Patch for WAD path ported to new source tree structure.
Install man page with patch for target directory.
Woof! 10.0.0
------------
Main Features
- Implement Crispy HUD as an alternative to Boom HUD.
- Add mouselook implementation.
- Stretch short skies (< 200 px height) optionally, else fill with a
solid color (from Eternity Engine).
- More demo playback QOL features (progress bar, -skipsec,
fast-forward key).
- Smooth diminishing lightning from Crispy Doom.
- Gradual decrease/increase of gamma from Doom Retro (the old gamma
levels are still available with the default F11 key).
- Brightmaps for textures and sprites from Crispy Doom.
- Add woof-setup multiplayer launcher with master server browser
(from Chocolate Doom).
- Add support for SMMU swirling flats.
- Strict mode (sets compatibility and cosmetic settings according to
DSDA rules).
- Fix netgame level reload.
- Fix uncapped mode in netgame (needs more testing).
Changes since 1.7320508.406:
Oct 27 2012 Eric S. Raymond <esr@thyrsus.com>
* Repo conversion to git, including recovery of ancient history.
* Merged in Alexey Toptygin's code from 2005.
* ANSI/POSIX cleanup, magic-number removal, compiler warning fixes.
* Added some NKIs.
* Added comments identifying the ends of the NKI spans per version.
* Added "BEHOLD! A History of Confusion" to the texinfo docs.
* Esc is no longer bound, it's too slow.
* Frame the paying field.
* Major portion of version number changed to 1.6180339.
The NKIs are no longer hardcoded but provided in an external file. This
file is not installed by default, thus the post-install action. The
ncurses hack is still needed, even though configure.in looks as if there
were libcurses support.
Summary of Changes
use C99 types instead of the angband special types
Single Combat maybe finally bug-free
improvements to the birth process
improvements to the NDS port
many improvements to auto-building and all the front ends
improvements to changing of background colours
adding of a panic directory for panic saves
new tests, and improvements to current ones
re-organisation of effects code
add a player argument to a lot of functions that needed it
import a lot of historical documentation
lots of tidying and neatening
Summary of changes between Frotz 2.53 and Frotz 2.54:
=====================================================
Frotz 2.54 was released on Wednesday April 13, 2022.
This release's main attractions are official support for TOPS20 and
cross-compilation to DOS.
NEW FEATURES
- Added changes to allow for compilation on a DEC PDP-10 mainframe
running TOPS20. See INSTALL_PDP10.
- Added a means to cross-compile to DOS by way of Open Watcom C version
2 and later. See INSTALL_DOS.
- Added a quiet mode to dumb interface to quell startup messages.
BUG FIXES
- Fixed several problems with compilation under macOS.
- Fixed wrong glyphs in DOS Frotz's Amiga font mode. 1/2 and 1/4 were
there instead of the oe and OE ligatures.
- Fixed a failure of the -q flag to actually silence sound effects.
- Fixed an oversight in SDL Frotz that prevented some sounds from
playing in Lurking Horror.
- Made the dumb and curses interfaces read the resolution chunk from
Blorb files. Previously they would assume a resolution of 320x200.
5.1. Changes in 0.94.4
o Fixed getting stuck with loading plaque upon attempting to load a
bad save from the menu
o Fixed SZ_GetSpace server crashes, e.g. in ad_magna or ad_mountain
o Fixed intermission camera angles during demo playback
o Don't reset onground flag on every new server message
o Re-enabled title demos by default (turn off with cl_startdemos 0)
o Don't autoplay next demo after a timedemo
o Fixed bad parsing of cdtrack in hipdemo1 from Scourge of Armagon
o Fixed serverinfo off-by-one nummodels/numsounds for protocol 15
o Support for Quake 2021 update 3
o Implemented quad/pentagram dlights for Quake 2021 rerelease
o Implemented 2021 rerelease localsound builtin & svc_localsound (56)
o Several other improvements to Quake 2021 rerelease support
o Several other small fixes and improvements all over the code
o Updated third party code (SDL, lodepng, miniz, some of the codecs,
etc.)
o Thanks to Andrei Drexler, 'atsb' and 'temx' for their several
patches.
Don't use DLC list by default
Makes getting game details much faster
Added option --use-dlc-list to enable using DLC list
Ignore SIGPIPE
Previously it was possible to receive SIGPIPE in some cases which by default causes application to terminate
Removed support for OpenSSL <= 1.0.2
Added --size-only option (Patch by: Dmitry Khalanskiy)
When looking at the existing files, completely ignore the contents if the size matches the expected one
Added basic support for filtering games using tags that the user can set on account page
Added option --list-tags to list all the tags user has assigned
Added option --tag to filter games using the tags
Fixed --download-file option not showing progress bar
Fixed getting XML data
Reduced the amount of request to cdn with --galaxy-install
Should fix the issue of getting temporarily blocked by GOG cdn when installing game with lots of small files
From Thomas Dettbarn in PR 56806.
dmagnetic (0.34-1) unstable; urgency=medium
* Minor bugfixes
* Slightly updated documentation
* Popular feature "-nodoc" had an issue with saved games.
0.33:
* New feature "-nodoc" for players without a manual