* 0.5.1 (22-01-2007)
- added two more maps, 'Baptism of Fire' and 'The Shores of Lake
Yukarwa' (Yalwa campaign)
- fixed campaign mode when resuming saved games
- fixed handicap settings not being kept in campaign games
- improved handling of connection problems in network games
- improved i18n support for non-ASCII glyphs
- extended destroyunit event to support location in addition to id
- new partial translations: Italian and Serbian
- updated translations: de, pl, sk
* 0.4.9 (13-10-2005)
- added third tutorial mission
- fixed shops becoming inaccessible after moving a transporter out
- fixed bogus line numbers being reported on parsing errors in cfed
- added new event trigger 'havecrystals'
- changed loading mechanism for crystals to be more like that for units
* 0.4.8 (08-06-2005)
- added second tutorial mission
- transporters can now be loaded before leaving a shop/transporter
- repairs now cost 1 instead of 0.5 xp per recruit
- Hovercraft can no longer cross forest tiles
- fixed unitposition trigger when used with shops
- extended unitdestroyed trigger to support unit classes
- hex hit testing is now pixel-perfect
- added desktop file
* 0.4.7 (21-02-2005)
- fixed railroads being impassable
- added single-step undo
- added first mission of a tutorial campaign
- triggering events can now obsolete other events
- replaced broken 'nextmap' event with more versatile 'configure'
- extended 'createunit' and 'research' events
- added cf2bmp utility to create map images
- updated Polish and Slovak translations
* 0.4.6 (18-01-2005)
- added new maps 'Radio Silence' and 'Swords and Plowshares' (Yalwa
campaign)
- fixed crash related to mine sweepers
- improved path finder resulting in much faster computer turns
- updated Polish and added Slovak translation
- added random terrain generation in CoMET
- improved map scrolling in CoMET
- rewrote stuff in tools/ so that no source files have to be touched for
new languages/units/tiles anymore
- various minor bugfixes
* 0.4.5 (14-10-2004)
- replaced 'The Uprising' with a new implementation, marking the start
of the Yalwa campaign
- improved event handling
- added new event 'settimer' and extended 'message'
- slightly improved computer player
- fixed two crashers in CoMET
- updated French and Polish translations
* 0.4.4 (27-08-2004)
- added new map 'The General'
- added first bits of a French translation
- added new event 'sethex' and extended 'createunit'
- replaced trigger 'turn' by 'timer' and extended 'unitposition'
- newly created units now appear in turn replays
- added basic message creation facilities to CoMET
- renamed --enable-zlib configure parameter to --with-zlib
- fixed a score of minor bugs and compiler warnings
- added new map 'Across the Omyar Gorge'
- improved localization support for ISO-8859-2 locales
- added Polish translation
- added quick scroll via number pad and NumLock
- added a way to recover from the password dialog
- fixed build issues in non-graphical environments
* 0.4.2 (20-04-2004)
- actually applied the map switching fixes (doh!)
- fixed compilation for Mandrake 9.1 and Slackware 9.1
- revamped campaign system
- added support for difficulty levels (handicaps)
- added player selection when playing against the computer
- added default mission soundtrack
- 'createunit' events now work with arbitrary locations
- added support for changing squad size and initial xp for units
- added 'handicap' trigger
- lots of minor fixes and featurelets
* 0.4.1 (02-03-2004)
- fix crash when switching maps in campaign games
- fix progress bar updates in replays and respond to abort requests
- fix a long-standing bug with move-shading sometimes shading too much
- return to main menu in PBeM games if given the wrong password three
times in a row
* 0.4.0 (22-02-2004)
- now requires SDL_ttf
- added support for i18n/l10n (see README)
- added German translation
- added new map 'Heavy Metal'
- the start window now features a small map display
- changed game window key from g to F1
- partly reverted the single-click changes
- added 'othermsg' and 'othertitle' properties for score events
- rebalanced some units
* 0.3.8 (07-01-2004)
- added new map 'Operation: Anthill'
- added an option to show only battle results in replays
- units can mostly be selected with single clicks
- fixed building without SDL_mixer
- fixed an obscure memory addressing bug
- fixed several bugs in CoMET
* 0.3.7 (07-10-2003)
- fixed occasional black border of the title image
- plugged potential memory leak
- improved computer player defense
- increased maximum map size to 250 x 250
- added keyboard navigation support to menus
- added application icon
- added event creation and editing to CoMET
- added support for general map settings to CoMET
- added a validation function to CoMET
- added basic CoMET manpage
* 0.3.6 (03-09-2003)
- fixed password protection in campaigns
- fixed unit export order in CoMET
- added support for Windows CE (crimson only)
- current resolution shows up in video options, duplicates do not
- improved tactical map for small displays and large maps
- added new map 'Revelation'
- added support for event dependencies
- fixed movement display of units at the edge of the map
- fixed CoMET garbling messages when saving
- solo missions saved with CoMET can be played against human opponents
- added new map 'Mountain Defense'
- you can no longer change the game mode of saved games
- fixed building with non-GNU make
- fixed event saving in CoMET
- increased effect of roads
- modified combat results display for clarity
- added getting started section to crimson manpage
Crimson Fields is a tactical war game in the tradition of Battle
Isle.
The outcome of the war lies in your hands. You decide which units
are sent to the front lines, and when to unleash the reserves. Your
mission objectives range from defending strategically vital locations
to simply destroying all enemy forces in the area. Protect supply
convoys or raid enemy facilities to uncover technological secrets
or fill your storage bays so you can repair damaged units or build
new ones in your own factories. Lead your troops to victory!
Tools are available to create custom maps and campaigns. You can
also play the original Battle Isle maps if you have a copy of the
game.
You can pit yourself against another human player either in hot-seat
mode in front of the same machine or via e-mail, or against the
computer.