Commit graph

22 commits

Author SHA1 Message Date
joerg
4bd41386e5 Remove @dirrm entries from PLISTs 2009-06-14 17:56:38 +00:00
wiz
5e40e7b848 Convert to user-destdir. 2009-02-15 21:57:51 +00:00
wiz
ac1be8ac07 Update to 1.30:
1.30
Added game data dir knowledge.
Added fopen error checking.
Corrected 64bit builds.
Added OSX Makefile to tarballs.
Fixed uninitialized update function crash.
Adjusted configure to abort when libraries are missing.
Compiler warning cleanups.
2008-08-12 16:08:19 +00:00
wiz
84150cc7b3 Fix build on amd64. 2006-10-17 23:44:59 +00:00
wiz
ad782541d0 Bump PKGREVISION and BUILDLINK_ABI_DEPENDS (where applicable)
for SDL shlib changes.
2006-06-12 16:28:05 +00:00
wiz
7a7afca12e USE_LANGUAGES=c c++ 2006-05-22 19:26:10 +00:00
wiz
02f8f7c52d Bump BUILDLINK_ABI_DEPENDS.png and PKGREVISION for png-1.2.9nb2 update. 2006-04-17 13:45:57 +00:00
joerg
7c8a9698c9 When checking for libSDL in configure, link in pthread explictly. 2006-03-28 22:02:37 +00:00
ghen
a527d84ce0 Convert all packages using REPLACE_INTERPRETER to the new variable names
without underscores (REPLACE.*.old, REPLACE.*.new, and REPLACE_FILES.*).

Also convert REPLACE.*.new= ${SH:Q} back to ${SH}, as it should not be quoted
here, if at all.

Ok with rillig.
2006-03-11 10:07:49 +00:00
ghen
8cf271c6e8 Use REPLACE_INTERPRETER instead of a patch. 2006-03-09 14:50:31 +00:00
joerg
5911def816 Recursive revision bump / recommended bump for gettext ABI change. 2006-02-05 23:08:03 +00:00
wiz
7e1c5bfbc9 Convert aalib to options framework, adding an 'x11' option, and remove
aalib-x11 and aview-x11.
SDL dependencies change, so bump PKGREVISION (and BUILDLINK_RECOMMENDED)
for affected packages.

Addresses PR 32046 by Leonard Schmidt.
2005-12-11 09:40:37 +00:00
tv
f816d81489 Remove USE_BUILDLINK3 and NO_BUILDLINK; these are no longer used. 2005-04-11 21:44:48 +00:00
wiz
1f2ba12d0f PKGREVISION bump for glut dependency removal (SDL/buildlink3.mk). 2005-03-27 15:43:32 +00:00
agc
8cef6c454b Add RMD160 digests. 2005-02-23 23:11:54 +00:00
reed
e117eda090 Bump PKGREVISIONs due to libtiff update.
Some BUILDLINK_RECOMMENDED bumps done also.

(If I missed any, please let me know -- and let me know a good
way to automate this.)
2004-12-28 23:18:15 +00:00
tv
c487cb967a Libtool fix for PR pkg/26633, and other issues. Update libtool to 1.5.10
in the process.  (More information on tech-pkg.)

Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and
installing .la files.

Bump PKGREVISION (only) of all packages depending directly on the above
via a buildlink3 include.
2004-10-03 00:12:51 +00:00
wiz
13ad91058a Remove useless chunk. 2004-09-10 19:16:38 +00:00
kristerw
565f4a71fa Add missing include to make this compile on NetBSD 1.6. 2004-09-10 19:02:55 +00:00
wiz
768eebaac0 One @comment with an RCS Id is enough. 2004-08-04 16:21:45 +00:00
snj
26aa1b7f87 s/there's/there are/ and remove unnecessary whitespace. 2004-07-23 16:15:09 +00:00
wiz
8cadfe8dda Initial import of orbital_eunuchs_sniper-1.29.
Welcome to utopia.  The year is 2174, and you have been ordered to
function as an orbital sniper. In your world there's just three
kinds of people:  VIPs, dissidents and normal citizens. VIPs run
the world: they must not come to harm. Dissidents must die. If a
commoner or two gets wasted in progress, it'll count against you
when your post ends.

You were a normal citizen only moments ago. If you manage to prove
yourself and keep VIPs safe in your area, they might make you a
VIP. Or do poorly enough and they might decide that you're the
enemy.

On screen, VIPs are designated blue, threats are designated red
and the normal folk are white.

You control the target with mouse; right-drag or use mouse wheel
to zoom. Different zoom modes are useful for different things.
Zoom full out to see the whole situation at a glance (with all that
useless clutter removed), or zoom full in for better aiming.
Several levels of zoom in between give different information.

Left click fires your gun (which is based on some new physics laws
that we haven't invented yet, as the target is destroyed instantly).
The gun reloads for three seconds, so make sure you hit.
2004-07-23 16:07:15 +00:00