Commit graph

3796 commits

Author SHA1 Message Date
zafer
4c426155ed remove dead mirrors. update master_sites. 2011-03-11 12:08:04 +00:00
wiz
39ac6a0b7b Update to 9109: new grid types, not used yet. Bug fixes. 2011-03-11 12:07:36 +00:00
zafer
c0b32e779d service suspended. prevent timeout. fetch from backup. 2011-03-11 11:48:40 +00:00
zafer
bdb71c6cad ftp service suspended. fetch from master_sites_backup. 2011-03-11 11:47:28 +00:00
wiz
c995f989fd Remove some comments against grep mismatches. 2011-03-06 16:33:04 +00:00
obache
b7cc057286 Use mk/jpeg.buildlink3.mk, instead of graphics/jpeg directly. 2011-03-02 13:36:00 +00:00
ryoon
4555c286d4 Add onscripter 2011-03-02 12:07:25 +00:00
ryoon
eb19d35463 Import onscripter-20110226 as games/onscripter
ONScripter executes a script for NScripter. NScripter is an engine
for the creation of visual novels on Microsoft Windows.

This package is based on PR pkg/44555 from ISIHARA Takanori.
2011-03-02 12:05:18 +00:00
wiz
e2f84ad43f Reset maintainer for retired developers. 2011-02-28 14:52:37 +00:00
shattered
d33b88c34c Update URLs. 2011-02-26 12:11:07 +00:00
hans
a572e78204 Fix destdir support. 2011-02-26 10:56:52 +00:00
obache
ee500a813a + lnl 2011-02-26 08:19:13 +00:00
obache
c570ffd2b3 Import lnl-3.4.19 as games/lnl.
Based on PR#44554 by ISHIHARA TAkanori, with some clean up.

Labyrinths & Legends is Rogue like RPG of the system such as
Rogue, Moria, NetHack and "Torneko's Great Adventure".
The "Put a party together." thing that it couldn't be done with
Rogue like is made.
2011-02-26 08:18:13 +00:00
adam
deb05f0a8a Changes 1.8.5:
* AI:
  * Fixed bug 16406: Fixed broken AI of SoF 1, and improved upgrade procedure
    for old-style AI config.
  * Fixed bug 16585: made AI move in targeting phase even if for some of the
    'best' units moves to targets are impossible
* Campaigns:
  * Descent into Darkness:
    * Made 'Alone at Last' easier.
  * Legend of Wesmere:
    * Added another keep in scenario 14.
* Editor:
  * Added a standard click sound for brush bar buttons (bug 15635)
* Graphics
  * Updated portraits for Drake Fighter and Burner
* Language and i18n:
  * Updates fonts: DejaVu 2.32
  * Updated translations: Chinese (Simplified), Chinese (Traditional), Czech,
    Dutch, Estonian, French, Galician, German, Hungarian, Indonesian, Japanese,
    Lithuanian, Polish, Russian, Serbian, Slovak, Vietnamese
* User interface:
  * Fixed bug 16653: Avoid markup when calculating the text length for
    ellipse text (Debian bug 547476).
  * Fix bug 15960 "again", making "Cancel" a separate action and not just
    a duplicate of "OK."
  * Fix crash when doing teleport+attack to a fogged village
2011-02-24 13:36:56 +00:00
adam
2853813378 Changes 1.01-r1914:
Fix building on 32- and 64-bit machines.
2011-02-23 10:20:26 +00:00
wiz
0d8764af11 Update to 1.62:
Version 1.62
* 4 bug fixes
* Updated and new translations
2011-02-13 17:10:27 +00:00
wiz
2f56eb926d Fix build with png-1.5. 2011-02-01 00:29:26 +00:00
wiz
6340c4ac12 Set LICENSE. Include desktop.mk as pkglint admonitions. Bump PKGREVISION. 2011-02-01 00:09:08 +00:00
wiz
7ded1e2add Fix build with png-1.5. 2011-01-31 23:52:18 +00:00
adam
f93dfaf6e1 Removed games/wormux successor games/warmux 2011-01-27 18:02:26 +00:00
adam
0df96a1248 Have the mascots of your favorite free software battle in the Warmux arena.
Using dynamite, grenades, baseball bat and others weapons... exterminate your
opponent in a 2D toon style scenery and a funny environment.

Each player (2 minimum, on the same PC) controls the team of his choice (tux,
gnu, firefox, wilber,...) and must destroy his adversary using more or less
casual weapons. Although a minimum of strategy is required to vanquish, Warmux
is pre-eminently a "convivial mass murder" game where, turn by turn, each
member of each team attempts to produce a maximum of damage to his opponents.

Changes 11.01:
* Name and numbering (year.month) change!
* Android port
* Symbian^3 port (number of characters/teams subject to memory constraint)
* More toonesque than ever characters! Cuteness not considered a weapon
* New maps: Japan-themed "ninja", nature-themed "Birds" and Space-themed
  "urban heights"
* Increased number of teams playable in a single game to 8
* Massive memory optimizations, and 16 bits-per-pixel rendering
* Massive speed optimization allowing better gameplay
* Help is now much richer; please help us translate it even more!
* Widget in options menu to edit keybindings
* Kinetic scrolling to browse the map
* Traditional in-game toolbar clickable, click wind indicator to display
  touch controls!
* Improved minimap: now displays boxes, can be resized through keyboard
  shortcuts, can be clicked to move around faster
* Custom teams
* Troublesome bugs fixed: OSX fullscreen, explosion when firing near a wall
2011-01-27 18:00:48 +00:00
wiz
208f47bc3d Add upstream bug report URL. 2011-01-24 16:43:26 +00:00
markd
2d92c179cd Update to KDE SC 4.5.5
bugfixes and translation updates
2011-01-23 07:55:12 +00:00
wiz
fac78e2b09 Update to 9076. Fix About-dialog to include version number.
Two new games "range" and "signpost" and bug fixes.
2011-01-21 23:15:39 +00:00
wiz
012b09695e Update to 1.61:
Version 1.61
* 5 bug fixes
* Updated and new translations
2011-01-21 22:52:56 +00:00
wiz
1d68ff86ab Update to 115:
* The delete key should work on Macs. (Konstantin Stupnik)
    * Typos in the animate forest description fixed. (Paul Nguyen,
    Kender)
    * You can no longer petrify or stone to flesh quest items.
    (Lorenzo Batallones)
    * Items that fall in a hole will not be revealed up on the next
    level's map. (Kender)
    * Zapping a wand of invisibility at yourself when you are
    already invisible from a permament source no longer reports
    "You are invisible." (Kender)
    * No longer falsely get system shock if a creature you possessed,
    but released when it was polymorphed, is finally slain. (Mental
    Mouse)
    * The Regenerate spell now works for creatures with No
    Regeneration, as was intended. (Mental Mouse)
    * Flesh golems can once more regenerate. (They lost this in
    the no-regen sweep) (Mental Mouse)
    * Giant Spiders have defences better fitting their explevel.
    (Mental Mouse)
    * The earth hammer is now made from stone as you'd expect.
    (Kender)
    * The spell Summon Daemon now spells Daemon like the rest of
    POWDER. (Mental Mouse)
    * Typo fixed in Golden Tridude description. (Mental Mouse)
    * Clarify cave troll description. (Metnal Mouse)
    * s/byte/sting/ for scorpion description. (Mental Mouse)
    * Clarify butcher skill description. (Mental Mouse)
    * Water elementals no longer leave corpse.
    * Eaten intrinsicly poisonous corpses now has a significantly
    shorter timeout. (Kender)
    * Attacks which deal multiple types of damage in the same hit
    will have damage reduction applied to each of the types, rather
    than only to the first type. (Mental Mouse)
    * Vampire bats will no longer chase players which they aren't
    interested in. (Kender)
    * Option to email character dumps on the iPhone to get them
    out of the black box.
    * Searching due to intrinsics will put Searching on the status
    line, and multiple manual searches will report Seached x10.
    * Improved the Akoi Meexx 12x12 tiles, for less ugly pixels
    when in landscape mode on the iPhone.
    * Makefiles for Linux have $(LDFLAGS) added.
    * The torches in the Lomaka tiles have been fixed to show up
    in the correct hand. (Martin Rittweger)
    * The Wish command now includes the ability to take on a
    monster's form and stats, so you can play as a monster if you
    wish. (Robert Barber)
    * On level up, the number of Piety points you have in each
    class is displayed beside the class name so you can better
    judge which class to pick. (Matthew Wyatt)
2011-01-21 22:01:36 +00:00
wiz
8b3de92892 Fix build with png-1.5. 2011-01-20 23:37:36 +00:00
kefren
7972f8e1b7 SUBDIR+= pingus 2011-01-19 19:49:57 +00:00
kefren
57362ae377 Initial import of pingus 0.7.3 - a Lemmings(TM) clone 2011-01-19 19:47:58 +00:00
wiz
4a85d9393e png shlib name changed for png>=1.5.0, so bump PKGREVISIONs. 2011-01-13 13:53:23 +00:00
wiz
af3596f984 png shlib name changed for png>=1.5.0, so bump PKGREVISIONs. 2011-01-13 13:36:05 +00:00
wiz
29a7e90082 Mention which files include this.
Comment out PATCHDIR, it currently does not exist.
2011-01-12 10:36:43 +00:00
drochner
5ef74729b7 update to 2.6.2
changes: many new levels, bugfixes, i18n...
2011-01-11 20:20:53 +00:00
drochner
f043dfa03e update to 1.0
changes: cleanup
2011-01-11 15:40:57 +00:00
obache
363ef7c4a8 limits.h is more porable way for get PATH_MAX.
PR#44334.
2011-01-08 13:11:13 +00:00
obache
d5879c2a6c require termcap to build. 2011-01-03 15:06:38 +00:00
obache
565ff6ad99 Update HOMEPAGE to currently maintained one, and change MASTER_SITES
to mirror of old one.
2011-01-03 14:54:34 +00:00
wiz
17ecb33700 Set LICENSE, clean up pkglint warnings. 2010-12-29 19:08:39 +00:00
dholland
d54923a7eb Needs makeinfo; from PR 44290. 2010-12-29 02:19:10 +00:00
obache
1a242c585d simplify. 2010-12-25 09:59:25 +00:00
obache
f2b7426e85 intN_t and uintN_t should be provided by stdint.h for porability.
fixes PR#44278.
2010-12-25 09:48:09 +00:00
adam
158d47206b Changes 1.2.1:
General
- Add Hungarian translation.
- Add Brazilian Portuguese translation.
Cruise:
- Fixed a problem with Raoul appearing when examining the Book
Groovie:
- Fixed a regression that made the Russian version of T7G crash.
Lure:
- Fixed several NPC movement bugs
2010-12-24 14:51:43 +00:00
dsainty
1f40f3a084 Mechanically replace references to graphics/jpeg with the suitable
alternative from mk/jpeg.buildlink3.mk

This allows selection of an alternative jpeg library (namely the x86 MMX,
SSE, SSE2 accelerated libjpeg-turbo) via JPEG_DEFAULT=libjpeg-turbo, and
follows the current standard model for alternatives (fam, motif, fuse etc).

The mechanical edits were applied via the following script:

#!/bin/sh
for d in */*; do
  [ -d "$d" ] || continue
  for i in "$d/"Makefile* "$d/"*.mk; do
    case "$i" in *.orig|*"*"*) continue;; esac
    out="$d/x"
    sed -e 's;graphics/jpeg/buildlink3\.mk;mk/jpeg.buildlink3.mk;g' \
        -e 's;BUILDLINK_PREFIX\.jpeg;JPEGBASE;g' \
        < "$i" > "$out"
    if cmp -s "$i" "$out"; then
      rm -f "$out"
    else
      echo "Edited $i"
      mv -f "$i" "$i.orig" && mv "$out" "$i"
    fi
  done
done
2010-12-23 11:44:24 +00:00
wiz
b16c29a1fc Add upstream bug report URL. 2010-12-17 09:26:23 +00:00
wiz
4a1c2397b0 + supertuxkart. 2010-12-17 09:21:22 +00:00
wiz
c4f55464bf Initial import of supertuxkart-0.6.2a:
SuperTuxKart is a free 3d kart racing game; we want to make the
game fun more than we want to make it realistic. You can play with
up to 4 friends on one PC, racing against each other or just try
to beat the computer.

See the great lighthouse or drive through the sand and visit the
pyramids. Race underground or in space, watching the stars passing
by. Have some rest under the palms on the beach (watching the other
karts overtaking you :) ). But don't eat the bananas! Watch for
bowling balls, plungers, bubble gum and cakes thrown by opponents.

You can do a single race against other karts, compete in one of
several Grand Prix, try to beat the high score in time trials on
your own, play battle mode against your friends, and more!
2010-12-17 09:20:52 +00:00
obache
880707dc5b Bump PKGREVISION from icu shlib major bump. 2010-12-17 07:36:08 +00:00
wiz
4996725e67 Update to 1.60:
Version 1.60
* Better I18N (string concatenation and plurals)
* 7 new logic games, 1 calculation and 16 verbal analogies
* PDF export support
* 14 bug fixes
* Updated and new translations
2010-12-15 13:31:46 +00:00
adam
2817553d2a Added games/openttd-data version 0.3.1 2010-12-08 17:50:36 +00:00
adam
89faf0c634 OpenGFX, OpenMSX, and OpenSFX are an open source replacement for the original
Transport Tycoon Deluxe (TTD) graphics, music and base sounds used by OpenTTD.
The main goal therefore is to provide a set of free files which make it
possible to play OpenTTD without requiring the (copyright protected) files from
the TTD CD. This potentially increases the OpenTTD fanbase and makes it a true
free game (with "free" as in both "free beer" and "open source").
2010-12-08 17:49:40 +00:00