Commit graph

2615 commits

Author SHA1 Message Date
joerg
276057bdee Fix errno. Notice the unusual language used by the programmers :-) 2006-01-12 22:17:41 +00:00
jdc
3960c7b1d2 Add a hack to work round an ICE with GCC 3.3 on sparc.
(As per the x11/qt3-tools hack.)
2006-01-12 20:50:01 +00:00
joerg
5db03d71ed Use SUBST framework. 2006-01-10 20:51:08 +00:00
wiz
751d30d637 DEPENDS and PKGREVISION bumps because db4's library name changed. 2006-01-06 15:10:01 +00:00
ghen
455345bb5b Change the default for BUILDLINK_DEPMETHOD.qt3-tools from "full" to "build",
without affecting packages that are currently using it.

Packages which previously didn't set BUILDLINK_DEPMETHOD to neither "full" nor
"build" now set it to "full", but should be checked whether they really need it
(comment added).  Packages which previously set it to "build" now don't set it
anymore.

Ok by jlam, wiz.
2006-01-05 10:08:58 +00:00
joerg
954114cdb5 Use soundcard.h for OpenBSD and sys/soundcard.h for DragonFly. 2006-01-04 23:39:24 +00:00
joerg
b36634437f Use X11BASE instead of /usr/X11R6, always include limits.h, it provides
PATH_MAX and exists on all platforms.
2006-01-04 23:18:08 +00:00
joerg
780cc49098 Forgotten distinfo commit. Rightfully blamed by wiz@ 2006-01-04 08:58:47 +00:00
christos
200bae7f8f upgrade to 1.4.0 2006-01-02 14:01:09 +00:00
wiz
f61c002199 Recursive PKGREVISION bump for gnutls shlib major bump.
Bump BUILDLINK_RECOMMENDED.
2005-12-31 12:32:31 +00:00
joerg
5a27872305 Include ossaudio.b3.mk. 2005-12-30 22:57:57 +00:00
joerg
06c3764607 Add DragonFly support. Fix ossaudio usage. Use system perror. 2005-12-30 22:41:27 +00:00
joerg
8e75ad951f Fix errno. 2005-12-29 22:43:40 +00:00
joerg
c9bfbc08f7 sys/time.h needed for DragonFly as well. 2005-12-29 20:27:14 +00:00
joerg
739e5ad231 Fix errno. 2005-12-29 19:55:22 +00:00
joerg
fd0a792844 This is GNU configure. Use ulong definition on DragonFly as well. 2005-12-29 18:58:23 +00:00
joerg
3741be15fc dmalloc.h MUST be included after unistd.h on DragonFly, since it
messes with compat function names.
Fix errno.
Use bzip2 to extract a bzipped file, it works somehow better than
gzip.
2005-12-29 17:41:27 +00:00
joerg
2b2af3ee56 Fix errno. 2005-12-29 16:20:48 +00:00
jlam
1859f144b4 Convert to use the new pkginstall framework fonts-handling by renaming
FONTS_<TYPE>_DIRS variables to FONTS_DIRS.<type>, and by removing the
unnecessary inclusion of mk/fonts.mk.
2005-12-29 07:04:27 +00:00
jlam
dc9594e09d Remove USE_PKGINSTALL from pkgsrc now that mk/install/pkginstall.mk
automatically detects whether we want the pkginstall machinery to be
used by the package Makefile.
2005-12-29 06:21:30 +00:00
garbled
14ec8a0653 Re-enable this pkg now that gtkglext is fixed. Tested on 2.0/i386. 2005-12-28 08:11:29 +00:00
reed
09a3af01c2 Use PKGMANDIR for man page. 2005-12-28 04:53:36 +00:00
reed
22d792e57d Install man page to PKGMANDIR instead of "man".
No change from default.
2005-12-28 04:52:23 +00:00
reed
118921ec81 Update patch-aa to use PKGMANDIR.
Also use INSTALLATION_DIRS to precreate the needed man page directory.
2005-12-27 21:13:34 +00:00
schmonz
463f43526a Mark packages for pkgsrc-2005Q4 that don't build on NetBSD/i386
3.0. If one of these is important to you, please fix it in time
for pkgsrc-2006Q1, or it may be removed.
2005-12-26 23:39:30 +00:00
joerg
552c2ca893 Fix GCC 3.4+: label at end of compound statement. 2005-12-20 14:22:00 +00:00
joerg
11afaf3c3e Add DragonFly support. When linking with libqt-mt, explicitly link in
the thread libraries, this is needed for FreeBSD4-style -pthread.
2005-12-19 19:45:02 +00:00
joerg
59d17597fb DragonFly support. 2005-12-19 19:42:08 +00:00
joerg
40d4b32010 Use NetBSD hack for FreeBSD and DragonFly as well. 2005-12-19 19:39:44 +00:00
joerg
0f53c9c38d Regen checksum. XXX should use a shared distinfo. 2005-12-19 17:52:11 +00:00
joerg
89977029a7 Fix DragonFly. 2005-12-19 17:47:04 +00:00
joerg
faaa6c0c4c Fix errno. 2005-12-19 17:29:34 +00:00
joerg
bf5fe6c34a Replace patch-af with a working patch version and supposedly the
same content.
2005-12-19 17:08:28 +00:00
joerg
4d30fe9a95 Use FreeBSD target for DragonFly as well. Honor CC and CXX for
FreeBSD target, gcc is not enough to link on DragonFly.

XXX Is the override necessary at all?
XXX Other platforms should do this as well.
2005-12-19 16:41:39 +00:00
joerg
49a5d6de51 Fix errno. 2005-12-19 16:22:25 +00:00
joerg
673530c658 Use NetBSD config for DragonFly. Fix errno.
XXX Merge FreeBSD config as well?
2005-12-19 15:45:01 +00:00
joerg
57a77d8264 All the world is a VAX -- really, for errno that is a good assumption.
Fix errno.
2005-12-18 23:27:29 +00:00
rillig
5d50e8ca8d Fixed quoting of CFLAGS. 2005-12-18 21:11:11 +00:00
dillo
a2504c254d Move variable declaration to top of function. Fixes compile error
noted on recent 1.6.2/i386 bulk build by kristerw.
2005-12-18 20:26:03 +00:00
joerg
6e4a0dd799 Bump all motif packages for recent openmotif update. The major version
of the shared libXm has changed.
2005-12-12 21:36:54 +00:00
joerg
1f6a39a84e First step at reworking Linux binary packages.
Change most pkgs to depend on either
emulators/suse_linux/Makefile.application (normal pkgs) or
Makefile.common (suse91 and suse themselves) to filter out Operating
Systems without Linux ABI support. Use CPU masks to limit the pkg to
supported platforms.
2005-12-12 14:43:23 +00:00
rillig
cc2dc0cf25 Fixed the quoting of the DEFINES, which had been broken by my recent
pkglint patch.
2005-12-11 21:24:58 +00:00
markd
a83ddf0bb1 Update to KDE 3.5
Many new features and refinements.

Notable changes include:
* Konqueror is the second web browser to pass the Acid2 CSS test,
  ahead of Firefox and Internet Explorer
* Konqueror can also now free web pages from adverts with its
  ad-block feature
* SuperKaramba is included in KDE, providing well-integrated and
  easy-to-install widgets for the user's desktop
* Kopete has support for MSN and Yahoo! webcams
* The edutainment module has three new applications (KGeography,
  Kanagram and blinKen), and has seen huge improvements in Kalzium
2005-12-11 11:47:44 +00:00
wiz
7e1c5bfbc9 Convert aalib to options framework, adding an 'x11' option, and remove
aalib-x11 and aview-x11.
SDL dependencies change, so bump PKGREVISION (and BUILDLINK_RECOMMENDED)
for affected packages.

Addresses PR 32046 by Leonard Schmidt.
2005-12-11 09:40:37 +00:00
wiz
03e44536db Update to 1.0.2:
Version 1.0.2:
 * new utilities: prkill, find-unused-images, mkdos
 * fixed text savegames (as opposed to binary savegames) having wrong
 textdomain information, making the messages be displayed in English when
 loading levels (#4454).
 * backport fix for Create Unit menu not being translated (#4424)
 * graphics:
   * improved lava-tiles and transitions
   * new attack icon for the fireball
   * new paved road
   * new swamp tiles
   * new cave wall tiles
   * new snow villages (human & elven)
   * new underground village
   * new Deep Tentacle images
   * new death animation: Deep Tentacle
 * sounds:
   * New entangle sound
   * New bat movement sound
 * language and i18n:
   * updated translations: Afrikaans, German, Japanese, Polish,
     Portuguese (Brazil), Slovak
 * multiplayer
   * revised multiplayer maps: Blitz, Clash, Charge, CastleHoppingIsle,
     Hamlets, Hornshark Island, Meteor Lake, Sablestone Delta, Sullas Ruins,
     Smallolof
   * fixed gamelist diff bug
 * Fix bug where duplicate key values were being concatenated rather than
   being replaced by the last value.
 * Backport recall fix to allow access to recall list when short on gold.
 * Fix bug with leader starting position.
 * Tighten up checks on leaders and units placed on the map at the start of
   a scenario.
 * Campaigns
   * Fix bug in HTTP FoA where a serpent leader was defined off board instead
     of using the no_leader attribute.
   * Fix bug in TDH UP where units are placed off map and in walls.
   * Fix bug in EI NO where no_leader should have been used instead of a leader
     without a starting position.
   * Fix bug in EI OT where no_leader should have been used instead of a leader
     without a starting position.
   * Fix bug in EI Captured where no_leader should have been used instead of a
     leader without a starting position.
   * Fix bug in EI TD. Sides 3 and 4 had leaders on the recall list. These
     units have speaking roles, but shouldn't be on the map, so they were
     changed to be regular units.
   * Fix bug in SotBE DoD where no_leader should have been used instead of a
     leader without a starting position.
   * Fix bug in SotBE CoA where the mermen side should have their leader
     created in an event rather than defined in the side setup.
   * Add a backup save_id to use if both save_id and description are empty.
   * Increase maximum allowed recursion depth. The previous limit was
     being reached in "The Heist".
 * Replace all calls to sprintf with snprintf to prevent buffer overflow
   attacks from other players in multiplayer games or from downloaded
   campaigns.
2005-12-07 17:57:38 +00:00
rillig
579e977969 Ran "pkglint --autofix", which corrected some of the quoting issues in
CONFIGURE_ARGS.
2005-12-05 23:55:01 +00:00
rillig
b71a1d488b Fixed pkglint warnings. The warnings are mostly quoting issues, for
example MAKE_ENV+=FOO=${BAR} is changed to MAKE_ENV+=FOO=${BAR:Q}. Some
other changes are outlined in

    http://mail-index.netbsd.org/tech-pkg/2005/12/02/0034.html
2005-12-05 20:49:47 +00:00
peter
c4090520e6 Update to qstat-2.8.
Changes 2.8:

Summary of New Features
-----------------------

add support for new steam protocol (-a2s)
add derived type STMHL2 for steam master returning a2s instead of hls
change timing for sending packets to improve ping times of low-ping servers

Fixes
-----
fix ut2004 master server support


Changes 2.7:

Summary of New Features
-----------------------
new protocols:
   UT2004 master [-ut2004m]

update steam master protocol to new version
add additional output to the player xml of -gps
add option -progress,n to print out progress every n packets
add doom3 protocol and osmask as server rule
use autoconf+automake, a simple Makefile is provided as fallback
add "flags" to qstat.cfg

Fixes
-----
fix hanging qstat when receiving UDP packets with incorrect checksum
fix colored names in America's Army (use -ams instead of -gps)
2005-12-03 23:19:43 +00:00
rillig
8d1b4fc403 Removed the ONLY_FOR_PLATFORM=NetBSD-*. The package probably works
elsewhere, too.
2005-12-02 11:49:06 +00:00
wiz
321a09857a Bump PKGREVISION for libgsf dependencies, and BUILDLINK_DEPENDS because
of the libgsf shlib major bump and associated BUILDLINK_DEPENDS bump.
2005-11-25 21:23:14 +00:00
rillig
1030544335 Removed the definition for ALLFILES, as it had no effect on the package. 2005-11-24 20:33:38 +00:00
rillig
6442476448 Removed the definition for the ALLFILES variable, which will soon be marked
as deprecated by pkglint. It had no effect on this package, as this package
does not have any PATCHFILES.
2005-11-24 20:32:34 +00:00
tonio
6e22ec8801 make sure frozen-bubble installs perl module in vendor_site
Fix PR 32015, no need for PKGREVISION bump, as it fails otherwise

Also, the previous version may have installed files in
lib/perl5/site_perl/**/auto/fb_c_stuff/
They will have to be manually deleted
2005-11-17 15:21:57 +00:00
adam
2a4e990bfa Changes 2.0.7:
- Cannot rehome homeless units.
 - Fixed bug when city bonuses (shield, gold, etc.) became negative.
 - Send messages (for instance, about failed observer creation) to detached players.
 - When choosing a tech to research at random, prefer one that works toward the goal.
 - Don't allow duplicate entries in the ruleset.
 - Fix some bugs caused by duplicate entries in civ1 and civ2 rulesets.
 - When closing the client, don't interrupt the running server. This fixes a bug
   where the server could be interrupted in the middle of a save.
 - Fixes for some nations and nation flags.
 - Some translation updates.
 - Update the mapview selection rectangle when redrawing is done.
 - Fix bug with transported units and watchtower vision.
 - Improve the Freeciv desktop entry.
 - Fix a bug where using the mouse scroll wheel could completely break the client.
 - Fix a bug with discovery of techs in huts.
 - Don't allow observers to be put on teams.
 - Fix a bug with sorting of techs in the intel dialog.
2005-11-16 16:03:50 +00:00
markd
74c8453c2a Don't #define memcmp and memcpy in terms of bcmp, bcopy on "BSD"s. BSDs
have had these standard functions for years and this fixes build on
recent NetBSD's at least.
2005-11-14 10:43:14 +00:00
dillo
85d815a405 Fix pasto in do-install target and PLIST, provided by wiz. 2005-11-11 21:35:16 +00:00
wiz
013a9b12e3 Fix BUILD_DEPENDS pattern. 2005-11-11 20:26:57 +00:00
wiz
5d25b328af Fix COMMENT. Fix BUILD_DEPENDS pattern. 2005-11-11 20:26:43 +00:00
wiz
97de407571 Fix typo in COMMENT. Fix BUILD_DEPENDS pattern. 2005-11-11 20:25:39 +00:00
jschauma
0d20a043bb Give this a proper COMMENT. Pointed out by Aaron J. Grier. 2005-11-11 19:39:15 +00:00
joerg
260021a549 Add DragonFly to the systems with socklen_t. Remove an useless
make_block call which depends on the size of FILE.
2005-11-11 15:20:41 +00:00
rillig
213e5f0c1e Fixed pkglint warning:
WARN: colchess/Makefile:13: PKGNAME should not be used in DIST_SUBDIR.
2005-11-10 06:32:38 +00:00
rillig
2703140c97 - Fixed pkglint warning:
WARN: Makefile:25: CONFIGURE_ARGS should be modified using "+=".
- Removed redundant --prefix=${PREFIX}.
2005-11-10 06:30:53 +00:00
rillig
8640d98f5d Fixed pkglint warning:
WARN: adom/Makefile:23: DEPENDS should be modified using "+=".
2005-11-10 06:24:49 +00:00
rillig
9acc43a721 Sorted PLIST. 2005-11-08 22:32:33 +00:00
rillig
0e755b508c Fixed pkglint warning:
- .include "../../category/package" instead of "../package"
2005-11-08 22:31:49 +00:00
rillig
3a81dc1c4f Sorted PLIST. 2005-11-08 22:29:15 +00:00
tv
9a86ad296f Include devel/sysexits bl3. 2005-11-08 13:22:03 +00:00
tonio
a38a1dc0e2 Use INSTALL_GAME instead of INSTALL -m game
Honor VARBASE, instead of hardcoded /var
2005-11-06 19:25:23 +00:00
rillig
77933d7da5 Removed unnecessary and overly complicated definition for WRKSRC. 2005-11-05 17:15:52 +00:00
rillig
49788b7b08 pkglint --autofix 2005-11-04 11:48:00 +00:00
rillig
df73b959fe Imported 4stAttack from wip.
4st Attack is a game in which you have to try to out-smart your opponent. The
goal of the game is to connect four of stones in a straight line. This can be
horizontaly, vertically and even diagonnally.
2005-11-04 07:10:12 +00:00
rillig
3605a9ddd7 Fixed wrong use of WRKSRC. 2005-11-03 21:51:57 +00:00
rillig
53c7100fd5 Removed empty line from PLIST. 2005-11-03 13:40:19 +00:00
wiz
d8fb948c8f Add and enable gtklevel9. 2005-11-03 06:26:25 +00:00
dillo
356cc9d4b6 Initial import of gtklevel9 4.0, a GTK+ port of the Level 9 text
adventure interpreter.
2005-11-01 14:56:14 +00:00
dillo
a3a7387106 Update to 4.0.
Changes:
- add support for bitmap graphics (which is not used the curses version)
2005-11-01 14:39:45 +00:00
adam
99341f05eb Changes 0.8.0:
New Games:
   - Added SAGA engine (for the games "I Have No Mouth and I Must Scream"
     and "Inherit the Earth").
   - Added Gob engine (for the Goblins series). Currently, only the first of
     the Goblins games is supported.

 New Ports:
   - Added PlayStation 2 port.
   - Added PlayStation Portable (PSP) port.
   - Added AmigaOS 4 port.
   - Added EPOC/SymbianOS port.
   - Added fixes for OS/2 port.

 General:
   - Reworked cursor handling in SDL backend. Now cursors can have their own
     palette and scaling. This is used by Humongous Entertainment games now.
   - Added FluidSynth MIDI driver.
   - Added GUI for the "soundfont" setting. (Currently only used by the
     CoreAudio and FluidSynth MIDI drivers.)
   - The MPEG player could hang if the sound ended prematurely.
   - Improved autoscaling GUI, which takes full advantage of your screen.
   - Fixes for GCC 4.

 SCUMM:
   - Added support for Mac Humongous Entertainment titles.
   - Added support for multiple filenames/versions using a single target.
   - Implemented CGA and Hercules render modes in early LEC titles.
   - Added dialogs which are shown when you modify the talkspeed or music
     volume using hotkeys.
   - Added support for NES version of Maniac Mansion.
   - Added thumbnail support for savegames.
   - Broke compatibility with HE savegame (HE v71 and upwards only).
   - Added possibility to disable building of HE and SCUMM v7 & v8 games
     support.
   - Fixed the last few known music glitches in Sam & Max. (There are still
     some - probably - minor missing features though.)
   - Added support for Commodore64 version of Zak McKracken
   - Eliminated all demos targets and platform-specific targets. Config file
     is autoupdated.

 Sword2:
   - Made the resource manager expire resources more intelligently.
   - Improved performance when playing the game from CD instead of hard disk.
   - Simplified sound effects handling. Again.
   - Code cleanups and restructuring.
   - Fixed long-standing bug in decompressing sounds from the speech/music CLU
     files. It was generating one sample too many, which could be heard as a
     very slight popping noise at the end of some sounds. Files that have been
     compressed with older versions of compress_sword2 will, of course, still
     have the same error. You may want to regenerate them.
2005-10-31 09:05:34 +00:00
rillig
205e66fe43 Fixed typo (CONFLICT => CONFLICTS). Added ${GAMEOWN} to PKG_USERS, which
is needed to build xbill on NetBSD-1.6.2/i386 as unpriviledged user.
Bumped PKGREVISION.
2005-10-23 22:57:55 +00:00
minskim
985d3c9f9b Rename Teg as teg. 2005-10-23 20:01:18 +00:00
rillig
4a58b87639 Removed trailing white-space from line 1 of patch-ag. 2005-10-23 20:01:03 +00:00
minskim
b15e93ede2 Reimport games/Teg into games/teg to match DISTNAME.
Moved Teg to Teg-mixedcase in the repository [schmonz 2007-06-07]
2005-10-23 19:59:53 +00:00
minskim
7b3fdd6eaa Add Teg. 2005-10-23 19:33:48 +00:00
minskim
0477fc0b3c Import Teg from pkgsrc-wip. Packaged by Wojciech Rzymski and modified
by me.

Tenes Empanadas Graciela (short TEG) is a round-based computer game
running under Linux.  The idea for this free software (GNU GPL)
program came from the popular Risk game but differs in many aspects of
the rules.  Using a Server several player can fight each other for
world dominance and of course also chat together.  Various maps are
used as battle field and also several languages like Spanish, German
and Polish are available.
2005-10-23 19:31:37 +00:00
dillo
3055b29ec9 Only one graphics backend can be selected, so use PKG_OPTIONS_REQUIRED_GROUP. 2005-10-20 13:37:41 +00:00
wiz
40b0d8e884 Fix installation, update PLIST. Bump PKGREVISION. 2005-10-20 11:38:20 +00:00
wiz
3a6b8d370c Update to 1.0.1:
Version 1.0.1:
 * graphics
   * new death animations: Mage, Pikeman, Red_Mage, White_Mage
   * portraits:
     * new portraits: Drake_Burner, Drake_Fighter, Drake_Glider
     * made all Drake, Merman, Naga and Saurian upgrades use the level one
       portraits
     * made the Necrophage and the Orcish_Slayer use the Lvl1 portraits of
       their line
   * removed deprecated death animation of the Drake_Fighter
 * language and i18n:
   * updated translations: Afrikaans, Chinese, Italian, Polish, Russian,
     Slovenian, Turkish
 * Campaign server
   * Changed campaign_name_legal to bar name of '.'
   * Back ported check_names_legal to be combined with an upcoming change
     that will close a vulnerability to bogus data from the campaign server.
   * Before doing anything destructive to install a new campaign, all of the
     file and directory names are checked to make sure they are safe and if not
     the campaign is not installed.
 * multiplayer
   * multiplayer game with "empty" as side no longer causes OOS (#4464)
   * disabled 'advancefrom' in multiplayer
   * revised multiplayer maps: Divide and Conquer, Sablestone Delta,
     Silverhead Crossing, Sullas Ruins, 1v1v1Hex, Charge, Blitz, Clash,
     Hamlets, Meteor Lake, Den of Onis, Smallolof
   * updated multiplayer maps cfg files: Clash, Hexcake, Smallolof
 * music and sound:
   * new main menu music
 * units and balancing changes:
   * removed Thug from Knalgan faction
   * Northerners can now recruit Rocklobber in Age of Heroes era
 * documentation switch doxygen templates from CVS to SVN and from Savannah to Gna!
 * random map generator now uses island_size (#4458)
2005-10-20 10:41:09 +00:00
wiz
2e719fb716 Update to 0.4.9:
* 0.4.9 (13-10-2005)
  - added third tutorial mission
  - fixed shops becoming inaccessible after moving a transporter out
  - fixed bogus line numbers being reported on parsing errors in cfed
  - added new event trigger 'havecrystals'
  - changed loading mechanism for crystals to be more like that for units
2005-10-20 00:41:08 +00:00
reed
2b4e4c1679 Improve description. 2005-10-18 20:22:49 +00:00
reed
1a5958014b Extract to WRKSRC first so permissions can be fixed.
Then use cpio to install.
I chose to do it this way although it can take over 10 minutes to install,
because users can modify levels and maliciously fill up disk space.
(Maybe there is some tar, pax, or cpio option to extract and not use
permissions in the file?)
Bump PKGREVISION.
Add LANGUAGES=     # none
And added a comment to this file about the score files:
what cleans them up?
2005-10-18 20:22:17 +00:00
reed
3e0f0c8cb3 More specific HOMEPAGE. 2005-10-18 20:18:24 +00:00
wiz
bb9ed91491 Always read your TODOs before imports :)
Fix PLIST.
2005-10-17 08:21:27 +00:00
wiz
96b42f7254 Add and enable InterLOGIC. 2005-10-17 08:12:37 +00:00
wiz
5eea13a42a Initial import of InterLOGIC-0.30:
The game InterLOGIC is based on the old Amiga logic game "Balls".
The object of the game is to move balls of different colors through
a maze, connecting them with other balls of the same color. Two or
more connected balls of the same color will disappear. The aim of
the game is to clean the whole maze in this way.  The balls are
connected if they are right next to each other horizontally or
vertically, but not diagonally.  The current release contains 30
mind-breaking levels for you to solve.
2005-10-17 08:08:43 +00:00
jmmv
8520bbc400 Update to 2.12.1:
gnome-games 2.12.1
==================

This is a stable maintenance release of gnome-games. Several bugs have
been fixed and translations have been updated. Upgrading is
recommended.

The bugs fixed:

General: Fixes to the build system to ensure the correct glib version
is used and make sure compiling without ESD works. Compiler fixes for
Solaris and Mac OS X.

Aisleriot: Fix conflicts between menu short-cuts. Fail more gracefully
when a game file cannot be found (necessary when using a shared home
directory).

Nibbles: Fix conflicts between menu short-cuts.

Robots: Set the background color correctly at start-up.

Gnometris: Obey the preview preference at start-up.

Mines: Fix a crasher involving multiple simultaneous button clicks.

gnome-games 2.12.0
==================

Here it is! The shiny new stable release of gnome-games.

Those of you following the testing releases will only notice two
changes: The handling of mouse movement with the buttons down in Mines
has been improved and the French docs for Aisleriot are all installed
properly.

For those of you who like your software bug-free, this is what has changed:

General:
 - Lots of UI tweaks, thanks to Dennis Cranston tireless attention to detail.
 - Slightly better UI for network games.
 - Better use of stock items for menus and toolbars.

Aisleriot:
 - Stacks of cards that run off the bottom of the screen are squeezed
   up to make them fit.
 - Cards you can drop other cards onto are hilighted (Vincent Povirk did
   all the hard work for this one).
 - Three new games: Backbone, Carpet and Triple Peaks.
 - Double clicking foundation cards triggers auto-move, very useful for
   finishing up games like Klondike (not universally supported).
 - Fullscreen mode.

Four in a Row:
 - Nice (SVG) default graphics from Alan Horkan.
 - A new game starts the moment the program is launched.

Gnometris:
 - Now uses the new high scores dialog.

Iagno:
 - Starts a new game the moment the program starts.
 - Removed the clock - it was useless.

Mahjongg:
 - If you click on a second tile and it doesn't match the first we now
   select that one as the new first tile rather than telling you off.
 - Fullscreen mode.
 - Display the current game in the title bar.

Mines:
 - Using the left button on a cleared square is now like using the middle
   button. This makes the game a lot easier for those with an awkward middle
   button. All the old buttons still work, so no one should be disadvantaged.
 - The first click is now guaranteed to clear a useful number of squares:
   no more clicking randomly to find a gap.
 - When you click on a mine you now get an explosion.

Robots:
 - Remove the specialised key sets. The left-hand key set only worked with
   US keyboards and anyone who is old school enough to use the traditional
   keys knows how to customise them.

Same GNOME:
 - A "Fast Animation" mode for the impatient.
 - Better grid and background colours.

Stones:
 - The level you last played is remembered properly.
 - Remove all the scrolling options and replace it with one good scrolling
   algorithm.

Tali:
 - The word "Yahtzee" has been completely eliminated so there is absolutely
   no chance of a trademark dispute.

Tetravex:
 - Tiles get hilighted on mouse-over: just like any other widget.

Lots of people contributed to this release:

Callum McKenzie
Richard Hoelscher
Vincent Povirk
Dennis Cranston
Alan Horkan
Peter Moulder
Clytie Siddall

and all the other people who reported bugs and provided patches and
gave generous feedback but for whom my record keeping has failed
miserably to keep track of.

And also of course the translation team.

gnome-games 2.11.5
==================

This is the final release candidate for 2.12. Testing this release is
strongly encouraged. It should compile on a GNOME 2.10 system without
any extra libraries.

As usual there are no new features, however there are some things that
need attention:

 - Aisleriot drawing code: there has been a change here that is rather
drastic for this late in the release cycle. Any drawing glitches
should be filed as bugs. When reporting the bug please describe
exactly what you were doing, the game played, and how many cards you
were dragging. Screenshots won't go amiss either.

 - The aisleriot statistics dialog: if I haven't got the autoconf
magic right then the close button on this dialog may
fail. Alternatively configure may fail. In either case I am interested
in reports of this, espeically on Fedora core 3 and core 4 systems.

 - Once again, aisleriot: there is a strange crash that happens very
infrequently. I have seen it myself, but not managed to get a good
stack trace. Anyone who has debugging symbols turned on and
experiences a crash -please report it. It will occur while, or shortly
after dragging some cards.

All other crashes should also be reported.

gnome-games 2.11.4
==================

This release is the second beta release of gnome-games in preparation
for GNOME 2.12. There are no new features, only bug-fixes,
documentation updates and translation updates.

gnome-games 2.11.3
==================

This is the user-interface freeze release of gnome-games. Most of the
changes have been bug-fixes.

General:
 - Slightly streamlined build process (callum).

Aisleriot:
 - Improvements to the card dropping code (callum and Peter Moulder).
 - UI cleanups (Dennis Cranston).
 - Stop the rules being changed mid-game (callum).
 - Help for games with multi-word names should work in French locales (callum).

Ataxx:
 - Clarify the rules (rah).
 - Fix some drawing glitches (callum).

Mahjongg:
 - Documentation XML fixup (Peter Moulder).

Mines:
 - UI tweaks (Dennis Cranston)
 - It will now compile when optimisation is turned off.

Same Gnome:
 - UI tweaks (Dennis Cranston)

Stones:
 - The level you last played is now remembered between games. You can
   also start at any level, not just the pre-defined ones (callum).

Games Server:
 - The games-server program now behaves like a real Unix daemon (callum).
 - Fix a typo in the schema descriptions (Clytie Siddall).


gnome-games 2.11.2
==================

This is the feature-freeze release of gnome-games. These are the
major, user-visible, changes:

Aisleriot:
 - Three new games: Carpet (almost completely pointless) and Backbone (not
   pointless at all) from Vincent Povirk. Triple Peaks from Richard
   Hoelscher.
 - Hilighting of valid drop targets not works for all games where it
   makes sense (Vincent Povirk).
 - Scores are hidden for games where it doesn't make sense (rah).

Four in a Row:
 - New SVG graphics from Alan Horkan. The classic and high contrast
   themes has been updated and a new High Contrast Inverse theme has been
   added. Both of these accessibility themes now match the GNOME themes
   of the same name (Alan Horkan).
 - Subtle grid-drawing improvements (callum).
 - Some of the themese have changed names (Alan Horkan).

Mahjongg:
 - Display the current game in the title-bar.

Tali:
 - The phrase "Yahtzee" has been replaced with "5 of a kind". It
   doesn't sound as sexy, but it is more obvious what it means and
   it isn't a trademark (rah, callum).

Plus lots of bug fixes, code cleanups, api modernisation, and -of
course- the tireless work of the translation team.


gnome-games 2.11.1
==================

Finally, a very belated 2.11.x entry for gnome-games. A lot has changed
and I've probably missed a few things, but here are the main points:

General:
 - (Slightly) improved UI for starting network games.
 - Lots of HIG-conformance tweaks leading to nicer dialogs.
 - Use of modern APIs and stock items, once again giving a nicer feel
   to the UI.

Aisleriot:
 - Per-game options work again. e.g. Klondike has the option for 3-card deals.
 - Valid places to drop cards are now hilighted (only on some games).
 - Dropping cards in the right place is now easier.
 - Double-clicking the foundation in Klondike auto-moves cards to the
   foundatione. Very useful at the end of the game.
 - Fullscreen mode.
 - Gay Gordons is guaranteed to be solvable.
 - Long card lists are automatically expand and contract to fit the window.

Four in a row:
 - A new game starts the moment the prgram is launched.

Gometris:
 - Use the new high-scores dialog.

Iagno:
 - Start a new game when the program loads.
 - Removed the clock, it was useless.

Mahjongg:
 - Rather than assuming clicking on a second, mismatched, tile was a mistake,
   assume that the player wants to select it as the first of a different pair.
 - Fullscreen mode.

Mines:
 - Using the left button on a cleared square is now like using the middle
   button. This makes the game a lot easier for those with an awkward middle
   button.
 - The first click is guaranteed to clear a "useful" number of squares so you
   don't have to blindly click and hope you don't hit a mine.
 - An explosion graphic is drawn on a mine if you set it off.

Robots:
 - Remove the specialised key sets.

Same GNOME:
 - Fast animation mode for those who are impatient.
 - Better grid, background and cursor colours.

Stones:
 - Allow only one scrolling technique. Improve the quality of the scrolling.

Tali:
 - UI tweaks: the dice area behaves like a toolbar wth prelight hilighting
   and the like.

Tetravex:
 - Tiles get hilighted on mouse-over. i.e. the behave just like any other
   GTK component.

And of course a lot of bug fixes and code cleanups.
2005-10-16 12:12:16 +00:00
wiz
a069686eb8 Update to 1.2, provided by Ian Zagorskih in PR 29941.
2005-04-10  * QNetWalk 1.2 released.
	    * Added German translation by Thomas Loeber
	    * Added Spanish translation by Ismael Asensio
	    * Added Polish translation by Aleksander Wojdyga
	    * Added Brazilian Portuguese translation by Paulo Vitor
	    * Added the desktop file.
2005-10-13 18:01:27 +00:00
markd
4295bf6818 Update to KDE 3.4.3 2005-10-13 13:20:54 +00:00
markd
52dffc9fdc Update to KDE 3.4.3
Changes:
KMines: Fix log file loading
KMines: Fix c++ constness
KShinsen: Fix crash on exit
2005-10-13 13:19:50 +00:00
drochner
ffd624d4fd update to 2.5
changes:
-add support for 3d themes
-minor fixes and cleanup
2005-10-12 14:56:13 +00:00
reed
b88dc87ce1 Fix path for suse_x11. It was emulators/suse_base instead
of suse_x11.
2005-10-10 19:51:00 +00:00