Several changes are involved since they are all interrelated. These
changes affect about 1000 files.
The first major change is rewriting bsd.builtin.mk as well as all of
the builtin.mk files to follow the new example in bsd.builtin.mk.
The loop to include all of the builtin.mk files needed by the package
is moved from bsd.builtin.mk and into bsd.buildlink3.mk. bsd.builtin.mk
is now included by each of the individual builtin.mk files and provides
some common logic for all of the builtin.mk files. Currently, this
includes the computation for whether the native or pkgsrc version of
the package is preferred. This causes USE_BUILTIN.* to be correctly
set when one builtin.mk file includes another.
The second major change is teach the builtin.mk files to consider
files under ${LOCALBASE} to be from pkgsrc-controlled packages. Most
of the builtin.mk files test for the presence of built-in software by
checking for the existence of certain files, e.g. <pthread.h>, and we
now assume that if that file is under ${LOCALBASE}, then it must be
from pkgsrc. This modification is a nod toward LOCALBASE=/usr. The
exceptions to this new check are the X11 distribution packages, which
are handled specially as noted below.
The third major change is providing builtin.mk and version.mk files
for each of the X11 distribution packages in pkgsrc. The builtin.mk
file can detect whether the native X11 distribution is the same as
the one provided by pkgsrc, and the version.mk file computes the
version of the X11 distribution package, whether it's built-in or not.
The fourth major change is that the buildlink3.mk files for X11 packages
that install parts which are part of X11 distribution packages, e.g.
Xpm, Xcursor, etc., now use imake to query the X11 distribution for
whether the software is already provided by the X11 distribution.
This is more accurate than grepping for a symbol name in the imake
config files. Using imake required sprinkling various builtin-imake.mk
helper files into pkgsrc directories. These files are used as input
to imake since imake can't use stdin for that purpose.
The fifth major change is in how packages note that they use X11.
Instead of setting USE_X11, package Makefiles should now include
x11.buildlink3.mk instead. This causes the X11 package buildlink3
and builtin logic to be executed at the correct place for buildlink3.mk
and builtin.mk files that previously set USE_X11, and fixes packages
that relied on buildlink3.mk files to implicitly note that X11 is
needed. Package buildlink3.mk should also include x11.buildlink3.mk
when linking against the package libraries requires also linking
against the X11 libraries. Where it was obvious, redundant inclusions
of x11.buildlink3.mk have been removed.
in the process. (More information on tech-pkg.)
Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and
installing .la files.
Bump PKGREVISION (only) of all packages depending directly on the above
via a buildlink3 include.
curses.buildlink2.mk. This was wrong because we _really_ do want to
express that we want _n_curses when we include the buildlink2.mk file.
We should have a better way to say that the NetBSD curses doesn't
quite work well enough. In fact, it's far better to depend on ncurses
by default, and exceptionally note when it's okay to use NetBSD curses
for specific packages. We will look into this again in the future.
New in 3.0.3:
# Reduced the size of the 32x32 tiles bitmap. The smaller bitmap
should fix the problem on older Windows versions (Windows 95 and
98) with restrictions of the maximal bitmap size . The tiles are
available as a separate download from:
ftp://clockwork.dementia.org/angband/Extra/graf-32x32-302.zip.
# Fixed a bug in the text-output routines used for character dumps
that sometimes introduced bogus output. (reported by Pasi Vartiainen)
# Fixed a wrong entry in the template for the X11 startup shell
script. ("Mynstral")
# Fixed the display of *slays* in character dumps. (Matthias Kurzke)
# The "It might have hidden powers." message will now displayed in
the character dumps. This makes it easier to see if an artifact or
ego-item with random abilities has already been *identified*.
# Curses on unidentified items are no longer revealed in character
dumps or in the output of the 'Inspect' command.
# Fixed a typo - "intellegence". (Greg Stark)
# Updated the DOS version to compile with the latest version of
the Allegro library.
New in 3.0.2:
# Limited the maximum size of floor stacks to 23, so that get_item()
can always display a list containing all objects.
# Renamed 'genocide' to 'banishment' and 'mass genocide' to 'mass
banishment' since that name fits much better to the effect. The
priest's 'banishment' spell has been renamed to 'banish evil' to
avoid confusion and since that is what it actually does.
# Replaced silver arrows and bolts with mithril ammo since slay
evil was too powerful.
# Changed the color of seeker bolts to green since there are so
many 'light blue' ammo objects now.
# 'Golden staves' had the wrong color. (John I'anson-Holton)
# Improved indentation of the object descriptions in the character
dump. (Andrew Sidwell)
# Destruction/Earthquake spells didn't properly destroy stacks of
objects. After saving and loading the game, parts of the stacks
were restored. (reported by Matthias Kurzke)
# Zapping a stack of recharging rods would instantly recharge all
but one of them. (Tormod Haugen)
# Fixed an error in the LCC Makefile.
# Fixed an off-by-one error that prevented savefiles with the
maximum number of monsters or objects from loading correctly.
(Takeshi Mogami)
# Fixed an abuse that allowed the player to kill a monster with a
ball spell by staying out of sight and detection range of the
monster while the monster just patiently waited without ever getting
a turn (reported by Tormod Haugen). Wounded monsters will now always
get their turn, even when out of range.
# The Elfstone 'Elessar' and the Jewel 'Evenstar' have the INSTA_ART
flag now to make the APW-Borg happy.
# Amulets of resistance are now fully known after identifying one
for the first time. (Dr. Andrew White)
# The option for flushing of pending input when failing to cast a
spell didn't work.
# Fixed several bugs in the scorefile handling that could lead to
duplicated entries for a single character. (reported by Hallvard
Furuseth and Mauro Scarpa)
# Unified the code for object infos and artifact spoilers. (Andrew
Sidwell)
# Added event-handler code to call Lua functions when things happen
in the game.
# Allow multiple Lua event handlers per event.
# Moved the generation of the player's fixed starting equipment
(food and torches) to a Lua event handler.
# Which objects a store will buy and sell is now determined by a
Lua script.
# Added various improvments to make finding errors in Lua code
easier.
# The lib/edit/*.txt files can now optionally contain the names of
the default object, monster, terrain, and flavor colors instead of
just a character specifying the Angband color code.
# Changed the format of the flavor.txt file to make parsing easier.
# Allow the use of the Angband version number in conditional
statements of the *.prf file format.
# Added Takeshi Mogami's bigtile patch that allows tile-graphics
to have doubled width.
# Added support for David Gervais' 32x32 tileset to the Windows,
X11, and XAW ports. The tiles are available as a separate download
from: ftp://clockwork.dementia.org/angband/Extra/32x32.zip (Takeshi
Mogami)
# Improved the error message when a font can't be loaded in the
X11 and XPJ frontends.
# Fixed a memory leak when switching between the various tilesets
in the Windows version.
USE_GCC2 or USE_GCC3 where appropriate.
the functionality of the old gcc.buildlink2.mk has been rolled into
compiler.mk now, which is automatically used.
more changes to come later...
now and not NetBSD-*-arm32. Changes include one or more of:
- Change MACHINE_ARCH == arm32 to also match arm
- Where ONLY_FOR_PLATFORM includes NetBSD-*-arm32, add NetBSD-*-arm
- Where BROKEN or worked around for arm gcc bugs, set USE_GCC3
The last may shake out a few more broken packages the next bulk build.
to the suggested Makefile by myself.
Our previous version was 2.8.3, so the list of changes is rather extensive.
A complete list is available on the packages homepage.
Highlights include (as far as I can tell, not being a user of this package):
- the usual feature enhancements and bug-fixes
- randomized character generation
- improved monster AI
- color coded messages and more sound events
- lots of environmental, monster and player changes
- new MASTER_SITE
- new HOMEPAGE
references of the pkglint package.
_PKGSRCDIR is an internal definition in bsd.pkg.mk, and a few packages
which would like to refer to other packages in the build tree. It should
not be set by users, but neither should it stop a user from building a
package if it is defined, so make it obvious that this is the case.
foo-* to foo-[0-9]*. This is to cause the dependencies to match only the
packages whose base package name is "foo", and not those named "foo-bar".
A concrete example is p5-Net-* matching p5-Net-DNS as well as p5-Net. Also
change dependency examples in Packages.txt to reflect this.