
2005-12-19 15:45:01 +00:00
joerg
57a77d8264 All the world is a VAX -- really, for errno that is a good assumption.
Fix errno.
2005-12-18 23:27:29 +00:00
rillig
5d50e8ca8d Fixed quoting of CFLAGS. 2005-12-18 21:11:11 +00:00
dillo
a2504c254d Move variable declaration to top of function. Fixes compile error
noted on recent 1.6.2/i386 bulk build by kristerw.
2005-12-18 20:26:03 +00:00
joerg
6e4a0dd799 Bump all motif packages for recent openmotif update. The major version
of the shared libXm has changed.
2005-12-12 21:36:54 +00:00
joerg
1f6a39a84e First step at reworking Linux binary packages.
Change most pkgs to depend on either
emulators/suse_linux/Makefile.application (normal pkgs) or
Makefile.common (suse91 and suse themselves) to filter out Operating
Systems without Linux ABI support. Use CPU masks to limit the pkg to
supported platforms.
2005-12-12 14:43:23 +00:00
rillig
cc2dc0cf25 Fixed the quoting of the DEFINES, which had been broken by my recent
pkglint patch.
2005-12-11 21:24:58 +00:00
markd
a83ddf0bb1 Update to KDE 3.5
Many new features and refinements.

Notable changes include:
* Konqueror is the second web browser to pass the Acid2 CSS test,
  ahead of Firefox and Internet Explorer
* Konqueror can also now free web pages from adverts with its
  ad-block feature
* SuperKaramba is included in KDE, providing well-integrated and
  easy-to-install widgets for the user's desktop
* Kopete has support for MSN and Yahoo! webcams
* The edutainment module has three new applications (KGeography,
  Kanagram and blinKen), and has seen huge improvements in Kalzium
2005-12-11 11:47:44 +00:00
wiz
7e1c5bfbc9 Convert aalib to options framework, adding an 'x11' option, and remove
aalib-x11 and aview-x11.
SDL dependencies change, so bump PKGREVISION (and BUILDLINK_RECOMMENDED)
for affected packages.

Addresses PR 32046 by Leonard Schmidt.
2005-12-11 09:40:37 +00:00
wiz
03e44536db Update to 1.0.2:
Version 1.0.2:
 * new utilities: prkill, find-unused-images, mkdos
 * fixed text savegames (as opposed to binary savegames) having wrong
 textdomain information, making the messages be displayed in English when
 loading levels (#4454).
 * backport fix for Create Unit menu not being translated (#4424)
 * graphics:
   * improved lava-tiles and transitions
   * new attack icon for the fireball
   * new paved road
   * new swamp tiles
   * new cave wall tiles
   * new snow villages (human & elven)
   * new underground village
   * new Deep Tentacle images
   * new death animation: Deep Tentacle
 * sounds:
   * New entangle sound
   * New bat movement sound
 * language and i18n:
   * updated translations: Afrikaans, German, Japanese, Polish,
     Portuguese (Brazil), Slovak
 * multiplayer
   * revised multiplayer maps: Blitz, Clash, Charge, CastleHoppingIsle,
     Hamlets, Hornshark Island, Meteor Lake, Sablestone Delta, Sullas Ruins,
     Smallolof
   * fixed gamelist diff bug
 * Fix bug where duplicate key values were being concatenated rather than
   being replaced by the last value.
 * Backport recall fix to allow access to recall list when short on gold.
 * Fix bug with leader starting position.
 * Tighten up checks on leaders and units placed on the map at the start of
   a scenario.
 * Campaigns
   * Fix bug in HTTP FoA where a serpent leader was defined off board instead
     of using the no_leader attribute.
   * Fix bug in TDH UP where units are placed off map and in walls.
   * Fix bug in EI NO where no_leader should have been used instead of a leader
     without a starting position.
   * Fix bug in EI OT where no_leader should have been used instead of a leader
     without a starting position.
   * Fix bug in EI Captured where no_leader should have been used instead of a
     leader without a starting position.
   * Fix bug in EI TD. Sides 3 and 4 had leaders on the recall list. These
     units have speaking roles, but shouldn't be on the map, so they were
     changed to be regular units.
   * Fix bug in SotBE DoD where no_leader should have been used instead of a
     leader without a starting position.
   * Fix bug in SotBE CoA where the mermen side should have their leader
     created in an event rather than defined in the side setup.
   * Add a backup save_id to use if both save_id and description are empty.
   * Increase maximum allowed recursion depth. The previous limit was
     being reached in "The Heist".
 * Replace all calls to sprintf with snprintf to prevent buffer overflow
   attacks from other players in multiplayer games or from downloaded
   campaigns.
2005-12-07 17:57:38 +00:00
rillig
579e977969 Ran "pkglint --autofix", which corrected some of the quoting issues in
CONFIGURE_ARGS.
2005-12-05 23:55:01 +00:00
rillig
b71a1d488b Fixed pkglint warnings. The warnings are mostly quoting issues, for
example MAKE_ENV+=FOO=${BAR} is changed to MAKE_ENV+=FOO=${BAR:Q}. Some
other changes are outlined in

    http://mail-index.netbsd.org/tech-pkg/2005/12/02/0034.html
2005-12-05 20:49:47 +00:00
peter
c4090520e6 Update to qstat-2.8.
Changes 2.8:

Summary of New Features
-----------------------

add support for new steam protocol (-a2s)
add derived type STMHL2 for steam master returning a2s instead of hls
change timing for sending packets to improve ping times of low-ping servers

Fixes
-----
fix ut2004 master server support


Changes 2.7:

Summary of New Features
-----------------------
new protocols:
   UT2004 master [-ut2004m]

update steam master protocol to new version
add additional output to the player xml of -gps
add option -progress,n to print out progress every n packets
add doom3 protocol and osmask as server rule
use autoconf+automake, a simple Makefile is provided as fallback
add "flags" to qstat.cfg

Fixes
-----
fix hanging qstat when receiving UDP packets with incorrect checksum
fix colored names in America's Army (use -ams instead of -gps)
2005-12-03 23:19:43 +00:00
rillig
8d1b4fc403 Removed the ONLY_FOR_PLATFORM=NetBSD-*. The package probably works
elsewhere, too.
2005-12-02 11:49:06 +00:00
wiz
321a09857a Bump PKGREVISION for libgsf dependencies, and BUILDLINK_DEPENDS because
of the libgsf shlib major bump and associated BUILDLINK_DEPENDS bump.
2005-11-25 21:23:14 +00:00
rillig
1030544335 Removed the definition for ALLFILES, as it had no effect on the package. 2005-11-24 20:33:38 +00:00
rillig
6442476448 Removed the definition for the ALLFILES variable, which will soon be marked
as deprecated by pkglint. It had no effect on this package, as this package
does not have any PATCHFILES.
2005-11-24 20:32:34 +00:00
tonio
6e22ec8801 make sure frozen-bubble installs perl module in vendor_site
Fix PR 32015, no need for PKGREVISION bump, as it fails otherwise

Also, the previous version may have installed files in
lib/perl5/site_perl/**/auto/fb_c_stuff/
They will have to be manually deleted
2005-11-17 15:21:57 +00:00
adam
2a4e990bfa Changes 2.0.7:
- Cannot rehome homeless units.
 - Fixed bug when city bonuses (shield, gold, etc.) became negative.
 - Send messages (for instance, about failed observer creation) to detached players.
 - When choosing a tech to research at random, prefer one that works toward the goal.
 - Don't allow duplicate entries in the ruleset.
 - Fix some bugs caused by duplicate entries in civ1 and civ2 rulesets.
 - When closing the client, don't interrupt the running server. This fixes a bug
   where the server could be interrupted in the middle of a save.
 - Fixes for some nations and nation flags.
 - Some translation updates.
 - Update the mapview selection rectangle when redrawing is done.
 - Fix bug with transported units and watchtower vision.
 - Improve the Freeciv desktop entry.
 - Fix a bug where using the mouse scroll wheel could completely break the client.
 - Fix a bug with discovery of techs in huts.
 - Don't allow observers to be put on teams.
 - Fix a bug with sorting of techs in the intel dialog.
2005-11-16 16:03:50 +00:00
markd
74c8453c2a Don't #define memcmp and memcpy in terms of bcmp, bcopy on "BSD"s. BSDs
have had these standard functions for years and this fixes build on
recent NetBSD's at least.
2005-11-14 10:43:14 +00:00
dillo
85d815a405 Fix pasto in do-install target and PLIST, provided by wiz. 2005-11-11 21:35:16 +00:00
wiz
013a9b12e3 Fix BUILD_DEPENDS pattern. 2005-11-11 20:26:57 +00:00
wiz
5d25b328af Fix COMMENT. Fix BUILD_DEPENDS pattern. 2005-11-11 20:26:43 +00:00
wiz
97de407571 Fix typo in COMMENT. Fix BUILD_DEPENDS pattern. 2005-11-11 20:25:39 +00:00
jschauma
0d20a043bb Give this a proper COMMENT. Pointed out by Aaron J. Grier. 2005-11-11 19:39:15 +00:00
joerg
260021a549 Add DragonFly to the systems with socklen_t. Remove an useless
make_block call which depends on the size of FILE.
2005-11-11 15:20:41 +00:00
rillig
213e5f0c1e Fixed pkglint warning:
WARN: colchess/Makefile:13: PKGNAME should not be used in DIST_SUBDIR.
2005-11-10 06:32:38 +00:00
rillig
2703140c97 - Fixed pkglint warning:
WARN: Makefile:25: CONFIGURE_ARGS should be modified using "+=".
- Removed redundant --prefix=${PREFIX}.
2005-11-10 06:30:53 +00:00
rillig
8640d98f5d Fixed pkglint warning:
WARN: adom/Makefile:23: DEPENDS should be modified using "+=".
2005-11-10 06:24:49 +00:00
rillig
9acc43a721 Sorted PLIST. 2005-11-08 22:32:33 +00:00
rillig
0e755b508c Fixed pkglint warning:
- .include "../../category/package" instead of "../package"
2005-11-08 22:31:49 +00:00
rillig
3a81dc1c4f Sorted PLIST. 2005-11-08 22:29:15 +00:00
tv
9a86ad296f Include devel/sysexits bl3. 2005-11-08 13:22:03 +00:00
tonio
a38a1dc0e2 Use INSTALL_GAME instead of INSTALL -m game
Honor VARBASE, instead of hardcoded /var
2005-11-06 19:25:23 +00:00
rillig
77933d7da5 Removed unnecessary and overly complicated definition for WRKSRC. 2005-11-05 17:15:52 +00:00
rillig
49788b7b08 pkglint --autofix 2005-11-04 11:48:00 +00:00
rillig
df73b959fe Imported 4stAttack from wip.
4st Attack is a game in which you have to try to out-smart your opponent. The
goal of the game is to connect four of stones in a straight line. This can be
horizontaly, vertically and even diagonnally.
2005-11-04 07:10:12 +00:00
rillig
3605a9ddd7 Fixed wrong use of WRKSRC. 2005-11-03 21:51:57 +00:00
rillig
53c7100fd5 Removed empty line from PLIST. 2005-11-03 13:40:19 +00:00
wiz
d8fb948c8f Add and enable gtklevel9. 2005-11-03 06:26:25 +00:00
dillo
356cc9d4b6 Initial import of gtklevel9 4.0, a GTK+ port of the Level 9 text
adventure interpreter.
2005-11-01 14:56:14 +00:00
dillo
a3a7387106 Update to 4.0.
Changes:
- add support for bitmap graphics (which is not used the curses version)
2005-11-01 14:39:45 +00:00
adam
99341f05eb Changes 0.8.0:
New Games:
   - Added SAGA engine (for the games "I Have No Mouth and I Must Scream"
     and "Inherit the Earth").
   - Added Gob engine (for the Goblins series). Currently, only the first of
     the Goblins games is supported.

 New Ports:
   - Added PlayStation 2 port.
   - Added PlayStation Portable (PSP) port.
   - Added AmigaOS 4 port.
   - Added EPOC/SymbianOS port.
   - Added fixes for OS/2 port.

 General:
   - Reworked cursor handling in SDL backend. Now cursors can have their own
     palette and scaling. This is used by Humongous Entertainment games now.
   - Added FluidSynth MIDI driver.
   - Added GUI for the "soundfont" setting. (Currently only used by the
     CoreAudio and FluidSynth MIDI drivers.)
   - The MPEG player could hang if the sound ended prematurely.
   - Improved autoscaling GUI, which takes full advantage of your screen.
   - Fixes for GCC 4.

 SCUMM:
   - Added support for Mac Humongous Entertainment titles.
   - Added support for multiple filenames/versions using a single target.
   - Implemented CGA and Hercules render modes in early LEC titles.
   - Added dialogs which are shown when you modify the talkspeed or music
     volume using hotkeys.
   - Added support for NES version of Maniac Mansion.
   - Added thumbnail support for savegames.
   - Broke compatibility with HE savegame (HE v71 and upwards only).
   - Added possibility to disable building of HE and SCUMM v7 & v8 games
     support.
   - Fixed the last few known music glitches in Sam & Max. (There are still
     some - probably - minor missing features though.)
   - Added support for Commodore64 version of Zak McKracken
   - Eliminated all demos targets and platform-specific targets. Config file
     is autoupdated.

 Sword2:
   - Made the resource manager expire resources more intelligently.
   - Improved performance when playing the game from CD instead of hard disk.
   - Simplified sound effects handling. Again.
   - Code cleanups and restructuring.
   - Fixed long-standing bug in decompressing sounds from the speech/music CLU
     files. It was generating one sample too many, which could be heard as a
     very slight popping noise at the end of some sounds. Files that have been
     compressed with older versions of compress_sword2 will, of course, still
     have the same error. You may want to regenerate them.
2005-10-31 09:05:34 +00:00
rillig
205e66fe43 Fixed typo (CONFLICT => CONFLICTS). Added ${GAMEOWN} to PKG_USERS, which
is needed to build xbill on NetBSD-1.6.2/i386 as unpriviledged user.
Bumped PKGREVISION.
2005-10-23 22:57:55 +00:00
minskim
985d3c9f9b Rename Teg as teg. 2005-10-23 20:01:18 +00:00
rillig
4a58b87639 Removed trailing white-space from line 1 of patch-ag. 2005-10-23 20:01:03 +00:00
minskim
b15e93ede2 Reimport games/Teg into games/teg to match DISTNAME.
Moved Teg to Teg-mixedcase in the repository [schmonz 2007-06-07]
2005-10-23 19:59:53 +00:00
minskim
7b3fdd6eaa Add Teg. 2005-10-23 19:33:48 +00:00
minskim
0477fc0b3c Import Teg from pkgsrc-wip. Packaged by Wojciech Rzymski and modified
by me.

Tenes Empanadas Graciela (short TEG) is a round-based computer game
running under Linux.  The idea for this free software (GNU GPL)
program came from the popular Risk game but differs in many aspects of
the rules.  Using a Server several player can fight each other for
world dominance and of course also chat together.  Various maps are
used as battle field and also several languages like Spanish, German
and Polish are available.
2005-10-23 19:31:37 +00:00
dillo
3055b29ec9 Only one graphics backend can be selected, so use PKG_OPTIONS_REQUIRED_GROUP. 2005-10-20 13:37:41 +00:00
wiz
40b0d8e884 Fix installation, update PLIST. Bump PKGREVISION. 2005-10-20 11:38:20 +00:00
wiz
3a6b8d370c Update to 1.0.1:
Version 1.0.1:
 * graphics
   * new death animations: Mage, Pikeman, Red_Mage, White_Mage
   * portraits:
     * new portraits: Drake_Burner, Drake_Fighter, Drake_Glider
     * made all Drake, Merman, Naga and Saurian upgrades use the level one
       portraits
     * made the Necrophage and the Orcish_Slayer use the Lvl1 portraits of
       their line
   * removed deprecated death animation of the Drake_Fighter
 * language and i18n:
   * updated translations: Afrikaans, Chinese, Italian, Polish, Russian,
     Slovenian, Turkish
 * Campaign server
   * Changed campaign_name_legal to bar name of '.'
   * Back ported check_names_legal to be combined with an upcoming change
     that will close a vulnerability to bogus data from the campaign server.
   * Before doing anything destructive to install a new campaign, all of the
     file and directory names are checked to make sure they are safe and if not
     the campaign is not installed.
 * multiplayer
   * multiplayer game with "empty" as side no longer causes OOS (#4464)
   * disabled 'advancefrom' in multiplayer
   * revised multiplayer maps: Divide and Conquer, Sablestone Delta,
     Silverhead Crossing, Sullas Ruins, 1v1v1Hex, Charge, Blitz, Clash,
     Hamlets, Meteor Lake, Den of Onis, Smallolof
   * updated multiplayer maps cfg files: Clash, Hexcake, Smallolof
 * music and sound:
   * new main menu music
 * units and balancing changes:
   * removed Thug from Knalgan faction
   * Northerners can now recruit Rocklobber in Age of Heroes era
 * documentation switch doxygen templates from CVS to SVN and from Savannah to Gna!
 * random map generator now uses island_size (#4458)
2005-10-20 10:41:09 +00:00
wiz
2e719fb716 Update to 0.4.9:
* 0.4.9 (13-10-2005)
  - added third tutorial mission
  - fixed shops becoming inaccessible after moving a transporter out
  - fixed bogus line numbers being reported on parsing errors in cfed
  - added new event trigger 'havecrystals'
  - changed loading mechanism for crystals to be more like that for units
2005-10-20 00:41:08 +00:00
reed
2b4e4c1679 Improve description. 2005-10-18 20:22:49 +00:00
reed
1a5958014b Extract to WRKSRC first so permissions can be fixed.
Then use cpio to install.
I chose to do it this way although it can take over 10 minutes to install,
because users can modify levels and maliciously fill up disk space.
(Maybe there is some tar, pax, or cpio option to extract and not use
permissions in the file?)
Bump PKGREVISION.
Add LANGUAGES=     # none
And added a comment to this file about the score files:
what cleans them up?
2005-10-18 20:22:17 +00:00
reed
3e0f0c8cb3 More specific HOMEPAGE. 2005-10-18 20:18:24 +00:00
wiz
bb9ed91491 Always read your TODOs before imports :)
Fix PLIST.
2005-10-17 08:21:27 +00:00
wiz
96b42f7254 Add and enable InterLOGIC. 2005-10-17 08:12:37 +00:00
wiz
5eea13a42a Initial import of InterLOGIC-0.30:
The game InterLOGIC is based on the old Amiga logic game "Balls".
The object of the game is to move balls of different colors through
a maze, connecting them with other balls of the same color. Two or
more connected balls of the same color will disappear. The aim of
the game is to clean the whole maze in this way.  The balls are
connected if they are right next to each other horizontally or
vertically, but not diagonally.  The current release contains 30
mind-breaking levels for you to solve.
2005-10-17 08:08:43 +00:00
jmmv
8520bbc400 Update to 2.12.1:
gnome-games 2.12.1
==================

This is a stable maintenance release of gnome-games. Several bugs have
been fixed and translations have been updated. Upgrading is
recommended.

The bugs fixed:

General: Fixes to the build system to ensure the correct glib version
is used and make sure compiling without ESD works. Compiler fixes for
Solaris and Mac OS X.

Aisleriot: Fix conflicts between menu short-cuts. Fail more gracefully
when a game file cannot be found (necessary when using a shared home
directory).

Nibbles: Fix conflicts between menu short-cuts.

Robots: Set the background color correctly at start-up.

Gnometris: Obey the preview preference at start-up.

Mines: Fix a crasher involving multiple simultaneous button clicks.

gnome-games 2.12.0
==================

Here it is! The shiny new stable release of gnome-games.

Those of you following the testing releases will only notice two
changes: The handling of mouse movement with the buttons down in Mines
has been improved and the French docs for Aisleriot are all installed
properly.

For those of you who like your software bug-free, this is what has changed:

General:
 - Lots of UI tweaks, thanks to Dennis Cranston tireless attention to detail.
 - Slightly better UI for network games.
 - Better use of stock items for menus and toolbars.

Aisleriot:
 - Stacks of cards that run off the bottom of the screen are squeezed
   up to make them fit.
 - Cards you can drop other cards onto are hilighted (Vincent Povirk did
   all the hard work for this one).
 - Three new games: Backbone, Carpet and Triple Peaks.
 - Double clicking foundation cards triggers auto-move, very useful for
   finishing up games like Klondike (not universally supported).
 - Fullscreen mode.

Four in a Row:
 - Nice (SVG) default graphics from Alan Horkan.
 - A new game starts the moment the program is launched.

Gnometris:
 - Now uses the new high scores dialog.

Iagno:
 - Starts a new game the moment the program starts.
 - Removed the clock - it was useless.

Mahjongg:
 - If you click on a second tile and it doesn't match the first we now
   select that one as the new first tile rather than telling you off.
 - Fullscreen mode.
 - Display the current game in the title bar.

Mines:
 - Using the left button on a cleared square is now like using the middle
   button. This makes the game a lot easier for those with an awkward middle
   button. All the old buttons still work, so no one should be disadvantaged.
 - The first click is now guaranteed to clear a useful number of squares:
   no more clicking randomly to find a gap.
 - When you click on a mine you now get an explosion.

Robots:
 - Remove the specialised key sets. The left-hand key set only worked with
   US keyboards and anyone who is old school enough to use the traditional
   keys knows how to customise them.

Same GNOME:
 - A "Fast Animation" mode for the impatient.
 - Better grid and background colours.

Stones:
 - The level you last played is remembered properly.
 - Remove all the scrolling options and replace it with one good scrolling
   algorithm.

Tali:
 - The word "Yahtzee" has been completely eliminated so there is absolutely
   no chance of a trademark dispute.

Tetravex:
 - Tiles get hilighted on mouse-over: just like any other widget.

Lots of people contributed to this release:

Callum McKenzie
Richard Hoelscher
Vincent Povirk
Dennis Cranston
Alan Horkan
Peter Moulder
Clytie Siddall

and all the other people who reported bugs and provided patches and
gave generous feedback but for whom my record keeping has failed
miserably to keep track of.

And also of course the translation team.

gnome-games 2.11.5
==================

This is the final release candidate for 2.12. Testing this release is
strongly encouraged. It should compile on a GNOME 2.10 system without
any extra libraries.

As usual there are no new features, however there are some things that
need attention:

 - Aisleriot drawing code: there has been a change here that is rather
drastic for this late in the release cycle. Any drawing glitches
should be filed as bugs. When reporting the bug please describe
exactly what you were doing, the game played, and how many cards you
were dragging. Screenshots won't go amiss either.

 - The aisleriot statistics dialog: if I haven't got the autoconf
magic right then the close button on this dialog may
fail. Alternatively configure may fail. In either case I am interested
in reports of this, espeically on Fedora core 3 and core 4 systems.

 - Once again, aisleriot: there is a strange crash that happens very
infrequently. I have seen it myself, but not managed to get a good
stack trace. Anyone who has debugging symbols turned on and
experiences a crash -please report it. It will occur while, or shortly
after dragging some cards.

All other crashes should also be reported.

gnome-games 2.11.4
==================

This release is the second beta release of gnome-games in preparation
for GNOME 2.12. There are no new features, only bug-fixes,
documentation updates and translation updates.

gnome-games 2.11.3
==================

This is the user-interface freeze release of gnome-games. Most of the
changes have been bug-fixes.

General:
 - Slightly streamlined build process (callum).

Aisleriot:
 - Improvements to the card dropping code (callum and Peter Moulder).
 - UI cleanups (Dennis Cranston).
 - Stop the rules being changed mid-game (callum).
 - Help for games with multi-word names should work in French locales (callum).

Ataxx:
 - Clarify the rules (rah).
 - Fix some drawing glitches (callum).

Mahjongg:
 - Documentation XML fixup (Peter Moulder).

Mines:
 - UI tweaks (Dennis Cranston)
 - It will now compile when optimisation is turned off.

Same Gnome:
 - UI tweaks (Dennis Cranston)

Stones:
 - The level you last played is now remembered between games. You can
   also start at any level, not just the pre-defined ones (callum).

Games Server:
 - The games-server program now behaves like a real Unix daemon (callum).
 - Fix a typo in the schema descriptions (Clytie Siddall).


gnome-games 2.11.2
==================

This is the feature-freeze release of gnome-games. These are the
major, user-visible, changes:

Aisleriot:
 - Three new games: Carpet (almost completely pointless) and Backbone (not
   pointless at all) from Vincent Povirk. Triple Peaks from Richard
   Hoelscher.
 - Hilighting of valid drop targets not works for all games where it
   makes sense (Vincent Povirk).
 - Scores are hidden for games where it doesn't make sense (rah).

Four in a Row:
 - New SVG graphics from Alan Horkan. The classic and high contrast
   themes has been updated and a new High Contrast Inverse theme has been
   added. Both of these accessibility themes now match the GNOME themes
   of the same name (Alan Horkan).
 - Subtle grid-drawing improvements (callum).
 - Some of the themese have changed names (Alan Horkan).

Mahjongg:
 - Display the current game in the title-bar.

Tali:
 - The phrase "Yahtzee" has been replaced with "5 of a kind". It
   doesn't sound as sexy, but it is more obvious what it means and
   it isn't a trademark (rah, callum).

Plus lots of bug fixes, code cleanups, api modernisation, and -of
course- the tireless work of the translation team.


gnome-games 2.11.1
==================

Finally, a very belated 2.11.x entry for gnome-games. A lot has changed
and I've probably missed a few things, but here are the main points:

General:
 - (Slightly) improved UI for starting network games.
 - Lots of HIG-conformance tweaks leading to nicer dialogs.
 - Use of modern APIs and stock items, once again giving a nicer feel
   to the UI.

Aisleriot:
 - Per-game options work again. e.g. Klondike has the option for 3-card deals.
 - Valid places to drop cards are now hilighted (only on some games).
 - Dropping cards in the right place is now easier.
 - Double-clicking the foundation in Klondike auto-moves cards to the
   foundatione. Very useful at the end of the game.
 - Fullscreen mode.
 - Gay Gordons is guaranteed to be solvable.
 - Long card lists are automatically expand and contract to fit the window.

Four in a row:
 - A new game starts the moment the prgram is launched.

Gometris:
 - Use the new high-scores dialog.

Iagno:
 - Start a new game when the program loads.
 - Removed the clock, it was useless.

Mahjongg:
 - Rather than assuming clicking on a second, mismatched, tile was a mistake,
   assume that the player wants to select it as the first of a different pair.
 - Fullscreen mode.

Mines:
 - Using the left button on a cleared square is now like using the middle
   button. This makes the game a lot easier for those with an awkward middle
   button.
 - The first click is guaranteed to clear a "useful" number of squares so you
   don't have to blindly click and hope you don't hit a mine.
 - An explosion graphic is drawn on a mine if you set it off.

Robots:
 - Remove the specialised key sets.

Same GNOME:
 - Fast animation mode for those who are impatient.
 - Better grid, background and cursor colours.

Stones:
 - Allow only one scrolling technique. Improve the quality of the scrolling.

Tali:
 - UI tweaks: the dice area behaves like a toolbar wth prelight hilighting
   and the like.

Tetravex:
 - Tiles get hilighted on mouse-over. i.e. the behave just like any other
   GTK component.

And of course a lot of bug fixes and code cleanups.
2005-10-16 12:12:16 +00:00
wiz
a069686eb8 Update to 1.2, provided by Ian Zagorskih in PR 29941.
2005-04-10  * QNetWalk 1.2 released.
	    * Added German translation by Thomas Loeber
	    * Added Spanish translation by Ismael Asensio
	    * Added Polish translation by Aleksander Wojdyga
	    * Added Brazilian Portuguese translation by Paulo Vitor
	    * Added the desktop file.
2005-10-13 18:01:27 +00:00
markd
4295bf6818 Update to KDE 3.4.3 2005-10-13 13:20:54 +00:00
markd
52dffc9fdc Update to KDE 3.4.3
Changes:
KMines: Fix log file loading
KMines: Fix c++ constness
KShinsen: Fix crash on exit
2005-10-13 13:19:50 +00:00
drochner
ffd624d4fd update to 2.5
changes:
-add support for 3d themes
-minor fixes and cleanup
2005-10-12 14:56:13 +00:00
reed
b88dc87ce1 Fix path for suse_x11. It was emulators/suse_base instead
of suse_x11.
2005-10-10 19:51:00 +00:00
jschauma
7f6fa294d6 Update to 0.2:
- fixes and removal of duplicates from Soren Jacobsen
2005-10-10 19:13:47 +00:00
hira
8179744bb7 s/netbsd.org/NetBSD.org/ 2005-10-10 17:08:18 +00:00
jmmv
db534cb198 librsvg2-gtk2 has gone away, so do not depend on it. Instead, require a
recent version of librsvg2 (>= 2.12.6) which now includes the GTK+ loader.
Bump PKGREVISION to 1.
2005-10-10 14:03:36 +00:00
jschauma
37aecfa957 Add/enable fortunes-{calvin,futurama,h2g2} 2005-10-09 23:18:13 +00:00
jschauma
f16bc0c0a3 Initial import of fortunes-h2g2:
A compilation of quotes from Douglas Adams's ``Hitchhiker's Guide to the
Galaxy'' series.
2005-10-09 23:15:53 +00:00
jschauma
14763e5c51 Initial import of fortunes-futurama:
A compilation of quotes from the TV-Series "Futurama" by Matt Groening.
2005-10-09 23:15:22 +00:00
jschauma
faa636c8cd Initial import of fortunes-calvin:
A compilation of quotes from Bill Watterson's fantastic "Calvin and Hobbes"
Comic Books.
2005-10-09 23:14:47 +00:00
rillig
592d652a14 Switched the package to using the PKG_INSTALL framework. The actual
binary has been made a SETGIDGAME to make the highscore file editable
from only within the game. Bumped PKGREVISION.
2005-10-07 10:20:49 +00:00
wiz
5c11268df7 Remove some more *LEGACY* settings that are over a month old and
thus were before 2005Q3.
2005-10-05 13:29:49 +00:00
wiz
c1ba824590 Update to 1.0:
Version 1.0:
 * language and i18n:
   * updated manual: English, German, Swedish
   * updated man pages: Swedish
   * updated translations: Afrikaans, British English, Polish,
     Portuguese (Brazil), Slovak, Spanish
 * graphics
   * new title screen and logo
   * new portraits: Li'sar, Elvish_Shaman, Ghoul, Mermaid_Initiate,
     Merman_Fighter, Merman_Hunter, Naga-Fighter, Orcish_Assassin,
     Saurian_Skirmisher
   * new Konrad level 1 image
   * new death animation for Initiate
 * changed the map 'Snow Plains' to use snow terrain
 * campaigns:
   * Eastern Invasion
     * fix Undead fighting each other in Weldyn Besieged (#4386)
     * fix Undead not recruiting after leader change in The Crossing (#4393)
 * balancing changes:
   * decreased Dwarvish Fighter hammer attack damage from 9 to 8
   * decreased Merman Hunter experience needed to level from 38 to 35
 * multiplayer scenarios
   * revised multiplayer maps: Divide and Conquer, Sablestone Delta,
     Silverhead Crossing, Sullas Ruins, 1v1v1Hex, Charge
 * server: add administration functions

Version 1.0rc1:
 * language and i18n:
   * updated translations: Afrikaans, Bulgarian, Catalan, Finnish, German,
     Greek, Hungarian, Japanese, Portuguese (Brazil), Russian, Slovenian,
     Spanish, Turkish
   * new manual: Hungarian, updated manual: English, Swedish
   * updated man pages: English, German, Swedish
 * campaigns:
   * The Dark Hordes
     * Crelanu's Book no longer ends if enemy leaders are killed
     * Underground Pool no longer ends if enemy leaders are killed
     * Underground Pool can now only be won with Gwiti or Tanar (#14495)
   * Son of the Black Eye
     * Watch Towers can no longer be recalled in Clash of Armies
     * Saving Inarix no longer ends if enemy leaders are killed
     * tweaked Black Flag and Desert of Death maps
     * made End of Peace, Toward Mountains of Haag, and Black Flag easier
   * Eastern Invasion
     * fix Konrad II's lines not being spoken in The Council (#14500)
     * change the holy waters to "holy amulets" (also #14539, #14559)
     * Drowned Plains now has fog (#14499)
   * Heir to the Throne
     * fix Delfador losing experience at Siege of Elensefar (#14508)
 * units:
   * changed Orcish Shamans from 20 to 23 HP (Novice 24, Old 22)
   * changed all Orcish Shamans from 60 to 70% defense on villages
   * fixed incorrect reference to Demilich image (#14542)
 * fixed long filenames overflowing editor file chooser dialog (#13855)
 * fixed filenames with spaces causing garbled errors (#14494)
 * multiplayer maps now make better use of team names from settings
 * fixed possible memory corruption during "sighted" WML events (#14426)
 * fixed the Windows shortcuts being used in textboxes under Mac OS X (#14377)
 * more AMLA fixes, and it now increases current hitpoints by 3 (#14530)
 * BeOS networking fixes
 * multiplayer lobby changes (including #8179)
 * fixed images in downloaded campaigns not being shown until restart (#11797)
 * editor now supports changing language, with Alt-l (#11966)
 * savegames now store ai_algorithm (#14558)
 * server now supports --threads option to specify number of threads
 * fixed spurious "timeout" when uploading campaigns
 * capture events that trigger further events can no longer be undone (#13895)
 * editor now supports --bpp to specify bit depth, default now 24 (#14551)
 * broken scenarios can no longer make multiplayer unplayable (#14409)
 * various bug fixes and code cleanups
2005-10-04 18:30:52 +00:00
wiz
6b108bf622 Add and enable blobwars. 2005-10-03 21:14:39 +00:00
wiz
adfbd6c02a Initial import of Blob Wars: Metal Blob Solid (platform shooter):
Since their world was invaded by an alien race, the Blobs have
faced a lifetime of war. But now they have a chance to win the war
once and for all.

In Blob Wars: Metal Blob Solid, you take on the role of a fearless
Blob agent, Bob. Bob's mission is to infiltrate the various enemy
bases around the Blobs' homeworld and rescue as many MIAs as
possible. But standing in his way are many vicious aliens, other
Blobs who have been assimilated and the evil alien leader, Galdov.
2005-10-03 21:13:18 +00:00
rillig
5946936ffc Replaced "# defined" with "yes" in Makefile variables like GNU_CONFIGURE,
NO_BUILD, USE_LIBTOOL.
2005-09-28 20:52:18 +00:00
rillig
5ac8ad7004 Removed trailing white-space. 2005-09-28 14:31:06 +00:00
rillig
8197f7e382 Removed trailing white-space. 2005-09-28 12:41:40 +00:00
adam
9e3525792c Changes 2.0.6:
- Fix some memory leaks.
 - Fix some bugs with uploading of CMA parameter data.
 - Upload CMA parameter data when the user disconnects mid-turn.
 - Include despotism penalty in the middle-mouse tile popup.
 - Fix the attack/defend changes in the middle-mouse tile popup.
 - Correctly show veteran status in the middle-mouse tile popup.
 - Don't allow recursive transporting even if the ruleset allows it.
 - Fix bugs with use of the techlevel setting and teams.
 - Fix some situations where changing tech targets could erronously cause
   bulbs to be lost.
 - Work around some bugs with desynchronized team research.
 - Remove some duplicate/unnecessary messages.
 - Fix a possible crash with the debug command.
 - In the GTK-2 client, show the LAN tab by default (rather than the
   metaserver tab).
 - In the win32 client, fix some untranslated strings.
 - Add a leader unit to the ruleset (for use with the startunits setting).
2005-09-27 09:37:32 +00:00
rpaulo
576ee12014 Bump PKGREVISION as pointed out by Thomas Klausner. 2005-09-26 16:35:05 +00:00
rpaulo
cf3f7ca96e Add missing share/games/openttd/data/dosdummy.grf. 2005-09-26 16:28:31 +00:00
wiz
703e5a6b7f Reset maintainer, email to xs at nitric dot net bounced. 2005-09-23 20:06:25 +00:00
wiz
dfbf9bfb33 Depend on current pkgsrc version of nethack-*; bump PKGREVISION. 2005-09-22 14:55:07 +00:00
reed
01d8412ee8 Use do-install target to install the three files.
On different operating systems, the man page was installed to
different places.

Bump PKGREVISION since man page now might be in a new place.

Simplify patch since now all changes are needed now.
2005-09-19 16:37:26 +00:00
hira
e8856e66ae Fix PLIST entry of man page. This should fix build error seen in
bulk build.  Bump PKGREVISION.
2005-09-18 16:31:56 +00:00
minskim
7e44ba008f Buildlink perl instead of just adding to USE_TOOLS. 2005-09-17 20:28:53 +00:00
adrianp
00c269e0d6 Fix ${WRKSRC} to use ${PKGNAME_NOREV} which is much nicer 2005-09-11 11:50:48 +00:00
adrianp
c55f6acbcf Update to nb1 for security fix: http://secunia.com/advisories/16696/
Patches via Gentoo and OpenTTD SVN tree
Add pkg-config as a required tool
Alter how ${WRKSRC} is defined so future nb bumps work better
2005-09-11 11:44:29 +00:00
rpaulo
2248745b29 Update to openttd-0.4.1.
openttd-0.4.1 was a hotfix release for 0.4.0.
Major changes in 0.4.0 (from the site):
      bigger maps, "unlimited" amount of towns, industries, stations,
      etc., heavily improved and protected network-gameplay, a new,
      smart, pathfinder, multiple busstops, etc.

Patches provided by António Marques, modified by me and reviewed by
Johnny Lam.
2005-09-08 19:06:02 +00:00
wiz
7e592fc96d Update to 0.9.7:
Version 0.9.7:
 * language and i18n:
   * updated manual: French, Italian
   * updated translations: Afrikaans, Basque, British English, Catalan, Czech,
     Dutch, French, Finnish, German, Greek, Hungarian, Italian, Latin, Polish,
     Russian, Slovak, Slovenian, Spanish, Swedish, Turkish
   * fixed Ruby of Fire object description (#14311)
   * fixed untranslatable Rise of Wesnoth scenario name
   * new man pages: Hungarian
   * changing languages now updates Tome of Wesnoth on Linux into new language
 * campaigns:
   * The Dark Hordes: there are now more Turns available in the last scenario
 * units:
   * increased the damage done by the Dread Lich from 6-4 to 7-4
 * user interface
   * text input box position now changes if resolution is changed (#12466)
   * hourglass cursor now works on Mac OS X (#14298)
   * fixed scrollbar problems in multiplayer lobby (#13089)
   * better checking if recruiting is possible (#13638, patch #4267)
   * some fixes for Experimental and Default themes
   * fixed observer icon corruption (#14320)
   * user campaign translations are now available without a restart (#14388)
   * adjusted multiplayer lobby titles
   * don't show images larger than 80x80 in campaign server list (#12007)
   * fixed progress bar overflow (#14403)
   * game names can no longer contain formatting characters (#14246)
   * fix campaign story text overflowing due to narrow width (rest of #13961)
 * graphics
   * fixed Flaming Sword missing attack image (#14346)
   * updated Goblin Impaler, Gryphon, Gryphon Master, Gryphon Rider
 * ambush and nightstalk now works on turn 1 for leaders (#13671)
 * AI now understands that AMLA units don't heal on advancing
 * AI in multiplayer can now recruit more widely in all eras (rest of #14096)
 * fixed a network related freeze (#14359) and other networking changes
 * fixed connect to server hanging on Mac OS X
 * fixed memory leaks in multiplayer lobby (part of #13981)
 * various bug fixes and code cleanups

Version 0.9.6:
 * language and i18n:
   * new manual: Turkish
   * updated manual: German, Russian, Swedish
   * updated translations: Afrikaans, Basque, British English, Catalan, Czech,
     Danish, Dutch, Finnish, French, German, Hungarian, Italian, Latin, Polish,
     Portuguese (Brazil), Russian, Slovak, Spanish, Swedish, Turkish
   * updated man pages: English, German, Swedish
   * fixed some translated strings not being used (#14094)
   * improve layout of some parts of help (#14075)
   * fixed several typos and errors (including #14228,#14207,#14076,#14077)
 * campaigns
   * Eastern Invasion: revisions to Weldyn Under Attack and Evacuation
   * The Rise of Wesnoth: fixed glitch in The River Road (forum thread 7148)
 * graphics and sound
   * new unit portraits for Elvish Shaman, Ghoul, Grand Knight, Halberdier,
       Li'sar, Mermaid Initiate, Merman Fighter, Merman Hunter,Naga Fighter,
       Nagini Fighter, Orcish Assassin, Royal Guard, Saurian Skirmisher
   * revised unit images and/or animations for Direwolf Rider, Duelist,
       Elvish Shyde, Fencer, Grand Knight, Heavy Infantryman, Horseman, Knight,
       Lancer, Master at Arms, Paladin, Shock Trooper
   * fixed missing storm trident image (#14111)
   * new observer icon
   * fixed wrong ice missile image used by Elvish High Lord (#14132)
   * fixed Lich using wrong image (#14139)
   * replaced tooltip picture (#14134), note still English and not translatable
   * fixed broken scepter of fire and scepter attack icons (#14208,#14231)
 * user interface
   * fixed fonts sometimes not being found, eg. on BeOS
   * fixed campaign dialog with no campaigns trying forever to download (#14078)
   * fixed some damage calculations not showing %-to-kill
   * fixed game music continuing to play on the title screen (#14080)
   * added hotkey ctrl-j to show objectives (#7830)
   * fixed more problems with observers (also #14239)
   * fixed scrollarea and textbox glitches in MP lobby (#13011,#14124)
   * menus now can acquire keyboard focus (#13118)
   * info text (defense-%, #-turns) is no longer obscured by terrain (#13995)
   * tips of the day now only change when playing a game (#14235)
   * hotkey for taking a screenshot now works in editor also (#13841)
   * show wait cursor for long operations, if not using color cursors (#12670)
   * part-fix campaign text overflowing due to width being too narrow (#13961)
   * fixed tooltips disappearing when using dfool's theme (#14084)
   * prestart events now happen before the player is shown the map (#12957)
 * revised multiplayer maps: Bluewater Province, Charge, Hamlets,
     Hornshark Island, Meteor Lake, Sablestone Delta
 * fixed AI units not getting rest-healing, causing replay errors
 * fixed configure options --with-icondir and --with-desktopdir (#14100)
 * changed Merman hoplite to bring it up to date with changes to steadfast
 * fixed Dark Adept female version glitches (#14073,#14122,#13986)
 * made checksums work on AMD64
 * revised network code, try to use non-blocking I/O if available
 * new description= attribute of [attack], name="x" now implies
     description=_"x" and icon="attacks/x.png" if not specified (#12788,#14113)
 * AI in multiplayer can now recruit healers and mixed fighters (#14096)
 * fix AMLA healing (#13921); recruited/recalled units are now always healed
 * various bug fixes and code cleanups
2005-09-08 15:31:09 +00:00
martin
e7bd1c646f Changes from Michael Lorenz - make it work on machines where long != uint32 -
it works on sparc64 now.
2005-09-08 13:39:21 +00:00
jdc
bc04018324 Update xmris to version 4.0.5.
Changes:
  Home page has moved.
  A couple of minor glitches fixed.
  GNU GPL added.
2005-09-08 06:30:37 +00:00
reed
1e1f957191 Hardcode .6 as the man page suffix instead of ${IMAKE_MANNEWSUFFIX}.
The 6 is defined in the Imakefile.
I noticed this on Linux a couple months ago and noticed on DragonFly.
2005-09-07 23:46:55 +00:00
adam
c33c645e9b Changes 2.0.5:
- Fix bugs with government setting of new civs (barbarians and civil war
   nations).
 - Fix a bug where some mapgen settings would create more continents than
   the server could handle.
 - Fix a bug that allowed free changing of techs after finding a tech other
   than the one currently being researched.
 - Fix a bug where removing and creating a new player would give the new
   player the old one's team.
 - When the player disconnects in a normal game, make a savegame and exit
   immediately rather than continuing to run. (This fixes the bug where
   savegames made after a client crash would reveal the entire map.)
 - Fix a bug in the "endyear" setting.
 - Don't send server-only settings to the client (to be shown in the
   settings dialog).
 - Send a unit's info to the client when its transporter is disbanded.
 - Fix several bugs where crashes could happen if an invalid connection
   was left in the lists.
 - Better fallbacks when starting positions can't be placed (previously
   the server would crash in this situation).
 - Fix several bugs in the detection of multiple servers on the LAN.
 - Make sure units in combat are not in the hidden (focus unit) state.
 - Update menus for the focus unit when a transporter becomes available for it.
 - Fix a bug in the GTK2 client where diplomat actions would sometimes
   become impossible.
 - Clicking on the focus unit in the panel will center it.
 - Set aifill values for several scenarios.
2005-09-05 08:18:08 +00:00
jlam
daa2b1ac9b Bump the PKGREVISION of packages that linked against the lua shared
library after lang/lua was libtoolized in lua-5.0.2nb4.
2005-09-04 05:00:36 +00:00
markd
c669fd3031 The KDE libraries object to being in setgid binaries so don't try to
install them that way. Bump PKGREVISION.
2005-09-01 12:12:04 +00:00
rillig
c437baf5bd Added two patches to make enigma run on NetBSD-1.6.2/i386 with g++-2.95. 2005-08-29 10:50:57 +00:00
xtraeme
4f1f4b06ed Update to 0.92, provided by pancake in PR pkg/30417.
0.92 -
        - make it work on 80x24
        - dead when user->y >=MAX_Y
        - fix screen limits
        - fix dead screen - new ncurses works different.
        - fix overflow for objects.
        - platforms also works under water.
        - air-bottle bug fixed.
        - allow non-aalib builds.
        - drop cpu-dependent code.
        - fix gcc 2->3 problem.
        - indent code.
        - acr-ize.
2005-08-25 14:38:05 +00:00
adam
df41e6c60b Remove freeciv-client-gtk[2]; use options.mk from freeciv-client 2005-08-24 10:47:57 +00:00
adam
aa9340617c From now on, use options.mk from freeciv-client 2005-08-24 10:46:10 +00:00
adam
7ae49be47a Changes 2.0.4:
- Fix some buffer underruns on the terrain array (this bug could have
   been the cause of arbitrary crashes on some platforms).
 - Don't automatically pop up the city dialog when in observer mode.
 - Treat an alt-left click the same as a middle click, to allow two-button
   mice to work on windows (GTK-2 client).
 - Fix a bug - when a city was transferred/conquered twice the client
   sometimes wouldn't get an update about the second exchange.
 - Fix the behavior of Granary and Pyramids in the Civ2 compatibility ruleset.
 - Fix Pyramids so they are no longer cumulative with Granary.
 - Fix a minor bug that prevented 2.0 savegames from working properly with
   1.14 Freeciv.

Changes 2.0.3:
 - Fix some bugs that show up on 64-bit machines.
 - Fix some bugs with future techs in some situations.
 - Fix some bugs that allowed naval units onto land.
 - Fix a bug that could crash the server when a player picked their nation.
 - Fix a bug with player info not being updated after an alliance is broken.
 - Fix a bug with happiness of a unit's home city when borders change.
 - Fix a bug with happiness of a unit's home city when the unit moves.
 - Fix some bugs with nation starting positions in scenarios.
 - Fix a bug when running the server without stdin input.
 - Don't allow teams to be changed when loading a game.
 - Don't allow observers to vote.
 - Fix a bug with the fallback when generator 3, startpos 3 fails.
 - Fix a crash in the help dialog (when looking at Engineers).
 - Don't popup the caravan dialogs when in observer mode.
 - Fix a crash in goto mode when the mouse is near the map overview window.
 - Fix a bug when a diplomat is killed while the diplomat dialog window is
   in the process of opening.
 - Fix a bug with the diplomat dialog window for spies when you don't have
   an embassy.
2005-08-24 10:36:02 +00:00
dmcmahill
969f6a2e24 make sure the games group exists before changing group ownership to
that group.
2005-08-23 02:34:26 +00:00
adam
f2763cd11a Changes 0.92:
* Added Spanish translation
  * Fixed bug: ice is now working
  * A few smaller bug fixes

Changes 0.91:
  * Fixed stupid bugs in Enigma 0.90
  * Two new levels

Changes 0.90:
  * New levels
  * Support for 800x600 and 1024x768 video modes
  * Support for non-English languages
  * Vastly improved Oxyd 1 and Per.Oxyd compatibility
  * Redesigned options menu
  * Countless smaller enhancements
2005-08-22 15:35:37 +00:00
jlam
cf4dfe44a5 Use REQD_DIRS instead of MAKE_DIRS for directories under ${PREFIX} so
that these directories will be conditionally removed (based on reference
counts), regardless of the value of PKG_CONFIG.  Bump the PKGREVISION
for packages that were modified as a result.
2005-08-20 19:16:21 +00:00
bouyer
208ceb42d6 Update MASTER_SITES, and remove HOMEPAGE which no longer exists.
From Marc Baudoin in private mail.
2005-08-20 17:50:24 +00:00
jlam
bd2788d930 Merge CONF_FILES/SUPPORT_FILES and CONF_FILES_PERMS/SUPPORT_FILES_PERMS
as the INSTALL and DEINSTALL scripts no longer distinguish between
the two types of files.  Drop SUPPORT_FILES{,_PERMS} and modify the
packages in pkgsrc accordingly.
2005-08-19 18:12:36 +00:00
veego
76545d1293 The sourceforge name was changed from gnocatan to pioneers (pio).
Only update the MASTER_SITES and HOMEPAGE and add a new CONFLICTS line
for pioneers, which will be added as soon as there is a stable version
of pioneers available.

Nothing really changed, but you couldn't get the distfile from any
sourceforge site, due too the name change of the project.

I'm now the maintainer of this package, for the time till pioneers is ready
to be added.
2005-08-18 19:35:20 +00:00
adam
49d670f340 Removed rocksndiamonds-sdl 2005-08-16 15:39:50 +00:00
adam
60fef81848 Obsoleted: use options.mk framework to change targets; SDL is the default now 2005-08-16 15:37:29 +00:00
adam
89607e2002 Changes 3.1.1:
- added tutorial level set created by Aaron Davidson
- added editor element descriptions written by Aaron Davidson
- added native game engine for Emerald Mine (Club) levels
- added level skipping functionality to main menu
- added support for dumping small-sized level sketches from editor
- added use of "editorsetup.conf" for different level sets
- lots of bugfixes and internal engine changes (see ChangeLog)
2005-08-16 15:35:51 +00:00
jlam
7820875fff Remove the abuse of buildlink that was pkg-config/buildlink3.mk. That
file's sole purpose was to provide a dependency on pkg-config and set
some environment variables.  Instead, turn pkg-config into a "tool"
in the tools framework, where the pkg-config wrapper automatically
adds PKG_CONFIG_LIBDIR to the environment before invoking the real
pkg-config.

For all package Makefiles that included pkg-config/buildlink3.mk, remove
that inclusion and replace it with USE_TOOLS+=pkg-config.
2005-08-10 20:56:10 +00:00
xtraeme
b32efa5bba Update to 0.3.
Changes:

* Pluggable sound driver architecture, sound output drivers configurable
  at runtime: oss, alsa, ao, sdl, solaris.
* Fixed joystick when using softx video refresher.
* ALSA and libao sound drivers added -- configurable at compile time.
* Updates to fix compile errors with gcc 3.3.
2005-08-10 01:33:48 +00:00
adam
6497b449d6 Changes 0.9.5:
* language and i18n:
   * new translation: Hebrew (no rtl support added in yet)
   * updated translations: British English, Catalan, German, Hungarian,
     Polish, Spanish, Swedish, Turkish
   * fixed linebreaks not working properly for Chinese translation (#13352)
   * updated several unit descriptions
   * added GPL and part of MANUAL to help
   * added more descriptions and images to in-game help (also #12322)
   * fixed some untranslatable attack names (part of #12788)
   * Battle Princess can now have translation different to Princess
   * fix terrain list and time of day cross-references in unit help
 * graphics and sound improvements:
   * fixed layering of multi-hex tiles (#13586)
   * removed Mac OS X icon border (#12928)
   * updated images for Elvish Druid, Elvish Scout, Elvish Shaman, Elvish Shyde,
     Grand Knight, Master Bowman
   * new and revised portraits for The Dark Hordes and Konrad
 * campaigns
   * Eastern Invasion
     * fixed missing background in intro (#13901)
     * campaign plot and dialogue extensively revised
   * Son of the Black Eye
     * fixed untranslatable strings in Saving Inarix
     * start of making Clash of Armies harder: arrival of more reinforcements
   * The Dark Hordes: terminate the campaign at this point as Part 1
   * Heir to the Throne: stop Bugg being resurrected in Bay of Pearls (#13950)
   * old campaign downloaded from server is now removed when updating (#13874)
 * multiplayer:
   * rejoining game as observer, with same nick, no longer causes out of synch
     (#12824 and #12997, still subject to confirmation)
   * fixed chat messages from allies not being shown in multiplayer (#13657)
   * added Use map settings option to preset scenario suggested values at setup
   * show game settings in the game list
   * fixed lobby corruption when trying to join a game that disallows observers
   * fixed create-game-then-cancel lobby corruption (#13522)
   * tweaked layout of game creation screen
   * fixed non-fatal errors exiting lobby (#13783)
   * choosing vacant slot then joining all computer game is no longer allowed
   * cancelling faction selection now goes back to scenario setup (#9376)
   * ending game now returns to lobby (#13348)
   * more robust network code: ghost connections should no longer linger forever
 * new units: added Drake Enforcer
 * unit balancing and modifications
   * increased Elvish Scout ranged attack damage from 5-2 to 6-2
   * increased Cavalryman attack damage from 5-3 to 6-3
   * reduced dwarvishfoot and mountainfoot defense on tundra from 40% to 30%
   * simplified AMLA, using global macros in amla.cfg
 * multiplayer scenarios: removed Icy Waters, added Smallolof, modified
   Sulla's Ruins map
 * user interface improvements:
   * fixed failed recruit attempt clearing undo stack (#13833)
   * fixed recall not clearing shroud (#13824)
   * fixed spurious warning when loading a saved game and ending turn (#12986)
   * sound is handled better, and can be set as a preference (rest of #11669)
   * fixed editor insisting on path without spaces, for saving maps (#13919)
   * changed hotkeys for end turn (alt-e->alt-space) and open/load game
     (ctrl-l->ctrl-o)
   * replaced Vera and Bepa-Roman typefaces with DejaVuSans version 1.12
 * fixed towupper causing build to fail on OpenBSD (#13709)
 * fixed replay corruption due to capture events not saving randomness (#13666)
 * keep send and receive connection statistics separate for each socket
 * more responsive networking code, less subject to network errors
 * fixed campaign upload with no passphrase not storing generated passphrase
 * tag [redraw] now forces redraw and is no longer a no-op (#11079)
 * fixed repeated attempts to open non-existent font files
 * various bug fixes and code cleanups
2005-08-09 16:26:52 +00:00
dillo
6f2b590476 Add REminiscence 2005-08-08 00:11:01 +00:00
dillo
4efc673e1a Add REminiscence 0.1.6:
REminiscence is a rewrite of the engine used in the game Flashback
from Delphine Software. This program is designed as a cross-platform
replacement for the original executable and uses the SDL library.
2005-08-08 00:10:21 +00:00