Commit graph

1223 commits

Author SHA1 Message Date
rh
49b91f0144 Initial import of glchess-0.4.6, a 3D OpenGL/gtk chess interface. 2002-10-12 06:17:15 +00:00
wiz
86e943ecb8 buildlink1 -> buildlink2. 2002-10-10 12:50:32 +00:00
jlam
c3f8c8db2c buildlink1 -> buildlink2 2002-10-10 00:35:56 +00:00
agc
77990702ab Make this package xpkgwedge-friendly.
Use Buildlink2.
2002-10-09 10:46:09 +00:00
wiz
a64c12ffb1 Convert to buildlink2. 2002-10-06 01:34:17 +00:00
wiz
1d5019baf7 Convert to buildlink2. 2002-10-05 04:26:12 +00:00
markd
3883542fbb buildlink1 -> buildlink2
Expand DESCR
2002-10-03 22:26:13 +00:00
wiz
c534ae1875 Use automake.mk. 2002-10-03 01:59:07 +00:00
wiz
405a95c1dc Use automake.mk. 2002-10-03 00:30:17 +00:00
dillo
8288614153 use automake.mk 2002-10-02 19:02:34 +00:00
markd
af58fcddb9 buildlink1 -> buildlink2
Expand on the DESCR.  Partially addresses pkg/18374
2002-10-02 12:23:49 +00:00
drochner
99815b5e2e add fortune-strfile and fortunes-de 2002-10-01 10:34:34 +00:00
drochner
62d003d18b a german fortune collection, from Debian 2002-10-01 10:33:17 +00:00
drochner
8c1e07f7d3 This is src/games/fortune/strfile/* from the main tree
(a HOSTPROG which is not installed).
It is needed to prepare supplementary cookie collections.
(We could turn the HOSTPROG into a regular TOOL, but a pkg version is still
useful for older installations.)
2002-10-01 10:31:51 +00:00
jlam
e079187f9f Use gcc/buildlink2.mk instead of Makefile.gcc 2002-09-29 06:32:37 +00:00
jlam
e2e5fd23aa buildlink1 -> buildlink2 2002-09-29 06:29:38 +00:00
dmcmahill
0110166234 lower optimization level on sparc. With -O2, crafty segfaults immediately,
with -O1 it compiles and seems to run ok.  This is on NetBSD-1.6/sparc,
gcc-2.95.3.
2002-09-25 12:32:00 +00:00
blymn
c5f020240b Added bzflag to subdir list. 2002-09-24 12:50:28 +00:00
blymn
e7f30874f4 bzflag is an OpenGL based multiplayer tank game. 2002-09-24 12:49:10 +00:00
wiz
e8817c9088 Complete standardization of messages according to latest pkglint. 2002-09-24 12:29:55 +00:00
jlam
13cc963ef4 buildlink1 -> buildlink2 2002-09-24 08:33:07 +00:00
jlam
92ebb05c2c buildink1 -> buildlink2 2002-09-23 10:33:29 +00:00
jlam
c865861ed5 buildlink1 -> buildlink2 2002-09-23 10:31:25 +00:00
jlam
e11234801c buildlink1 -> buildlink2 2002-09-23 10:21:19 +00:00
jlam
86f38a9ffb Trivially use buildlink2. 2002-09-23 10:20:41 +00:00
jlam
dbf69a63ef buildlink1 -> buildlink2 2002-09-23 10:20:06 +00:00
jlam
1ad2c194a1 buildlink1 -> buildlink2 2002-09-23 10:10:51 +00:00
jlam
bc7632f409 buildlink1 -> buildlink2 2002-09-23 09:54:03 +00:00
jlam
e44bf515dc Strip the ".buildlink" from the names of the python application and
extension Makefile fragments, because they really don't have anything to
do with the buildlink[12] frameworks.  Change all the Makefiles that use
application.buildlink.mk and extension.buildlink.mk to use application.mk
and extension.mk instead.
2002-09-21 23:46:45 +00:00
jlam
0dd96b4a7c Install documentation for clanbomber. 2002-09-21 13:23:34 +00:00
jlam
4b671f30ec buildlink1 -> buildlink2 2002-09-21 13:07:03 +00:00
jlam
83d7973993 * buildlink1 -> buildlink2
* include ossaudio.buildlink2.mk since fkiss links against libossaudio.*
* remove dependency on autoconf/automake.
2002-09-21 12:55:07 +00:00
jlam
635e71e9e4 buildlink1 -> buildlink2 2002-09-21 12:31:23 +00:00
simonb
f70634ccd2 Oops, forgot to add a patch with the previous change to install the
documentation; problem noticed by Cory Bajus in private mail.
2002-09-21 04:24:03 +00:00
jlam
594e887946 buildlink1 -> buildlink2 2002-09-20 21:24:48 +00:00
jlam
a6d9e3b189 buildlink1 -> buildlink2 2002-09-20 21:13:39 +00:00
jlam
e7fc93736f buildlink1 -> buildlink2 2002-09-20 11:48:18 +00:00
jlam
38568bbea1 buildlink1 -> buildlink2 2002-09-20 08:16:50 +00:00
jlam
52f33bc093 buildlink1 -> buildlink2 2002-09-20 04:48:15 +00:00
wiz
e04dd1481a Update to 0.0.5, converted to buildlink2.
Changes: security fix, but we didn't suid the binary anyway.
2002-09-12 13:30:28 +00:00
wiz
6ac47f670a Add and enable scummvm. 2002-09-12 00:41:01 +00:00
wiz
c5af3db6dc Initial import of scummvm, a game engine for lucasfilm games (without
the data files). Package provided by Adam Ciarcinski, cleaned up and
buildlink2ed by me.
2002-09-12 00:38:30 +00:00
wiz
e8105997aa Add and enable mirrormagic-sdl. 2002-09-12 00:22:23 +00:00
wiz
417981f7fa Add CONFLICT with mirrormagic-sdl. 2002-09-12 00:21:35 +00:00
wiz
ef848d2289 Initial import of mirrormagic-sdl, the SDL port of mirrormagic.
Package provided by Adam Ciarcinski, with cleanup and buildlink2ing by me.
2002-09-12 00:18:26 +00:00
wiz
29cd175204 Update to 2.0.1, provided by Adam Ciarcinski, with minor fixes.
Changes:
	- icon for Windows executable added
	- bug when selecting default level series fixed
	- new IFF style file format for level files
	- fullscreen mode now works with Windows (workaround for bug in SDL)
	- /dev/dsp support for NetBSD added (thanks to Krister Walfridsson)
	- file permissions when saving files and creating directories changed
	- some small sound bugs fixed
2002-09-11 23:43:41 +00:00
jlam
b4b3714869 This package uses X11. 2002-09-11 11:14:48 +00:00
jlam
6c0f869b6f Update games/xboard to 4.2.6. Changes from version 4.2.3 include bug
fixes in the UI, to properly charge time to the correct player, to play
variants on ICC, and Zippy fixes.  We also convert from buildlink1 to
buildlink2.
2002-09-11 11:13:02 +00:00
jlam
709fc4ab28 Update games/crafty to 18.15. Changes from version 18.13 include:
18.14   Minor bug in ResignOrDraw() code caused Crafty to not offer draws
        although it would accept them when appropriate.  Rook vs Minor
        is now evaluated as "neither side can win" an oversight in the
        EvaluateWinner() code.  minor bug in ResignOrDraw() would fail to
        offer draws due to the +0.01/-0.01 draw scores returned by the
        EGTB probe code.

18.15   change in endgame draw recognition to handle the case where one
        side appears to be in a lost ending but is stalemated.  the code
        now evaluates such positions as "DrawScore()" instead.  the code
        to accept/decline draws has been modified.  when a draw offer is
        received, a global variable "draw_offer_pending" is set to 1.
        when the search for a move for crafty terminates, crafty then
        uses this value to decide whether to accept or decline the draw.
        this means that the accept/decline won't happen until _after_ the
        search has a chance to see if something good is happening that
        should cause the draw to be declined, closing a timing hole that
        used to exist that let a few "suspects" get away with draws that
        should not have happened (ie crafty has - scores for a long time,
        the opponent suddenly fails low and sees he is losing and offers
        a draw quickly.  Crafty would accept before doing a search and
        noticing that it was suddenly winning.)  minor evaluation change
        to notice that K+B+right RP vs K+B is not necessarily won if the
        weaker side has a bishop of the right color.
2002-09-11 10:52:09 +00:00
wiz
143f87dee0 regen. 2002-09-11 10:16:50 +00:00