On DragonFly with zlib 1.2.7, an error during extraction was seen:
> gzip: (stdin): trailing garbage ignored
> /usr/pkg/bin/gtar: Child return status 1
> /usr/pkg/bin/gtar: Error is not recoverable: exiting now
RTCW uses a custom extraction command which is sed piped into gtar.
To workaround this error, sed was piped into gunzip which was then
piped into gtar, so other error status was laundered out.
Also, there were some permission check failures when PKG_DEVELOPER=yes
so small workarounds were added. rctw installs with PKG_DEVELOPER check
without error now.
Likely a mistake, one of the "levels" source files used unicode in the
filename. The manifest even indicated the name should have been
"reconstruction2.xal".
The post-extract hook is used to correct the filename to be as intended.
As a bonus, platforms like Linux and DragonFly can install the package
without a libarchive translation error disrupting the process.
(no English changelog in upstream)
* Makefile.onscripter quirk for Windows build was moved into Makefile.Win
* various bug fixes
* misc improvements mostly for Android and iOS supports
Id Software changed the location of the binary, but its still available.
The MASTER_SITE would have been valid for the latest version, 1.41,
released in 2003.
TrueSkill(tm) is a rating system among game players. It has been
used on Xbox Live to rank and match players. TrueSkill system
quantizes `TRUE' skill points by a Bayesian inference algorithm.
This project is a Python package which implements TrueSkill(tm)
rating system.
* libXp was used by Xaw8, but it had been obsolated, and in pkgsrc,
x11/libXaw/buildlink3.mk had been switched to pick up Xaw7 by default.
* With x11/xorg-cf-files, libXp was offered with XawClientLibs,
but updated to 1.0.4, it was removed.
* And pkgsrc had been switched to use always xorg-cf-files and imake from pkgsrc,
so all platforms should not require libXp from libXaw with Imake.
Bump PKGREVISION.
* Fix: When starting GS or AI, always use the settings of the game, not the
new-game settings
* Fix: Provide translated comments in the desktop file without language name
postfix
* Fix: Cloning orders of aircraft with limited range failed
Version 2.1.2
* Updated translations
* 8 bug fixes
Version 2.1.1
* Updated translations
* 1 bug fix
Version 2.1.0
* Software improvements
** Refactoring to break down responsibilities in classes and make code more modular
** Automated “Assembly / package versioning”
* Existing games improvements
** Mouse support for Memorize figures and text
** Show graphically the answer in square sheets puzzle
** Add rationale to handshake puzzle
** People at the table has a better graphic
** Some controls in games handle better larger texts
* Translations
** New Telugu translation
** Many updated translations
Frozen-Bubble 2.2.0 is released to fix some more small bugs, and
add a couple of minor to medium features. Highlights:
more options in LAN/NET games (continue game when players leave;
disable player targetting)
fixed abort during a multiplayer game with a player in lowest
graphics mode
much faster Internet servers listing (parallel discovery)
add ability to record and replay games; also add ability to
save frames from records, so as to create high quality videos
of games [ on youtube | video file ]
geolocalized nicks in server lounge
Frozen-Bubble 2.1.0 is released to fix all the bugs encountered in
2.0.0 (all reported aborts should be fixed) and add a few interesting
small features. Features highlights:
1-player multiplayer training: ability to activate chain reaction
world map: you can view the amount of playing players, which
helps chosing a server
world map: you see playing players as green dots
network game lounge: you can toggle fullscreen
network game lounge: the game creator can activate chain-reaction
and set a victories limit through options
network game lounge: you can request server info
network game lounge: chat is timestampped
multiplayer: you can view who's attacking you
After a lot of hard work and a lot of testing, FB2 is released on
27th of October 2006. This new release brings the following new
features:
new 1-player game mode: multiplayer training; uses identical
game rules as multiplayer, generated malus bubbles are counted
as points - what score will you be able to reach in the 2
minutes time frame?
network (Internet) game: up to 5 players in a game (net game
system has logic able to transparently handle players behind
a NAT)
LAN game: similar to network game except that no connection to
Internet is made, substituted by polling the local network
fully revamped graphics, including now 3d-based smooth penguin
eyecandy
revamped intro and 1p music into fully digital productions
full joystick support: just move your joystick(s) or push
buttons in the "change keys" dialog (analog joysticks handled
as digital for fair play)
realtime graphical effects in the menu screen (if your computer
is fast enough)
anti-aliased and localized messages
Now let's pray for the stability of the Frozen-Bubble Internet game
servers (check the top of the page which contains an ever-updated
aggregate statistical information about all servers).
* Support for the Beneath a Steel Sky Enhanced Soundtrack by James Woodcock
* Slight graphical improvement for the PlayStation version of Broken Sword 2
* Several bugfixes for Lands of Lore
* More logical sound settings for SCI games
* A fixed crash in the VGA version of Quest for Glory 1
A 3D maze game based on a similar game I read the source to in an
Australian PC magazine in the mid 1980s. Implemented using curses,
so that you can play it on a VT100 should you so desire.
In this game, you are robot (#). Your job is to find kitten. This task
is complicated by the existence of various things which are not kitten.
Robot must touch items to determine if they are kitten or not. The game
ends when robotfindskitten.
True aim is now in the book of blades, so you can learn it without an extra skill book. (Robert Barber)
Forgetting a spell while wielding a staff that imbues it will now properly fail. (Paul Strickland)
Failing to forget no longer uses a turn.
Unenchanted weapons and armor which you have found the enchantment of now report +0. (Mike Ratzlaff)
Objects collapsing into meatballs now properly state if the result is multiple meatballs. (Nathan Bogue)
Tutorial for signpost for kiwis now mentions the hostile tag on the look description. (Claudio)
Signpost added to surace world. (SilverAnalyst)
Someone to greet you on the surface world. (Andrew Walker)
Unequippable item slots say No Item slot rather than Empty slot. Empty body slots report the appendage name (left hand, radula, etc)
+ and * by the god reports when praying lets you know how much they like your fashion sense. (hotpoo)
Frogs have a bonus to attack vs insects. (Robert Barber)
Silver and gold weapons will occasionally dull if used against non-vulnerable targets.
Finally added the cute and cuddly triceratops!
If you id the enchantment of an item by throwing it, now the stack you threw it from wil also be ided. (Mike Ratzlaff)
Sleeping creatures have a visual indication. (Mike Ratzlaff)
Swapping worn armour with wielded sword no longer causes you to wear the sword. (Mike Ratzlaff)
Rolling boulder works on some monsters.
Fix minor spelling errors (Gurkan Sengun)
Full AI state was being cleared when nothing was edible rather than just the single edible bit. (Don Collins)
Dipping nothing into a potion no longer crashes, provided you figured a way to do that in the first place. (Richard Quirk)
Two or more equipped items with extra attacks now properly stack the chance of invoking the attacks, rather than jumping straight to a 99% chance. (Richard Quirk)
One new room type.
Mountain and Hills in Ibson The Grey's tileset are now in their correct positions.
XU4 is a remake of the computer game Ultima IV. The goal is to make
it easy and convenient to play this classic on modern operating
systems. XU4 is primarily inspired by the much more ambitious project
Exult.
XU4 isn't a new game based on the Ultima IV story -- it is a faithful
recreation of the old game, right up to the crappy graphics. If you
are looking for a game with modern gameplay and graphics, this is not
it -- yet. New features that improve the gameplay and keep with the
spirit of the original game will be added.
XU4 also tries to maintain strict compatibility with the original for
its savegame files. You can use a game saved in XU4 with the original
and vice versa, at least in theory.
- if we're going to supply the build makefile, it shouldn't require gmake.
- don't install executable html or gif files
- add patch comments
- const correctness for string constants, as demanded by gcc 4.5
- avoid needing -lcompat
- fix a y2038 issue
PKGREVISION -> 2
reason believes that "x86_64" is a 32-bit Intel platform. Fix that, and
reenable Dragonfly.
While here, add patch comments and include desktopdb.mk. Bump PKGREVISION
for the latter.
The makefile and PLIST says that x86_64 platforms will produce a file
called snipe2d.amd64.dynamic, but on DragonFly the file created was
snipe2d.x86_64.dynamic. The Makefile adjusted accordingly.
I would wager that more platforms than just DragonFly need the original
unpatched code for this to build. I would like to have the patch conditional
on __NetBSD__, but because it's been patched like this so long, I'm leaving
the NetBSDism as the default and the original code switched on with
__DragonFly__. Other platforms will have to tag on as they get identified.
New Games:
- Added support for Lands of Lore: The Throne of Chaos.
- Added support for Blue's Birthday Adventure.
- Added support for Ringworld: Revenge Of The Patriarch.
- Added support for the Amiga version of Conquests of the Longbow.
New Ports:
- Added PlayStation 3 port.
General:
- Fixed the ARM assembly routine for reverse stereo audio.
- Added support for building with MacPorts out of the box.
AGI:
- Implemented sound support for the DOS version of Winnie the Pooh in the
Hundred Acre Wood.
AGOS:
- Implemented support for loading data directly from InstallShield
cabinets in The Feeble Files and Simon the Sorcerer's Puzzle Pack.
- Fixed loading and saving in the PC version of Waxworks.
- Fixed music in the PC versions of Elvira 1/2 and Waxworks.
Groovie:
- Added support for the iOS version of The 7th Guest.
Lure:
- Fixed crash when trying to talk and ask something at the same time.
SCI:
- Added better handling of digital vs. synthesized sound effects. If the
"Mixed Adlib / MIDI mode" checkbox is checked, the engine will prefer
digital sound effects, otherwise their synthesized counterparts will be
preferred instead, if both versions of the same effect exist.
SCUMM:
- Implemented PC Speaker support for SCUMM v5 games.
- Fixed priority bug in iMuse. As a result the AdLib music should sound
better, since important notes are not interrupted anymore.
- Implemented CMS support for Loom, The Secret of Monkey Island and
Indiana Jones and the Last Crusade.
- Improved palette handling for the Amiga version of Indiana Jones and the
Fate of Atlantis.
Broken Sword 1:
- Fix freeze in Windows demo.
- Fix crash when using cutscene subtitles pack with the Macintosh version.
Tinsel:
- Fixed deleting saved games from the list of saved games (from the launcher
and the in-game ScummVM menu).
- The US version of Discworld II now shows the correct title screen and
language flag.
Android port:
- Fixed plugins on Android 3.x.
- Moved the default saved game location to the SD card.
Version 2.05
* 1 bug fix
* Updated translation
Version 2.04
* 3 bug fixes
* Fixes to translations
Version 2.03
* Several translations updated to fix bugs
* Add Esperanto translation
* Fixes assembly versioning
Version 2.02
* 7 bugs fixed
* Updated translations for many languages
Changelog:
* Fix resize of splite bug
* Fix square drawing bun in 16bpp mode
* When transbtn is run and button is pushed with btnwait,
select most solid button
* Make btnwait zero when btntime is zero
* Implement textspeeddefault
* Fix square drawing bug with alpha mode
* Fix getcursorpos bug
* Fix button drawing bug
* Fix bugs in textgosub, pretextgosub, and so on
* Change btndown 1 behavior
* Implement ruby support in strsp
* Discard old style save file format support
* Fix bug in save and restore
* Implement partial yesnobox support
* Support extract on case insensitive filesystem
* Support ns2 archive reading
* Fix bug in automode screen transition
* Implement mp3fadein, mp3fadeout, bgmfadein, and bgmfadeout
* Fix bugs in Ogg Vorbis play
* Fix bugs related to Android and Windows
* This is a bugfix release for the stable 1.8 branch. This release does mainly
consist of smaller fixes and changes. This is most likely the last 1.8.x
release.
Nine months since the last release, so much for the weekly release
schedule POWDER started with! You will notice that I have at least
maintained the same size release, minor fixes and a new spell. I'm
particularly happy with finally finding a compromise for god-induced
flamestrikes - you get a warning now so they are less just an
insta-death out of the blue.
You may thank the Annual Roguelike Release Party (ARRP) for this
release - it provided the impetus to get something out. If you like
POWDER, but are frustrated at the slow rate of development, I
strongly recommend checking the rest of the roguelike scene!
MSVC Express Edition 2008 project files and instructions added,
created by Andreas Bohm.
Tower shields are large. (Claudio)
"You cannot hide from I!" is now "You cannot hide from Me!"
(B. Perry)
Looking at a square will also describe any smoke there.
The dig spell now has the side effect of spraying the excavated
rock shards, damaging those around you.
Create Pit spell is now 10 MP rather than 15.
Blizzards fill the air with sleet and snow, not sleet and slow.
Though the latter does describe their special effect nicely.
New spell: Sandstorm
If a god decides to flamestrike you, you now get a few turns
warning to prepare yourself.
Monsters properly check safety of squares before stepping on
them.
If trapped inside a wall without Phase or Breathess, you will
suffocate. (Strange Child, Julian Agloro)
Helmets should be sorted together now. (Aapo)
Empty bottles will be filled by down pour now. (Aapo)
Entomb has a better message when blocked. (Aapo)
Rocks are created when rocks fall on your head. (Aapo)
Spells you can't cast have (!) after them in the zap list (Aapo)
Saving when out of disk space should no longer corrupt your
last save game. (Aapo)
Tossing an item hand to hand no longer takes a turn. (Aapo)
Spears, knives, and daggers no longer let you equip stacks.
(Aapo)
You are only prompted to throw one spear of a stack. (Aapo)
The animate forest spell now has its own icon.
LinCity-NG is a City Simulation Game.
It is a polished and improved version of the classic LinCity game.
Within the scope of the GoTM project at happypenguin we have created a new
iso-3D graphics engine, with a completely redone and modern GUI.
A number of switches in the Quake makefile are no longer recognized
by the system compiler in DragonFly (gcc 4.4), e.g. -m486 and
-mpentium. These switches have alternatives such as mtune= that
allows Quake to build on i386-DragonFly, so the existing patches were
updated to used them.
i386-NetBSD-5.99 was verified as well. i386-NetBSD-5.1 remains
broken due to an unrelated X11 header buildlink problem
(Xxf86dga.h vs xf86dga.h)
General:
* Improved audio device detection and fallback.
There should be no more silent errors due to invalid audio devices.
Instead ScummVM should pick up a suitable alternative device.
Mohawk:
* Added detection entries for more variants of some Living Books games.
Tinsel:
* Fixed a regression that made Discworld uncompletable.
SAGA:
* Fixed a regression in Inherit the Earth's dragon walk code which
was causing crashes there.
* Fixed a regression causing various crashes in I Have No Mouth and
I Must Scream.
SCI:
* Added detection entries for some Macintosh game versions.
* Audio settings are now stored correctly for the CD version of EcoQuest 1.
SCUMM:
* Fixed graphics bug in FM-TOWNS versions of games on ARM devices
(Android, iPhone, etc.).
Version 2.00
* UI
** Integrated question and solution
** Theme support
** New default theme (notebook)
** Vertical / Horizontal toolbar orientation
* Game experience
** Better answer handling
** Accept words, accept figures names, more flexibility handling spaces, etc
** Better rationale explanations (%)
** Fixed some verbal analogies
* Localization
** I18N fixes
*** Proof-reading on English by native speakers. 20% of strings where enhanced for better grammar
**** Ability to run gbrainy in English ignoring the translations
* 11 new games: 4 logic games, 1 calculation game, 6 new verbal analogies
* Infrastructure Fixes
** Minor memory leaks
** Mono 2.10 support
* Several bug fixes