Other changes since 2.0.1:
- Bugfixes, code cleanups, ui polishing, etc...
- Rules now stored in preferences file
- Updated Polish translation
- Game rules now customizable. (i.e. you can set board size
different than 9x9)
- "Input name" dialog now works as expected
- Save game file format changed to plain text.
- Score file format changed. Though old format still supported.
- Save/Load game.
- Option to turn off "disappearing" animation
- "Advanced" themes. =)
You can start making your own themes if you have some spare time... =)
called nethackdir340). This is to ease the lives of people who wish to
have multiple versions nethack installed at the same time. It is not fully
automated, because doing pkgsrc magic will most likely screw things up
one funny way or another. And we all know that the most important thing
in this world is the nethack scorefile ...
Manually bump version to 3.4.0nb1.
Highlights of the new release:
* numerous bugfixes
* stamina affects ability to throw heavy things
* objects merge in containers
* several small refinements to race/role separation
* more feedback about skill advancement from #enhance command
* "autodig" option
* option for starting without a pet
+ many more, read doc/fixes34.0
Old savegames naturally don't work, so make sure you finish old ones
before upgrading the package.
Also fixes the rest of pkg/15717 by Bernd Ernesti. Solution was the same
as what Thomas Klausner used to fix angband (ie. simply duplicate the
patches)
all dependencies on packages depending on "png" which contain shared
libraries, all for the (imminent) update to the "png" package.
[List courtesy of John Darrow, courtesy of "bulk-build".]
From the DESCR:
So, uh, there's a bunch of penguins on an iceberg in Antarctica.
You have been selected to catch them so they can be shipped to
Finland, where they are essential to a secret plot for world
domination.
In order to trap the penguins, you'll need to break the iceberg
into small chunks. You do this by melting lines in the ice with
Special High-Tech GNU Tools.
If a penguin hits a line in progress, however, it vanishes with a
loud noise, and you lose a life.
Once 80% or more of the iceberg is gone, the remaining chunks are
small enough for shipping. Of course, if you manage to get rid of
more than that, you'll save on postage, thus earning you exponential
amounts of Geek Cred (a.k.a. "score").
After you ship off one batch of penguins, it's time to move on to
the next. Each subsequent 'berg will have one more penguin, and
you'll have one more life. This will continue until you lose, or
until you exceed level one hundred or so, which Ain't Gonna Happen.
Of course, this is an urgent mission, so you'll be penalized if
you're slow -- every second or so, your score drops down by one.
From the DESCR:
Copter Commander is a free implementation of Armor Alley and Rescue
Raiders. R.R. was associated with a company called Sir-Tech
software, and A.A. was associated with Three Sixty Pacific.
Basically, you try to send a convoy from your part of the screen
that destroys the commanding vessel of the opposing convoy, while
protecting your own commanding vessel.
You can only directly control a helicopter, though, and the order
of creation of the new vehicles/infantry.
anagram are taken from a specified dictionary which should contain one
word per line (default dictionary:/usr/share/dict/words).
Some Anagrams Found Using an-0.93:
Free Software Foundation - I'd fan out tons of freeware!
National Security Agency - Lusty yearning at cocaine.
President Dole - Led despite Ron.
Central Intelligence Agency - Langley: Inelegant, eccentric.
XFrisk is a computer version of the classic Risk board game. It is a
multiplayer game played on a TCP/IP network, uses the X11 window system
for graphics and runs on most UNIX and UNIX-like platforms.
Provided in PR 15725 by Jonathon Perkin (sketch@rd.bbc.co.uk), modified
slightly by myself.
Not all NetBSD platforms support joysticks. Based on ones which are active
in their GENERIC config's only have those actually compile in NetBSD specific
joystick support. For the rest let the generic joystick support get pulled
in (and then fail to probe so the code will disable it anyways).
Otherwise this fails on any system without <machine/joystick.h>
XXX...This really should be redone at some point since it's messy now and
the original code looks like it had the concept of no joystick support in
the first place.
Summary of changes:
- removal of USE_GTEXINFO
- addition of mk/texinfo.mk
- inclusion of this file in package Makefiles requiring it
- `install-info' substituted by `${INSTALL_INFO}' in PLISTs
- tuning of mk/bsd.pkg.mk:
removal of USE_GTEXINFO
INSTALL_INFO added to PLIST_SUBST
`${INSTALL_INFO}' replace `install-info' in target rules
print-PLIST target now generate `${INSTALL_INFO}' instead of `install-info'
- a couple of new patch files added for a handful of packages
- setting of the TEXINFO_OVERRIDE "switch" in packages Makefiles requiring it
- devel/cssc marked requiring texinfo 4.0
- a couple of packages Makefiles were tuned with respect of INFO_FILES and
makeinfo command usage
See -newly added by this commit- section 10.24 of Packages.txt for
further information.
GtkBalls is a simple logic game. The goal of the game is to make the
maximum number of lines with balls of the same color. A line is made
of five balls. Each time you don't do a line, extra balls appear on
the grid. You lose when the grid is full.
BUG FIXES:
* Fixed a segfault in _sc_spill_fill, when no walls were selected and
napalm detonated off-screen. Parts of the spill code were not using
proper VCS.
* Fixed up a quick hack for the ``useless items'' bug.
(Turning display of such items off was causing a lockup.)
* Fixed some of the long standing roller bugs.
* Fixed another roller bug (lockup on direct tank impact).
* argument misordering in memcpy() in snetconnect.c
* Fixed order for winners/losers first
* Call order breakage in sending auto defense shield orders.
* Wrong scaling was used in reducing power when life lost.
* Return Leap Frogs to reasonable y values before creating children.
* Fixed the funky tank placement where some got platforms and some not.
(sc_land_avg_height_around() didn't always get it right)
* Fixed potential infinite loop in MORON AI
(thanks to Mark Anderson for spotting)
* Fixed minor error in console driver; it allowed nonprintable chars
* Fixed the buggy allowreturn logic in sactiveconsole.c
* Fixed a bug that allowed user to issue commands to AI if the AI
spent awhile thinking (this was one heck of a ``feature'' :)
Various other changes listed in ChangeLog
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