===============================================================================
* list of changes since 1.0.0
o Supports the ClutterMedia subtitle-related properties introduced in
1.2.0.
o Added a "idle material" to VideoTexture, a material that will be used
to paint the texture when not playing any video.
o You can now set a user-agent when streaming videos.
o The usual bulk of small fixes, small memory leaks, build (builds on
GLES2 now), don't use deprecated symbols, ...
clutter-gst 1.0.0 (09/02/2010)
===============================================================================
* list of changes since 0.10.0
o Uses the playbin2 GStreamer element.
o Autoloads subtitle files when they have the same name than the video
being played and are in the same directory.
o GObject introspection support.
o Added a new clutter_gst_init_with_arg() symbol, changed *get_playbin()
to a more generic *get_pipeline()
o A lot of small bug fixes and code clean up.
Many thanks to:
Bastian Winkler
Ole André Vadla Ravnås
Roland Peffer
clutter-gst 0.10.0 (29/07/2009)
===============================================================================
* list of changes since 0.9.0
o Requires stable Clutter 1.0.0
This changes the buildlink3.mk files to use an include guard for the
recursive include. The use of BUILDLINK_DEPTH, BUILDLINK_DEPENDS,
BUILDLINK_PACKAGES and BUILDLINK_ORDER is handled by a single new
variable BUILDLINK_TREE. Each buildlink3.mk file adds a pair of
enter/exit marker, which can be used to reconstruct the tree and
to determine first level includes. Avoiding := for large variables
(BUILDLINK_ORDER) speeds up parse time as += has linear complexity.
The include guard reduces system time by avoiding reading files over and
over again. For complex packages this reduces both %user and %sys time to
half of the former time.
Clutter-GStreamer (clutter-gst) is an integration library for using GStreamer
with Clutter.
Clutter is an open source software library for creating fast, visually
rich and animated graphical user interfaces. It uses OpenGL for drawing
primitives and has multiple backends, allowing its usage on different
platforms.
GStreamer is a streaming media framework, based on graphs of filters
which operate on media data. Applications using this library can do
anything from real-time sound processing to playing videos, and just
about anything else media-related. Its plugin-based architecture means
that new data types or processing capabilities can be added simply by
installing new plug-ins.