Qt-1.44 is still available as the x11/qt1 package as Qt-2 is not 100% backwards
compatible with Qt-1.44.
A complete list of changes to Qt since 1.44 can be found online at
http://www.trolltech.com/changes/index.html
New major features
* Support for international software development:
+ QTranslator and the QObject::tr() function
+ QTextCodec (and subclasses)
+ QString is now a 16-bit Unicode string with good support for legacy 8-bit interoperation.
(The old 8-bit string class from Qt 1.x has been renamed to QCString.)
+ QChar - a Unicode character
* Rich Text
+ QTextView - formatted text and images
+ QTextBrowser - navigate formatted text and images
+ QStyleSheet - define your own XML formatting tags
+ QSimpleRichText - display rich text anywhere
* Convenient and powerful new collection classes:
+ QMap<Key,Type> - QDict with arbitrary keys
+ QValueList<Type> - QList of types other than pointers
+ QStringList - QValueList<QString> with helper functions
* Dialogs
+ QColorDialog - user picks a color
+ QFontDialog - user picks a font
+ QWizard - framework for leading users through steps
* Layout
+ QGrid, QHBox, QVBox - grid and boxes of widgets automatically assembled
+ QHGroupBox, QVGroupBox - easy framed groups of widgets
+ QSizePolicy - a widget's abilities to change size in different ways
* Custom layouts
+ New, much simpler and more powerful API for creating custom layouts
* PNG Support
+ PNG support is now included in the core library
* Support for generalized configurable GUI styles:
+ QStyle and subclasses
* Session management
+ QSessionManager - saving state when the system shuts down
* Extended coordinate system
+ QPoint, QPointArray, QSize and QRect now have 32-bit coordinates
* Cleaner namespace
+ Global functions, enums and macros now either start with a 'q' or have been moved into the
new namespace class "Qt"
WHAT'S CHANGED SINCE 1.9.0:
- Internationalization extended. Still needs improvement.
New ./doc directory for localized versions of README and INSTALL.
Current localizations: de en_GB es fr hu no pl pt pt_BR ru.
- Added Civ1/2-like Barbarians. Controlled by two server options.
- Many more nations added.
- Worklists -- Players can now specify a list of things to be built in
a city.
- The AI now utilizes diplomats/spies aggressively.
- Added a variant (1) of Michelangelo's Chapel.
- Initial rates after Revolution will try to maximize Science.
- Rapture-triggered city growth will no longer empty the foodbox.
- Map generator improvements:
- Gen 1 hills more uniform north/south.
- Gen 2+ will tend to make fewer length-one rivers.
- Added unit-death explosion animation.
- No longer will cities with exactly 0 (zero) production surplus be given
a "free" shield every turn.
- Command-line arguments made more consistent between server and client.
- Caravans now provide a research benefit when initially establishing a
trade route, equal to the monetary benefit.
- Diplomat/Spy changes:
- Changed all actions to more closely conform to Civ2 rules.
- Changed "diplchance" to be %-chance of success. Used in many ways.
- Diplomat/Spy may attempt action with any movement left.
- Added "At Spy's Discretion" selection to steal and sabotage dialogs.
- Allow Spies to steal tech from a city more than once (gets harder).
- May only poison towns of size greater than 1 (one).
- May only sabotage units that are alone on a square.
- When a city is subverted, only nearby units change sides.
- Veteran status improves defense against other Diplomats/Spies.
- Added production display of number of turns remaining to build.
- Small, shield-like flags tilesets (trident_shields, engels_shields).
- Airbase changes (for Civ2 compliance):
- Ground units can attack Air units when they are parked on an Airbase.
- Units are defeated only singly when on an Airbase (like a Fortress).
- Revised and improved the server 'help' command.
- New intro graphics.
- Ships may now have their movement reduced after a combat in which they
are damaged.
- Added display of production values to main map "city tiles" display.
- Increased the Add-To City size limit to 9 to conform to Civ2.
- Settler's "Connect" feature -- Automatically connect two points with
Road, Railroad, Irrigate or Fortress.
- Several AI improvements.
- New ruleset support for CITIES, most notably cities are now drawn in
different sizes and styles.
- Allow specifying unambiguous player name prefix, instead of full
player name, for server commands taking a player name argument.
- Added multi-client configuration support.
- Added 'read' and 'write' server commands.
- Added "best nation" column to Demographics report.
- Changed Fighters and Stealth Fighters to not cause unhappiness (Civ2).
- Cities on mountains will produce an extra food (Civ2).
- Fixed bug where Lighthouse was not producing veteran sea units.
- Ported to Amiga. (This is not included with a "distribution"; get it
directly from the CVS <http://www.freeciv.org/contribute.html#SetupCVS>,
or from a CVS Snapshot <http://www.freeciv.org/latest.html>.)
- Lots of bug fixes, code cleanups, and help-text improvements.
WHAT'S CHANGED SINCE 1.9.0:
- Internationalization extended. Still needs improvement.
New ./doc directory for localized versions of README and INSTALL.
Current localizations: de en_GB es fr hu no pl pt pt_BR ru.
- Added Civ1/2-like Barbarians. Controlled by two server options.
- Many more nations added.
- Worklists -- Players can now specify a list of things to be built in
a city.
- The AI now utilizes diplomats/spies aggressively.
- Added a variant (1) of Michelangelo's Chapel.
- Initial rates after Revolution will try to maximize Science.
- Rapture-triggered city growth will no longer empty the foodbox.
- Map generator improvements:
- Gen 1 hills more uniform north/south.
- Gen 2+ will tend to make fewer length-one rivers.
- Added unit-death explosion animation.
- No longer will cities with exactly 0 (zero) production surplus be given
a "free" shield every turn.
- Command-line arguments made more consistent between server and client.
- Caravans now provide a research benefit when initially establishing a
trade route, equal to the monetary benefit.
- Diplomat/Spy changes:
- Changed all actions to more closely conform to Civ2 rules.
- Changed "diplchance" to be %-chance of success. Used in many ways.
- Diplomat/Spy may attempt action with any movement left.
- Added "At Spy's Discretion" selection to steal and sabotage dialogs.
- Allow Spies to steal tech from a city more than once (gets harder).
- May only poison towns of size greater than 1 (one).
- May only sabotage units that are alone on a square.
- When a city is subverted, only nearby units change sides.
- Veteran status improves defense against other Diplomats/Spies.
- Added production display of number of turns remaining to build.
- Small, shield-like flags tilesets (trident_shields, engels_shields).
- Airbase changes (for Civ2 compliance):
- Ground units can attack Air units when they are parked on an Airbase.
- Units are defeated only singly when on an Airbase (like a Fortress).
- Revised and improved the server 'help' command.
- New intro graphics.
- Ships may now have their movement reduced after a combat in which they
are damaged.
- Added display of production values to main map "city tiles" display.
- Increased the Add-To City size limit to 9 to conform to Civ2.
- Settler's "Connect" feature -- Automatically connect two points with
Road, Railroad, Irrigate or Fortress.
- Several AI improvements.
- New ruleset support for CITIES, most notably cities are now drawn in
different sizes and styles.
- Allow specifying unambiguous player name prefix, instead of full
player name, for server commands taking a player name argument.
- Added multi-client configuration support.
- Added 'read' and 'write' server commands.
- Added "best nation" column to Demographics report.
- Changed Fighters and Stealth Fighters to not cause unhappiness (Civ2).
- Cities on mountains will produce an extra food (Civ2).
- Fixed bug where Lighthouse was not producing veteran sea units.
- Ported to Amiga. (This is not included with a "distribution"; get it
directly from the CVS <http://www.freeciv.org/contribute.html#SetupCVS>,
or from a CVS Snapshot <http://www.freeciv.org/latest.html>.)
- Lots of bug fixes, code cleanups, and help-text improvements.
WHAT'S CHANGED SINCE 1.9.0:
- Internationalization extended. Still needs improvement.
New ./doc directory for localized versions of README and INSTALL.
Current localizations: de en_GB es fr hu no pl pt pt_BR ru.
- Added Civ1/2-like Barbarians. Controlled by two server options.
- Many more nations added.
- Worklists -- Players can now specify a list of things to be built in
a city.
- The AI now utilizes diplomats/spies aggressively.
- Added a variant (1) of Michelangelo's Chapel.
- Initial rates after Revolution will try to maximize Science.
- Rapture-triggered city growth will no longer empty the foodbox.
- Map generator improvements:
- Gen 1 hills more uniform north/south.
- Gen 2+ will tend to make fewer length-one rivers.
- Added unit-death explosion animation.
- No longer will cities with exactly 0 (zero) production surplus be given
a "free" shield every turn.
- Command-line arguments made more consistent between server and client.
- Caravans now provide a research benefit when initially establishing a
trade route, equal to the monetary benefit.
- Diplomat/Spy changes:
- Changed all actions to more closely conform to Civ2 rules.
- Changed "diplchance" to be %-chance of success. Used in many ways.
- Diplomat/Spy may attempt action with any movement left.
- Added "At Spy's Discretion" selection to steal and sabotage dialogs.
- Allow Spies to steal tech from a city more than once (gets harder).
- May only poison towns of size greater than 1 (one).
- May only sabotage units that are alone on a square.
- When a city is subverted, only nearby units change sides.
- Veteran status improves defense against other Diplomats/Spies.
- Added production display of number of turns remaining to build.
- Small, shield-like flags tilesets (trident_shields, engels_shields).
- Airbase changes (for Civ2 compliance):
- Ground units can attack Air units when they are parked on an Airbase.
- Units are defeated only singly when on an Airbase (like a Fortress).
- Revised and improved the server 'help' command.
- New intro graphics.
- Ships may now have their movement reduced after a combat in which they
are damaged.
- Added display of production values to main map "city tiles" display.
- Increased the Add-To City size limit to 9 to conform to Civ2.
- Settler's "Connect" feature -- Automatically connect two points with
Road, Railroad, Irrigate or Fortress.
- Several AI improvements.
- New ruleset support for CITIES, most notably cities are now drawn in
different sizes and styles.
- Allow specifying unambiguous player name prefix, instead of full
player name, for server commands taking a player name argument.
- Added multi-client configuration support.
- Added 'read' and 'write' server commands.
- Added "best nation" column to Demographics report.
- Changed Fighters and Stealth Fighters to not cause unhappiness (Civ2).
- Cities on mountains will produce an extra food (Civ2).
- Fixed bug where Lighthouse was not producing veteran sea units.
- Ported to Amiga. (This is not included with a "distribution"; get it
directly from the CVS <http://www.freeciv.org/contribute.html#SetupCVS>,
or from a CVS Snapshot <http://www.freeciv.org/latest.html>.)
- Lots of bug fixes, code cleanups, and help-text improvements.
WHAT'S CHANGED SINCE 1.9.0:
- Internationalization extended. Still needs improvement.
New ./doc directory for localized versions of README and INSTALL.
Current localizations: de en_GB es fr hu no pl pt pt_BR ru.
- Added Civ1/2-like Barbarians. Controlled by two server options.
- Many more nations added.
- Worklists -- Players can now specify a list of things to be built in
a city.
- The AI now utilizes diplomats/spies aggressively.
- Added a variant (1) of Michelangelo's Chapel.
- Initial rates after Revolution will try to maximize Science.
- Rapture-triggered city growth will no longer empty the foodbox.
- Map generator improvements:
- Gen 1 hills more uniform north/south.
- Gen 2+ will tend to make fewer length-one rivers.
- Added unit-death explosion animation.
- No longer will cities with exactly 0 (zero) production surplus be given
a "free" shield every turn.
- Command-line arguments made more consistent between server and client.
- Caravans now provide a research benefit when initially establishing a
trade route, equal to the monetary benefit.
- Diplomat/Spy changes:
- Changed all actions to more closely conform to Civ2 rules.
- Changed "diplchance" to be %-chance of success. Used in many ways.
- Diplomat/Spy may attempt action with any movement left.
- Added "At Spy's Discretion" selection to steal and sabotage dialogs.
- Allow Spies to steal tech from a city more than once (gets harder).
- May only poison towns of size greater than 1 (one).
- May only sabotage units that are alone on a square.
- When a city is subverted, only nearby units change sides.
- Veteran status improves defense against other Diplomats/Spies.
- Added production display of number of turns remaining to build.
- Small, shield-like flags tilesets (trident_shields, engels_shields).
- Airbase changes (for Civ2 compliance):
- Ground units can attack Air units when they are parked on an Airbase.
- Units are defeated only singly when on an Airbase (like a Fortress).
- Revised and improved the server 'help' command.
- New intro graphics.
- Ships may now have their movement reduced after a combat in which they
are damaged.
- Added display of production values to main map "city tiles" display.
- Increased the Add-To City size limit to 9 to conform to Civ2.
- Settler's "Connect" feature -- Automatically connect two points with
Road, Railroad, Irrigate or Fortress.
- Several AI improvements.
- New ruleset support for CITIES, most notably cities are now drawn in
different sizes and styles.
- Allow specifying unambiguous player name prefix, instead of full
player name, for server commands taking a player name argument.
- Added multi-client configuration support.
- Added 'read' and 'write' server commands.
- Added "best nation" column to Demographics report.
- Changed Fighters and Stealth Fighters to not cause unhappiness (Civ2).
- Cities on mountains will produce an extra food (Civ2).
- Fixed bug where Lighthouse was not producing veteran sea units.
- Ported to Amiga. (This is not included with a "distribution"; get it
directly from the CVS <http://www.freeciv.org/contribute.html#SetupCVS>,
or from a CVS Snapshot <http://www.freeciv.org/latest.html>.)
- Lots of bug fixes, code cleanups, and help-text improvements.
components. This allows users of Qt to specify QTDIR=/path/to/qt instead
of having to patch all configure scripts and makefiles to look for alternate
names. This is the recommended approach from Troll Tech (Qt authors).
update pkgs which use qt1 to reflect this.
if you are tired of using racoon, you may want to try it.
(may not work as expected due to PF_KEY differences)
---
This is isakmpd, a BSD-licensed ISAKMP/Oakley (a.k.a. IKE)
implementation. It's written by Niklas Hallqvist and Niels Provos,
funded by Ericsson Radio Systems AB. Currently it is work in
progress, although it can be used for real setups. There are
releases, but this distribution is not a release and is not named with
ordinary version numbers. When you got the source, hopefully the
archive was named with a date which reflects when it was created.
These archives are also known as snapshots and will be created at
irregular intervals and put up on ftp.gsnig.net and ftp.appli.se in
/pub/isakmpd. From Nov 14, 1998 isakmpd is also available in the
OpenBSD main source tree under src/sbin/isakmpd, though slightly
modified because I don't want to carry support files for other OSes in
that distribution. Look at http://www.openbsd.org/ for details on how
to get OpenBSD source.