SCRIPTS_ENV, don't bother explicitly including ${LOCALBASE}/include/,
pull in ossaudio.buildlink3.mk, link with ${LIBOSSAUDIO} and use
${DEVOSSAUDIO}. Bump PKGREVISION.
XXX What is with those install and deinstall scripts?
it as "xgalaga-2.0.34.tar.gz" from "${MASTER_SITE_LOCAL}". Now that the
project has been deleted on SourceForge the distribution file is likely
going to disappear from there, too.
Major changes since 0.1:
* Added metaserver
* Redesigned event core, event system is much faster, and more versitle
* Added a bunch of new objects, and animated NPC's
* Added tiling of maps, to allow larger gameworlds
* Added new communication commands, shout and whisper
* Integrated FreeSOLID, and redesigned collision engine to be much faster.
FreeSOLID is now built automatically, and does not need to be compiled
and installed externally.
* Much improved build system.
* Lots of bugfixes, and other minor improvements.
branch (2.4.x):
- Mahjongg has new layouts, new tilesets and is completely scaleable.
It is also faster and shuffling works properly.
- Gnomine has new, improved graphics and a hint function.
- Freecell (the aisleriot version) now has supprot for super-moves
and is a lot closer to the stand-alone version in behavior.
- Glines has new graphics and is also completely scaleable.
- Aisleriot now keeps track of statistics on the games you play.
- Gnect has recieved a major upgrade and is now leaner and cleaner.
- For aislriot and blackjack the dialog for changing the card style
has been reworked.
Changes since 1.73:
Version 1.81, 2/5/03
* fflush() wasn't being called after print_results() in xboard().
* hply was being set to 0 when xboard() received "black." This broke the
opening book code when playing black with WinBoard.
* set_hash() wasn't being called in bench().
Version 1.8, 1/30/03
* Added opening book code (book.c) and a small opening book (book.txt).
* Added hash keys; replaced the old repetition detection code with code that
compares hash keys.
* Changed bench to report a "Score" to avoid confusion/comparisons with the
previous version's "MIPS" (with score, 1.000 = my Athlon XP 2000+).
* Moved move parsing into its own function (parse_move in main.c).
compiled w/o GTK support. This avoids a dependancy on gnome*-dirs (which is
not actually here by a previous), so it can be installed correctly w/o X11.
Closes PR pkg/20922.
This release contains many bugfixes and improvements, two new
graphics scalers (HQ2X/HQ3X), better launcher/options support and
support for the following new games: V1 versions of the LucasArts
games Maniac Mansion and Zak McKracken, the LucasArts game Full
Throttle, Broken Sword 1/2, and Flight of the Amazon Queen.
by moving the inclusion of buildlink3.mk files outside of the protected
region. This bug would be seen by users that have set PREFER_PKGSRC
or PREFER_NATIVE to non-default values.
BUILDLINK_PACKAGES should be ordered so that for any package in the
list, that package doesn't depend on any packages to the left of it
in the list. This ordering property is used to check for builtin
packages in the correct order. The problem was that including a
buildlink3.mk file for <pkg> correctly ensured that <pkg> was removed
from BUILDLINK_PACKAGES and appended to the end. However, since the
inclusion of any other buildlink3.mk files within that buildlink3.mk
was in a region that was protected against multiple inclusion, those
dependencies weren't also moved to the end of BUILDLINK_PACKAGES.
* 0.4.1 (02-03-2004)
- fix crash when switching maps in campaign games
- fix progress bar updates in replays and respond to abort requests
- fix a long-standing bug with move-shading sometimes shading too much
- return to main menu in PBeM games if given the wrong password three
times in a row
* 0.4.0 (22-02-2004)
- now requires SDL_ttf
- added support for i18n/l10n (see README)
- added German translation
- added new map 'Heavy Metal'
- the start window now features a small map display
- changed game window key from g to F1
- partly reverted the single-click changes
- added 'othermsg' and 'othertitle' properties for score events
- rebalanced some units
The ingame event system has been completely rewritten. The campaign
has been updated and extended. The AI was improved. Many bugfixes
and minor improvements were made.