Commit graph

14 commits

Author SHA1 Message Date
adam
609eeaccbe Changes 3.0.1:
* OpenGL ES 1.1, and OpenGL ES 2.0 support
* OpenGL 3.x and 4.x support along with associated OpenGL extensions
* Supoort for Android on tablets and phones
* Support for IOS on tablets and phones (end users applications have already
  been accepted on the App Store)
* Introduction of Present3D application for immersive 3D presentations
* New extensible serializers that provide new .osgb binary, .osgt ascii and
  .osgx xml file native formats
* New generalized serializable metadata architecture
* New osgQt library that makes it straight forward to integrate !OpenSceneGraph
  with Qt, including web browsing via QWebKit.
* New FBX plugin based on the Audodesk FBX DSK that enables reading of the the
  .fbx 3D authoring and interchange format
* New directshow plugin for handling movies under Windows
* New pov plugin for exporting a scene to POV-Ray format, enabling use of
  POV-Ray to do photo-realistic ray tracing
* New ply plugin for reading ply files
* Improvements to osgText that enable bevelling of 3D text and highter quality
  2D fonts
* Improvements to osgVolume enabling high quality ray traced volume rendering
* Improvements to osgManipulator making it more flexible
* Improvements to osgParticle to support shader based particle effects
* Revamped 3ds plugin for reading and writing of .3ds files
* Revamped dxf plugin for reading and writing of .dxf files
* Support for Cocoa and 64bit OSX build
* Improved thread safety and efficiency of database paging
* New Texture and buffer object pools for efficiently managing GL object
  resources
2012-03-07 16:27:35 +00:00
wiz
e64308b04b Recursive bump for pcre-8.30* (shlib major change) 2012-03-03 00:11:51 +00:00
wiz
3e5aee20cf Revbump for
a) tiff update to 4.0 (shlib major change)
b) glib2 update 2.30.2 (adds libffi dependency to buildlink3.mk)

Enjoy.
2012-02-06 12:39:49 +00:00
marino
b8a2a7200c graphics/osg: Fix all platforms
1) Modified current patch to support DragonFly
2) Fixed includes for ffmeg headers
3) The API for ffmpeg's sample format changed, so tell it to use old API.
   This can be removed when OpenSceneGraph version is upgraded
4) The PLIST was missing ffmpeg plugin.  I guess it never built before.
2011-12-11 11:59:06 +00:00
sbd
94b37b4e43 Recursive bump for graphics/freetype2 buildlink addition. 2011-11-01 06:00:33 +00:00
joerg
0cdb4f59cc Fix curl/types.h fallout 2011-09-24 12:58:11 +00:00
obache
0e2c97799a recursive bump from gettext-lib shlib bump. 2011-04-22 13:41:54 +00:00
drochner
c6f0f9d558 libungif/buildlink3.mk -> mk/giflib.buildlink3.mk
(uses giflib now per default)
bump PKGREV
2011-03-09 16:26:47 +00:00
wiz
2f4126dc58 png shlib name changed for png>=1.5.0, so bump PKGREVISIONs. 2011-01-13 13:36:05 +00:00
dsainty
ada744dc0a Mechanically replace references to graphics/jpeg with the suitable
alternative from mk/jpeg.buildlink3.mk

This allows selection of an alternative jpeg library (namely the x86 MMX,
SSE, SSE2 accelerated libjpeg-turbo) via JPEG_DEFAULT=libjpeg-turbo, and
follows the current standard model for alternatives (fam, motif, fuse etc).

The mechanical edits were applied via the following script:

#!/bin/sh
for d in */*; do
  [ -d "$d" ] || continue
  for i in "$d/"Makefile* "$d/"*.mk; do
    case "$i" in *.orig|*"*"*) continue;; esac
    out="$d/x"
    sed -e 's;graphics/jpeg/buildlink3\.mk;mk/jpeg.buildlink3.mk;g' \
        -e 's;BUILDLINK_PREFIX\.jpeg;JPEGBASE;g' \
        < "$i" > "$out"
    if cmp -s "$i" "$out"; then
      rm -f "$out"
    else
      echo "Edited $i"
      mv -f "$i" "$i.orig" && mv "$out" "$i"
    fi
  done
done
2010-12-23 11:44:24 +00:00
abs
93cde1a832 PKGREVISION bumps for changes to gtk2, librsvg, libbonobo and libgnome 2010-11-15 22:56:08 +00:00
joerg
75092dfda0 Needs pkg-config. 2010-10-12 21:42:24 +00:00
wiz
2c6e8e30b0 Bump dependency on pixman to 0.18.4 because cairo-1.10 needs that
version, and bump all depends.

Per discussion on pkgsrc-changes.
2010-09-14 11:00:44 +00:00
adam
bc47eed1d3 The OpenSceneGraph is an open source high performance 3D graphics toolkit, used
by application developers in fields such as visual simulation, games, virtual
reality, scientific visualization and modelling. Written entirely in Standard
C++ and OpenGL it runs on all Windows platforms, OSX, GNU/Linux, IRIX, Solaris,
HP-Ux, AIX and FreeBSD operating systems. The OpenSceneGraph is now well
established as the world leading scene graph technology, used widely in the
vis-sim, space, scientific, oil-gas, games and virtual reality industries.
2010-08-26 13:08:48 +00:00