Commit graph

5 commits

Author SHA1 Message Date
adam
c33c645e9b Changes 2.0.5:
- Fix bugs with government setting of new civs (barbarians and civil war
   nations).
 - Fix a bug where some mapgen settings would create more continents than
   the server could handle.
 - Fix a bug that allowed free changing of techs after finding a tech other
   than the one currently being researched.
 - Fix a bug where removing and creating a new player would give the new
   player the old one's team.
 - When the player disconnects in a normal game, make a savegame and exit
   immediately rather than continuing to run. (This fixes the bug where
   savegames made after a client crash would reveal the entire map.)
 - Fix a bug in the "endyear" setting.
 - Don't send server-only settings to the client (to be shown in the
   settings dialog).
 - Send a unit's info to the client when its transporter is disbanded.
 - Fix several bugs where crashes could happen if an invalid connection
   was left in the lists.
 - Better fallbacks when starting positions can't be placed (previously
   the server would crash in this situation).
 - Fix several bugs in the detection of multiple servers on the LAN.
 - Make sure units in combat are not in the hidden (focus unit) state.
 - Update menus for the focus unit when a transporter becomes available for it.
 - Fix a bug in the GTK2 client where diplomat actions would sometimes
   become impossible.
 - Clicking on the focus unit in the panel will center it.
 - Set aifill values for several scenarios.
2005-09-05 08:18:08 +00:00
adam
7ae49be47a Changes 2.0.4:
- Fix some buffer underruns on the terrain array (this bug could have
   been the cause of arbitrary crashes on some platforms).
 - Don't automatically pop up the city dialog when in observer mode.
 - Treat an alt-left click the same as a middle click, to allow two-button
   mice to work on windows (GTK-2 client).
 - Fix a bug - when a city was transferred/conquered twice the client
   sometimes wouldn't get an update about the second exchange.
 - Fix the behavior of Granary and Pyramids in the Civ2 compatibility ruleset.
 - Fix Pyramids so they are no longer cumulative with Granary.
 - Fix a minor bug that prevented 2.0 savegames from working properly with
   1.14 Freeciv.

Changes 2.0.3:
 - Fix some bugs that show up on 64-bit machines.
 - Fix some bugs with future techs in some situations.
 - Fix some bugs that allowed naval units onto land.
 - Fix a bug that could crash the server when a player picked their nation.
 - Fix a bug with player info not being updated after an alliance is broken.
 - Fix a bug with happiness of a unit's home city when borders change.
 - Fix a bug with happiness of a unit's home city when the unit moves.
 - Fix some bugs with nation starting positions in scenarios.
 - Fix a bug when running the server without stdin input.
 - Don't allow teams to be changed when loading a game.
 - Don't allow observers to vote.
 - Fix a bug with the fallback when generator 3, startpos 3 fails.
 - Fix a crash in the help dialog (when looking at Engineers).
 - Don't popup the caravan dialogs when in observer mode.
 - Fix a crash in goto mode when the mouse is near the map overview window.
 - Fix a bug when a diplomat is killed while the diplomat dialog window is
   in the process of opening.
 - Fix a bug with the diplomat dialog window for spies when you don't have
   an embassy.
2005-08-24 10:36:02 +00:00
adam
2848a8db60 Changes 1.14.1:
- The GTK+-2.0 client is now built by default.
 - Lots of improvements to the GTK+-2.0 client.
 - The GTK+-2.0 client should now compile for Win32.
 - Teams are supported.
 - Civserver now works on UTF-8 locales.
 - Lots of bug fixes.
2004-03-05 12:06:38 +00:00
salo
c590585da1 Updated to version 1.14.0.
Changes:

1.14.0:
=======
- Unique city names, you no longer can name your cities the same,
  and you can enforce unique city names globally (optional).
- A new map generator (generator 5) which creates pretty fractal
  maps.
- You can load savegames from the server prompt.
- You can save client commandline defaults.
- Specialists are taken from content citizens first, instead of from
  unhappy citizens first. This makes it more difficult to quell unrest
  using taxmen and scientists.
- You now start with no technologies by default, and angry citizens
  are enabled by default, although they will rarely make an apperance.
- The algorithm used for calculating the effects of tax settings has
  been changed. It is now no longer possible to get 100% effect from
  60% choice of tax goal.
- A new, historically more correct version of the rulesets included.
- There is an option to require several turns of rapture/celebration
  before it takes effect. See "show rapturedelay" in server.
- The sequence of some end of turn activities have been regrouped.
- Several AI improvements. It should now build and buy units and
  buildings slightly more intelligently.
- Many internal code improvements that will lead to more features
  later.
- /fix and /unfix commands to stop modifications after game has
  started.
- The server commands "rulesout", "log", "freestyle" and "crash"
  have been removed, while "rfcstyle" now toggles between rfcstyle
  and freestyle.
- civ2 ruleset now more accurately reflects civ2 deity level defaults.
- A truly massive amount of bugfixes.

1.13.0:
=======
- Citizen Management Agent (CMA) allows you to automate workers
  and specialists in cities.
- Sound support has been added.
- The new "isotrident" tileset has been made the default. The
  "hires" and "engels" tilesets have been taken out of the
  distribution but can be downloaded from the web page.
- New city dialog in the gtk client.
- Windows version of the client. It has improved connection
  dialog and supports loading and saving from the client.
- GTK 2.0 version of the client.
- The client will try to suggest names for your cities that
  correspond with what they mean.
- Improved players dialog shows sortable and colored information,
  including the players' flags.
- Server no longer takes the --server command line option,
  instead you can use the --info option to set the metaserver
  announcement text to whatever you like. The -a option when given
  to the client skips the connection dialog entirely.
- A "wall" server command added which gives message to all players.
- A new flexible timeout set through "timeoutinc" server option.
- Leftover research bulbs will carry over to next advance.
- Trade routes are more effective.
- Units attacking ships in cities double their firepower, while
  defenders get only 1 firepower.
- Helicopters defending against air units get 50% penalty, and
  have their firepower reduced to 1 against fighter units.
- You can build city walls even though you have Great Wall wonder.
- The Communism government's food cost in default ruleset has
  been changed to 1, while it has been changed to 2 for the Civ2
  ruleset.
- Stealth fighter and bomber now really are stealthy, and are
  partially invisible just like subs. Also, stealth bombers have
  increased their attack strength from 14 to 18.
- Civ2 ruleset now has Fundamentalism.
- Improved modpack abilities: The caravan ability has been split.
  New ways to calculate technology costs. Better documentation.
  Rulesets can specify starting techs. You can have more than one
  bonus tech. Split settler abilities. Buildings ruleset syntax
  has been significantly extended, but effects do not work yet.
- Server option "tinyisles" allow 1x1 size islands and
  "separatepoles" allow continents connected to the poles
- "citymindist" specify minimum distance between cities, while
  "notradesize" and "fulltradesize" regulate the trade generated
  by smaller cities.
- You can turn on angry citizens with "angrycitizens" option.
- Fortresses may give you extended vision. See watchtower options.
- If you lose your palace, you get a new one for free in a
  randomly chosen city. This behaviour can be turned off with the
  server option "savepalace".
- Rulesets are now loaded from inside the server through the
  "rulesetdir" command.
- The limit on the number of nations that can be included with
  Freeciv has been removed.
- The format of the isometric tileset spec-files has changed.
- The map and ai code has been cleaned up significantly.
- Translations improved. Added better support for plural forms.
- Several bugs squished and a lot of work done under the hood.
- For an overview of the remaining bugs please visit doc/BUGS.
2003-02-23 13:18:19 +00:00
zuntum
37637e483f Move pkg/ files into package's toplevel directory 2001-11-01 00:47:39 +00:00
Renamed from games/freeciv-share/pkg/PLIST (Browse further)