without affecting packages that are currently using it.
Packages which previously didn't set BUILDLINK_DEPMETHOD to neither "full" nor
"build" now set it to "full", but should be checked whether they really need it
(comment added). Packages which previously set it to "build" now don't set it
anymore.
Ok by jlam, wiz.
Change most pkgs to depend on either
emulators/suse_linux/Makefile.application (normal pkgs) or
Makefile.common (suse91 and suse themselves) to filter out Operating
Systems without Linux ABI support. Use CPU masks to limit the pkg to
supported platforms.
Many new features and refinements.
Notable changes include:
* Konqueror is the second web browser to pass the Acid2 CSS test,
ahead of Firefox and Internet Explorer
* Konqueror can also now free web pages from adverts with its
ad-block feature
* SuperKaramba is included in KDE, providing well-integrated and
easy-to-install widgets for the user's desktop
* Kopete has support for MSN and Yahoo! webcams
* The edutainment module has three new applications (KGeography,
Kanagram and blinKen), and has seen huge improvements in Kalzium
aalib-x11 and aview-x11.
SDL dependencies change, so bump PKGREVISION (and BUILDLINK_RECOMMENDED)
for affected packages.
Addresses PR 32046 by Leonard Schmidt.
Version 1.0.2:
* new utilities: prkill, find-unused-images, mkdos
* fixed text savegames (as opposed to binary savegames) having wrong
textdomain information, making the messages be displayed in English when
loading levels (#4454).
* backport fix for Create Unit menu not being translated (#4424)
* graphics:
* improved lava-tiles and transitions
* new attack icon for the fireball
* new paved road
* new swamp tiles
* new cave wall tiles
* new snow villages (human & elven)
* new underground village
* new Deep Tentacle images
* new death animation: Deep Tentacle
* sounds:
* New entangle sound
* New bat movement sound
* language and i18n:
* updated translations: Afrikaans, German, Japanese, Polish,
Portuguese (Brazil), Slovak
* multiplayer
* revised multiplayer maps: Blitz, Clash, Charge, CastleHoppingIsle,
Hamlets, Hornshark Island, Meteor Lake, Sablestone Delta, Sullas Ruins,
Smallolof
* fixed gamelist diff bug
* Fix bug where duplicate key values were being concatenated rather than
being replaced by the last value.
* Backport recall fix to allow access to recall list when short on gold.
* Fix bug with leader starting position.
* Tighten up checks on leaders and units placed on the map at the start of
a scenario.
* Campaigns
* Fix bug in HTTP FoA where a serpent leader was defined off board instead
of using the no_leader attribute.
* Fix bug in TDH UP where units are placed off map and in walls.
* Fix bug in EI NO where no_leader should have been used instead of a leader
without a starting position.
* Fix bug in EI OT where no_leader should have been used instead of a leader
without a starting position.
* Fix bug in EI Captured where no_leader should have been used instead of a
leader without a starting position.
* Fix bug in EI TD. Sides 3 and 4 had leaders on the recall list. These
units have speaking roles, but shouldn't be on the map, so they were
changed to be regular units.
* Fix bug in SotBE DoD where no_leader should have been used instead of a
leader without a starting position.
* Fix bug in SotBE CoA where the mermen side should have their leader
created in an event rather than defined in the side setup.
* Add a backup save_id to use if both save_id and description are empty.
* Increase maximum allowed recursion depth. The previous limit was
being reached in "The Heist".
* Replace all calls to sprintf with snprintf to prevent buffer overflow
attacks from other players in multiplayer games or from downloaded
campaigns.
Changes 2.8:
Summary of New Features
-----------------------
add support for new steam protocol (-a2s)
add derived type STMHL2 for steam master returning a2s instead of hls
change timing for sending packets to improve ping times of low-ping servers
Fixes
-----
fix ut2004 master server support
Changes 2.7:
Summary of New Features
-----------------------
new protocols:
UT2004 master [-ut2004m]
update steam master protocol to new version
add additional output to the player xml of -gps
add option -progress,n to print out progress every n packets
add doom3 protocol and osmask as server rule
use autoconf+automake, a simple Makefile is provided as fallback
add "flags" to qstat.cfg
Fixes
-----
fix hanging qstat when receiving UDP packets with incorrect checksum
fix colored names in America's Army (use -ams instead of -gps)
Fix PR 32015, no need for PKGREVISION bump, as it fails otherwise
Also, the previous version may have installed files in
lib/perl5/site_perl/**/auto/fb_c_stuff/
They will have to be manually deleted
- Cannot rehome homeless units.
- Fixed bug when city bonuses (shield, gold, etc.) became negative.
- Send messages (for instance, about failed observer creation) to detached players.
- When choosing a tech to research at random, prefer one that works toward the goal.
- Don't allow duplicate entries in the ruleset.
- Fix some bugs caused by duplicate entries in civ1 and civ2 rulesets.
- When closing the client, don't interrupt the running server. This fixes a bug
where the server could be interrupted in the middle of a save.
- Fixes for some nations and nation flags.
- Some translation updates.
- Update the mapview selection rectangle when redrawing is done.
- Fix bug with transported units and watchtower vision.
- Improve the Freeciv desktop entry.
- Fix a bug where using the mouse scroll wheel could completely break the client.
- Fix a bug with discovery of techs in huts.
- Don't allow observers to be put on teams.
- Fix a bug with sorting of techs in the intel dialog.
4st Attack is a game in which you have to try to out-smart your opponent. The
goal of the game is to connect four of stones in a straight line. This can be
horizontaly, vertically and even diagonnally.
New Games:
- Added SAGA engine (for the games "I Have No Mouth and I Must Scream"
and "Inherit the Earth").
- Added Gob engine (for the Goblins series). Currently, only the first of
the Goblins games is supported.
New Ports:
- Added PlayStation 2 port.
- Added PlayStation Portable (PSP) port.
- Added AmigaOS 4 port.
- Added EPOC/SymbianOS port.
- Added fixes for OS/2 port.
General:
- Reworked cursor handling in SDL backend. Now cursors can have their own
palette and scaling. This is used by Humongous Entertainment games now.
- Added FluidSynth MIDI driver.
- Added GUI for the "soundfont" setting. (Currently only used by the
CoreAudio and FluidSynth MIDI drivers.)
- The MPEG player could hang if the sound ended prematurely.
- Improved autoscaling GUI, which takes full advantage of your screen.
- Fixes for GCC 4.
SCUMM:
- Added support for Mac Humongous Entertainment titles.
- Added support for multiple filenames/versions using a single target.
- Implemented CGA and Hercules render modes in early LEC titles.
- Added dialogs which are shown when you modify the talkspeed or music
volume using hotkeys.
- Added support for NES version of Maniac Mansion.
- Added thumbnail support for savegames.
- Broke compatibility with HE savegame (HE v71 and upwards only).
- Added possibility to disable building of HE and SCUMM v7 & v8 games
support.
- Fixed the last few known music glitches in Sam & Max. (There are still
some - probably - minor missing features though.)
- Added support for Commodore64 version of Zak McKracken
- Eliminated all demos targets and platform-specific targets. Config file
is autoupdated.
Sword2:
- Made the resource manager expire resources more intelligently.
- Improved performance when playing the game from CD instead of hard disk.
- Simplified sound effects handling. Again.
- Code cleanups and restructuring.
- Fixed long-standing bug in decompressing sounds from the speech/music CLU
files. It was generating one sample too many, which could be heard as a
very slight popping noise at the end of some sounds. Files that have been
compressed with older versions of compress_sword2 will, of course, still
have the same error. You may want to regenerate them.
by me.
Tenes Empanadas Graciela (short TEG) is a round-based computer game
running under Linux. The idea for this free software (GNU GPL)
program came from the popular Risk game but differs in many aspects of
the rules. Using a Server several player can fight each other for
world dominance and of course also chat together. Various maps are
used as battle field and also several languages like Spanish, German
and Polish are available.
Version 1.0.1:
* graphics
* new death animations: Mage, Pikeman, Red_Mage, White_Mage
* portraits:
* new portraits: Drake_Burner, Drake_Fighter, Drake_Glider
* made all Drake, Merman, Naga and Saurian upgrades use the level one
portraits
* made the Necrophage and the Orcish_Slayer use the Lvl1 portraits of
their line
* removed deprecated death animation of the Drake_Fighter
* language and i18n:
* updated translations: Afrikaans, Chinese, Italian, Polish, Russian,
Slovenian, Turkish
* Campaign server
* Changed campaign_name_legal to bar name of '.'
* Back ported check_names_legal to be combined with an upcoming change
that will close a vulnerability to bogus data from the campaign server.
* Before doing anything destructive to install a new campaign, all of the
file and directory names are checked to make sure they are safe and if not
the campaign is not installed.
* multiplayer
* multiplayer game with "empty" as side no longer causes OOS (#4464)
* disabled 'advancefrom' in multiplayer
* revised multiplayer maps: Divide and Conquer, Sablestone Delta,
Silverhead Crossing, Sullas Ruins, 1v1v1Hex, Charge, Blitz, Clash,
Hamlets, Meteor Lake, Den of Onis, Smallolof
* updated multiplayer maps cfg files: Clash, Hexcake, Smallolof
* music and sound:
* new main menu music
* units and balancing changes:
* removed Thug from Knalgan faction
* Northerners can now recruit Rocklobber in Age of Heroes era
* documentation switch doxygen templates from CVS to SVN and from Savannah to Gna!
* random map generator now uses island_size (#4458)
* 0.4.9 (13-10-2005)
- added third tutorial mission
- fixed shops becoming inaccessible after moving a transporter out
- fixed bogus line numbers being reported on parsing errors in cfed
- added new event trigger 'havecrystals'
- changed loading mechanism for crystals to be more like that for units
Then use cpio to install.
I chose to do it this way although it can take over 10 minutes to install,
because users can modify levels and maliciously fill up disk space.
(Maybe there is some tar, pax, or cpio option to extract and not use
permissions in the file?)
Bump PKGREVISION.
Add LANGUAGES= # none
And added a comment to this file about the score files:
what cleans them up?
The game InterLOGIC is based on the old Amiga logic game "Balls".
The object of the game is to move balls of different colors through
a maze, connecting them with other balls of the same color. Two or
more connected balls of the same color will disappear. The aim of
the game is to clean the whole maze in this way. The balls are
connected if they are right next to each other horizontally or
vertically, but not diagonally. The current release contains 30
mind-breaking levels for you to solve.
gnome-games 2.12.1
==================
This is a stable maintenance release of gnome-games. Several bugs have
been fixed and translations have been updated. Upgrading is
recommended.
The bugs fixed:
General: Fixes to the build system to ensure the correct glib version
is used and make sure compiling without ESD works. Compiler fixes for
Solaris and Mac OS X.
Aisleriot: Fix conflicts between menu short-cuts. Fail more gracefully
when a game file cannot be found (necessary when using a shared home
directory).
Nibbles: Fix conflicts between menu short-cuts.
Robots: Set the background color correctly at start-up.
Gnometris: Obey the preview preference at start-up.
Mines: Fix a crasher involving multiple simultaneous button clicks.
gnome-games 2.12.0
==================
Here it is! The shiny new stable release of gnome-games.
Those of you following the testing releases will only notice two
changes: The handling of mouse movement with the buttons down in Mines
has been improved and the French docs for Aisleriot are all installed
properly.
For those of you who like your software bug-free, this is what has changed:
General:
- Lots of UI tweaks, thanks to Dennis Cranston tireless attention to detail.
- Slightly better UI for network games.
- Better use of stock items for menus and toolbars.
Aisleriot:
- Stacks of cards that run off the bottom of the screen are squeezed
up to make them fit.
- Cards you can drop other cards onto are hilighted (Vincent Povirk did
all the hard work for this one).
- Three new games: Backbone, Carpet and Triple Peaks.
- Double clicking foundation cards triggers auto-move, very useful for
finishing up games like Klondike (not universally supported).
- Fullscreen mode.
Four in a Row:
- Nice (SVG) default graphics from Alan Horkan.
- A new game starts the moment the program is launched.
Gnometris:
- Now uses the new high scores dialog.
Iagno:
- Starts a new game the moment the program starts.
- Removed the clock - it was useless.
Mahjongg:
- If you click on a second tile and it doesn't match the first we now
select that one as the new first tile rather than telling you off.
- Fullscreen mode.
- Display the current game in the title bar.
Mines:
- Using the left button on a cleared square is now like using the middle
button. This makes the game a lot easier for those with an awkward middle
button. All the old buttons still work, so no one should be disadvantaged.
- The first click is now guaranteed to clear a useful number of squares:
no more clicking randomly to find a gap.
- When you click on a mine you now get an explosion.
Robots:
- Remove the specialised key sets. The left-hand key set only worked with
US keyboards and anyone who is old school enough to use the traditional
keys knows how to customise them.
Same GNOME:
- A "Fast Animation" mode for the impatient.
- Better grid and background colours.
Stones:
- The level you last played is remembered properly.
- Remove all the scrolling options and replace it with one good scrolling
algorithm.
Tali:
- The word "Yahtzee" has been completely eliminated so there is absolutely
no chance of a trademark dispute.
Tetravex:
- Tiles get hilighted on mouse-over: just like any other widget.
Lots of people contributed to this release:
Callum McKenzie
Richard Hoelscher
Vincent Povirk
Dennis Cranston
Alan Horkan
Peter Moulder
Clytie Siddall
and all the other people who reported bugs and provided patches and
gave generous feedback but for whom my record keeping has failed
miserably to keep track of.
And also of course the translation team.
gnome-games 2.11.5
==================
This is the final release candidate for 2.12. Testing this release is
strongly encouraged. It should compile on a GNOME 2.10 system without
any extra libraries.
As usual there are no new features, however there are some things that
need attention:
- Aisleriot drawing code: there has been a change here that is rather
drastic for this late in the release cycle. Any drawing glitches
should be filed as bugs. When reporting the bug please describe
exactly what you were doing, the game played, and how many cards you
were dragging. Screenshots won't go amiss either.
- The aisleriot statistics dialog: if I haven't got the autoconf
magic right then the close button on this dialog may
fail. Alternatively configure may fail. In either case I am interested
in reports of this, espeically on Fedora core 3 and core 4 systems.
- Once again, aisleriot: there is a strange crash that happens very
infrequently. I have seen it myself, but not managed to get a good
stack trace. Anyone who has debugging symbols turned on and
experiences a crash -please report it. It will occur while, or shortly
after dragging some cards.
All other crashes should also be reported.
gnome-games 2.11.4
==================
This release is the second beta release of gnome-games in preparation
for GNOME 2.12. There are no new features, only bug-fixes,
documentation updates and translation updates.
gnome-games 2.11.3
==================
This is the user-interface freeze release of gnome-games. Most of the
changes have been bug-fixes.
General:
- Slightly streamlined build process (callum).
Aisleriot:
- Improvements to the card dropping code (callum and Peter Moulder).
- UI cleanups (Dennis Cranston).
- Stop the rules being changed mid-game (callum).
- Help for games with multi-word names should work in French locales (callum).
Ataxx:
- Clarify the rules (rah).
- Fix some drawing glitches (callum).
Mahjongg:
- Documentation XML fixup (Peter Moulder).
Mines:
- UI tweaks (Dennis Cranston)
- It will now compile when optimisation is turned off.
Same Gnome:
- UI tweaks (Dennis Cranston)
Stones:
- The level you last played is now remembered between games. You can
also start at any level, not just the pre-defined ones (callum).
Games Server:
- The games-server program now behaves like a real Unix daemon (callum).
- Fix a typo in the schema descriptions (Clytie Siddall).
gnome-games 2.11.2
==================
This is the feature-freeze release of gnome-games. These are the
major, user-visible, changes:
Aisleriot:
- Three new games: Carpet (almost completely pointless) and Backbone (not
pointless at all) from Vincent Povirk. Triple Peaks from Richard
Hoelscher.
- Hilighting of valid drop targets not works for all games where it
makes sense (Vincent Povirk).
- Scores are hidden for games where it doesn't make sense (rah).
Four in a Row:
- New SVG graphics from Alan Horkan. The classic and high contrast
themes has been updated and a new High Contrast Inverse theme has been
added. Both of these accessibility themes now match the GNOME themes
of the same name (Alan Horkan).
- Subtle grid-drawing improvements (callum).
- Some of the themese have changed names (Alan Horkan).
Mahjongg:
- Display the current game in the title-bar.
Tali:
- The phrase "Yahtzee" has been replaced with "5 of a kind". It
doesn't sound as sexy, but it is more obvious what it means and
it isn't a trademark (rah, callum).
Plus lots of bug fixes, code cleanups, api modernisation, and -of
course- the tireless work of the translation team.
gnome-games 2.11.1
==================
Finally, a very belated 2.11.x entry for gnome-games. A lot has changed
and I've probably missed a few things, but here are the main points:
General:
- (Slightly) improved UI for starting network games.
- Lots of HIG-conformance tweaks leading to nicer dialogs.
- Use of modern APIs and stock items, once again giving a nicer feel
to the UI.
Aisleriot:
- Per-game options work again. e.g. Klondike has the option for 3-card deals.
- Valid places to drop cards are now hilighted (only on some games).
- Dropping cards in the right place is now easier.
- Double-clicking the foundation in Klondike auto-moves cards to the
foundatione. Very useful at the end of the game.
- Fullscreen mode.
- Gay Gordons is guaranteed to be solvable.
- Long card lists are automatically expand and contract to fit the window.
Four in a row:
- A new game starts the moment the prgram is launched.
Gometris:
- Use the new high-scores dialog.
Iagno:
- Start a new game when the program loads.
- Removed the clock, it was useless.
Mahjongg:
- Rather than assuming clicking on a second, mismatched, tile was a mistake,
assume that the player wants to select it as the first of a different pair.
- Fullscreen mode.
Mines:
- Using the left button on a cleared square is now like using the middle
button. This makes the game a lot easier for those with an awkward middle
button.
- The first click is guaranteed to clear a "useful" number of squares so you
don't have to blindly click and hope you don't hit a mine.
- An explosion graphic is drawn on a mine if you set it off.
Robots:
- Remove the specialised key sets.
Same GNOME:
- Fast animation mode for those who are impatient.
- Better grid, background and cursor colours.
Stones:
- Allow only one scrolling technique. Improve the quality of the scrolling.
Tali:
- UI tweaks: the dice area behaves like a toolbar wth prelight hilighting
and the like.
Tetravex:
- Tiles get hilighted on mouse-over. i.e. the behave just like any other
GTK component.
And of course a lot of bug fixes and code cleanups.
2005-04-10 * QNetWalk 1.2 released.
* Added German translation by Thomas Loeber
* Added Spanish translation by Ismael Asensio
* Added Polish translation by Aleksander Wojdyga
* Added Brazilian Portuguese translation by Paulo Vitor
* Added the desktop file.