Performing substitutions during post-patch breaks tools such as mkpatches,
making it very difficult to regenerate correct patches after making changes,
and often leading to substituted string replacements being committed.
to address issues with NetBSD-6(and earlier)'s fontconfig not being
new enough for pango.
While doing that, also bump freetype2 dependency to current pkgsrc
version.
Suggested by tron in PR 47882
Fish Fillets NG - 0.7.3
* Fixed missing n_selected.png. It is not needed any more.
Fish Fillets NG - 0.7.2
* Experimental support for RTL texts
* Tab/Enter are usable on worldmap
* Flags show language tips
* Lua is statically linked again
Fish Fillets NG - 0.7.1
* Spanish translation
* Dutch translation
* minor bug fixes (default speech, mingw32 build)
Fish Fillets NG - 0.7.0
* Italian translation
* Polish translation
* correction of English dialogs
* step counter color depends on active fish
* options menu is refreshed when lang is changed
* added menu to choose speech ("cs" or "none")
* enabled speech=cs as default
* fixed fullscreen on win32
* updated halloffame score (thanks to many)
Fish Fillets NG - 0.6.1
* fixed crash with empty lang
aalib-x11 and aview-x11.
SDL dependencies change, so bump PKGREVISION (and BUILDLINK_RECOMMENDED)
for affected packages.
Addresses PR 32046 by Leonard Schmidt.
Changes:
0.6.1:
======
- fixed crash with empty lang
0.6.0:
======
- 24 new levels + final level
- better mouse support - see How to Play
- menu tooltips
- level help on F1
- hall of fame integration for pedometer
- intro.avi as a separate file
- complete French translation
- complete German translation
- fbcon support
- win32 binary package
in the process. (More information on tech-pkg.)
Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and
installing .la files.
Bump PKGREVISION (only) of all packages depending directly on the above
via a buildlink3 include.
world sokoban style.
Fish Fillets NG is strictly a puzzle game. The goal in every of the seventy
levels is always the same: find a safe way out. The fish utter witty remarks
about their surroundings, the various inhabitants of their underwater realm
quarrel among themselves or comment on the efforts of your fish. The whole
game is accompanied by quiet, comforting music.