2.1.0 (2019-10-13)
- Fix bug 10559: Add workaround to compress_scumm_sou for non-VOC speech
sample in monster.sou of Indiana Jones and the Fate of Atlantis.
- Improve endianness handling of internal FLAC encoder.
- Add tool to create HDFRAMES.DAT file for Blade Runner game.
- Major rewrite of extract_prince tool.
- Implement decompiler for Prince game scripts.
- Rework the Mohawk engine tools.
- Add tool to extract Hyperspace Delivery Boy! game archives.
2.0.0 (2017-12-17)
- Fix handling of output path for the compress_touche tool.
- Fix handling of input path for the extract_cine tool. It was only working
when run from the directory that contains the game data.
- Fix memory corruption that could cause random errors during extraction when
using the extract_cine tool.
1.9.0 (2016-10-27)
- Fix random crashes in the tool to convert Broken Sword 1 speech files.
1.8.0 (2016-03-04)
- Add a tool to compress Tony Tough's ADP files.
- Add extraction and packing tools for The Prince and the Coward.
- Fix detection and decoding of BS1 big endian speech data in compress_sword1.
- Fix inputs handling for extract_gob_stk.
1.7.0 (2014-07-21)
- Add support for CGE 2 (Sfinx) in extract_cge and pack_cge tools.
- Add option to run some of the tools in the GUI on all the files with the same
extension (e.g. run compress_scumm_san on all *.san files).
- Improve support for sub-directory structure in Broken Sword 1 (e.g. when the
files are in the Clusters, Music and Speech sub-directories).
- Fix issue with output file name in compress_sword2 tool when specifying an
output directory (the output file name was empty with only an extension).
- Fix issue when trying to use compress_scumm_san more than once in the GUI
tool.
1.6.0 (2013-05-31)
- Fix crash when compiling with wxWidgets 2.9.
- Add two tools to extract and repackage the Soltys game data.
- Fix bug 3093138: "compress_tucker with ScummVM CLI Tools not working".
- Fix bug 3280674: "ScummTools do not compress monster.sou of german fdd-version"
- Fix various issues on case sensitive systems when looking for input files
(e.g. in compress_tucker or compress_sword1 the sub-directories and input
files needed to be all uppercase).
- Improve tool detection and inputs handling for tools that require multiple
input files or an input directory (in both the GUI and command line).
- Add signature to compressed Tinsel .smp to match the one at the start of
the .idx file. This ensures that no sound starts at offset 0, since that is
interpreted as the sound missing. This fixes the first line of speech when
Rincewind wakes up at the beginning of Discworld 1.
- Fix too long help string for compression tools in the extra input file
selection which made the file selection impossible because the widgets
were outside the window.
- Respect given output directory in compress_tinsel.
pkglint -Wall -r --autofix --only aligned
After running the above command, three packages had to be adjusted
manually:
In maelstrom-x11, pkglint didn't see that a commented variable
assignment should have been re-aligned as well.
In netmaze, there was a single line that didn't align well with all the
others, but pkglint decided to adjust the whole paragraph to this single
line. The result would have been ok, but not good.
In tscp, there was a paragraph where some of the lines were indented
one space more than the others. This rule is useful when one variable
name is very long compared to the others, but not in this case.
memory and CPU time for certain input. Provide a variable
(CLANG_NO_VALUE_PROPAGATION_PASS) for selectively disabling it in those
places known to trigger it.
to address issues with NetBSD-6(and earlier)'s fontconfig not being
new enough for pango.
While doing that, also bump freetype2 dependency to current pkgsrc
version.
Suggested by tron in PR 47882