* Part I of the documentation on the markup in packages (1.0.0.24).
* Variants for descriptions (1.0.0.24).
* More customizable referencing and indexing (1.0.0.24).
* Customizable page numbers (1.0.0.24).
under prefix/share, not inside /var/games. The later is now used for the
score file, exclusively.
Changes since 1.5.0 follow:
1.5.8 21-10-2002
- Options dialog now allows sounds for all supported game events to be set
- BindAddress config variable added, to allow the server to be bound to
a non-default IP address
- BankInterest and DebtInterest variables added, to allow the
configuration of interest rates (with thanks to Matt)
- New "UTF8" ability added; if client and server share this ability, then
all network messages will be sent in UTF-8 (Unicode) encoding (without
the ability, all messages are assumed to be in your locale's default
codeset, which may cause problems on non-US ASCII systems)
- Names.Month and Names.Year have been replaced with StartDate.Day,
StartDate.Month, StartDate.Year and Names.Date; these can be used to
handle the date display properly after the turn number exceeds 31
- encoding and include config directives added, to allow the config file's
encoding (usually taken from the locale) to be overridden, and to allow
the inclusion of other config files
- Spanish translation added by Quique
- The Windows build of dopewars should now use Unicode throughout, on
platforms with Unicode support (i.e. NT/2000/XP)
- Under Windows XP, the "pretty" new common controls are now used
- Sounds provided by Robin Kohli of www.19.5degs.com
1.5.7 25-06-2002
- Sound support; Windows multimedia, ESD and SDL outputs are supported;
the individual modules can be statically linked in, or built as true
"plugins"
- Version mismatches between client and server are now treated more
sensibly (it's all done server-side, and spurious warnings are now
removed - only an old client connecting to a new server will
trigger them)
- Bug fix: when the buttons in the Fight dialog are not visible to a
mouse user, previously you were able to access them via. the keyboard
shortcuts; now fixed.
- configure should now work properly if GLib 2.0 is installed but
GTK2.0 is not
- Norwegian Nynorsk translation added by Åsmund
- If dopewars is run setuid/setgid, it will now only use this privilege
to open the default (hard-coded) high score file; it will not open
a user-specified high score file with privilege
- It is no longer necessary to run "dopewars -C" on a zero-byte high
score file; it will be converted automatically
- A new server command "save" can be used to save the current configuration
to a named config file
1.5.6 29-04-2002
- Bug fix: the server will only let you pay back loans or deal with the
bank when you are at the correct location, and you can no longer
"pay back" negative amounts of cash to the loan shark
- Minor improvements to fighting code
- The GTK+2 client should now run properly in non-UTF8 locales, and
handle configuration files in both UTF8 and non-UTF8 locales
- Unsafe list iteration in serverside code (which could possibly cause
memory corruption) fixed
- Another dumb PPC bug fixed
- Incorrect LIBS generated by configure script in some circumstances
(due to a GTK+/Glib bug) - now fixed
- Everything should now build with autoconf-2.53 (if desired)
1.5.5 13-04-2002
- On fight termination the player is now allowed to close the "Fight"
dialog before any new dialogs pop up
- Bug caused by a "fight" interrupting a "deal" fixed
- dopewars no longer crashes if you set e.g. NumGun = 0
- Incorrect handling of WM_CLOSE under Win32 fixed
- Unix server now fails "gracefully" if it cannot create the Unix domain
socket for admin connections
- New ServerMOTD variable to welcome players to a server (with thanks
to Mike Robinson)
- GTK+ client should now work with GTK+2.0
1.5.4 03-03-2002
- Basic configuration file editor added to GTK+ client
- Annoying flashing on closure of modal windows in Win32 fixed
- Win32 client now uses "proper" dialog boxes (i.e. without a window menu)
- Icon added for GTK+ client
- Bug with withdrawing cash from the bank fixed
- URL in GTK+ client "About" box is now clickable
- Crash bugs when running on PPC systems fixed (with thanks to Zeke
and Brian Campbell)
1.5.3 04-02-2002
- Text-mode server is now non-interactive by default (server admin can
connect later with the -A option)
- Windows server can now be run as an NT Service
- Fatal bug when visiting the bank (under Win2000/XP) fixed
- Windows installer should now upgrade old versions properly
- Currency can now be configured with Currency.Symbol and Currency.Prefix
- Windows client windows cannot now be made unreadably small
- Bank/loan shark dialog now warns on entering negative prices
- Default configuration is restored properly at the start of each game
- Translations should now work with the Windows client
- Documentation on the client-server protocol added
- Windows graphical server can be minimized to the System Tray
- Keyboard shortcuts for menu items in Windows client
- Default buttons (ENTER -> "OK") for Windows client
- RPM build/make install can now be run as non-superuser
- Win32 install for current user/all users
- Code cleanups
1.5.2 16-10-2001
- Slightly easier-to-use "run from fight" Jet dialog (avoids the crazy
"windows pop up faster than you can close them" syndrome)
- Support for HTTP proxies and authentication
- SOCKS4 and SOCKS5 (user/password) support
- French translation added by leonard
- Boolean configuration variables (TRUE/FALSE) now supported
- Many code cleanups
- High score files now have a "proper" header, so that file(1) can
identify them, and so the -f option cannot be used to force setgid-games
dopewars to overwrite random files writeable by group "games" - use
the -C option to convert old high score files to the new format
- GNU long command line options now accepted on platforms with getopt_long
- Simple installer now in place for Win32 systems
1.5.1 19-06-2001
- Improved logging in server via. LogLevel and LogTimestamp variables
- Metaserver (both client and server) moved to SourceForge
- Icons (courtesy of Ocelot Mantis) and GNOME desktop entry added
Approved by wiz.
to ~/.mplayer/font (mentioned in MESSAGE, and in documentation for mplayer).
Simplify PLIST and DEPENDency handling.
Bump PKGREVISION.
Closes PR 19283.
User-visible changes:
* new 'svn cat' subcommand
* new --revprop flag to access revision props, -r for versioned props (#943)
* new "compression" runtime option in ~/.subversion/config
* svnadmin/svnlook now use help system, and some subcommands deleted or moved.
* tool changes: [not installed by the package]
- new svnshell.py tool
- new mirror_dir_through_svn.cgi script
- new svn_load_dirs.pl features
- updates to vc-svn.el
* --message-encoding is now just --encoding, and affects svn: propvals too.
* major rewrites of chapters 3, 4, 5 of the Subversion Book.
As well as lots of bugfixes, of course.
Fixed some potential buffer overflows in the sieve code, as well
as a pre-login buffer overflow in the IMAP parsing code.
Backport of a fix for an (unrelated) problem with the
strlcpy implementation.
TkPasMan is a simple program that lets you store usernames and passwords
you collect during access to forums, mailing lists, and other websites.
It is inspired in gpasman, but it has more paste possibilities. You can,
for example, paste the username at first and then password, using two
mouse clicks.
Passwords can be stored in a secure file, using OpenSSL to encrypt it.
This closes my own PR pkg/18884.
Approved by wiz.
changes to the pkg:
-don't bother sharing patches with the Motif-1.2 compatible version
anymore -- most patches were only necessary to be able to share
patches, so it got ridicoulous
-kick out use of autoconf et al. - just unneeded complexity
-comply to Motif-2.1 instead of 2.0
lesstif changes:
-added XmSimpleSpinBox implementation
-Initial implementation of the CareParentVisual Trait
-Start implementing XmRenderTable, XmRendition, XmTabList
-misc fixes/cleanups
MesaLib is a 3-D graphics library with an API which is very similar to that of
OpenGL*. This package provides examples and demos of Mesa's capabilities,
among them the examples from the ``Red Book'' (_OpenGL Programming Guide_,
published by Addison-Wesley; ISBN 0-201-63274-8).
MesaLib is a 3-D graphics library with an API which is very similar to that of
OpenGL*. This package provides examples and demos of Mesa's capabilities,
among them the examples from the ``Red Book'' (_OpenGL Programming Guide_,
published by Addison-Wesley; ISBN 0-201-63274-8).
Our previous version was 3.4.1, so here goes the changelog (ready to scroll?):
New in 3.4.2:
Bug fixes:
- deleting the currently bound texture could cause bad problems
- using fog could result in random vertex alpha values
- AA triangle rendering could touch pixels outside right window bound
- fixed byteswapping problem in clear_32bit_ximage() function
- fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam
- fixed memory leak in glXUseXFont()
- fragment sampling in AA triangle function was off by 1/2 pixel
- Windows: reading pixels from framebuffer didn't always work
- glConvolutionFilter2D could segfault or cause FP exception
- fixed segfaults in FX and X drivers when using tex unit 1 but not 0
- GL_NAND logicop didn't work right in RGBA mode
- fixed a memory corruption bug in vertex buffer reset code
- clearing the softwara alpha buffer with scissoring was broken
- fixed a few color index mode fog bugs
- fixed some bad assertions in color index mode
- fixed FX line 'stipple' bug #420091
Changes:
- optimized writing mono-colored pixel spans to X pixmaps
- increased max viewport size to 2048 x 2048
New in 3.5:
New:
- internals of Mesa divided into modular pieces (Keith Whitwell)
- 100% OpenGL 1.2 conformance (passes all conformance tests)
- new AA line algorithm
- GL_EXT_convolution extension
- GL_ARB_imaging subset
- OSMesaCreateContextExt() function
- GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
- GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
- GL_EXT_fog_coord extension (Keith Whitwell)
- GL_EXT_secondary_color extension (Keith Whitwell)
- GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
- GL_SGIX_depth_texture extension
- GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions
- demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow
- GL_ARB_texture_env_combine extension
- GL_ARB_texture_env_dot3 extension
- GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp)
- OSMesaCreateContextExt() function
- libOSMesa.so library, contains the OSMesa driver interface
- GL/glxext.h header file for GLX extensions
- somewhat faster software texturing, fogging, depth testing
- all color-index conformance tests now pass (only 8bpp tested)
- SPARC assembly language TCL optimizations (David Miller)
- GL_SGIS_generate_mipmap extension
Bug Fixes:
- fbiRev and tmuRev were unitialized when using Glide3
- fixed a few color index mode conformance failures; all pass now
- now appling antialiasing coverage to alpha after texturing
- colors weren't getting clamped to [0,1] before color table lookup
- fixed RISC alignment errors caused by COPY_4UBV macro
- drawing wide, flat-shaded lines could cause a segfault
- vertices now snapped to 1/16 pixel to fix rendering of tiny triangles
Changes:
- SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU
- new libOSMesa.so library, contains the OSMesa driver interface
New in 4.0:
New:
- Mesa 4.0 implements the OpenGL 1.3 specification
- GL_IBM_rasterpos_clip extension
- GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp)
- GL_ARB_texture_mirrored_repeat extension
- WindML UGL driver (Stephane Raimbault)
- added OSMESA_MAX_WIDTH/HEIGHT queries
- attempted compiliation fixes for Solaris 5, 7 and 8
- updated glext.h and glxext.h files
- updated Windows driver (Karl Schultz)
Bug fixes:
- added some missing GLX 1.3 tokens to include/GL/glx.h
- GL_COLOR_MATRIX changes weren't recognized by teximage functions
- glCopyPixels with scale and bias was broken
- glRasterPos with lighting could segfault
- glDeleteTextures could leave a dangling pointer
- Proxy textures for cube maps didn't work
- fixed a number of 16-bit color channel bugs
- fixed a few minor memory leaks
- GLX context sharing was broken in 3.5
- fixed state-update bugs in glPopClientAttrib()
- fixed glDrawRangeElements() bug
- fixed a glPush/PopAttrib() bug related to texture binding
- flat-shaded, textured lines were broken
- fixed a dangling pointer problem in the XMesa code (Chris Burghart)
- lighting didn't always produce the correct alpha value
- fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
New in 4.0.1:
New:
- better sub-pixel sample positions for AA triangles (Ray Tice)
- slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
Bug fixes:
- added missing break statements in glGet*() for multisample cases
- fixed uninitialized hash table mutex bug (display lists / texobjs)
- fixed bad teximage error check conditional (bug 476846)
- fixed demos readtex.c compilation problem on Windows (Karl Schultz)
- added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT
- silence some compiler warnings (gcc 2.96)
- enable the #define GL_VERSION_1_3 in GL/gl.h
- added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h
- fixed glu.h typedef problem found with MSDev 6.0
- build libGL.so with -Bsymbolic (fixes bug found with Chromium)
- added missing 'const' to glXGetContextIDEXT() in glxext.h
- fixed a few glXGetProcAddress() errors (texture compression, etc)
- fixed start index bug in compiled vertex arrays (Keith)
- fixed compilation problems in src/SPARC/glapi_sparc.S
- fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
- use glXGetProcAddressARB in GLUT to avoid extension linking problems
- provoking vertex of flat-shaded, color-index triangles was wrong
- fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
- glTexParameter didn't flush the vertex buffer (Ray Tice)
- feedback attributes for glDraw/CopyPixels and glBitmap were wrong
- fixed bug in normal length caching (ParaView lighting bug)
New in 4.0.2:
New:
- New DOS (DJGPP) driver written by Daniel Borca
- New driver interface functions for TCL drivers (such as Radeon DRI)
- GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32"
if using deep color channels
- latest GL/glext.h and GL/glxext.h headers from SGI
Bug fixes:
- GL_BLEND with non-black texture env color wasn't always correct
- GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
- glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
- glReadPixels was sometimes mistakenly clipped by the scissor box
- glDraw/ReadPixels didn't catch all the errors that they should have
- Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
- 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
- Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP)
- glColorMask as sometimes effecting glXSwapBuffers()
- fixed a potential bug in XMesaGarbageCollect()
- N threads rendering into one window didn't work reliably
- glCopyPixels didn't work for deep color channels
- improved 8 -> 16bit/channel texture image conversion (Gerk Huisma)
- glPopAttrib() didn't correctly restore user clip planes
- user clip planes failed for some perspective projections (Chromium)
New in 4.0.3:
New:
- updated GL/glext.h file (version 15)
- corrected MMX blend code (Jose Fonseca)
- support for software-based alpha planes in Windows driver
- updated GGI driver (Filip Spacek)
Bug fixes:
- glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens
- OSMesaMakeCurrent() didn't recognize buffer size changes
- assorted conformance fixes for 16-bit/channel rendering
- texcombine alpha subtraction mode was broken
- fixed lighting bug with non-uniform scaling and display lists
- fixed bug when deleting shared display lists
- disabled SPARC cliptest assembly code (Mesa bug 544665)
- fixed a couple Solaris compilation/link problems
- blending clipped glDrawPixels didn't always work
- glGetTexImage() didn't accept packed pixel types
- glPixelMapu[is]v() could explode given too large of pixelmap
- glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT
- glXCopyContext() could lead to segfaults
- glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665)
Changes:
- lots of C++ (g++) code clean-ups
- lots of T&L updates for the Radeon DRI driver
Known bugs:
- mipmap LOD computation (fixed for Mesa 4.1)
New in 4.0.4:
New:
- GL_NV_texture_rectangle extension
- updated glext.h header (version 17)
- updated DOS driver (Daniel Borca)
- updated BeOS R5 driver (Philippe Houdoin)
- added GL_IBM_texture_mirror_repeat
- glxinfo now takes -l option to print interesting OpenGL limits info
- GL_MESA_ycbcr_texture extension
- GL_APPLE_client_storage extension (for some DRI drivers only)
- GL_MESA_pack_invert extension
Bug fixes:
- fixed GL_LINEAR fog bug by adding clamping
- fixed FP exceptions found using Alpha CPU
- 3dfx MESA_GLX_FX=window (render to window) didn't work
- fixed memory leak in wglCreateContest (Karl Schultz)
- define GLAPIENTRY and GLAPI if undefined in glu.h
- wglGetProcAddress didn't handle all API functions
- when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map
- removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc()
- error checking in compressed tex image functions had some glitches
- fixed AIX compile problem in src/config.c
- glGetTexImage was using pixel unpacking instead of packing params
- auto-mipmap generation for cube maps was incorrect
Changes:
- max texture units reduced to six to accomodate texture rectangles
- removed unfinished GL_MESA_sprite_point extension code
- if you are reading this, I'm really surprised
New in 4.1:
New:
- GL_NV_vertex_program extension
- GL_NV_vertex_program1_1 extension
- GL_ARB_window_pos extension
- GL_ARB_depth_texture extension
- GL_ARB_shadow extension
- GL_ARB_shadow_ambient extension
- GL_EXT_shadow_funcs extension
- GL_ARB_point_parameters extension
- GL_ARB_texture_env_crossbar
- GL_NV_point_sprite extension
- GL_NV_texture_rectangle extension
- GL_EXT_multi_draw_arrays extension
- GL_EXT_stencil_two_side extension
- GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions
- GL_ATI_texture_mirror_once extension (Ian Romanick)
- massive overhaul/simplification of software rasterizer module,
many contributions from Klaus Niederkrueger
- faster software texturing in some cases (i.e. trilinear filtering)
- new OSMesaGetProcAddress() function
- more blend modes implemented with MMX code (Jose Fonseca)
- added glutGetProcAddress() to GLUT
- added GLUT_FPS env var to compute frames/second in glutSwapBuffers()
- pbinfo and pbdemo PBuffer programs
- glxinfo -v prints transprent pixel info (Gerd Sussner)
Bug fixes:
- better mipmap LOD computation (prevents excessive blurriness)
- OSMesaMakeCurrent() didn't recognize buffer size changes
- assorted conformance fixes for 16-bit/channel rendering
- texcombine alpha subtraction mode was broken
- fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
- clamp colors to [0,1] in OSMesa if GLchan==GLfloat (Gerk Huisma)
- fixed divide by zero error in NURBS tessellator (Jon Perry)
- fixed GL_LINEAR fog bug by adding clamping
- fixed FP exceptions found using Alpha CPU
- 3dfx/glide driver render-to-window feature was broken
- added missing GLX_TRANSPARENT_RGB token to glx.h
- fixed error checking related to paletted textures
- fixed reference count error in glDeleteTextures (Randy Fayan)
Changes:
- New spec file and Python code to generate some GL dispatch files
- Glide driver defaults to "no" with autoconf/automake
- floating point color channels now clamped to [0,inf)
- updated demos/stex3d with new options
New in 5.0:
New:
- OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4")
- removed some overlooked debugging code
- glxinfo updated to support GLX_ARB_multisample
- GLUT now support GLX_ARB_multisample
- updated DOS driver (Daniel Borca)
Bug fixes:
- GL_POINT and GL_LINE-mode polygons didn't obey cull state
- fixed potential bug in _mesa_align_malloc/calloc()
- fixed missing triangle bug when running vertex programs
- fixed a few HPUX compilation problems
- FX (Glide) driver didn't compile
- setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
- a few EXT functions, like glGenTexturesEXT, were no-ops
- a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate,
glMultiDrawArrays and glMultiDrawElements were missing
- glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken
- Pentium 4 Mobile was mistakenly identified as having 3DNow!
- fixed one-bit error in point/line fragment Z calculation
- fixed potential segfault in fakeglx code
- fixed color overflow problem in DOT3 texture env mode
Phew!
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