Commit graph

4 commits

Author SHA1 Message Date
adam
a36666969d Changes 0.7.1:
General:
   - Added a MT-32 emulator. (It was actually added in 0.7.0 but we forgot to
     put it into the NEWS file :-).
   - Less memory-hungry MPEG movie playback for the Broken Sword games.

 SCUMM:
   - Fixed wrong actor animation in Full Throttle INSANE

 Windows Mobile port (PocketPC / Smartphone) :
   - Fixed FOTAQ crash on all platforms when leaving the hotel AGAIN
   - Better low quality Adlib emulation for FOTAQ
   - Fix randomly broken Hide Toolbar option (thanks iKi)
   - Fix first hardware key mapping (was not displayed before)
   - Fix BASS & Simon hangs on Smartphone when using the Skip hotkey
   - Fix Zone key action on Smartphone (now mapped on key 9)
   - Experimental third party VGA mode (SE-VGA) fix
   - Add Key Mapping option in the launcher (Options / Misc / Keys)
   - Remove AYGSHELL.DLL dependency to work on CE .Net platforms
   - Fix key mapping issues introduced in 0.7.0
   - Full Throttle interactive action sequences should be more playable.
   - New key mapping option "FT Cheat" to win a Full Throttle action sequence
   - Quit Simon game with 'Action key' on Smartphones

 Sword2:
   - Fixed crash caused by attempting to play music from CD1 and CD2 at the
     same time.
   - Fixed crash in the cutscene player if the speech file was missing.

 BASS:
   - Fixed crash when talking to the gardener using spanish text with the
     floppy version.
2005-03-29 08:48:31 +00:00
adam
c5f885f0d9 Now uses vorbis and installs the icon 2003-09-10 11:02:18 +00:00
wiz
fe62a22621 Update to 0.3.0b. Based on update supplied by Adam Ciarcinski, with some
changes by me.
Changes:
- fix major race condition resulting in extremely frequent crashes on
  MorphOS/PocketPC
- massive cleanup work for iMUSE. Sam and Max music now plays correctly
- many bugfixes for Zak256, + sound and music support
- music support for Simon the Sorcerer on any platform with real MIDI
- experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade
- completed support for Monkey1 VGA Floppy, The Dig
- added akos16 implementation for The Dig and Full Throttle costumes
- added digital iMUSE implementation for The Dig and Full Throttle music.
- Loom CD speech+music syncronisation improved greatly
- added midi-emulation via adlib, for platforms without sequencer support
- code seperation of various engine parts into several libraries
- several fixes to prevent Simon the Sorcerer crashing and hanging
- hundreds of bugfixes for many other games
- new SMUSH video engine, for Full Throttle and The Dig
- new in-game GUI
- launcher dialog
2002-12-10 12:48:46 +00:00
wiz
c5af3db6dc Initial import of scummvm, a game engine for lucasfilm games (without
the data files). Package provided by Adam Ciarcinski, cleaned up and
buildlink2ed by me.
2002-09-12 00:38:30 +00:00