Commit graph

4312 commits

Author SHA1 Message Date
joerg
ff26c49a68 Fix template look up. 2012-07-03 18:45:14 +00:00
joerg
3279cbfb47 Fix main() 2012-07-03 18:44:45 +00:00
joerg
84bc5addcd Fix inline usage 2012-07-03 18:44:11 +00:00
joerg
244c7981ad Remove use of nested functions 2012-07-03 18:43:37 +00:00
joerg
f82042d059 Fix inline usage. 2012-07-03 18:42:58 +00:00
joerg
a87153b6ba Add missing this references for template look ups 2012-07-03 18:42:31 +00:00
joerg
3491b61048 Fix build with compilers implementing C99 inline semantics 2012-07-03 18:41:58 +00:00
joerg
aca83d385c Fix inline usage 2012-07-03 18:41:20 +00:00
adam
866b730e71 Revbump after updating boost 2012-07-02 13:37:35 +00:00
dholland
49cfd098d9 Add desktopdb.mk and bump PKGREVISION for 118 packages as reported by
pkglint. If any of these are wrong for some reason, please revert/adjust.
2012-07-01 19:05:10 +00:00
wiz
c139c99866 Update to 2.1.4:
Version 2.1.4
* Updated translations
* 1 bug fix
2012-07-01 14:13:03 +00:00
dholland
5aa131a68e Fix build with latest automake. 2012-07-01 00:10:51 +00:00
dholland
c8004171a5 Add -lX11 and -lsocket -lnsl on Solaris. Add missing libX11 buildlink.
PKGREVISION -> 11.
2012-06-23 19:47:07 +00:00
dholland
74924cae44 Take a shot at letting this configure on Solaris. Untested.
(But tested not to break the build elsewhere, of course.)
2012-06-23 19:45:06 +00:00
dholland
b09b1d9c9e Add -lsocket -lnsl on Solaris. 2012-06-23 19:35:45 +00:00
tsutsui
7884aad458 Update onscripter to 20120531 (leaf package bugfix).
Also take MAINTAINER.

Changes from 20120527:
 - fix a bug in Lua initialization
2012-06-23 08:00:49 +00:00
dholland
5922467730 Honor pkgsrc LDFLAGS so rpaths get set; should fix Linux build.
While here, avoid trying to arbitrarily delete the package's man page
from /usr/share/man prior to installing.
2012-06-18 04:55:38 +00:00
dholland
ac66a25460 Fix time handling; avoids need to use -lcompat and should fix the Linux
build. While here, tidy a couple bits of pkglint. PKGREVISION -> 3.

Set LICENSE to generic-nonlicense as that appears to describe the situation.
2012-06-18 04:45:47 +00:00
dholland
a843f35e04 Honor pkgsrc LDFLAGS to get rpaths set; this should fix the Linux build. 2012-06-18 04:24:07 +00:00
dholland
8173d6e252 Don't provide own malloc declarations; use stdlib.h instead. Should fix
Linux build.
2012-06-18 04:19:09 +00:00
dholland
911e896f0c Sort. 2012-06-18 04:18:14 +00:00
dholland
064f3e49db Use valid C. Should at least improve the Linux build. 2012-06-18 04:14:30 +00:00
dholland
efa106c5c9 Needs yacc. 2012-06-18 03:59:09 +00:00
dholland
48a8baeb1a Don't overwrite pkgsrc LDFLAGS so rpaths get set. Should fix Linux build. 2012-06-18 03:51:25 +00:00
tron
3853c6e038 Add a hack to work around a compiler bug under Mac OS X Lion. 2012-06-17 00:22:10 +00:00
markd
859d12642b Update to KDE SC 4.8.4
Bug fixes.
2012-06-16 04:45:28 +00:00
joerg
d418a6398e Fix use of nested functions. Bump revision. Fix C99 inline usage. 2012-06-15 18:51:32 +00:00
sbd
cdfc7f300d Recursive PKGREVISION bump for libxml2 buildlink addition. 2012-06-14 07:43:06 +00:00
wiz
2f9e0bbe6e Add inet6 to default suggested options. It's 2012. 2012-06-12 15:45:54 +00:00
wiz
e8375dafa5 Recursive bump for libmikmod shlib major ++
Noted by dholland.
2012-06-04 09:29:53 +00:00
dholland
6426ed1474 Use standard headers. Should fix Solaris build. 2012-05-31 23:15:07 +00:00
wiz
7b932fc66d Update to 2.13:
Version 2.1.3
* Updated translations & fixes
* 1 bug fix
2012-05-29 14:05:07 +00:00
abs
4eb61da945 Fall back to "fixed" when a font is missing rather than crash. Add LICENSE. Bump PKGREVISION 2012-05-27 18:16:31 +00:00
tsutsui
443960d77a Fix botch in previous: use more pkg-config metainfo for all necessary libs 2012-05-27 17:40:38 +00:00
tsutsui
9baa4a5c2b Update onscripter to 20120527.
Changes from 20120520:
- refactored Makefile.Linux
- fix textbtnwait command bug
2012-05-27 17:08:44 +00:00
marino
e96f9e160e games/rtcw: Fix extract and PKG_DEVELOPER errors
On DragonFly with zlib 1.2.7, an error during extraction was seen:
> gzip: (stdin): trailing garbage ignored
> /usr/pkg/bin/gtar: Child return status 1
> /usr/pkg/bin/gtar: Error is not recoverable: exiting now

RTCW uses a custom extraction command which is sed piped into gtar.
To workaround this error, sed was piped into gunzip which was then
piped into gtar, so other error status was laundered out.

Also, there were some permission check failures when PKG_DEVELOPER=yes
so small workarounds were added.  rctw installs with PKG_DEVELOPER check
without error now.
2012-05-27 17:00:49 +00:00
wiz
91347cc23b Remove ultima4-data, the distfile has been pulled by upstream and replaced
with a Windows executable. No point in this package any longer.
2012-05-25 20:40:08 +00:00
dholland
6cf9d24334 Oops, need to explicitly pass VARBASE or it gets compiled in as "". 2012-05-23 16:46:15 +00:00
dholland
65b37924c2 Oops, needs to be curses.bl3.mk, not termcap.bl3.mk. 2012-05-23 08:11:18 +00:00
dholland
fd787a3ef2 Add missing include that broke the Linux build. 2012-05-23 06:35:17 +00:00
dholland
e5eb03a5f6 Honor LDFLAGS. Should fix Linux build. 2012-05-23 06:29:58 +00:00
dholland
7ae3456c0e Add missing termcap.bl3.mk. 2012-05-23 06:26:59 +00:00
dholland
f1ce3b2432 Fix invalid C. Should fix the Linux build. 2012-05-23 06:26:10 +00:00
dholland
957a1f150c Honor LDFLAGS; should fix Linux build. 2012-05-23 06:23:02 +00:00
dholland
84ead59ca4 Add missing <cstdio>, was failing in the linux build. 2012-05-23 06:16:00 +00:00
dholland
eeae7bec9c Set LICENSE. 2012-05-23 06:15:37 +00:00
dholland
6d3c27345c Fix patch to add <limits.h> instead of <sys/syslimits.h> as the latter
is nonstandard.
2012-05-23 06:08:59 +00:00
dholland
7391a3dbb8 Honor PKGMANDIR. While here, also honor VARBASE and LDFLAGS.
PKGREVISION -> 2
2012-05-23 06:05:39 +00:00
dholland
26722e5043 Clean up legacy C code. Should fix Linux build. May also fix clang build.
Includes possible bug fixes so bump PKGREVISION.
2012-05-23 05:58:17 +00:00
dholland
8215e8f74b Honor LDFLAGS; should fix the Linux build. While here, patch out some
apparently unreachable insecure-temporary-files code.
2012-05-23 05:38:41 +00:00
marino
194cb28f82 games/xblast: Fix unicode translation error during installation
Likely a mistake, one of the "levels" source files used unicode in the
filename.  The manifest even indicated the name should have been
"reconstruction2.xal".

The post-extract hook is used to correct the filename to be as intended.
As a bonus, platforms like Linux and DragonFly can install the package
without a libarchive translation error disrupting the process.
2012-05-21 14:55:10 +00:00
dholland
cb48434d4f Fails with syntax errors on python25, so mask it. 2012-05-21 06:56:04 +00:00
tsutsui
b2f3e3699c Update onscripter to 20120520.
(no English changelog in upstream)
 * Makefile.onscripter quirk for Windows build was moved into Makefile.Win
 * various bug fixes
 * misc improvements mostly for Android and iOS supports
2012-05-20 11:47:51 +00:00
marino
8c77835739 games/ultima4-data: Mark NOT-FOR-DRAGONFLY
Source unavailable, see policy:
<http://leaf.dragonflybsd.org/mailarchive/users/2012-05/msg00066.html>

Note: This is a manual fetch which is considered "available", but in
this case, the file is no longer at the indicated location.
2012-05-19 15:03:56 +00:00
marino
ea938669e5 games/rtcw: Update MASTER_SITES
Id Software changed the location of the binary, but its still available.
The MASTER_SITE would have been valid for the latest version, 1.41,
released in 2003.
2012-05-19 14:21:59 +00:00
marino
8e6f383934 games/falcons-eye: Fix indirect linking (all platforms)
libm was added to the already modified definition of $WINLIBS.  The
file jtp_win.c needs the log function from it.
2012-05-16 22:53:15 +00:00
marino
dafee131e0 games/gtkmagnetic: Fix indirect linking (affects all platforms)
The patch causes libm to be directly linked for all platforms.
There was no easy way to limit it to only DragonFly.
2012-05-16 22:02:19 +00:00
marino
4499c59854 games/glaxium: Fix indirect linking on DragonFly 2012-05-16 20:41:08 +00:00
wiz
96fcd67ebc + py-trueskill. 2012-05-16 19:41:07 +00:00
wiz
2b44321f43 Initial import of py-trueskill-0.1.3:
TrueSkill(tm) is a rating system among game players. It has been
used on Xbox Live to rank and match players. TrueSkill system
quantizes `TRUE' skill points by a Bayesian inference algorithm.

This project is a Python package which implements TrueSkill(tm)
rating system.
2012-05-16 19:40:44 +00:00
marino
f00d4d2401 games/fillets_ng: Fix indirect linking on DragonFly 2012-05-16 18:01:36 +00:00
marino
b098b9de0c games/ketm: Fix indirect linking on DragonFly 2012-05-16 15:16:09 +00:00
marino
f3100bc0c6 games/newvox: Fix indirect linking on DragonFly 2012-05-16 15:11:15 +00:00
marino
4d0cd4a381 games/powermanga: Fix indirect linking on DragonFly 2012-05-16 15:02:41 +00:00
marino
02bf187347 games/chromium-bsu: Fix indirect linking on DragonFly 2012-05-16 14:56:45 +00:00
marino
0864e26dde games/bomberclone: Fix indirect linking on DragonFly 2012-05-16 14:35:34 +00:00
marino
9f3f981b25 games/stratagus: Fix indirect linking on DragonFly 2012-05-16 14:25:36 +00:00
marino
429b582ffa games/warzone2100: Fix indirect linking on DragonFly 2012-05-16 13:45:14 +00:00
marino
8aea8a4339 games/xarchon: Fix indirect linking on DragonFly 2012-05-16 13:01:02 +00:00
marino
e0c97e8adf games/neverball: Fix indirect linking on DragonFly 2012-05-16 12:08:50 +00:00
dholland
0bcdacfbcf Set BUILDLINK_ABI_DEPENDS correctly (with +=, not ?=)
It turns out there were a lot of these.
2012-05-07 01:53:12 +00:00
joerg
ee7c6ca410 Deal with compilers that are strict about template instantiation rules. 2012-05-04 16:15:33 +00:00
joerg
62d67c9b75 Testing for a working C++ compiler is more likely to succeed, if the
test program is valid C++.
2012-05-04 16:12:30 +00:00
obache
bb4f796e32 Drop dependency on libXp (from Imake)
* libXp was used by Xaw8, but it had been obsolated, and in pkgsrc,
  x11/libXaw/buildlink3.mk had been switched to pick up Xaw7 by default.
* With x11/xorg-cf-files, libXp was offered with XawClientLibs,
  but updated to 1.0.4, it was removed.
* And pkgsrc had been switched to use always xorg-cf-files and imake from pkgsrc,
  so all platforms should not require libXp from libXaw with Imake.

Bump PKGREVISION.
2012-05-03 09:55:29 +00:00
dholland
061938ef49 Fix build with non-default PREFIX: tell it where to find liblzo. Otherwise
it knows abotu /usr/pkg, looks there, and fails.
2012-04-29 22:49:31 +00:00
obache
d025c3e35a Change sed pattern to be acceptable with GNU sed.
Fixes installation location issue by PR 37689.
2012-04-28 13:15:33 +00:00
adam
839c2b436b Changes 1.2.0:
* Fix: When starting GS or AI, always use the settings of the game, not the
  new-game settings
* Fix: Provide translated comments in the desktop file without language name
  postfix
* Fix: Cloning orders of aircraft with limited range failed
2012-04-28 06:56:42 +00:00
obache
99dc9c311a Recursive bump from icu shlib major bumped to 49. 2012-04-27 12:31:32 +00:00
mspo
8e9f1baf7a build for with CATMAN after talking with joerg 2012-04-23 03:41:28 +00:00
wiz
40e9cc97b8 Update to 9455: add new "pearl" game. 2012-04-22 15:04:09 +00:00
wiz
3249e0a82f Reset maintainer, developer has left the building 2012-04-15 22:00:58 +00:00
markd
914ec1e9bc Update KDE SC to 4.8.2
bugfixes.
2012-04-15 05:54:50 +00:00
dholland
0ca0a6d0f2 Bump PKGREVISION to 4 for previous, since the unpatched netplayd would
build successfully but not be runnable.
2012-04-13 04:44:30 +00:00
dholland
385b136097 Needs -lsocket on Solaris. While here, fix LP64 build. 2012-04-13 04:43:23 +00:00
dholland
c0b6000ec9 Needs -lsocket on solaris. 2012-04-13 04:33:19 +00:00
wiz
2194eb13ce Do not install some Makefiles that are unneeded and contain paths to
the buildlink dir.
Bump PKGREVISION.
2012-04-09 23:28:37 +00:00
wiz
4024202db3 Avoid unportable test(1) construct. 2012-04-09 23:19:49 +00:00
wiz
14ee5d5dc8 Update to 12.01, provided by Mayuresh in wip.
Many many changes from last packaged version.
2012-04-08 21:07:06 +00:00
wiz
78dc5fe8e1 Drop maintainership. 2012-04-02 22:53:16 +00:00
dholland
ec88209dc5 Remove an old bit of patch that changed chmod a+rX to a+r. Fixes
install permissions errors with some umask values.
2012-04-02 00:11:33 +00:00
shattered
ce6c8e4ab3 PR/41636 -- TORCS requires PIC in plib on amd64. 2012-04-01 14:57:37 +00:00
wiz
897528f080 Cast away some constness so this builds with clang. 2012-04-01 14:41:17 +00:00
shattered
3a116ee397 Whitespace only. 2012-04-01 14:39:35 +00:00
markd
959f4d4d8f add blinken, kanagram, khangman 2012-03-20 07:22:46 +00:00
markd
132253ed2e Add blinken, kanagram, khangman. Part of KDE SC 4.8.0 2012-03-20 07:20:40 +00:00
markd
67a7768818 Update to KDE SC 4.8.0 2012-03-19 21:40:40 +00:00
wiz
d57fa8f814 Update to 2.1.2 and call it 2.12 to make it newer than the previous 2.06.
Version 2.1.2
* Updated translations
* 8 bug fixes

Version 2.1.1
* Updated translations
* 1 bug fix

Version 2.1.0
* Software improvements
** Refactoring to break down responsibilities in classes and make code more modular
** Automated “Assembly / package versioning”
* Existing games improvements
** Mouse support for Memorize figures and text
** Show graphically the answer in square sheets puzzle
** Add rationale to handshake puzzle
** People at the table has a better graphic
** Some controls in games handle better larger texts
* Translations
** New Telugu translation
** Many updated translations
2012-03-16 17:32:40 +00:00
obache
34a560cbb0 Bump PKGREVISION from default python to 2.7. 2012-03-15 11:53:20 +00:00
markd
d1379f5fa0 Remove no longer required patch-aa. Fixes PR pkg/46104 2012-03-10 19:56:30 +00:00
shattered
2a4afa461a Set LICENSE. 2012-03-10 13:20:10 +00:00
wiz
7f6ca7040e Bump PKGREVISION for python default version change to 2.7.
py-* not affected, since it built different versions depending on the
setting already.
2012-03-09 12:33:57 +00:00
joerg
87a1ed493f Needs png explicitly now. Still doesn't build due to const issues. 2012-03-08 01:06:08 +00:00
joerg
674c1c1194 Needs png explicitly now. 2012-03-08 01:03:40 +00:00
joerg
2df7251122 Needs jpeg explicitly now. 2012-03-08 01:00:59 +00:00
hans
be8a855853 Fix build on SunOS 5.11 2012-03-07 16:19:20 +00:00
dholland
f6f4aaf563 Deploy INSTALLATION_DIRS to avoid installing the executable as the
bin dir, as happened in the QNX build posted a couple months ago.
2012-03-05 04:51:48 +00:00
wiz
7cc98d59f1 Update to 2.2.0 based on pkgsrc-wip version by Leonardo Taccari.
Frozen-Bubble 2.2.0 is released to fix some more small bugs, and
add a couple of minor to medium features. Highlights:

    more options in LAN/NET games (continue game when players leave;
    disable player targetting)
    fixed abort during a multiplayer game with a player in lowest
    graphics mode
    much faster Internet servers listing (parallel discovery)
    add ability to record and replay games; also add ability to
    save frames from records, so as to create high quality videos
    of games [ on youtube | video file ]
    geolocalized nicks in server lounge

Frozen-Bubble 2.1.0 is released to fix all the bugs encountered in
2.0.0 (all reported aborts should be fixed) and add a few interesting
small features. Features highlights:

    1-player multiplayer training: ability to activate chain reaction
    world map: you can view the amount of playing players, which
    helps chosing a server
    world map: you see playing players as green dots
    network game lounge: you can toggle fullscreen
    network game lounge: the game creator can activate chain-reaction
    and set a victories limit through options
    network game lounge: you can request server info
    network game lounge: chat is timestampped
    multiplayer: you can view who's attacking you

After a lot of hard work and a lot of testing, FB2 is released on
27th of October 2006. This new release brings the following new
features:

    new 1-player game mode: multiplayer training; uses identical
    game rules as multiplayer, generated malus bubbles are counted
    as points - what score will you be able to reach in the 2
    minutes time frame?
    network (Internet) game: up to 5 players in a game (net game
    system has logic able to transparently handle players behind
    a NAT)
    LAN game: similar to network game except that no connection to
    Internet is made, substituted by polling the local network
    fully revamped graphics, including now 3d-based smooth penguin
    eyecandy
    revamped intro and 1p music into fully digital productions
    full joystick support: just move your joystick(s) or push
    buttons in the "change keys" dialog (analog joysticks handled
    as digital for fair play)
    realtime graphical effects in the menu screen (if your computer
    is fast enough)
    anti-aliased and localized messages

Now let's pray for the stability of the Frozen-Bubble Internet game
servers (check the top of the page which contains an ever-updated
aggregate statistical information about all servers).
2012-03-04 22:27:07 +00:00
wiz
b630ed46ca More pcre PKGREVISION bumps. 2012-03-03 12:54:15 +00:00
wiz
e64308b04b Recursive bump for pcre-8.30* (shlib major change) 2012-03-03 00:11:51 +00:00
hans
a6047605fe Fix build on SunOS. 2012-03-02 15:44:54 +00:00
hans
b051fc5ec1 Recursive bump from devel/boost-libs update. 2012-02-29 16:32:19 +00:00
adam
663f88faaa Changes 1.4.1:
* Support for the Beneath a Steel Sky Enhanced Soundtrack by James Woodcock
* Slight graphical improvement for the PlayStation version of Broken Sword 2
* Several bugfixes for Lands of Lore
* More logical sound settings for SCI games
* A fixed crash in the VGA version of Quest for Glory 1
2012-02-27 13:58:05 +00:00
drochner
77b7ed3731 +asciiquarium 2012-02-23 19:17:31 +00:00
drochner
193ab0d11a add asciiquarium-1.0, an ASCII art animated aquarium 2012-02-23 19:15:21 +00:00
jdc
16bbb14bd9 Also unlimit the stacksize, so that this will compile on NetBSD/sparc64. 2012-02-20 15:01:24 +00:00
gls
798d5dfc08 Fix build by explicitely depending on graphics/png.
From sjamaan via IRC.
2012-02-18 14:37:14 +00:00
jakllsch
31e943d180 +amaze 2012-02-17 17:23:05 +00:00
jakllsch
85cb95adec Import amaze.
A 3D maze game based on a similar game I read the source to in an
Australian PC magazine in the mid 1980s. Implemented using curses,
so that you can play it on a VT100 should you so desire.
2012-02-17 17:22:13 +00:00
jakllsch
a980ec8d8b +robotfindskitten 2012-02-17 16:59:03 +00:00
jakllsch
c0ecaf443d Import robotfindskitten-1.7320508.406.
In this game, you are robot (#). Your job is to find kitten. This task
is complicated by the existence of various things which are not kitten.
Robot must touch items to determine if they are kitten or not. The game
ends when robotfindskitten.
2012-02-17 16:57:25 +00:00
hans
b0e1415491 Uses nroff to build its manpage. 2012-02-16 18:53:22 +00:00
hans
376cffca37 Fix build on SunOS. 2012-02-16 18:48:52 +00:00
wiz
8c80e19da8 Update DESCR per Timothy Larson in PR 45958. 2012-02-14 11:06:21 +00:00
wiz
cdd07e1f06 Add two files for support packages. From Tim Larson in PR 45958. 2012-02-12 14:17:10 +00:00
sbd
a81e84092e Add SET_LIBDIR=yes 2012-02-09 21:44:27 +00:00
sbd
af0748fe64 Add csh scripts to REPLACE_CSH and add USE_TOOLS+=csh:run
Bump PKGREVISION
2012-02-07 06:36:35 +00:00
wiz
3e5aee20cf Revbump for
a) tiff update to 4.0 (shlib major change)
b) glib2 update 2.30.2 (adds libffi dependency to buildlink3.mk)

Enjoy.
2012-02-06 12:39:49 +00:00
sbd
95402f1569 Switch to using REPLACE_CSH. 2012-02-06 06:19:17 +00:00
dholland
f0f4067574 Fix another LP64 crash. Boo on libXt. 2012-02-05 00:02:47 +00:00
dholland
50c05b61ac whitespace 2012-02-04 23:42:12 +00:00
sbd
c7c4c4bfd7 On Linux fix the Guidebook formating by using 'nroff -Tascii' and not using
col as it removes the escape the the ansi color sequences.
2012-02-03 07:04:54 +00:00
marino
339e46b780 games/wxhugo: link libstdc++ directly
Fix for DragonFly 3.0+.  This fix isn't easily limited to DragonFly so it
applies to all platforms.
2012-01-29 21:05:52 +00:00
marino
b93a707f33 games/liquidwar: Fix indirect linking error on DragonFly 2012-01-29 21:04:58 +00:00
marino
a5878047fb games/gtklevel9: Fix indirect linking error on DragonFly 2012-01-29 21:03:37 +00:00
marino
6b9be6c473 games/atomix: Fix indirect linking error on DragonFly 2012-01-29 21:02:38 +00:00
wiz
1e53d7783c More PKGREVISION++ for SDL_image 2012-01-28 13:06:20 +00:00
wiz
9d2b9c408f Recursive bump for removal of jpeg/tiff/png buildlink3.mk files
from SDL_image. If one of these packages needs them, it should
include them itself.
2012-01-28 11:00:51 +00:00
sbd
ec681430da Recursive dependency bump for databases/gdbm ABI_DEPENDS change. 2012-01-24 09:10:50 +00:00
joerg
eddec9c789 Rename local variable to not conflict with STL 2012-01-20 17:07:35 +00:00
joerg
c703e1e566 Don't return without value in non-void functions. Fix main to return
int.
2012-01-20 17:06:52 +00:00
joerg
c6ba63766a main must return int. 2012-01-20 17:05:53 +00:00
wiz
07adc2ce45 Update to 117:
True aim is now in the book of blades, so you can learn it without an extra skill book. (Robert Barber)
    Forgetting a spell while wielding a staff that imbues it will now properly fail. (Paul Strickland)
    Failing to forget no longer uses a turn.
    Unenchanted weapons and armor which you have found the enchantment of now report +0. (Mike Ratzlaff)
    Objects collapsing into meatballs now properly state if the result is multiple meatballs. (Nathan Bogue)
    Tutorial for signpost for kiwis now mentions the hostile tag on the look description. (Claudio)
    Signpost added to surace world. (SilverAnalyst)
    Someone to greet you on the surface world. (Andrew Walker)
    Unequippable item slots say No Item slot rather than Empty slot. Empty body slots report the appendage name (left hand, radula, etc)
    + and * by the god reports when praying lets you know how much they like your fashion sense. (hotpoo)
    Frogs have a bonus to attack vs insects. (Robert Barber)
    Silver and gold weapons will occasionally dull if used against non-vulnerable targets.
    Finally added the cute and cuddly triceratops!
    If you id the enchantment of an item by throwing it, now the stack you threw it from wil also be ided. (Mike Ratzlaff)
    Sleeping creatures have a visual indication. (Mike Ratzlaff)
    Swapping worn armour with wielded sword no longer causes you to wear the sword. (Mike Ratzlaff)
    Rolling boulder works on some monsters.
    Fix minor spelling errors (Gurkan Sengun)
    Full AI state was being cleared when nothing was edible rather than just the single edible bit. (Don Collins)
    Dipping nothing into a potion no longer crashes, provided you figured a way to do that in the first place. (Richard Quirk)
    Two or more equipped items with extra attacks now properly stack the chance of invoking the attacks, rather than jumping straight to a 99% chance. (Richard Quirk)
    One new room type.
    Mountain and Hills in Ibson The Grey's tileset are now in their correct positions.
2012-01-20 12:42:59 +00:00
dholland
5ecb256cf8 set USE_GAMESGROUP 2012-01-14 15:36:10 +00:00
hans
b0db8ab390 USE_TOOLS=unzip
Require flex>=2.5.35 by FLEX_REQD. Tested on NetBSD/i386 5.1.
2012-01-14 03:28:32 +00:00
hans
bbd52967db Convert to USE_TOOLS=zip. 2012-01-14 02:09:35 +00:00
obache
1f4649c8a2 Recursive bump from audio/libaudiofile, x11/qt4-libs and x11/qt4-tools ABI bump. 2012-01-13 10:54:43 +00:00
obache
43a23bd711 Recursive bump from boost-libs shlib bump. 2012-01-09 02:54:24 +00:00
wiz
935001b0ff Fix typo. 2012-01-08 15:53:39 +00:00
wiz
54f8a926f9 + xu4, ultima4-data. 2012-01-08 15:53:29 +00:00
wiz
2f7c978686 Initial import of ultima4-data (for xu4):
Ultima IV - The Quest of the Avatar

Official game data for the famous RPG, freely available at the
publisher's site; for use by games/xu4,
2012-01-08 15:52:52 +00:00
wiz
d0d4c5ccc0 Initial import of xu4-1.0beta3:
XU4 is a remake of the computer game Ultima IV.  The goal is to make
it easy and convenient to play this classic on modern operating
systems.  XU4 is primarily inspired by the much more ambitious project
Exult.

XU4 isn't a new game based on the Ultima IV story -- it is a faithful
recreation of the old game, right up to the crappy graphics.  If you
are looking for a game with modern gameplay and graphics, this is not
it -- yet.  New features that improve the gameplay and keep with the
spirit of the original game will be added.

XU4 also tries to maintain strict compatibility with the original for
its savegame files.  You can use a game saved in XU4 with the original
and vice versa, at least in theory.
2012-01-08 15:52:12 +00:00
drochner
e10f0abe58 revbump recursively to force build against fixed plib pkg (which
installs static libraries), from David Holland
2011-12-23 13:36:44 +00:00
drochner
83ede43138 replace vsprintf() by vsnprintf() to protect an error message buffer
from being overrun, addresses CVE-2011-4620
bump PKGREV
2011-12-22 18:21:38 +00:00
dholland
8dd2033ad2 Fix const correctness problems that I ran into with gcc 4.5.
I have no idea why nobody else has seen this...
2011-12-21 16:58:15 +00:00
dholland
a2c55dd58b Assorted fixes and cleanup.
- if we're going to supply the build makefile, it shouldn't require gmake.
 - don't install executable html or gif files
 - add patch comments
 - const correctness for string constants, as demanded by gcc 4.5
 - avoid needing -lcompat
 - fix a y2038 issue

PKGREVISION -> 2
2011-12-20 16:18:16 +00:00
wiz
8c0122132d Fix build with gcc-4.5. 2011-12-20 10:35:09 +00:00
wiz
c1657d404f regen 2011-12-20 10:35:03 +00:00
wiz
2d2c0d18a3 Do not run the paragui test. This, for unexplicable reasons, opens an
SDL surface and fails if it can't.
2011-12-19 16:33:30 +00:00
sbd
faf08758ca Only add --cextra/--lextra to CONFIGURE_ARGS if CFLAGS/LDFLAGS are non empty. 2011-12-18 23:08:29 +00:00
dholland
e1d63b683d Needs curses, not termcap. Doesn't build, so no revbump. 2011-12-18 15:52:44 +00:00
sbd
bdf7283e1e Add missing devel/ncurses buildlink.
Pass CFLAGS and LDFLAGS the the configure script.

Bump PKGREVISION
2011-12-17 10:15:44 +00:00
sbd
5faa353180 Add missing mk/curses buildlink.
Bump PKGREVISION
2011-12-17 10:15:40 +00:00
sbd
70973a679f Add missing mk/termcap buildlink.
Bump PKGREVISION
2011-12-17 10:15:32 +00:00
dholland
4919ab0bb5 This needs to be told exactly where liblzo2 is or it goes hunting in
random places and gets confused.
2011-12-15 05:05:02 +00:00
dholland
50c3f36491 Add a post-extract rule to clean up owner-readonly directories, since
those cause problems.
2011-12-15 04:32:10 +00:00
dholland
b303732482 Don't compile in the games group. PKGREVISION++ 2011-12-15 04:18:16 +00:00
marino
92281174ab games/tyrquake: Get makefile to recognize DragonFly 2011-12-14 00:12:38 +00:00
marino
e7ada86bb5 games/quakespasm: Get makefile to recognize DragonFly 2011-12-14 00:11:33 +00:00
dholland
c27cdcb2c9 This isn't a 32-bit program, it's an ordinary program that for some curious
reason believes that "x86_64" is a 32-bit Intel platform. Fix that, and
reenable Dragonfly.

While here, add patch comments and include desktopdb.mk. Bump PKGREVISION
for the latter.
2011-12-12 16:26:37 +00:00
dholland
8427402cf4 The DIST_SUBDIR has to be reflected in the distinfo file. 2011-12-12 16:07:01 +00:00
marino
2abe203cbf games/velena: Mask DragonFly-x86_64
DragonFly x86_64 can't build 32-bit binaries.
2011-12-12 07:11:06 +00:00
marino
051b9e033d games/liquidwars: Mask DragonFly64
x86_64-DragonFly doesn't have the ability to run or build 32-bit binaries.
2011-12-12 07:10:24 +00:00
marino
b7bd0491d9 games/orbital_eunuchs_sniper: Fix DragonFly
The makefile and PLIST says that x86_64 platforms will produce a file
called snipe2d.amd64.dynamic, but on DragonFly the file created was
snipe2d.x86_64.dynamic.  The Makefile adjusted accordingly.
2011-12-12 07:08:48 +00:00
marino
88f2503657 games/fortunes-futurama: Define DIST_SUBDIR due to tarball repacking 2011-12-12 07:07:21 +00:00
marino
dc97d124b4 games/fortunes-calvin: define DIST_SUBDIR due to tarball repacking 2011-12-12 07:06:19 +00:00
marino
b55cc43b2c games/fortunes-futurama: regenerate checksum
This tarball failed checksum, but after unzipping the new tarball and
comparing it to the old one, the contents are identical.
2011-12-11 21:45:27 +00:00
marino
fd36f95d90 games/fortunes-calvin: regenerate checksum
This tarball failed checksum, but after unzipping the new tarball and
comparing it to the old one, the contents are identical.
2011-12-11 21:44:32 +00:00
marino
62309cdc78 games/hex-a-hop: Fix iconv NetBSDism so DragonFly can build
I would wager that more platforms than just DragonFly need the original
unpatched code for this to build.  I would like to have the patch conditional
on __NetBSD__, but because it's been patched like this so long, I'm leaving
the NetBSDism as the default and the original code switched on with
__DragonFly__.  Other platforms will have to tag on as they get identified.
2011-12-11 20:51:48 +00:00
marino
701c144bd0 textprox/interlogic: Fix gentoo ltmain sanity check bug 2011-12-10 01:11:44 +00:00
drochner
759c9a66a2 PKGREV bump for libXp-less openmotif 2011-12-09 14:36:32 +00:00
joerg
a3bf2c630d Fix build with newer GCC 2011-12-06 19:55:43 +00:00
joerg
a65dc2440a Newer GCC is more picky in the variable naming, so help it a bit. 2011-12-05 22:48:03 +00:00
joerg
9cdeb4cb87 Fix build with newer GCC 2011-12-05 22:47:13 +00:00
joerg
5d57a5445e Don't use "false" as variable name. 2011-12-05 22:46:12 +00:00
joerg
bbb5dab9ed Fix build with newer GCC 2011-12-05 22:44:08 +00:00
cheusov
216d3a849f Closes PR 31025. 2011-12-03 20:17:47 +00:00
wiz
a043606cf6 Update to 9306: bug fixes. 2011-11-30 20:41:19 +00:00
wiz
1254ee106b Update to 2.06:
Version 2.06
* 1 bug fix
* Updated Spanish
2011-11-29 20:52:07 +00:00
hans
96f0b91b1d Don't use ((command)), use ( (command)) instead. Fixes some build breakage. 2011-11-29 15:30:27 +00:00
sbd
5f58b9ee8d Give COMPILE, OPTIMIZE and LINK arguments to configure.
Bump PKGREVISON
2011-11-29 06:18:59 +00:00
wiz
378d26f2bc Update HOMEPAGE and MASTER_SITES.
From David Griffith in PR 45667.
2011-11-28 11:03:51 +00:00
wiz
15c4d1d8d8 Reset maintainer, sketch resigned. 2011-11-28 00:06:17 +00:00
joerg
d69bc6a2e7 Fix build with newer GCC. 2011-11-27 19:43:33 +00:00
joerg
74ef380ffe Fix build with modern GCC 2011-11-27 19:42:25 +00:00
joerg
1d7187045e Remove use of the G++ min extension. 2011-11-27 19:40:50 +00:00
joerg
cecc92f672 Fix build with modern GCC 2011-11-25 21:54:14 +00:00
joerg
a8aca8bc5e Fix build with newer GCC 2011-11-25 21:53:25 +00:00
joerg
6ca2fa3f91 Fix build with modern GCC 2011-11-25 21:52:33 +00:00
joerg
7efa6092f9 Fix build with newer GCC 2011-11-25 21:51:13 +00:00
joerg
b82c494f70 Fix build issues with newer GCC 2011-11-25 21:50:31 +00:00
joerg
3183e1cc9d Fix build with modern GCC 2011-11-24 14:08:47 +00:00
joerg
a4dc9d215e Fix build with newer GCC 2011-11-24 14:08:05 +00:00
joerg
8aff9fca12 Fix build with GCC 4.5 2011-11-24 14:07:12 +00:00
joerg
130ec41e83 Fix build with newer GCC 2011-11-23 23:29:45 +00:00
joerg
22097bf265 Add missing includes to fix build with newer GCC 2011-11-23 23:28:06 +00:00
joerg
6de67c8841 Fix build with newer GCC versions 2011-11-22 18:09:31 +00:00
drochner
c79bce1018 update to 1.0.18
change: adds an option to configure vertical speed for
 moving block down by key
2011-11-16 20:02:30 +00:00
sbd
37074a1132 Add missing devel/readline buildlinks.
Bump PKGREVISIONs
2011-11-16 08:23:48 +00:00
sbd
0eb241f835 Add missing archivers/bzip2 buildlink.
Bump PKGREVISION
2011-11-16 06:00:46 +00:00
dholland
8f95167256 Patch up bodgy make rules, may fix Linux build. 2011-11-14 02:13:49 +00:00
adam
ca275aa5c9 Changes 1.4.0:
New Games:
  - Added support for Lands of Lore: The Throne of Chaos.
  - Added support for Blue's Birthday Adventure.
  - Added support for Ringworld: Revenge Of The Patriarch.
  - Added support for the Amiga version of Conquests of the Longbow.
New Ports:
  - Added PlayStation 3 port.
General:
  - Fixed the ARM assembly routine for reverse stereo audio.
  - Added support for building with MacPorts out of the box.
AGI:
  - Implemented sound support for the DOS version of Winnie the Pooh in the
    Hundred Acre Wood.
AGOS:
  - Implemented support for loading data directly from InstallShield
    cabinets in The Feeble Files and Simon the Sorcerer's Puzzle Pack.
  - Fixed loading and saving in the PC version of Waxworks.
  - Fixed music in the PC versions of Elvira 1/2 and Waxworks.
Groovie:
  - Added support for the iOS version of The 7th Guest.
Lure:
  - Fixed crash when trying to talk and ask something at the same time.
SCI:
  - Added better handling of digital vs. synthesized sound effects. If the
    "Mixed Adlib / MIDI mode" checkbox is checked, the engine will prefer
    digital sound effects, otherwise their synthesized counterparts will be
    preferred instead, if both versions of the same effect exist.
SCUMM:
  - Implemented PC Speaker support for SCUMM v5 games.
  - Fixed priority bug in iMuse. As a result the AdLib music should sound
    better, since important notes are not interrupted anymore.
  - Implemented CMS support for Loom, The Secret of Monkey Island and
    Indiana Jones and the Last Crusade.
  - Improved palette handling for the Amiga version of Indiana Jones and the
    Fate of Atlantis.
Broken Sword 1:
  - Fix freeze in Windows demo.
  - Fix crash when using cutscene subtitles pack with the Macintosh version.
Tinsel:
  - Fixed deleting saved games from the list of saved games (from the launcher
    and the in-game ScummVM menu).
  - The US version of Discworld II now shows the correct title screen and
    language flag.
Android port:
  - Fixed plugins on Android 3.x.
  - Moved the default saved game location to the SD card.
2011-11-13 09:07:32 +00:00
joerg
5c7610fea0 Fix return; in non-void functions 2011-11-11 00:21:17 +00:00
wiz
4b014ecd10 Update to 2.05:
Version 2.05
* 1 bug fix
* Updated translation

Version 2.04
* 3 bug fixes
* Fixes to translations

Version 2.03
* Several translations updated to fix bugs
* Add Esperanto translation
* Fixes assembly versioning

Version 2.02
* 7 bugs fixed
* Updated translations for many languages
2011-11-03 00:52:20 +00:00
sbd
ff3e585f03 Recursive bump for graphics/freetype2 buildlink addition. 2011-11-01 06:11:52 +00:00
sbd
94b37b4e43 Recursive bump for graphics/freetype2 buildlink addition. 2011-11-01 06:00:33 +00:00
ryoon
2abde00d49 Update to 20111025
Changelog:
* Fix resize of splite bug
* Fix square drawing bun in 16bpp mode
* When transbtn is run and button is pushed with btnwait,
  select most solid button
* Make btnwait zero when btntime is zero
* Implement textspeeddefault
* Fix square drawing bug with alpha mode
* Fix getcursorpos bug
* Fix button drawing bug
* Fix bugs in textgosub, pretextgosub, and so on
* Change btndown 1 behavior
* Implement ruby support in strsp
* Discard old style save file format support
* Fix bug in save and restore
* Implement partial yesnobox support
* Support extract on case insensitive filesystem
* Support ns2 archive reading
* Fix bug in automode screen transition
* Implement mp3fadein, mp3fadeout, bgmfadein, and bgmfadeout
* Fix bugs in Ogg Vorbis play
* Fix bugs related to Android and Windows
2011-10-28 15:03:54 +00:00
obache
3529d18007 Recursive Bump from boost-libs ABI bump. 2011-10-19 06:12:58 +00:00
heinz
8258e959d3 LICENSE set to "public-domain", according to the statement in the file
README.
2011-10-18 12:58:38 +00:00
adam
7c7098146a Changes 1.8.6:
* This is a bugfix release for the stable 1.8 branch. This release does mainly
  consist of smaller fixes and changes. This is most likely the last 1.8.x
  release.
2011-10-11 13:15:59 +00:00
wiz
c85a334de6 Update to 116:
Nine months since the last release, so much for the weekly release
schedule POWDER started with! You will notice that I have at least
maintained the same size release, minor fixes and a new spell. I'm
particularly happy with finally finding a compromise for god-induced
flamestrikes - you get a warning now so they are less just an
insta-death out of the blue.

You may thank the Annual Roguelike Release Party (ARRP) for this
release - it provided the impetus to get something out. If you like
POWDER, but are frustrated at the slow rate of development, I
strongly recommend checking the rest of the roguelike scene!

    MSVC Express Edition 2008 project files and instructions added,
    created by Andreas Bohm.
    Tower shields are large. (Claudio)
    "You cannot hide from I!" is now "You cannot hide from Me!"
    (B. Perry)
    Looking at a square will also describe any smoke there.
    The dig spell now has the side effect of spraying the excavated
    rock shards, damaging those around you.
    Create Pit spell is now 10 MP rather than 15.
    Blizzards fill the air with sleet and snow, not sleet and slow.
    Though the latter does describe their special effect nicely.
    New spell: Sandstorm
    If a god decides to flamestrike you, you now get a few turns
    warning to prepare yourself.
    Monsters properly check safety of squares before stepping on
    them.
    If trapped inside a wall without Phase or Breathess, you will
    suffocate. (Strange Child, Julian Agloro)
    Helmets should be sorted together now. (Aapo)
    Empty bottles will be filled by down pour now. (Aapo)
    Entomb has a better message when blocked. (Aapo)
    Rocks are created when rocks fall on your head. (Aapo)
    Spells you can't cast have (!) after them in the zap list (Aapo)
    Saving when out of disk space should no longer corrupt your
    last save game. (Aapo)
    Tossing an item hand to hand no longer takes a turn. (Aapo)
    Spears, knives, and daggers no longer let you equip stacks.
    (Aapo)
    You are only prompted to throw one spear of a stack. (Aapo)
    The animate forest spell now has its own icon.
2011-10-10 13:09:33 +00:00
cheusov
20609a6910 Update my email 2011-10-09 10:02:44 +00:00
dholland
efaad988e5 Fix build on -current. Fix a minor piece of pkglint. 2011-10-03 04:37:05 +00:00
dholland
aa39354b47 Fix build with native X. 2011-10-03 04:05:34 +00:00
joerg
b850b3b787 Pilot error, commit the patches, not the diffs against the CVS tree. 2011-09-25 20:52:41 +00:00
joerg
f44a9d78f6 Add missing include for runtime_error. Fix fallout from png changes. 2011-09-25 19:47:38 +00:00
joerg
f5e9b1d35c Resolve conflict with pipe2(2) 2011-09-25 19:45:18 +00:00
ryoon
451901e2b6 Add lincity-ng 2011-09-16 11:15:04 +00:00
ryoon
3f1dd6722a Import lincity-ng-2.0 as games/lincity-ng from wip/lincity-ng.
LinCity-NG is a City Simulation Game.
It is a polished and improved version of the classic LinCity game.

Within the scope of the GoTM project at happypenguin we have created a new
iso-3D graphics engine, with a completely redone and modern GUI.
2011-09-16 11:13:31 +00:00
marino
235bfa14fb Restore DragonFly ability to build Quake
A number of switches in the Quake makefile are no longer recognized
by the system compiler in DragonFly (gcc 4.4), e.g. -m486 and
-mpentium.  These switches have alternatives such as mtune= that
allows Quake to build on i386-DragonFly, so the existing patches were
updated to used them.

i386-NetBSD-5.99 was verified as well.  i386-NetBSD-5.1 remains
broken due to an unrelated X11 header buildlink problem
(Xxf86dga.h vs xf86dga.h)
2011-09-14 19:19:37 +00:00
shattered
c9d45d901e Unbreak build on -current (pipe2 variable conflicts with syscall of same
name).
2011-09-12 21:19:26 +00:00
wiz
85a1e56f5d Update to 9179: bugfixes. 2011-09-08 20:11:53 +00:00
joerg
6d007e6aae Fix patch fallout. 2011-09-08 00:12:37 +00:00
obache
965e6e149e from *.c/*.h files, set LICENSE=2-clause-bsd. 2011-08-31 12:14:33 +00:00
obache
4f75bcf1e8 pkgsrc does not support so old BSDs, then no need to -ltermcap in addition
to -lcurses.

fixes PR#29503.
2011-08-31 12:13:30 +00:00
joerg
2c42a4579f Unrestrict dependency 2011-08-29 21:18:36 +00:00
christos
f6402b1c7d fixes for lua 5.1 which requires pairs(). 2011-08-29 08:24:30 +00:00
obache
0b8aa0f6a3 Recursive bump from gdbm shlib bump. 2011-08-23 13:06:45 +00:00
wiz
4c5239d7b6 Update to 2.01:
Version 2.01
* Add Mono.Addins.Gui 0.6 strings for L10N
* remove libgnome support (deprecated lib)
* 11 bugs fixed
2011-08-22 13:22:40 +00:00
joerg
dc2758b10a Fix build with newer curl. Improve compatibility with clang. 2011-08-20 15:32:48 +00:00
joerg
06a8991625 Fix build with clang and newer curl. 2011-08-20 15:31:33 +00:00
wiz
86794b420a Fix build with gcc-4.5. 2011-08-14 19:05:03 +00:00
obache
512b1cba17 Revision bump after updating perl5 to 5.14.1. 2011-08-14 12:38:56 +00:00
wiz
ef308af89c Add upstream bug report URL. 2011-08-05 00:56:36 +00:00
adam
c102e69d90 Changes 1.3.1:
General:
* Improved audio device detection and fallback.
  There should be no more silent errors due to invalid audio devices.
  Instead ScummVM should pick up a suitable alternative device.
Mohawk:
* Added detection entries for more variants of some Living Books games.
Tinsel:
* Fixed a regression that made Discworld uncompletable.
SAGA:
* Fixed a regression in Inherit the Earth's dragon walk code which
  was causing crashes there.
* Fixed a regression causing various crashes in I Have No Mouth and
  I Must Scream.
SCI:
* Added detection entries for some Macintosh game versions.
* Audio settings are now stored correctly for the CD version of EcoQuest 1.
SCUMM:
* Fixed graphics bug in FM-TOWNS versions of games on ARM devices
  (Android, iPhone, etc.).
2011-07-27 12:27:56 +00:00
obache
7f43353df0 recursive bump from gnome-vfs drop crypto dependency. 2011-07-21 13:05:46 +00:00
dholland
1329094373 Fix build with clang. While here, fix scorefile handling and add
DESTDIR support. PKGREVISION -> 3.
2011-07-19 04:24:18 +00:00
ryoon
93dd7d28c9 Update to 20110619
Changelog:
* Fix getcselstr related bug.
2011-07-14 06:34:36 +00:00
wiz
3b698d4830 Update to 2.00:
Version 2.00
* UI
** Integrated question and solution
** Theme support
** New default theme (notebook)
** Vertical / Horizontal toolbar orientation
* Game experience
** Better answer handling
** Accept words, accept figures names, more flexibility handling spaces, etc
** Better rationale explanations (%)
** Fixed some verbal analogies
* Localization
** I18N fixes
*** Proof-reading on English by native speakers. 20% of strings where enhanced for better grammar
**** Ability to run gbrainy in English ignoring the translations
* 11 new games: 4 logic games, 1 calculation game, 6 new verbal analogies
* Infrastructure Fixes
** Minor memory leaks
** Mono 2.10 support
* Several bug fixes
2011-07-12 13:44:35 +00:00
abs
8bc460c929 fix typo in last 2011-07-12 08:26:18 +00:00
abs
677588f59c +libgcrypt 2011-07-12 08:25:51 +00:00