Issues found with existing distfiles:
distfiles/eclipse-sourceBuild-srcIncluded-3.0.1.zip
distfiles/fortran-utils-1.1.tar.gz
distfiles/ivykis-0.39.tar.gz
distfiles/enum-1.11.tar.gz
distfiles/pvs-3.2-libraries.tgz
distfiles/pvs-3.2-linux.tgz
distfiles/pvs-3.2-solaris.tgz
distfiles/pvs-3.2-system.tgz
No changes made to these distinfo files.
Otherwise, existing SHA1 digests verified and found to be the same on
the machine holding the existing distfiles (morden). All existing
SHA1 digests retained for now as an audit trail.
issues (crashes, hangs) when building SDL packages in a session which
isn't logged into the console.
Tested in a full bulk build, some packages issue warnings for it being
an unrecognized option but I cannot see any failures due to it, and it
fixes a reasonable number of package builds.
- Scan uhid0 through uhid63, instead of uhid0 through uhid3.
- If a uhid reports no usable inputs, skip it. This way your keyboard
and mouse don't show up as (unusable) joysticks.
libXext/buildlink3.mk, now that it is included there.
Leave the places where its API version is set or variables from it
are used directly (about 3 packages).
General Notes
* Fixed assembly register clobbering in CPU info routines
* Fixed memory stomp when using stretch blit on large images
* Fixed pixel corruption with overlapping blits
* SDL_JOYSTICK_DEVICE can be a colon separated list of joystick devices
* Disabled MMX blitters since they don't compile on modern compilers
Unix Notes
* Fixed crash in joystick code on newer Linux kernels
* Fixed channel swizzling for ALSA target with 6-channel output
* Use the OpenGL GLX_EXT_swap_control extension if available
* XRandR support is disabled by default because it causes desktop reconfiguring. It can be enabled with the SDL_VIDEO_X11_XRANDR=1
environment variable, or by applying this patch: http://hg.libsdl.org/SDL/raw-rev/8ec3036098df
Windows Notes
* Fixed SDL_GL_ACCELERATED_VISUAL handling
* Fixed application state handling with ALT-Tab
* Fixed occasional crash handling WM_ACTIVATEAPP in Direct X code
* Fixed UTF-8 decoding of Russian characters
Mac OS X Notes
* Fixed building and running on Mac OS X 10.7 (Lion)