it from installing config files into /etc at pkg install time
(We could do better, save the information and do it later from
the INSTALL script, but I didn't anything ggz-like to work, the
game servers didn't respond, so I don't know how to test it.)
Shared directories can now be created independently by the pacakges
needing them and will be removed automatically by pkg_delete when empty.
Packages needing empty directories can use the @pkgdir command in PLIST.
Discussed and ok'd in thread starting at
http://mail-index.netbsd.org/tech-pkg/2009/06/30/msg003546.html
puzzle games by Simon Tatham.
This package contains a collection of small computer programs which
implement one-player puzzle games. All of them run natively on Unix
(GTK), on Windows, and on Mac OS X; they can also be played on the
web, as Java applets.
Simon Tatham wrote this collection because he thought there should
be more small desktop toys available: little games you can pop up
in a window and play for two or three minutes while you take a
break from whatever else you were doing. And he was also annoyed
that every time he found a good game on (say) Unix, it wasn't
available the next time he was sitting at a Windows machine, or
vice versa; so he arranged that everything in my personal puzzle
collection will happily run on both those platforms and more. When
he finds (or perhaps invent) further puzzle games that he likes,
they'll be added to this collection and will immediately be available
on both platforms. And if anyone feels like writing any other front
ends - Mac OS pre-10, PocketPC, or whatever it might be - then all
the games in this framework will immediately become available on
another platform as well.
Version 1.6.4:
* Language and translations
* Updated translations: Finnish, French, German, Lithuanian, Polish,
Serbian, Swedish.
* User interface
* Fixed Bug with team labels (bug #13831).
* Miscellaneous and bugfixes
* Fixed networking code regression that could lead to "Client disconnected"
errors when creating a MP game
Version 1.6.3:
* Campaigns
* The Hammer of Thursagan:
* Updated portraits for Ratheln, Angarthing.
* Language and translations
* Updated translations: British English, Chinese (Traditional), Czech,
Finnish, French, German, Greek, Hungarian, Icelandic, Italian, Lithuanian,
Polish, Russian, Serbian, Slovak.
* User interface
* Fixed the MP password textbox handling of special characters.
* Increase the lineheight in the new dialogs.
2009-06-25 version 0.7.1:
- internet lobby window size adjusted for netbook resolution 1024x600
- bigger window icon
- pokerth.desktop translation update
- Bugfix: compatibility fix for qt 4.4.3
2009-06-20 version 0.7.1-beta:
- Refactored the network engine using boost::asio to improve scalability
of the server
- Reduced per-game memory usage of the server, which enables playing with
several hundred players on a low-end vserver
- New internet games list filter to just show e.g. open games, password-free
games etc.
- New large chip count delimiter: 1000000 -> 1.000.000
- New "join any game" button behaviour - joins the game with the most
players connected
- Styles handling enhancements (e.g. no activation needed any more)
- Readd the option to hide splashscreen
- IP address bans now automatically expire
- Bugfix: incorrect handling of maximum number of players in network games
2009-05-03 version 0.7:
- enabled sorting of private/public games in the internet game lobby
- size of the lobby dialog was decreased for netbook resolution 1024x600
- default action pictures were adjusted for better readable card index
- portuguese (portuguese) translation was added
- bugfix: bet input lenght was adjusted
2009-04-25 version 0.7-beta2:
- Fixed problems with paths which contain special (non-ascii) characters
- Timeout animation moved so it no longer hides sets
- Improved bet slider handling for higher start cash like $1000000
- Minimum blinds adjusted for higher start cash
- Remember last styles directory
- New stay-on-table animation when a user is inactive but not disconnected
- Avatar uploads are logged (because of possible legal issues)
2009-04-15 version 0.7-beta1:
- Supporting up to 10 players on a table
- Easily choose different table and card styles
- Create your own style in simple steps
- Online style gallery
- Netbook support with minimum 1024x600
- Automatically restore game table geometry (including fullscreen)
- Server IP-address bans and nick bans based on regular expressions
- Server list supports multiple server entries
- bugfix(#0000009): No pause after first hand when starting a fresh local game
- bugfix(#0000010): Strange side pot behaviour after all-in
2009-03-22 version 0.6.4:
- enhanced server performance
- optional external avatar system to improve scalability
- feature-request(#0000008): sorting of columns in the gamelist of the
lobby is saved
- bugfix(#0000007): Improved highlighting of the cards on split pot
- bugfix(#0000003): Correctly pick low straight flush (with A)
- bugfix: doubleclicking "join game" in the lobby no longer causes an error
Version 1.11 is a minor release that introduces the following enhancements:
* Updates Italian, Dutch, Brazilian Portuguese, Slovak, Spanish, Basque,
British English translations and introduces a new Czech translation.
* Full screen mode support
* 3 Bug fixes
Version 1.6.2:
* Campaigns
* Eastern Invasion
* Fixed the liches not being revealed properly in 'Weldyn Besieged'.
* Heir to the Throne
* The Scepter of Fire
* Enforce a 7-hex starting castle to prevent units from appearing inside
a wall (bug #13377).
* Under The Burning Suns
* Properly team-color caged merfolk (bug #13367).
* Scepter of Fire
* Properly conditionalize some dialog (bug #13343).
* Graphics
* New portrait for Huntsman.
* Language and translations
* Updated translations: Chinese (Simplified), Chinese (Traditional), Czech,
French, German, Hungarian, Icelandic, Indonesian, Italian, Lithuanian,
Polish, Russian, Serbian, Slovak, Swedish.
* User interface
* Improved the sorting of the XP and traits columns in the unit list dialog
(part of bug #13360).
* Miscellaneous and bugfixes
* Fixed missing unit graphics when loading a start-of-scenario savegame.
Version 1.6.1:
* Campaigns
* Sceptre of Fire
* Fixed a crash at the very end of 'Caverns of Flame'.
* Graphics
* New portrait for Orc Grunt, Dwarf Fighter (alternative), Goblin Spearman,
Ogre/Young Ogre, Trapper, Ranger, Huntsman.
* Language and translations
* New translations: Icelandic.
* Updated translations: British English, Catalan, Chinese (Simplified),
Czech, Dutch, German, Finnish, Hebrew, Hungarian, Indonesian, Italian,
Lithuanian, Norwegian, Polish, Russian, Serbian, Slovak, Swedish, Turkish.
* Multiplayer
* Fixed missing faction column and misplaced player's name column
(but faction column is still missing if the host uses 1.6.0)
* Miscellaneous and bugfixes
* Fix a lock-up issue when no music could be played.
* Limit the maximum length of the mp command dialog as workaround for
a 'crash'. (Windows and Mac only.)
* Fixed crash due to gcc 4.x optimization bug. (#40610)
* Fixed island generator rivers and double-continent bug. (#15947, #17435)
* Fixed auto-explore not respecting borders. (#40570)
* Fixed stack teleporting exploit. (#40658)
* Fixed crash when doing irrigation-connect on a mine. (#40676)
* Fixed update bug for the city report total buy cost label. (#40695)
* Fixed memory leak in server scan code. (#40707)
* Fixed data type conversion bug affecting unit power factor. (#40746)
* Fixed many typos and style errors in translated messages. (#40688, #40686, #40685, #40684, #40699, #40687, #40689, #40691, #40693, #40694, #40725)
* Changed the save file name format to <savename>-T<turn>-Y<year>.sav. (#40681)
* Changed the selection rectangle drawing method to speed up map drawing. (#40646)
* Changed the city report concise rapture symbols back to * and X. (#40700)
* Changed mass unit selection to include units with order or units under AI control. (#40727)
* Changed the default metaserver for both client and server to the one at cazfi.net. (#40752)
* Improved gtk widget layout so that the Freeciv window can fit on a 800x600 display. (#12825)
* Improved map decoration drawing (popup info, goto lines, city high-lighting) for speed and memory efficiency. (#40717)
* Improved mass unit selection: j selects a single unit, k selects tile units, y selects continent units. (#40727)
* Improved automatic chatline scrolling. (#40721)
* Added option to disable mouse cursor changing. (#40678)
* Added option to draw traderoute lines with toggle shortcut Ctrl+t. (#40668)
* Added option to prefix client chat messages with the current time. (#40706)
* Added option to preferentially select cities over units with the selection rectangle. (#40703)
* Added option to show production buy cost in the city descriptions. (#40702)
* Added option to not clear unit orders when units are selected. (#40724)
* Added option to split the lower chatline area in to two notebooks, with the message window appearing in the right notebook. (#40705)
* Added option to disable the automatic caravan arrival popup. (#40730)
* Added client shortcut b for buying production in selected cities. (#40704)
* Added a list view in the network page showing current players on a server. (#40707)
* Added client ability to center on an event tile by right-clicking on a row in the message window. (#40719)
* Added client ability to reorder city report columns by dragging the column headers in the gtk2 client. (#40680)
* Added worklist manipulation operations to the city report menus. (#40723, #40728, #40729)
* Added multiplayer allies-only chat toggle button. (#40487)
* Added more information to map popup info window. (#40488)
* Added a toplevel menu item for the Governor menu in the city report. (#40677)
* Added city production clipboard shortcuts Shift+right-click to copy and Ctrl+Shift+right-click to paste. (#40679)
* Updated Finnish, Catalan, Estonian, Danish, Lithuanian, German, Korean, and Swedish translations.
to user-destdir.
Changes since last release (pkgsrc had a newer snapshot):
* Ports to new platforms
* Off-server data downloads (http redirection) via HTTP and
FTP with cURL
* OpenAL sound rendering allowing for surround (5.1 and 7.1)
speaker layouts and generally improved sound quality. Especially
on the Windows Vista Operating System.
* Ogg Vorbis audio decoding.
* In-engine VOIP support, with optional Mumble player-location
(positional audio) support.
* IPV6 Networking. We're ready to frag on the net of the
future!
* SDL backend for the OpenGL context, window management, and
input. This also improves portability.
* Anaglyph stereo rendering (for viewing with 3D glasses)
* Full x86-64 architecture support
* Rewritten PowerPC JIT compiler, with ppc64 support
* New SPARC JIT compiler, with support for both sparc32 and
sparc64
* Compilation with MinGW and cross-compilation for Windows
from Linux
* Improved console command auto-completion
* Persistent console command history
* Improved QVM (Quake Virtual Machine) tools
* Colored terminal output on POSIX operating systems
* GUID System
* Multiuser support on Windows systems (user-specific game
data is stored in their respective Application Data folders)
* PNG format support for textures
* Numerous security fixes
gnome-games 2.26.1
==================
This release brings a handful of translation updates and a few fixes to
non-critical bugs. The smclient changes are to support newer 2.26-style
session management; they are sync'd from upstream libegg. We also have a
few crash fixes: GLChess and Nibbles. Sudoku is also better at handling
bad save game files. Full shortlog below (duplicates compressed).
amitakhya (2):
Updated assamese translations
aronxu (2):
Added Simplified Chinese translations by M Zhang <mymzhang at gmail dot com>
bcicek (1):
Updated Turkish translation
chpe (2):
Make desktop files validate without warnings.
Update smclient from libegg
djihed (1):
Updated Arabic translation
frolix68 (2):
Added Greek translation by Jennie Petoumenou
Added el to languages
jclinton (5):
Branched for 2.26
Add glchess to list of need_ggz. Fixes build with --enable-games=glchess
Resync libegg smclient per mclasen request
Re-apply our custom patches to smclient.
don't kill worm by pressing backwards. Patch by Roger Light. Fixes bug #516992
jorgegonz (1):
Updated Spansih translation
kennethn (1):
Added Danish translation of manual by Joe Hansen
kkrothap (2):
Updated Changelog entry
Updated Telugu Translations
kmaraas (1):
Updated Norwegian bokmål translation.
mariobl (2):
2009-03-19 Mario Blättermann <mariobl@svn.gnome.org>
ogmaciel (1):
Updated Brazilian Portuguese translation.
rancell (1):
Fix crash when undoing a pawn promotion (Chris Ball, Bug #577395)
simos (44):
Added Greek translation, figures (Marios Zindilis)
Added figures (Fotis Tsamis)
Updated Greek translation (Jennie Petoumenou)
Added el to DOC_LINGUAS
Updated Greek translation (Marios Zindilis)
Added screenshot (Fotis Tsamis)
Updated Greek translation
sprasad (2):
updated kn.po
thomashpa (3):
Only allow one number picker at a time. Bug #530778
Ignore malformed savegames. Bug #516491
Reverting changes to ChangeLog.old. Please don't make changes to this file
were moved or renamed.
This was for some from 2008 and 2009 and one from 2001.
Also I noticed that a CHANGES entry was wrong as said "Renamed"
when should have said "Moved" (lua-OSBF) because PKGBASE stayed the
same.
AGOS:
- Fixed crash after OmniTV video is played in The Feeble Files
- Fixed crashes when exploring Jack the Ripper scene in the PC version of
the Waxworks
- Fixed palette glitches in the AtariST version of Elvira 2
- Fixed noise that can occur when sound effects are played, when exploring
Pyramid scene in the Waxworks
Gob:
- Fixed a crash in the Italian version of Woodruff
Groovie:
- Fixed some issues with music in The 7th Guest
Parallaction:
- Fixed the sarcophagus puzzle in Nippon Safes
SAGA:
- Fixed a crash in Inherit the Earth
- Fixed glitches in the save/load dialog.
Sword2:
- Fixed random sound corruption when using the original sound files.
Game launcher:
- Fixed a case where memory could be corrupted
- Fixed the small cursor in the modern theme
- Fixed a bug in the theme engine, which could cause crashes
- Made the file browser bigger in 1x mode
* New skins with new animations
* New sounds thanks to Bebelious
* Better team menu editor
* New game interface
* Small AI enhancements
* Fix crash when leaving options menu during a game
* Fix crash when checking for new version without internet connection
* Fix some small graphical bugs
What's New in Wesnoth 1.6
We have many new features for your enjoyment this time around,
including a new mainline campaign, two new multiplayer scenarios and
another refresh of the user interface.
For Players
Campaigns
There is a new mainline campaign, The Legend of Wesmere, with new
gameplay features including (in one scenario) the ability to use the
game AI as your commander for an allied side, setting its objectives as
you like. Search for this hidden feature by right-clicking on your
allied commanders during scenario 7. This campaign was imported from
the Wesnoth-UMC-Dev project, where it spent a few months being
adapted for mainline.
Almost all mainline campaigns now use a different method of carrying
over gold from scenario to scenario: the amount of gold retained is now
40% instead of 80%, but it is added to the minimum starting gold of the
next scenario instead of only replacing it if higher.
Many mainline campaigns have improved storyline prose and new cutscenes
or epilogs. Several have improved and redrawn campaign maps. All now
have dates in the Wesnoth history timeline, and almost all have journey
animations on their campaign maps. The history and geography of Wesnoth
have been developed in more depth and detail: More campaigns now
include references to events in the overall history, adding depth and
richness to the narration.
Multiplayer
The multiplayer server can now be logged onto using the username and
password of a Wesnoth forum account. However, registration is not
required and one can continue to use an unregistered username.
The multiplayer lobby has been improved to allow easier management of
the friends and ignores list by double-clicking on the player list.
Notable changes to default era balancing include:
* Increased the cost of the Goblin Spearman from 8 to 9.
* Increased the movement of the Goblin Spearman line from 4 to 5.
* Increased the melee attack of the Goblin Spearman from 4-3 to 6-3.
* Added the traits weak, slow and dim and made goblins each receive
one of them instead of two standard traits.
* Added the marksman special to the ranged attack of the Orcish
Assassin line.
* Increased the cost of the Walking Corpse from 7 to 8.
* Decreased the cost of the Bowman from 15 to 14.
* Decreased the melee attack of the Bowman from 6-2 to 4-2.
General
The game graphics have been improved with a whole new range of unit
portraits. Many more units have full animations and team coloring.
There is a new basic terrain type, coastal reef, which gives most
land-based units slightly higher defense than in regular shallow water,
and 70% defense to most water-based units such as mermen and nagas.
Forests get more variety with graphics for spring/summer, fall and
winter deciduous forest terrains. There are new village graphics for
human cities and primitive tribal areas.
Our composers have added five new original background tracks: Heroes'
Rite, Siege of Laurelmor, Suspense, The Dangerous Symphony and The Deep
Path. Also, the game now plays special music clips for victory and
defeat events.
The game interface has continued to evolve, especially in making more
dramatic use of portraits. Unit recall dialogs now display useful
information about your veterans' traits. Add-ons now display their
category when you browse them on the download server.
New game translations include Arabic, Croatian, Friulian, Latvian,
Macedonian and Marathi. Existing translations have been extensively
updated and revised.
For Content Developers
The map editor was much improved (thank you, Google Summer of Code). It
can be started from within the game now. You can toggle overlay
displays of terrain codes and map coordinates while editing. The editor
can handle multiple maps in a session, and you can take screenshots of
full maps. There's also a new interactive editing tool for animated
journey tracks.
There are some new core units available everywhere: Troll Shaman, Royal
Warrior and Dread Bat.
Less visible changes include improvements in the game AI, including a
new formula-based AI that allows more flexible setting of objectives
and an improved pathfinding algorithm. As usual, WML has grown more
powerful with many new tags and attributes to extend the range of what
campaign authors can do. The GUI engine is under heavy development;
these changes will allow the entire GUI to be configured from WML. The
first steps have been made, but the project is not finished yet and
will continue in the 1.7 development cycle.
The support for writing Python AIs has been removed because the feature
opened a serious security hole. However, we hope to build an even more
powerful AI-scripting feature, possibly using a different and safer
extension language, in 1.7.
Set _TOOLS_USE_PKGSRC.flex so that really the pkgsrc version is pulled in,
the NetBSD base version is too old.
Avoid recreating the .po files because somehow we end up with
msgctxt lines in the files.
All buildfixes, so no PKGREVISION++ for now.
This changes the buildlink3.mk files to use an include guard for the
recursive include. The use of BUILDLINK_DEPTH, BUILDLINK_DEPENDS,
BUILDLINK_PACKAGES and BUILDLINK_ORDER is handled by a single new
variable BUILDLINK_TREE. Each buildlink3.mk file adds a pair of
enter/exit marker, which can be used to reconstruct the tree and
to determine first level includes. Avoiding := for large variables
(BUILDLINK_ORDER) speeds up parse time as += has linear complexity.
The include guard reduces system time by avoiding reading files over and
over again. For complex packages this reduces both %user and %sys time to
half of the former time.
gnom-games 2.26.0
=================
This release is the first stable release in the Gnome 2.26 desktop
module. Other than translation updates, three bugs were fixed:
Aisleriot:
- When using Clutter, draw Aisleriot card movement animations to empty
stacks correctly (Neil Roberts)
Sudoku:
- Fix crasher bug where the a dict was being changed in one thread while
another was iterating over the dict. (Thomas H.P. Andersen, Bug
#529792)
- Fixes a crasher bug when numpy is not installed. (Thomas H.P.
Andersen, Bug #416249)
Translations:
aklapper (2):
Updated Czech translation by Petr Pulc.
aman (2):
updating for Gnome Punjabi Translation by A S Alam
amitakhya (1):
Updated assamese translations
claudep (3):
Fixed wrong term and typo.
Updated French translation by Bruno Brouard and Claude Paroz.
Updated French translation (synced edit with aisleriot help)
dnloreto (1):
Updated Portuguese translation
gforcada (2):
Updated Catalan translation by Joan Duran
gintas (2):
Updated Lithuanian translation.
hendrikr (1):
Updated German translation.
icq (1):
Updated Galician Translation by Suso Baleato.
ifelix (1):
tamil translation updated
kelemeng (2):
Hungarian translation updated
kennethn (1):
Updated Danish translation by Ask. H. Larsen
kkrothap (2):
Updated Telugu Translation
mateju (2):
Updated Slovenian translation
mgiri (2):
Updated Oriya Translation.
Added entries for Oriya language Translation updation.
miloc (4):
Updated Italian translation
nshmyrev (2):
Updated Russian translation.
pwithnall (10):
Added British English manual translation by Jen Ockwell
Updated British English translation.
Added British English translations by Jen Ockwell
Added British English to DOC_LINGUAS.
Added British English manual translations.
rranjan (1):
hindi update by Rajesh Ranjan
sandeeps (1):
Updated Marathi Translations
sprasad (1):
updated kn.po
tvainika (1):
Added initial Finnish translation of manual by Valto Wirkola
wbolster (1):
Updated Dutch translation by Tino Meinen.
yairhr (1):
updated hebrew translation
gnome-games 2.25.92
==================
This release fixes a castling bug in chess, drops gnome.help and bumps the
clutter dependency when building with --enable-clutter.
Aisleriot:
- Add creator of "Tango" card set to Artists tab in the Credits dialogue
(Christian Persch)
Chess:
- Stop king castling when blocked by pawn (Robert Ancell)
- Use gtk.show_uri to show help (Thomas H.P. Andersen)
Gnometris:
- Bump the required version of clutter to 0.8.8 (Jason Clinton)
Sudoku:
- Use gtk.show_uri to show help (Thomas H.P. Andersen)
Translations:
- bg: Alexander Shopov
- ca: Gil Forcada, Joan Duran
- el: Marios Zindilis
- en_GB: Philip Withnall
- eu: Inaki Larranaga Murgoitio
- fi: Ilkka Tuohela
- fr: Claude Paroz, Bruno Brouard
- gu: Sweta Kothari
- it: Milo Casagrande
- ja: Takeshi AIHANA
- ml: Abhishek Jacob
- pl: wadim dziedzic
- pt_BR: Vladimir Melo
- sv: Daniel Nylander
- th: Theppitak Karoonboonyanan
gnome-games 2.25.91
==================
This second beta release brings many bugfixes to aisleriot and also many
code cleanups all over the place. Bugs from bugbuddy are now sent to a new
component 'BugBuddyBugs' to help manage the bug flow. The new Gnometris rendering
engine based on Clutter is feature complete, though a few bugs remain to be
squashed. The engine was massively revamped to make it more responsive to
keyboard controls. This rendering engine will be the default in 2.27. For now,
it is enabled with --enable-clutter. Due to limitations in Mesa software
rendering, you cannot currently play this engine without hardware acceleration.
General:
- Send bug from bugbuddy to new component 'BugBuddyBugs' (Jason Clinton,
Thomas H.P. Andersen)
- Rewrite of GamesFrame (Christian Persch)
- Code cleanups (Christian Persch, Thomas H.P. Andersen)
- Autogenerate changelogs in po/ from commitlogs (Christian Persch)
Aisleriot:
- Fix cards disappearing without pairs in Thirteen (Vincent Povirk)
- Be more strict about allowing drops in Valentine (Vincent Povirk)
- Fix crash when clicking an empty stock in Sir Tommy (Vincent Povirk)
- Always reshuffle the deck properly in Scuffle (Vincent Povirk)
- Respect the temporary slot setting in the hint code in Ten Across (Vincent
Povirk)
Chess:
- Fixed a translator comment (Claude Paroz)
Gnometris:
- New clutter rendering engine (Jason Clinton)
Translations:
- da: Ask H. Larsen
- de: Hendrik Richter
- es: Daniel Mustieles, Jorge Gonzalez
- eu: Inaki Larranaga Murgoitio
- he: Yair Hershkovitz, Mark Krapivner
- hu: Gabor Kelemen
- ro: Adi Roiban
- sv: Daniel Nylander
- vi: Clytie Siddall
- zh_HK: Chao-Hsiung Liao
- zh_TW: Chao-Hsiung Liao
gnome-games 2.25.90
==================
This is the first beta release of gnome-games. Starting the stabilization period
this release includes fixes for two crasher bugs introduced in 2.25 as well as
some compiler warnings. Mahjongg got a scalable icon and lots of translations
were updated.
General:
- Separate needed CFLAGS into each games makefile (Thomas H.P. Andersen)
- Fix warnings with -DGDK_PIXBUF_DISABLE_DEPRECATED (Thomas H.P. Andersen)
Aisleriot:
- Fix compiler warnings (Christian Persch)
Chess:
- Fix GGZ config file exception handler typo (Robert Ancell)
Gnometris:
- Translate renderer-noclutter.cpp not renderer.cpp (Jason Clinton)
- Fix for crash when setting background image by dnd (Thomas H.P. Andersen)
Mahjongg:
- Add scalable icon (Andreas Nilsson, Robert Ancell)
Translations:
- de: Mario Blättermann
- el: Jennie Petoumenou
- es: Jorge Gonzalez
- fi: Ilkka Tuohela
- ko: Changwoo Ryu
- mr: Sandeep Shedmake
- pl: Joanna Mazgaj
gnome-games 2.25.5
==================
The gnome-games team is proud to release another version with lots of nice
improvements. Many of the changes are under the hood but the users can look
forward to lower mem usage and a new game in aisleriot, possibility to add
network profiles in chess, and also undo support in chess. We hope you'll love
it :)
General:
- Move GThread and gettext initialisation into games_runtime_init() (Christian
Persch)
- Refactored card themes code (Christian Persch)
- Change xml entities to utf-8 (Jason Clinton)
- Fixed typoed XML files (Jason Clinton)
- Allow ChangeLog from git-svn (Jason Clinton)
- Distcheck and warning fixes (Thomas H.P. Andersen)
- Add msg context to translations (Christian Persch)
Aisleriot:
- Reduce memory usage in aisleriot/clutter by only caching the
card textures and not the GdkPixbufs (Christian Persch)
- Reduce graphics memory usage by drawing highlighted cards with
a different colour instead of creating a separate texture for it (Christian
Persch)
- New game "Accordion" (by Ed Sirett in #526392)
- Fix Treize in click-to-move mode (Christian Persch)
Chess:
- Add ability to resign AI vs. AI games (Robert Ancell)
- Made GGZ config writable so dialogs can update it (Robert Ancell)
- Added dialog to add new network profiles (Robert Ancell)
- Added undo support (Robert Ancell)
Translations:
- de: Andre Klapper
- el: Marios Zindilis
- es: Jorge González
- nb: Kjartan Maraas
- sv: Daniel Nylander
gnome-games 2.25.4
==================
This release brings the beginnings of an implementation of Clutter-based
Gnometris and a few minor tweaks to GLChess.
Gnometris renders with Clutter in an extremely rudamentary way, as a first
milestone on the way to a fully-canvas driven game engine. Right now, it's just
two ClutterCairo surfaces, background and foreground, which are used as
compositors. These two actors will end up staying: background for--eh--the
background, and foreground for display of Pango text. An intermediate layer will
be introduced on which game pieces are actually animated, rotated and exploded.
Sadly, even this stupid way of rendering is faster than the old method.
This pre-alpha 'leaks' memory like gang-busters, also. I do not know if it is
merely a i915 driver bug or something more fundamental. It's not a 'leak' in the
traditional sense: all the textures that are 'leaked' are still reachable in the
i915 driver code. It leaks on the order of 1MB of memory per frame of animation.
This will be fixed either by doing things the Right Way or mitigating i915 leaks
by avoiding the use of texture uploads at all costs (a tile cache).
Hopefully, the final rendering infrastructure will be in place by the next
development release.
Gnometris:
- Implement Clutter-based rendering surfaces (Jason D. Clinton)
GLChess:
- Catch keyboard interrupts in AI monitor process
- Apply antialias setting on new game (Robert Ancell, Bug #565743)
- Ignore unexpected messages from the GGZ server (Robert Ancell, Bugs #559193,
#562482)
- Fix UI bug when players join a room (Robert Ancell)
- Change GGZ language from hardcoded en_NZ.UTF-8 to use environment variable
LANG (Robert Ancell, Bug #565402)
- Describe reason for GGZ disconnection (Robert Ancell, Bug #564515)
- Mark load game filters as translatable (Claude Paroz, Bug #565162)
Translations:
- nb: Kjartan Maraas
- es: Daniel Mustieles
- fr: Claude Paroz
- el: Evgenia Petoumenou, Marios Zintilis
- de: Mario Blättermann
gnome-games 2.25.3
==================
This release brings a few UI improvements to the games. Beating the high score
in a game is now congratulated in the high score dialog and gtali now defaults to
the name of the player who won if there are multiple human players. Chess got
its "New Game" dialog cleaned up and mahjongg saw numerous great improvements.
General:
- Move the card textures cache to libgames-support (Christian Persch)
- Move clutter-embed to libgames-support. (Christian Persch)
- Use different message for getting the top score versus getting a score in
the top ten (Robert Ancell)
- Use g_timeout_add_seconds where possible (Thomas H.P. Andersen)
Aisleriot:
- Add setting to enable animations (Christian Persch)
Chess:
- Removed icons from new game dialog for a cleaner design (Andreas Nilsson)
Gnometris:
- Use GamesClutterEmbed instead of ClutterGtkEmbed (Christian Persch)
Gtali:
- Make the High score table allow the user to change name to someone other
than their username. (Geoff Buchan)
Mahjongg:
- Reword the change map dialog (Robert Ancell)
- Use selected tile for hint if possible (Robert Ancell)
- Refactor new game code so all state is correctly reset (Robert Ancell)
- Add new game button when no more moves (Claude Paroz, Robert Ancell)
- When cannot shuffle tiles don't display shuffle button in 'no moves' dialog
(Robert Ancell)
- Update documentation to correct the description of the high score dialog
(Robert Ancell)
Translations:
- de: Mario Blättermann
- sk: Marcel Telka
gnome-games 2.25.2
==================
Lots of exciting new things in this release. The most user visible stuff are
the addition of Terrace aka Queen of Italy to aisleriot, anti-aliasing support
for Chess and fewer wakeups in Five or more, Iagno and Same-gnome.
The beginning scafolding for gnometris clutter support has also been added;
this is a compile-time option enabled by --enable-clutter. Note that none of the
game logic has been checked in yet.
General:
- Code cleanups and warnings (Robert Ancell, Christian Persch, Thomas Andersen,
Zhang Sen)
- High score lists are now always selectable (Thomas Andersen, Jason Clinton)
- Makefile modernisation (Christian Persch)
- Use games-runtime to locate files (Christian Persch)
- Clean up linking in networked game servers (Robert Light)
Aisleriot:
- Move hint code to AisleriotGame (Christian Persch)
- Only update the game options once when chaning a radio option
(Vincent Povirk)
- Add Terrace aka Queen of Italy (Vincent Povirk, David Rogers)
- Be more strict about rules in Seahaven (Vincent Povirk)
- Rewrite Baker's Game rules (Vincent Povirk)
Blackjack:
- window-state-event callback needs to return gboolean, not void.
(Christian Persch)
Chess:
- Added anti-aliasing support (Robert Ancell)
Glines, iagno, same-gnome:
- Only run animation timer during animation (Robert Ancell)
Gnibbles:
- Change Gnibbles to Nibbles in user visible strings (Thomas Andersen)
Gnometris:
- Scafolding for clutter support (Jason Clinton)
- Use correct name in g_set_application_name (Jason Clinton)
Sudoku:
- Fix crasher bugs: #523062, #436275, #486385, #421487, #532937 (Robert Ancell)
- Handle errors loading stock icons (Robert Ancell)
- Show highlighter at game launch (Zhang Sen)
Translations:
- cs: Marek Lisy
- de: Mario Blättermann, Ulf Ehlert
- es: Jorge Gonzalez, Daniel Mustieles
gnome-games 2.25.1
==================
This is the first 2.26 development release.
A huge amount of kudos should go out to Neil for his work on clutter and Thomas
for his work on killing off libgnome.
** ATTENTION **
Gnome Games now optionally depends on clutter. We have run some preliminary
testing of clutter rendering on Intel, NVidia and ATI hardware and are
satisfied with the hardware accelerated state of things with regard those
specific hardware use cases. However, a wide range of graphics hardware still--
in 2008--doesn't have OpenGL acceleration. We have tested software-based
rendering with Mesa 7.2 and clutter and found it a little lacking, even on a
modern CPU.
Therefore, at this time, we recommend that clutter only be enabled by default
by distributors that ensure that OpenGL acceleration is working for hardware
from the three major vendors: Intel, NVidia and ATI.
We hope that in the future, low-hanging fruit in the Mesa software rendering
pipeline can be fixed enabling even software-fallback to work optimally for the
subset of OpenGL functions needed for rendering a clutter stage.
** END ATTENTION **
All games:
- GTK req. bumped to 2.14.0 for libgnome killoff (thomashpa, chpe)
- Remove directory defines from CPPFLAGs (chpe)
- Kill off libgnome usage (thomashpa, chpe) YAY! All games now start faster!
- Whitespace cleanups
- All games now build with gtk-only. libxml now checked for independently.
(chpe)
- -lSM is now only added in the XSMP case (chpe)
- ggz-gtk dropped libgnome requirement, also.
- GNOME_MAINTAINER_MODE_DEFINES enabled, maintainer_mode also (chpe)
- ggz-gtk now builds better when out of srcdir (chpe)
- Update libegg, add egg_sm_client (thomashpa, chpe)
- -Wformat-security fixups (chpe)
- -Werror fixups (chpe)
- games-runtime: add runtime directory provider (thomashpa)
- Refactor accel map loading code to load the accel map from
.config/gnome-games/${game}.accels even in the HAVE_GNOME case, if the game
doesn't use GnomeProgram (e.g. aisleriot). (chpe)
- Scores: use g_get_user_name when g_get_real_name returns empty. Patch by
Morita Sho in bug #544376 (chpe)
- Read saved window configuration from correct GConf group (affects gnometris,
gnibbles, gnobots) (Bug #544389) (rancell)
Sudoku:
- GUI sensitivity fixups (thomashpa)
- Guard against accidental dancer activation Patch by Zhang Sen. (thomashpa)
- Add, not overwrite, time and also remember to actually save the time in the
file. Fixes bug #556155 (thomashpa)
- Correct typo in error message that led to an exception. Patch by Zhang Sen
in bug #530380 (thomashpa)
Iagno:
- Fix warning (thomashpa)
- Fix SM issue with -lSM
Aisleriot:
- Aisleriot now optionally animated and accelerated in OpenGL through the use
of clutter. Try it with --enable-clutter to configure. (Neil Roberts)
- A littel clutter cleanup (chpe)
- Check for HAVE_GNOME again (thomashpa)
- Remove duplicate include (thomashpa)
- Build with *_DISABLE_DEPRECATED and *_DISABLE_SINGLE_INCLUDES. Add some
missing includes. (chpe)
GLChess:
- Don't display failed to claim draw dialog when successfully claimed draw
(rancell)
- Added support for Figurine Algebraic Notation (FAN) (Bug #556803) (rancell)
- Fix crash in error handler when GGZ connection closed (Bug #553982)
(rancell)
- Fix crash in empty scene when no AI engines available (Bug #551844)
(rancell)
- Implement GGZ config parser instead of using Python config parser which does
not handle '%' characters as GGZ does (Bug #554108) (rancell)
- Ignore GGZ server remove player/table for unknown players/tables
(Bug #545155) (rancell)
- Handle exceptions loading OpenGL textures (Bug #548916) (rancell)
- Reset pause menu when starting new game (gnomine, gnotravex) (Bug #552391)
(rancell)
- Only allow one new/load game dialog to be visible at once. (Bug #546702)
(rancell)
- Fix incorrect function call for single buffered 3D display (Bug #555567)
(rancell)
- Fix errors detected by pychecker (rancell)
- Handle fork() errors in AI processes (Bug #530425) (rancell)
GTali:
- Use games-runtime to locate its files (thomashpa)
- Undoing 5 of a kind reduces the score by 50 as there might be multiple
scores (Geoff Buchan, Bug #537673) (rancell)
Gnomine:
- Fix memory leak (thomashpa)
- Reset pause menu when starting new game (gnomine, gnotravex) (Bug #552391)
(rancell)
Gnotravex:
- Stop game immediately completing when started from high score dialog
(bug #558904, rancell)
- Stop paused tiles becoming visible after changing colour settings
(Bug #550023) (Damian Peterson)
GLines:
- Use games-runtime to locate its files (thomashpa)
Gnibbles:
- Fix missing prototypes warnings. (chpe)
- Reclassify Gnibbles as Arcade game not logic game (Bug #553484) (rancell)
Gnometris:
- Fix constant string cast insanity (thomashpa)
Blackjack:
- Port game rules to GKeyFile
Mahjongg:
- Use games-runtime to locate its files (thomashpa)
Translations:
- ca: Joan Duran
- de: Mario Blättermann, Hendrik Richter
- es: Jorge Gonzalez
- et: Ivar Smolin
- fr: Claude Paroz
- fi: Timo Jyrinki
- gl: Ignacio Casal Quinteiro
- nb: Kjartan Maraas
- pt_BR: Leonardo Ferreira Fontenelle
- sl: mateju
- ta: Felix
- zh_HK: Chao-Hsiung Liao
- zh_TW: Chao-Hsiung Liao
Many games - same-gnome, gnothello, solitaire, tetravex, tetris, others...
This package contains extra data files for the gnome-games package. At
the moment this is almost entirely extra themes and artwork for the
games.
General:
* Added MIDI driver for Atari ST / FreeMint.
* Added a 'Load' button to the Launcher (not supported by all engines).
* Added a new global main menu (GMM) dialog usable from all engines.
* Added the ability to return to the launcher from running games (via the GMM).
* Rewrote GUI renderer to use an vector based approach.
* Rewrote GUI configuration to use XML.
New Games:
* Added support for Blue's 123 Time Activities.
* Added support for Blue's ABC Time Activities.
* Added support for Bud Tucker in Double Trouble.
* Added support for The 7th Guest.
KYRA:
* Added support for Auto-save feature.
* Added support for MIDI music.
SCUMM:
* Implemented radio-chatter effect in The DIG.
Version 1.4.7:
* campaigns:
* Descent into Darkness
* fixed bats crashing through the ice in 'Beginning of Revenge' (bug
#12685)
* Heir to the Throne:
* Added an idle animation for L2 Princess.
* graphics:
* new or updated unit frames: Gryphon Rider, Gryphon Master
* language and i18n:
* updated translations: Danish, Finnish, Hungarian, Italian
* miscellaneous and bug fixes:
* replace a #elif without condition with #else (debian patch #505957)
* fixed campaign replays (bug #12005)
* start-of-scenario saves are properly marked as such
change: use a 20pt font as "bigfont", avoids problems on systems
where the original 24pt font is not found
pkgsrc change: fix the code which does font replacement in case
a font is not found (following an idea from gentoo but done correctly)
thanks to Felix Resch for pointers and testing
In Warzone 2100 you command the forces of "The Project" in a battle to rebuild
the world after mankind has almost been destroyed by nuclear missiles. The game
offers campaign, tutorial, multi-player and single-player skirmish modes. An
extensive tech tree with over 400 different technologies, combined with the
unit design system, allows for a wide variety of possible units and tactics.
Warzone 2100 was created by Pumpkin Studios, published by Eidos Interactive and
is currently developed by the Warzone 2100 Resurrection Project.
PokerTH is a poker game written in C++/QT4. You can play the popular "Texas
Hold'em" poker variant against up to six computer-opponents or play network
games with people all over the world. This poker engine is available for Linux,
Windows, and MacOSX and BSD.
gnome-games 2.24.3
==================
Just a few more fixups; nothing big.
All games:
- Change GGZ language from hardcoded en_NZ.UTF-8 to use environment variable
LANG (Robert Ancell, Bug #565402)
GLChess:
- Fix UI bug when players join a room (Robert Ancell)
- Catch keyboard interrupts in AI monitor process (Robert Ancell)
Translations:
Mario Blättermann, dnylande
ioquake3 is a game engine project which aims to build upon id Software's Quake
3 source code release. The source code was released on August 20, 2005 under
the GPL.
The project's goal is to create a bug-free, enhanced open source Quake 3
source code distribution upon which new games and projects can be based, as
well as an improved version (in relation to the original binaries) of the
engine for playing Quake III: Arena, the Team Arena expansion pack and all the
popular mods.
* fixed crash bug when scrolling with cursor keys in editor
* fixed X11 crash bug when scaling images with width/height less than 32
* fixed X11 crash bug when blitting masked title screens over background
* fixed growing steel wall to also leave behind steel wall
* fixed custom element change conditions where a player element is used
* fixed bug with player relocation while the player switches an element
* fixed problems with re-mapping players on playfield to input devices
* fixed wrong behaviour of player option "no centering when relocating"
* added condition "deadly when " for custom elements
* added possibility to reanimate player immediately after his death
* added "element used as action parameter" to element change actions
* added optional initial inventory for players (pre-collected elements)
* added change page actions "set player inventory" and "set CE artwork"
* added switch for EM style dynamite "[ ] explodes with chain reaction"
* moved "level settings" and "editor settings" to two tabbed screens
* added level setting to start a level with always the same random seed
* added CE action "set random seed" to re-initialize random seed in game
* Fix buffer overrun by create_md5sum().
* Make aifill player removal recursion safe.
* Send connection info when cmdlevel is changed.
* Send information about lost connections not attached to players.
* Fix longstanding connection freezing bug.
* Updated German, Korean, Catalan translations.
------------------------------------------------------------------------
- Fix: NewGRF VarAction 2 variable 43 for industries saw MP_VOID tiles as land tiles and was inefficient (r14417, r14416, r14415)
- Fix: Possible buffer overrun/wrong parameter type passed to printf (r14414, r14397)
- Fix: Generation seed set using -G was always overwritten by -g (r14408)
- Fix: Do not allow extending signals by dragging in any direction other than the track direction [FS#2202] (r14013)
0.6.3-RC1 (2008-09-22)
------------------------------------------------------------------------
- Fix: Invalid v->u.air.targetairport could cause crashes at several places [FS#2300] (r14383, r14344, r14343)
- Fix: Moving the first vehicle of a train elsewhere might require a new unitnumber for the remaining chain which might not be available (r14384)
- Fix: Trams jumping when reversing on a single trambit (like caused during road construction reworks) or when (manually) reversing in a corner [FS#1852] (r14371)
- Fix: Multiheaded parts in free wagon chains weren't connected (could cause desyncs) (r14366, r14362)
- Fix: [Win32] Some keypress combinations could be handled twice [FS#2206] (r14363)
- Fix: The ownership of roadtiles was not properly set for very old savegames (including TTD's) making it impossible to remove some pieces of road [FS#2311] (r14359)
- Fix: Desync due to randomly ordered vehicle hash by flooding and road vehicle overtake/following (r14356, r14258)
- Fix: Signs were not updated on company bankrupcy/sell, and thus could have the colour of invalid player (r14348)
- Fix: Delete the RenameSignWindow when 'its' sign is deleted (r14345)
- Fix: Signs from old savegames were lost (causing little memory leaks) (r14340)
- Fix: When a company was renamed and then manager was renamed before building anything, company name changed (r14328)
- Fix: When you rename a town before building something and build something near that town your company would be called "<old townname> Transport" [FS#2251] (r14327)
- Fix: Free any blocks that a helicopter may have on an oilrig when the helicopter gets forcefully removed (bankruptcy). For other airports this isn't needed as they can't be used by multiple companies [FS#2241] (r14324)
- Fix: Possible assert when renaming removed waypoint (r14322)
- Fix: Properly delete orders so the pool doesn't fill up (r14319)
- Fix: Do not allow building road over level crossings and drive-through road stops in the wrong direction; do not allow adding roadtypes to non-drive through road stops; pay for all added road bits [FS#2268] (r14316, r14315, r14314, r14308)
- Fix: Aircraft frozen above oil rig when the next order is invalid [FS#2244] (r14309)
- Fix: [YAPF] Only reserve road slots for multistop when they are really reachable [FS#2294] (r14305)
- Fix: One could be trying to get the station name of a station that is outside of the pool (r14297)
- Fix: Default for sound effects and music volume should be in the valid range for that setting [FS#2286] (r14289)
- Fix: Make small UFO aware of articulated RVs so they crash the complete vehicle instead of a small part of it (r14270)
- Fix: Desyncs after deleting a waypoint because of explicit destructor call instead of using operator delete (r14265)
- Fix: Merge keycode for "normal" 0-9 keys and keypad 0-9 keys so people do not get confused that the keypad does not work as expected [FS#2277] (r14260)
- Fix: Clicking on the smallmap didn't break the "follow vehicle in main viewport" [FS#2269] (r14243)
- Fix: The engine-purchase-list-sorter doubled running-cost and halfed capacity of double-headed engines [FS#2267] (r14239)
- Fix: Feeder share was computed wrong when splitting cargo packet (r14234)
- Fix: Signs (town name, station name, ...) could be too long for 8bit width in pixels (r14221)
- Fix: 10 days != 6*2.5 days, effectively causing the payment graph to show the wrong data (r14219)
- Fix: When determining length of a string with limited size, first check if we are not out of bounds already (r14204)
- Fix: Properly update the current timetable's travel/wait times instead of only doing it for one vehicle in the shared order chain and only when some bit has not been set [FS#2236] (r14192)
- Fix: Sprite payload skipping would not skip enough bytes in a very small subset of compressed sprites (r14191)
- Fix: After applying NewGRF settings, all rail and road types were available as the engine availability check was performed too early (r14182)
- Fix: Close all related vehicle lists when closing a station window (and not only the train list) (r14180)
- Fix: RemoveOrderFromAllVehicles() did not mark enough windows dirty (r14179)
- Fix: Incorrect cargo weights (r14144)
- Fix: GetSlopeZ() gets a virtual coordinate, not a tile (r14139)
- Fix: Close the 'manage vehicles' dropdown once the number of vehicles in the list reaches 0 [FS#2249] (r14133)
- Fix: [strgen] Changing order of parameters {X:...} did not work for strings including some {StringY} (r14111)
- Fix: Desync due to bubbles in toyland (r14110)
- Fix: Make NewGRF action 0x06's changes persistent over the several loading stages [FS#1986] (r14102)
- Fix: Make the 'Transfer Credit' display aware of the entire consist, not only the first vehicle (r14098)
- Fix: Do not flood a NewGRF industry when it implicitly tells that it wants to be build on water (land shape flags bit 5) [FS#2230] (r14093)
- Fix: The vehicle window of articulated road vehicles would show the clone/refit button when the vehicle was not completely stopped in the depot (r14090)
- Fix: Flawed parsing of words (as in 2 bytes) in GRF strings due to sign extension [FS#2228] (r14087)
- Fix: Division by 0 in NewAI [FS#2226] (r14062)
- Fix: NewGRF callback 23 did not use the NewGRF compatible text stack [FS#2224] (r14058)
- Fix: NewGRF text stack's "push word" didn't move the data around properly (r14057)
- Fix: Long strings in the edit box would cause OpenTTD to stop drawing the string. This is especially noticable with low resolutions and the chat input box (r14054)
- Fix: [OSX] changed the condition for selecting 8 or 32 bpp blitter by default. Now we will pick 32 bpp if no 8 bpp fullscreen resolutions are available on the main display (the one with the dock) (r14032)
- Fix: Crash when the AI tries to find the depot of an airport that doesn't have a depot [FS#2190] (r13999)
- Fix: MSVC cannot handle changed files in the prebuild event, so make the version determination a separate subproject [FS#2004] (r13998)
- Fix: The dedicated console removed any character that was not a printable ASCII character instead. Now it allows UTF8 formated strings too [FS#2189] (r13992)
- Fix: Resetting construction stage counter reset more than it should (r13981)
- Fix: Wrong tooltip for the industry directory's list [FS#2178] (r13917)
Last tuesday night I had a dream.
In this dream, Michael Sweet,
frontman of 1980's glam-rock hair-band "Stryper" appeared to me...
except he was wearing a business suit...
and standing on the front lawn of a public library...
and he challenged me to play a game,
a strange game that I had never played before.
When I awoke I knew that I had to program it...
Click on letters to spell out secret words.
Your score will be higher if the distance between letters is smaller
Blinken Sisters is an open source game in 80s retro style, free to
download, fully playable and easy to handle. Enjoy jumping and
running with Agent Kate through various levels of danger, collecting
all the pixels that were lost in another dimension!
gnome-games 2.24.2
==================
Just a few fixups here-and-there.
All games:
- Correct typo in ChangeLog generation path (Thomas H.P. Andersen)
Sudoku (Robert):
- Fix crash when printing zero puzzles
- Catch errors writing to stdout
- Catch errors loading stock icons
- Don't crash on file I/O errors
Translations:
lferrett, Petr Kovar, Marek Lisy, Mario Blättermann, tthurman
and revised the make install target in hopes of having it work better
with pkgsrc and setgid games (didn't get any feedback on pkgsrc setgid
games, so I took my best shot at it).
* Have different colours for each of the numbers.
* Allow left click on exposed number to clear adjacent unmarked areas.
* Several compilation fixes for portability.
Fix the version test for p5-SDL, so that this at least continues
to build after the recent update of p5-SDL to 2.1.2. Note that
I've only compile tested this with the new p5-SDL; I'm not in a
position to test it more fully right now.
CHEST is an experimental program solving orthodox chess problems
(like "white to move and mate in 5 moves"). It is written in ANSI
C, and developed under UNIX. There is no user interface: CHEST
just reads an input file and produces plain text on standard output.
It is not hard to come up with a program that does the same job as
CHEST, but it will be rather slow for non-trivial jobs. CHEST
tries hard to be fast but still 100% correct.
gnome-games 2.24.1.1
==================
This is an unscheduled bugfix release. It most importantly fixes two regressions
in sudoku and gnotravex.
Gnometris:
- Correct page_size for spinbutton (Thomas H.P. Andersen)
Gnotravex:
- Fix regression where starting a new game from the high score dialog does
not work. (Robert Ancell)
Sudoku:
- Don't crash on pre 2.24 savegames (Zhang Sen)
- Disallow using ctrl+a when the game is already won (Zhang Sen)
Translations:
- de: Mario Blättermann, Hendrik Richter
- gl: Ignacio Casal Quinteiro
Blurb:
Here is yet another program for spouting silly, random phrases. It mimics
awful text porn; more importantly, it's a classic!
The output of this program is of a [vaguely] sexually explicit nature.
gnome-games 2.24.1
==================
This maintenance release brings huge improvements to the stability of GLChess
in 3D mode and fixes for a few crashers and a few translation fix-ups.
General:
- Fix up compatiblity with Gtk/Glib 2.14 (Spin buttons) (Thomas)
- Reclassify Gnibbles as Arcade game not logic game (Bug #553484) (Robert)
- Read saved window configuration from correct GConf group (affects
gnometris, gnibbles, gnobots) (Bug #544389) (Robert)
Aisleriot:
- Remove vestigal flowRoot elements from solitaire svg icons. They caused a
black box when rendering. (Bug #553458) (mterry)
- Don't crash when the session manager terminates aisleriot (Christian)
GLChess:
- Fix crash in error handler when GGZ connection closed (Bug #553982) (Robert)
- Fix crash in empty scene when no AI engines available (Bug #551844) (Robert)
- Fix crash when have OpenGL libraries but cannot get valid display
(Bug #551427) (Robert)
- Implement GGZ config parser instead of using Python config parser which does
not handle '%' characters as GGZ does (Bug #554108) (Robert)
- Ignore GGZ server remove player/table for unknown players/tables
(Bug #545155) (Robert)
- Handle exceptions loading OpenGL textures (Bug #548916) (Robert)
- Reset pause menu when starting new game (gnomine, gnotravex) (Bug #552391)
(Robert)
- Only allow one new/load game dialog to be visible at once. (Bug #546702)
(Robert)
- Fix incorrect function call for single buffered 3D display (Bug #555567)
(Robert)
- Handle fork() errors in AI processes (Bug #530425) (Robert)
- Fixes to compile in Solaris (Bug #554746) (Robert)
- Print failure to start message to stdout if cannot import GTK+ (Robert)
- Handle invalid response from glRenderMode(GL_RENDER) and print debugging
information (Bug #535256) (Robert)
- More logging messages about selection rendering bugs (Robert)
- After looking at failure case in PyOpenGL code we don't need to change
render modes after failed to change to GL_SELECT (Bug #538252) (Robert)
- Fix potential bugs found by PyChecker (Robert)
- Fix crash when validly claiming a draw (Robert)
- Don't display failed to claim draw dialog when successfully claimed draw
(Robert)
GTali:
- Undoing 5 of a kind reduces the score by 50 as there might be multiple
scores (Geoff Buchan, Bug #537673) (Robert)
Sudoku:
- Add not overwrite time and also remember to actually save the time in the
file. Fixes (Bug #556155)
- Correct typo in error message that led to an exception. Patch by Zhang Sen
(Bug #530380) (Thomas)
Gnotravex:
- Stop paused tiles becoming visible after changing colour settings
(Bug #550023) (Robert)
Blackjack:
- Fix compiler warnings (Robert)
Translations:
jorgegonz, Priit Laes, Ivar Smolin, mateju, Mario Blättermann, Vladimir Melo,
dnylande, gforcada, Joan Duran, djihed, Anas Afif Emad, snavin
gnome-games 2.24.0
==================
This is the Gnome 2.24 stable release. This update brings translation
updates over the previous release candidates.
Translations:
Nickolay V. Shmyrev, Yuri Myasoedov, rsedak, claudep, mateju, jorgegonz, sandeeps, Mario Blättermann, Gintautas Miliauskas, bcicek, Milo Casagrande, lferrett, Khaled Hosny, djihed, Gabor Kelemen, ifelix, Alexander Shopov, Anas Afif Emad, gforcada, kennethn, amitakhya, dnylande, Inaki Larrañaga Murgoitio, pgeyleg, bobmauchin, simos, pkst, grakic, Miloš Popović, Philipp Kerling, Mugurel Tudor, Mişu Moldovan, Lucas Lommer, Petr Kovar
gnome-games 2.23.92
==================
This release brings even better translations and some bug fixes for aisleriot
and blackjack. If you meet one of the guys who contributed to this release please
be sure to thank the for being awesome :)
Aisleriot:
- Fix bug where double click no longer sends card to free cell (Christian Persch)
Blackjack:
- Fix language in help (Claude Paroz)
Translations:
- ca: Gil Forcada
- en_GB: Philip Withnall
- hr: Robert Sedak
- ko: Changwoo Ryu
- mai: Rajesh Ranjan
- nl: Wouter Bolsterlee
- sv: Daniel Nylander
gnome-games 2.23.91
==================
Beta 2 brings Gnome Games some additional stability.
GLChess:
- Fix promotion_type GConf key default from 'human' to 'queen' (Robert Ancell)
Sudoku:
- Stop the dancer when undoing after win. Bug #532357. (Zhang Sen,
Thomas H.P. Andersen)
Translations: Takeshi Aihana, Leonardo Ferreira Fontenelle, Djavan Fagundes,
Shankar Prasad, Runa Bhattacharjee, Goran Rakic, Priit Laes, Robert-André
Mauchin, Mario Blättermann
gnome-games 2.23.90
==================
Another development release of gnome-games leading up to the 2.24 release. Lots
of bug and stabilization fixes for aisleriot, chess, and sudoku.
Aisleriot:
- Add "changed" signal to GamesCardTheme. (Christian Persch)
- Get the cairo font options from the screen instead of creating them from
the gtk settings. (Christian Persch)
- Take the antialias setting from the font options instead of storing it
separately. (Christian Persch)
Chess:
- Fix save related crasher. (Robert Ancell)
- Chess now works if gconf is read-only. (Robert Ancell)
- Keep checkboxes for "3D view" in synch (Robert Ancell)
Sudoku:
- Don't create temp files when drawing thumbnails. (Josselin Mouette)
- Show All Hints now works on at start of new game. (Zhang Sen)
- Undo/redo is now unsensitive at start of new game. (Zhang Sen)
- Start timer when puzzle is selected, not at game start. (Thomas H.P. Andersen)
- Active time should never be more that total time (Thomas H.P. Andersen)
Translations:
- es: Esteban Sanchez
- et: Ivar Smolin
- fr: Claude Paroz
- pt_BR: Vladimir Melo
- th: Theppitak Karoonboonyanan
gnome-games 2.23.6
==================
Mostly just translation updates this time. Many thanks to all our translators!
Blackjack:
- Revert bogus patch from bug #444806 (Christian Persch)
Translations:
- ar: Djihed Afifi
- de: Nicolas Kaiser, Mario Blättermann
- it: Alessio Treglia
- nb: Kjartan Maraas
- pt_BR: Vladimir Melo
- ru: Dmitry Dzhus
- sv: Daniel Nylander
gnome-games 2.23.5
==================
This is the first release of Gnome Games that generates its ChangeLog from SVN
commit messages.
In this release cycle we have implemented a handful of new features and made
some fundamental fixes to our utilization of Python for GLChess and Sudoku.
GLChess:
- Give users a helpful error message when python-support has missing modules.
(Jason D. Clinton, Justin Dugger, Dani Nordli, Bug #524665)
- Add fix for blank playing field from Ubuntu Launchpad (rhussey, Ubuntu
Bug #239905)
- Fix improper use of openGLErrors list (Jason D. Clinton, Gubianas, Bug
#530981)
- Disable network controls when disconnected (Robert Ancell, Bug #523818)
- Handle empty combo boxes in the preferences dialog (Robert Ancell, Bug
#532908)
- Don't disable load button on load dialog as we cannot tell if the user has
selected a valid file (Robert Ancell, Bug #540527)
- Catch GLU exception making numbering texture and fall back to non-mipmapped
version (Robert Ancell, Bug #542253)
Gnibbles:
- Patch to support CAPSLOCK key in Gnibbles (Emil Andersson, Thomas H.P.
Andersen, Bug #472355)
Gnobots:
- Allow CAPSLOCK with directional buttons (Emil Andersson, Bug #540755)
Gnometris:
- Allow CAPSLOCK with directional buttons (Emil Andersson, Bug #540740)
Gnomine:
- Allow user to flag a mine by holding the control key. (Emil Andersson.
Bug #539725)
* Handle double right-click correctly as a result of this fix (Thomas H.P.
Andersen)
- Handle right click dragging. (Thomas H.P. Andersen, Bug #515497)
Aisleriot:
- Add statusbar toggle to View menu. Makes the game more playable on small
screens (e.g. eeepc) by allowing to enlarge the vertical space available.
(Christian Persch)
Translations:
Mario Blättermann, Leonardo Ferreira Fontenelle, Vladimir Melo, Kjartan Maraas,
Theppitak Karoonboonyanan, Philipp Kerling, Jorge Gonzalez, Yannig Marchegay
gnome-games 2.23.4
==================
Gnibbles:
- Improved AI search algorithm. Solves AI problems with level 15 (ais523)
- Fix problem where worms crash on the starting square of dead worms (ais523)
Gnometris:
- code clean up (Jason Clinton)
- fix compiler warnings (Jason Clinton)
Sudoku:
- code clean up (Jason Clinton)
Translations:
- ar: Djihed Afifi
- de: Mario Blättermann
- ru: Aleksandr Burobin
gnome-games 2.23.3
==================
This development release incorporates a few critical bugfixes. No new features
over the previous 2.23.1 have been added.
Overall:
- Set AM_MAINTAINER_MODE (Josselin Mouette, Andreas Røsdal, bug #53255)
- Stop distributing generated defaults.py (Robert Ancell)
- Add the new parameter --with-ggz-server=force (Josselin Mouette, Andreas
Røsdal, bug #532555)
- Drop server configuration files to ggzdconfdir (Josselin Mouette, Andreas
Røsdal, bug #532553)
Sudoku and GLChess:
- Fix our Python sys.path usage to make it easier to package for distros
and possible to run directly out of the build directory for developers
(Jason Clinton, Josselin Mouette, Robert Ancell, bug #528953, bug #524665)
- Open files in binary mode so they work in Windows. (Robert Ancell)
- Massive GGZ multiplayer fixups (Robert Ancell)
Gnotski:
- Remove Minoru Climb.
Aisleriot:
- Don't crash on double click (Christian Persch, Vincent Povirk, bug #443307)
Translations:
Jonh Wendell, Vladimir Melo, Clytie Siddall, Vincent van Adrighem, Djihed Afifi,
Tino Meinen, Kjartan Maraas, Petr Kovar, Lucas Lommer, Priit Laes, Ivar Smolin
gnome-games 2.23.1
==================
This is the first development release of the 2.23 series.
Overall:
- Merge changes in ggz.m4 from ggz trunk. (Roger Light, Andreas Røsdal, bug
#520599, bug #510917)
- define GAMES_STOCK_FULLSCREEN on hildon (Christian Persch)
- Reorder the -I/path/to in Makefile.am to import GGZ libraries in correct
order (Andreas Røsdal)
- Maemo4 fixes (Christian Persch)
- Merge changes in ggz.m4 from ggz trunk (Robert Light)
Aisleriot:
- Add back the statistics fallback (Christian Persch, bug #406267, bug
#525177)
- Don't allow moving non-uniformly suited card stacks to foundation (Philippe
Gauthier, Christian Persch, bug #443307)
- Make shuffle-deck-helper tail recursive. Fixes stack overflow exception
with guile 1.8.4. (Vincent Povirk, Christian Persch, bug #519554)
- Set gtk-enable-accels to TRUE (Christian Persch)
- Fix the build without ENABLE_KEYNAV (Christian Persch)
- Use gtk_widget_error_bell on hildon/maemo4. (Christian Persch)
- Include tablet-browser-interface.h on hildon (Christian Persch)
- Remove an unnecessary string, and simplify code. (Ed Sirett)
- Add "Forty Thieves" game. (Ed Sirett / Vincent Povirk)
- Handle default theme better. (Christian Persch)
GLChess:
- Abort 3D render if widget_get_gl_context() returns None (Robert Ancell,
bug #512068)
- Add Gambit Fruit to AI list (Robert Ancell, bug #521623)
- Handle AI players dying before the game starts (Robert Ancell, bug #522341)
- Handle GLError->GLerror, GLUError -> GLUerror objects being renamed in
PyOpenGL 3.0 (Robert Ancell, bug #503238)
- Fix board rotation animation bug when viewing black side (Robert Ancell)
- Check PID returned on SIGCHLD (Robert Ancell)
- Add missing gettext call for the Application Log viewer. (Jordi Mallach)
- Handle missing throbber icons (Robert Ancell)
- Disable room 'new' and 'join' buttons when network protocol is busy
(Robert Ancell)
- Import the main module on initialisation not runtime (Robert Ancell)
- Abort history saving if cannot create history directory (Robert Ancell)
Klotski:
- Remove Minoru Climb. (Thomas H.P. Andersen)
Mahjongg:
- Change title string to be easier to translate (Robert Ancell)
Nibbles:
- Fixed collision detection of worms (Simon McNeilly)
- Only allow human players to get a high score (Simon McNeilly)
- Correct respawn direction of worms after death. (Simon McNeilly)
- Prevent restart of worms after all lives lost (Simon McNeilly)
Sudoku:
- Don't crash when clearing a tracker (Thomas M. Hinkle)
- Handle when no more puzzles of a certain difficulty exists (Thomas M. Hinkle)
- Don't always show the same puzzle until it has been completed or saved
(Thomas M. Hinkle)
- Fix crash on cancel in new game dialog (Thomas H.P. Andersen)
- Fix crash caused by race when creating a directory (Thomas H.P. Andersen)
- Don't hardcode time formats. (Claude Paroz)
Translations:
- bg: Yavor Doganov
- ca: Jordi Mallach
- el: Christos Mpountalis, Simos Xenitellis, Stavros Daliakopoulos,
Kostas Papadimas
- en_GB: Philip Withnall
- es: Jorge Gonzalez
- et: Ivar Smolin
- lt: Gintautas Miliauskas
- nn: Eskild Hustvedt
- Fix Blowtorch weapon
- Fix behavior of floor on closed maps
- Compile with -Werror flag only in debug mode
- Fix code to make it possible to do a static version on Linux
(remove gethostbyname usage)
- Fix compilation on OpenBSD
- Adding translation: Greek
- Other minor bug fixes
to trigger/signal a rebuild for the transition 5.8.8 -> 5.10.0.
The list of packages is computed by finding all packages which end
up having either of PERL5_USE_PACKLIST, BUILDLINK_API_DEPENDS.perl,
or PERL5_PACKLIST defined in their make setup (tested via
"make show-vars VARNAMES=...").
Pkgsrc: Buildlink in some libraries that bzflag has uses for:
* graphics/glew
* x11/libXi
* x11/libXxf86vm
BZFlag 2.0.12 - BZFlag version 2.0.12 is the current version of the BZFlag
game for Linux and source packages. released on 6/25/08. It was released
primarily to fix a small number of build issues on various linux
distributions, most notibly Gentoo and Debian based systems. There are no new
features from 2.0.10.
* Fix build with -ffast-math avoiding use of isnan for fog - Alfredo Tupone
* Fix for memory leaks -
* libGLEW requirement controlled by --with-glew - Alfredo Tupone
* Actually build with SDL_Image, if required - Alfredo Tupone
* Remove extra dir separator from cache entries - Jeff Myers
* Configurable "defaultFOV" (60 deg) for widescreen users - Jeff Myers
* Adjust shown coordinate for observers - Jeff Myers
* Use the foghack only if the config says - Jeff Myers
* Queue spawns after flag captures - Chris Wibble
* Fix kill callback when is coming from server - Jeff Myers
* Fix intermix of chat messages and api callback - Jeff Myers
* Various permission fixes - Jeff Myers
* Plugins path fixed -
* Kerberos and thread removed (never used) - Alfredo Tupone
* Event log fixed - Jeff Myers
* Workaroung to a driver bug - Jeff Myers
* Word filtering is case unsensitive -
* Correctly interface with c-ares 1.5.1 and lower - Alfredo Tupone
* Not showing a "new rabbit" message when player ID == NoPlayer - blast007
* gcc-4.3 fixes - Tim Riker, Alfredo Tupone
* MacOSX: Consistent search of resource files - Sean Morrison
* MacOSX: update the project to XCode 2.4.1 - Sean Morrison
* Added _countdownResumeDelay to control resume delay. - Thomas Stauer
* Slot numbers on scoreboard now appear regardless of hideAdmin - Joshua Bodine
BZFlag 2.0.10 - BZFlag version 2.0.10 is the current version of the BZFlag
game for Windows and Mac OSX. It was released on 11/17/07. It was released
primarily to fix a number of small issues that have been found in 2.0.8 and
provide good binary packages for the various Linux distributions for dual core
and 64 bit systems.
* Implemented fullscreen->windowed mode toggle on Windows - Daniel Remenak
* Add the rabidRabbit plugin - LouMan
* Add packet loss kick and related admin commands - Thomas Stauer
* Reclaim lost memory from sound sample - Tupone Alfredo
* Fixed bashism on debian rules - Ryan Kavanagh
* Add the rabbitTimer plugin - L4m3r
* Fix some segfaults when re-joining - Tupone Alfredo
* Compliance with gcc-4.2 - Tupone Alfredo
* Fix the build system to be more distro friendly - Tupone Alfredo
* Plugins get flag resets/spawns/grab/drop/transfer - Jeff Myers, Bernt Hansen
* Fix compiler problem with gcc-4 - Tupone Alfredo
* Fixed high fps problem - Frank Thilo
* Added more info for observers - Jeff Myers, Frank Thilo
* torBlock plugin added - Jeff Myers, blast007
* Optionally use mesh position and height for radar - Thomas Stauer
* Add the regFlag plugin - Bernt Hansen
* Fix memory leak from cURL - blast007
* Add the Phoenix plugin - Jeff Myers
* Add favorite server - Frank Thilo
* SDL sound rate fix - Alfredo Tupone
* add bzID and server status to logDetail plugin - Bernt Hansen
* Add -tkannounce to announce tk on admin channel - Bernt Hansen
* Add the serverControl plugin - Bernt Hansen
* Add keepaway plugin - LouMan
* API calls to reset bzdb - Jeff Myers
* API call to get the player pause state. - Jeff Myers
* API calls to reload bans, and other files - Jeff Myers
* API event for shot ends - Jeff Myers
* API command to move a flag - Jeff Myers
* add API exposure for lag, jitter, and packetloss - Jeff Myers
* Add koth plugin - LouMan
* Add timedctf plugin - LouMan
* Add teamflagreset plugin - LouMan
* Add wwzones plugin - LouMan
* flagStay plugin added - Jeff Myers
* Give everyone notice of pause messages - Jeff Myers
* Fix for /silence command - Skeeve
* Fix mousebox edge positioning - Mark Thomas
* Fixed on spanish localization - xukosky@yahoo.es
* Instructions to fix sound on ALSA added - Tupone Alfredo
* Change filename format for easier location of matches - uso
* Adding jitter kick and related admin commands - Thomas Stauer
* Global banlist reload with local banlist - uso
* Fix to spawned and lag attributes in bz_updatePlayerData - Matthew Marshall
* Ability to change the killer in a PlayerDieEvent - Matthew Marshall
* Added shotID to bz_PlayerDieEventData - Matthew Marshall
* Expose the countdown and game time stuff to the api - Jeff Myers
* Backport the record stop function from 2.1 - Jeff Myers
* Backported WW GMs from 2.1 - Matthew Marshall
* Converts box & pyramids to mesh if required - Anonymous
* Allows leading face specification (x+,x-,y+,y-,z+,z-) - Anonymous
* Authorization is invariant to case - Anonymous
Version 1.00
* 1 new logic puzzle, 1 new memory puzzle
* Better look and feel (new background)
* Switch font drawing to Pango
* Better I18N support
* Bug fixes
Version 1.4.5:
* campaigns:
* Sceptre of Fire
* Fixed a coordinate bug that caused 'Hills of the Shorbear Clan' to not
end when it was supposed to.
* Fixed a bug that allowed one to finish 'The Dragon' by defeating both
enemy leaders.
* graphics:
* new portraits: Silver Mages, White Mages, female Mage of Light, Arch Mages,
Red Mages, Dark Adepts, female Necromancer/Dark Sorceress, L1 Mages, Lich
* language and i18n:
* updated translations: Chinese (Traditional), Czech, Danish, French,
Galician, German, Hungarian, Italian, Lithuanian, Polish, Russian,
Spanish
* updated manpages: Hungarian
* updated manual: Hungarian
* fonts: DejaVuSans 2.26
* miscellaneous and bug fixes:
* Fixed linewrapping with not to wrap markups (bug #11946 and bug #11945)
* Fixed OOS bug when giving control and having move in undo stack.
* Fixed crash when ai moves units next to level 0 hiden unit (bug #12252)
* Fixed loading ai parameters. MP side defination now overwrites
era values (bug #12171)
* Fixed MP saves to transfer correct completion state to remote clients
when loadin game (bug #10385)
Version 1.4.4:
* language and i18n:
* new translation: Latvian
* updated translations: Arabic, Catalan, Chinese (Traditional), Czech,
Danish, Finnish, French, Galician, German, Greek, Hungarian, Italian,
Japanese, Lithuanian, Polish, Russian, Serbian, Slovak
* langcode change: moved gl_ES to gl
* miscellaneous and bug fixes:
* Fixed timer end warning not to play in opponents turn (bug: #11517)
* fix bug #11630 (preventing redo and rename during opponent's turn)
* Added recursion preventarion to [kill] fire_event=yes [/kill]
* Added check whether sendfile is in glibc (debian patch #490638)
Version 1.4.3:
* campaigns:
* The Rise of Wesnoth:
* fixed the Wesfolk Outcast line's distract ability not working
* language and i18n:
* new translations: Arabic, Friulian, Macedonian
* updated translations: Czech, Danish, Dutch, Estonian, Finnish, French,
German, Hungarian, Japanese, Polish, Russian, Serbian, Slovak, Spanish
* fonts: DejaVuSans 2.25
* manual: updated screenshots to match UI rearrangements
* WML engine:
* fix [teleport] capturing villages with the wrong side (bug #11683)
* campaignd
* made campaign server use gzip compression for networking
* made campaign server detect if client can receive gzipped data
* made campaign server use gzip for storing addons
* added configuraion option to choose gzip compression level
* miscellaneous and bug fixes:
* fixed parser bug that prevented loading binary data strings
* starting a campaign without any installed now gives an error.
* fixed issues with campaign info in non-compressed saved games
(bug #11386)
* Backported graceful restart feature to server
* Improved connection stability with slow connections.
* Implemented send_file to reduce memory usage when sending files
* Fixed a mememory leak in networking code
* fixed an alignement issue which caused a SIGBUS on a Sparc
(debian bug #426318)
* Fixed tokenizer not to strip CR from quoted string becaue it would destroy
images transfered over network
* added some includes to fix compilation problems with Sun Studio 12
(patch #1066)
* fixed null-pointer reference in network code
- Game mode editor for local game (allows you to choose some game options)
- Team editor for local game (allows you to personalize characters names)
- Better menus: tabs, basic keyboard control, more options,...
- All characters redrawn: better graphisms, new positions, new clothes,...
- 2 new skins: Pidgin and Suse
- New maps: Lonely island and oktopus
- New waters: add lava, dirty water,...
- Better minimap
- New weapon: slap
- Some sounds added (thanks a lot to wesnoth project)
- A lot of bug fixes
- A lot of improvements (code and graphism)
- Translations updates
LICENSE= generic-nonlicense
RESTRICTED= Unclear terms
NO_SRC_ON_FTP= ${RESTRICTED}
NO_BIN_ON_FTP= ${RESTRICTED}
NO_SRC_ON_CDROM= ${RESTRICTED}
NO_BIN_ON_CDROM= ${RESTRICTED}
in lieu of setting NO_*_ON_FTP to "no".
2008-07-27
Released version 1.3.2
2008-07-27
Fixed Boatswain Mena Marn.
2008-07-23
Fix cards which ignore all icons or special text to include influence
cards and any other types of cards.
2008-07-22
Automatically select target for "one of my" cards to maximize total power.
2008-07-21
Fixed GUI turn order when human player bluff is called.
Fixed STOP icon and cards that allow additional booster/support cards.
2008-07-20
Changed Mimix mutant to not count ships.
Adjusted height of cards loaded on ships to avoid running off the bottom.
2008-07-18
Released version 1.3.1
2008-07-17
Fix bug in GUI when choosing from multiple bluff cards.
2008-07-14
Modify README with instructions for playing bluff cards or loading cards
onto ships.
Add code for choosing cards to discard when opponent's hand is disclosed
and cards are discarded from hand.
2008-07-09
Fixed timing of special effects that affect "one of my" cards.
Fixed Lookout Dolora Paal when some support cards were PROTECTED.
Allow leadership or influence cards to be played from the hand even when
a ship is landed.
Always prompt user for target of "ony of my" cards whenever needed,
instead of waiting for announce power.
Split dragons attracted from retreat from dragon from Irresistible Sirens
when opponent is forced to retreat due to Floods.
2008-07-08
Released version 1.3.0
2008-07-08
Added strings to assist feature for Buka related actions such as landing
or loading ships, or playing bluff cards.
2008-07-07
Clear "played this turn" flag on ships when player retreats.
2008-06-12
Fixed bug regarding Old Goo Laa's Ghost and landed ships.
2008-06-11
Performance enhanced when AI considers playing Quartermaster Kura Ko
and Armory in the same turn.
2008-05-29
Improved performance of checking whether a set of cards used to satisfy
a Caterpillar are legal.
2008-05-28
Changed neural net inputs to count total number of cards in hand plus
cards in draw deck, rather than just draw deck. Otherwise cards like
Muster Reinforcements are sometimes thought to be harmful to play.
2008-05-26
Added code to further predict the consequences of declining a fight.
2008-05-24
Added code to predict whether the opponent will be forced to retreat due
to our play. Uses cards in hand if they are all known (due to end of
game or disclosure), otherwise uses all cards with unknown locations.
2008-05-01
Reordered "end of support" phase events so that possible game-ending cards
like Irresistible Sirens are handled properly.
2008-04-27
Prevent ignored bluff cards from being called.
Prevent play of bluff cards when support cards are ignored.
2008-04-25
Fix AI bug caused by instant win/loss from Irresistible Sirens when pending
card choice is to be made.
2008-04-05
Added code to handle cards like "Cast Cataclysm" discarding bluff cards.
2008-02-28
Added several neural net inputs for cards loaded on ships, and numbers of
bluff cards played.
Changed in memory structure of neural net for better cache performance
with extra (often unused) inputs.
2008-02-23
Added code to GUI to reveal bluff cards at beginning of turn.
2008-02-20
Fixed bug where cards with values ignored could satisfy Caterpillar
Fireeater or Caterpillar Eartheroder.
Fixed bug where cards could be added to gangs even after card with STOP
icon had been played.
2008-02-18
Added popup menu to cards in hand, to allow loading onto ships or
playing as a bluff.
2008-02-17
Don't allow AI to consider playing cards that were drawn randomly in
simulated games.
Reset random seed in simulated games, so that they don't accurately
predict cards drawn from deck.
2008-02-14
Added GUI code to display influence cards, and cards loaded onto ships
in influence area.
2008-02-13
Removed "upside down" effect in opponent cards, and reuse more code
in table drawing.
2008-02-08
Added code for calling bluffs, and AI code to make bluff calling
decisions.
2008-02-07
Added code for Buka bluff cards.
2008-02-06
Modified AI card chooser routines to work in more difficult situations.
2008-02-05
Added code for Buka ships.
2008-02-04
Fixed bug that allowed cards played "as FREE" to work even against Mad
Mike Magpie.
Added Buka cards to cards.txt file.
Began adding code for Buka card effects.
2008-02-03
Reset full-size image to card back when matchup is changed.
2008-02-01
Removed attempt to hid close button on dialog boxes. It does not work
well under Windows.
Added extra inputs for "instant win/loss" and train the AI more
strictly when this happens.
New Games:
- Added support for The Legend of Kyrandia: Book Two: Hand of Fate.
- Added support for The Legend of Kyrandia: Book Three: Malcolm's Revenge.
- Added support for Lost in Time.
- Added support for The Bizarre Adventures of Woodruff and the Schnibble.
- Added support for the PC version of Waxworks.
- Added support for the Macintosh version of I Have no Mouth, and I
must Scream.
- Added support for Drascula: The Vampire Strikes Back.
General:
- Added CAMD MIDI driver for AmigaOS4.
- Revived the PS2 port (was already in 0.11.1 but was forgotten in the
release notes).
- Plugged numerous memory leaks in all engines (part of GSoC'08 task),
- Added audio double buffering to the SDL backend, which fixes the
problems with the MT-32 emulator on Mac OS X (for now only enabled
on Mac OS X).
AGOS:
- Fixed crashes during certain music in Amiga versions of Elvira 1 and
Simon the Sorcerer 1.
- Fixed palette issues in Amiga versions of Simon the Sorcerer 1.
Queen:
- Speech is played at the correct sample rate. (It used to be pitched a bit
too low.)
SCUMM:
- Rewrote parts of Digital iMUSE, fixing some bugs.
- Rewrote the internal timer code, fixing some speed issues in e.g. COMI.
- Improved support for sound effects in Amiga version of Zak McKracken.
- Added support for mixed Adlib/MIDI mode in Monkey Island 1 (Floppy).
1.30
Added game data dir knowledge.
Added fopen error checking.
Corrected 64bit builds.
Added OSX Makefile to tarballs.
Fixed uninitialized update function crash.
Adjusted configure to abort when libraries are missing.
Compiler warning cleanups.
Version 0.7
* 8 new puzzles
* License included in the about box
* The drawing area is now square and the application resizes better
* Better score feedback
* Player's history
* Preferences persistence
* Better game selection
* Bug fixes
* Store score file under ${VARBASE} and use SETGIDGAME. fixes PR 38910.
* Use ascii format data files for !little-endian platforms, suggested in README
* Install manuals
* Fixes the score file and manual location in man page.
* Add DESTDIR support.
Bump PKGREVISION.
This release only involves license changes.
- GPL v2 or later, for LGPLv3 compatibility
While here,
* add DESTDIR support
* Put score file in ${VARBASE} and use SETGIDGAME. fix PR 38907.
* Fix permissions of data files. noted in PR 38912.
* Put data files in share, instead of lib.
* Put score files in ${VARBASE}, and use SETGIDGAME.
* Include string.h to suppress warnings.
Bump PKGREVISION.
* fixed: client segfault on some disconnects
* fixed: server segfault after end of rated games
* fixed: reusable server listen socket
* added some features to XILE
Pkgsrc:
Added xblast-mini package option to use a 480x392 window instead of the
default 960x784 window. Makes the window fit on an EeePC's screen :)
changes:
* Network game (port 3826 is registred by IANA for Wormux)
* A lot of bug fixes (memory leaks, useless code deleted ...)
* 15 new maps
* New weapons: Flamethrower, Football bomb, Cluzooka
* Minimap preview
* Camera improvements
* Better use of anti-aliasing
* Water/lava particles added
* Various graphical improvements
* Sound cache: no more lag on explosion
* More sounds and musics
* Better characters: Better positions, characters' eyes follow cursor,...
* Weapons tweaking
* Smaller step in angle selection when pressing Shift
* Menus compatible with smallest resolutions
* Help section added (menu explaining shortkeys and howtoplay.pdf documentation provided)
* Language selection
* "Looking for updates" option
* Volume control option
* Joystick support
* Improve collision detection, cursor,...
* User dir as XDG recommandation (Freedesktop)
* Initial management of command line options
* Experimental random map generator and skin viewer
* AI improvements (still stupid so still hidden feature)
pkgsrc note: rewrote the patch which fixes some broken/nonportable
geometry calculations, explosion craters look much nicer now
patches to add it). Drop pax from the default USE_TOOLS list.
Make bsdtar the default for those places that wanted gtar to extract
long links etc, as bsdtar can be built of the tree.
if they happen. Don't install the ECO classification as opening book, it
is essentially useful.
No detailed ChangeLog, but this fixes some crashes with invalid games,
brings SMP support and increases to the strength of crafty.
* gui-sdl Fix crash when trying to bribe a unit
* Fixes for UTF-8 and local encoding mismatch
* Fixed crash when unit is killed by the breaking of a treaty
* gui-gtk2 Theme had checkbox images reversed in some situations
* Improvements to server authentication backend
* Check that there is no acinclude.m4 left from old builds in the source
tree
* Fixes to strings and i18n
* Fixed pathfinding crash when ferry is forced to leave path
* Fixed warnings and crashes caused by AI trying to updgrade allied units
* Fixed "take -" crash when there is no free player slots
* Fixed crash in citizen governor
* Avoid overwriting player name given as /create parameter
* Fixed AI crash when city destroyed during trade negotiation
* Send /cut and /cmdlevel commands correctly to server
* Fixed handling of quoted command parameters
* Marked as DESTDIR ready
* Modify patches to bit simply
* Honor PKGMANDIR
* Add definition virtual destructor for reliably an safely.
Bump PKGREVISION.
v0.28 (release 2008.05.11):
USER-VISIBLE CHANGES:
- Minor text cleanups. (Phil, FM; Cory Hickey and gglouser for some fixes)
- Minor dialog behavior fixes. (FM)
* New non-research task: CPU Pool. Performs maintenance, construction, jobs.
Bases with no other task assigned will contribute to the CPU Pool. (FM)
* New non-research task: Sleep. Bases assigned to Sleep will remain idle and
be harder to detect. Note that even a computer can't sleep through
construction. (FM)
- The CHANGE buttons inside the base dialog now show their hotkeys. (FM)
- The location buttons have had their on-screen positions tweaked. (FM)
- Start location is randomized to any of the 5 available continents. (FM)
* CPU is now used to design constructions, Cash to buy the required items, and
Labor (time) to assemble the final construction. (FM)
- Location and city names can now be localized. (FM)
- Numbers automatically localize to the correct comma-vs-period usage. (FM)
* Added a new difficulty level: Ultra Hard. (FM, emh for suggestion)
* Build times are now difficulty-dependent. (FM)
* The grace period applied to a new base is now difficulty-dependent. (FM)
* The suspicion gain per discovery is now difficulty-dependent. (FM)
- Bases in a location are now sorted by size, then name. (FM, emh for
suggestion)
* The global grace period now expires on Normal and above if you build more
than a certain number of bases, and on Ultra Hard if you build certain types
of bases. (FM)
- Locations with recently-discovered bases are now more likely to have other
bases discovered. (FM)
* Base detection chances and overall suspicion are now unknown until certain
new technologies have been researched. (Phil)
...except on low difficulty. (FM)
* Incomplete bases no longer support the AI. (FM)
- It's possible to get lucky when hacking some random computer. (FM)
* Seconds, minutes, and hours now matter much more than they used to. (FM)
- Major events cause the game to pause, instead of going to real-time. (FM)
- You can use the Enter on the numeric keypad like the regular Enter key.
(Phil, gare for suggestion)
* Continents are no longer identical. (FM, Phil for suggestion)
* New continent: Australia. Ocean moved to make room. (FM)
* E:S now has an intro when you start a new game! (FM)
- New item: Warning Signs. Useful for keeping out curious people. (FM)
- CPU display on Finance screen centered (Jorge Vargas)
- Time capsules can now be built anywhere sufficiently remote, with varying
degrees of stealth. (FM, emh for suggestion)
- Internet Traffic Manipulation and Hypnosis Field techs have been rebalanced to
better reflect their effects. (FM)
* de_DE translation (FM, Thomas for native proofing [still in progress])
* sv_SE translation (Anders Andersson)
OTHER CHANGES:
- Massive (~50%) code changes, to improve clarity and reduce duplication. (FM)
- "safety" module should trap most crash bugs and show the pause menu, allowing
the user to save or attempt to resume play; the errors are written to a log
for easy submission to the developers. (FM)
- New utility: reorder.py Workaround for traduko's current order-scrambling
behavior. Use with caution. (FM)
- Various code formatting fixes, refactor of part of the technology(/event)
result system. (Jorge Vargas)
- setup.py updated to support mac .app building and cut filesize of the windows
.exe by about half. (FM)
Changes in version 0.16.0 from 0.15.2
-------------------------------------
- Add Edit board feature.
- Fix game log bug that prevents GRhino to open its own game log.
- Fix help file installation issue. Report and patch from
Michel Salim.
- Add desktop icon. Patch from Michel Salim.
- Add grhino.desktop (not installed automatically yet). Patch from
Michel Salim.
- Update to Autoconf 2.60, gettext 0.16. This should fixes gettext
detection failure in configure script.
Changes in version 0.15.2 from 0.15.1
-------------------------------------
- Regenerate Makefile.in. Report and patch from Ernani Azevedo.
gnome-games 2.22.1.1
==================
This is an update to the 2.22.1 release containing fixes for a few crasher bugs
in sudoku and for an issue that caused sudoku to always show the same puzzle
until it was solved or saved.
Sudoku:
- Don't crash when clearing a tracker (Thomas M. Hinkle)
- Handle when no more puzzles of a certain difficulty exists (Thomas M. Hinkle)
- Don't always show the same puzzle until it has been completed or saved
(Thomas M. Hinkle)
- Fix crash on cancel in new game dialog (Thomas H.P. Andersen)
Updated translations by Alessio Treglia and Ivar Smolin
gnome-games 2.22.1
==================
This is the first service release in the 2.22.x release series. A few minor bug
fixes are included. Also, a handful of translation updates.
Overall:
- Merge changes in ggz.m4 from ggz trunk. (Roger Light, Andreas Røsdal, bug
#520599, bug #510917)
Aisleriot:
- Add back the statistics fallback (Christian Persch, bug #406267, bug
#525177)
- Don't allow moving non-uniformly suited card stacks to foundation (Philippe
Gauthier, Christian Persch, bug #443307)
- Make shuffle-deck-helper tail recursive. Fixes stack overflow exception
with guile 1.8.4. (Vincent Povirk, Christian Persch, bug #519554)
GLChess:
- Abort 3D render if widget_get_gl_context() returns None (Robert Ancell,
bug #512068)
- Add Gambit Fruit to AI list (Robert Ancell, bug #521623)
- Handle AI players dying before the game starts (Robert Ancell, bug #522341)
- Handle GLError->GLerror, GLUError -> GLUerror objects being renamed in
PyOpenGL 3.0 (Robert Ancell, bug #503238)
- Fix board rotation animation bug when viewing black side (Robert Ancell)
Translator work included contributions from Kostas Papadimas, Simos
Xenitellis, Eskild Hustvedt, Philip Withnall, Priit Laes, S.D., Ivar Smolin,
Artur Flinta, and the GNOME PL team.
gnome-games 2.22.0
==================
This is the final release of Gnome Games for 2.22. This release fixes two
critical blockers as well as a build problem with automake 1.9. We also
include translation updates. Individual module changes are below:
Overall:
- Fix GGZ crash (Roger Light, Andreas Røsdal, bug #363015)
- Support building with GCC 4.3 (Matthias Clasen, Andreas Røsdal, bug #516616)
- Fix automake 1.9 build problems (Paul, Andreas, Thomas, Jason, bug #518918)
Gnome Sudoku:
- Fix bug that led to game not being registered as solved after user had
used "clear" button. (Greg Fawcett, Thomas Hinkle, bug #423478)
- Fix crash when starting new game. (Andreas Røsdal, bug #513894)
GLChess:
- Re-add pygtk.require() call (Robert Ancell, bug #521154)
- Handle gtk.gtkgl.widget_get_gl_drawable() returning None (Robert Ancell,
bugs #488902 and #512068)
- Made AI monitor process more resiliant to OSError exceptions (Robert Ancell,
bug #517347)
Aisleriot:
- Fix the build with guile 1.6 and older gccs. (Jasper Lievisse Adriaanse
Christian Persch, bug #519990)
- Use the game filename in the backtrace, not the localised game name.
(Christian Persch)
Gnobots2:
- Fix a bug where an annoying blank rectangle is left after a robot splat.
(Fernando Martins, Andreas Røsdal, bug #506162)
Translators, whose hard work is much appreciated:
Luca Ferretti, Jorge Gonzalez, Djihed Afifi, Priit Laes, Baris Cicek, Petr
Kovar, Kjartan Maraas, Gabor Kelemen, Kenneth Nielsen, Ani Peter, Gintautas
Miliauskas, Stéphane Raimbault, Hendrik Richter, Vincent van Adrighem,
Rahul Bhalerao, Philip Withnall, Guntupalli Karunakar, Claude Paroz, Takeshi
AIHANA
gnome-games 2.21.92
==================
This is the release candidate for 2.22 of gnome-games. Mostly stability and
regression fixes. Jordi Mas committed a patch that should reduce the performance
problems seen in gnometris with the new theme.
Aisleriot:
- Stop the game time when the game is over (Christian Persch)
Chess:
- Fix castling regression (Robert Ancell)
- Catch GError exceptions from GConf (Robert Ancell)
- Pixel align the board (Robert Ancell)
- Fix wrong player moving when changing to 3D mode (Robert Ancell)
- Reduce startup time in 3D mode (Robert Ancell)
- Add translator comments (Robert Ancell)
Gnometris:
- Add translator comment (Robert Ancell)
- Cache Renderer object to reduce alloc/deallocs (Jordi Mas)
Sudoku:
- Avoid starting two grid dancers (Thomas M. Hinkle)
Translations:
- ar: Abdelmonam Kouka
- ca: Gil Forcada
- de: Denis Washington, Hendrik Richter
- es: Jorge Gonzalez
- fi: Ilkka Tuohela
- fr: Bruno Brouard, Claude Paroz
- gl: Ignacio Casal Quinteiro
- he: Yair Hershkovitz
- it: Alessio Treglia
- kn: Shankar Prasad
- ko: Changwoo Ryu
- mk: Arangel Angov
- nb: Kjartan Maraas
- nl: Tino Meinen
- ne: Pawan Chitrakar
- oc: Yannig Marchegay
- pl: GNOME PL Team
- pt: Duarte Loreto
- pt_BR: Vladimir Melo
- ru: Nickolay V. Shmyrev
- sv: Daniel Nylander
- th: Theppitak Karoonboonyanan
gnome-games 2.21.91
==================
A fairly boring release, but still lots of fixes to polish off the games for the
big release.
General:
- Change check for C++ compiler to use AC_COMPILE_IFELSE (Christian Persch)
- Update copyright year for 2008 (Andreas Røsdal)
Aisleriot:
- Documentation typo fix (Graham Cole)
Chess:
- Fix problem when using Win4Lin theme (Robert Ancell)
- Fix a number of bugs when switching GGZ servers (Robert Ancell)
- Update documentation (Andreas Røsdal)
Sudoku:
- Use PUZZLE_DIR when running gnome-sudoku in-place (Thomas M. Hinkle)
- Exclude saved games from list of new games (Thomas M. Hinkle)
- Update manual for new version (Thomas M. Hinkle)
- Display dialog warning user if unable to save/create save dir (Thomas M. Hinkle)
- Fixed display bug that made numbers render badly (Thomas M. Hinkle)
- Slow down victory dance (Thomas M. Hinkle)
- Fixed crasher bugs (Thomas M. Hinkle)
- Make dialogs transient (Andreas Røsdal)
Translations:
- ar: Anas Husseini
- as: Amitakhya Phukan
- es: Jorge Gonzalez
- fr: Bruno Brouard/Claude Paroz
- oc: Yannig Marchegay
- pt: Duarte Loreto
- sv: Daniel Nylander
gnome-games 2.21.90
==================
This is a pretty calm release of the development series as we prepare for an
awesome 2.22 soon. Chess saw a reorganization of it's menu and got a preference
dialog. Sudoku now works in fullscreen and the .room files for Nibbles,
Four-in-a-Row, and Iagno are now translatable. Also small fixes here and there.
Aisleriot:
- Start the game when dealing a new card, too (Christian Persch)
- Support KP_Space too. (Christian Persch)
- Add stock item for "Deal cards" Bug #474698 (Christian Persch)
- Code cleanups (Christian Persch)
Chess:
- Add preferece dialog and reorganize menus (Andreas Røsdal / Robert Ancell)
- Make all dialogs transient of the main window (Robert Ancell)
- Add support for Shredder Classic 3 (Andreas Røsdal)
- Code cleanups (Robert Ancell)
Gtali:
- Use G_STRFUNC instead of the deprecated G_GNUC_FUNCTION (Christian Persch)
Nibbles/Four-in-a-Row/Iagno:
- Make .room files translatable (Christian Persch)
- Add the .room.in files to EXTRA_DIST (Christian Persch)
- Install ggz demons in libexecdir, not bindir (Christian Persch)
Sudoku:
- Use type=gtk.WINDOW_POPUP for number selector (Thomas M. Hinkle)
Fixes bug #479938 (Thomas M. Hinkle)
- Fix problem with 100% cpu usage. Fixes bug #502675 (Didier Vidal)
Games support lib:
- Use the same code to register stock icons and named icons. Add LTR and RTL
variants for the GAMES_STOCK_UNDO/REDO_MOVE stock IDs (Christian Persch)
- Rework stock icon registration in preparation for using the gtk facilities.
Bug #511332 (Christian Persch)
Documentation fixes:
- Andreas Røsdal
- Gil forcada
Translations:
- ar: Anas Husseini
- ca: Gil Forcada/David Planella/Joan Duran
- da: Kenneth Nielsen
- es: Lucas Vieites
- fr: Claude Paroz
- gu: Ankit Patel
- he: Yair Hershkovitz
- lv: Raivis Dejus
- nb: Kjartan Maraas
- oc: Yannig Marchegay
- sv: Daniel Nylander
gnome-games 2.21.5
==================
Anther rocking release from the gnome-games team. Mostly improvements for chess
and aiseleriot and lots of fixes all over the place. Huge thanks goes to
the translators and documentors for the many fixes there also!
General:
- Possible to use SDL for sound (Andreas Røsdal)
- Lots of code cleanups (Christian Persch, Andreas Røsdal)
Aisleriot:
- Define any-slot-empty and any-slot-nonempty, and reuse a string from Fortune
instead of adding a new one for the hint. (Christian Persch)
- Implement droppable feature (Vincent Povirk)
- Use a verb for the affirmative button (Christian Persch)
- Update year, and add Vincent to credits (Christian Persch)
- Implement keyboard navigation (Christian Persch)
Chess:
- Mark animation as complete when pieces are deleted (fixes game history crash
reported in bug (Robert Ancell)
- Use LAN move if unable to generate SAN move (Robert Ancell)
- Fix bugs in SAN move generation (Robert Ancell)
- Support resigning in saved games (Robert Ancell)
- Stop players from moving after the game has completed (Robert Ancell)
- Improve tanslators comment (Andreas Røsdal)
- Make it possible to run from source (Andreas Røsdal)
- Move "View logs" to "View" menu (Andreas Røsdal)
- Reorder to load from prefix before system wide (Andreas Røsdal)
- Reuse strings from libgames-support (Andreas Røsdal)
Gtali:
- Fix a translation string (Stephane Raimbault)
- Remove old graphics file (Thomas H.P. Andersen)
Mahjongg:
- Unfocus toolbar to avoid accidental game restarts (Christian Persch)
Sudoku:
- Fix undo related crasher (Thomas M. Hinkle)
- Make it possible to run from source (Andreas Røsdal)
- Reorder to load from prefix before system wide (Thomas H.P. Andersen)
Documentation:
- Improve description of games in documentation (Andreas Freund)
- Fix typo in documentation (Bob Mauchin)
- Remove duplicate links to toolbar in documentation (Aloriel)
- Removes duplicate application tag (Andreas Røsdal)
- Remove uppercasing in glossary (Andreas Røsdal)
- Adapted manual to new doc template (Claude Paroz)
Updated Translations:
- ca: Joan Duran, Josep Puigdemont
- en_GB: Bastien Nocera
- es: Jorge Gonzalez
- fr: Stéphane Raimbault, Claude Paroz, Didier Vidal
- ga: Seán de Búrca
- ku: eronahi
- lt: Gintautas Miliauskas, Luca Ferretti
- mk: Jovan Naumovski
- oc: Yannig Marchegay
- pa: Amanpreet Singh Alam
- pt_BR: Vladimir Melo, Leonardo Ferreira Fontenelle
- vi: Clytie Siddall
- zh_CN: pingz
gnome-games 2.21.4
==================
Continuing the march toward a stable Gnome 2.22 release, this unstable release
sports a number of small bug fixes and clean-ups.
This release is code named "exit-isle-on-delta".
Aisleriot:
- Refactor Saratoga and Athena. Use klondike.scm as base. Bug #446944,
patch by Vincent Povirk. (Christian Persch)
- I10n updates to translatable game names. (Christian Persch)
- Add "Gold Mine" game, another klondike variant. Bug #324759, patch by
Vincent Povirk based on a prior patch by Alan Horkan. (Christian Persch)
- Add kings-only option to Klondike. Part of bug #324759, patch by Vincent
Povirk. (Christian Persch)
- Don't allow moving a card to its original slot. Bug #467796, patch by
Vincent Povirk. (Christian Persch)
Blackjack:
- Use the global game_variation instead of DEFAULT_VARIATION, so the stored
preference is used (Bug #487423) (John Bryant)
Sodoku:
- I10n fixups Patch by Didier Vidal. (Bug #502194) (Thomas H.P. Andersen)
Updated Translations:
- pt_BR.po: Leonardo Ferreira Fontenelle
- sl.po: Matej Urbančič
- nb.po: Espen Stefansen
gnome-games 2.21.3
=====================
A new version of gnome-games is now available. This version brings a lot of
cool new features and some bugfixes. Most notable is the new graphics for the
face in gnomine and the tooltips showing what the score will be in gtali.
Notice that gnome-games now depends on GGZ 0.0.14 for network games. Also the
dependency on GTK was bumped to 2.12 to make the tooltips for gtali.
General:
- Remove embedded libggz and ggz-client-libs. (Andreas Røsdal)
- Require GGZ Gaming Zone 0.0.14 for network games. (Andreas Røsdal)
- Only require ggz if building those games that support it (Christian Persch)
- Rename "maemo" platform to "hildon", in preparation for generalised hildon
support. (Christian Persch)
Aisleriot:
- Lots of cleanups and fixes (Christian Persch)
Chess:
- Set toolbar style to default system style (Robert Ancell)
- Choose AI for default game from first detected AI not first known AI
(Robert Ancell)
- Mark board numbers for translation (Robert Ancell)
- Remove stray "Iagno" from chess help files (Andreas Røsdal)
Gnomine:
- Fix redraw error when holiding right and repeatedly clicking left button
(WuSonghai/Robert Ancell)
- Change from GConf to GamesConf (Robert Ancell)
- Tangoified faces (Lapo Calamandrei/Ulisse Perusin)
Gtali:
- Tooltips that show what will be scored. (Geoff Buchan)
Sudoku:
- Add walk-through option to step through code. (Thomas M. Hinkle)
- Fix error that made status-bar not update after 1st puzzle played.
(Thomas M. Hinkle)
- Add debug statements. (Thomas M. Hinkle)
- Speed up make_new_game_model substantially. (Thomas M. Hinkle)
- Speed up is_valid_puzzle. (Thomas M. Hinkle)
- Ignore invalid lines in puzzle files. (Thomas M. Hinkle)
Translations:
- ca (Joan Duran)
- el (ta_panta_rei)
- es (Jorge Gonzalez)
- et (Ivar Smolin)
- oc (Yannig Marchegay)
- sl (Matej Urbancic)
gnome-games 2.21.2
=====================
A new version of gnome-games is now available. Mostly more features and fixes
for the chess game by Robert Ancell but also a few fixes for sudoku and
translations. Thanks to everyone that contributed to this release!
Chess: (all by Robert Ancell)
- Show threatened squares and pieces able to be taken
- Handle carriage returns in PGN files
- Put an asterisk in the title bar for games that need saving
- Sped up PGN decoder by approximately 40%
- Add support for Toga II engine
- If no game on startup start default game of human vs AI
- Fix overzealous game name autogeneration
- Don't allow 3D mode if cannot get a valid OpenGL configuration
- Reworked "No 3D" dialog to list reasons why 3D mode cannot be entered
Sudoku:
- Allow for empty lines in sudoku files (Thomas M. Hinkle)
- Fix decimal value in float error (Thomas M. Hinkle)
- Fix calculation of big/small borders (Thomas H.P. Andersen)
Translations:
- da (Kenneth Nielsen)
- es (Lucas Vieites)
- et (Ivar Smolin)
- nb (Espen Stefansen)
- sv (Daniel Nylander)
gnome-games 2.21.1
=====================
This is the first development release of the 2.21 series. It's a great release
with a new simple UI for selecting game for sudoku, a lot of bug fix for chess,
and a new feature to undo a wrong score in tali.
Aisleriot:
- Add autoplay in spider when double-clicking foundation (Vincent Povirk)
- Fix statistics for !HAVE_GNOME (Christian Persch)
Chess:
- Display error dialog and quit if unable to import glchess.glchess
(Robert Ancell)
- Catch and ignore all exceptions writing to stdout (Robert Ancell)
- Catch exception killing AI (Robert Ancell)
- Fix exception when autoloading games with invalid AIs (Robert Ancell)
- Moved pygtk.require() to glchess.in so it is always called first
(Robert Ancell)
- Added tests/ dir containing PGN test files (Robert Ancell)
- Add better support for informal PGN files (Robert Ancell)
- GtkFileChooser.get_current_folder() can return None, handle this case
(Robert Ancell)
- Catch GLU exception building mipmaps and fallback to standard textures
(Robert Ancell)
- Disable navigation buttons when at start/end of moves (Robert Ancell)
- Merged glchess-ggz branch to give glchess initial ggz support
(Robert Ancell)
- Removed tab support and added game history support (Robert Ancell)
- Added ability to resign and claim draws (Robert Ancell)
- Reworked some strings that were hard to translate (Robert Ancell)
Klotski:
- fix imposible move (Thomas H.P. Andersen)
Robots:
- Fix typo in score-category nightmare with super safe moves
(Thomas H.P. Andersen)
- Show highscore and new/quit option even when score is not good enough to
enter the highscore (Thomas H.P. Andersen)
Sudoku:
- New select game/load game menu (Thomas H. Hinkle)
- don't keep all generated puzzles in memory (Thomas H. Hinkle)
- simplify print dialog (Thomas H. Hinkle)
Tali:
- Add undo feature (Geoffrey Buchan)
Libgames-support:
- Fix compilation on maemo (Christian Persch)
Translations:
- ar (Anas Husseini)
- nb (Kjartan Maraas)
Based on wip package by Michael Rohrer.
GGZ Gaming Zone
GGZ is a project to create a free gaming platform. The project includes
a server, games for the server, clients, and games for the clients. Other
projects may include ggz networking into their games. GNOME games project
and Freeciv 2.1 releases use ggz.
This packages contains the libraries for clients and games.
Michael Rohrer in wip.
GGZ Gaming Zone
GGZ is a project to create a free gaming platform. The project includes
a server, games for the server, clients, and games for the clients. Other
projects may include ggz networking into their games. GNOME games project
and Freeciv 2.1 releases use ggz.
This package contains the base libraries the server and clients depend on.
This is a project to create an artificial intelligence opponent
for the game Blue Moon. All eight of the original Blue Moon people
decks are supported, and support for the more recent Buka Invasion
deck is underway.
- assume that Python 2.4 and 2.5 are compatible and allow checking for
fallout.
- remove PYTHON_VERSIONS_COMPATIBLE that are obsoleted by the 2.3+
default. Modify the others to deal with the removals.
v0.27 (release 2008.04.17):
USER-VISIBLE CHANGES:
- Display the actual discovery percentage when preparing to build a base.
(Brian, Phil)
- Minor text cleanups. (Phil)
* Support events that can happen throughout the course of the game, changing
things in interesting ways. (Brian, Phil)
* A number of new items and technologies to ease gameplay. (Brian, tweaks
by Phil and emh)
- Building new machines informs you how much CPU capacity you will receive
from the new systems. (Brian, Phil for suggestion)
- Idle bases are harder to discover. (Brian)
- Allow keys to be repeated when held down. (Brian, emh for suggestion)
- Fix the constant "CPU complete" dialogs when low on money. (Brian, numerous
people for suggestion)
- Added research item for construction. Still needs actual implementation.
Weird time code is blocking. (Brian, ? for suggestion)
- Return to base menu when exiting base screens rather than returning to map.
(Brian, emh and Max McCracken for suggestion)
- Implemented Security and Reactor values obtained from data files. (Brian)
- Implemented "Destroy" feature from base list (Brian, Max McCracken and emh
for suggestion)
- When building, items are sorted by their cost to make picking the best one
easier. (Phil, Gustav Bertram for suggestion)
- Keep the game from crashing when it cannot create a 'music/' directory.
(Phil, Andrew McMillan for report)
- Added checks to avoid key error crashes related to unfinished Construction
code. (Brian)
- Added check to avoid crash when hitting 'Destroy' button in an empty base
list. (Brian)
- Preferences have moved to 'prefs.dat', and now follow the standard Python
ConfigParser format. (Phil)
- Added difficulty choice dialog handled by pgu. (Brian)
- Increased robustness across the board; E:S should be harder to crash.
(Phil)
- Various strings shortened to fit dialogs. (Phil, Joey Hess for suggestion)
- Fixed bug that kept music from playing. (Phil, Brian Warner for suggestion)
- Keep running if the mixer can't load. (Phil, Rafal Czlonka for bug report)
- Fix up the handling of music paths. (Phil)
- Added support for win and losegame music. (emh)
* Three new tracks, 'Deprecation', 'Awakening,' and 'Inevitable,' including
the Psycle source! (Max McCracken)
- Research screen will no longer assign an extra base to research. (emh,
blog... for report)
- When naming base, text will take up the entire box. (emh, blog... for report)
- Fixed a potential crash with display_base_list self-recursing. (Phil,
Josh Triplett for report)
OTHER CHANGES:
- Code cleanups and reformatting. (Phil)
- Cleanup a bug introduced in player.py, item may be int rather than object.
(Brian)
- The music loading code is less fragile now; it shouldn't break on too-short
file names. (Phil)
- Massive changes to data file handling; we now use Python's built-in
ConfigParser. (Phil)
- Further changes to the data file formats, for consistency and ease of
code/data maintenance. (Phil)
- Switched sounds to using data files, for smoother future expansion. (Phil)
- Fixed strings loading. (Phil)