Commit graph

535 commits

Author SHA1 Message Date
minoura
d02914d440 Ooops, forgot to commit this. 2000-06-06 03:11:19 +00:00
minoura
630fcf11fc Use patched version of izumi@ec.tmit.ac.jp.
NetBSD patch supplied by itohy.
2000-06-06 03:10:20 +00:00
minoura
756d69d8f7 Correct HOMEPAGE.
Pointed out by Akihiro IIJIMA <aki@jp.freebsd.org>.
2000-06-06 01:26:11 +00:00
minoura
bc32e5fac6 Add and enable sl. 2000-06-01 15:11:35 +00:00
minoura
1bd10f6e67 Well-known joke program `sl'. 2000-06-01 15:10:45 +00:00
rh
74add3b300 s/USE_LIBTOOL/USE_PKGLIBTOOL/
Add a new USE_LIBTOOL definition that uses the libtool package instead of
pkglibtool which is now considered outdated.
USE_PKGLIBTOOL is available for backwards compatibility with old packages
but is deprecated for new packages.
2000-06-01 11:23:11 +00:00
dmcmahill
a0a10cbd21 correctly detect NetBSD in the Imakefile (look for NetBSDArchitecture instead
of __NetBSD__, this is imake, not c).
2000-05-31 14:49:14 +00:00
jlam
065b712b9f Update xpuyopuyo to 0.3.8. Changes from 0.3.1:
Changes in v0.3.8:
   *  Merged Denny Mingus's theme
   *  Minor bugfixes
Changes in v0.3.7:
   *  More installation bugfixes
   *  Dialog cleanup for a few dialogues
Changes in v0.3.6:
   *  Take II:  Okay, the configure system should actually work now.
Changes in v0.3.5:
   *  Fixed minor bug in painting the next piece
   *  Fixed an odd formatting bug in help system
   *  GNOME files now install again
   *  Fixed problem with $DATADIR in configure.in
Changes in v0.3.4:
   *  Some reorganization of code, cleaned out some old files/functions
   *  Beginning of the theme support
   *  Theme selection from the UI, and themes are saved
   *  Beginnings of a help page
   *  Will link against libnsl/socket if present (needed for Solaris)
Changes in v0.3.3:
   *  Comments are read properly in key config (thanks to Doug Bell)
Changes in v0.3.2:
   *  Changed FNONBLOCK to O_NONBLOCK
   *  snprintf implementation missing on some systems
   *  Man page is properly living in section 6 now
2000-05-29 16:40:55 +00:00
rh
c4923ce4b2 Add another set of missing files to PLIST 2000-05-29 12:50:30 +00:00
rh
53838deba9 fix PLIST to reflect actually installed files 2000-05-29 12:29:23 +00:00
rh
df61bbf43c Add and enable xracer 2000-05-29 06:37:13 +00:00
rh
0a91d3588e Initial import of xracer-0.96.9, a clone of the popular Psygnosis game
Wipeout, as provided in PR 10217 by Bernd Sieker.
2000-05-29 06:36:00 +00:00
wiz
a5f44adaf4 make it run on -current, fix dependency for rplay, and fix two
scripts' perl path
2000-05-25 09:07:31 +00:00
dmcmahill
57e932ab20 add missing files 2000-05-23 18:58:02 +00:00
tron
931958ed2e Add a note why we need an explicit dependence on "guile". 2000-05-09 22:00:05 +00:00
dmcmahill
9ef2468e10 add dependency on guile. This is required for arch's which don't get
guile through devel/libgtop.
This fixes PR pkg/10074.

Thanks to Matthias Scheler <tron@netbsd.org> for the fix.
2000-05-09 20:07:15 +00:00
hubertf
497f9e71a1 use X11BASE properly, fix for ELF, and move to LOCALBASE 2000-05-05 15:25:16 +00:00
hubertf
c15124aa7a Don't use curses internal functions.
Code submitted by Brett Lymn <blymn@baesystems.com.au>
(via Thomas Klausner <wiz@danbala.ifoer.tuwien.ac.at>)
2000-05-04 01:48:11 +00:00
pooka
5b2955aa67 regen 2000-05-01 09:00:46 +00:00
drochner
fcf7b69e2c update for new qt2 layout 2000-04-28 10:11:02 +00:00
tron
fe2ab63720 Add conflict between "kdetoys" and "kworldwatch" package as suggested
by Michael Wolfson in PR pkg/9961.
2000-04-24 14:14:12 +00:00
rh
8ff90d49e2 Update gnome-breakout to 0.4. Changes are some "real" powerups, new title
graphics, new levels, and some bug fixes.
2000-04-19 05:37:11 +00:00
sakamoto
cdffee5c65 Update pysol to 4.10
what's new ?
  * completely new Mahjongg game driver
  * fixed a bad memory leak (when will there finally be a real
    garbage collector in Python ???)
2000-04-19 03:08:19 +00:00
tron
67a0dac0b0 Make this work after the "pth" package update. 2000-04-17 20:02:54 +00:00
dmcmahill
1b49dd3d54 enable nethack-qt 2000-04-14 21:17:33 +00:00
dmcmahill
ae8c7d8c12 - sync with qt-2.0.2 path
- remove the BROKEN!  Thanks to pooka@netbsd.org who fixed the remaining
  broken stuff.
2000-04-14 21:13:57 +00:00
pooka
528893d837 Add file forgotten in last commit, this is to fix problem with x11tiles. 2000-04-14 17:31:27 +00:00
pooka
f2150ddd8f Fix problem with x11tiles. 2000-04-14 17:30:31 +00:00
pooka
652e71e03a Don't remove scorefiles and savegame-files, instead notify the user to
remove them manually if s/he doesn't want them any more.

Install the recover-utility for savegame restoration.
2000-04-14 14:06:52 +00:00
rh
b9128cd51c Update corewars to 0.9.11. Changes are bugfixes, a manpage, and some new
warriors.
2000-04-13 11:10:48 +00:00
sakamoto
7edd77b3d7 Update pysol to 4.00
Changes in 4.00 (12 Apr 2000, 173 games)
  * PySol now plays Mahjongg games
  * PySol now plays Tarot type games
  * added a floating "Demo" logo
  * options are now saved automatically at program exit
  - Poker type games: cards for a Straight can now be in any sequence
  - fixed a scoring problem in Casino Klondike and Vegas Klondike

Changes in 3.40 (12 Feb 2000, 163 games)
  * implemented 3 new games
  * updated the pysol-sound-server
  - fixed a problem with winning in Golf type games
  - some other minor fixes

Changes in 3.30 (26 Jan 2000, 160 games)
  * implemented 7 new games
  * converted the pysol-sound-server into a Python extension module

Changes in 3.21 (21 Jan 2000, 153 games)
  * implemented 2 new games
  * updated the pysol-sound-server
  - Windows: added the missing PyWinTypes15.dll to the setup file

Changes in 3.20 (18 Jan 2000, 151 games)
  * added 8 Hanafuda type games (Oonsoo, Pagoda, MatsuKiri, ...)
  * added 2 Poker type games (Poker Shuffle, Poker Square)
  * added 13 other new games (Der Katzenschwanz, Perpetual Motion,
    Die Schlange, Three Shuffles and a Draw, Vegas Klondike, ...)
  * background music is supported under Win32 as well
  - corrected redeal rules of La Belle Lucie and Trefoil
  - corrected rules of Aces Up
2000-04-13 03:08:44 +00:00
dmcmahill
f7adb7d36b fix paths for qt1 2000-04-12 22:35:18 +00:00
dmcmahill
54dfda0411 fix paths for qt1 2000-04-12 22:08:59 +00:00
drochner
30efa1f5af remove patch -lGL -> -lMesaGL, this fails with Mesa-3.1 (and wasn't
necessary before)
from Sean Doran <smd@ebone.net> per PR pkg/9862
2000-04-12 19:07:55 +00:00
hubertf
482037da84 xpm is in graphics, nog x11. 2000-04-07 18:43:22 +00:00
dmcmahill
65ede1de60 -look in the right place for Qt includes.
-add some extra libs during linking for ELF
2000-04-06 18:00:13 +00:00
rh
4e857b4e35 Update gnome-breakout to 0.3. Changes are: Stronger blocks, end game
dialog, sticky bat, miscellaneous bugfixes, new levels, and some UI
improvements.
2000-04-04 16:18:30 +00:00
rh
5772db8e1c 2nd try: import of gnome-breakout, a gnome variant of the classic breakout
game.
2000-04-02 19:49:19 +00:00
rh
a8c9d4f07f Add and enable gnome-breakout 2000-04-02 19:38:41 +00:00
rh
ba57e20c49 Add and enable corewars 2000-04-02 18:17:31 +00:00
rh
c4d428983a Initial import of corewars-0.9.10, a game which simulates a virtual
machine with a number of programs, where each program tries to crash the
others.
2000-04-02 18:16:18 +00:00
dmcmahill
db2bcabb17 update to point at qt-2.0.2. This pkg now compiles again (has been broken
for some time).  Leave marked as BROKEN because it complains of not finding
a "tiles.xpm" file at run time.
2000-03-29 00:29:51 +00:00
tron
c97018a973 Add conflict with old "gnuchess" 4.x packages. 2000-03-28 06:34:47 +00:00
tron
ce839a18e8 Add missing slash to URL for "ftp.freeciv.org". 2000-03-28 06:28:28 +00:00
jlam
823b5cd30a Remove freeciv and add and enable freeciv-client, freeciv-client-gtk,
freeciv-server and freeciv-share.
2000-03-28 00:36:50 +00:00
jlam
70c6f08d8b Freeciv client with GTK+ interface
WHAT'S CHANGED SINCE 1.9.0:

 - Internationalization extended.  Still needs improvement.
   New ./doc directory for localized versions of README and INSTALL.
   Current localizations: de en_GB es fr hu no pl pt pt_BR ru.
 - Added Civ1/2-like Barbarians.  Controlled by two server options.
 - Many more nations added.
 - Worklists -- Players can now specify a list of things to be built in
   a city.
 - The AI now utilizes diplomats/spies aggressively.
 - Added a variant (1) of Michelangelo's Chapel.
 - Initial rates after Revolution will try to maximize Science.
 - Rapture-triggered city growth will no longer empty the foodbox.
 - Map generator improvements:
   - Gen 1 hills more uniform north/south.
   - Gen 2+ will tend to make fewer length-one rivers.
 - Added unit-death explosion animation.
 - No longer will cities with exactly 0 (zero) production surplus be given
   a "free" shield every turn.
 - Command-line arguments made more consistent between server and client.
 - Caravans now provide a research benefit when initially establishing a
   trade route, equal to the monetary benefit.
 - Diplomat/Spy changes:
   - Changed all actions to more closely conform to Civ2 rules.
   - Changed "diplchance" to be %-chance of success.  Used in many ways.
   - Diplomat/Spy may attempt action with any movement left.
   - Added "At Spy's Discretion" selection to steal and sabotage dialogs.
   - Allow Spies to steal tech from a city more than once (gets harder).
   - May only poison towns of size greater than 1 (one).
   - May only sabotage units that are alone on a square.
   - When a city is subverted, only nearby units change sides.
   - Veteran status improves defense against other Diplomats/Spies.
 - Added production display of number of turns remaining to build.
 - Small, shield-like flags tilesets (trident_shields, engels_shields).
 - Airbase changes (for Civ2 compliance):
   - Ground units can attack Air units when they are parked on an Airbase.
   - Units are defeated only singly when on an Airbase (like a Fortress).
 - Revised and improved the server 'help' command.
 - New intro graphics.
 - Ships may now have their movement reduced after a combat in which they
   are damaged.
 - Added display of production values to main map "city tiles" display.
 - Increased the Add-To City size limit to 9 to conform to Civ2.
 - Settler's "Connect" feature -- Automatically connect two points with
   Road, Railroad, Irrigate or Fortress.
 - Several AI improvements.
 - New ruleset support for CITIES, most notably cities are now drawn in
   different sizes and styles.
 - Allow specifying unambiguous player name prefix, instead of full
   player name, for server commands taking a player name argument.
 - Added multi-client configuration support.
 - Added 'read' and 'write' server commands.
 - Added "best nation" column to Demographics report.
 - Changed Fighters and Stealth Fighters to not cause unhappiness (Civ2).
 - Cities on mountains will produce an extra food (Civ2).
 - Fixed bug where Lighthouse was not producing veteran sea units.
 - Ported to Amiga.  (This is not included with a "distribution"; get it
   directly from the CVS <http://www.freeciv.org/contribute.html#SetupCVS>,
   or from a CVS Snapshot <http://www.freeciv.org/latest.html>.)
 - Lots of bug fixes, code cleanups, and help-text improvements.
2000-03-28 00:35:49 +00:00
jlam
b5a971da5b Freeciv client with Xaw interface.
WHAT'S CHANGED SINCE 1.9.0:

 - Internationalization extended.  Still needs improvement.
   New ./doc directory for localized versions of README and INSTALL.
   Current localizations: de en_GB es fr hu no pl pt pt_BR ru.
 - Added Civ1/2-like Barbarians.  Controlled by two server options.
 - Many more nations added.
 - Worklists -- Players can now specify a list of things to be built in
   a city.
 - The AI now utilizes diplomats/spies aggressively.
 - Added a variant (1) of Michelangelo's Chapel.
 - Initial rates after Revolution will try to maximize Science.
 - Rapture-triggered city growth will no longer empty the foodbox.
 - Map generator improvements:
   - Gen 1 hills more uniform north/south.
   - Gen 2+ will tend to make fewer length-one rivers.
 - Added unit-death explosion animation.
 - No longer will cities with exactly 0 (zero) production surplus be given
   a "free" shield every turn.
 - Command-line arguments made more consistent between server and client.
 - Caravans now provide a research benefit when initially establishing a
   trade route, equal to the monetary benefit.
 - Diplomat/Spy changes:
   - Changed all actions to more closely conform to Civ2 rules.
   - Changed "diplchance" to be %-chance of success.  Used in many ways.
   - Diplomat/Spy may attempt action with any movement left.
   - Added "At Spy's Discretion" selection to steal and sabotage dialogs.
   - Allow Spies to steal tech from a city more than once (gets harder).
   - May only poison towns of size greater than 1 (one).
   - May only sabotage units that are alone on a square.
   - When a city is subverted, only nearby units change sides.
   - Veteran status improves defense against other Diplomats/Spies.
 - Added production display of number of turns remaining to build.
 - Small, shield-like flags tilesets (trident_shields, engels_shields).
 - Airbase changes (for Civ2 compliance):
   - Ground units can attack Air units when they are parked on an Airbase.
   - Units are defeated only singly when on an Airbase (like a Fortress).
 - Revised and improved the server 'help' command.
 - New intro graphics.
 - Ships may now have their movement reduced after a combat in which they
   are damaged.
 - Added display of production values to main map "city tiles" display.
 - Increased the Add-To City size limit to 9 to conform to Civ2.
 - Settler's "Connect" feature -- Automatically connect two points with
   Road, Railroad, Irrigate or Fortress.
 - Several AI improvements.
 - New ruleset support for CITIES, most notably cities are now drawn in
   different sizes and styles.
 - Allow specifying unambiguous player name prefix, instead of full
   player name, for server commands taking a player name argument.
 - Added multi-client configuration support.
 - Added 'read' and 'write' server commands.
 - Added "best nation" column to Demographics report.
 - Changed Fighters and Stealth Fighters to not cause unhappiness (Civ2).
 - Cities on mountains will produce an extra food (Civ2).
 - Fixed bug where Lighthouse was not producing veteran sea units.
 - Ported to Amiga.  (This is not included with a "distribution"; get it
   directly from the CVS <http://www.freeciv.org/contribute.html#SetupCVS>,
   or from a CVS Snapshot <http://www.freeciv.org/latest.html>.)
 - Lots of bug fixes, code cleanups, and help-text improvements.
2000-03-28 00:35:25 +00:00
jlam
8b8955f85b Freeciv game server.
WHAT'S CHANGED SINCE 1.9.0:

 - Internationalization extended.  Still needs improvement.
   New ./doc directory for localized versions of README and INSTALL.
   Current localizations: de en_GB es fr hu no pl pt pt_BR ru.
 - Added Civ1/2-like Barbarians.  Controlled by two server options.
 - Many more nations added.
 - Worklists -- Players can now specify a list of things to be built in
   a city.
 - The AI now utilizes diplomats/spies aggressively.
 - Added a variant (1) of Michelangelo's Chapel.
 - Initial rates after Revolution will try to maximize Science.
 - Rapture-triggered city growth will no longer empty the foodbox.
 - Map generator improvements:
   - Gen 1 hills more uniform north/south.
   - Gen 2+ will tend to make fewer length-one rivers.
 - Added unit-death explosion animation.
 - No longer will cities with exactly 0 (zero) production surplus be given
   a "free" shield every turn.
 - Command-line arguments made more consistent between server and client.
 - Caravans now provide a research benefit when initially establishing a
   trade route, equal to the monetary benefit.
 - Diplomat/Spy changes:
   - Changed all actions to more closely conform to Civ2 rules.
   - Changed "diplchance" to be %-chance of success.  Used in many ways.
   - Diplomat/Spy may attempt action with any movement left.
   - Added "At Spy's Discretion" selection to steal and sabotage dialogs.
   - Allow Spies to steal tech from a city more than once (gets harder).
   - May only poison towns of size greater than 1 (one).
   - May only sabotage units that are alone on a square.
   - When a city is subverted, only nearby units change sides.
   - Veteran status improves defense against other Diplomats/Spies.
 - Added production display of number of turns remaining to build.
 - Small, shield-like flags tilesets (trident_shields, engels_shields).
 - Airbase changes (for Civ2 compliance):
   - Ground units can attack Air units when they are parked on an Airbase.
   - Units are defeated only singly when on an Airbase (like a Fortress).
 - Revised and improved the server 'help' command.
 - New intro graphics.
 - Ships may now have their movement reduced after a combat in which they
   are damaged.
 - Added display of production values to main map "city tiles" display.
 - Increased the Add-To City size limit to 9 to conform to Civ2.
 - Settler's "Connect" feature -- Automatically connect two points with
   Road, Railroad, Irrigate or Fortress.
 - Several AI improvements.
 - New ruleset support for CITIES, most notably cities are now drawn in
   different sizes and styles.
 - Allow specifying unambiguous player name prefix, instead of full
   player name, for server commands taking a player name argument.
 - Added multi-client configuration support.
 - Added 'read' and 'write' server commands.
 - Added "best nation" column to Demographics report.
 - Changed Fighters and Stealth Fighters to not cause unhappiness (Civ2).
 - Cities on mountains will produce an extra food (Civ2).
 - Fixed bug where Lighthouse was not producing veteran sea units.
 - Ported to Amiga.  (This is not included with a "distribution"; get it
   directly from the CVS <http://www.freeciv.org/contribute.html#SetupCVS>,
   or from a CVS Snapshot <http://www.freeciv.org/latest.html>.)
 - Lots of bug fixes, code cleanups, and help-text improvements.
2000-03-28 00:34:33 +00:00
jlam
0bd4b3167d Machine independent files for Freeciv.
WHAT'S CHANGED SINCE 1.9.0:

 - Internationalization extended.  Still needs improvement.
   New ./doc directory for localized versions of README and INSTALL.
   Current localizations: de en_GB es fr hu no pl pt pt_BR ru.
 - Added Civ1/2-like Barbarians.  Controlled by two server options.
 - Many more nations added.
 - Worklists -- Players can now specify a list of things to be built in
   a city.
 - The AI now utilizes diplomats/spies aggressively.
 - Added a variant (1) of Michelangelo's Chapel.
 - Initial rates after Revolution will try to maximize Science.
 - Rapture-triggered city growth will no longer empty the foodbox.
 - Map generator improvements:
   - Gen 1 hills more uniform north/south.
   - Gen 2+ will tend to make fewer length-one rivers.
 - Added unit-death explosion animation.
 - No longer will cities with exactly 0 (zero) production surplus be given
   a "free" shield every turn.
 - Command-line arguments made more consistent between server and client.
 - Caravans now provide a research benefit when initially establishing a
   trade route, equal to the monetary benefit.
 - Diplomat/Spy changes:
   - Changed all actions to more closely conform to Civ2 rules.
   - Changed "diplchance" to be %-chance of success.  Used in many ways.
   - Diplomat/Spy may attempt action with any movement left.
   - Added "At Spy's Discretion" selection to steal and sabotage dialogs.
   - Allow Spies to steal tech from a city more than once (gets harder).
   - May only poison towns of size greater than 1 (one).
   - May only sabotage units that are alone on a square.
   - When a city is subverted, only nearby units change sides.
   - Veteran status improves defense against other Diplomats/Spies.
 - Added production display of number of turns remaining to build.
 - Small, shield-like flags tilesets (trident_shields, engels_shields).
 - Airbase changes (for Civ2 compliance):
   - Ground units can attack Air units when they are parked on an Airbase.
   - Units are defeated only singly when on an Airbase (like a Fortress).
 - Revised and improved the server 'help' command.
 - New intro graphics.
 - Ships may now have their movement reduced after a combat in which they
   are damaged.
 - Added display of production values to main map "city tiles" display.
 - Increased the Add-To City size limit to 9 to conform to Civ2.
 - Settler's "Connect" feature -- Automatically connect two points with
   Road, Railroad, Irrigate or Fortress.
 - Several AI improvements.
 - New ruleset support for CITIES, most notably cities are now drawn in
   different sizes and styles.
 - Allow specifying unambiguous player name prefix, instead of full
   player name, for server commands taking a player name argument.
 - Added multi-client configuration support.
 - Added 'read' and 'write' server commands.
 - Added "best nation" column to Demographics report.
 - Changed Fighters and Stealth Fighters to not cause unhappiness (Civ2).
 - Cities on mountains will produce an extra food (Civ2).
 - Fixed bug where Lighthouse was not producing veteran sea units.
 - Ported to Amiga.  (This is not included with a "distribution"; get it
   directly from the CVS <http://www.freeciv.org/contribute.html#SetupCVS>,
   or from a CVS Snapshot <http://www.freeciv.org/latest.html>.)
 - Lots of bug fixes, code cleanups, and help-text improvements.
2000-03-28 00:33:37 +00:00
jlam
66b5ea344e Remove freeciv package. This is now split into freeciv-share,
freeciv-server, freeciv-client, and freeciv-client-gtk.
2000-03-28 00:30:19 +00:00