Commit graph

24 commits

Author SHA1 Message Date
reed
6d9af8d68d Bump package revisions for tiff update.
Tiff is backward compatible, but was broken on amd64 platform
so this makes sure new tiff is used.
2004-01-03 18:49:33 +00:00
wiz
2e21f69ca1 Wildcard depends on freeciv-share. 2003-07-13 17:42:35 +00:00
wiz
43fa0c7cb6 PKGREVISION bump for libiconv update. 2003-07-13 13:50:19 +00:00
wiz
7166660e08 Dependency bumps, needed because of devel/pth's major bump, and related
dependency bumps.
2003-05-02 11:53:34 +00:00
salo
c590585da1 Updated to version 1.14.0.
Changes:

1.14.0:
=======
- Unique city names, you no longer can name your cities the same,
  and you can enforce unique city names globally (optional).
- A new map generator (generator 5) which creates pretty fractal
  maps.
- You can load savegames from the server prompt.
- You can save client commandline defaults.
- Specialists are taken from content citizens first, instead of from
  unhappy citizens first. This makes it more difficult to quell unrest
  using taxmen and scientists.
- You now start with no technologies by default, and angry citizens
  are enabled by default, although they will rarely make an apperance.
- The algorithm used for calculating the effects of tax settings has
  been changed. It is now no longer possible to get 100% effect from
  60% choice of tax goal.
- A new, historically more correct version of the rulesets included.
- There is an option to require several turns of rapture/celebration
  before it takes effect. See "show rapturedelay" in server.
- The sequence of some end of turn activities have been regrouped.
- Several AI improvements. It should now build and buy units and
  buildings slightly more intelligently.
- Many internal code improvements that will lead to more features
  later.
- /fix and /unfix commands to stop modifications after game has
  started.
- The server commands "rulesout", "log", "freestyle" and "crash"
  have been removed, while "rfcstyle" now toggles between rfcstyle
  and freestyle.
- civ2 ruleset now more accurately reflects civ2 deity level defaults.
- A truly massive amount of bugfixes.

1.13.0:
=======
- Citizen Management Agent (CMA) allows you to automate workers
  and specialists in cities.
- Sound support has been added.
- The new "isotrident" tileset has been made the default. The
  "hires" and "engels" tilesets have been taken out of the
  distribution but can be downloaded from the web page.
- New city dialog in the gtk client.
- Windows version of the client. It has improved connection
  dialog and supports loading and saving from the client.
- GTK 2.0 version of the client.
- The client will try to suggest names for your cities that
  correspond with what they mean.
- Improved players dialog shows sortable and colored information,
  including the players' flags.
- Server no longer takes the --server command line option,
  instead you can use the --info option to set the metaserver
  announcement text to whatever you like. The -a option when given
  to the client skips the connection dialog entirely.
- A "wall" server command added which gives message to all players.
- A new flexible timeout set through "timeoutinc" server option.
- Leftover research bulbs will carry over to next advance.
- Trade routes are more effective.
- Units attacking ships in cities double their firepower, while
  defenders get only 1 firepower.
- Helicopters defending against air units get 50% penalty, and
  have their firepower reduced to 1 against fighter units.
- You can build city walls even though you have Great Wall wonder.
- The Communism government's food cost in default ruleset has
  been changed to 1, while it has been changed to 2 for the Civ2
  ruleset.
- Stealth fighter and bomber now really are stealthy, and are
  partially invisible just like subs. Also, stealth bombers have
  increased their attack strength from 14 to 18.
- Civ2 ruleset now has Fundamentalism.
- Improved modpack abilities: The caravan ability has been split.
  New ways to calculate technology costs. Better documentation.
  Rulesets can specify starting techs. You can have more than one
  bonus tech. Split settler abilities. Buildings ruleset syntax
  has been significantly extended, but effects do not work yet.
- Server option "tinyisles" allow 1x1 size islands and
  "separatepoles" allow continents connected to the poles
- "citymindist" specify minimum distance between cities, while
  "notradesize" and "fulltradesize" regulate the trade generated
  by smaller cities.
- You can turn on angry citizens with "angrycitizens" option.
- Fortresses may give you extended vision. See watchtower options.
- If you lose your palace, you get a new one for free in a
  randomly chosen city. This behaviour can be turned off with the
  server option "savepalace".
- Rulesets are now loaded from inside the server through the
  "rulesetdir" command.
- The limit on the number of nations that can be included with
  Freeciv has been removed.
- The format of the isometric tileset spec-files has changed.
- The map and ai code has been cleaned up significantly.
- Translations improved. Added better support for plural forms.
- Several bugs squished and a lot of work done under the hood.
- For an overview of the remaining bugs please visit doc/BUGS.
2003-02-23 13:18:19 +00:00
jlam
bc7632f409 buildlink1 -> buildlink2 2002-09-23 09:54:03 +00:00
fredb
b48eba1112 Give all packages which depend on "png" a version bump, and update
all dependencies on packages depending on "png" which contain shared
libraries, all for the (imminent) update to the "png" package.
[List courtesy of John Darrow, courtesy of "bulk-build".]
2002-03-13 17:36:35 +00:00
zuntum
37637e483f Move pkg/ files into package's toplevel directory 2001-11-01 00:47:39 +00:00
jlam
a4bc16d30c I am a triple idiot. The only relevant variable that x11.buildlink.mk
redefines about which buildlink.mk files would care is BUILDLINK_X11_DIR,
which points to the location of the X11R6 hierarchy used during building.
If x11.buildlink.mk isn't included, then BUILDLINK_X11_DIR defaults to
${X11BASE} (set in bsd.pkg.mk), so its value is always safe to use.  Remove
the ifdefs surrounding the use of BUILDLINK_X11_DIR in tk/buildlink.mk and
revert changes to move x11.buildlink.mk before the other buildlink.mk files.
2001-10-24 22:10:43 +00:00
jlam
dff59f9ec3 x11.buildlink.mk needs to be included before any buildlink.mk files that
use X11_BUILDLINK_MK as a test value.  Generally just reordering the
inclusions so that x11.buildlink.mk comes before the other buildlink.mk
files will make everthing work.
2001-10-23 13:14:43 +00:00
jlam
63fc151cb9 Use x11.buildlink.mk instead of USE_X11. Also convert hard-coded references
to ${X11BASE} in the header and library search paths into references to
${LOCALBASE}/share/x11-links.  These packages should now be strongly-
buildlinked regardless of whether xpkgwedge is installed.

Changes well-tested on NetBSD-1.5X/i386 with and without xpkgwedge and
lightly-tested on NetBSD-1.5.1/alpha without xpkgwedge.
2001-08-29 22:41:00 +00:00
jlam
77e6e8af92 Update freeciv-share, freeciv-server, freeciv-client, and freeciv-client-gtk
to 1.12.0.  Major changes from version 1.11.4 include:

 - Big fixes, of course.
 - Better compatibility with Civilization II.
 - Better internationalization.
 - Prettier graphics/tiles.
 - More maps.
 - Players can agree to give shared vision, which means that you
   automatically see everything the other player sees.
2001-08-15 19:50:30 +00:00
jlam
3b65bde2f7 USE_CONFIG_WRAPPER is automatically set if USE_BUILDLINK_ONLY is defined,
so remove it from package Makefiles.  Also move the inclusion of the
buildlink.mk files to the end of the Makefile to just before bsd.pkg.mk
to ensure that any Makefile settings occur before the buildlink.mk files.
2001-06-29 04:54:49 +00:00
jlam
cb132b7d72 Don't include bsd.pkg.mk in Makefile.common, so force all files that
include it to include bsd.pkg.mk themselves.  Convert to use buildlink.mk
files and mark freeciv packages as USE_BUILDLINK_ONLY.  Include zlib's
buildlink.mk file in server and clients as -lz is used.
2001-06-21 05:06:15 +00:00
jlam
7c62258322 Share the distinfo file in freeciv-share. Remove unnecessary patch
and remove build dependency on autoconf: we now install the locale files
properly under ${PKGLOCALEDIR}.
2001-05-02 16:34:57 +00:00
jlam
80ec11b64e Update freeciv-client-gtk to 1.11.4nb1. The only change is that the
binary is now installed as "civclient-gtk" to avoid a namespace clash with
the freeciv-client package.
2001-05-02 16:32:41 +00:00
wiz
daff086c30 Move to sha1 digests, and/or add distfile sizes. 2001-04-21 02:08:16 +00:00
agc
fb467f5ac2 + move the distfile digest/checksum value from files/md5 to distinfo
+ move the patch digest/checksum values from files/patch-sum to distinfo
2001-04-17 11:22:34 +00:00
wiz
d480fe70ce Move BUILD_USES_MSGFMT in DEPENDS block, mostly by removing empty
lines.
2001-04-02 20:06:11 +00:00
hubertf
e32afb6fea Change BUILD_DEPENDS semantics:
first component is now a package name+version/pattern, no more
executable/patchname/whatnot.

While there, introduce BUILD_USES_MSGFMT as shorthand to pull in
devel/gettext unless /usr/bin/msgfmt exists (i.e. on post-1.5 -current).

Patch by Alistair Crooks <agc@netbsd.org>
2001-03-27 03:19:43 +00:00
wiz
9f28a7693e Update to new COMMENT style: COMMENT var in Makefile instead of pkg/COMMENT. 2001-02-16 15:10:41 +00:00
wiz
ea1e2216d2 USE_LIBINTL+BUILD_DEPENDS instead of DEPENDS on gettext. 2001-01-04 19:31:26 +00:00
jlam
a297da76b5 Update freeciv to 1.11.4.
WHAT'S CHANGED SINCE 1.11.0:

 - Readline support added to the server.
 - May now disperse initial units over specified area.  See "dispersion"
   server option.
 - May now arrange for first client to connect to have a higher cmdlevel
   than the following clients.  See "cmdlevel" server option.
 - Save files now transparently (un)compressed when (loaded) saved.
 - Now requires a minimum number of ocean tiles to be adjacent to a land
   tile wished to be transformed into ocean.  Default is 1.
 - Added Nuclear Fallout.  Industrialization and population still
   generate Pollution.  Dropping a Nuke generates Nuclear Fallout, which
   is distinct from Pollution.  There is a new command to clean Fallout
   vs. cleaning Pollution.  Fallout contributes to Nuclear Winter --
   which also changes terrain, but tends to Desert, Tundra and Glacier.
   Added a new "cooling" icon to the info area to indicate the progress
   towards Nuclear Winter, and also an icon for Fallout on the main map.
   AIs are now more aggressive at cleaning up Pollution, but not Fallout.
 - Ported to OpenVMS.
 - Moved most of the dependencies on the "civstyle" server option to
   separate values in game.ruleset files.
 - Fixed bugs in "turns to build" displays.
 - Fixed bug whereby Diplomat/Spy investigations of cities did not
   reveal the correct supported and present unit lists.
 - Fixed multiple bugs in go-to code.
 - Fixed bug where starting a revolution, saving the game and restarting
   the server would allow switching governments without anarchy.
 - Fix bug that you could paradrop into cities you were at war with even
   if they contained enemy units.

WHAT'S CHANGED SINCE 1.10.0:

 - Internationalization extended.  Still needs improvement.
   Current localizations: de en_GB es fr hu ja nl no pl pt pt_BR ru.
 - Added full Fog of War.  Controlled by "fogofwar" server option.
 - Added explicit Diplomatic States between civilizations: war, neutral,
   no-contact, cease-fire peace and alliance.
 - Allow terrain changes to/from land/ocean.  Default ruleset allows
   Engineers to Transform Swamp to Ocean and Ocean to Swamp.  Also
   allows Forest to be Mined into Swamp.
 - Increased maximum number of players to 30.
 - Fortifying now takes a turn to complete (like Civ1/2).
 - Added correct Civ2 style of Apollo wonder (shows entire map, rather
   than just cities).  Selected by "civstyle" server option.
 - Aggressive sea units no longer cause unhappiness when in a city.
 - Added Civ2 rule that firepower is reduced to 1 for both the defender
   and the attacker when a ship bombards a land unit.
 - When changing current research, if user changes back to what was being
   researched, the penalty is not applied (you keep all your bulbs).
 - Added pop-up of more details when clicking on info box in GTK+ client.
 - Improved the global warming danger indicator.
 - Added warning of incipient city growth.
 - The server "remove <player>" command is no longer available after the
   game has started.
 - Added "fixedlength" server option to make all turns exactly "timeout"
   duration.
 - The "timeout" time may be much longer (up to a day).
 - Added goto for air units.  If destination is beyond range, they will
   stop in cities/airfields/etc. to get there.
 - May now select a unit by clicking on the unit pile display on the left.
 - Diplomats/Spies moving by goto now do pop-up the Diplomat/Spy command
   dialog when they reach a city.
 - Improved goto algorithm and implementation.
 - Help dialog displays which buildings an advance will obsolete.
 - Optionally show city food/shields/trade productions on main map.
 - Added server option "autotoggle", which toggles AI status on and off
   as players connect and disconnect.
 - Allow Hoover Dam to be built anywhere, to conform to Civ2.
 - Show turns per advance in Science Advisor dialog.
 - Improved map and unit movement drawing code.
 - Added "End Turn when done moving" local option.
 - City production penalties now applied more correctly.
 - Added Sentry and Fortify to Present Units' City Dialog pop-up.
 - More nations added.
 - Added a resource file for the GTK+ client.
 - Improved network code for more reliable connections.
 - Split nations.ruleset into individual <nation>.ruleset files.
 - Extended registry file format to allow including files and overriding
   entries.
 - Added --with-xaw and --enable-client=xaw3d options to ./configure
   script.
 - Lots of bug fixes and code cleanups.
2000-08-12 06:34:33 +00:00
jlam
70c6f08d8b Freeciv client with GTK+ interface
WHAT'S CHANGED SINCE 1.9.0:

 - Internationalization extended.  Still needs improvement.
   New ./doc directory for localized versions of README and INSTALL.
   Current localizations: de en_GB es fr hu no pl pt pt_BR ru.
 - Added Civ1/2-like Barbarians.  Controlled by two server options.
 - Many more nations added.
 - Worklists -- Players can now specify a list of things to be built in
   a city.
 - The AI now utilizes diplomats/spies aggressively.
 - Added a variant (1) of Michelangelo's Chapel.
 - Initial rates after Revolution will try to maximize Science.
 - Rapture-triggered city growth will no longer empty the foodbox.
 - Map generator improvements:
   - Gen 1 hills more uniform north/south.
   - Gen 2+ will tend to make fewer length-one rivers.
 - Added unit-death explosion animation.
 - No longer will cities with exactly 0 (zero) production surplus be given
   a "free" shield every turn.
 - Command-line arguments made more consistent between server and client.
 - Caravans now provide a research benefit when initially establishing a
   trade route, equal to the monetary benefit.
 - Diplomat/Spy changes:
   - Changed all actions to more closely conform to Civ2 rules.
   - Changed "diplchance" to be %-chance of success.  Used in many ways.
   - Diplomat/Spy may attempt action with any movement left.
   - Added "At Spy's Discretion" selection to steal and sabotage dialogs.
   - Allow Spies to steal tech from a city more than once (gets harder).
   - May only poison towns of size greater than 1 (one).
   - May only sabotage units that are alone on a square.
   - When a city is subverted, only nearby units change sides.
   - Veteran status improves defense against other Diplomats/Spies.
 - Added production display of number of turns remaining to build.
 - Small, shield-like flags tilesets (trident_shields, engels_shields).
 - Airbase changes (for Civ2 compliance):
   - Ground units can attack Air units when they are parked on an Airbase.
   - Units are defeated only singly when on an Airbase (like a Fortress).
 - Revised and improved the server 'help' command.
 - New intro graphics.
 - Ships may now have their movement reduced after a combat in which they
   are damaged.
 - Added display of production values to main map "city tiles" display.
 - Increased the Add-To City size limit to 9 to conform to Civ2.
 - Settler's "Connect" feature -- Automatically connect two points with
   Road, Railroad, Irrigate or Fortress.
 - Several AI improvements.
 - New ruleset support for CITIES, most notably cities are now drawn in
   different sizes and styles.
 - Allow specifying unambiguous player name prefix, instead of full
   player name, for server commands taking a player name argument.
 - Added multi-client configuration support.
 - Added 'read' and 'write' server commands.
 - Added "best nation" column to Demographics report.
 - Changed Fighters and Stealth Fighters to not cause unhappiness (Civ2).
 - Cities on mountains will produce an extra food (Civ2).
 - Fixed bug where Lighthouse was not producing veteran sea units.
 - Ported to Amiga.  (This is not included with a "distribution"; get it
   directly from the CVS <http://www.freeciv.org/contribute.html#SetupCVS>,
   or from a CVS Snapshot <http://www.freeciv.org/latest.html>.)
 - Lots of bug fixes, code cleanups, and help-text improvements.
2000-03-28 00:35:49 +00:00