Commit graph

3065 commits

Author SHA1 Message Date
heinz
cba144e327 Updated to version 1.01.
Pkgsrc changes:
  - Download source is now berlios.de
  - The package supports installation to DESTDIR.
  - GCC 2.95 is not enough anymore.

Changes since version 0.92:
===========================
  Changes in Version 1.01
  =======================
  User-Visible changes
  --------------------

    - 60++ new level
    - added easy mode to some existing levels
    - fixes of all levels with known shortcuts
    - Finnish translation
    - French and Russian 1.0 manuals
    - support of updatable cross internet level packs
    - return to last played level via F6
    - sound damping for noisy levels
    - level developer inspector with developer attributes
    - mouse wheel enabled for many buttons like user ratings, volume,...
    - logo cleaned
    - moved backup of score and state to backup subdirectory
    - level menu string display optimization of level title, wr-holders,...
    - visualize inherited user rating in level inspector
    - vista compatible marble icon
    - windows installer reengineering to modern NSI

  Internal changes
  ----------------

    - fix of various engine bugs that did not yet show up with bundled levels
    - fixed properties of various glass stones
    - sound handling reengineering
    - support of user sound sets
    - autorecovery from state / score mismatches
    - re-Id of Windows users

  Changes in Version 1.00
  =======================

  User-Visible changes
  --------------------

    - 200++ new levels, fixes to all broken levels
    - new levelpack sorting
    - grouping of levelpacks
    - level inspector for viewing ratings and statistic information about levels
    - screenshot viewer
    - personal annotations and rating of levels
    - score registration and download of world records and statistic information
    - PAR and handicap as messures for a player
    - drop & play of new levels and new levelpacks
    - history and search of levels
    - composer for own levelpacks and levelpack groups
    - instant language change
    - Translations of level titles and documents
    - Swedish, Russian, Hungarian, Portuguese translation
    - German and French manuals
    - 100++ pages Reference manual

  Internal changes
  ----------------

    - XMLification of all data files
    - reengineering of level and levelpack
    - catch many errors intenally, display messages, continue or clean shutdown
    - portability issues - Unix, Windows, MacOS as unified platform
    - switch from Lua 4.* to Lua 5.1.1, from tolua to tolua++
    - switch return value of messages from void/nil to Value
    - added sender object as second argument to callback function
    - common floor attributes (gradient, mouseforce, friction)
    - border stones are swappable
    - improved fire system: eternal, secure fire, heat transformation, ...
    - new stones: st-chess, st-lightpassenger, st-polarswitch, st-redrock,
        st-firebreak[_move], st-bigbluesand-<nesw>, st-camouflage
    - new floors: fl-thief, fl-nomouse, fl-woven_orange
    - new items: it-rubberband, it-booze-broken, it-death, it-drop
    - removed: fl-ice_001
    - it-pencil -> it-cross, it-crack
    - it-brush -> it-cross, it-squashed
    - st-scissor actions
    - bigbricks unswappable and unpullable
    - st-flash/actorimpulse*/spitter : distorted forces
    - small whiteballs can jump
    - new libraries: andreas_itemfreeze, andreas_ghosts, libpuzzle, libterrain
    - icons polish
    - sound additions, volume reduction on stone hit

    for details on the subjects read the reference manual, for a complete list
    of changes see svn commit messages at berlios.de:
    http://svn.berlios.de/wsvn/enigma-game/tags/1.00/?op=log&rev=0&sc=0&isdir=1)
2007-06-14 17:55:03 +00:00
rillig
07140efcc6 Added two patches that are necessary for NetBSD 3.0. 2007-06-13 00:10:43 +00:00
rillig
105d60585e Imported six.
Hex is a two-player perfect information game with very easy rules. But
like in other games with simple rules, playing well isn't that easy.

Six is one of the strongest Hex-playing programs of the world.
2007-06-13 00:03:26 +00:00
rillig
42ba8e997a Using the newly introduced JAVA_BINPREFIX variable makes the Makefile
simple and elegant again.
2007-06-05 13:37:05 +00:00
wiz
9d27f90a6f opencdk shlib major changed; bump ABI depends and PKGREVISIONs of
affected packages.
2007-06-05 05:36:59 +00:00
rillig
ab73b1fd87 The highscore file is installed relative to VARBASE. PKGREVISION++
FIXME: Currently the files-check check fails for me, because VARBASE is
a subdirectory of PREFIX. So how do we generally handle files that are
installed in VARBASE?
2007-06-01 08:58:44 +00:00
rh
41a70eecca Don't use the java executable directly in the cgoban-java script. Use the
corresponding wrapper script instead to make sure environment variables
and limits are set correctly.  Fixes PR pkg/33373 by jfranz at bsdprojects
dot net.
Bump PKGREVISION.
2007-05-25 02:41:25 +00:00
rillig
00ccdcf6b5 Fixed a SunPro error message and some pkglint warnings. 2007-05-23 15:05:36 +00:00
markd
022af19db6 Update KDE to 3.5.7
kweather
* Add possibility to define the text color.
* Correct/Add weather stations.
* Do not show a passive popup when the network is unreachable.
* Improve wording of some messages.
2007-05-23 13:38:57 +00:00
markd
2a2d44b759 Update KDE to 3.5.7
KBackgammon
* Make command toolbar usable again.

KBattleship
* Fix reception of more than one message at once.

kgoldrunner
* State of Terror: a new KGoldrunner game.
2007-05-23 13:37:31 +00:00
heinz
e9fc20e7e0 Prepared package for installation to DESTDIR. Package not declared ready
because there is still the pkgsrc issue of wrong permissions recorded
in +INSTALL scripts.
2007-05-19 22:36:11 +00:00
heinz
7166e5e63d Activated sudoku-cli 2007-05-19 01:11:52 +00:00
heinz
b29db15f32 Initial import of sudoku-cli 1.0.1.
This is a commandline version of the sudoku board game.

The sudoku board game is played on a 9x9 grid, divided into rows, columns,
and 9 blocks of 3x3 squares. The objective is to fill the empty squares
with the digits 1-9, so that each row, column, and block contains each
of the digits 1-9 (and hence, it is  not  possible  for  any digit to
appear twice in the same row, column or block).
2007-05-19 01:10:17 +00:00
peter
da2ced0ef3 Remove myself as maintainer, I don't have the time anymore to keep these
packages up to date.
2007-05-18 10:03:30 +00:00
obache
39980d3962 Add workaround for no good definision of COLOR_PAIR on NetBSD<=3.*. 2007-05-15 13:28:21 +00:00
jdolecek
96535bd1bd update checksum - pointed out by Jan Danielsson in private e-mail 2007-05-08 12:52:54 +00:00
jdolecek
8914970348 make assert no-op for Mac OS X, mainly to stop openttd error() emit
an assertion failure

bump pkg revision for this change and the fix to Mac OS lookup of language
files
2007-05-06 17:50:21 +00:00
jdolecek
8ccf1f6074 disable using second data dir and custom lang dir in application bundle on Mac
OS X - we don't use the app bundle with pkgsrc, and this made the application
not find lang files
2007-05-06 17:47:35 +00:00
rh
f30937970c Update cgoban-java to 3.3.17.
Changes from 3.3.16 to 3.3.17 (Released 2007-04-19)

W - Added "help changes" page.
S,C,W - Updated Spanish translation.
S - Added workaround for MySQL bug that would crash server when a
  Unicode surrogate pair was written to the database.
S - Added fix for bug in clearing a user ban that crashed the server
  on April 6.
2007-05-04 07:48:50 +00:00
tnn
825d37416c maintainer over to pkgsrc-users@ 2007-04-25 07:32:48 +00:00
tnn
f99134091d Correct PLIST. Bump PKGREVISION. 2007-04-23 14:16:40 +00:00
tnn
6652b4c61d Updated to version 0.5.1. Patch from Jan Danielsson on pkgsrc-users@, with
small modifications. Too many new features and bugfixes to list here.
2007-04-22 16:46:24 +00:00
rillig
ba2bc90746 kabalone has been renamed to kenolaba. 2007-04-21 13:25:49 +00:00
wiz
13685dd1ba Update to 1.2.4:
Version 1.2.4:
 * campaigns:
   * Heir to the Throne
     * updated images for Delfador
   * Tutorial
     * merged all unit images used in the tutorial from httt
 * graphics:
   * fixed a missing frame for the white mage
   * improved the mage of light melee animation and changed its melee attack to
     "morning star"
   * improved the look of the main menu and tips of the day boxes in the
     title screen
   * tiles with overlays are also properly shown if compiled with
     --enable-tinygui (bug #8720 patch #697)
 * language and i18n:
   * updated manual: French
   * updated translations: Bulgarian, Danish, Dutch, Esperanto, French, German,
     Greek, Italian, Portuguese (Brazil), Serbian, Slovak, Spanish, Swedish
   * updated DejaVuSans font to version 2.16
 * multiplayer maps:
   * revised maps: Blitz, Wilderlands
 * WML:
   * fixed the fire dragon die sound in TROW
   * fixed many agression->aggression typos
   * fixed [special_filter] not working properly (#8212)
 * Python AI:
   * backported safe AI from 1.3, so you can no longer use import, builtin
     statements, or access to internal variables in AI scripts
   * fixed bugs where movement maps weren't updated after recruiting (bug #8802)
     and where some unit type properties where always false (like regenerate or
     heals)
 * misc:
   * observer can save a replay of the game again
   * fixed beginning-of-scenario saves containing scenario WML (bug #8698)
   * fixed autosaves not getting deleted for last campaign scenario and
     multiplayer (bug #8762)
   * fixed reload from mp savegame problem (bug #8796)
   * used valgrind to find some memory problems fixes bug #8715, bug #8756 and
     bug #8839
   * fixed Ethiliel not showing up in the scenario "Vengeance" of TSG
   * with a move attack action if the moveto event moves the defender Wesnoth
     would crash (part 1 of bug #8882)
2007-04-18 23:25:51 +00:00
joerg
17741ea2b0 Fix linkage with modular Xorg. Bump revision. 2007-04-16 18:47:19 +00:00
gdt
86fbec82f1 Add MAKE_JOBS_SAFE=no, as reported by Martin Weber. 2007-04-16 15:31:44 +00:00
wiz
eed2a54f62 Update to 1.06.2:
10th April 2007 - Release 2. Forgot about the new locale directory
and didn't update the build script! Oops!

9th April 2007 - A 1.06 is a cummulative patch release, containing
many misc. bug fixes from many many different people over the last
couple of years. The most significant addition however is the
addition of GNU Gettext allowing the game to now be translated in
to many different languages. Catalan and Dutch translations currently
exist. If you're interested then download the source code and get
started. PO files can be found in the locale directory. Translates
for French, Spanish, Italian and German would be good.

11th May 2005 - A 1.05 version of the source code is available for
download. The main change with the code is that there is no endian
specific code for the PAK file. This should mean that the game will
run on all platforms it is compiled for. The downside is that a
PAK file created on PPC will not work in x86 (and vice versa).
However it is unlikely that a situation like this would arise and
even if it did it can be very easily corrected. PPC users (Mac,
Debian, etc) should test this new code (quick and dirty replace
the src directory and use the new make file). Any question and help
please get in touch.
2007-04-15 12:58:11 +00:00
drochner
f7c7b643a4 update to 2.18.1
This moves this pkg to the new stable gnome branch, too much to list here.

pkgsrc note: glchess doesn't work in 3d mode yet due to missing Python
plugins
2007-04-11 18:14:17 +00:00
rillig
82c41ce873 Updated cgoban-java to 3.3.16.
Changes since 3.3.13:
- Fixed bug that would sometimes leave poeple unable to make
  changes when they were handed control of an ended game.
2007-04-10 03:43:28 +00:00
wiz
a5cb8a3aa0 Update to 1.2.3:
Version 1.2.3:
 * campaigns:
   * Heir to the Throne:
     * The Elvish Lord and Elvish High Lord have halo's again (patch #682)
 * graphics
   * items with a halo have their halo hidden when under a shroud (bug #8523)
   * updates the invisible icon of an unit when moving or moving the mouse
     over the unit, then selecting the location to move to there are still
     glitches (partial fix for bug #8107)
   * fixed some cases where fog was updated without being redrawn
 * user interface:
   * made some tooltips visible again (bug #6702 and bug #8380)
 * multiplayer maps:
   * revised maps: Castle Hopping Isle
   * Wesbowl: the respawned units are fully healed again (bug #7776)
 * language and i18n:
   * udated translations: Czech, Danish, Dutch, Esperanto, French, German,
     Hungarian, Italian, Japanese, Polish, Portuguese (Brazil), Serbian, Slovak
   * new translations: Indonesian
 * WML engine
   * fixed era events not working on non hosts

Version 1.2.2:
 * campaigns:
   * Eastern Invasion:
     * The Crossing, fixed a bug which prevented the undead leader spawned
       at turn 8 to have a keep
   * The South Guard:
     * fixed some pink unit images being shown in some scenario texts
   * Two Brothers
     * updated the portrait of Bjarn to match the new mage colors
 * editor
   * added the paste option to the edit menu
 * graphics
   * new attack icons: undead axe, undead crossbow, pick axe, glaive, elven
     staff
   * new baseframes: Mage line, Footpad
   * new new death animations: Orcish Assassin, Grunt, Undead Ghoul, Ancient
     Wose, Elder Wose, Thieves
   * updated portraits: Troll
 * language and i18n:
   * fixed spelling mistakes in the en_US version
   * updated translations: Czech, Danish, Dutch, Estonian, Esperanto, French,
     German, Greek, Italian, Polish, Portuguese (Brazil), Russian, Serbian,
     Slovak, Swedish
   * updated DejaVuSans font to 2.15
 * multiplayer maps:
    * new maps: The Manzivan Traps, 4p Hamlets
    * revised maps: Blitz, Charge, Den of Onis, Hamlets, Meteor Lake, Sablestone
      Delta, Sulla's Ruins
 * multiplayer
    * sped up the lobby, the lag is much lower now (patch #676 and patch #677)
 * units:
    * fixed a bug which prevented a Mermaid Siren picking up a storm trident
    * Complete rewrite of saurian and poacher line descriptions, as well as
      some minor edits to a few other human units.
    * fixed a bug which caused the slow effect being applied twice (bug #8458)
    * death animations for Wose Ancient and Elder, Human Outlaw Thief Male
      and Female
 * user interface:
    * smarter focus handling when user input is irrelevant to the current focus
      but relevant to another widget
    * menus can now stay scrolled to the bottom if they were already scrolled
      to the bottom
    * scrolling performance improved
    * selecting a units is faster now, especially switching between two units
    * overall game performance improved when many units are visible
    * better performance when mouse is over a unit that sees many enemy units
    * show side and team in the status table
    * animations draw faster now and the speed is independent of the resolution
    * fog/shroud is cleared after attack-move (bug #7131)
 * WML engine
    * fixed a bug which returned wrong values if a random number was negative
2007-04-08 17:59:40 +00:00
dillo
694d32e327 Update to 0.3.5 -- fixing compilation with gcc 4.
Update provided by Matthias Drochner, thank's.

Okayed during freeze by wiz.

Changes:
#  A game selection screen (by Hugues Valois)
# Per-resource shading, to allow manual fine-tuning of SCI game graphics
# Background image drawing optimisations
# Many, many bugfixes (and maybe a couple of new bugs to spice things up).
2007-04-05 20:47:10 +00:00
dillo
b9d956d31c Add patch from Debian package to fix compilation with gcc4.
Okayed by maintainer.
2007-04-03 16:57:06 +00:00
obache
9e84ee6946 Add some missing icon files to PLIST.
Bump PKGREVISION.
2007-03-31 16:26:55 +00:00
joerg
34de855031 Some more directories needed for NO_MTREE=yes. 2007-03-30 15:49:00 +00:00
wiz
a0845ea96a Fix typo in RESTRICTED. 2007-03-26 06:15:27 +00:00
joerg
161c920c15 Prepare for switching to NO_MTREE=yes. 2007-03-24 19:21:18 +00:00
joerg
1df1fc331e Fix build with modular Xorg where libXt is needed at build time. 2007-03-23 22:10:50 +00:00
wiz
2d1a8cc474 Bump PKGREVISION for gnome-keyring ABI bump. 2007-03-21 12:05:41 +00:00
rillig
2366662d9d The configure script is written in Perl. 2007-03-19 01:27:17 +00:00
adam
ac27d34c1c Changes 3.2.3:
* fixed malloc/free bug when updating EMC artwork entries in level list
* added workaround (warning and request to quit the current game) when
  changing elements cause endless recursion loop (which would otherwise
  freeze the game, causing a crash-like program exit on some systems)
* fixed nasty string overflow bug when entering too long envelope text
* added feedback sounds for menu navigation "menu.item.activating" and
  "menu.item.selecting" (for highlighting and executing menu entries)
* improved "no scrolling when relocating" to also consider scroll delay
  (meaning that the player is not automatically centered in this case;
  this makes it possible to "invisibly" relocate the player to a region
  of the level playfield which looks the same as the old level region)
* fixed bug with not recognizing "main.input.name.align" when active
* fixed bug with displaying masked borders over title screens when
  screen fading is disabled
* fixed infinite loop / crash bug when killing the player while having
  a CE with the setting "kill player X when explosion of <player X>"
* added special editor graphic for "char_space" to distinguish it from
  "empty_space" when editing a level (in-game graphics still the same)
* fixed nasty bug with initialization only done for the first player
* small change to handle loading empty element/content list micro chunks
* uploaded pre-release (test) version 3.2.3-0 binary and source code
* some optimizations on startup speed by reducing initial text output
* added caching of custom artwork information for faster startup times
* fixed graphical bug when using fewer menu entries on level selection
  screen than usual (with "menu.list_size.LEVELS" directive)
* fixed crash bug (Windows/SDL only) caused by BlitBitmap blitting from
  the backbuffer to the backbuffer by error (with identical rectangle)
* fixed bug when displaying titlescreen with size less than element tile
* fixed bug that caused elements with "change when digging <e>" event
  to change for _every_ digged element, not only those specified in <e>
* fixed bug that caused impact style collision when dropping element one
  tile over the player that can both fall down and smash players
* fixed bug that caused impact style collision when element changed to
  falling/smashing element over the player immediately after movement
2007-03-18 18:29:38 +00:00
adam
245e9ac31f Changes 2.0.9:
- Fix memory leaks in AI code.
- Client worklist fix.
- Several compilation fixes.
- Fix for status of bribed units.
- Fix client crashes.
- Fxi server crashes.
- Extra checks against starting position on poles.
- Fix security problem in attributes code.
- Helicopters no longer lose hitpoints when on a carrier.
- Fix bug causing some pregame messages to be lost.
2007-03-18 13:12:14 +00:00
joerg
5fd629f8ae Don't depend on mtree. 2007-03-15 20:43:24 +00:00
drochner
0877de2ab5 The distfile was changed after release. The change is harmless
(minor tweak to clock display, updated MANIFEST).
Put the distfile into a DIST_SUBDIR and bump PKGREVISION.
From the bulk-build.
2007-03-13 12:36:23 +00:00
wiz
b94bdf2d8e Update to 1.16.4.0:
Changes include:
- Reactionfire is now correctly recorded in Replay
- fixed a replay crash
- Fixed crash when administrating maps
- Fixed crash in AmmoDialog with many weapons
- Units with wait-for-attack can do immediate RF now
- increased general robustness and error handling
- wreckag objects have a much lower movemalus than before
- Added maptransformation for buildings in map editor
- mount can now collect files from different directories
2007-03-10 17:08:18 +00:00
rillig
460b855bac Fixed PKGMANDIR. 2007-03-07 01:54:04 +00:00
rillig
e174ef2715 Fixed PR 29425. 2007-03-06 23:25:47 +00:00
rillig
aae4c06a12 Fixed PR 29378. 2007-03-06 22:57:46 +00:00
rillig
600f6278aa Fixed PR 29448. 2007-03-06 22:25:16 +00:00
drochner
00badb0838 update to 2.5.4
changes: doesn't use pygame anymore but SDL directly
2007-03-05 17:42:55 +00:00
drochner
7022b0f458 make this build with newer gcc 2007-03-05 17:32:32 +00:00