libXext/buildlink3.mk, now that it is included there.
Leave the places where its API version is set or variables from it
are used directly (about 3 packages).
General Notes
* Fixed assembly register clobbering in CPU info routines
* Fixed memory stomp when using stretch blit on large images
* Fixed pixel corruption with overlapping blits
* SDL_JOYSTICK_DEVICE can be a colon separated list of joystick devices
* Disabled MMX blitters since they don't compile on modern compilers
Unix Notes
* Fixed crash in joystick code on newer Linux kernels
* Fixed channel swizzling for ALSA target with 6-channel output
* Use the OpenGL GLX_EXT_swap_control extension if available
* XRandR support is disabled by default because it causes desktop reconfiguring. It can be enabled with the SDL_VIDEO_X11_XRANDR=1
environment variable, or by applying this patch: http://hg.libsdl.org/SDL/raw-rev/8ec3036098df
Windows Notes
* Fixed SDL_GL_ACCELERATED_VISUAL handling
* Fixed application state handling with ALT-Tab
* Fixed occasional crash handling WM_ACTIVATEAPP in Direct X code
* Fixed UTF-8 decoding of Russian characters
Mac OS X Notes
* Fixed building and running on Mac OS X 10.7 (Lion)
* Added cast macros for correct usage with C++:
SDL_reinterpret_cast(type, expression)
SDL_static_cast(type, expression)
* Added SDL_VIDEO_FULLSCREEN_DISPLAY as a preferred synonym for
SDL_VIDEO_FULLSCREEN_HEAD on X11.
* Added SDL_DISABLE_LOCK_KEYS environment variable to enable normal
up/down events for Caps-Lock and Num-Lock keys.
Mac OS X Snow Leopard. Work around that by building the package using
the Mac OS X Leopard SDK that is provided by Xcode.
This allows the "mplayer" package to build with SDL support. The
resulting binary can play video and audio if the SDL video and
audio driver are manually selected.
This changes the buildlink3.mk files to use an include guard for the
recursive include. The use of BUILDLINK_DEPTH, BUILDLINK_DEPENDS,
BUILDLINK_PACKAGES and BUILDLINK_ORDER is handled by a single new
variable BUILDLINK_TREE. Each buildlink3.mk file adds a pair of
enter/exit marker, which can be used to reconstruct the tree and
to determine first level includes. Avoiding := for large variables
(BUILDLINK_ORDER) speeds up parse time as += has linear complexity.
The include guard reduces system time by avoiding reading files over and
over again. For complex packages this reduces both %user and %sys time to
half of the former time.
Fix assertion triggered in pulsaudio by returning "unknown" instead
of NULL pointer when guessing application name.
Own improvements:
- Use getprogname on NetBSD as it wont return NULL
- Also identify stream as "SDL Application"
3rd party bugfixes:
- Pull buffer size and other fixes from pulsaudio developers.
http://0pointer.de/blog/projects/pa-plugin-for-sdl.html
Bump revision.
SDL 1.2.13 is a minor bug fix release.
General Notes
* Fixed link error when building with Intel Compiler 10.
* Removed stray C++ comment from public headers.
Unix Notes
* Fixed crash in SDL_SoftStretch() on secure operating systems.
* Fixed undefined symbol on X11 implementations without UTF-8 support.
* Worked around BadAlloc error when using XVideo on the XFree86 Intel Integrated Graphics driver.
* Scan for all joysticks on Linux instead of stopping at one that was removed.
* Fixed use of sdl-config arguments in sdl.m4
Mac OS X Notes
* SDL now builds on Mac OS X 10.5 (Leopard).
* Fixed high frequency crash involving text input.
* Fixed beeping when the escape key is pressed and UNICODE translation is enabled.
* Improved trackpad scrolling support.
* Fixed joystick hat reporting for certain joysticks.
1.2.12:
Added SDL_VIDEO_ALLOW_SCREENSAVER to override SDL's disabling
of the screensaver on Mac OS X and X11.
Also, many pkgsrc patches were integrated.