* changed include back to "SDL.h"
* compile fixes for OSX fink
* compile fixes for gcc3.4
* support vertical and horizontal flipping of axis in new
rotozoomSurfaceXY function
* updated TestRotozoom program
in the process. (More information on tech-pkg.)
Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and
installing .la files.
Bump PKGREVISION (only) of all packages depending directly on the above
via a buildlink3 include.
* added pieRGBA/pieColor primitive (non filled pie)
* added QNX6 build patch
* use $(includedir)/SDL to automake setup
* updated README
* added 2x2 box & pie tests
* added dynamic font setup routine
* added sample font files to the Fonts directory
* added font test program
* string routines changed to use const char
* fixed TestRotozoom clear color bug
DESCR:
The SDL_gfx library evolved out of the SDL_gfxPrimitives code which
provided basic drawing routines such as lines, circles or polygons for
SDL Surfaces.
The current components of the SDL_gfx library are:
- Graphic Primitives (SDL_gfxPrimitves.h)
- Rotozoomer (SDL_rotozoom.h)
- Framerate control (SDL_framerate.h)
- MMX image filters (SDL_imageFilter.h)