Commit graph

6 commits

Author SHA1 Message Date
joerg
4bd41386e5 Remove @dirrm entries from PLISTs 2009-06-14 17:56:38 +00:00
joerg
308c928335 Patch Imakefile to use normal ManDir + MANSUFFIX=6, instead of the
INSTMANDIR mess set by Local.Config. Use PLIST imake variables.
2006-01-23 16:46:20 +00:00
jschauma
ab337911ba Use new IMAKE_MAN_PATH variables in PLISTs to make these packages more
portable.  Bump PKGREVISION accordingly.
2003-02-26 03:58:06 +00:00
mycroft
0128895b97 Update from 4.5.3 to 4.5.4.
Team cannons could kill teammates with laser pulses.  Fixed.

On the map Death Star one can destroy a large number of targets with
one FNC.  This results in packet buffer overflows and slow updates.
To overcome this a smarter map update algorithm is implemented in the
server and also map updates are now limited to max 2 KB per network packet.

The default score font was reduced from 15 to 13.

When the server sends map updates to the client these are now always
acknowledged immediately by the client.  This should help prevent stalls
or lock-ups on maps where are a large number of targets or cannons
can be destroyed.  It should also reduce the number of very big
server frame update packets.

Robots no longer try to go after players who aren't in playing mode.

[Windows-specific stuff elided.]
2003-01-09 15:57:35 +00:00
wiz
e68150649d Update to 4.5.3 because of security problems in server from versions <4.5.1,
as reported on tech-pkg by Richard Rauch.
Changes: lots of new features, misc. fixes and a security fix in the server.
Details in doc/ChangeLog in the tarball.
2002-07-12 13:48:08 +00:00
zuntum
37637e483f Move pkg/ files into package's toplevel directory 2001-11-01 00:47:39 +00:00
Renamed from games/xpilot/pkg/PLIST (Browse further)