Commit graph

4850 commits

Author SHA1 Message Date
joerg
3fa399e1af Disable legacy request as it actually breaks with semi-modern Mesa
version.
2016-05-07 09:56:57 +00:00
joerg
6e9c0d4880 With newer jsoncpp interface, the iterator has to be constant. 2016-05-05 22:06:39 +00:00
mef
d770a810e0 (pkgsrc)
- Add LICENSE as gnu-gpl-v3
- Add pkg-config for USE_TOOLS
- Adjust SUBST_FILES  (xboard.conf.in to xboard.conf)
- Silencs pkglint (LOCALBASE to PREFIX, use {} instead of () for INSTALL_SCRIPT
- Add serveral buildlink3.mk
(upstream)
- Updated to games/xboard-4.8.0 (from 4.6.2 = 2012-12-12)
  ---------------------------------------------------------
** Version 4.8.0 **
   (see http://www.gnu.org/software/xboard/whats_new/4.8.0/ )

   * New features in this release
    * Resuming saved unfinished games
    * Setting up positions more easily
    * Bitbase adjudication
    * Showing tablebase hits
    * A new ICS window
    * Recalling board themes (XBoard)
    * Playing moves by clicking them
    * Fonts in the XBoard GTK build
    * Using the mousewheel (XBoard)
    * Displaying a blunder graph
    * Slicing up a PGN database
    * Auto-install of engines

   * New variant support
    * ASEAN Chess
    * Chu Shogi
    * Mighty Lion
    * Highlighting squares on engine command
    * Let the engine finish a user move
    * Non-standard variant names
    * Fischer castling in any variant
    * Knowing the moves of unknown pieces

   * Fixed bugs
    * Fix crash on using some Browse buttons in dialogs of the GTK
      build.
    * Fix buffer overflow in PGN parser, when all lines end in
      comments.
    * Fix crash on specifying non-existent board texture.
    * Prevent crash on double-click in XB Game List Tags dialog.
    * Fix the auto-display comment control in the General Options
      dialog of WinBoard, which was ignored.
    * Fix adjusting clocks by clicking them in Xaw build.
    * Fix zooming of Evaluation Graph XB with mousewheel, which was
      not working at all.
    * Fix sticky-windows feature WB for Windows 8, where it did not
      work at all.
    * WinBoard's seek graph is now sized to also cover any board rim.
    * Key bindings XB for non menu items are no longer ignored.
    * Set castling rights correctly after loading of game file from
      command line.
    * Allow castling and e.p. moves to be edited into opening book
      (and prevent their disappearance from it).
    * The sorting of engine output was made more robust against
      engines that send thinking output on fail lows.
    * Fix node-count display, which was clipped to 32 bits.
    * Suppress board-size oscillations in GTK build.
    * Fixed detection of screen size in GTK.  (This is a mixed
      blessing, as now it picks the largest possible window size, and
      in GTK interactive down-sizing is not possible.)
    * Fix mode highlighting after refusal of Two Machines mode because
      2nd engine did not support variant.
    * Blow up textures that are too small.
    * Ignore invalid color specs in stead of treating them as black
      (important because Cairo does not understand old xpm color
      names).
    * Prevent XB and WB from becoming unresponsive during lengthy
      tasks such as book building.
    * Fix slowdown of WB during loading of huge PGN files due to
      Game-List window update.
    * Limit width of menu bar for small board sizes in GTK build.
    * Improve the code to kill rogue engines in XB.
    * Drawing of pieces outside the board (in maximaized windows),
      which left lots of debris, is now suppressed.
    * Make WB window sizing handle multiple screens.
    * 50-move counter is no longer reset on Chess960 castlings.
    * Fix legality testing of A-side castling in FRC (which was
      allowed with Rook on a- and blocker on b-file).
    * Fixed piece ID of Falcon in Falcon Chess, which was written as
      '.' and could not be selected on promotion.
    * Fix cross-edge e.p. captures in Cylinder Chess (which was not
      recognized as e.p.).
    * Fix animation of Seirawan Chess castling + gating at Rook
      square, which made Rook disappear.
    * Fix adjudication of stalemates in variant Giveaway.
    * Display of the variant tag in the Game List now works.
    * Reset move entry (clearing target-square markers) on 'clear
      board' in Edit Position mode.
    * The Game List is automatically updated when you alter the tag
      selection for the game lines.
    * Indicate current variant in New Variant dialog of the GTK build
      (by printing it in boldface on the button).

   * Known Problems
    * GTK: in a tiling window manager the size of the board seems to be
      calculated incorrectly. A temporary fix for this is to use a fixed
      size by using the "-size <N>" and "-fixedSize true" options
      on the command line.

** Version 4.7.3 **
   (see http://www.gnu.org/software/xboard/whats_new/4.7.3/ )

   bugfix release for 4.7.2

   * Fix buffer overflow in parser on long PGN with scores
   * Allow castling and e.p. capture moves to survive when editing opening book
   * Fix node-count overflow in engine output
   * Better sorting of fail-low lines in engine output
   * Fix Chess960 a-side castling legality check
   * Fix position search in Chess960
   * Fix adjudication of Giveaway stalemates
   * Adapt WinBoard window positioning to work with multiple screens
   * Cure some weirdness in XBoard when dragging pieces outside the board
   * Some dialog layout improvements to facilitate internationalization
   * Fix crash on using some dialog Browse buttons in GTK version
   * Connect manual menu item work in GTK version
   * Put code for OS X integration in the GTK version

** Version 4.7.2 **
   (see http://www.gnu.org/software/xboard/whats_new/4.7.2/ )

   bugfix release for 4.7.1

   * Make PGN parser immune to unprotected time stamps
   * Fix book creation
   * Fix GUI book after setup position
   * Allow drops / promotions/ deferrals to be edited into book
   * Allow entry of negative numbers in spin control (WB)
   * Fix grabbing of selected piece
   * Fix initial board sizing WB
   * Fix -zippyVariants option

** Version 4.7.1 **
   (see http://www.gnu.org/software/xboard/whats_new/4.7.1/ )

   bugfix release for 4.7.0

   * updated translations
   * fixed texinfo 5.0 problems
   * Work-around for Xt selection bug
   * Add -backupSettingsFile option
   * Make skipping of unknown option smarter
   * Let popping up of WinBoard chatbox for channel open it
   * Fix vertical sizing of GTK board
   * Fix buffer overflow in feature parsing
   * Accept setup command for non-standard board size
   * Fix fatal error on unsupported board size
   * Fix GTK box popup
   * Let XBoard -autoBox option also affect move type-in
   * Fix spurious popup after batch-mode Analyze Game
   * Fix saving of analyzed game
   * Provide compatibility with Alien Edition setup command
   * Fix quoting of book name in tourney file
   * Fix disappearence of pieces that were moved illegally
   * Fix horrible bug in reading scores from PGN
   * Print score of final position in Analyze Game
   * Fix GTK SetInsertPos
   * Fix scrolling of Chat Box
   * Make Chat Box window obey -topLevel option
   * Fix Xaw file browser
   * Update zippy.README

** Version 4.7.0 **
   (see http://www.gnu.org/software/xboard/whats_new/4.7.0/ )

   * Code refactoring of XBoard
    * The old X11 front-end has been largely rewritten,
      so that all windows are now created by a single
      generic routine
    * XBoard now uses the Cairo library for all drawing
    * Pixmaps and bitmaps no longer supported;
      XBoard now uses PNG and SVG images instead.
    * An alternative (as yet experimental) front-end
      using GTK has been added

   * Interactive Analysis
    * Excluding moves from analysis by playing them
    * Excluded-moves header in Engine Output window
    * Analyzing with two engines simultaneously
    * Annotating an entire muti-game file
    * Analysing positions by Monte-Carlo play

   * Other New Functionality
    * Displaying player logos (XB)
    * Player logo on ICS can be based on player handle
    * Chat boxes for XBoard
    * Narrowing down of position searches
    * Copying pieces when editing a position
    * Starting WinBoard through drag & drop
    * Recalling fully configured engines and ICS
    * Creating an opening book from a game file
    * Pausing a game
    * Automatically observing partner games with dual-board

   * Interface Improvements
    * Recognizes file type of lone argument by extension
    * Default startup settings configurable per mode
    * Separate menu items for loading 1st and 2nd engine
    * Engines can be selected from listboxes
    * Grouping of engines in the installed-engines list
    * Stay in Analyze or Game Start mode after engine loading
    * 'Continue Later' button in WB tournament dialog
    * A new --help option (XB)
    * A second board window for observing ICS games (XB)
    * Smoother graphics and a resizable board (XB)
    * A rejuvenated file browser (XB Xaw)
    * Scrolling listboxes with mouse wheel (XB Xaw)
    * Tabbing through dialog etry fields (XB Xaw)
    * Adapt width of auxilliary windows on board resize (WB)
    * External piece bitmaps (WB)
    * Border around the board (WB)
    * Saving settings as themes (WB)

   * Bug fixes
    * Grayout of Analysis menu item in zippy mode
    * Crash on flagging in -st mode
    * Keep track of virginity in variant seirawan FENs
    * Immunity to capitalized promo pieces
    * Avoid board sizes with unavailabile variant pieces
    * Work-around for FICS violation of SAN
    * Check validity of tourney participants
    * Loop-Chess promotions with legality testing on
    * Fix -fSAN option in Analyze File mode
    * Scrolling of Engine Output after PV walk (XB)
    * Start browsing in currently-selected folder (WB)
    * Allow entry of fractional timeIncrement (WB)
    * Resolve conflict between -mps and -inc options
    * Size of mini-Shogi promotion zone
    * Adjudication of stalemate and perpetuals in Shogi
    * Rep-draw detection in drop games
    * Insufficient-material draws in Knightmate
    * Replacing of engine in non-last game position
    * Sweep selection of promo-piece in click-click move
    * Don't save aborted games in tourney PGN
    * Remember ponder, book and other settings in tourney file
    * Do not erase PGN tags on engine loading
    * Solved feature problems with engine loading in match mode
    * Re-send option settings to -xreuse engine
    * Allow use of 'shadow' promotion pieces in any variant
    * WinBoard did not always start in its installation folder
    * Initialization of 'Twice' checkbox in Tournament dialog (WB)
    * Clearing of marker dots after mode or settings change
    * some smaller bugfixes
2016-05-03 02:39:30 +00:00
mef
42334b24ab (games/gnuchess) reove patches, sorry for separate commit. 2016-05-03 02:15:47 +00:00
mef
0638bdce44 (pkgsrc)
- Add LICENSE (gnu-gpl-v3)
 - Add USE_LANGUAGES= c++ (as well as c)
 - Adjust --infodir for CONFIGURE_ARGS
 - Silence pkglint as LOCALBASE to PREFIX
 - Remove four all patches, there were no comments on each
   and could not find the reason to keep
(upstream)
 - Updated to games/gnuchess-6.2.2 (from 5.07 = year of 2004 ?)
 - ChangeLog are there, but it is not full from 5.07
   Please refer src (distfile) for Changes from 2011 to 2015
2016-05-03 01:46:15 +00:00
dholland
ea1aa8af67 DESCRs should include all major points of what something is. 2016-05-02 00:20:45 +00:00
prlw1
2fcfac38b2 Update freeciv to 2.5.3
Many changes listed in:
http://www.freeciv.org/wiki/NEWS-2.5.3
http://www.freeciv.org/wiki/NEWS-2.5.2
http://www.freeciv.org/wiki/NEWS-2.5.1

We were after:
     * Build fixes:
          + Re-generating the configure script could fail on recent OS
            distributions due to a clash with the system supplied
            glib-gettext.m4. This did not affect most users, who would
            build with the configure script supplied in the tarball.
            GNA#24379
2016-04-24 06:52:44 +00:00
prlw1
fddab81cba Update hitori to 3.20.0
3.20.0:
* Various AppData fixes
* Fix a GTK+ warning about styling with newer GTK+ versions
* Translations:
** bg (Alexander Shopov)
** de (Mario Blättermann)
** hu (Gabor Kelemen)
** lt (Aurimas Ä<8C>ernius)
** oc (Cédric Valmary)

3.19.1:
* Rename icon, desktop and appdata files to use â<80><98>org.gnome.Hitoriâ<80>
<99> prefix
* Remove dependency on gnome-common in favour of autoconf-archive (or m4-common)
2016-04-21 22:20:15 +00:00
prlw1
f45fa0c46b Update gnome-sudoku to 3.20.0
3.20.0 - March 20, 2016
=========================

* Update license(Sahil Sareen)
* Use AM_DISTCHECK_CONFIGURE_FLAGS(Sahil Sareen)
* Bump up the license version on source files(Sahil Sareen)
* Update CSS for GTK+ 3.19(Sahil Sareen)
* Require GTK+ 3.19(Sahil Sareen)
* Update about dialog(Sahil Sareen)
* Add a missing tag to the AppData file(Richard Hughes)
* Updated translations

3.19.4 - January 17, 2016
=========================

* Update doap(Michael Catanzaro)
* Update appdata(Michael Catanzaro)
* Stop using deprecated gnome-common(Sahil Sareen)
* Add pre-commit and pre-applypatch hooks(Sahil Sareen)
* Updated translations

3.19.2 - November 20, 2015
==========================

* Increase line width around 3x3 boxes (Karanbir Chahal)
* Updated translations

3.18.1 - October 11, 2015
=========================

* Updated translations

3.18.0 - September 21, 2015
===========================

* Updated translations

3.17.92 - September 13, 2015
============================

* Reorder the buttons on the well done dialog
* Fix dragging the window after clicking the game view
* Updated translations

3.17.90 - August 14, 2015
=========================

* Hide number picker after selecting number with keyboard (Michael Catanzaro)
* Fix build with Automake 1.15 (Yanko Kaneti)
* Translation updates

3.17.2 - May 22, 2015
=====================

Dependencies: Vala 0.27.2, QQwing 1.3.4

* Replace high contrast icons with symbolic icon (Michael Catanzaro)
* Add ability to enter puzzles manually (Parin Porecha)
* Clear earmarks when a cell is filled (Iulian Radu)
* Use sans font for all numbers when printing (Iulian Radu)
* Allow cancelling print multiple puzzles (Iulian Radu, Michael Catanzaro)
* Revert window title to say Difficulty rather than Puzzle (Michael Catanzaro)
* Destroy GtkPopovers when not needed (Iulian Radu)
* Do not save window size on exit if tiled (Arnaud Bonatti)
* Update and modernize user help index page (Ekaterina Gerasimova)
* Fix typos and grammar in user help (Anders Jonsson)
* Temporarily remove user help from app menu pending update (Michael Catanzaro)
* Code cleanups (Sahil Sareen, Iulian Radu, Michael Catanzaro)
* Updated translations
2016-04-21 22:17:16 +00:00
youri
0eaf7f522b plib: Make it build on x86_64 Darwin. 2016-04-17 16:39:22 +00:00
ryoon
ac20a93574 Recursive revbump from textproc/icu 57.1 2016-04-11 19:01:33 +00:00
prlw1
e9a8dd5d63 revbump for vala update 2016-04-10 19:38:51 +00:00
khorben
c419480424 No longer rely on GLUT internals
This fixes building with modern graphics/glut.

Bump PKGREVISION.
2016-04-04 17:33:42 +00:00
jperkin
a37f02f636 Use PKGMANDIR. Add patch comments. 2016-03-30 10:00:07 +00:00
jperkin
b6d3120509 Use PKGMANDIR. Add patch comments. 2016-03-30 08:40:53 +00:00
joerg
ad339411c2 The CVP memory use workaround for Clang is no longer needed with 3.8. 2016-03-25 21:13:31 +00:00
wiz
4706cf8abe Update lgogdownloader to 2.27:
LGOGDownloader 2.27
- Changed build system to CMake (patch by: Sandy Carter)
- Fixed crash after login
- Added option to set automatic XML creation in config file
* --automatic-xml-creation
- Improved game specific config options
* Directory options can be overriden in game specific config file
* "platform" and "language" options allow using string to set them. Use "+" as separator to combine values and "," as separator to set priority.
* For example: this allows setting "language" to English, German and French with "en+de+fr" which is much easier to understand than setting it to "7"
- Improvements to orphan detection (patch by: Thomas J. Moore)
* blacklist applies to installed files only; use ignorelist for orphans
* blacklisted but present items are orphans, as they should be
* use exact matching for file paths: files in wrong location are orphans
* See man page for more details on how to use ignorelist
- Apply blacklist to status checker to avoid some spurious ND messages (patch by: Thomas J. Moore)
- Use cerr for password prompts, error messages, rolling status messages, and other stuff that shouldn't clutter saved stdout. (patch by: Thomas J. Moore)
- Reduce the amount of HTTP requests
* This also slightly speeds up getting game details for games with DLC
- Added option to save changelogs when downloading
* --save-changelogs
- Added support for two-step login
2016-03-13 08:49:31 +00:00
nros
6ec5442500 Revbump because of libxml++ update. 2016-03-10 21:07:34 +00:00
jperkin
17661ff9a5 Bump PKGREVISION for security/openssl ABI bump. 2016-03-05 11:27:40 +00:00
shattered
e5f29882ae Avoid build failures when chmod respects umask, and 'chmod -x' thus does
not clear all bits.  (Can happen on Linux --
https://bugs.launchpad.net/ubuntu/+source/coreutils/+bug/67583)
2016-03-03 19:42:29 +00:00
jperkin
55951cd565 Needs gettext. 2016-03-03 13:22:43 +00:00
jperkin
7e4c4188db Use OPSYSVARS. 2016-02-25 13:19:47 +00:00
jperkin
e55c4bea23 Remove broken OPSYS tests. 2016-02-25 13:15:15 +00:00
jperkin
ec1cd47ca0 Remove manual OPSYSVARS additions which are now part of the default set. 2016-02-25 08:27:02 +00:00
dholland
7cb11391d8 Fix scorefile handling, noted on tech-pkg. While here, drop libXp.
PKGREVISION -> 4.
2016-02-20 16:58:56 +00:00
tsutsui
00a7d48b93 Update onscripter to 20150820.
Upstream changes (no English changelog):

20150820:
 - change 'a' key (auto-mode) behavior as the original NScripter
   (affects only Android)

20150811:
 - make lsp and other insns accept decimal fraction as height and width
   values of rectangle drawing

20150810:
 - fix a bug in split insn that causes segfault when number of split
   characters is equal to or larger than 256 bytes
 - fix a bug of BGM loop on Android
 - fix a bug of gettag insn
 - fix a bug that LUA cannot recognize scripts which include '\'
   in the second byte of Shift-JIS chars
 - implement getmclick insn, and also implement NSGetClick, NSGetMouse,
   NSDoEvents, NSSleep, NSSpCell, NSSp2GetInfo, NSSp2GetPos, NSSp2Load,
   and NSSp2Move insns for NSLua
 - use the latest SDK and NDK for Android on Linux
 - speed up extracting zip files on Android
2016-02-14 14:49:41 +00:00
dholland
e6a3d5a9e0 Typo. 2016-02-08 05:25:19 +00:00
wiz
dcc143ada7 Bump PKGREVISION for vala update to 0.30. 2016-02-04 12:13:30 +00:00
leot
4a63578fec Update MASTER_SITES.
Noticed by Adrien Fernandes via netbsd-users@.
2016-01-25 11:07:38 +00:00
leot
930757fb15 Update games/vms-empire to 1.14.
Patch based on PR pkg/50624 provided by Ben Gergely.

Thanks to riastradh@, joerg@ and dholland@ for misc suggestions and review.

pkgsrc changes:
 o Add LICENSE
 o Instead of define a do-install use the install target provided by upstream

Changes:
1.14: 2016-01-05 06:49:17Z
        Add an identifying magic cookie and version to save files.
        Full ANSI prototypes for private functions as well as public.
	Markup fix for probability table.

1.13: 2014-12-14T17:06:26Z
	Comment on entry to and exit from edit mode.
	Cleaned up packaging and install/uninstall productions.

1.12: 2014-05-20T09:03:09Z
	Incorporated Dennis Pinckard's fix for a Mac OS/X port bug.
	Added desktop file.

1.11: 2013-12-31T17:31:04Z
	Clean up code to modern C, apply cppcheck.
	Fix code typo reported as Debian bug #593434

1.10: 2013-08-22T23:47:21Z
	Fix core dump when a satellite bounced off the world edge.
	Full ANSIfication of function prototypes (which fixed the
	sat bug - the code appears to have been tickling some obscure
	bug in the compilation of function calls with K&R-style prototypes).

1.9: 2012-02-16T22:59:22Z
	Drop RPM packaging. Documentation cleanups.

1.8: 2010-10-21T12:47:33Z
	Joe Wells's patch to enable different-sized worlds.  Minor fixes to
	map functions by Andrew Morrow. More on the history of the game.
	Enable arrow keys in edit mode.
	License changed from Chuck Simmons's cosmetically tweaked clone
	of the GPL to GPL proper, so the classifier systems that forge
	and archive sites use will be less confused.
2016-01-11 19:37:43 +00:00
markd
c2ba392e83 Update amor to 15.08.3
minor updates.
2016-01-10 19:50:45 +00:00
markd
39537259cb library minor version update. Bump PKGREVISION. 2016-01-10 19:48:50 +00:00
leot
20f997e80f Update games/openttd to 1.5.3.
Changes:
1.5.3 (2015-12-01)
------------------------------------------------------------------------
(None)

1.5.3-RC1 (2015-11-01)
------------------------------------------------------------------------
- Fix: When selecting a refit cargo for orders, do not check whether the vehicle
  is in a depot or station, and do not ask whether the vehicle currently allows
  station-refitting. Also hide the refit cost for orders, it is not predictable
  (r27428)
- Fix: Use the NewGRF railtype sorting order in the infrastructure window
  (r27427)
- Fix: Crash when switching to or taking over companies, when an order window of
  a vehicle of the new company was opened. Now close those windows [FS#5842]
  (r27425)
- Fix: Towns did not connect roads to existing roads, unless they had only a
  single roadbit. Otoh, towns also tried to connect to single roadbit tiles
  such as tunnels and depots, even though they were not connectable in the
  direction of interest [FS#6374] (r27424)
- Fix: When towns expanded single-bit roadtiles using a grid-layout, they used
  the layout position of the neighbouring tile (r27423)
- Fix: Aircraft picked the wrong airport entry point, if airports were rotated
  by 180 degree [FS#6341] (r27422)
- Fix: Consider text and icon sizes when drawing the client list [FS#6265]
  (r27421)
- Fix: GrowTownAtRoad sometimes returned false, even when a house was built
  [FS#6362] (r27420)
- Fix: CmdSellRailWagon did not revert all actions properly when no orderlist
  could be allocated [FS#6369] (r27419)
- Fix: Desync due to incorrect storage of segments with different railtype in
  the YAPF cache [FS#6329] [FS#6379] (r27418)
- Fix: When a dedicated server was paused with no clients, the master server
  advertisement interval was slowed, causing deadvertisement of the server
  [FS#6368] (r27400)
- Fix: [Makefile] Game script directory and compat*.nut were never installed
  on *nix (r27399)
- Fix: There are two different availability conditions for fdatasync in the
  manpage. Use them both, since at least on some MinGW versions one is not
  enough (r27389)
- Fix: win32 sound driver failed to report errors (r27383)
- Fix: Clickareas in settings tree were misaligned when the filter warning was
  displayed, if the setting height was defined by the icons instead of the font
  [FS#6358] (r27366)
- Fix: Center settings filter warning also vertically, and also in case of
  multiple lines (r27365)
2015-12-31 18:48:55 +00:00
dholland
e0a416b934 Sort. 2015-12-29 06:12:53 +00:00
dholland
f13d6671da Fix missing/broken rcsids. 2015-12-29 04:04:26 +00:00
joerg
0b13e8eb7b Fix dependencies to unbreak parallel build. 2015-12-25 20:06:05 +00:00
wiz
e4fb530332 + freecol. 2015-12-14 15:32:25 +00:00
wiz
5a6dda087e Import freecol-0.11.6 as games/freecol.
FreeCol is a turn-based strategy game based on the old game
Colonization, and similar to Civilization. The objective of the
game is to create an independent nation.  You start with only a
few colonists defying the stormy seas in their search for new land.
Will you guide them on the Colonization of a New World?
2015-12-14 15:32:13 +00:00
wiedi
68877accd5 Needs network libs on SunOS 2015-12-12 21:13:32 +00:00
adam
7f3b4730ad Extend PYTHON_VERSIONS_INCOMPATIBLE to 35 2015-12-05 21:25:27 +00:00
jperkin
6d55caa13b Remove mk/find-prefix.mk usage from the games category.
The find-prefix infrastructure was required in a pkgviews world where
packages installed from pkgsrc could have different installation
prefixes, and this was a way for a dependency prefix to be determined.

Now that pkgviews has been removed there is no longer any need for the
overhead of this infrastructure.  Instead we use BUILDLINK_PREFIX.pkg
for dependencies pulled in via buildlink, or LOCALBASE/PREFIX where the
dependency is coming from pkgsrc.

Provides a reasonable performance win due to the reduction of `pkg_info
-qp` calls, some of which were redundant anyway as they were duplicating
the same information provided by BUILDLINK_PREFIX.pkg.
2015-11-25 12:50:30 +00:00
leot
826ebb05e4 Update games/wesnoth to 1.12.5.
Changes:
Version 1.12.5:
 * Campaigns:
   * Eastern Invasion:
     * Fixed scenario events not working right on easy difficulty in 'Captured'.
   * Legend of Wesmere
     * Fixed carryover bugs in scenarios 5-12.
       (units missing from carryover, units appearing twice on map...)
 * Editor:
   * Add Recent Files menu with a list of recently saved or loaded maps or
     scenarios, up to a custom limit (by default 10) that can be set in
     Advanced Preferences.
   * Fixed Player Start labels not being updated with repeat map generations
     (bug #20036)
 * Language and i18n:
   * Updated translations: British English, French, Hungarian, Japanese,
     Latvian, Polish, Portuguese, Scottish Gaelic, Spanish
   * Fixed crashes during start-up on Windows resulting from add-ons containing
     erroneous textdomain declarations (bug #23839).
 * Multiplayer:
   * Era names no longer support formatting markup in the game setup screen.
   * Made MP lobby filter option filter on eras and mods too (bug #22987).
   * Fix scenario ending to early for players that are defeated if there are
     still players fighting and victory_when_enemies_defeated=no.
   * Fix 'enemies defeated' event causing OOS error in mp scenarios.
 * Terrains:
   * Removed unit elevation from N-S hanging bridges
   * Added unit elevation to NW-SE and SW-NE stone chasm bridges
   * Added unit elevation to NW-SE and SW-NE plank bridges
   * Hanging, stone chasm, and plank bridges are now displayed in-game simply
     as "Bridge", retaining their descriptive names in the editor as per
     convention.
   * Fixed spurious "could not open image 'terrain/.png'" error messages caused
     by terrains without a minimap image (symbol_image) such as those from the
     Special category in the editor (Impassable Overlay, etc.).
 * User interface:
   * Force uniform font rendering settings across X11 and Apple OS X, avoiding
     color glitches resulting from incorrect applications of subpixel hinting
     (bug #20337).
 * WML engine:
   * Added WML menu item and event handler views to the Gamestate Inspector
     dialog.
   * Removed y offset by -1 from [message]'s scroll-to-unit logic.
 * Miscellaneous and bug fixes:
   * Default to non-strict compilation with CMake.
   * Fixed strict compilation with clang 3.5 and 3.6.
   * Fixed strict compilation with gcc 5.
   * Fixed unbound memory read in internal time formatting code with
     specially-crafted input.
   * Fixed RECRUIT_UNIT_VARIATIONS core WML macro leaking an internal temporary
     variable ($recruited_unit_random_variation).
   * Fixed unit [resistance] and [jamming_costs] not being considered for sync
     check.
   * Fixed OOS on random maps, where clients placed sides in different castles.
   * Several fixes to the handling of key combinations including
     non-alphanumeric keys (Enter, Tab, F1-F12, etc.), especially relevant for
     assigning custom hotkeys to actions in Preferences.
   * Fixed broken Oasis terrain help entry (bug #23023)
   * Fixed hang when attempting to make a screenshot from a non-existent map via
     command-line (bug #20900)
   * Fixed cases of wrong unit type used in planning moves (bug #20299)
   * Avoid crash when planning moves on planned recruits (bug #18637)
2015-11-21 16:13:39 +00:00
ryoon
b33059afe1 Recursive revbump from multimedia/libvpx 2015-11-18 14:19:46 +00:00
dholland
831a02b3dd fix quoting fail 2015-11-08 00:16:29 +00:00
dholland
52936a5d99 Fix INSTALLATION_DIRS.
XXX: this package should be tagged as a binary blob package and isn't
2015-11-08 00:10:34 +00:00
agc
efd9ad4549 Remove duplicate SHA512 digests that crept in. 2015-11-04 17:41:15 +00:00
agc
002d349f92 Add SHA512 digests for distfiles for games category
Problems found locating distfiles:
	Package blokus: missing distfile blokus-1.1.tar.gz
	Package crossfire-client: missing distfile crossfire-client-images-1.11.0.tar.gz
	Package dungeon: missing distfile dungeon-gdt-glk.tar.gz
	Package gate88: missing distfile Gate88_Mar19_05.tar.gz
	Package gnuchess4: missing distfile gnuchess-4.0.pl80.tar.gz
	Package ioquake3-pk3: missing distfile quake3-latest-pk3s.zip
	Package rollemup: missing distfile Rollemup.tar.gz
	Package tscp: missing distfile tscp181.zip
	Package xbat: missing distfile xev111.tar.gz
	Package xgalaga: missing distfile xgalaga-2.0.34.tar.gz
	Package xrick: missing distfile xrick-021212.tgz
	Package xskat: missing distfile xskat-cards.tar.gz

Otherwise, existing SHA1 digests verified and found to be the same on
the machine holding the existing distfiles (morden).  All existing
SHA1 digests retained for now as an audit trail.
2015-11-03 20:56:42 +00:00
joerg
d6b8a834df Retire binary-only Quake 3 variants. 2015-10-24 21:39:33 +00:00
joerg
a53d8f32ce Remove games/wxhugo, which hasn't been updated in a long time and
remains one of the few remaining wxGTK 2.4 users.
2015-10-24 19:09:16 +00:00
wiz
5c061fe4ab Update lgogdownloader to 2.26:
LGOGDownloader 2.26
- Check that stdin is a tty before reading (patch by: Stephen Kitt)
- Added version string and number to cached game details
- Fixed priority handling for DLCs
- Combined priority handling with --platform and --language options
* Use "+" as separator to combine values and "," to set priority
* Syntax for --platform and --language options was changed: see --help or man page for details
- Added support for new language: Slovak
- Use include/exclude options to choose what files to download
* --cover, --no-cover, --no-installers, --no-extras, --no-patches, --no-language-packs and --no-dlc options have been removed
* Default: --include "all" --exclude "covers"
* See --help for available options
2015-10-18 23:09:32 +00:00
wiz
d15f48992a Switch from x11/Xaw3d to newer x11/libXaw3d.
Adapt some packages so they build with that.
Bump their PKGREVISIONs.
2015-10-14 20:17:24 +00:00
ryoon
b141232e29 Recursive revbump from textproc/icu 2015-10-10 01:57:50 +00:00
leot
61a6c96283 Update games/xsoldier to xsoldier-1.8.
From Benedek Gergely via pkgsrc-users@ with some minor changes from myself.

Changes:
2011-08-13  Oohara Yuuma  <oohara@libra.interq.or.jp>
	* version 1.8
	* score.c: compare_entry() is now static
	* configure.ac: added x before with/enable variables in case
	  their values begin with a special character
	* player.c: removed the "not shooting" bonus debug message
	  because it is too noisy
	* boss.c: removed debug messages in BossHit1 because they are
	  too noisy

2011-08-10  Oohara Yuuma  <oohara@libra.interq.or.jp>
	* version 1.7
	* joystick.c, joystick.h: define empty functions instead of
	  commenting them out when the joystick support is disabled
	  to avoid an empty .c file
	* enemyshot.c: included stdio.h and stdlib.h (for abs())
	* Makefile.am: removed -Wcast-qual because the file name for
	  XpmReadFileToPixmap is char *, not const char *

2011-08-09  Oohara Yuuma  <oohara@libra.interq.or.jp>
	* version 1.6
	* configure.ac: fixed so that --enable options can be disabled
	  correctly
	* configure.ac: rewrite --with option
	* configure.ac: added AC_PROG_CPP because AC_CHECK_HEADERS requires it
	* configure.ac: checks the function atexit because graphic.c uses it
	* configure.ac: fixed comments
	* joystick.c, joystick.h: comment out the whole file if JSTK is
	  not defined
	* Makefile.am: fixed comment so that Makefile doesn't say "process
	  this file with automake"
	* Makefile.am, configure.ac: use the tar-ustar option of automake
	  instead of AMTAR = ustar in Makefile.am
	* configure.ac: added the foreign option to AM_INIT_AUTOMAKE
	* README: says that the joystick support is only on Linux

2009-11-08  Oohara Yuuma  <oohara@libra.interq.or.jp>
	* version 1.5
	* game.c, xsoldier.h: make sure that an object never acts at the same
	  frame as it is created
	* game.c: removed unnecessary variable ocheck
	* version.h: updated UPDATE

2006-09-16  Oohara Yuuma  <oohara@libra.interq.or.jp>
	* version 1.4
	* Makefile.am: minor cleanup
	  - uses some AM_variables
	  - gcc -g and the overkill warnings are now default
	  - set AMTAR to ustar
	* Makefile.in: regenerated with automake 1.9
	* configure: ./configure accepts --without-sld as well as --with-sdl
	* INSTALL: fixed high score file instruction
	* input.c, main.c, manage.c, xsolder.h: the SDL version respects
	  the TERM signal and closing the window

2002-05-26  Oohara Yuuma  <oohara@libra.interq.or.jp>
	* version 1.3
	* configure.ac:  does not stop configuring even if --with-sdl is
	  specified but AC_CHECK_LIB([SDL], [SDL_Init]) fails (this won't do
	  any harm because if there is no SDL then "make" will fail correctly)
	  (I don't know why AC_CHECK_LIB fails on a non-i386 architecture
	  (perhaps because of missing -lpthread?))
	* configure.ac: regenerated
	* image.c, manage.c: s/HAVE_LIBSDL_IMAGE/HAVE_LIBSDL/g
	* common.c, ending.c, enemyshot.c, game.c, joystick.c, opening.c:
	  added some #include to avoid gcc -Wall warnings
	* enemyshot.c, graphic.c, manage.c, player.c: use division instead
	  of shift
	* score.c: fake records no longer have loop 0
	* score.c: fake records are more close to the default
	* image.c: fixed image loading so that xsoldier displays the correct
	  color on a 16-bit-per-pixel display (thanks to Stephen McCamant
	  <smcc@CSUA.Berkeley.EDU> for the patch)
	* README: fixed typo
	* image.c: SDL version sets the palette of pixmaps explicitly if
	  the screen is 8 bpp (without this the window is blank)
	* README, extern.h, graphic.c, image.c, main.c, xsoldier.6: now
	  -c option does nothing because it does not work with raw X on
	  8 bpp screen
	* image.h: SDL version uses typedef instead of #define for Image
	* graphic.c, image.c, star.c: fixed memory leak (I still don't know
	  how to free memory allocated by getpwuid() in manage.c)
	* README: fixed description (xsoldier is not first-person, "for one
	  player" is the right term)
	* boss.c: you can't go to the next stage if the game is over

2002-04-24  Oohara Yuuma  <oohara@libra.interq.or.jp>
	* version 1.2
	* xsoldier is ported to SDL (the Simple DirectMedia Layer library)
	* extern.h: fixed a typo in comment
	* callback.c, game.c, graphic.c, image.c, input.c, joystick.c,
	  main.c, manage.c, config.h, extern.h, graphic.h, image.h, key.h:
	  Added libsdl support (use --with-sdl).  Note that libsdl support
	  uses a double-standard for coordinates to keep the 10 pixel
	  boundary
	* enemyshot.c: enemy shots do move
	* INSTALL, README: added note on SDL
	* README: added a game tip

2002-04-21  Oohara Yuuma  <oohara@libra.interq.or.jp>
	* version 1.1
	* now xsolider comes with its own font
	* graphic.c: no longer use the X font (this is necessary for porting
	  to SDL)
	* pixmap/font*.xpm: new files, provide the font
	* boss.c, enemy.c: enemies appear more gracefully
	* game.c: fixed counter of the number of normal enemies
	* Makefile.am: "make install" does not overwrite the high score file
	* INSTALL: added more info on the high score file

2002-04-21  Oohara Yuuma  <oohara@libra.interq.or.jp>
	* version 1.0
	* now I am the official developer of xsoldier (I got a mail from
	  the original of xsoldier, Yuusuke HASHIMOTO <hachi@pm.highway.ne.jp>)
	* player.c: weapon 1 shoots more and damages less
	* game.c: set boss time to 2000 instead of 3000 if not in final stage
	* boss.c: teleportation of boss 6 takes less time
	* enemy.c: power-up items move faster
	* boss.c: boss has a fixed (independent of loop) hit point
	* game.c, player.c, player.h: you lose some of power-up items
	  when you are killed
	* boss.c: reduced the amount of ring shots of the last boss
	* boss.c: the last boss shoots a 5way shot in loop 1
	* enemy.c: enemy 6 may give you an item
	* player.c: set immutable time to 60 instead of 50 when
	  starting/restarting
	* xsoldier.h: changed the argument of the srand() macro from s to x
	  because the word "srand" contains the letter "s"
	* boss.c: homing shot of the last boss is faster
	* boss.c, enemy.c, enemyshot.c: fixed window edge detection
	* boss.c: fixed homing shot of boss 2
	* main.c: you can enter the high score list even if you use the
	  -wait option as long as the wait is not greater than default
	* game.c: normal enemies appear more frequently
	* main.c: made sig_handle() static
	* common.c, common.h, extern.h: translated all comments into English
	* graphic.c, graphic.h, input.c, input.h: new files, putting all
	  X related stuff here
	* ending.c, game.c, opening.c: no more X stuff
	* boss.c: boss 2 can shoot backward in loop 2 or later
	* ending.c: added my name and fixed a typo
	* player.c: power-up item is O(loop), not O(loop^2)
	* main.c, star.c: free what is malloc()ed --- I always put away
	  what I take
	* main.c: removed unnecessary headers
	* xsoldier.h: added #include "image.h"
	* ending.c: you can skip the ending by pressing space key
	* ending.c: the staff list scrolls at a fixed (independent of loop)
	  speed
	* ending.c: added "press space key" message
	* player.c: change weapon item always makes you a bit powerful
	* INSTALL: added "required libraries" and fixed a typo
	* xsoldier.6: fixed typo in synopsis
	* README: new file, including overview, command line options, key
	  control and explanation of bonus
	* LICENSE: added note on the files GPL and old-doc/CONDITION

2002-04-12  Oohara Yuuma  <oohara@libra.interq.or.jp>
	* version 0.99
	* putting old documents in old-doc/
	* translated all comments into English
	* INSTALL: fixed the FHS way
	* main.c: fixed -display and -wait option
	* main.c: improved the error message for bad options
	* boss.c: the last boss is a bit weaker in loop 2
	* game.c, main.c, manage.c, xsoldier.h: added -nopausemessage option
	* boss.c, enemy.c, game.c, player.c, score.c, star.c
	  s/random()/rand()/g
	* main.c, xsoldier.h: s/random/rand/g, s/srandom/srand/g
	* configure.ac: checks rand() instead of random()
	* xsoldher.h: s/HAVE_RANDOM/HAVE_RAND/
	* score.c: almost a complete rewrite
	* GPL: renamed, old name is COPYING
	* LICENSE: renamed, old name is CONDITION
	* LICENSE: added my name
	* boss.c: made boss 4 larger to prevent backstab
	* boss.c: made boss 8 smaller for better collision-detection
	* callback.c, game.c: draws a rectangle in the object's "real"
	  size if debug is enabled
	* game.c: added do_actions() and collision_detection()
	* enemy.c: enemy 7 escapes from the upper side of the window
	  (now weapon 2 is not the only way to get the perfect bonus)
	* game.c: improved shoot down bonus (shoot down bonus should be large
	  enough so that missing a boss is a big loss, but small enough not
	  to trivialize non-shooting bonus)
	* game.c: added shoot_down_bonus() and perfect_bonus()
	* enemyshot.c: made homing missiles more stupid
	* boss.c: boss 7 does escape from the window if the time is over
	* manage.c: always starts a loop with a fixed level (that is, 10)
	* game.c: normal enemies appear less frequently
	* enemy.c: normal eneimes have a fixed hit point (independent of loop)
	* main.c: set max length of player name
	* manage.c: added paranoid checks to NewPlayerData()

2002-04-02  Oohara Yuuma  <oohara@libra.interq.or.jp>
	* version 0.98
	* uses Makefile.am instead of Imakefile
	* put all *.c , *.h and the manpage under RCS
	* boss.c, callback.c, ending.c, enemy.c, game.c, joystick.c,
	  manage.c, opening.c, player.c: hacked to avoid gcc -Wall warnings
	  - added many #include
	  - removed Japanese comments which are encoded to /*
	  - removed unused variables
	* callback.c, ending.c, game.c, image.c, joystick.c, joystick.h,
	  manage.c, manage.h, opening.c, score.c, sin.c, star.c, star.h:
	  hacked to avoid gcc overkill warnings (see Makefile.am)
	  - added many #include
	  - declared some arguments and variables as const
	  - converted switch statement to if-else because KeySym may
	    not be int
	  - avoid the name of a global variable in prototypes
	  - removed unused arguments from printf
	* xsoldier.h: now defines WAIT, PIXMAP, SCORE and SCOREFILE
	* manage.h: added declaration of ClearEnemyShotManage()
	* player.c: initializes notShootingTime correctly (this fixes
	  a bug which didn't give you the non-shooting bonus unless
	  you shot at least once)
	* xsoldier.6: renamed, old name is "xsoldier.man"
	* fix/: dropped because it is not used
	* version.h: now VERSION is defined in config.h
	* main.c, xsoldier.6: added -maxlevel option
	* game.c: removed high score display because you don't need it
	  during the game
	* main.c: checks invalid options
	* boss.c, ending.c, game.c, image.c, main.c, opening.c, player.c,
	  score.c: now includes config.h
	* main.c: removed zero padding from the output of -score
	* xsoldier.h: replaced SYSV with HAVE_RANDOM because it only
	  affects random()
	* INSTALL: added
	* image.c: fixed SplitImage debug message
	* main.c, manage.c, xsoldier.h: added -loop, -state, -maxpower and
	  -ship options (all for debug only)
	* game.c, manage.c, xsoldier.h: never show shoot down bonus
	  at the beginning of the game
	* ending.c: fixed a typo in the ending message
	* ending.c: the staff list scrolls slow in the loop 3 or later
	* image.c: fixed "isn't just" debug message
	* enemy.c: enemy 6 does disappear

2002-03-15  Oohara Yuuma  <oohara@libra.interq.or.jp>
	* version 0.97
	* based on the Debian package (version 1:0.96-14)
	* bug fixes:
	  - boss.c: fixed the size of boss 1 and 4 (you can't backstab them)
	  - boss.c: enables the hitmask when boss 6 reappears
	  - enemyshot.c: added return NoneDel; at the end of EnemyLaserAct()
	    (without this the function sometimes ends without calling
	    return, resulting a suicide of the boss of the stage 4)
	  - game.c: when handling Hit(), call the enemy's Hit first
	    (necessary because Hit() of the weapon 3 changes its Attack
	    and the damage is calculated in Hit() of the enemy)
	  - joystick.c: applied Right and Down fix (fix available at the
	    original author's webpage:
	    http://www.surfline.ne.jp/hachi/xsoldier.html)
	  - main.c: set the maximum number of player's object to 256
	    (64 seems to be insufficient for the weapon 2)
	  - main.c: modified sig_handle() because sigaction() expects
	    void f(int), not static void f(void)
	  - opening.c: made sure stars moves at the normal speed
	* game balance tweaks:
	  - ending.c: staff list scrolls faster
	  - game.c: adjusted the interval between enemy's appearances
	  - game.c, opening.c: disabled zero padding of scores
	  - manage.c: max level (internal parameter) is now MaxLevel
	    (which is currently 80), not 85
	  - player.c, player.h: made the player's weapons much more powerful
	  - player.c: speed change is now 3 points/key-type instead of 5
	  - player.c: your weapon does not power down even if you are killed
	  - xsoldier.h: extend every 200,000 points instead of 100,000
	* new features:
	  - boss.c, enemy.c: act routine improved a lot
	  - boss.c, game.c, manage.c, xsoldier.h: a boss escapes if
	    the time is up (in this case you don't get the shoot down bonus)
	  - callback.c, enemy.c: dealing damage to a enemy gives you a score
	    even if you don't destroy it
	  - callback.c, enemy.c, game.c, manage.c: shows the remaining hit
	    points of a enemy when you shoot it
	  - game.c: shoot down bonus is bigger in second or later loop
	  - game.c: perfect bonus raises the level
	  - game.c: added c (clear enemy shot) key (enabled only when
	    compiled with -DDEBUG)
	  - game.c, manage.c: cleans enemy's shots when you restart
	  - main.c: set max loop to 3 (24 stages total)
	  - manage.c, player.c: gives you a score as long as you don't push
	    the shot key
	  - opening.c: added short help for debug-only commands
	  - player.c: power up item gives you a score and raises the level
	    if you already have enough power up items
	  - player.c: the level will be lowered if you are killed
	* game.c: set the score limit to 10,000,000
	* manage.c: added paranoid initialization of objects
	* score.c: s/strcpy()/strncpy()/g
2015-10-06 22:10:02 +00:00
richard
1f0ad05c00 patch to avoid error calling overloaded sqrt by using std::sqrt on SunOS 2015-10-05 05:09:05 +00:00
richard
a17e6aa9d2 include python tool to avoid inadvertently picking up native python 2015-10-05 05:06:52 +00:00
tnn
4c59fd5cb4 remove games/foobillard (dead homepage and master site) and instead add
games/foobillardplus which is a continuation of the old code by a new
maintainer.
2015-09-27 10:07:52 +00:00
tnn
60326c5f4b Disable some legacy vertex programs to make this build.
(This package is outdated and should be replaced with foobillardplus which
is a continuation of this code.)
2015-09-21 14:00:10 +00:00
tnn
19281d73e4 add backup master site since official one is dead 2015-09-20 19:18:15 +00:00
wiz
d0f09f13be Update HOMEPAGE. 2015-09-18 12:04:58 +00:00
wiz
8b04e122da Update to 2.25:
LGOGDownloader 2.25
- Added options to login separately to website and API
* --login-api
* --login-website
* Makes it possible to use cookies exported from browser (helps if
  user gets reCAPTCHA on login form)
- Added detection of reCAPTCHA during login
- Changed path for game specific config files
* Game specific config files are now located in
  $XDG_CONFIG_HOME/lgogdownloader/gamespecific/gamename.conf
- Added support for ignoring dlc count information using game
  specific config file with --list option
- Removed --no-deb and --no-targz options
* GOG no longer provides deb and tarball archives
- Implemented gogdownloader:// protocol download (patch by: Sandy
  Carter)
* Implements the following commands:
* lgogdownloader gogdownloader://GAME_NAME/FILE_ID
* lgogdownloader --download-file gogdownloader://GAME_NAME/FILE_ID
* lgogdownloader
  gogdownloader://GAME_NAME_1/FILE_ID_1,GAME_NAME_2/FILE_ID_2,...
* lgogdownloader --download-file
  gogdownloader://GAME_NAME_1/FILE_ID_1,GAME_NAME_2/FILE_ID_2,..
- Added option to specify output filename (patch by: Sandy Carter)
* Adds -o and --output-file option to specify path and downloaded
  file name when using --download-file
- Removed tarball specific code from API implementation
- Fixed priority handling with duplicate values
- Added support for using strings to set language, language-priority,
  platform and platform-priority instead of using numbers
- Fixed retry on operation timeout
2015-09-13 07:32:49 +00:00
tnn
27fd76613f openttd-1.5.2 (2015-09-01)
- Change: Auto-complete partial roads when building level-crossings [FS#6283] (r27309)
- Fix: Do not rerandomise the town name when only cost-estimating the founding [FS#6332] (r27341)
- Fix: Make variety distribution not assume that sea level is at height 0.2 / 3 * TGPGetMaxHeight() [FS#6335] (r27331, r27330, r27329, r27328)
- Fix: Remove corner-case optimisation for line drawing, which failed for dashed lines  (r27324)
- Fix: Clipping of inclined lines did not account for the 'horizontal width' being bigger than the 'real width' (r27323, r27322)
- Fix: Incorrect owner assignment when adding/removing road/tram to/from bridges [FS#6317] (r27313, r27312)
- Fix: Mark infrastructure window dirty in more cases (r27311)
- Fix: Prevent breaking of tram-reversal points by adding more road pieces [FS#6283] (r27308)
- Fix: Error message window with manager face failed with GUI zoom [FS#6259] (r27307)
- Fix: Account for road-bridges and drive-through-stops in CanFollowRoad [FS#6320] (r27306, r27305)
- Fix: Password window layout with GUI zoom [FS#6321] (r27304, r27303)
- Fix: Speed-only timetables got assigned times in stations [FS#6313] (r27302, r27301)
- Fix: Enforce the company's default service intervals when purchasing another company [FS#6254] (r27282, r27281)
- Fix: Cloning/autoreplace/autorenew did not copy custom service intervals (r27280)
2015-09-12 23:38:23 +00:00
wiz
1a214744ae + teeworlds. 2015-09-12 18:55:56 +00:00
wiz
200a51a235 Import teeworlds-0.6.3 as games/teeworlds.
Packaged by Timo Buhrmester in PR 50235.

Teeworlds is a free online multiplayer game, available for all major
operating systems. Battle with up to 16 players in a variety of game
modes, including Team Deathmatch and Capture The Flag. You can even
design your own maps!
2015-09-12 18:53:17 +00:00
joerg
5b484a866a Not MAKE_JOBS_SAFE. 2015-09-08 18:48:27 +00:00
jperkin
d0e804caf5 Remove INCOMPAT_CURSES settings for NetBSD 0.x and 1.x. Tighten up some
globs to ensure NetBSD 10 is not incorrectly matched when it is released.
2015-09-08 11:57:48 +00:00
shattered
2ed3be80b3 Update to 1.4.0. Changes:
- New game supported: Bloks
2015-08-26 21:38:33 +00:00
wiz
1a8b91542f Bump PKGREVISION for nettle shlib major bump. 2015-08-23 14:30:35 +00:00
wiz
c7383780db Bump all packages that depend on curses.bui* or terminfo.bui* since they
might incur ncurses dependencies on some platforms, and ncurses just bumped
its shlib.
Some packages were bumped twice now, sorry for that.
2015-08-18 07:31:00 +00:00
wiz
0eb141f110 Bump PKGREVISION for ncurses shlib bump. 2015-08-17 17:11:19 +00:00
leot
29504e093e Update games/moon-buggy to moon-buggy-1.0.51, based on patches from
Benedek Gergely via pkgsrc-users@.
ok wiz@

pkgsrc changes:
* Convert the package to USE_GAMESGROUP and adjust permission in order to have a
  global scorefile for all users (previously moon-buggy used as its scorefile
  in ~/.mbscore)

Changes:
* Increase the version string to "1.0.51".
* Minor MacOSX compatibility fix.
* highscore.c, realname.c: fix highscore file corruption bug
  (thanks, Arnd Behring)
* update the NEWS file
* update the copyright dates
2015-08-17 16:59:22 +00:00
wiz
ddd64ebfab Remove unnecessary patch. 2015-08-17 08:19:49 +00:00
wiz
00cced626b Update URLs for Z-code games. From pgoyette. 2015-07-27 23:12:31 +00:00
wiz
0ca570360a Update to 1.1.5, provided by Benedek Gergely on pkgsrc-users.
While here, add comments to patches.

Changelog not found, author doesn't seem to believe in it.
2015-07-27 22:24:51 +00:00
wiz
f880f4d7a0 Update to 1.8.2, provided by Benedek Gergely on pkgsrc-users.
Add comment to patch while here.

1.8.2:
Added the -spec option, to make the interpreter label itself as
spec 1.0 compliant
Fixed small bugs in arithmetic shift right and printing newlines.
Added support for 64-byte-long properties (spec 1.0 feature)
2015-07-27 22:22:18 +00:00
adam
074bb68622 This is a maintenance release for the stable 1.12.x series, and it is fully compatible with previous releases in the series. This version includes an important fix for a security vulnerability affecting add-on creators, as well as an assortment of other bug fixes, minor improvements, and translation updates. 2015-07-23 14:56:45 +00:00
wiz
0981a9068c Remove unused file. 2015-07-13 15:13:29 +00:00
wiz
dd79c21bbf Update to 2.24:
LGOGDownloader 2.24
- Downloader::repairFile now creates new XML data on filesize
  mismatches
- Added check for extras missing filenames
* Extras without filename are skipped
- Added order-only prerequisite to OBJ_RELEASE and OBJ_DEBUG in
  Makefile
- Added option to ignore DLC count information
* --ignore-dlc-count option sets regular expression for games to
  ignore DLC count
* Game specific option "ignore-dlc-count" can be set in
  $XDG_CONFIG_HOME/lgogdownloader/gamename.conf
- Better startup time when using --game regex especially when using
  generic --ignore-dlc-count='.*' (patch by: Petr BÄhan)
- Added support for Brazilian Portuguese
- Platform and language constants are now set using left shift to
  make code easier to understand
- Better handling of connection issues
* Assume that we have connection error and abort/retry transfer if
  download speed is less than 200 B/s for 30 seconds
- Fixed issue with incomplete files when using --status option
- JSON parsing failure in Downloader::getGames is assumed to be
  caused by expired cookies and user is told to try --login
- Fixed handling large files on 32 bit platforms (patch by: Erik
  Fleischer)
- The downloader now deletes old cookies before login attempt when
  using --login
* Helps with some login issues
- Json::Reader::getFormattedErrorMessages is now used instead of
  deprecated getFormatedErrorMessages
* jsoncpp >= 0.6.0 required
2015-07-12 08:32:08 +00:00
pgoyette
9f9eeca29a The game debugger tool is not provided as a patch file. It was submitted
and accepted by upstream.
2015-07-12 07:14:43 +00:00
joerg
05de935775 Don't mark a member as const which disables copy assignment, which in
turn can be used by value-insert.
2015-07-07 11:41:19 +00:00
joerg
11d2712a27 Remove USE_X11BASE and X11PREFIX. 2015-07-04 16:18:28 +00:00
wiz
344b578e56 Update to 1.5.1, provided by Leonardo Taccari in PR 50015:
Changes:
1.5.1 (2015-06-01)
------------------------------------------------------------------------
(None)

1.5.1-RC1 (2015-05-08)
------------------------------------------------------------------------
- Fix: Do not consider road junctions with trivial dead ends as branch points during town growth [FS#6245] (r27260, r27259, r27244)
- Fix: ScriptList::RemoveList failed to remove a list from itself [FS#6287] (r27258)
- Fix: Combined button+dropdown widgets in order and autoreplace GUI had incorrect hitbox when using GUI zoom [FS#6270] (r27255)
- Fix: When building a lock on DC_AUTO-removable water-based objects, the water class was always set to canal [FS#6264] (r27254)
- Fix: When crossing tram tracks with railroads, cost of extra roads was not being counted [FS#6282] (r27253)
- Fix: Invalid infrastructure counting when crossing tram tracks with railroads [FS#6281] (r27252)
- Fix: Broken error message in configure [FS#6286] (r27250)
- Fix: In some cases town growth failure was considered as success [FS#6240] (r27249, r27247)
- Fix: Town labels on smallmap and zoomed-out viewports were not centered [FS#6257] (r27248)
- Fix: Removing a rail waypoint used the remove-rail-station cost [FS#6251] (r27245)
- Fix: Duplicate frees due to pool item classes not having copy constructors [FS#6285] (r27243)
- Fix: Crash when no AIs were installed due to improper handling of non-ASCII characters by the string pointer lexer [FS#6272] (r27233)
- Fix: Compilation on DragonflyBSD [FS#6274] (r27224, r27223)
- Fix: Use the current maximum speed as limited by bridges, orders etc. for all vehicle types alike when considering increased smoke emissions of vehicles [FS#6278] (r27222)
- Fix: Multi-value keys in the desktop entry shall end with a trailing separator (r27221)
- Fix: Draw path reservation on the whole bridge, not only on the bridge heads (r27209)
- Fix: Draw correct overlay sprites for path reservations on bridges and tunnels (r27208)

1.5.0 (2015-04-01)
------------------------------------------------------------------------
- Fix: [NewGRF] Add Misc. GRF Feature Flag 6 to enable the second rocky tile set [FS#6260] (r27200)

1.5.0-RC1 (2015-03-18)
------------------------------------------------------------------------
- Feature: [NewGRF] Display relative offset changes in the sprite aligner [FS#6236] (r27174)
- Fix: Original road vehicle acceleration crashed for vehicles taking over [FS#6255] (r27190)
- Fix: GCC 5 compilation (r27185, r27183)
- Fix: Data race due to lazy initialisation of objects [FS#5969] (r27178)
- Fix: Compilation with MinGW64 (r27176)
- Fix: Use the regular clipping functions in the sprite aligner instead of some magic [FS#6237] (r27173)
- Fix: Windows randomly drops SetCursorPos calls, breaking the RMB-scrolling [FS#6238] (r27172)

1.5.0-beta2 (2015-02-24)
------------------------------------------------------------------------
- Feature: [NoGo] Game scripts can point to a location, station, industry, or town when publishing news (r27164)
- Feature: Allow changing max heightlevel in scenario editor (r27151)
- Feature: Make use of both rocky tile sets from the base graphics (r27117)
- Change: Scale (non-custom) default window sizes according to GUI zoom (r27147)
- Change: Make statusbar and chat-entry window use the same width as the toolbar (r27146)
- Change: The chatbox-width setting now uses percent of screen width instead of pixels (r27144)
- Change: [NewGRF] Interpret negative positions in industry layouts depending on GRF version (r27138)
- Fix: [SDL, Windows] Right-mouse-button scrolling scrolled/jumped too far, when OpenTTD lagged during mouse event processing (r27167)
- Fix: Toolbars were not invalidated when changing max-vehicles settings [FS#6204] (r27163)
- Fix: Tile selection was drawn outside of map in some cases [FS#6208] (r27162)
- Fix: Reimplement the viewport drawing algorithm [FS#6156] [FS#6206] (r27161)
- Fix: Issues with smallmap and viewport coordinates and transformations (r27160, r27159, r27158)
- Fix: Mark bridge middle tiles dirty when building/removing/changing bridges (r27157)
- Fix: Rounding and unit-conversion inconsistencies in calls to MarkAllViewportsDirty (r27148)
- Fix: Oilrig empty-tile checks were incorrect due to wrong TileIndexDiff->TileIndexDiffC conversion (r27137)
- Fix: Misalignment in generate world window in case of small fonts (r27135)
- Fix: Dragging of free wagons in depot failed with GUI zoom (r27133)
- Fix: Reduce memory footprint of map array by shuffling its members [FS#6218] (r27132, r27126)
- Fix: Dropdown- and tooltip-windows should not steal the focus (r27131)
- Fix: [NewGRF] Action 7/9 condition 0A failed for present, but disabled, NewGRF (r27119)
- Fix: Road vehicles could not reverse to be sent to depots when the following tile has the right type to run on, but could not be entered [FS#6183] (r27107)
- Fix: Use the actual max speed of the vehicle in front when determining if a RV can overtake [FS#6176] (r27106)
- Fix: grow_counter was not properly bounded by growth_rate, but by some other value used to calculate growth_rate [FS#6195] (r27105)
- Fix: [Script] Support 64 bits integers in ScriptLists [FS#6194] (r27104)
- Fix: [Script] Money values would end up wrong in strings when outside the bounds of a 32 bits integer [FS#6194] (r27102)

1.5.0-beta1 (2014-12-24)
------------------------------------------------------------------------
- Feature: Support .txt.gz and -txt.xz changelog, readme and license files in basesets, NewGRFs, etc (r27035, r27034)
- Feature: More height levels [FS#4126] (r27010)
- Feature: Latin translation (r26993)
- Feature: Add option to choose normal, double or quad-size interface (r26990)
- Feature: [Script] Swap method for script lists (r26894)
- Feature: [Script] ScriptStationList_Cargo for sorting cargo by from and via (r26893)
- Feature: [Script] API for retrieving planned flow (r26892)
- Feature: [CargoDist] Predict links for station-autorefitting vehicles (r26889)
- Feature: Setting for limiting the height of bridges (r26882)
- Feature: Make aircraft ascend/descend when they are too close to the ground or too far away (r26866)
- Feature: Allow hiding of non-interesting engines in the GUI (r26805, r26804)
- Feature: Vehicle sorting in autoreplace GUI [FS#1640] (r26800)
- Feature: [NewGRF] Advanced visual effects with multiple effect sprites independent of spawning model (r26988, r26747)
- Feature: Warn about missing industries after generating a map (r26729)
- Feature: Upgrade currently active NewGRFs to newest installed version (r26613)
- Feature: Save and load grfid and md5sum of NewGRFs in config file (r26611)
- Feature: Select an editable preset name for saving (r26610)
- Feature: Cancel cargo delivery from industries/houses to stations after about 21 months of not having picked up any of the cargo (r26582)
- Feature: Give a warning when a plane's orders tell it to use a runway which is too short for it [FS#6009] (r26566)
- Feature: [Script] Extended API for CargoDist (r26557)
- Feature: Show measured order times in timetable GUI also when not timetabled (r26550)
- Feature: Prompt for confirmation when deleting a vehicle group (r26455)
- Feature: Hierarchical vehicle subgroups (r26450)
- Feature: Allow more sound sleep for dedicated servers when there's nothing to do and nobody paying attention (r26449)
- Feature: [NewGRF] Add vehicle modflag 1 (unloading in progress) (r26430)
- Change: Improvements to the man page (r27091, r27012)
- Change: Allow to set the granularity of the tooltip hover time in milliseconds instead of seconds. New default value is 250ms (r26815)
- Change: Follow SI recommendation about spaces between numbers and units [FS#6086] (r26733)
- Change: [CargoDist] Save locations instead of distances in link graphs to reduce size (r26646)
- Change: [Squirrel] Make the internal integer for scripts always 64 bits, so scripts behave the same on 32 and 64 bit architectures and money can be represented properly (r26585, r26584)
- Change: Reshuffle advanced settings tree (r26614, r26536)
- Change: Add backend-independent config-file setting to disable 8bpp video modes, and disable 8bpp by default (r26522)
- Fix: [OS/2] Compile again [FS#6186] (r27092)
- Fix: Compilation with freetype2 version 2.5.4 and newer [FS#6185] (r27079)
- Fix: Variable 47 used the carge translation table of the wrong GRF in case of callback 1D [FS#6182] (r27075)
- Fix: Some lists did not use natural string sorting [FS#6172] (r27063)
- Fix: Mercurial version detection failed if personal presets were configured (r27059)
- Fix: [OSX] Don't require double-press from non-dead console hotkeys [FS#5812] (r27046)
- Fix: Crash when having the vehicle list opened from a buoy or oil rig when the buoy/oil rig is removed (r27030)
- Fix: Unit number was not always fully shown in depots [FS#6102] (r27014)
- Fix: [CargoDist] Reserve cargo only after unloading finished or if the vehicle has the desired cargo already [FS#6110] (r26918)
- Fix: [Squirrel] Loading a value saved as boolean caused it to be of type integer instead of boolean (r26785)
- Fix: [Squirrel] Harden string handling (r26777)
- Fix: [OSX] Implement more of the text editing API to prevent crashes and improve IME support [FS#5972] (r26758)
- Fix: Incorrect saving of order backups [FS#6066] (r26700)
- Fix: Ordering a vehicle to a competitor's rail waypoint displayed an error message. Ignore the click as is done for the other order types to competitor's stuff [FS#6059] (r26692)
- Fix: [Script] Loading/parsing of info .nuts was done in the same VM, causing e.g. constants to break the loading of info of other scripts [FS#5973] (r26617)
- Fix: [CargoDist] Improve estimation of link capacitites (r26549)
- Remove: A bunch of archaic settings from the GUI (r26528, r26526, r26525)
2015-07-03 12:37:44 +00:00
wiz
b8c088f3e4 Update to openttd-data-0.5.2, provided by Leonardo Taccari in PR 50014.
Changes:

OpenGFX 0.5.2 (12 Apr 2015)
---------------------------
- Add: [Makefile] target 'bananas' (closes #6877, #6848)
- Fix: [Makefile] Add dependency generation for pnml->nml
- Fix: [Makefile] dependencies, esp. wrt. HG revision numbers getting compiled into files
- Fix: Alignment of GUI icons that have different sizes in 1x and 2x zoom
- Fix: 2x GUI sprite for purchase land was attached to the viewport sprite instead of to the GUI sprite (commit:ba02a90fab52) (issue FS#6267)
- Fix: Do not crop the default-window-size icon (issue FS#6258)

OpenGFX 0.5.2-RC1 (16 Feb 2015)
-------------------------------
- Add: 2x GUI zoom sprites
- Add: the all black ground sprites introduced in OpenTTD r26869
- Add: Translations for Africans, Italian, Latin and Lithuanian
- Update: Translation for English (US)
- Change:     [Makefile] Make sure that mercurial output is not changed by user presets
- Codechange: [Makefile] Simplify a few pointless programme definitions
- Fix:        [Makefile] No need to query the whereabouts of required programmes when we make no use of that anyway (issue #5759)

OpenGFX 0.5.1 (10 May 2014)
---------------------------
- Change/Fix (425e3a719210): [Makefile] Re-introduce target 'clean-gfx' and have 'clean' remove the gimp script files (blathijs)
- Change: [Makefile] No point to bundle .hgtags .hgignore and .devzone files with source bundles
- Change: [Makefile] Use a temporary filename for custom_tags.txt and only update it, if the results would differ from the existing one
- Change: [Makefile] Cache custom_tags.txt and don't always re-build it
- Add: [Makefile] musa.ini for upload to bananas
- Fix (425e3a719210): [Makefile] Install into the baseset dir, not the NewGRF dir
- Fix (425e3a719210): create md5sum file for distribution and local check with the same rule (blathijs)
- Fix (425e3a719210): Reinstate the possibility to (not) install documentation and to choose a separate install dir for them
- Fix: [Makefile] Use the same variable name for changelog, readme and license files (blathijs)
- Fix 510292759967: [Makefile] Don't fail to build from fresh clones
- Fix afdd36f69c4c: [Makefile] Don't remove used scripts
- Fix: [Makefile] More woes with custom_tags.txt and installation (blathijs)
- Cleanup: Remove unused files from script dir
- Cleanup: Remove more unused files
2015-07-03 12:36:10 +00:00
rodent
d02edc05bb Solarus 1.4.2 (2015-05-09)
_______________________________

Bug fixes for the 1.4 release.
No change in the engine (changes in Solarus Quest Editor only).

_______________________________

Solarus 1.4.1 (2015-05-09)
_______________________________

Bug fixes for the 1.4 release.

Engine changes
--------------

* Fix crash with doors whose opening condition is an item (#686).
* Fix the size of custom entities supposed to be optional (#680).
* Fix the hero's sprite reset to default ones when changing equipment (#681).
* Fix animated tiles freezed when running a quest a second time (#679).
* Fix saving empty files.
* Print an error message when there is no font in the quest.

_______________________________

Solarus 1.4.0 (2015-05-02)
_______________________________

The new quest editor release!

Engine changes
--------------

* Solarus now compiles with C++11.
* Solarus Quest Editor was rewritten and is now in a separate repository.
* Solarus can now be used as a library in other projects.
* Add a command-line flag -win-console=yes to see output on Windows (#550).
* Add unit tests.
* Fix a crash if an entity has a sprite without animation.
* Fix crash when using the -no-video command-line option.
* Fix assertion when a crystal block has less than 4 frames.
* Fix hero freeze when a treasure's dialog is missing (#595).
* Fix hero stuck in dynamic tiles just enabled on him (#89).
* Fix hero sometimes moving in wrong directions (#677).
* Fix tunic and sword collision when their sprite is changed (#617).
* Fix slightly incorrect position of carried item sometimes (#660).
* Fix crash when a tileset image is missing (#590).
* Don't die if the animation of a pickable treasure is missing.

Lua API changes
---------------

Changes that introduce incompatibilities:

* Text surfaces: the size must now be set at runtime instead of in fonts.dat.
* Text surfaces: the default font is now the first one in alphabetical order.

Changes that do not introduce incompatibilities:

* sol.text_surface.create() now accepts a size parameter (default is 11).
* Add a function sol.main.get_os().
* Fix sprite:on_frame_changed() called twice on animation/direction change.

Data files format changes
-------------------------

You can use the script
editor/resources/tools/data_files_conversion/1.3_to_1.4/update_quest.lua
to automatically update your data files.
Don't forget to make a backup first.

* fonts.dat no longer exists. Fonts are a resource like others now (#611).
* Fonts are now in a "fonts" directory instead of "text".
* Maps: shop treasures have a new property "font".
2015-07-01 23:06:59 +00:00
ryoon
6c4d1aff4b Recursive revbump from pkgsrc/multimedia/libvpx. 2015-06-30 09:57:33 +00:00
ryoon
7110bb1f60 Rename MASTER_SITE_SOURCEFORGE_JP to MASTER_SITE_OSDN.
sourceforge.jp is renamed to osdn.jp.
However its mirror sites are not ready for osdn.jp.
2015-06-29 11:06:46 +00:00
dholland
f01c08287e Depends on netpbm. PKGREVISION -> 18 2015-06-27 09:32:15 +00:00
dholland
1ffcb1b08e Cast argument of sqrt to double to placate Solaris compiler.
Also while here remove one article of pkglint.
2015-06-25 06:22:11 +00:00
dholland
d7b11f51b6 fix joerg's patch to work with more fontconfig versions 2015-06-19 00:49:14 +00:00
prlw1
317b043604 Update hitori to 3.16.1
3.16.1:
* Updated symbolic icon

3.16.0:
* Port to GResource for UI and CSS
* Minor menu tweaks
* Translations:
** bs (Samir Ribic)
** da (Joe Hansen)
** fi (Jiri Gronroos)
** fur (Fabio Tomat)
** gl (Fran Dieguez)
** it (Milo Casagrande)
** ko (Changwoo Ryu)
** lt (Aurimas Cernius)
** lv (Rudofls Mazurs)
** pt_BR (Enrico Nicoletto)
** sr (######## #######)
** tr (Muhammet Kara)
** uk (Daniel Korostil)
2015-06-17 19:13:57 +00:00
prlw1
8e9ffe0be1 Update gnome-sudoku to 3.16.0
3.16.0 - March 22, 2015
=======================

* Updated translations

3.15.92 - March 16, 2015
========================

* Install symbolic icon
* Updated translations

3.15.91 - March 2, 2015
=======================

* Clear earmarks when a cell is filled (Iulian Radu)
* Use sans for all numbers in printed sudokus (Iulian Radu)
* Updated translations

3.15.90.1 - February 16, 2015
=============================

* Temporarily remove user help until it can be updated.

3.15.90 - February 16, 2015
===========================

This release is rolls back several changes that were present in 3.15.2,
most notably the addition of the timer, since we have not yet added
scores and there is no point in having a timer without scores. The timer
is expected to return in the 3.17 development cycle. No other major changes.

3.15.2 - November 24, 2014
==========================

* The highlighter can now be turned off with a preference (Andrei Ghincu)
* XDG_CURRENT_DESKTOP may contain a list of desktops (Robert Ancell)
* Updated translations

3.15.1 - October 26, 2014
=========================

Dependencies: GTK+ 3.15.0

* Add a timer counting up in the header bar (Amisha Singla)
* When the game has been completed, the player may now choose between
  returning to the new game screen and quitting Sudoku, instead of returning
  to the new game screen or starting a new puzzle without changing the
  difficulty level (Michael Catanzaro)
* Thread-safety fixes when printing multiple puzzles (Michael Catanzaro)
* Fix crash when printing more than 16 puzzles on a computer with more than 16
  CPUs (Michael Catanzaro)
* Improve window titles (Michael Catanzaro)
* Don't set the header bar as the title bar in Unity (Michael Catanzaro)
* Only use a header bar on the print multiple puzzles dialog if the desktop
  environment requests it (Michael Catanzaro)
* Widen the print multiple sudokus dialog (Arnaud Bonatti)
* Code cleanups (Arnaud Bonatti, Michael Catanzaro, Sahil Sareen)
* Updated translations
2015-06-17 19:10:01 +00:00
wiz
0982effce2 Recursive PKGREVISION bump for all packages mentioning 'perl',
having a PKGNAME of p5-*, or depending such a package,
for perl-5.22.0.
2015-06-12 10:48:20 +00:00
prlw1
4179463156 Update qqwing to 1.3.4
* Added hasUniqueSolution() method to the API
2015-06-11 08:47:29 +00:00
wiz
dfdba4743d Update to 2.23:
LGOGDownloader 2.23
- Option to show wishlist is no longer saved to config file
- Added simple login check as a fallback to current complex HTTP login check
* This fallback method should work even if GOG changes the site layout as long as account page location remains the same
- Fixed error with login when cookies didn't exist but API login worked because config.cfg contained valid secret and token

LGOGDownloader 2.22
- Added option to download files by using file id
* --download-file "gamename/fileid"
- Fixed multiple DLCs when using cache (patch by: Ismo Toijala)
- Made progressbar display 10 second average download speed instead of average for the whole download
- Added support for new account page layout
- Added --wishlist option to show wishlist
- Makefile change: "make install" will now install debug build if it has been built
2015-05-27 06:49:59 +00:00
joerg
6d9ae0f5fc Regenerate. 2015-04-27 16:04:51 +00:00
spz
d9337002cf Update to Freeciv 2.5. The qt client would be qt5; it is not enabled
in pkgsrc yet.

Upstream ChangeLog is at http://freeciv.wikia.com/wiki/NEWS-2.5.0,
excerpt:
 What's changed since 2.4

 The main changes in Freeciv 2.5 are the inclusion of the 'civ2civ3'
 ruleset, a new Qt client, and much more flexibility for those
 creating their own rulesets. The AI has also had some improvements.

 As is usual for major releases, 2.5 clients cannot interoperate with
 pre-2.5 servers, and vice versa. Pre-2.5 savegames can however be
 loaded into 2.5, and in most cases, the supplied rulesets have not
 changed so much as to make it difficult to complete a game started
 with 2.4.x's rules.
2015-04-26 19:19:42 +00:00
wiz
a1a551d323 Add MESSAGE file, forgotten in recent update. 2015-04-25 23:05:11 +00:00
tnn
9ee4b877fb Recursive revbump following MesaLib update, categories g through n. 2015-04-25 14:22:51 +00:00
joerg
7df63c13e6 Fix C++. 2015-04-25 00:56:03 +00:00
agc
04d8b93bd6 Revert previous upgrade to 20150422 sources, and just use the sources
from 20150206

When there's a clear consensus for the new acronyms being wanted, this
package can be updated.  Until then, it stays on 20150206.  As agreed
with the PMC.
2015-04-23 17:16:29 +00:00
rodent
5da0e7ebad Sync with upstream who sync'd with us. 2015-04-23 03:07:46 +00:00
joerg
d906c5db03 Package creation can take a very long time to compress over 1GB of data.
Give it a chance.
2015-04-21 17:02:51 +00:00
wiz
3cf92b089d + exult-audio. 2015-04-19 19:36:11 +00:00
wiz
b1cb05f33b Import exultaudio-1.0 as games/exult-audio.
All-In-One Audio Data pack containing sfx and music for Exult.

Provided by Nikolay Burkov in PR 49801.
2015-04-19 19:35:53 +00:00
wiz
e60ecd21ac Update to 1.4.9rc1. Provided by Nikolay Burkov in PR 49800.
Changes:

10/21/10	v1.4.9rc1

Compatible with the stricter permissions of Windows Vista and
Windows 7
Rewrite of the Graphics system to allow switching to full screen
on modern systems
Better integration into Mac OS X with default location for the
supported games
Smooth scrolling (disabled by default, though)
Aspect correction is now supported
More data from the original has been decoded and thus improved
gameplay and combat
Two mods developed by our team member Marzo
- Keyring for BG which adds a large quest to obtain a SI-style
keyring, as well as a lot of other enhancements such as meditating
in the shrines and viewing the Codex
- SIfixes for SI which corrects many mistakes in the game, for
example
   you can now cure Cantra when you play with this mod
In-game Notebook with support for automatic notes (notes created
by usecode)
Integrated Pentagram(tm) Audio system which means
- Real Roland MT32 device support
- Roland MT32 Emulation support
- Fluidsynth support
Removed dependency of the Audio system on SDL_Mixer
New shapes for paperdoll
Multi-map support for new games
Increased limits on resource sizes (shapes, frames, etc)
Moved hard-coded information to datafiles
Greatly improved compiler tools to ease new game development
Tons of work on our map editor Exult Studio and the ability to
develop new games and mods
Tons of bugfixes
2015-04-19 19:30:12 +00:00
wiz
518c32e5af Update to 2.21:
- Make sure that file is regular file when getting local hash
- Fixed crash in Downloader::checkStatus
- Ignore extras without filename
  These are usually extras that haven't been released yet so they
  can't be downloaded anyway
- Changed jsoncpp include path from <jsoncpp/json/json.h> to
  <json/json.h>
- Added support for saving serial keys
  Serials are saved to "serials.txt" when using --save-serials with
  --download and listed in the output when used with --list-details
- Show more info on HTTP error in API::getResponse when using debug
  build
- Added option to skip fast platform detection
  --no-platform-detection skips the initial fast platform detection
  and detects the supported platforms from game details which is
  slower but more accurate.
  Useful in case platform identifier is missing for some games in
  the game shelf.
- Fixed downloader skipping some files because of uncleared API
  error state
- Show url in http error messages
2015-04-19 18:08:00 +00:00
joerg
7222fce1ea Allow building on NetBSD/arm. 2015-04-18 20:44:08 +00:00
joerg
6f31dee37a Use uname -m output for NetBSD/ARM in the PLIST as the package does. 2015-04-18 20:43:19 +00:00
joerg
4b11e81000 Add long long overloads to help ILP32 targets. 2015-04-18 20:42:39 +00:00
adam
4606c07235 Revbump after updating devel/boost-libs 2015-04-17 15:52:56 +00:00
adam
e154f39d07 Changes 1.12.2:
This is a maintenance release for the stable 1.12.x series including a critical security fix, as well as an assortment of other bug fixes and improvements over version 1.12.1. We urge users of all previous versions to upgrade immediately.
2015-04-17 15:02:43 +00:00
adam
9071d6b787 Revbump after updating textproc/icu 2015-04-06 08:17:13 +00:00
wiz
f61838cd80 Recursive bump for vala-0.28.0 update. 2015-04-03 07:38:34 +00:00
rodent
a938146003 +wtf - packaged originally in pkgsrc-wip by pho@cielonegro.org. 2015-04-02 23:14:36 +00:00
rodent
86730c00fd Import wtf-20150206 as games/wtf.
This is a convenient way to get the "wtf" programme and also its acronyms
database outside of NetBSD source tree. wtf is little shell script which
translates acronyms for you.
2015-04-02 23:12:55 +00:00
joerg
b9a150fa57 Dereferencing va_list is not portable and broken when using a
non-pointer type.
2015-03-31 15:40:03 +00:00
joerg
c3766d02ce Needs libXxf86vm. 2015-03-31 15:39:07 +00:00
joerg
b7f2d9f23b va_copy does not have const on the source list, so don't use const
structures containing the va_list either.
2015-03-31 15:38:49 +00:00
prlw1
6b20236c1e Update hitori to 3.14.3
3.14.3:
* Translations:
** cs (Marek Cernocky)
** el (Efstathios Iosifidis)
** en_GB (Philip Withnall)
** eo (Daniel PUENTES, Kristjan SCHMIDT)
** es (Daniel Mustieles)
** eu (Inaki Larranaga Murgoitio)
** fr (Gerard Baylard, Erwan GEORGET)
** he (Yosef Or Boczko)
** hu (Balazs Ur)
** gl (Fran Dieguez)
** nb (Kjartan Maraas)
** pl (Piotr Drag, Aviary.pl)
** ru (Ivan Komaritsyn, Yuri Myasoedov)
** sk (Dusan Kazik)
** sl (Matej Urbancic)
** sv (Anders Jonsson)
** zh_TW (Chao-Hsiung Liao)

3.14.2.1:
* Revert string freeze break

3.14.2:
* Translations:
** hu (Gabor Kelemen)
** tr (Necdet Yucel, Muhammet Kara)
2015-03-27 01:21:16 +00:00
joerg
08e21a905f Use explicit conversion to bool. 2015-03-22 20:05:28 +00:00
tnn
191bf6936b needs gzip(1) during compilation 2015-03-17 14:05:01 +00:00
tnn
52dd57ebac update master site 2015-03-14 17:53:55 +00:00
tsutsui
808acae6ac Update onscripter to 20150208.
Upstream changes (no English changelog):

20150208:
 - fix a bug in textgosub insn with "_" clockstr insn strings

20150207:
 - fix a bug that delay insn doesn't read an argument (enbugged in 20150102)
 - implement textcolor insn
 - fix a bug in textgosub insn that doesn't show text when there are multiple
   charactors specified by clickstr insn

20150112:
 - iOS 8 SDK changes
2015-03-14 15:09:00 +00:00
tnn
004780c315 Uses pax -z, so needs gzip(1) tool 2015-03-14 13:33:46 +00:00
tnn
672d2c1235 needs ncurses 2015-03-13 16:53:40 +00:00
tnn
02fda4ea69 requires pthreads 2015-03-12 16:33:32 +00:00
joerg
4d8c74e7b6 Fix build on ARM. 2015-03-10 13:59:29 +00:00
mef
34caa69847 (pkgsrc)
- drop two patches, upstream corrected.
    (the comments on patches were):
    The key argument of std::map must not be const as it can't be assigned
    internally otherwise.
  - Add buildlink to audio/libvorbis, sysutils/dbus
  - Add sysutils/desktop-file-utils/desktopdb.mk to include
  - Add post-patch: target to removed patched *.orig files
    (otherwise those are installed)
  - Adjust several REPLACE_PYTHON and REPLACE_BASH
  - Add patch to correct missing shebang lines necessary for REPLACE_.*

Update 1.10.7 to 1.12.1
-----------------------
  - changelog is too huge to list here, instead pick only for 1.12.1
    from: http://www.wesnoth.org/

Wesnoth 1.12.1

Sunday, January 25 2015

Wesnoth 1.12.1 is now available. This is a maintenance release
for the stable 1.12.x series and, as such, it delivers an
assortment of bug fixes and other improvements over version
1.12.0. Check the forum thread for a list of the most notable
changes in this version.

As on previous occasions, we also offer two versions of the
changelog: a trimmed-down players changelog including only
those items considered to be relevant in regular gameplay, and
a more technical full changelog for enthusiasts and content
creators.

The source code, Windows, and Apple OS X packages are already
available on the downloads page. You may also find packages
for other platforms there as they become available.  You may
comment on this release in the forums.
2015-03-10 05:16:28 +00:00
tnn
2f2557ca6c fix master site 2015-03-06 19:54:09 +00:00
joerg
8e50ffaa74 LLVM's correlated value propagation pass is known to require a lot of
memory and CPU time for certain input. Provide a variable
(CLANG_NO_VALUE_PROPAGATION_PASS) for selectively disabling it in those
places known to trigger it.
2015-03-02 19:59:06 +00:00
wiz
3ffa145725 Update to 2.3.0:
Version 2.3.0 (feb.18th 2015)
  New features:
    * Grinder can now find the CA[] property (ChAracter set, e.g. "CA[big5]") in
        the sgf and decode the file appropriate. However, some decodings are not
        supported by Java, e.g. HZ / CA[hz-gb-2312] / ~{NbGeT49mJV~}
    * When reading a file with no "CA[]" property set, we use the default of the
        jvm to read the sgf (this was and is the default behaviour). You can set
        a different character set as preferred default in the settings window.
        The selection of a default decoding (settings) helps decoding files, if
        MyGoGrinder is used in portable mode on different OSs: Linux and Mac
        usually use UTF-8, while Windows uses the local decoding/encoding.
    * If comments of sgf files are not displayed correctly, you can set the
        decoding manually: you can switch the decoding ("View" menu -> "Change
        text decoding") and you can also set this for all files of the current
        folder - without subdirectories (Grinder will remember this).
    * The settings file (mygrinder.ini) is now saved and read always with UTF-8
        encoding, so that it doesn't matter which default decoding the machine
        uses.
    * Log files are now also always written with UTF-8 encoding, so that
        messages with Russian, Chinese, Hebrew and Inuktitut characters can be
        read side by side with Latin (ASCII) characters. The old logs and
        settings are backed up.
    * When importing tags from a file, you can select the decoding.
    * You can let Grinder automatically move defect and unusable files to the
        folders "defect" resp. "notsupported"; activate this manually in the
        settings file (mygrinder.ini)! This will deactivate editing of defect
        files.
    * Changed display order of directories in the selection window: Java's file
        lists were not sorted, when got from some file system: FAT32 (thumb
        drive), ext4 (Linux). NTFS file systems gave an ordered list, so
        possibly you didn't ever observe this. You can switch sorted display
        off, if you liked the old unsorted list.
    * If you want to use the wgf editor, you need to activate it's main window's
        menue entry manually in the settings file: WGFFRAME.ENABLED=true
        I took the check box out of the settings window.
  Tweaks, bug fixes:
    * I reduced the count of warning messages, if starting a new profile.
    * "\" and "]" are now also handled correctly in the comment area of the main
        window
    * If there is an error in the sgf code or the file was not found (moved or
        deleted), instead of "Exit" we use now a default code, so that the
        program can continue normally.
    * Refresh the directories view in the selection window without closing the
        program
    * While working on the code, I remembered a behaviour in Linux: if you make
        a soft link to an external problems collection in your problems folder,
        these problems are used as if they were inside your problems folder. So
        stats files are created (but defect files cannot be moved). This doesn't
        work in Windows!
    * Sometimes, when deleting a tag in the selection window, the tags list was
        suddenly empty (shock). This was just a refresh-display-problem -
        seemingly solved
    * I threw the MYGG_DEBUG... system variables out.
    * ... and some more small tweaks and fixes, which I don't remember
2015-02-21 08:10:13 +00:00
snj
6dba5ce774 Update MASTER_SITES. 2015-02-10 22:32:03 +00:00
snj
036306531d Update to 0.30c.
Changes:
- Miscellaneous minor gameplay improvements
- Fixes a crash with python 2.7
- Removes support for savefiles older than 0.28
- Rewrite of the graphics system (new widgets and dialogs, etc.)
- Various minor bugfixes
- Translation improvements
2015-02-10 22:25:24 +00:00
snj
75458f8ec9 Update tyrquake to the latest git snapshot, since a proper release does
not appear to be forthcoming.

Various code cleanup, minor bugfixes, etc.  Audio now works on Banana Pi
if started with -sndspeed 44100.
2015-02-10 22:10:33 +00:00
snj
9d62617e79 Update to 3.0.6. Freshen up HOMEPAGE and MASTER_SITES. Add LICENSE.
Changes:
* Added support for MacBinary resource files
* Updated README.joystick to reflect joystick support
* Fixed volume lockup bug on MacOS X
* Fixed network bug with more than one player
2015-02-09 21:53:10 +00:00
snj
c339e464a5 Update to 0.2.1. This game has the best intro music ever.
release 0.2.1 (2011/03/15)
- added missing music playback to PC-CD SEQ cutscenes
- fixed some palette and sprite issues with Amiga data
release 0.2.0 (2011/03/11)
- added support for PC-CD SEQ cutscenes
- added support for Amiga data files (experimental)
- fixed minor sound glitches
release 0.1.9 (2007/03/16)
- fixed minor glitches in cutscenes
- fixed several Conrad moves
- fixed fast mode
- made game version autodetection defaulting to English
- added support for SegaCD speech files
release 0.1.8 (2005/08/31)
- fixed crash in MOD player
- fixed minor glitch with in-game save switches
release 0.1.7 (2005/08/24)
- improved in-game menu
- added autodetection for language of the game
- added support for Amiga music files
- added support for the protection screen (disabled by default)
2015-02-09 20:22:55 +00:00
snj
cdc4625564 Update to 0.0.12.
CHANGES SINCE 0.0.11
* Sound playing function could segfault.  Fixed.
 (Example: hitting [Down] in main menu!)

CHANGES SINCE 0.0.10
* Converted all BMPs to indexed (256 colors or less), reducing image files
  by 1MB and removing white artifacts seen on 24bpp and 32bpp displays.
* Made some unloadable BMPs loadable again.
* Added configuration for joystick buttons and axes to Options screen.
  (Values stored in config file (e.g., ~/.defendguinrc))
* Now keeps track of your highest score.
* Displays labels ("Player 1" and "Player 2") above score/levels on
  main menu.
* Displays highest score on main menu.
* Does not display Player 2 stats on main menu after a 1-player game.
* Last scores and levels and high score are saved-to and
  loaded-from ~/.defendguinrc
* Points awarded for shooting boss.  Large bonus awarded for beating game.
2015-02-09 09:51:26 +00:00
snj
eff7ba548a Update neverball to 1.6.0.
Changes:
* An OpenGL ES-compatible renderer.
* Port to SDL 2.
* Graphics performance improvements.
* Mapping documentation
* Configurable responsiveness of all three cameras via camera_*_speed
* Intelligent manual rotation behavior.
* Reworked configuration via joystick_axis_* and joystick_button_*
  options in neverballrc.
* Configurable tilt responsiveness via mouse_response and joystick_response
  options in neverballrc.  Accustomed keyboard users may want to set
  joystick_response to 50 to restore previous arrow key responsiveness.
* Move default camera keys from F1-F3 to 1-3.
* Automatically invalidate scores for older levels.
* Adjustable replay playback speed using the mouse wheel.
* Interpolate game state between updates for smooth display.
* Simulation and collision detection-related fixes.
* Rotating platforms!
* NeverballPack gamepack for Radiant:
    * Tailored defaults.
    * Built-in entity documentation.
    * Custom Build menu options.
* Ability to load levels in standalone mode from the command line.
* Recognize .pk3 (a renamed .zip) as a package extension for Radiant
  compatibility.
* Limit entity timer precision to milliseconds to fix a number of
  timing-related bugs.
* New level sets / courses:
    * Tones Levels, a level set by Ian Walker.
    * Golf Jambalaya, a golf course by vidski.
    * Reshaun's Easy-Putt, a golf course by Reshaun Francis.
* Updated level sets:
    * Countless highscore and bug fixes.
    * Some completely reworked levels.
    * Four all-new Nevermania levels.
* New balls:
    * Rift Ball, Octocat Ball, Melon Ball, Orange Ball, Diagonal Ball,
      Cheese Ball, Catseye Ball, UFO Ball.
* Updated balls:
    * Eyeball, Blinky.
* Countless translation updates.
* Language selection screen.
* Support for custom GUI themes. A GUI theme can be installed as any
  Neverball package and selected via the theme option in neverballrc.
* Lighting adjustments to improve visibility in levels.
* Error logging to a text file in the user folder.
* Incremental loading of replays.
2015-02-09 09:02:12 +00:00
snj
8066de410a Recursive bump for SDL2-using packages. 2015-02-09 08:43:13 +00:00
snj
a908f5a132 Update chromium-bsu to 0.9.15.1.
Condensed changes:
* Translation updates
* Various code cleanup
* Fix movement using the diagonal keys on keypads
* Initialise the horizontal key movement speed properly
* Documentation improvements
* Add support for playing on a keyboard to the SDL backend.
* Add a new fourth level
* Various minor bugfixes
* Change the high scores file from a memory dump to plain text.
  Users with an existing high scores file in memory dump format will
  have their high scores file converted to plain text on startup.
2015-02-04 08:01:49 +00:00
snj
530f3102df Update bomberclone to 0.11.9.
Changes:

Version 0.11.9
==============

- changed: opengamecache had to move to my own server. New address: ogc.gulpe.de:11111

- fixed: on certain networks, recvfrom hasen't returned. Even select
         returns with data aviable recvfrom got stuck because of no data.
         Added MSG_DONTWAIT here as flag. (only on linux)

- fixed: counter pkg_lastid became > 32767 almost messages are lost
         in cache managment
         patch from: Michel Bernay

- fixed: bug with selecting a player gfx.

- got a big patch file from Michel Bernay which fixes:
  fixed: bug about compute points of the winner in multiplayer mode
  fixed: bug for server for coputing point (Suppress all process in
         reception of playerdata)
  fixed: bug in cache managment (lot of messages lost by function
         rscachedel)
  added: function to find who player is owner of explosion to compute
         the killer
  added: function in debug for display player statistics
  changed: display points on general menu
  changed: scorring now a unique players wins a round add 1 point
           (bonus for victory) and numer of player killed by thge
           winner

- Added Warning if a game get startet with only one player selected
  Patch send in by: Carles Pina i Estany

- Added Joystick support - Patch send in by: Patrick Kirsch
  Chenges i made to the patch: I open only once the joystick device.
  Since after the patch the joystick got opened a few times without
  closing it again. The setupmenu will display now the number of the
  button which is selected for the function.

- Fixed BUG found by Lars Poeschel
  One player could join without problems and if a second player joined
  this network game, the server crashed in do_contest() accessing
  illegal memory. The problem is that a contest packet is received with
  to -1 and from 1. Then in the line
	players[ct_pkg->to].net.flags &= (0xFF - NETF_firewall);
  obviously illegal memory is accessed.
  Fixed the check of the to parameter from the contest packet. The
  server ignores now a to value of -1.


Version 0.11.8
================
14.12.2007

- Changed Docdir to $prefix/share/doc (Felipe Rafailov)

- Added some more resolutions. (requested by some users)

- Fixed BUG shown in: http://bugzilla.novell.com/show_bug.cgi?id=242031
  (patch from: Petr Gajdos)
  In network game i wanted to use all the time a different bomb
  instead of the first free aviable. In the code i forgot to modify
  some values. This patch should fix it now.
  (player.c:player_findfreebomb) changed i to nr.

- Fixed some drawing issues with flying bombs.

- The last special item use was lost on clients in a network game.
  special.use (was reset during special_clean)
  special.clean variable added to save the cleaning state.
      tested and works.

- Fixed: kicked bombs can travel in time. (map.bfield was set too early)
  rewrote full bomb kicked system.

- Fixed: compile warning: packets.c(635): error #592: variable "s_mod" is
  used before its value is set (reported by: David Binderman)

- Fixed: Special settings will be saved into the config file.

- Changed: all data will have thier own Makefile. So "make install" and
  "make dist" won't copy the CVS dirs.

- Fixed: Second Player Problem
  this fix includes that if a second player was used the game got somehow
  very instable, because there have been no reset of all the game data.
  playerselection works now much better. There have been problems with
  some keys for the second player.

- Fixed: problem on slow networks with the loop that the selected player
  gfx gots selected and deselected. (infinite loop on the network)

- Fixed: problem with overwriting the servers address on clients.
  problem only seen on server who gets connected from two differen ip
  addresses.
2015-02-03 20:54:19 +00:00
snj
e7c983d8e3 Update quakespasm to 0.90.0.
Changes in 0.90.0

Fix issues on Windows systems with DPI scaling.
Unix/Mac user directories support. Disabled by default, 'make DO_USERDIRS=1' to enable it.
SDL2 support. Disabled by default, 'make USE_SDL2=1' to enable it.
Revised keyboard input code.
Revised/improved the 'game' command, i.e. on-the-fly mod changing. It now accepts an optional second argument for mission packs or quoth support i.e. -hipnotic, -rogue, or -quoth. For example, for WarpSpasm: "game warp -quoth"
Command line: "-game {quoth/hipnotic/rogue}" is now treated the same as -quoth, -hipnotic, or -rogue.
Console speed now resolution-independent.
Disabled gl_zfix, which caused glitches and is undesirable for new maps. Replacement .ent files to fix z-fighting for several id1 maps added to quakespasm.pak.
PF_VarString buffer bumped to 1024, avoids truncated centerprints from the 'In The Shadows' mod.
Support for opengl non-power-of-two-textures extension (disable with command line: "-notexturenpot".)
Support for OpenGL vertex buffer objects (VBO, OpenGL 1.5 or newer) for world and brush models (disable with command line: "-novbo".)
Antialiasing (FSAA) support (command line: -fsaa x, where x can be 0, 2, 4, 8).
Fence textures support.
Dynamic light speedup. Speedup loading of tga and pcx external images.
Brush model drawing speedup.
Support for BSP2 and 2PSB map formats.
Support for Opus, FLAC, and tracker music (S3M, IT, UMX, etc.), as compile-time options.
Music and sfx now mixed at 44100Hz to avoid downsampling music. Low-pass filter applied to the sfx if -sndspeed is 11025 (the default), to preserve the same sound quality as 0.85.9. New -mixspeed option sets the rate for mixing sfx and music, and output to the OS (default 44100), setting it to 11025 reverts to 0.85.9 behaviour. New snd_filterquality cvar, value can be between 1 (emulate OS X resampler) and 5 (emulate Windows resampler), controls the sound of the low-pass filter.
Better Hor+ field of view (FOV) scaling behavior.
Better cross-map demo playback support.
Fix screenshots when screen width isn't a multiple of 4.
Fix a lighting glitch due to floating point precision.
Fix a looping sounds glitch.
Fix a vulnerability in file extension handling. Tighten path handling safety.
Initialize opengl with 24-bit depth buffer at 32 bpp.
Reset all models upon gamedir changes. (Fixes failures with mods using custom content.)
Fix broken behavior upon gamedir changes if -basedir is specified on the command line.
NET_MAXMESSAGE and MAX_MSGLEN limits bumped to 64000.
MAX_EFRAGS bumped to 4096, and MAX_CHANNELS to 1024.
MAX_ENT_LEAFS bumped from 16 to 32 to work around disappearing or flickering brush models in some situations. Also, if an entity is visible from MAX_ENT_LEAFS or more leafs, we now always send it to the client.
Fix cvar cycle command not working sometimes.
Host_Error upon missing models. (Prevents segmentation faults.)
Change sv_aim default value to 1 (i.e. turn off autoaim)
Add 'prev' and 'next' keywords to the 'cd' command.
Work around a linux cdrom issue (playback might not start for a while after a stop).
Quakespasm content customization moved from engine-embedded into a new optional quakespasm.pak file.
Version bumped to 0.90.0 (because Quakespasm has a decent life of its own)
Other fixes and clean-ups.

Changes in 0.85.9

Fixes for several undefined behaviors in C code (gcc-4.8 support.)
Implemented Hor+ style field of view (FOV) scaling, useful for widescreen resolutions. Configured by new cvar fov_adapt: set it to 1 and your fov will be scaled automatically according to the resolution. Enabled by default.
Adjusted string buffers for PR_ValueString and friends to fix crashes with excessively long global strings seen in some rude mods.
Toned down warning messages from PF_VarString() a bit.
Fixed Fitzquake's map existence check in changelevel (used to leak file handles which would end up in a Sys_Error() due to consuming all free handles if many maps reside not in pak files.)
Fixes/cleanups in chat mode handling. Client no longer gets stuck in chat mode upon disconnect.
Mouse grab/key_dest fixes and key cleanups.
The "speedkey" now acts as "slowkey" when "always run" is on.
Support for demo recording after connection to server. (thanks to Baker for a patch)
Corner case fixes in COM_Parse() for quoted strings and support for C-style /*..*/ comments.
Changed lightmaps to GL_RGBA instead of GL_RGB.
Better parse for opengl extensions list (from quakeforge.)
Vsync saving/loading fixes.
Fixed pointfile loading.
Multiple cleanups in gl_vidsdl.c.
Opus music decoding support (as an optional patch only.)
Several other minor fixes/cleanups.

Changes in 0.85.8

Made Quake shareware 1.00 and 1.01 versions to be recognized properly.
Fixed control-character handling in unicode mode. Keyboard input tweaks.
Made the keypad keys to send separate key events in game mode.
Text pasting support from OS clipboard to console. (Windows and Mac OS X.)
Support for the Apple (Command) key on Mac OS X.
Fixed increased (more than 32) dynamic lights.
Music playback: Made sure that the file's channels count is supported.
Support for Solaris.
Switched to using libmad instead of libmpg123 for MP3 playback on Mac OS X.
Better support for building the Mac OS X version using a makefile, support for cross-compiling on Linux.
Fixed a minor intermissions glitch.
Increased string buffer size from 256 to 384 for PF_VarString to work around broken mods such as UQC.
Restored original behavior for Quake registered version detection.
Minor demo recording/playback tweaks.
Minor tweaks to the scale menu option.
unbindall before loading stored bindings (configurable by new cvar cfg_unbindall, enabled by default.)
New icon.
Miscellaneous source code cleanups.

Changes in 0.85.7

Added support for cross-level demo playback
gl_texturemode is reimplemented as a cvar with a callback and the setting is automatically saved to the config
Fixed execution of external files without a newline at the end
Reduced memory usage during reloading of textures
Fixed compilation on GNU/kFreeBSD (Debian bug #657793)
Fixed backspace key on Mac OS X
Disable mouse acceleration in Mac OS X
Worked around recursive calling of the anisotropic filter callback
Console word wrap and long input line fixes
Verified correct compilation by clang (using v3.0)
Several other small changes mostly invisible to the end-user

Changes in 0.85.6

More work for string buffer safety
Reverted v0.85.5 change of not allowing deathmatch and coop cvars to be set at the same time (was reported for possibility of causing compatibility issues with mods)
Several cleanups/changes in the cvar layer
Minor SDL video fixes.

Changes in 0.85.5

SDL input driver updated, adding native keymap and dead key support to the console
Fixed a crash in net play in maps with extended limits
Verified successful compilation using gcc-4.6.x
Added workaround against GL texture flicker (z fighting), controlled by new cvar 'gl_zfix'
Read video variables early so that a vid_restart isn't necessary after init
mlook and lookspring fixes
Added support for loading external entity files, controlled by new cvar 'external_ents'
Made mp3 playback to allocate system memory instead of zone
Some updates to the progs interpreter code
Fixed r_nolerp_list parsing code of fitzquake
Made sure that deathmatch and coop are not set at the same time
Several code updates from uHexen2 project, several code cleanups.

Changes in 0.85.4

Implemented music (OGG, MP3, WAV) playback
A better fix for the infamous SV_TouchLinks problem, no more hard lockups with maps such as "whiteroom"
Added support for mouse buttons 4 and 5
Fixed the "unalias" console command
Restored the "screen size" menu item
Fixed an erroneous protocol check in the server code
Raised the default zone memory size to 384 kb
Raised the default max_edicts from 1024 to 2048
Revised lit file loading, the lit file must be from the same game directory as the map itself or from a searchpath with a higher priority
Fixed rest of the compiler warnings
Other minor sound and cdaudio updates
Other, mostly user-invisible changes

Changes in 0.85.3

Fix the "-dedicated" option (thanks Oz) and add platform specific networking code (default) rather than SDL_net
Much needed OSX framework stuff from Kristian
Add a persistent history feature (thanks Baker)
Add a slider for scr_sbaralpha, which now defaults to 0.95 (slightly transparent, allowing for a nicer status bar)
Allow player messages longer than 32 chars
Sockaddr fix for FreeBSD/OSX/etc networking
Connect status bar size to the scale slider
Include an ISNAN (is not-a-number) fix to catch the occassional quake C bug giving traceline problems
Enumerate options menus
Add a "prev weapon" menu item (from Sander)
Small fix to Sound Block/Unblock on win32
Lots of code fixes (some from uhexen2)
Sys_Error calls Host_Shutdown
Added MS Visual Studio support
Add a "-cd" option to let the CD Player work in dedicated mode, and some other CD tweaks.

Changes in 0.85.2

Replace the old "Screen size" slider with a "Scale" slider
Don't constantly open and close condebug log
Heap of C clean-ups
Fix mapname sorting
Alias the "mods" command to "games"
Block/Unblock sound upon focus loss/gain
NAT fix (networking protocol fix)
SDLNet_ResolveHost bug-fix allowing connection to ports other than 26000
Bumped array size of sv_main.c::localmodels from 5 to 6 fixing an old fitzquake-0.85 bug which used to cause segfaults depending on the compiler.
Accept commandline options like "+connect ip:port"
Add OSX Makefile (tested?)
2015-02-02 22:24:48 +00:00
mef
c17310ef20 recursive revbump due to net/adns update 1.4 to 1.5.0 2015-01-29 09:53:29 +00:00
jnemeth
6ed40b6bda sort 2015-01-29 04:50:11 +00:00
jmcneill
c714e38152 use SDL for input and audio 2015-01-28 17:11:28 +00:00
wiz
9604c61da7 This uses speex (in particular, now speexdsp), so include the corresponding
buildlink3.mk.
Noted broken by joerg.
2015-01-25 13:30:03 +00:00
jmcneill
ddf20d0c45 + ioquake3-raspberrypi 2015-01-22 12:51:27 +00:00
jmcneill
ce520ca64b Import ioquake3-raspberrypi-20150118 as games/ioquake3-raspberrypi.
ioquake3 is a game engine project which aims to build upon id Software's Quake
3 source code release. The source code was released on August 20, 2005 under
the GPL.

The project's goal is to create a bug-free, enhanced open source Quake 3
source code distribution upon which new games and projects can be based, as
well as an improved version (in relation to the original binaries) of the
engine for playing Quake III: Arena, the Team Arena expansion pack and all the
popular mods.

This version of the package is optimized for the Raspberry Pi.
2015-01-22 12:51:00 +00:00
joerg
fa9be95d75 Simplify scons mangle: fully preserve environment, add CPPPATH/LIBPATH
correctly. Fixes build with cwrappers.
2015-01-21 15:19:31 +00:00
prlw1
2b895b28c1 Revbump for cogl 1.18.2 2015-01-17 14:36:11 +00:00
wiz
e4994afc46 Try making this parallel jobs safe for joerg. 2015-01-10 20:25:57 +00:00
tsutsui
9c68cf921c Update onscripter to 20150102.
Upstream changes (no English changelog):

20150102:
 - fix bug that bgm doesn't stop if game is saved during bgmfadeout
 - change button drawing when mouse is moved out of window
 - fix bug in delay insn that causes extra wait during skip
 - fix bug that settings of kidokumode insn in envdata is overwritten
   by kidokuskip insn at the next startup

20150101:
 - fix bug of bdown insn
 - fix bps insn to ignore undefined lsp
 - fix spbtn insn to ignore undefined lsp
 - fix infinite loop bug during skip by CTRL-key
 - fix segfaults when loading images fails
 - fix bug that skip by CTRL-key doesn't stop when it's released during
   SMPEG is played
 - fix buffer overflow in ScriptHandler.cpp
 - fix bexec insn that can't use number 0
 - allow spaces or tabs before labels in game script
 - update bps insn to handle third arg (mouse bottun event)
2015-01-10 12:27:29 +00:00
joerg
775b36c4e9 Not MAKE_JOBS_SAFE. 2015-01-09 14:29:10 +00:00
joerg
c7b050024e Now that this is build on amd64, hard-code former ${MACHINE_ARCH}. 2015-01-07 00:15:22 +00:00
dholland
e9f63409a3 Fix pkgsrc configury and lift bogus ONLY_FOR_PLATFORM.
Bump PKGREVISION as a precaution.
2015-01-04 06:58:44 +00:00
dholland
f208d65ed5 These packages are already limited by the emulation framework to
platforms that can run i386-linux binaries; we don't need to set
ONLY_FOR_PLATFORM as well. (And especially not more restrictively than
necessary, such as excluding Linux.)
2015-01-04 06:19:05 +00:00
dholland
152156a4d6 Update MASTER_SITES and HOMEPAGE from parent knightcap package. 2015-01-04 06:11:03 +00:00
dholland
2e9f151cc6 Document ONLY_FOR_PLATFORM after investigating, and improve the range
of platforms accepted: the situation is that the upstream file is
binary and only semi-portable. It in particular won't work on netbsd-6
and up, regardless of machine type, because it uses time_t.

If anyone feels like improving the situation, get upstream to
distribute a portable file...
2015-01-04 06:10:19 +00:00
dholland
e64df78d3c Use BROKEN_ON_PLATFORM with LP64PLATFORMS 2015-01-04 03:08:30 +00:00
dholland
7f182d8f42 Systematize handling of 32-on-64 binaries.
XXX: We need common infrastructure for this; there's more of them than
XXX: I realized.
2015-01-04 03:07:51 +00:00
dholland
bca5692769 Remove obsolete NOT_FOR_PLATFORM. 2015-01-04 03:04:27 +00:00
dholland
baca868030 Remove obsolete NOT_FOR_PLATFORM originally dating from 1998. 2015-01-04 02:59:11 +00:00
dholland
8b2871e594 USE_GAMESGROUP, not SETGIDGAME 2015-01-04 02:57:17 +00:00
dholland
1755c7f887 Use BROKEN_ON_PLATFORM for "broken on..." 2015-01-04 02:55:02 +00:00
wiz
7e64fbe4f1 Update to 5.02:
SL(1) 5.02 Release includes several fixes for compiler warnings,
indentation, typos, etc.

Based on patch in PR 49531 in Jonathan Buschmann.
2015-01-03 15:42:58 +00:00
joerg
7b1e73fdc7 Regen. 2014-12-25 21:32:31 +00:00
ryoon
be6f92ba57 Update to 0.5.0
* Update opengfx data to 0.5.0

Changelog:
* Add splites support
2014-12-20 21:53:11 +00:00
ryoon
e414a3b489 Update to 1.4.4
Changelog:
1.4.4 (2014-10-21)
------------------------------------------------------------------------
(None)


1.4.4-RC1 (2014-10-08)
------------------------------------------------------------------------
- Fix: Image widgets stored 32bit SpriteID in uint16 (r26971)
- Fix: Owner of road depot road types were not properly changed upon bankruptcy [FS#6126] (r26955)
- Fix: Compilation on HAIKU (r26922)
- Fix: Crash when enabling 'Full animation' if multiplayer chat text is on screen [FS#6096] (r26919)
- Fix: Height computation of game script text in town GUI did not consider margins [FS#6119] (r26859)
- Fix: [Squirrel] Debian lintian issues (r26853)
- Fix: Compilation of strgen on various platforms like Solaris (r26850)
- Fix: Better display of refit information for articulated vehicles [FS#6113] (r26849, r26848)
- Fix: Do not assign a next hop when returning cargo [FS#6110] (r26847)
- Fix: The ok-button in the OSK for the signs list should just close the OSK [FS#6116] (r26827)


1.4.3 (2014-09-23)
------------------------------------------------------------------------
(None)


1.4.3-RC2 (2014-09-14)
------------------------------------------------------------------------
- Fix: Crashes on joining a server with pending order backups [FS#6112] (r26819)
- Fix: Crashes on start due to dereferencing the -1 index of the file names array of music files (r26809)


1.4.3-RC1 (2014-09-07)
------------------------------------------------------------------------
- Fix: TC_NO_SHADE did not work for 32bpp text rendering (r26792)
- Fix: Loading a game with order backups leaked Orders and left unreachable items in the pool (r26787)
- Fix: Buffer overrun in SQCompiler::Error (r26764)
- Fix: Desync due to not always properly restoring game state from the savegame (r26753)
- Fix: [Script] Crashes and infinite loops when using lists in item-descending order [FS#6085] (r26744)
- Fix: Incorrect CFLAGS when enabling gprof profiling (r26737, r26735)
- Fix: Do not reset the last selected airport or layout, unless it is really necessary [FS#6083] (r26732)
- Fix: Use the normal search path to look for xdg-open at Unix [FS#6077] (r26724)
- Fix: Properly check for cargo acceptance of houses [FS#5997] (r26723)


1.4.2 (2014-08-16)
------------------------------------------------------------------------
(None)


1.4.2-RC2 (2014-08-03)
------------------------------------------------------------------------
- Change: Use awk instead of trying to convince cpp to preprocess nfo files (r26708)
- Fix: CMD_CLEAR_ORDER_BACKUP should not be suppressed by pause modes (r26716)
- Fix: [NewGRF] Parameters to SCC_NEWGRF_PUSH_WORD and SCC_NEWGRF_UNPRINT were not skipped during drawing (r26713)
- Fix: [OSX] Compilation fails with some lzo2 versions, if __LP64__ is defined to 0 instead of checking whether it is defined [FS#6069] (r26709)
- Fix: Wrong breakdown sound was played for ships [FS#6015] (r26706)
- Fix: Integer overflows in acceleration code causing either too low acceleration or too high acceleration [FS#6067] (r26702)
- Fix: Discard incorrectly saved order backups when clients join [FS#6066] (r26700)
- Fix: Do not crash when trying to show an error about vehicle in a NewGRF and the NewGRF was not loaded at all (r26699)
- Fix: Slovak uses space as group separator in numbers [FS#6064] (r26695)
- Fix: Tighten parameter bound checks on GSCargoMonitor functions, and return -1 on out-of-bound parameters (r26685)


1.4.2-RC1 (2014-07-03)
------------------------------------------------------------------------
- Fix: CargoPacket::SourceStation() returns a StationID (r26660)
- Fix: Days in dates are not represented by ordinal numbers in all languages [FS#6047] (r26657)
- Fix: Production cheat cannot be allowed to be active in multiplayer for desync reasons, even when activated in singleplayer previously [FS#6044] (r26656)
- Fix: Make sure an 'abs' is used that supports int64 when using 'abs' on those variables (r26651)
- Fix: Support save/load chunk lengths of up to (1 << 32) - 1 [FS#6041] (r26650)
- Fix: Incorrect usage of string commands in the base language [FS#6037] (r26642, r26640, r26639, r26632)
- Fix: Segmentation fault when encountering a .obg/.obs/.obm with empty string/zero length MD5 checksums [FS#6038] (r26637)
- Fix: The 'Load' button was not properly enabled/disabled for old savegames without NewGRF information (r26634)
- Fix: If the video driver fails to supply a list of resolutions, display an error message [FS#6012] (r26629)


1.4.1 (2014-06-02)
------------------------------------------------------------------------
- Fix: First send packages about new company, then clients joining it to admin port [FS#6025] (r26616)


1.4.1-RC2 (2014-05-18)
------------------------------------------------------------------------
- Fix: Save/load issues on big endian machines (r26593, r26590, r26589)
- Fix: Consider multiheaded trains in station refits [FS#5995] (r26586)
- Fix: Game script could be changed in game by double clicking [FS#5974] (r26583)
- Fix: Transfer stations also should have a cargo rating [FS#5989] (r26581, r26580)
- Fix: [Network] AIs would not reset certain network state information upon creation of their company [FS#6003] (r26578, r26576)
- Fix: [Network] Client of non-dedicated server was not correctly put into the first company for all state variables [FS#6001] (r26577)


1.4.1-RC1 (2014-05-04)
------------------------------------------------------------------------
- Change: Remove demand calculation based on tiles (r26484)
- Change: Use pkg-config for libpng as well (r26435, r26433, r26432)
- Change: Use better distance metric for link graph [FS#5941] (r26411)
- Fix: [Windows] Crash when the operating system performs the "paint" callback during window creation [FS#5994] (r26539, r26538)
- Fix: OpenBSD compilation [FS#5992] (r26523)
- Fix: prevent from ever reading huge (or negative) amounts of data in strgen (r26521)
- Fix: Severity rating of dedicated server messages during world generation (r26518)
- Fix: Buffer overruns in handling of symbolic links inside tars (r26514)
- Fix: Incorrect usage of strecpy (r26505, r26485)
- Fix: Reading console input on dedicated server relied on unspecified behaviour (r26496)
- Fix: Allow single-vehicle consists to station-refit in a meaningful way (r26483)
- Fix: Prevent comparing to NULL when strndup could not allocate memory (r26476)
- Fix: Potentially undefined shifts in NewGRF code (r26475)
- Fix: Make sure there is no uninitialised sprite data (r26473)
- Fix: Draw text shadow for ellipses (r26467)
- Fix: Add special handling for PALETTE_CRASH to work for non-8bpp-mapped sprites (r26463)
- Fix: Avoid division by 0 when scaling flow values [FS#5970] (r26448)
- Fix: Draw links to match _settings_game.vehicle.road_side [FS#5961] (r26445)
- Fix: Load button for heightmap list was missing [FS#5953] (r26428)
- Fix: Do not crash when supplying an invalid filename without extension to cmd parameter -q (r26423)
- Fix: Some road constructions used the rail sound effect [FS#5946] (r26422)
- Fix: Goal GUI failed to shade [FS#5948] (r26420)
- Fix: Shares button state was not appropriately updated when switching setting or company [FS#5947] (r26416)


1.4.0 (2014-04-01)
------------------------------------------------------------------------
(None)


1.4.0-RC1 (2014-03-18)
------------------------------------------------------------------------
- Feature: [Script] APIs to get cargo waiting from/via other station (r26396)
- Fix: Do not explain "symmetric" cargodist mode when the setting does not allow it [FS#5939] (r26394)
- Fix: Update distances between link graph nodes when station sign is moved (r26393)
- Fix: No need to call OnFocus twice [FS#5933] (r26392)
- Fix: Select a specific font size when freetype fails to select one automatically [FS#5885] (r26389)
- Fix: Return correct values from ICU iterators in case of leading or trailing whitespace [FS#5924] (r26384)
- Fix: All goal commands invalidated the goal list of company 0 [FS#5932] (r26382)


1.4.0-beta5 (2014-02-25)
------------------------------------------------------------------------
- Feature: Warn the user about empty setting search results, and about missing setting search results due to filtering (r26322, r26321)
- Feature: [NewGRF] Extend object variable 0x60 to also return the view [FS#5696] (r26316)
- Feature: Allow map sizes up to 4096x4096 (r26319)
- Feature: [NoGo] Allow GS to hide story page date (r26307)
- Feature: [NoGo] More story APIs: RemovePageElement, GetCompany, GetDate, SetDate (r26306)
- Feature: [NoGo] ScriptStoryPageElementList() - a list of all story page elements for a given page (r26305)
- Feature: [NoGo] ScriptStoryPageList() - a list of all story pages (r26303)
- Change: improve the performance of map generation (r26313, r26312, r26311, r26310, r26309, r26308)
- Fix: Station sizes > 8 were always allowed [FS#5929] (r26375)
- Fix: [NewGRF] Mixed up callback mask flags in station inspect window [FS#5928] (r26374)
- Fix: Calling DoCommandP during the gameloop cleared pending persistent storage changes [FS#5831] (r26371)
- Fix: [Windows] Use a separate event to indicate that the drawing thread has finished initialising, preventing potential deadlocks (r26367)
- Fix: [Windows] Protect the whole video driver from concurrent access (r26366)
- Fix: [Windows] Do not draw the cursor when its sprite is not ready and set _screen.dst_ptr immediately when the buffer changes [FS#5867] (r26365)
- Fix: Writing out of the bounds of the rail type map [FS#5892] (r26364)
- Fix: Reset the default window size icon size just like all the other cached icon sizes [FS#5906] (r26362)
- Fix: ClientSizeChanged is only called via WndProcGdi which already has the mutex [FS#5922] (r26360)
- Fix: Some order options do not combine with others, e.g. go via + full load [FS#5845] (r26357)
- Fix: Protect all VideoDriver_SDL methods with the (now recursive) _draw_mutex (r26351)
- Fix: Make sure link graph jobs can delete themselves after SLA_NULL [FS#5898] (r26347)
- Fix: Call Layouter::ReduceLineCache from GenerateTownName in all cases to keep cache size in check [FS#5870] (r26346)
- Fix: Rewrite SmallStack so that it does not use a pool and is re-entrant (r26343)
- Fix: Reroute cargo when automatic distribution is switched off [FS#5902] (r26341)
- Fix: Do not redraw the link graph overlay if it is empty [FS#5908] (r26338)
- Fix: Some inconsistencies regarding link graph (job) IDs (r26331)
- Fix: The case of rerouting cargo from one VehicleCargoList to another (r26330)
- Fix: Take care of next_station when reassigning from MTA_DELIVER to MTA_TRANSFER [FS#5901] (r26327)
- Fix: when autosaving the message about a save already happening could be shown, even though the code's intention was to not show it [FS#5871] (r26326)
- Fix: Check whether NewGRF change vehicle capacity when they are not supposed to, and truncate cargo appropriately if they are allowed to [FS#5897] (r26317)
- Fix: The giant-screenshot confirmation window only triggered for ridiculously big screenshots, not for ludicrously big ones [FS#5899] (r26314)


1.4.0-beta4 (2014-02-06)
------------------------------------------------------------------------
- Change: [NewGRF] Make vehicle variable 61 return 'not available' instead of zero when using it in invalid callback contexts (r26294)
- Feature: Display speed limit also for road bridges in the TileInfo window [FS#5849] (r26277)
- Fix: [NoGo] Invalid DoCommand return callback for method returning bool (r26298)
- Fix: Correctly identify opposite ends of bridges and tunnels when converting rails [FS#5866, FS#5888] (r26291)
- Fix: Prevent infinite recursion also in RefreshLinks [FS#5878] (r26283)
- Fix: [NoAI] Some RemoveRail methods required to set a valid railtype, though it was not used anyway. Remove the need to set one [FS#5853] (r26279)
- Fix: Do not spawn link graph jobs for link graphs with only one node [FS#5874] (r26276)
- Fix: [NewGRF] If NewGRF provided the same station name for different industry types, stations would end up with same name. So also consider the provided name, not only the industry type (r26275)


1.4.0-beta3 (2014-01-21)
------------------------------------------------------------------------
- Feature: Several small performance improvements with the SSE blitters (r26260, r26259, r26256, r26255, r26254)
- Feature: [NewGRF] Add StringCodes 9A 1B, 9A 1C and 9A 1D to display amounts of cargo (r26244)
- Fix: Do not run into infinite recursion when getting next stopping station [FS#5865] (r26267, r26263)
- Fix: Update smallmap overlay if player joins different company and make sure company masks are valid [FS#5860] (r26266)
- Fix: Do not rebuild the link graph overlay cache twice in a row (r26265)
- Fix: Custom currency was reset on game start (r26262)
- Fix: Possible out of bounds reads with the SSE blitters [FS#5854, FS#5855] (r26247)
- Fix: Do not over reserve after autorefit, but do reserve mail for aircraft (r26236)
- Fix: Decimal and digit separators were swapped for Korean language (r26235)


1.4.0-beta2 (2014-01-07)
------------------------------------------------------------------------
- Feature: Blitter autoselection is now based on full animation state, so a non-animated specialised blitter will generally be chosen when animation is turned off (r26217)
- Feature: Specialised animated SSE4 blitter, and non-animated SSE4.1, SSSE3 and SSE2 blitters, improving the blitting significantly in many situations (r26214, r26213, r26212, r26211)
- Feature: Specialised SSE 4.1 sprite sorter, improving the sorting performance significantly (r26205)
- Fix: Validate everything from ini, obg, obs, obs, ... files [FS#5829] (r26206)
- Fix: Allow refitting at station if cargo has already been reserved (r26187)
- Fix: Visual effects did not work for articulated RV parts (r26180)


1.4.0-beta1 (2013-12-24)
------------------------------------------------------------------------
- Feature: [NewGRF] Vehicle variable 4D for determining the position within an articulated vehicle (r26157)
- Feature: [NewGRF] Invalidate vehicle colour palette when leaving a station [FS#5669] (r26027)
- Feature: [NoGo] New goal type that show a story page when clicked (r26012)
- Feature: Optional filter parameter to the 'content state' console command, to limit the content list to only content where the name match the filter (r26000)
- Feature: When calling the 'content select' console command without args, display all selected content (r25999)
- Feature: XDG base directory support [FS#5385] (r25975)
- Feature: [Script] ScriptTown::GetFundBuildingsDuration (r25969)
- Feature: [Script] ScriptTown::TOWN_GROWTH_NONE to indicate no town growth via ScriptTown::SetGrowthRate and GetGrowthRate (r25968)
- Feature: [NoGo] GSTown::TOWN_GROWTH_NORMAL to reset a town growth rate set previously via GSTown::SetGrowthRate (r25967)
- Feature: [NewGRF Debugging] Inspecting other vehicles in a chain (r25946)
- Feature: [NewGRF] Object property 0x18 to allow specifying the number of objects of that type being placed upon map creation (r25878)
- Feature: [NewGRF] Object property 0x10, bit 13 indicating that object amount scales with water content of map border (e.g. used for lighthouses) (r25874)
- Feature: Highlight active goto item in order list dropdown [FS#5784] (r25859)
- Feature: [Admin] Send info on bankruptcy quarters also in ADMIN_PACKET_SERVER_COMPANY_INFO [FS#5756] (r25845)
- Feature: Increase maximum number of object instances on the map from 64k to about 16M (r25844)
- Feature: Increase the total number of object types from 256 to 64000 (r25835)
- Feature: [NewGRF] Increase the object class limit from 32 to 255 (r25831)
- Feature: Toggle button for wrapping lines in the textfile GUI [FS#5748] (r25816)
- Feature: [NoGo] Game Scripts can now charge fees and give money to companies (r25788)
- Feature: [Script] Allow AIs and GS to found towns. Allow GS to rename towns (r25785)
- Feature: Add keywords to the openttd.desktop.in file (r25783)
- Feature: Sticky and shade buttons for jukebox window [FS#5743] (r25776)
- Feature: Additional layered main toolbar arrangements (r25772)
- Feature: Allow implicit orders even if no explicit ones are given (r25735)
- Feature: [OSX] Pinch gesture support for zooming [FS#4760] (r25666)
- Feature: Split unit localisation choice into a choice per type of unit, and move it to the advanced settings (r25508)
- Feature: Have tractive effort in imperial (lbf) and metric (kgf) units, have weights and volumes in imperial units (short tons, gallons) [FS#5482] (r25508)
- Feature: Differentiate between total waiting cargo count and available (not reserved) cargo count in the station list and sort based on the cargo count, not the cargo value (r25405)
- Feature: Timetable spreading of vehicles by Ctrl+Click when setting a start date (r25377)
- Feature: Allow opening a goal list and story window specific to a company (r25372, r25369)
- Feature: Show cargo by next hops and final destinations in the station GUI (r25365)
- Feature: Consider cargo waiting at other stations for rating at the origin station (r25362)
- Feature: Distribute cargo according to plan given by linkgraph (r25361)
- Feature: [NoGo] GUI for viewing story pages (r25344)
- Feature: Add industry list to scenario editor's map menu (r25335)
- Feature: [NoGo] Allow more concurrent goals in a game (r25299)
- Feature: [NoGo] Goals can now have a progress text and/or be marked as completed (r25296)
- Feature: Allow saving window sizes as default sizes (r25295)
- Feature: Add another button to window title bars to resize the window to its default size (r25294)
- Feature: Save stickyness of windows when Ctrl+Clicking the sticky button (r25292)
- Feature: When opening the object-build window, restore the object build-window to the previous state (r25284)
- Feature: Show the approximate monthly supply to a station of the different cargoes (r25272)
- Feature: [Win32] Driver param for the DirectMusic driver to specify the output port to use [FS#5552] (r25269)
- Feature: Linkgraph overlay over main viewport (r25264)
- Feature: Linkgraph overlay for smallmap (r25262)
- Feature: Display imminent closure of an industry in its view window (r25238)
- Feature: [NewGRF] Expose sprite base of foundation and shore sprites via Action D Game Variables (r25230)
- Feature: [NewGRF] Variable 0x82 for canals and rivers (dike map) (r25229)
- Feature: [Script] ScriptStation::HasRating [FS#5514] (r25150)
- Feature: Add sorting on rating for the town directory window [FS#5288] (r25097)
- Feature: Introduce dropdown for selecting the sort criterion in the town directory window (r25094)
- Feature: Georgian Lari and Iranian Rial as currencies [FS#5212] (r25076)
- Feature: Collapse subtypes in the refit GUI and only expand them after selecting the cargo type (r25044)
- Feature: Only display subtypes in the refit GUI which are available for all selected vehicles. Also add a generic list item to refit while keeping the subtypes of individual vehicles [FS#3764] (r25043)
- Feature: Show the amount of cargo that has already been reserved by full loading vehicles in the station (r25013)
- Change: [NewGRF] Reset the temporary storage registers for every sprite resolving (r26173)
- Change: Improve layout of build-airport GUI [FS#5832] (r26165)
- Change: Make it slightly more clear what ports are coming from where in the debug output when listening (r25997)
- Change: Preselect the current replacement in the right-side list of the autoreplace GUI, instead of selecting the first resp. previous item [FS#5734] (r25919)
- Change: Unify behaviour when clicking on different items in the goto dropdown list when giving orders (r25894)
- Change: Do not offer subsidies for auto-distributed cargo [FS#5766] (r25882)
- Change: Allow to remove unowned objects unless they have the 'unremovable' flag (r25879)
- Change: In scenario editor allow to build all objects which were available at any point in the past to support building scenarios with historic items (r25875)
- Change: Display the cost to upgrade a bridge at the end of bridge that was clicked and not the other end, which could be outside of the screen in some cases (r25854)
- Change: [NewGRF] Lower the limit of airport tile types, house types, industry tile types and object types per NewGRF from 256 to 255 to prevent usage of ID 0xFF in Action3, and thus allowing it to become an extended byte somewhen (r25841, r25839, r25837, r25834)
- Change: Clarify the relevance of the permissible palettes (r25792)
- Change: [NewGRF] Invalidate vehicle recolour palette during (un)loading [FS#5669] (r25648)
- Change: If an editbox is configured to be cleared with ESC, but the editbox is already empty, unselect the editbox instead (r25647)
- Change: Make the bridge and object picker not restore their previous size, but the previously saved size (r25543)
- Change: Right align the infrastructure statistics [FS#5595] (r25515)
- Change: Clarify the meaning of the server advertisement settings (r25252)
- Fix: Unify the time a RV needs to travel through a curve [FS#5831] (r26169)
- Fix: Certain hotkeys crashed the content GUI when the list was empty [FS#5834] (r26167)
- Fix: Backup data of altered persistent storage arrays was freed twice [FS#5830] (r26161)
- Fix: [Script] Various API functions did not check whether ScriptRoad::SetCurrentRoadType was called appropriately [FS#5825] (r26149)
- Fix: [Script] API failed for vehicles with only implicit orders [FS#5824] (r26148)
- Fix: Several fixes found by static code analysis (r26132, r26130-r26097, r26091-r26077, r26073-r26046)
- Fix: Invalidate vehicle colour palette again when rearranging consist, reversing, etc (r26026)
- Fix: [NoGo] Properly validate the range of the growth rate passed to GSTown::SetGrowthRate, instead of masking it to 16 bit (r25966)
- Fix: [Admin] The frame of a command packet was not set for the packets that were sent via the admin interface (r25770)
- Fix: [OSX] The new 10.7 fullscreen code can now also be compiled with older SDK versions [FS#4744] (r25657)
- Fix: Under certain circumstances a track type change would make the end-of-line-is-red setting ineffective [FS#5216] (r25609)
- Fix: Highlight the right entry in the sorting selector in station view window (r25426)
- Fix: Suppress focusing editboxes which are not visible (r25413)
- Fix: Add missing compatibility settings in afterload (r25390)
- Fix: Allow changing GS settings in-game via the AI/GS config window [FS#5507] (r25104)
- Fix: [NewGRF] Do not compare GRF local cargo subtype IDs from different GRFs (r25042)
- Remove: Ordered refit with subtypes, since the cases where it worked were corner cases rather than the general case [FS#3764] (r25041)


1.3.3 (2013-11-29)
------------------------------------------------------------------------
- Fix: Aircraft crashing near the map's border due to a lack of airports could trigger a crash [CVE-2013-6411] [FS#5820] (r26134)


1.3.3-RC2 (2013-11-24)
------------------------------------------------------------------------
- Fix: [Script] Prevent scripts from crashing OpenTTD when they send text with command codes to user editable texts such as sign and station names [FS#5818] (r26093, r26092)
- Fix: Occasional hanging when client joins [FS#5811] (r26043)
- Fix: Multi line text was handled incorrectly causing glitches [FS#5809] (r26037, r26036)


1.3.3-RC1 (2013-11-17)
------------------------------------------------------------------------
- Fix: Crash when the ICU layouter thinks a font is corrupted [FS#5711] (r26029, r26018, r26017, r26016, r26015)
- Fix: Make the installer warning about Windows XP SP3 not trigger on the 64 bit Windows XP which is not really Windows XP to start with [FS#5773] (r26028)
- Fix: Only forward key presses to the IME system if an edit box has the input focus (r26023, r25693, r25691, r25689, r25686, r25684, r25682, r25681, r25667)
- Fix: Having trains miss a platform that is just being modified is less of a problem than having trains stop twice without moving [FS#5684] (r26013)
- Fix: --help text of ./configure for packages that require pkg-config (r26011)
- Fix: The AI/GS library name to use in Import, is not the name given by GetName but GetInstanceName [FS#5662] (r26010)
- Fix: [Windows] Conditional expression with enumeral with non-enumeral type (r26009)
- Fix: Game script showing vehicle on e.g. a goal, then the vehicle being removed and eventually being replaced by a non-user vehicle (most likely smoke) causing an assertion to trigger [FS#5804] (r26007, r26006)
- Fix: Crash when transferring savegame from server to client [FS#5478] (r26005)
- Fix: [OSX] Text input into an edit box would trigger hotkeys [FS#5705] (r26003, r25743, r25671)
- Fix: Comma key collided with F12 key for hotkeys; also remove '+' as that is generally not a key (the '+' on the numpad is a separate one) [FS#5679] (r25973)
- Fix: Rail laying sounds of others could be heard in multiplayer [FS#5665] (r25972)
- Fix: [SDL] Recursive mutex locking when changing blitter [FS#5787] (r25970)
- Fix: The wrong vehicle would be taken in a shared order vehicle list window when the ID >= 65536, causing assertions triggering later on [FS#5800] (r25965)
- Fix: [OSX] Compilation under OSX 10.9 [FS#5797] (r25962, r25951, r25950, r25913)
- Fix: [NewGRF] A powered rail type implies it is compatible as well, but some NewGRF did not state that causing the path reservation code to bail out in some cases because there was no compatible path [FS#5779] (r25961)
- Fix: Temporary persistent storage modifications, e.g. command tests or those from GUI, were not properly reset, creating the possibility of desyncs [FS#5772] (r25956)
- Fix: Train's 'force proceed' status gets reset when the track on the other side of the tile has a signal [FS#5723] (r25955)
- Fix: Wrong signal conversions for savegames from before 0.4.5 [FS#5731, FS#5732] (r25954, r25953)
- Fix: Do not skip numbers when skipping spaces and other sorting 'improving' characters [FS#5719] (r25952)
- Fix: Text direction forcing characters were not filtered out, but shown as ? when ICU was not used for layouting. These are included in chat and console messages to force them to be displayed right [FS#5683] (r25949)
- Fix: NewGRF inspect window in RTL mode (r25943)
- Fix: [NoGo] Preserve the relative town growth progress when changing the town growth rate [FS#5786] (r25931)
- Fix: Several drawing overflows in the signal GUI [FS#5733] (r25929, r25928, r25927)
- Fix: Centre the edit sign window like all query windows (r25918)
- Fix: Initialisation of default objects swapped cost and dates (r25868)
- Fix: Use the actual sprite dimensions for sizing the dropdown arrow of dropdown widgets (r25864)
- Fix: If the child widgets of a NWidgetHorizontal container do not fill the complete container, align them according to text direction [FS#5686] (r25862, r25729)
- Fix: When clearing font cache, also clear layout cache [FS#5737] (r25860)
- Fix: Goto button in order window was not always lowered when it should [FS#5783] (r25858, 25857)
- Fix: Searching for a suitable font failed, if one of the fonts had no '?' glyph, and no baseset is installed [FS#5704] (r25822, r25820)
- Fix: Sprite 0 was considered available, even if no baseset was loaded (r25821)
- Fix: [GS] Language file scanner considered filenames starting with '.' as valid translations, resulting in languages with empty name, which causes trouble [FS#5750] (r25818)
- Fix: [GS] Handle savegames which contain GS translations for languages with empty name more gently [FS#5750] (r25817)
- Fix: [Script] ScriptTile::IsBuildableRectangle could report true for tiles outside of the map, if they happened to wrap around into a valid area [FS#5754] (r25815)
- Fix: [Script] Decoding JSON data with an empty array from Admin port failed (r25809)
- Fix: Ensure the vehicle bar is high enough for the start/stop vehicle graphics [FS#5740] (r25805)
- Fix: Lower sprite and text at the vehicle bar if it is pressed [FS#5739] (r25804)
- Fix: Draw start/stop graphics of the vehicle bar at the right place in RTL mode [FS#5738] (r25803)
- Fix: [NewGRF] Do not allow changing palette when it is set by the NewGRF (r25794, r25793, r25972)
- Fix: Some spelling corrections to Catalan and Latin American town names [FS#5746] (r25775, r25774)
- Fix: If old savegames contain bridges over owned land, keep on drawing the bridges nevertheless [FS#5725] (r25753)
- Fix: Several RTL alignment issues [FS#5692] (r25733, r25732, r25731)
- Fix: NWidgetMatrix used pip_pre and pip_post inconsistently and incorrectly, causing misalignment for RTL [FS#5686] (r25727)
- Fix: Right side of object class string was misaligned (r25726)
- Fix: [OSX] Do not pass -mmacosx-version-min to compilers that do not support it (r25706)
- Fix: Autoreplace/renew also refits free wagons [FS#5700] (r25698)
- Fix: Textbuf caret rendering for complex scripts (e.g. Tamil) (r25696, r25694, r25652, r25651, r25092, r25091)
- Fix: Vehicle::MarkDirty must be called for the front engine [FS#5700] (r25695)
- Fix: [Win32] Several issues regarding conversion of characters (r25677, r25676, r25675, r25674, r25673)
- Fix: [Win32] Handle Unicode characters from outside the BMP correctly (r25672, r25670, r25669, r25668)
- Fix: [OSX] Crash when unhiding the main window [FS#4689] (r25665)
- Fix: [OSX] Bootstrap downloading of a baseset did not work [FS#4847] (r25664)
- Fix: [OSX] Monospace font detection [FS#4857] (r25663, r25662)
- Fix: [OSX] Rework font detection to work even if no default font sprites are present [FS#4847] (r25661)
- Fix: [OSX] The name is OpenTTD, not OTTD (r25660)
- Fix: [OSX] System mouse cursor could become visible during dragging [FS#4420] (r25659)
- Fix: [OSX] The mouse cursor would sometimes jump near the window borders [FS#4392] (r25658)
- Fix: [OSX] The new 10.7 fullscreen code can now also be compiled with older SDK versions [FS#4744] (r25656)
- Fix: [OSX] Mouse cursor was not displayed properly after switching to fullscreen on 10.7+ (r25655)
- Fix: Improve character and word deletion for CJK languages and complex scripts (r25654, r25653)
- Fix: [OSX] Define version constants before they are used (r25643)
- Fix: Some icu_config scripts are too stupid to separate two ldflags by spaces, thus only call it with one (r25642, r25638)
- Fix: Do not suggest a start date for the game when there will be no vehicles available at all (r25640, r25639)
- Fix: City list sort of population and rating are reversed compared to the icon [FS#5666] (r25630)
- Fix: [Script] Give a slightly less generic error when removing nonexistent rail [FS#5651] (r25614)
- Fix: [Script] Do not return ERR_UNKNOWN when trying to move an order to its current location [FS#5648] (r25612)
- Fix: Various misreferences in AI and GS changelog [FS#5649] (r25607)
- Fix: [Script] If a NewGRF returned station type that could not be built by an AI via callback 18, an unknown error would be thrown instead of falling back to the default station [FS#5641] (r25605)
- Fix: Only the front engine's date of last service was updated [FS#5550] (r25604)
2014-12-20 21:52:38 +00:00
ryoon
11e5339eee Fix build with MesaLib 10 (under recent NetBSD/amd64 7.99.3). 2014-12-20 20:21:12 +00:00
mef
adf179ca5b Update MASTER_SITES to ${MASTER_SITE_SOURCEFORGE:=enigma-game/} 2014-12-19 08:44:50 +00:00
mef
492e766c0d Update MASTER_SITES (was Unknown site). 2014-12-19 06:50:16 +00:00
joerg
d6c64af398 Fix template use. 2014-12-11 22:10:04 +00:00
joerg
3cc4544c17 Tell it where to find X to avoid depending on implicit ${PREFIX}/lib
addition.
2014-12-11 22:08:53 +00:00
wiz
7247ab16b4 Update to 2.2.0:
Version 2.2.0             (DECEMBER 2014)
  Bugs fixed:
    * The WGF-editor didn't take the new board size in some circumstances
        (introduced with the work on the parser)- repaired
    * play stone was also registered on the invisible part of the board (already
        in 1.02)
    * Splash screen: was too much white - repaired
  Bug or feature?:
    * When the "Apply Tag..." button has the focus, a key pressed sets the tag
        with this first letter, so key "c" or "C" would set "Corner" but if you
        type "cu", the code would set "Corner" AND "Cut"! This is not clean, as
        you would need to delete "Corner", if this isn't wanted. This is an old
        "feature": I found it also in version 1.02
  Further:
    * PathToSettings can now be set by environment variable (path needs to exist
        and be write enabled) - so you can have a 2nd, 3rd etc. profile for
        the same user
    * Environment variable: same goes with toggle stacktrace on for SGF-errors
        and set path to doc (help files)
        --> see SysVariables.txt
    * The same with log level for SGF errors (0-3, default is 1)
        --> see SysVariables.txt
    * Grinder can now recognize the location of the program's .jar file (usually
        it expects the help files in the program's subdirectory "doc" - this was
        a problem, when Grinder was started with a desktop script, which didn't
        cd to Grinder's program folder before)
    * Startup: shortened the display of the scanned path - now it fits better in
        the splash screen
    * Error messages concerning SGF code: they can now show the affected code
        and highlight it (loglevel 2 and 3)
    * DEMO.WGF moved to doc folder (where the help files reside) (Grinder tries
        to find it there, but falls back to load it from the program's folder)
    * File size is now restricted to files with up to ~100kby (default); this
        can be overridden in the settings file or with setting a system variable
        --> see SysVariables.txt
    * Set some system variables to control the behaviour of the program:
        MYGG_DOCPATH, MYGG_SETTINGS, MYGG_LOG_LVL,
        MYGG_SGF_MAX_SZ (and some more)
    * you get a warning, if one of the log files grows too big (default is ~1mby,
        change that in the settings file)
    * I thought, that the price for my works in the parser is more time
        consumption when parsing. I did a small test with ~1000 files, one time
        with GoGrinder 1.14, one time with MyGoGrinder 2.1.1: nothing remarkable!
        both needed around 45 seconds!
    * Portable - use the command line switch -p or -portable to run Grinder with
        sgf and settings in Grinder's program folder: this still needs some
        polishing: switching to the next problem takes too long.
2014-12-11 15:27:03 +00:00
joerg
90ac3fbfa9 Needs itstool 2014-12-09 13:20:43 +00:00
wiz
e0d10ab04e Update to 2.20:
LGOGDownloader 2.20
- Added priority handling of platforms and languages (patch by: Gael Le Mignot)
- Made config and cookie files only readable/writable by the owner
- Fixed using --update-cache with --use-cache
- Fixed regex alias "all" for cached details
- Made the downloader continue on API error instead of breaking off in Downloader::getGameDetails
- Made progress bar adapt to terminal width
* Progress bar gets smaller if there isn't enough space to display the full progress bar
* Progress bar isn't drawn if the terminal window is too small
2014-12-07 09:20:19 +00:00
mef
40bf7ae9a0 Update 1.0 to 1.1
Version 1.1 2013-03-09
        - Automatically redraw when the terminal size changes
        - Added fish hook, swan, ducks and dolphins
        - Updated GPL license file
2014-12-07 02:51:35 +00:00
joerg
5d607af402 Needs itstool 2014-12-03 13:59:33 +00:00
prlw1
db0d810a7b Add gnome-sudoku 3.14.2
Self explanatory...
2014-11-29 14:16:47 +00:00
prlw1
b48ea911bf Add hitori 3.14.1
Logic game similar to Sudoku
2014-11-29 13:55:16 +00:00
prlw1
8709cdac8a Add qqwing 1.3.3
QQwing is software for generating and solving Sudoku puzzles.
2014-11-29 13:42:30 +00:00
wiz
812424225a Drop maintainership. 2014-11-27 11:19:18 +00:00
markd
db892d6f4f Commit the updated distinfo 2014-11-15 01:53:03 +00:00
markd
51b8d683ff Update to KDE SC 4.14.3 2014-11-14 21:55:49 +00:00
markd
eb5224175b Update to KDE SC 4.14.3 2014-11-14 08:49:37 +00:00
wiz
88c09daf78 Update to 2.1.0:
Version 2.1.0 (oct.29th 2014)
  Bugs fixed:
    * The switch -sysinfo worked only in Windows - in Linux (?also in Mac?) the
        clipboard is deleted on exit
    * extensive work in the SGF-parser, "\" and "]" are handled correct IN THE
        PARSER (not yet in the display)
  Further:
    * SGF FF[3] files (AddWhite, SiZe, DaTe, CiRcle, ...) are now processed and
        displayed!!
    * Files from a defect version of Hibiscus 2.1 (LB[yy:0]...) are now displayed
    * Many defect SGF files get now a suitable error message; a stacktrace is
        only shown for debugging (internal switch "DEBUG2"). Normal file errors
        shouldn't give a stack trace. (If you have a defect sgf file, which
        doesn't get an sppropriate error message - let me know!)
    * Grinder has now an extra log file for SGF file errors: sgf-log.txt
2014-11-13 17:06:18 +00:00
adam
8e3b70e314 Revbump after updating boost 2014-11-07 19:39:24 +00:00
tsutsui
f6f8d388a5 Update onscripter to 20140817.
Upstream changes (no English changelog):

20140817:
 - fix a bug which fails on playing movie on Android L (Preview)
   on emulator

20140816:
 - fix ONScripter and SDK for Android L (Preview) ART environment
   on emulator
 - reflect screen size and global variable informations even if
   they are not defined at the top of the script
 - allow ":c/2;" format instead of ":c/2,0,3;" for animation
   in graphic file
 - fix a bug of incorrect trap insn behavior on btnwait and at
   the end of text

20140505:
 - fix SDK for Xcode 5.1.1 + iOS 7.1.1
2014-11-02 19:56:35 +00:00
wiz
d2526ada6e Update to 1.10.7:
Version 1.10.7:
 * Add-ons server:
   * Restricted names (not titles) for newly uploaded add-ons to ASCII hyphens,
     underlines, and alphanumerical characters. Previously uploaded add-ons
     are exempt from this change.
 * Graphics:
   * New portraits for HttT
 * Language and i18n:
   * Updated translations: Chinese (Traditional), French, Galician, Indonesian,
     Japanese, Old English, Polish, Portuguese, Portuguese (Brazil), Russian,
     Scottish Gaelic, Vietnamese
 * Networking:
   * Handle an exception in the SDL_net-based network code (bug #20205)
 * User interface:
   * Fixed (bug #17220): Cursor in gui2 text box now behaves appropriately after
     text box overflow occurs.
   * Fix viewport centering issues with actions such as the Next Unit command,
     and the [scroll_to], [scroll_to_unit], and [message] WML actions (bug #18793).
 * WML engine:
   * Fixed invalid memory access issues caused by subnamespaced persistent WML
     variables (bug #20385).
   * Fixed incorrect image path function name in error messages generated by
     using ~CROP() with negative coordinates.
 * Miscellaneous and bug fixes
   * Improved: Autorevision based revision numbers in CMake.
   * Fixed the recall list sometimes getting confused when dismissing a recall.
   * Prevent unchecked memory access in cut_surface()
   * Fixed bug #20853 ("WML child missing yet untested for" when loading some
     replays).
   * Backported several bugfixes for wmllint (Windows-unfriendliness on the
     command line, unusual crashers, underscores stripped from keys).
2014-10-28 13:17:32 +00:00
wiz
a962a83fb4 Update to 2.19:
- Better handling of empty %platform% in Util::filepathReplaceReservedStrings
- Fixed setting filepath for language packs
* I forgot to set the filepath for language packs which caused some problems
- Added support for caching game details
* --update-cache creates and updates the cache.
* --use-cache enables loading game details from cache.
* --cache-valid specifies how long cached game details are considered valid
- Fixed login issue
* Regex in Downloader::HTTP_Login matched wrong auth url after GOG
made some changes to website
2014-10-26 08:43:32 +00:00
wiz
b179a12748 Update to 20141021.r10286:
Stop using NSApp in the OS X front end.
2014-10-23 11:42:14 +00:00
alnsn
bdc6025cdf Revbump after lang/lua51 update. 2014-10-19 22:27:43 +00:00
snj
4ed233a3ef update HOMEPAGE 2014-10-10 21:44:46 +00:00
wiz
cda18437be Remove pkgviews: don't set PKG_INSTALLATION_TYPES in Makefiles. 2014-10-09 14:05:50 +00:00
wiz
ee6164ddf1 Update to 10282:
Fix antialiasing artifacts around edges of Bridges islands.
2014-10-08 22:04:27 +00:00
adam
243c29c4cc Revbump after updating libwebp and icu 2014-10-07 16:47:10 +00:00
wiz
8b765c474f Fix ``Please add a line "# used by foo/bar/Makefile" here.'' warnings. 2014-10-05 16:41:05 +00:00
wiz
5b36aaf5c8 Update to 2.18:
LGOGDownloader 2.18

- Added better login check
* Allows user to login with username instead of email
* Prints some info on failed login with debug build
- Fixed login issues caused by case sensitivity
- Added PREFIX and MANPREFIX to Makefile
- Allowed unrecognized options in config file
- Added --no-cover option back
- Listing games with --list now only displays games that support the platforms specified with --platform
- Made Downloader::HTTP_Login print some more info
- File hashing changes to Util::createXML
* File hash is updated in the same loop that chunk hashes are calculated (gives the user better indication of the hashing progress)
- Avoid touching $HOME when displaying help or version (patch by: Stephen Kitt)
* This fixes main() to handle --help and --version before doing anything to the filesystem
- Fixed spelling mistake in message displayed when downloading files (patch by: Neil Ramsbottom)
- Changed --report option to allow setting the filename of report
- Old files are now renamed instead of deleted during --repair --download
- Renamed old files now contain date in filename (filename.ext.YYYYMMDDTHHMMSS.old where T is the date-time separator)
- Added support for setting subdirectories
* Allows user to specify subdirectories for games, installers, extras, patches, language packs and dlc
* You can use templates "%gamename%", "%platform%" and "%dlcname%" which are replaced by the relevant info
* New options: --subdir-installers, --subdir-extras, --subdir-patches, --subdir-language-packs, --subdir-dlc, --subdir-game
2014-10-02 09:27:23 +00:00
wiz
623ddd14f6 Update to r10274:
Provide a static version.h for development builds.
2014-10-01 23:36:34 +00:00
wiz
e0150ad848 Recursive bump for ffmpeg2 shared library major version bump. 2014-10-01 16:09:34 +00:00
wiz
943b1a4a85 Update to 20140925.r10264:
Remove the MD5-based manifest file system.
Remove dependencies on Subversion.
Improve connectedness-error highlighting in Singles.
2014-10-01 09:41:50 +00:00