have it be automatically included by bsd.pkg.mk if USE_PKGINSTALL is set
to "YES". This enforces the requirement that bsd.pkg.install.mk be
included at the end of a package Makefile. Idea suggested by Julio M.
Merino Vidal <jmmv at menta.net>.
Changes since 0.62.1nb1 include:
- Fixed problems in memory.c that could lead to crashes and default.cfg
corruption. (smf)
- Aspect and mode switches are now available for the Xv driver even if
DGA isn't enabled.
- The 'rc' and 'hi' directories are now created on startup if they're
missing. (Gerd Sussner)
no tar file yet.
+ - Fixed problems in memory.c that could lead to crashes and default.cfg
+ corruption. (smf)
+ - Fixed a bunch of ANSI/ISO warnings reported by Stefano Priore.
+ - Fixed a crash in the MESS Atari 800 driver.
+ - Aspect and mode switches are now available for the Xv driver even if
+ DGA isn't enabled.
PR#19006: use the pkgsrc libjpeg instead of a local copy, and patch a bug in
the serial device file descriptor handling.
Also up the emulated "CPU idle" delay from 10ms to 100ms. For some reason the
former saturates the CPU (on a Celeron 700 system), but with the latter the
program idles at near 0%. This patch is probably not required for native
threads. Mileage may vary...
as emulators/hatari.
Hatari is an Atari ST emulator for systems supported by the SDL library.
You need a copy of an Atari ST TOS ROM to use this program. Then run
the program as follows: hatari --tos tos.image
A very brief summary of changes:
- 2x emulation speedup!!!
- added plugin devices and guis. Now you can compile with many more
options, and choose between them at runtime.
- added emulation of AMD x86-64, MMX, SSE, SSE2 instructions.
- add wxWindows port (a graphical configuration interface and display lib)
and SVGAlib port (full screen display for Linux without X11).
- improvements in many I/O devices: for example up to 8 hard disks/cdroms,
TUN/TAP network interface, 360k floppies.
- improved MacOSX/Carbon interface and updated MacOS9port.
- GDB remote stub, allows symbolic debugging with Bochs simulation.
- support for up to 32gig hard disk images.
WHAT'S NEW with Wine-20021125: (see ChangeLog for details)
- Finished conversion to STRICT compilation mode.
- WinHelp revival.
- Client-side fonts supported even without RENDER extension.
- Regression tests no longer require Perl.
- Lots of bug fixes.
Summary of changes since 1.2.4 (from ChangeLog):
* DOC/cart.txt: fixed a few typos
* ui.c:
- applied patch from Ed Cogburn that fixes subsequent mounting
of R/W disks in slot that was mounted R/O previously.
- finally implemented the R/W <-> R/O mode switching using the Space Bar.
Please note that this R/W <-> R/O switch is just temporary and does
not change the writeprotect flag of ATR images. Besides, it cannot
override this flag so you actually can't mount a writeprotected ATR
image read/write using this Space Bar toggle.
* atari.c: Ken Ames sent me a very simple patch that is supposed to allow
compiling the Atari800 on OS/2 "using Hob X11, XFree86, or IBM's X11
server".
* cartridge.[ch], ui.c, DOC/cart.txt: five new cartridge types (Nir Dary)
* cartridge.[ch], ui.c, DOC/cart.txt, DOC/README: seven new cartridge types
* pokeysnd.c: a fix for better quality of sound
* antic.c: ANTIC mode E + GTIA mode 9 ("Unconventional 2k", "Ass Kisiel")
* DOC/BUGS: "Numen" soundtrack
* cartridge.[ch], ui.c, DOC/cart.txt: 1 MB XEGS cart
* input.c: Amiga/ST mouse right button ("Bombdown")
* input.h, input.c, pia.c: MultiJoy4 interface (4 joysticks for XL/XE)
Changes since 0.61.1 include:
- Almost everything from MAME 0.62.
- The game window should no longer open twice on startup in most cases.
(One known exception is Pac-Man with artwork enabled.)
- Replaced fileio.c with a slightly modified version from the Win32
codebase. Be aware that several command line switches have changed as
a result!
- The number of games is no longer hard-coded to 3000 in datafile.c.
This should fix problems with history.dat and "-listinfo". (Rene Single)
- Rotation is now handled by the OSD code. The method used is hardly
optimal, but it should work for all display targets. Moving the
rotation to the blit core is planned for a future release.
- The Xv target now uses the game driver's aspect ratio unless the
"-nokeepaspect" or "-noka" switch is specified. Inspired by Paul
Sajecki's patch.
- Simplified/unified the FPS on-screen display. This is now only
overridden when the Barath frameskipper is in debug mode.
- The DGA, GGI, and SVGALIB targets now use the game aspect ratio
provided by the core rather than a hard-coded 4:3.
- Using "-x11-mode" or "-x11" to activate DGA fullscreen mode now
disables Xv. Likewise, switching to DGA fullscreen mode via <ALT>-
<HOME> is now disabled while Xv is active.
Changes:
- Complete listview overhaul.
- Beginnings of real RPC support.
- Most dlls now build properly in STRICT mode.
- Inter-process window activation and focus handling.
- Many improvements to AVI support.
- Lots of bug fixes.
Changes since 0.60.1 include:
- Almost everything from MAME 0.61 and MESS 0.61.2.
- Fixed the register constraints in cpu/i8085/i8085cpu.h so that
cpu/i8085/i8085.c can build for x86 using gcc-3.1 with -O3. This
change was missed in the MAME 0.61 release.
- Increased the size of the buffer used to display history. (Steve Fewell)
- Modified unix/fronthlp.c so that it flushes its output more often to
aid frontends. (Shadow Walker)
- Changed unix/video-drivers/xfx.c to be more frontend-friendly.
(Benoit Dumont)
- You can now specify a config subdirectory name using -cfgname/-cn.
This is useful for creating an alternate configuration. (Benoit Dumont)
- Added a "waveout" DSP plugin which redirects sound to a file using
Microsoft's PCM WAVE format. The file name can be specified with the
"-audiodevice" switch and defaults to "xmameout.wav". (Donald King)
- Added support for showing average frames per second when quitting.
Also added support for the -frames_to_run/-ftr switch.
- Added Xv hardware scaling support! To enable, uncomment the line
reading "X11_XV = 1" in the makefile and use the -xvext/-xv switches
(and possibly the -yuv switch). (Alastair Robinson)
- An X11 build can now grab the keyboard to bypass window managers.
Use -grabkeyboard/-gkb to activate and/or the ALT + PGUP keypress to
toggle it on/off. (Gerd Sussner)
- The code for finding the best X11 visual now checks in descending
order of bit depth. This is to work around a bug/feature in the
latest NVidia drivers. (Gerd Sussner)
- Fixed a problem in the DGA2 driver that could lead to scrambled
colors with an i830MG video card in 24bpp mode. (Eric Brunet,
Shyouzou Sugitani)
22-Oct-02 DTH Added all_multicast and promiscuous support
21-Oct-02 DTH Added write buffer max size check (code by Jason Thorpe)
Corrected copyright again
Implemented NXM testing and recovery
22-Oct-02 DTH Added all_multicast and promiscuous support
Fixed not attached behavior
21-Oct-02 DTH Added NetBSD code from Jason Thorpe
Patched buffer size to make sure entire packet is read in
Made 'ethX' check characters passed as well as length
Corrected copyright again
Bump revision to nb2.
VAX). Patches for the sim_ether module to support NetBSD, and a bug
fix to the XQ module from me (both patches sent to author).
Bump package revision to nb1.
NOTE: To work, this requires a patch to libpcap recently posted to
tech-net.
Mini vMac is a minor spin off of the program vMac. Its goal is to
provide the simplest usable emulation of a Macintosh, instead of the
fastest or most usable emulation. It can serve as a programmers
introduction to vMac, having only about one tenth as much source code.
WHAT'S NEW with Wine-20021007: (see ChangeLog for details)
- Massive listview rewrite.
- New MS RLE codec.
- winemaker should be working again.
- Beginnings of Direct3D 8 support.
- Lots of bug fixes.
WHAT'S NEW with Wine-20020904: (see ChangeLog for details)
- Much improved PowerPC support.
- More correct locale definitions.
- Progress on the conversion of handle types to pointers.
- Many Visio and Quicken fixes merged from Crossover.
- Lots of bug fixes.
Changes since vice-1.9 include:
** General
- The keyboard handling has been reworked. In most ports the keys can
be assigned by *.vkm files.
- Fixed display bugs during warp mode.
- The autostart function prepares the drive with last accessed track,
sector and buffer data now.
- The opcode fetch of the 65xx CPU emulation is more accurate now.
** C64 changes
- A processor port bug has been fixed, so IWM Diamonds works again.
- Fixed a bug in the Retro Replay emulation.
- Added support for IDE64 interface emulation.
** C128 changes
- Added DIN charset support.
- Added support for second color bank.
** VIC20 changes
- Access to unconnected address space has been fixed.
** VIC-II
- $d016 xsmooth emulation is cycle exact now!
- Many small bugs in the VIC-II emulation have been fixed.
- Accessing unconnected address space returns last phi1 data read by
the VIC-II now.
- Fixed bug loading a snapshot image with sprites enabled.
** Drive changes
- Implemented firmware ROM mirrors.
** Tape changes
- The image content lister lists the contents of TAP images too.
v1.36
- Fixed Gunforce, added invalid HDMA modes. [_Demo_]
(Thanks Overload!)
- New BRR decoding method, this should resolve all the sound
issues introduced in 1.35 and fix new ones.
(Noise simulation isn't used anymore) [_Demo_]
- Fixed hang in NBA Live 95 and 96. [_Demo_] (Thanks Overload!)
- Fixed some more mode 4 issues in the new gfx engine. [pagefault]
- Added offset mode disable toggle to 8-bit new gfx engine.
[pagefault]
- Fixed SPC hang in 90 Minutes European Prime Goal
by clearing spcram. [_Demo_]
- Updated fix for Clayfighter to fix some bugs in battle. [_Demo_]
- Fixed crash with certain games. (SDL/*nix only) [theoddone33]
- Added better OBC1 detection. [_Demo_]
- Special hack for Samurai Showdown IRQ problem. [_Demo_]
- Special hack for Kamen Rider menu, requires special latch reading.
[_Demo_]
- Special hack for Super Famista 1 & 2 SPC bugs. [_Demo_]
- Fixed Digital Devil Story hang by modifying the spc code.
You must start a new game for the fix to work. [_Demo_]
- Modified work ram init value to 0x55. (Thanks TRAC)
v1.35
- Lots of updates to Linux/SDL version, including sound fixes, video
code updates and other misc bugs. [theoddone33, Thorsten Glaser,
Wilbern Cobb]
- Fixed gamma in PNG snapshots. [pagefault]
- Fixed a bug in sprite priority rotation. (fix damage in FFMQ) [TRAC]
- Fixed long delay between battles and fixed flickering colours
on map in Front Mission. [pagefault]
- Fixed hang when picking up apples in Equinox. [pagefault]
- Fixed keyon bug in DSP code, fixes sounds in Flaskback 3
Language Edition (Thanks neviski) [_Demo_]
- Fixed "disco colours" in NBA Hangtime when the ball drops.
[pagefault]
- Fixed an NMI issue with register $4212, fixes hang in Cu-On-Pa,
Bubsy and others. [pagefault]
- Fixed a mode 4 bug in the new graphics engine that was causing
the title screen in The Lost Vikings to be scrambled. [pagefault]
- Added support for Super System arcade system, set DIP switches
in add-on's menu in GUI. Games MUST be zipped in order to load.
[pagefault]
- Added special support for Earthworm Jim 2 sound effects. [_Demo_]
- Added hack for Deaetonosama Apareitiban. [_Demo_]
- Fixed super scope position reading. [_Demo_]
- Modified a few timing things. [_Demo_]
- Fixed some 65816 instructions in processor emulation mode. [_Demo_]
- Added special timing for Grand Prix 3. [_Demo_]
- Modified sound decoding another time (helps various noise
sounds like DQ6). [_Demo_]
- Modified joypad reading for VS Collection. [_Demo_]
- Special modification for Bahamut Lagoon and Clay Fighter to
delay write to the hdma register. (those games need dma delay
implemented) [_Demo_]
- Lots of other minor fixes and things we forgot to mention.
- Makefile conflicts with bsd.pkg.mk. Maybe the system mk file
is guilty in parts, but using it in a longliving pkg calls for trouble
anyway...
- mmap() portability: without MAP_FIXED, we don't get what we need anymore.
- Some misguided change to use "objcopy", without considering the BSS,
makes the emulator crash anyway.
Whilst these could be fixed, now is not the time...
"domestic" set libraries. From emulators/compat14 update log:
Update package to 1.4.3.1 (netbsd-1-4 as of 2002-06-28, plus patch to
lib/libc/rpc/xdr_array.c). Includes libc security fixes for
SA2002-006 and SA2002-011 (and probably other bugs found since 1.4.3).
part of the pkg's PLIST and what was added by pkg_create (and can be ignored).
Add an empty PLIST with an RCS ID to _all_ suse_* pkgs.
Addresses PR pkg/17895 by David Maxwell <david@netbsd.org>
WHAT'S NEW with Wine-20020804: (see ChangeLog for details)
- Beginnings of an IDL compiler.
- Several new winedbg features.
- More OLE and shell improvements.
- NAS and AudioIO sound drivers.
- Still more Sparc portability fixes.
- Lots of bug fixes.
WHAT'S NEW with Wine-20020509:
- More dll separation work.
- Many async I/O improvements.
- Still more unit tests.
- A lot less multimedia code.
- Many portability fixes, esp. for ReactOS.
- Lots of bug fixes.
WHAT'S NEW with Wine-20020605:
- Better Mingw support, including cross-compilation on Linux.
- Still more dll separation work.
- Winelib applications now get loaded much like builtin dlls.
- Some command-line options replaced by config entries.
- Multimedia improvements, including an MP3 decoder.
- Massive whitespace cleanup.
- New Winelib file manager.
- Lots of bug fixes.
WHAT'S NEW with Wine-20020710:
- DirectSound 8 and DirectInput 8 support.
- Many OLE improvements.
- Support for font downloading in Postscript driver.
- ALSA sound driver.
- More portability fixes, particularly for Sparc.
- Lots of bug fixes.
-------------------------------------------------------------------------
Changes in 1.4.1 (June 22, 2002):
- now cdrom is enabled in configure, unless you specifically disable
it with --disable-cdrom. (Christophe)
- fix compile error in main.cc when SMP or APIC is enabled (Dave)
- the runtime menu now displays 11 (continue) by default (Bryce)
- initialize DMA controller before floppy and SB16
- fix DMA panic when installing win95 (Volker)
- first character of the vga bitmap is blank on win32 (Volker)
Before, it was incorrectly coded as a '@'.
- AltGr key on European keyboards works now on win32 (Volker)
- fix problem with console/serial port on Bochs exit (Volker)
- enable serial port for GNU and GNU/Linux (Volker)
- small documentation fixes (Volker)
- remove unnecessary include statements for X11 (Volker)
- italian keymap added (Emanuele Goldoni)
- fix win32 ethernet frames error. It will no longer reject packets
that are less than 60 bytes long. (Peter Tattam)
- BIOS fixes :
- win2k cd-boot (Christophe)
- emm386 crash (Dave)
- cs=0 at boot time (Christophe)
- keyboard failure in scandisk (Dave)
- fix bug in forming the 64-bit APIC base address from two 32-bit registers.
A compiler warning in cpu/proc_ctrl.cc pointed this out.
- fix default choice in the runtime options menu
Changes since snes9x-1.37.3 include:
- Fixed a timing problem caused by a speed up hack that was affecting Top Gear
3000. No the game still isn't playable, but I noticed the problem while
investigating the DSP-4 chip used by the game.
- Added support for Star Ocean and Street Fighter 2 Alpha decompressed graphics
packs from dejap. Used a binary chop search rather than a linear search to
locate correct decompressed graphics more quickly - should help emulation
speed during later stages of the game.
- Included the latest ZSNES DSP-1 code. Now Pilotwings, SD Racer and Suzuka 8
Hours are playable. Aim For The Ace, Super Air Diver 1 & 2 and Syutoko
Battle 94 are also playable, but with bugs. Thanks to zsKnight, _demo_, et
al for all their hard work.
- Another Daffy Duck: Marvin Missions screen flicker problem worked around -
writing to the IRQ enable register shouldn't clear any pending IRQs, but
Sieken 3 seems to require this or else the game hangs. Special-cased Daffy
Duck for now.
- An NMI emulation bug was triggering a Panic Bomberman World game bug,
crashing it. Basically, if a game enables NMIs after the normal trigger
point, the NMI should not trigger if the game has already read the NMI clear
register.
- Panic Bomberman World requires SPC700 memory to be initialised to zero on
reset otherwise the game hangs when a tune finishes and another one should
start.
- Added an offset hack for Strike Gunner to get the scrolling ground layer
to line up correctly - another offset-per-tile bug hacked around for now.
- Hmm. The broken cut-scenes in Deep Space 9 seem to indicate that I haven't
got the emulated clock speed of the 65c816 CPU correct yet. And not by a
little bit - a 9% too slow error. Hacked special timing for the game for now.
- Fixed another crash bug in the interpolated mode 7 code - if no scaling
was being used (either up or down) and screen repeat was enabled and the
screen was flipped horizontally, the routine would crash Snes9x. Was causing
Snes9x to crash during rock monster boss stage of Castlevania 4.
- Oops. Got the initialisation of the default SNES screen width and height
round the wrong way - could cause a X Windows System error message on the
UNIX port after loading a ZSNES freeze file.
The package has been changed to use the oss sound instead of the sun
sound driver. This improves the sound quality.
Remove `-p' from mkdir arguments, it is already part of ${MKDIR}.
While here substitute a couple of ${PREFIX} by `%D' in
`@exec ${MKDIR} ...' lines and add a couple of missing `%D' in such lines too!
optimisation loop. The first problem is at:
c++ -c -O2 -fno-rtti -I. -I../emucore -I../emucore/m6502/src \
-I../emucore/m6502/src/bspf/src -I../ui/x11 -I../ui/sound \
-I/usr/X11R6/include -DBSPF_UNIX ../emucore/m6502/src/M6502.cxx
XXX It would probably be best to turn off optimisation on the relevant files
Collection.
P11 is a PDP11 emulator, which currently emulates the following configuration:
- a KDJ11A processor (including fpp)
- one or more RL-controllers (RLV12) with up to 4 RL02 each
- one or more RHV?? controllers with up to 8 RP06 each
- an RK11-controller with 22-bit addressing (hey ever saw one?)
- a MRV12 option (boot-rom/maintenance and display register)
- one or more KL11A controllers with up to 4 serial lines each
- a standard printer interface
- a read only TM11 tape
- a DEQNA ethernet adapter
- a toy clock
On a 900MHz Athlon under FreeBSD 5.0 a 'make build; make installsrc' of
2.11BSD takes around 2:24 hours - this is several times faster than
a real KDJ11A (if /usr is mounted async,noaccesstime).
Floating point speed is in the order of 10 times the original.
P11 successfully runs RSX11M-PLUS, UN*X Version 5/6/7, 2.11BSD, RT-4 and XXDP.
With thanks to David Talmage for the nudge.
It can boot a Norton Utilities CD, but not run any of the
utilities. That may be the known problem with the Windows 98 CD.
- - Add the ability, on NetBSD, to spin up the CD-ROM. This keeps
"disklabel cd0" while booted from the NetBSD 1.5.3 rescue floppy
from panicing the emulation, but it still doesn't return a label.
- - Go ahead and enable the network driver and dummy sound driver.
The network driver almost works under the NetBSD rescue floppy
(ifconfig works, but not ping). I have no way, currently, of
verifying the (dummy, silent) sound driver.
- - Bump to 1.4nb1.
of the more visible ones.
- ROM BIOS
- Christophe Bothamy added ability to boot from El Torito CDROM.
- VGA
- vga memory read/write functions in text mode fixed
- implementation of CGA mode 320*200*4 (patch from Sebastien Bechet)
- GUI changes
- cdrom button: click this to notify Bochs when you changed the CDROM (Volker)
- snapshot button: saves the text on the Bochs screen into a file called
snapshot.txt (Volker)
- copy button: on Win32 and X windows, copy the text on the Bochs screen
to the clipboard (Volker)
- paste button: on Win32 and X windows, paste the characters on the
clipboard into the Bochs window. This requires keyboard_mapping to
be enabled. (Bryce Denney)
- keyboard
- added an optional keyboard_mapping option that enables to use your
country specific keyboard with Bochs. If enabled, the keymap file must be
specified in bochsrc. The available keymaps are US, German, Spanish and
French for PCs running X11. Contributions are welcomed. (Christophe
Bothamy)
- added Windows(tm) key definitions (Volker Ruppert)
- added paste button, which causes the emulated keyboard to type characters
from the system clipboard. This only works when keyboard_mapping is
enabled. (Bryce Denney)
Generator is an open source emulator designed to emulate the Sega
Genesis / Mega Drive console, a popular games machine produced in the
early 1990s. It is a portable program written in C and has been
ported to the Amiga, Macintosh, Windows and even pocket PCs such as
the iPAQ and Cassiopeia. Natively it compiles under unix for X
Windows with either tcl/tk or gtk/SDL, for svgalib and even
cross-compiles to DOS with djgpp/allegro.
Generator uses its own custom 68000 processor emulation which is
designed for dynamic recompilation, and uses techniques from this such
as block-marking, flag calculation removal, operand pre-calculation,
endian pre-conversion etc. There are approximately 1600 C routines
generated by the first stage of compilation to cope with the 67
instruction families. These routines are used as a 'backup' when
dynamic recompilation isn't supported on your platform or the
recompiler doesn't support a particular instruction. The CPU engine
is by all accounts very fast, whatever the mode.
There is a 'test' recompiler written for the ARM processor, but it is
no longer supported. If someone with assembler knowledge wants to put
the effort into writing a recompiling back-end for a processor (and it
really is major effort), let me know - particularly if you know i386.
Changes since xmame-0.59.2 include:
- Everything from MAME 0.60, except for the new special controllers support.
- Updated the SNK driver to fix sound for games that couldn't use Y8950
together with YM326/YM3812. (Nicola Salmoria)
- Fixed the leg of the tiger in namcos86. (SUZ of the MAME E2J board)
- Fixed a stereo output bug in sound/2612intf.c; fixed a sample loop
timing bug in sound/k007232.c. (Hiromitsu Shioya)
- The '-diffdir' setting might actually work now.
- Fixed the Mortal Kombat 3 level select screen. (Aaron Giles)
- Updated the description of the new '-ctrlr' option in changes.mame
and windows.txt. (Ron Fries, et al)
- Updated the V60 core to handle unaligned memory accesses, which
should fix some SSV games. (Nicola Salmoria)
- Updated 8080bw to fix the dip switches for Ozma Wars and its clones,
and to add the offscreen bonus display to 4-Player Bowling.
(Nephrite, Zsolt Vasvari)
- Updated drivers/psikyosh.c and vidhrdw/psikyosh.c to allow Lode
Runner and Hot Gimmick to run through their attract modes. (David
Haywood)
- Fixed a crashing bug in vidhrdw/shaolins.c. (David Haywood)
- Modified sound/ay8910.c to fix sound in some M62 games. (Nicola Salmoria)
- Updated drivers/wecleman.c to make the car in wecleman controllable.
(David Haywood)