This is a little shot'em up arcade game for one or two players. It aims
to be an 'old school' arcade game with low resolution graphics, top-down
scroll action, energy based gameplay and different weapons with several
levels of power.
The ChangeLog has this to say about it:
- in-game menus, like the "Quit Game" question, and an End Round menu.
- menu handling changed some internal things, so it is possible to create
more menus at a time. it is possible to write own menuloops.
(this is used in the new playerselection screen and playermenu screen.)
- new player selection screen, needed because of the second local player.
- password protection for own games so they can be listed on the OGC but
only people with the password will be able to join.
- user-defined keyboad settings.
- the server can now kick players from the game
- programm parameters for automatic joining/hosting a game, using ogc, port
configuation and debug mode.
- Fixed: respawning of the player will continue and
finish when we go into Hurry Mode.
- Fixed: bombs will start ticking when another special
is taken or the player died.
- Fixed: statusbar will forced to update if a player
finished respawning.
- Fixed: number of items which have been dropped. If not
all items could been set a debug message will be printed
into the console or stdout.txt.
- Fixed: items can not anymore droped on bombs.
- Fixes the issue of it making incorrect assumptions
about the initial range of bombs and placing players in
unsafe positions.
changes:
* atlantik: avoid crash when unresolvable hosts are in the meta server list
* atlantik: fix crash when network core is reset while readbuffer isn't
empty
* atlantik: chat view can be cleared
* /hostban based on hostmask when adns is available - Nils McCarthy
* server option to disallow autopilot - Nils McCarthy
* Bots are smarter - Frank Thilo
* Fixed the little hop on spawn at some sites - Alfredo Tupone
* Fixed issue of players add/removing others from groups - Alfredo Tupone
* Fixed false positive filter matches involving apostrophes - Sean Morrison
* Curing ghost/duplicated/ungetable flag - Alfredo Tupone
* Fixed 0 height flag, no more flags inside buildings - Alfredo Tupone
* Observers see Masquerade tank with their true color - Alfredo Tupone
* Password file now supports callsigns with non alphanumerics - Alfredo Tupone
* Correctly read PNG textures with multiple IDAT chunks - Daniel Remenak
* Add aggressive filtering support for all platforms - Sean Morrison
* Fixed bug that allowed empty callsigns - Frank Thilo
Changes from version 2.6.0 to 2.6.1 (Released 2004-05-26)
Bugs Fixed
----------
C13 - Fixed the "your demo games always look like they've been saved"
bug.
C13 - Fixed the "crashes the client when you have text selected in a
room" bug.
C13 - Got loading SGF files to work again.
C13,S - Got cloned games working again.
S - Fixed the "sometimes you can't play your handicap stones" bug.
C13 - Got rid of a spurious "You are cloning this game" warning message.
Features Added
--------------
C13 - Got the "Save before closing?" dialogs to be more similar
between games saved on server and games saved to disk.
Changes from version 2.5.8 to 2.6.0 (Released 2004-05-24)
Bugs Fixed
----------
C13 - Got downloading games working again.
C13 - Some scrollbar fixes
S - Put all logs in one place
S, C - Did a lot of the protocol cleanup that I was waiting for a
protocol change to do.
S, C - Tweaked the "blitz"/"ultra blitz" rules a little bit.
Descent 2 for DOS, Windows, and Unix (Linux, Solaris, Mac OS X, etc).
Supported features include: Graphics, Sound, OpenGL, Joystick, Mouse,
CD audio, Networking.
Unsupported features: Serial.
A few of the new features in 0.2.0: Movies, Bigendian support,
Shareware data file support, and Descent 1 data file support.
raw is a rewrite of the engine used in the action/adventure game
Another World/Out of this World released for DOS and Amiga. This
program is designed as a cross-platform replacement for the original
executable and uses the SDL library. You will need the data files
from the DOS version of the game to play.
* 0.4.2 (20-04-2004)
- actually applied the map switching fixes (doh!)
- fixed compilation for Mandrake 9.1 and Slackware 9.1
- revamped campaign system
- added support for difficulty levels (handicaps)
- added player selection when playing against the computer
- added default mission soundtrack
- 'createunit' events now work with arbitrary locations
- added support for changing squad size and initial xp for units
- added 'handicap' trigger
- lots of minor fixes and featurelets
2004-05-01 Version 0.7 is released. Brief changelog:
* OpenMortal now runs in high or true color video mode (instead of
256-color).
* Transparent shadows
* Added "team mode": both player can choose many fighters into a
team. When a fighter dies, the next in the team takes his/her place.
* New (non-proprietary) sound effects.
* New character: Judy
* One new arena
* Make sure the group "games" exists.
* Use MAKE_DIRS_PERMS to make sure "/var/games" exists.
* Use SUPPORT_FILES_PERMS to install the scorefile to /var/games.
* 3.0 didnt work because of wrong data-directory (thx to Jens Granseuer)
Changes 3.0:
* directional lighting working again
* multitex check for table detail map (thx to Alan W. Irwin)
* commandline option for table detail map
* timeout for network-read
* snooker: white potted -> next !act player may place (thx to Peter Lord)
* more realistic near range ball reflection (in fresnel vertex program)
* correct VRPool keybindings for glut (press/release instead of toggle)
* more intuitive --enable-sdl/glut (thx to Mike Frysinger)
* fix: carambol: 2nd player uses yellow ball again
the RCD_SCRIPTS rc.d script(s) to the PLIST.
This GENERATE_PLIST idea is part of Greg A. Woods'
PR #22954.
This helps when the RC_SCRIPTS are installed to
a different ${RCD_SCRIPTS_EXAMPLEDIR}. (Later,
the default RCD_SCRIPTS_EXAMPLEDIR will be changed
to be more clear that they are the examples.)
These patches also remove the etc/rc.d/ scripts from PLISTs
(of packages that use RCD_SCRIPTS). (This also removes
now unused references from openssh* makefiles. Note that
qmail package has not been changed yet.)
I have been doing automatic PLIST registration for RC_SCRIPTS
for over a year. Not all of these packages have been tested,
but many have been tested and used.
Somethings maybe to do:
- a few packages still manually install the rc.d scripts to
hard-coded etc/rc.d. These need to be fixed.
- maybe remove from mk/${OPSYS}.pkg.dist mtree specifications too.