clutter-box2d-0.8.2:
====================
Changes:
- Fixed bug in prismatic joint constructor.
- Updated box2d version used.
- Updated and improved documentation.
- Updated and improved parameter handling in public API
entry points.
- Added support for callbacks for collisions.
- Bug fixes relating to reference keeping.
- Brought sandbox testbed app up to date with API changes.
A glue layer between clutter and box2d that provides a special group where the
actors can be set to be static or dynamic in regard to a physics simulation. The
source tree currently contains an embedded version of box2d trunk.
Features:
- Children of the ClutterBox2d group can be simulated as static or dynamic
rigid bodies. Collision detection.
- Specifying the gravity of the world.
- play/pause control over the box2d physics engine
- Setting linear and angular velocities of simulated children.
- automatic position synchronization between clutter and box2d.
- joints
- prismatic.
- revolute.
- distance (spring)
- mouse (for dragging objects around and manipulating them).