Commit graph

1620 commits

Author SHA1 Message Date
ben
4f72434df1 Make iso-pernangband build with gcc3. 2003-12-20 19:52:59 +00:00
ben
bf532bd725 Make falcons-eye build with native pthreads. 2003-12-20 16:51:38 +00:00
hubertf
7e0ac768a2 make this build properly with qt3 - gtk didn't work at all.
still has issues...
2003-12-20 01:51:34 +00:00
hubertf
a1a892fcb4 Update to xarchon 0.60.
Latest version with countless changes in gameplay.
2003-12-19 16:59:21 +00:00
jdc
c7f36bbd8a Increment package revision to 2 after 64-bit and keypad fixes. 2003-12-19 07:14:03 +00:00
jdc
3cf4e32d76 Regenerate after addition of patch-a[lmno]. 2003-12-19 07:10:16 +00:00
jdc
4a18b435b6 Use keypad for control (as well as cursor keys). 2003-12-19 07:08:25 +00:00
jdc
3c421cb874 s/long/int32_t/ to make this work on 64-bit machines.
Tested on alpha and sparc64.
2003-12-19 07:07:19 +00:00
rh
45173a955a Update cgoban-java to 2.5.5
Changes from version 2.5.4 to 2.5.5 (Released 2003-12-17)

Bugs Fixed
----------

S - Players were staying grey/sleeping even when they were active.

C13 - Was impossible to load demonstration games of other players.

S - Quit button wasn't working.

S - Picture accepting was broken.

S - Can load up games privately again.

S - Won't crash any more when you load a private game as non-private.

S - Private games are private again.

W - The page count for the archives page is correct now.

C13 - Shift-mouse click on ">" button no longer puts you into
auto-play mode.

C13 - Score est. works again.

C13 - Board is once again the size that it should be.

S - Losing on time with a new (2.5.4 or later) client doesn't crash
the server any more.

S - Losing on time with an old (2.5.3 or earlier) client doesn't crash
the server any more.

S - The server doesn't crash any more when this "double escaper" thing
happens.

S - Waking up by manipulating a demo game doesn't crash the server any
more.

*******************************************************************************

Changes from version 2.5.3 to 2.5.4 (Released 2003-12-16)

Features Added
--------------

S,C - There is now an "open games" list, you can choose whether or not
your games go on it.

S,C - You can no longer lose a game on time unless the server is able
to send a message to your client and get an answer *after* your clock
runs out.

C13 - Added "national" room category.

S - Leaving an unfinished game now only counts against you if you were
the first player to leave.

C13 - Auto play feature (shift-click on ">" button). Needs sound
though, so it's not quite done yet.

C13 - Now when you get the "Your opponent has loaded your old game"
dialog, you can join the game by just pressing "Yes."

S - Upped room limit to 500.

C13 - Added "SD" when playing in absolute time.

C13 - Added flashing "BLITZ" or "ULTRA BLITZ" warnings when you are
setting up a game in fast time controls.

C13,S - Made simul games like free games instead of like teaching games.

C13 - Added checkboxes when confirming simul games so you can decline
games there instead of going back to the challenge window.

C13 - When you are logged out by a bug, your client windows don't
close, they just become disabled. The finally close when you close the
error message.

Bugs Fixed
----------

C13 - When you say something in a room or conversation then change
tabs right away, your tab will no longer turn blue.

S - When guests try to make rooms it no longer permanently increases
the "rooms in use" counter.

C13 - Can't make a room you own but are not allowed into any more.

C13,S - New Zealand default komi set properly to 7/0.

S - Guest game renaming bug fixed.

C13 - Unmarking dead stones works again when editing locally or in
demo games.

C13,S - Double clicking quiet button doesn't put you into unstoppable
blinking. The server change was a quick fix to make this not count as
waking you up either.

C13 - "Resume" menu now has all loaded games marked as clickable.

C13 - All teaching or demo games now have a quiet button.

C13 - When you first upload an SGF file you can't use the arrow
buttons.

C13 - Sometimes server stats gets stuck and doesn't update.

C13 - Default game sort is now "open games first".

S - When admins do a boot (but not a block) it is logged to admin log again.

*******************************************************************************

Changes from version 2.5.2 to 2.5.3 (Released 2003-10-04)

Features Added
--------------

C13, S - Admins can kill a game.

C13 - Terms of service document.

C13, S - Added ability for admins to clear a block against a user/IP address.

C13, S - Added assistants as an intermediate admin level.

C13, S - User info now shows the language used by the person.

C13 - If you use the resume menu to try to resume a game that is
already resumed by your opponent, you will join the game instead of
getting an error.

Bugs Fixed
----------

S - Making a room with max-sized name and description no longer cuts
your connection.

C13 - You now get a message when your game notes are too long.

S - Fixed bug that would crash server if an account with a
demonstration game expired, then later another account with the same
name was created, then later the game expired before restarting the
server.

C13 - The "load game in room" menu items are now all in a submenu, so
they won't fill up the whole screen when you are in a lot of rooms.

C13 - Resume button no longer lists rated games when you are in a
private room.

C13, S - When you get the "this game can't be ranked" message, its
rank type will be automatically set to "free".

S - Fixed a crash when two players accepted games with the same 3rd
player at almost exactly the same time.

C13 - The "I don't see my own messages when I watch a game" bug is fixed.

S - Server won't crash any more when you load a game you were scoring,
then un-mark-dead and re-mark-dead a stone.

S - Will not send keepalives before you get a login message. This will
prevent some of the client crashes from people with netlag.

S - No longer crashes server when a private room is made permanent.

C13 - No longer crashes when uploading a game with territory marks on
dead stones.

C13 - No longer kills the client when you try to upload an SGF file
with an empty node in it.

S - No longer duplicates comments in first node of an uploaded game.

C13 - The clock of the player who isn't moving no longer shows the
full main time when you first start observing a game.
2003-12-18 11:24:00 +00:00
heinz
a7a1ed9b06 Let this work on Solaris (verified) and maybe Darwin (please test).
Create user and group if necessary, not every OS has "games:games".
2003-12-17 21:30:39 +00:00
jmmv
f6e8a19e18 Use omf.mk from scrollkeeper, instead of simply the buildlink2.mk. 2003-12-15 19:17:03 +00:00
wiz
c7bd4762f5 Add scrollkeeper dependency. Noted missing by Olivier Brisson on tech-pkg.
Bump PKGREVISION to 1.
2003-12-15 18:51:13 +00:00
adam
661e32fdf3 Changes 3.0.8:
- added "musicinfo.conf" for menu and level music configuration
- added "editorsetup.conf" for editor element list configuration
- added "copy" and "exchange" functions for custom elements to editor
- added configurable "bored" and "sleeping" animations for the player
- added "awakening" sound for player when waking up after sleeping
- added configurable element animations for info screen
- added configurable music credits for info screen
- added configurable level set information for info screen
- added warnings for undefined token values in artwork config files
- menu entries now also selectable by clicking on entry text
- better sniksnak turning movement (two steps instead of only one)
- fixed turning movement of butterflies and fireflies (no frame reset)
- fixed bug with wrong default impact sound for colored emeralds
- fixed bug with double nut cracking sound
- fixed a very nasty bug in dragon turning code in TurnRoundExt()
- finally fixed tape recording when player is created from CE change
- added new contributed levels
2003-12-15 14:47:37 +00:00
wiz
18c0c8a523 Update to 0.8.0.0:
Now using gnome2 libraries.

Changes:
- moving ships
- gold resource
- pirate ship
- maps may specify locations where setup is not allowed.
- It is now possible to view games.  When logging in to a game
  which is full, the user is considered a viewer.  Viewers don't
  play, but they can watch the others and chat.
- bugfixes
2003-12-14 17:44:32 +00:00
ben
0d43bf684d Update MAINTAINER email address. 2003-12-13 20:14:26 +00:00
xtraeme
3725bf00b6 Added PKGNAME (missed in previous). 2003-12-13 10:36:03 +00:00
xtraeme
0f3d636f68 Updated to 1.10.0.
The ChangeLog is huge. Selected new features include:

    * vote based kicking
    * tunable game parameters like gravity and world size
    * smarter bots
    * world weapons
    * bzadmin text client
    * autopilot
    * rabbit game style
    * single port networking

And more... please review Changelog for a detailed list of changes.

pkgsrc changes:

	o USE_X11BASE not needed anymore.

I'm sorry, only tested on NetBSD/FreeBSD x86, I need more hardware...
2003-12-13 10:32:53 +00:00
wiz
391b5798e6 Bump PKGREVISION for atk library major bump. 2003-12-13 00:45:21 +00:00
wiz
a6e105fbae Bump PKGREVISION for libogg (or, in 5 cases, libao) updates. 2003-12-08 14:41:38 +00:00
wiz
ab41513407 Update to 0.3.7:
* 0.3.7 (07-10-2003)
  - fixed occasional black border of the title image
  - plugged potential memory leak
  - improved computer player defense
  - increased maximum map size to 250 x 250
  - added keyboard navigation support to menus
  - added application icon
  - added event creation and editing to CoMET
  - added support for general map settings to CoMET
  - added a validation function to CoMET
  - added basic CoMET manpage
2003-12-07 19:02:34 +00:00
ben
8673032cc2 Add DEINSTALL to alert user they may remove share directory. 2003-12-06 19:29:43 +00:00
ben
f576b00905 Update Ularn to fix a few things:
* Replace varargs with stdarg, in order to compile under gcc 3.3.
* Replace mktemp with mkstemp, in order to silence warnings
* Remove share directory from PLIST, since score file is not deleted.
2003-12-06 19:28:22 +00:00
ben
f229e9d554 Update MASTER_SITES and HOMEPAGE. 2003-12-06 18:26:47 +00:00
ben
2139f5197d Change helper paths from /usr/local/bin to ${PREFIX}/bin 2003-12-04 03:22:49 +00:00
ben
088c85c467 Update fkiss to fkiss-0.33a and remove now unnecessary patches. 2003-12-04 00:28:02 +00:00
ben
fa1f06e21d Change fkiss to use ossaudio.buildlink2.mk's DEVOSSSOUND macro. 2003-12-03 23:45:29 +00:00
xtraeme
dcb3b39c1c Add and enable crack-attack. 2003-12-03 23:09:37 +00:00
xtraeme
f44545c971 Initial import of crack-attack 1.1.10 from pkgsrc-wip packaged
by Soren Jacobsen.

Crack Attack! is an addictive (hence the name) OpenGL game based on
the Tetris Attack game for Super Nintendo.

The goal is to keep your stack from reaching the top of the screen.
To prevent this, you line up blocks of the same color.
2003-12-03 23:08:56 +00:00
xtraeme
d0d208c97b Add and enable openmortal 2003-12-03 18:53:21 +00:00
xtraeme
acb128e346 Initial import of openmortal-0.3 from pkgsrc-wip.
Mortal Szombat is a parody of the popular coin-up game, Mortal Kombat. It
is currently playable (maybe even enjoyable), although it is still under
development. Only two-player game is supported, single-player games against
computer opponent is not planned yet. There are currently 9 playable
characters, and 8 more in the making!
2003-12-03 18:52:37 +00:00
xtraeme
a00f997404 Add and enable boson. 2003-12-03 18:48:13 +00:00
xtraeme
c610c6952e Initial import of boson-0.8, from pkgsrc-wip.
Boson is an OpenGL real-time strategy game, with the feeling of
Command&Conquer(tm) or StarCraft(tm) and OpenGL support.
It is designed to run on Unix computers, and is built on top of the
libkdegames, kde and Qt libraries.
2003-12-03 18:47:27 +00:00
jschauma
6048206d2c As pointed out by jlam:
bump PKGREVISION on packages depending on graphics/glu due to latest shlib
changes there.
2003-11-30 22:58:40 +00:00
adam
e913943db3 Most important changes since last release version 3.0.6:
- fixed incorrectly displayed animation for attacking dragon
- fixed bug with not setting initial gravity for each new game
- fixed bug with teleportation of player by custom element change
- fixed bug with player not getting smashed by rock sometimes
- fixed serious bug in code for delayed element pushing
- fixed little bug in animation frame selection for pushed elements
- fixed bug when pushing element that can move away to the side
- fixed tape recording when player is created from CE element change
- fixed player animation frame reset for identical animations
- unavailable setup options now marked as "n/a" instead of "off"
- prevent "extended" changed elements from delay change in same frame
- speed-up of reading config file for verbose output
- added configuration option for opening and closing Supaplex exit
- added configuration option for moving up/down animation for Murphy
- added animation for "turning" action (for elements with move delay)
- added turning animations for bug, spaceship and sniksnak
2003-11-19 12:48:47 +00:00
xtraeme
dd26a78048 s/USE_X11BASE/USE_X11/. Provided by Soren Jacobsen in PR pkg/23454.
Bump PKGREVISION.
2003-11-18 14:43:08 +00:00
xtraeme
c1355cc8c3 s/USE_X11BASE/USE_X11/. Provided by Soren Jacobsen in PR pkg/23455.
Bump PKGREVISION.
2003-11-18 14:34:33 +00:00
xtraeme
5192ae0297 There is no reason to install xgalaga into ${X11PREFIX}, so
s/USE_X11BASE/USE_X11/ and move WRKSRC to silence pkglint.

Provided by Soren Jacobsen in PR pkg/23456.

Bump PKGREVISION.
2003-11-18 14:20:43 +00:00
xtraeme
60709e1667 There's no need to install quake into ${X11PREFIX}, so
s/USE_X11BASE/USE_X11/.

Simplify a bit removing the post-install target and the INSTALL file
with a MESSAGE file.

Provided by Soren Jacobsen in PR pkg/23457. Bump PKGREVISION.
2003-11-18 14:13:47 +00:00
salo
f35979c642 PKGREVISION++ due to devel/popt update. 2003-11-12 01:31:47 +00:00
wiz
684554cf0b Add a MASTER_SITE. 2003-11-11 12:32:36 +00:00
kleink
eef4ef217a Need <string.h> and <strings.h> for prototypes. 2003-11-09 11:17:53 +00:00
xtraeme
d15741e53e Upgrade to 0.4, by Soren Jacobsen in PR pkg/23348.
Changes since 0.3:

	* "keydefs.h" created so you can edit the controls to suit your
	  needs (and your keyboard). (Could be useful with LOCALPATCHES)
	* Keyboard control is better.  You can now hold down multiple keys.

While here s/USE_X11BASE/USE_X11/.
2003-11-08 08:29:19 +00:00
gavan
dd02fa6e23 Set USE_GCC_SHLIB. Fixes linking on Solaris. 2003-11-06 18:54:34 +00:00
agc
f98ff96d71 Patch from Jonathan Perkin to make this package install properly on
Solaris.
2003-11-05 13:38:27 +00:00
agc
c41f199e73 Make this package happy in the presence of xpkgwedge.
Make this package install; deinstall; install properly.
Don't force the use of gcc to build this package.
2003-11-05 12:47:01 +00:00
xtraeme
e00ae8c4d8 Upgrade to 2.2.4 (latest stable version).
This closes PR pkg/23346 by Soren Jacobsen.

Changes since 2.2.3:

* Fixed sky-over-sky HOM.
* Add sound compatibility option.
* Improve sound volume accuracy.
* Shared texture palette isn't the default anymore (glboom).
* Better invulnerabilty rendering for non paletted OpenGL.
* Network game server can now read config files to set game options.
* Fix latency problems in LAN games.
* Small compilation fixed for OpenGL on some unix platforms.
* Fix for dehacked files which change frames.
* Fixed name clash when compiling for some unix platforms.
* Flag counted items with different colour on the IDDT automap.
* Fixed extra shot sound when chaingun runs out of ammo.
* Fix some telefragging related desyncs.
* Fixed offsets for flipped sprites.
* Hopefully fix problems with network games on big-endian platforms.
2003-11-05 04:32:01 +00:00
dmcmahill
63297dc758 unlimit datasize and require gcc3 on alpha. Gets past a compiler error
that prevented building this package.
2003-11-04 23:35:47 +00:00
salo
4330d8eee0 Fix HOMEPAGE. Per PR pkg/23347 by Soren Jacobsen. 2003-11-02 21:41:03 +00:00
wiz
f6e04fac71 Add buildlink2.mk (for pkgsrc-wip/boson). 2003-10-26 13:01:56 +00:00
kristerw
4a356f6bf2 Make this compile on arches where size_t and socklen_t are typedef:ed
to different types.
2003-10-23 23:01:33 +00:00