Get rid of:
SbBasic.h:99:5: error: call to function 'cc_debugerror_post' that
is neither visible in the template definition nor found by
argument-dependent lookup
Ok@ wiz
Problems found with existing digests:
Package fotoxx distfile fotoxx-14.03.1.tar.gz
ac2033f87de2c23941261f7c50160cddf872c110 [recorded]
118e98a8cc0414676b3c4d37b8df407c28a1407c [calculated]
Package ploticus-examples distfile ploticus-2.00/plnode200.tar.gz
34274a03d0c41fae5690633663e3d4114b9d7a6d [recorded]
da39a3ee5e6b4b0d3255bfef95601890afd80709 [calculated]
Problems found locating distfiles:
Package AfterShotPro: missing distfile AfterShotPro-1.1.0.30/AfterShotPro_i386.deb
Package pgraf: missing distfile pgraf-20010131.tar.gz
Package qvplay: missing distfile qvplay-0.95.tar.gz
Otherwise, existing SHA1 digests verified and found to be the same on
the machine holding the existing distfiles (morden). All existing
SHA1 digests retained for now as an audit trail.
* Update buildlink3.mk.
* Restrict hack.mk for GCC 3.* only.
* Set LICENSE.
Changelog:
New in Coin v3.1.3 (2010-03-02):
* new:
- Pickup simage debug instead of release runtime library on Windows
- SoGetMatrixAction handling for SoTextureUnit
- Support for rendering quads and triangles with VBOs and glDrawArrays
* bugfixes:
- Vertex Array rendering fix
- Binary file import fix
- Various SoExtSelection fixes
- OpenGL extension detection fixes
- glGenerateMipmap robustness fixes
- Avoid drifting away from the projector's plane in SoTranslate2Dragger
- SoGLVBOElement updating fix
- Text rendering fix
- Notify fix in SoIndexedMarkerSet
- Vertex attribute fix for quads and polygons
- SoGetPrimitiveCountAction fix
- VBO rendering caching fixes
- setProjectorEpsilon() fix for SbLine/PlaneProjector affecting SoDragger
* build system:
- Updated autotools to autoconf-2.65, automake-1.8.3, libtool-1.5.26
- Changed default location for generated HTML documentation
* other:
- Improved documentation for SoGeo nodes
New in Coin v3.1.2 (2009-10-14):
* bugfixes:
- removePoint() bugfix for SbBSPTree
- divide-by-zero fix for SoNurbs
- Fix SoLazyElement handling in SoPrimitiveVertexCache.
- Refix NURBS picking according to the GLU specification.
- ShadowGroup fixes
- Bugfix for closed extrusions.
- Bugfix for using SoPrimitiveVertexCache for other actions than SoGL RenderAction.
- Increase upper limits for creating VBOs/caches.
New in Coin v3.1.1 (2009-09-08):
* bugfixes:
- Fixed NURBS bugs
- Fixed some issues in SoIndexedPointSet.
- Fixed a configure problem which made it impossible to create release builds on Windows.
New in Coin v3.1.0 (2009-05-27):
* new:
- shape node classes SoIndexedPointSet, SoIndexedMarkerSet
- made build configurations available for building without
manipulators, draggers, and nodekits, for slimmed down Coin
binaries
- support in SoRenderManager for superimpositions and multipass
antialiasing
- offscreen OpenGL contexts for Mac OS X now uses CGL, instead of
the deprecated QuickDraw API
- direct support for non-power-of-two textures if the OpenGL driver
has it
- SoOffscreenRenderer::getDC() available under MSWindows for fast
transfer from internal buffer to Win32 bitmaps / DCs
* bugfixes:
- font rendering through FreeType library functional again
- SoQuadMesh rendering for PER_FACE bindings
- SoCalculator engine's atan2() and dot() were not working properly
- more robust and more capable SoToVRML2Action
- node leaks when copying nodekits
- name-dictionary memory fill (leaks) when copying scene graphs
- more robust copying of VRML 2 scene graphs
- ambigious typing under 64-bit MS Windows
- some array out-of-bounds and other memory access errors in obscure
corners of the API
- SoProfilerElement API exported as part of the public DLL API for
Windows builds
- SoVRMLText, SoText3 and SoAsciiText's get primitive count operation
- SoVertexAttribute::copy()
- SoLineHighlightRenderAction polygon offset set-up
- SoShadowGroup heeds SoClipPlane
- handle transparency in all texture units when multi-texturing
- SoNurbsCurve, picking on rational curves, and corrected for weighted
coordinates
* optimizations:
- use a lot less mutex resources for common case scene graphs, by
using class-wide mutexes instead of per-instance mutexes for shape
nodes
* build system:
- C++ exceptions enabled by default
* other:
- SoVRMLBackground, better depth buffer handling
- SbString new methods lower() and upper(), for better Open Inventor
compatibility
- increased adherence to modern C++ conventions and programming
practices
- more robust offscreen GL buffer / context creation
- various API documentation improvements
- all environment variables heeded by Coin shown in API documentation
New in Coin v3.0.0 (2008-09-11):
* new:
- Scene graph performance profiling subsystem
- SoDepthBuffer node for constrolling Z-buffer settings
- Shaders: SoVertexAttribute and SoVertexAttributeBinding nodes
- Shadows: SoShadowSpotLight node
- SoHeightMapToNormalMap texture conversion engine
- SoPickStyle: new styles SHAPE_ON_TOP, BOUNDING_BOX_ON_TOP, SHAPE_FRONTFACES
- New XML-based GL driver feature database for tagging buggy/slow features
in specific drivers
- Statechart XML engine (2007-draft based), used to implement examiner viewer
mode at the Coin level
- Foreign file format support through SoForeignFileKit w. example SoSTLFileKit
- Draggers: minTranslation/maxTranslation fields in SoTranslate1Dragger and
SoTranslate2Dragger
- OS X: Coin has become more bundle-aware and will loads external libs bundled
with Inventor.framework or the application bundle (better encapsulation)
- SoLineHighlightRenderAction and SoBoxHighlightRenderAction now only
supports one SoSelection node (performance and OIV-compatibility)
- SoBumpMap will now detect height maps stored as rgb(a)
- SoRayPickAction picking precision improvements
- Include SoFieldContainer userdata when doing a deep node copy
- Anti-aliasing is now done around the center of each pixel
- Boost.Test-based testsuite
* bugfixes:
- ATi driver workarounds (VBO rendering related)
- Fixed SoToVRML2Action Transform handling bug
- SoTimeCounter now handles frequency == 0.0
- SoSceneTexture2 now properly restores the previous context
- Fix for remote rendering in SoGLDisplayList
- Workaround for nVidia texture format bug
- SoPathList::uniquify() now properly removes all paths that goes through
another path, not just one
- SoVRMLAppearance now checks material on the state
- SoComposeRotation. Default axis is now (0,0,1)
- Various SoShadowGroup fixes
- 3ds loader will no longer normalize the model (still not enabled by default)
- Workaround for nVidia line pattern bug
- Fixes for SoVRMLBillboard
- SoFile-SoSearchAction bugfix
- Correctly load bold/italic version of fonts with a single ttf file
- Bugfix for anti aliasing with numpasses > 16
- New Visual Studio 9 build files and other VS-related fixes
... and more
New in Coin v2.5.0 (2007-10-01):
* new:
- geo nodes: SoGeoOrigin, SoGeoCoordinate, SoGeoLocation, SoGeoSeparator
- shader nodes: SoVertexShader, SoFragmentShader, SoGeometryShader,
SoShaderProgram, SoShaderParameter
- shadow generation: SoShadowGroup, SoShadowCulling, SoShadowStyle
- new camera node SoFrustumCamera
- new node SoTextureCubeMap
- a lot of new SbVec and SbBox classes
- a lot of new field classes (mostly Vec and Box fields)
- implemented stubbed SoSimplifyAction,
added SoGlobalSimplifyAction and SoShapeSimplifyAction as stub classes
- SoReorganizeAction improvements
- SoFile:: setSearchOK(), getSearchOK()
- SoGLRenderAction::setSortedObjectOrderStrategy()
- SbTypeInfo.h template type information library
* bugfixes:
- GlobalField cleanup bugfix
- SoFaceDetail faceIndex bugfix
* optimizations:
- more rendering optimized with VBOs
- display list caching tweaks
* build system
- initial pkg-config support
- Visual Studio: build .pdb for release builds, tweaked optimization options
- Visual Studio: doc-generation project
New in Coin v2.4.6 (2007-04-03):
* new:
- implemented SbViewVolume::getAlignRotation()
- added support in SoToVRML2Action for SoUnits and SoVRMLTransform
* optimizations:
- fixed pathlist traversals, affecting most notably rendering w/transparency
DELAYED_BLEND/ADD mode
- added lazy shapehints evaluation to VRML97 rendering
- avoid probing glGetError() much (unless specified) since it kills
performance in certain remote rendering situations
- some optimizations in the reading of ascii vrml/iv files
* bugfixes:
- SoVRMLBillboard axis-of-rotation bugfix
- global field and SoUnknownNode I/O fixes
- SbDPMatrix::multVecMatrix(SbVec4f) bugfix
- implemented missing notification-filtering in SoSwitch/SoVRMLSwitch
- plugged more memory leaks
- set same default depth function as SGI Inventor
- VRML97 TimeSensor bugfix
- VRML97 Billboard bugfixes
- SoGroup offpath traversal bugfix
- fixed AMD64 warning issues
* other
- many Visual Studio build files improvements
- remove the Inventor/system/gl.h configure-run dependency
New in Coin v2.4.5 (2006-04-30): The Better-Than-Doing-Tax-Returns Release
* bugfixes:
- fixed 2D font "_" character
- minor axis MIDDLE (i.e. center) justification for VRML97's
FontStyle and Text nodes did previously not work as expected
- policy change on normalizing null-vector warning
- improved Inventor V1.0 import
- improved cleanup code (plugged many static one-off leaks)
- fixes for nurbs, VRML97 protos, routes...
- and a multitude of other bugfixes (see docs/ChangeLog.v2.4.5)
* optimizations:
- internal changes wrt use of vertex arrays and vertex buffer objects
* build fixes:
- upgraded to new version of libtool
- universal binaries support for Mac OS X
- misc TGS compatibility fixes
- added project files for Visual Studio 8 (2005)
to address issues with NetBSD-6(and earlier)'s fontconfig not being
new enough for pango.
While doing that, also bump freetype2 dependency to current pkgsrc
version.
Suggested by tron in PR 47882
This changes the buildlink3.mk files to use an include guard for the
recursive include. The use of BUILDLINK_DEPTH, BUILDLINK_DEPENDS,
BUILDLINK_PACKAGES and BUILDLINK_ORDER is handled by a single new
variable BUILDLINK_TREE. Each buildlink3.mk file adds a pair of
enter/exit marker, which can be used to reconstruct the tree and
to determine first level includes. Avoiding := for large variables
(BUILDLINK_ORDER) speeds up parse time as += has linear complexity.
The include guard reduces system time by avoiding reading files over and
over again. For complex packages this reduces both %user and %sys time to
half of the former time.
and add a new helper target and script, "show-buildlink3", that outputs
a listing of the buildlink3.mk files included as well as the depth at
which they are included.
For example, "make show-buildlink3" in fonts/Xft2 displays:
zlib
fontconfig
iconv
zlib
freetype2
expat
freetype2
Xrender
renderproto
RECOMMENDED is removed. It becomes ABI_DEPENDS.
BUILDLINK_RECOMMENDED.foo becomes BUILDLINK_ABI_DEPENDS.foo.
BUILDLINK_DEPENDS.foo becomes BUILDLINK_API_DEPENDS.foo.
BUILDLINK_DEPENDS does not change.
IGNORE_RECOMMENDED (which defaulted to "no") becomes USE_ABI_DEPENDS
which defaults to "yes".
Added to obsolete.mk checking for IGNORE_RECOMMENDED.
I did not manually go through and fix any aesthetic tab/spacing issues.
I have tested the above patch on DragonFly building and packaging
subversion and pkglint and their many dependencies.
I have also tested USE_ABI_DEPENDS=no on my NetBSD workstation (where I
have used IGNORE_RECOMMENDED for a long time). I have been an active user
of IGNORE_RECOMMENDED since it was available.
As suggested, I removed the documentation sentences suggesting bumping for
"security" issues.
As discussed on tech-pkg.
I will commit to revbump, pkglint, pkg_install, createbuildlink separately.
Note that if you use wip, it will fail! I will commit to pkgsrc-wip
later (within day).
developer is officially maintaining the package.
The rationale for changing this from "tech-pkg" to "pkgsrc-users" is
that it implies that any user can try to maintain the package (by
submitting patches to the mailing list). Since the folks most likely
to care about the package are the folks that want to use it or are
already using it, this would leverage the energy of users who aren't
developers.
rather than PKG_FAIL_REASON, so that they provide useful error
messages in build logs, and so that they continue to work on platforms
where they aren't broken.
Some of the changes since 2.2.0:
- further improvements to SoOffscreenRenderer performance
- SoRayPickAction precision improvements
- Visual Studio project now installs only selected build (including
static configurations now)
- misc minor details, build fixes, documentation updates
- Support for compressed textures
- Windows: build settings are easier tunable from the Visual Studio
projects (edit include/setup.h), and also includes static library
build options now
- reference doc improvements with file format examples and defaults
sections for all scene objects.
- completely Cygwin-less build setup for MS Windows / Visual Studio:
- Visual Studio 6 project file in build/msvc6/
- Visual Studio .NET 2003 solution in build/msvc7/
- some minor API additions for internal optimization purposes
- new node SoTextureCombine (for multi-texturing)
- new texture coordinate mapping nodes SoTextureCoordinateCube,
SoTextureCoordinateCylinder, and SoTextureCoordinateSphere
- vertex buffer objects support
- correct "sorted layers blend" transparency mode
- improved thread safety
Coin is an implementation of the Open Inventor API, fully backwards
compatible with SGI Open Inventor v2.1, and incorporating many new
features. Coin is portable across Win32, Linux, SGI IRIX, Mac OS X,
HP-UX, Sun Solaris, IBM AIX, and other platforms (like NetBSD :-).