- added proper support for Clang to the makefiles (by dbjh)
Indicate that you want to use Clang by setting the environment variable CC.
Either at configuration time:
$ CC=clang ./configure
Or at build time:
$ CC=clang make
- updated (SNES) implemented dumping for --xgd6. 15 years late, but still the
only tool to do it :-) (by dbjh; thanks to Kristian Gunstone for making me
try to explain why it could not be done ;-) )
- restored support for NetBSD/i386 and OpenBSD/i386 in makefile of libcd64 (by
dbjh)
- updated FAQ with explanation about how to compile uCON64 on macOS with support
for USB (by dbjh)
- fixed some issues in MinGW, MinGW-w64 and Visual C++ ports that made them
choke on files larger than 2 GB. On 32-bit UNIX try adding
-D_FILE_OFFSET_BITS=64 to CFLAGS to fix the issues (by dbjh; thanks to
Mystic_Merlin for testing on Windows 98)
- updated (all) upgraded unzip to version 1.1 (by dbjh)
- updated (SNES) --gd3 writes correct SRAM mapping values for Trials of Mana
(by dbjh; thanks to Mystic_Merlin for reporting the issue and testing)
- updated (SNES) --gd3 supports 64 Mbit HiROM games. It works at least for the
English fan translation of Fire Emblem - Seisen no Keifu (J) (Project Naga,
beta version 7) (by dbjh)
- updated (SNES) --gd3 supports up to 64 Mbit LoROM games. It works at least for
the 48 Mbit English fan translation of Fire Emblem - Thraki 776 (J) (V.ROM)
(Lil' Manster 1.07) (by dbjh)
- updated (all) --hfind and --hfindr accept search strings without spaces (by
dbjh; thanks to eadmaster for the feedback)
- renamed (all) --dual to --bit (by dbjh)
- updated (all) --hex, --bit, --code and --print accept an optional end offset
(by dbjh)
- added (all) --hreplace=S:R find S and copy R to the start of each match
(wildcard: '?') (by dbjh; thanks to eadmaster for the suggestion)
"There are several reasons not to enable libdiscmage, which is different
than saying that it is unnecessary. It appears it is also unnecessary, as it
has never gotten further than alpha status and certain functionality was
actively disabled many years ago, but I never got any feedback about it.
The presence of libdiscmage caused confusion for some users and I had
discovered some issues in its limited functionality, so for version 2.2.1 of
uCON64 I decided to change the default of the configure script to
--without-libdiscmage. I probably should have stated that I consider
libdiscmage deprecated, because several distribution channels responded by
adding --with-libdiscmage to their build specifications for uCON64 instead.
Among those is pkgsrc."
2.2.1
- updated (SNES) fixed checksum calculation of SNES/Super Famicom Classic Mini
SRAM data of special chip games like Super Mario RPG, Super Mario World 2 -
Yoshi's Island, Hoshi no Kirby Super Deluxe and Star Fox 2 (by dbjh)
- added (SNES) --range=OFFSET1:OFFSET2 specify range for calculating checksum of
SNES/Super Famicom Classic Mini (hakchi2) SRAM data. Can be used in
combination with --sminis for special chip games (by dbjh)
- added (SNES) --xic2 send ROM to SMC IC2 compatible backup unit (by dbjh;
thanks to Mystic_Merlin for finding this out and for testing)
- removed (PSX/N64) --xdex, because the underlying code had nothing to do with
the DexDrive (by dbjh)
- added full MinGW-w64, 64-bit Visual C++ (2015 & 2019) and 64-bit Cygwin
build support (including libdiscmage and libcd64); improved 64-bit support in
general (by dbjh)
- libdiscmage support is no longer enabled by default. Use the configure option
--with-libdiscmage to enable support (by dbjh)
pkglint --only "https instead of http" -r -F
With manual adjustments afterwards since pkglint 19.4.4 fixed a few
indentations in unrelated lines.
This mainly affects projects hosted at SourceForce, as well as
freedesktop.org, CTAN and GNU.
With much help from upstream to get this compiling nicely on NetBSD.
2.2.0
- added (GB) --gp2bmp convert Game Boy Printer data (produced by --xmccl) to
BMP (by dbjh; based on version of gblnk (by Chris McCormick) improved by
Difegue. Many thanks to Difegue for providing me with Game Boy Printer data.
Thanks to Martin Eyre for documenting his findings about Game Boy Printer
commands)
- added (SNES) --sminis=ID convert *.srm (SRAM) file to SNES/Super Famicom
Classic Mini (hakchi2) format for game with identifier ID (by dbjh)
- added (SNES) --smini2srm convert SNES/Super Famicom Classic Mini (hakchi2)
SRAM data to *.srm (SRAM) file (by dbjh)
- added support for NetBSD (by dbjh; thanks to Thomas Klausner for his help)
- updated support for OpenBSD (64-bit) (by dbjh)
- updated (all) made -o also work for --rrom, --r83 and --rjoliet, just like
the other rename options (--rdat, --rl and --ru) (by dbjh)
- updated (SNES) improved reliability of GDSF communication for PCs with a
parallel port that supports ECP (built-in or PCIe parallel port card). At last.
It is essential to correctly specify ecr_offset for this to work (by dbjh; many
thanks to Mystic_Merlin for testing)
- updated (SNES) improved --ufosd by adding specific support for 10 and 12 Mbit
HiROMs and implementing a generic way to set the SRAM mapping bytes (by dbjh;
thanks to Revenant for the information and Trenton_net for testing)
- added (SNES) --xufosd send ROM to Super UFO Pro 8 SD. Be sure to use a tool
like Zadig to add libusb-0.1 (libusb-win32) support (by dbjh; thanks to
Revenant for the information and Trenton_net and Revenant for testing)
- updated (SNES) added NTSC/PAL fix for Soul Blazer F/G and Super Metroid E (by
dbjh; thanks to Mystic_Merlin)
- added (SNES) work-around for using the Game Doctor SF6 protocol for parallel
ports that do not support reading from the Control register. It is good enough
to at least allow dumping saver data and SRAM. To enable the new functionality
assign a value other than 0 to the variable gd6_send_byte_delay. See the FAQ
question 55 for details (by dbjh; many thanks to NorQue and Mystic_Merlin for
testing)
- updated (SNES) made --gd3 specify a pass-through mapping for LoROM DSP games
(by dbjh)
- updated (SNES) added proper recognition of Pro Fighter headers of LoROM DSP
games with 2, 8 or 32 kB SRAM (by dbjh)
- updated (SNES) added interpretation of remaining part of GD3 header (DRAM and
SRAM mapping) to --dbuh (by dbjh)
- updated (SNES & Genesis) fixed split file detection for formats other than
(M)GD and MGH which I broke in 2.1.0 (by dbjh)
- added (all) --split=N split ROM in parts of N Bytes (including possible
header). This is a generic file splitting option. Use -s, optionally in
combination with --ssize=SIZE to split files for use with a specific console or
backup unit (by dbjh)
- added (SNES) support for Super Magicom/SMC IC2 file format. This format is
used by several ancient backup units, including the Twin Supercom, Future
Supercom Pro.9 and UFO Super Drive PRO 6 HYPER VERSION in order to run HiROM
games up to 16 Mbit. Use --ic2 to convert a file to Super Magicom/SMC IC2
format (by dbjh; thanks to Mystic_Merlin for info and testing)
- updated (SNES) fixed bug in --ufo that caused it to produce incorrect headers
for games that do not use SRAM (by dbjh; thanks to Mystic_Merlin for feedback
and testing)
- updated (SNES) fixed bug in -j for files in UFO format smaller than or equal
to 8 Mbit (by dbjh)
2.0.1
- updated (GB) internal name is 15 characters long only for GBC games. For GB
and SGB games it's 16 characters long. Updated ROM info and -n (by dbjh; thanks
to Anna Kubisty for reporting the problem and info)
- added (all) --xreset reset parallel port (by dbjh; thanks to Cyan Helkaraxe
for the idea)
- added (GBA) --sc convert to Super Card (CF to GBA Adapter)/SCZ; enables
"Saver patch", "restart to Menu" and "Real Time Save" (creates SAV and SCI
template) (by NoisyB)
- updated (NES) added support for new iNES header. Now --ntsc & --pal work also
for iNES files (by dbjh)
- updated (SMS/Game Gear) improved header length detection (by dbjh; many
thanks to Dweezledap for testing)
- added (N64) support for remaining 6101, 6103, and 6106 bootcodes (by
Parasyte)
- added (Coleco) recognition of Coleco ROMs (by NoisyB)
- added (Virtual Boy) recognition of Nintendo Virtual Boy ROMs (by NoisyB)
- updated (SMS/Game Gear) --smd produces a proper SMD header (by dbjh)
- updated (SMS/Game Gear) --smd does not interleave SMS or Game Gear files
anymore. As far as we know, no backup unit produces or is able to handle
interleaved SMS or Game Gear files (by dbjh; thanks to Matthias for verifying
this with his SMD)
- added (SNES) --idnum=NUM make --gd3 produce file names where first file has
numerical identifier NUM, next NUM + 1, etc. (by dbjh)
- updated (all) added alternative options for --rr83 & --force63 (--r83 &
--rjoliet respectively) (by NoisyB)
- updated (all) improved --r83 & --rjoliet (by dbjh)
- added (NDS) recognition of Nintendo DS ROMs (by NoisyB)
- added (Atari) recognition of Atari VCS 2600 ROMs (by NoisyB)
- added (all) --hfind=HEX find HEX codes in ROM (wildcard: '?') (by NoisyB)
- added (all) --hfindr=HEX like --hfind but looks also for shifted/relative
similarities (by NoisyB)
- added (all) --dfind=DEC find DEC codes in ROM (wildcard: '?') (by NoisyB)
- added (all) --dfindr=DEC like --dfind but looks also for shifted/relative
similarities (by NoisyB)
- updated (PCE) --multi now creates a multi-game file that will actually work
on the PCE-PRO (by dbjh; many thanks to Bryan Lama for reporting this bug and
for testing)
- updated (PCE) --xpce now correctly handles 3 and 4 Mbit games that are part
of a multi-game file (by dbjh; thanks to Bryan Lama for testing)
- updated (PCE, Genesis & SMS/Game Gear) --multi now produces more efficient
multi-game files which results in shorter upload times (by dbjh)
- updated (PCE, Genesis, SMS/Game Gear & SNES) all transfer options for ToToTEK
devices now check for the presence of the device (only the upload ROM options
used to do the check) (by dbjh)
- added (all) -r process subdirectories recursively (by NoisyB and dbjh)
- updated (SNES) improved reliability of --xgd3 (should reduce the frequency of
"File Size Error !") (by dbjh)
- added --help[=WHAT] WHAT=long,pad,dat,patch,backup,disc. Help output is now
smaller (by NoisyB)
- added (SNES) --mksrm create *.srm (SRAM) file with size based on ROM
information (by dbjh)
- updated FAQ with explanation about how to configure uCON64 for backup unit I/
O (through a parallel port) on 64-bit Windows (XP/2003/Vista/7/8/8.1/10) (by
dbjh)
- added (SNES) --xqd16 send ROM to Quickdev16 (by dbjh; thanks to David
Voswinkel for sending a patch)
2.0.2
- updated (SNES) --xqd16 can be aborted by pressing q on Mac OS X too (by dbjh;
many thanks to David Voswinkel for testing and sending a patch)
- updated (NES) --gg works properly for games using a mapper (by dbjh; thanks
to eadmaster for sending a bug report)
- updated (NES) --gg no longer accepts 6 digit codes. It lists all
corresponding 8 digit codes instead when given a 6 digit code (by dbjh)
- updated (Genesis) --gg modifies 2 bytes instead of 1 (by dbjh; thanks to
eadmaster for reporting the issue and testing)
- updated (Genesis) --ggd, --gge and --gg correctly handle Genesis patch values
(by dbjh; thanks to eadmaster for reporting the issue and testing)
- updated (SMS/Game Gear & GB) --gg can use the check byte (by dbjh)
2.0.3
- updated (NDS) fixed stupid mistake in reported device capacity (by dbjh)
- updated (NDS) fixed issue that caused ROMs with an incorrect SNES backup unit
header to be detected as Nintendo DS ROM dumps (by dbjh)
- updated (SNES) MinGW and Visual C++ ports can display colors again for --dbuh
(instead of ANSI escape sequences) (by dbjh)
- updated (SNES) fixed edge case in code of --dbuh for headered ROMs that are
not recognised as being for a specific backup unit (by dbjh)
- updated (all) upgraded unzip to version 1.01e. Did the same for libdiscmage
(by dbjh)
- updated (N64) fixed problem in Cygwin port of libcd64 with loading I/O
drivers (by dbjh)
- updated (all) fixed --hfind, --hfindr, --dfind and --dfindr, which I broke in
2.0.1. Also, 0 is no longer a wildcard and can be properly searched for.
Improved handling of non-printable characters (by dbjh)
2.1.0
- added (SNES) preliminary support for native Super UFO Pro 8 SD file format.
Use --ufosd to convert a file to Super UFO Pro 8 SD format. More information is
required for a full implementation and any help will be appreciated (by dbjh;
thanks to cage for his help)
- added (SNES) --ufosds convert *.srm (SRAM) file to Super UFO Pro 8 SD (by
dbjh; thanks to cage for the SRAM files)
- updated (SNES) added crack for Diddy's Kong Quest & Dixie Kong's Double
Trouble that makes those games run properly on the Super Flash. It has been
added to snescopy.txt, not to the internal cracks, because it may interfere
with the already present cracks of those games. Apply it with --pattern (by
dbjh, based on post by Tomy of ToToTEK on ToToTEK's Help & Support Forum)
- updated (all) fixed --xreset to really remove power from all programmable
pins (by dbjh)
- added (all) support for EPP when using a PCIe parallel port card that has its
ECP Extended Control register at a non-standard offset, i.e., most PCIe
parallel port cards. Specify the offset in the configuration file by changing
the line that starts with ecr_offset=. See the FAQ (question 53 and 54) for a
more elaborate explanation (by dbjh)
- updated (all) fixed several mistakes in how different pieces of code tried to
enable EPP or simply relied on a BIOS to have configured it right. As a result
the meaning of the switches --xfalm, --xgbxm and --xplm has been reversed (the
associated options use EPP mode by default and use SPP as fallback). Another
consequence is that UserPort can no longer be used as I/O driver (by dbjh)
- updated (SNES) improved --id to the point where its help text can be shown
(by dbjh)
- updated (SNES & Genesis) fixed several edge cases in MGD splitting code (by
dbjh)
- updated (SNES) fixed crash when splitting files in Game Doctor SF3 format >=
100 Mbit (by dbjh)
- updated (all) made --pattern more verbose when -v is specified (by dbjh)
- updated (GBA) made --crp more verbose when -v is specified (by dbjh)
- updated (SNES) made -k, -f & -l more verbose when -v is specified (by dbjh)
- updated (Genesis & PCE) made -f more verbose when -v is specified (by dbjh)
- updated (all) fixed bug in code of --pattern that caused changes to be
omitted in the output file (by dbjh)
- added (SNES & Genesis) --smgh split ROM for MGH. Its main purpose is
splitting SNES HiROM games in MGH format. Splitting is required to make them
run with an MGH (by dbjh, thanks to Mystic_Merlin for information and testing)
- added (SNES & Genesis) --mgh convert to Magic Game Hunter/MGH format. For
SNES this does the same as --gd3, except that the resulting file will have an
MGH name and no header. For Genesis this does something very similar to --mgd,
but the resulting file will have an MGH name. For both consoles an MGH name
file will be produced (by dbjh, thanks to Mystic_Merlin for information and
testing)
- updated (NES, SNES, Genesis & NeoGeo Pocket) fixed --ns (by dbjh)
- updated (SNES) fixed bug in checksum calculation code if the cartridge size
byte of the internal header is 0 (by dbjh, thanks to Mystic_Merlin for
providing the PD ROM that triggered the bug)
- updated (SNES) added support for a few more cartridge configurations to
--ufosd. Still more information is needed, specifically about the header of 8
Mbit HiROMs (by dbjh, thanks to Mystic_Merlin for sending the output of --dbuh
for dumps made with his UFO SD)
- updated (SNES) --ufosd fixes the checksum and pads the output to a valid size
for the UFO SD (by dbjh, thanks to Mystic_Merlin for information and testing)
- added (N64) support for Nintendo 64 DAT files containing CRC32 values of ROMs
in Mr. Backup Z64 format, like what DAT-o-MATIC produces. It can be turned on
by setting the property variable n64_dat_v64 to 0. See the FAQ question 57 (by
dbjh)
- updated (all) fixed double suffix issue when using DAT-o-MATIC DAT files (by
dbjh; thanks to eadmaster for reporting the issue)
- updated (SNES) completed --ufosd by adding support for 8 Mbit HiROM (by dbjh,
thanks to Mystic_Merlin and cage for the information)
This switch is meant to be used by packages requiring an implementation of the
former libusb (as in devel/libusb). The original implementation can be
chosen by setting LIBUSB_TYPE to "native".
The alternative implementation libusb-compat (as in devel/libusb-compat) wraps
libusb1 (in devel/libusb1). This implementation can be chosen by setting
LIBUSB_TYPE to "compat". On NetBSD, it has the advantage of not requiring root
privileges to locate and use USB devices without a kernel driver.
This second part switches packages using libusb to this framework. It does not
change compilation options or dependencies at this point.
Compile-tested on most packages affected and available on NetBSD/amd64.
Problems found with existing digests:
Package suse131_libSDL
1c4d17a53bece6243cb3e6dd11c36d50f851a4f4 [recorded]
da39a3ee5e6b4b0d3255bfef95601890afd80709 [calculated]
Package suse131_libdbus
de99fcfa8e2c7ced28caf38c24d217d6037aaa56 [recorded]
da39a3ee5e6b4b0d3255bfef95601890afd80709 [calculated]
Package suse131_qt4
94daff738912c96ed8878ce1a131cd49fb379206 [recorded]
886206018431aee9f8a01e1fb7e46973e8dca9d9 [calculated]
Problems found locating distfiles for atari800, compat12, compat 13,
compat14, compat15, compat20, compat30, compat40, compat50,
compat50-x11, compat51, compat51-x11, compat60, compat61,
compat61-x11, fmsx, osf1_lib, vice, xbeeb, xm7.
Otherwise, existing SHA1 digests verified and found to be the same on
the machine holding the existing distfiles (morden). All existing
SHA1 digests retained for now as an audit trail.
As previously predicted, the horrible code in archive.c wouldn't last long
before breaking. There were a few dozen errors erupting when libz 1.2.7
header was used. The previous patch-af was appended, but the previous fix
for linux was changed because that was broken too.
Info: typedef of gzFile changed from void* at version 1.2.6, so its use
is no longer optional with libz versions >= 1.2.6.
=====
uCON64 - THE tool for all your video game console concerns.
- Support for 14+ different cartridge and disc-based video game console system
- Support for ALL common patch file formats like: IPS *), APS, BSL, PPF and
Game Genie
*) with RLE compression
- Support for 10+ different backup units to backup/restore ROM(s), disc(s) and
SRAM(s) like: Flash Advance Linker, Flash 2 Advance, Doctor V64 (Junior),
Super Wild Card, Game Doctor, Dexdrive, Super Magic Drive, Game Boy Xchanger
Mad Catz Camera Link, Lynxit, MD-PRO, SMS-PRO, PCE-PRO, GG-PRO, Super Flash
and your CD-writer.
Including:
*VERY* verbose ROM information for ALL systems, detection of bad dumps using
internal checksums or DAT files, CRC32 calculation, ROM comparison,
modification (strip, pad, etc...), SRAM conversion (emulator <-> backup
unit), DiscJuggler and Nero image conversions, complete gzip and zip support
for all file-related funtions, etc...