Changes since 0.65.1 include:
- Amost everything from MAME 0.66 and MESS CVS.
- The Barath frameskipper is now enabled by default. (suggested by
Christopher Stone)
- Rotation has been moved to the blit core and should be a lot faster.
(Shyouzou Sugitani)
- Analog controls work again, and the analog code is now synced up with
the Windows code. (Sebastien Devaux)
- The "-joydev" switch now allows a full device name, such as
/dev/input/js0, to be specified.
- Added makecd_mame2.pl to contrib tools; this script aids with burning
CDs with ROMs, flyers, and cabinets. (Luc Saillard)
- Renamed "-gamma-correction" to "-gamma" to be consistent with the
Win32 version. It should also work now.
- An Xv-enabled build should no longer report 0 bits per pixel and stop
on a display that doesn't support the Xv extension. (Alexander Miller)
- The "-brightness" switch now works as in Windows. Removed obsolete
brightness and gamma code from sysdep_palette.
- Idle sleeping is now disabled while the onscreen configuration menu
is displayed. This works around a problem with key and button
presses not registering when setting input preferences.
- The "-record" and "-playback" switches now work as in the Win32
version. Also, the "inp" directory is now created on startup if
it is missing.
- MAME's disassemblers are no longer built by default. This avoids
having to make some ugly little patches to the core. (Christopher
Stone)
- Removed the obsolete 8bpp update functions from most of the targets.
This should speed compilation and produce a smaller binary.
Changes since 0.61.1 include:
- Amost everything from MAME 0.66 and MESS CVS.
- The Barath frameskipper is now enabled by default. (suggested by
Christopher Stone)
- Rotation has been moved to the blit core and should be a lot faster.
(Shyouzou Sugitani)
- Analog controls work again, and the analog code is now synced up with
the Windows code. (Sebastien Devaux)
- The "-joydev" switch now allows a full device name, such as
/dev/input/js0, to be specified.
- Added makecd_mame2.pl to contrib tools; this script aids with burning
CDs with ROMs, flyers, and cabinets. (Luc Saillard)
- Renamed "-gamma-correction" to "-gamma" to be consistent with the
Win32 version. It should also work now.
- An Xv-enabled build should no longer report 0 bits per pixel and stop
on a display that doesn't support the Xv extension. (Alexander Miller)
- The "-brightness" switch now works as in Windows. Removed obsolete
brightness and gamma code from sysdep_palette.
- Idle sleeping is now disabled while the onscreen configuration menu
is displayed. This works around a problem with key and button
presses not registering when setting input preferences.
- The "-record" and "-playback" switches now work as in the Win32
version. Also, the "inp" directory is now created on startup if
it is missing.
- MAME's disassemblers are no longer built by default. This avoids
having to make some ugly little patches to the core. (Christopher
Stone)
- Removed the obsolete 8bpp update functions from most of the targets.
This should speed compilation and produce a smaller binary.
with -current. Also drop -Werror from compilation, which migh have
caused problems for 1.6.
Switch to bzip2 for distribution - this shrinks archive by about 20k.
Makefiles simply need to use this value often, for better or for
worse.
(2) Create a new variable FIX_RPATH that lists variables that should
be cleansed of -R or -rpath values if ${_USE_RPATH} is "no". By
default, FIX_RPATH contains LIBS, X11_LDFLAGS, and LDFLAGS, and
additional variables may be appended from package Makefiles.
Requires splitting up PLIST as x86 is the only platform that supports the
win32 loader and the debugger libraries.
Not extensively tested but appears to run basic 16 bit windows apps
1. Only use the raze library on x86 (since it's x86 assembly). For all others
include the cmz80 library instead.
2. Check endianness and set defines needed based on it.
Changes:
20021219
- DLL linking now done through import libraries.
- A couple of new tools to make Winelib easier to use.
- Many Direct3D improvements.
- Improved Windows compatibility of the regression tests.
- Lots of bug fixes.
20030115
- Much better header files compatibility in Winelib.
- A ton of Direct3D work.
- Many improvements in sound support.
- New wineboot tool to simulate a Windows reboot.
- Lots of bug fixes.
20030219
- Better dead keys support.
- Many debugger fixes.
- More Direct3D work.
- Lots of bug fixes.
Changes since 1.10:
** General
- The memory reset pattern can be configured now.
** C128 changes
- Fixed some MMU issues.
- Fixed color RAM support.
** PET changes
- A crash at startup has been fixed.
** VIC-II
- Improved sprite support.
- Fixed some video cache bugs.
- Fixed some IRQ emulation bugs.
** Drive changes
- Improved byte-ready line emulation.
- The track offset is calculated properly on track change now.
** Unix changes
- Real device access through OpenCBM library via XA1541/XM1541 cable.
- Added support to access 1581 formatted disks with the 3.5" host
drive (Linux only).
- Added event recording & playback (experimental).
** Miscellaneous changes
- The monitor can access disks attached to #8..11 now.
Patches from Nathan Langford via PR pkg/19580.
Changes:
RELEASE 1.0.3
=============
- All ANSI C incompatibilities should be fixed. Please report any that
remain.
- Various bugs encountered when building gnuboy on strange compilers
have been fixed.
- Internal support for decompressing gzipped roms now exists in a
minimal form. The inflate code used is taken from a quine
(self-reproducing program) written by David Madore and placed in the
public domain. This code is very portable but is rather slow and may
crash when given invalid data; however, there should be no impact on
security. Currently only gzip files (not pkzip files) are supported.
- HuC3 emultaion has been fixed to some extent. Robopon Sun and Star
are both playable now, but many features of the HuC3 are still not
implemented.
- Color filtering to make gnuboy look much more like a real CGB is now
included, thanks to the work of Jonathan Gevaryahu.
- A new rcvar "gbamode" has been added to unlock the GBA-only features
present in some newer CGB games. (This has nothing to do with GBA
emulation, which gnuboy does not do and will not do in the future.)
- Sprite sorting in DMG mode has been fixed. This should improve things
in various DMG games where sprites previously overlapped in the wrong
order.
RELEASE 1.0.2
=============
- A minor problem in the frequency sweep function on sound channel 1
was fixed, correcting the sound of the ice beam and metroid encounter
sound in Metroid 2.
- Sound channel 3 waveform data is now trashed when the sound is
played. This makes it more difficult for games and demos to detect
that they are running on an emulator.
- The channel 3 waveform is now properly initialized in both DMG and
CGB modes. Before it was incorrectly initialized to have frequency
16 times too high, and the initial "random noise" pattern exhibited
by DMG wasn't emulated. R-Type now sounds much better.
- The sound length register for channel 3 now works properly, fixing
the title screen music in MegaMan 2. No thanks to gbspec.txt for
having blatently wrong info about this matter.
- Major problems with sound quality on channel 4 (noise) have been
fixed, and the pseudorandom sequence has been replaced to very
closely resemble that of a real Gameboy, thanks to the hard work
of Lord Nightmare. All these changes make a significant improvement
in many games, notably Metroid 2, Final Fantasy Legend II and III,
Camp Deadly, and Wario Land.
- Stereo channels are no longer backwards.
- The DMG STAT register write bug, which causes an interrupt if the
STAT register is written while in HBLANK or VBLANK, is now emulated.
This fixes Legend of Zerd and probably any other DMG game that will
not run on a real Gameboy Color.
- A hack/potential fix for a problem that kept Konami Collection Vol
1 from working has been put in place.
- A major interrupt bug that prevented Amazing Penguin from running
has been fixed.
- Several bugs that could have resulted in crashes under strange
circumstances have been fixed.
- Other minor sound issues have been tweaked or fixed.
RELEASE 1.0.1
=============
- Keys that didn't work in the SDL-based ports have now been fixed.
- The --bindir= option to the configure script now works properly.
- Running "make install" no longer fails when the destination
directory doesn't already exist.
- Various minor cleanups.
RELEASE 1.0.0
=============
- Auto-loading rc files on a per-rom basis.
- Less intense yellow in the default mono palette.
- Default keybindings no longer use modifier keys.
- Lots of new documentation.
- Hardware scaling on matroxfb now looks better.
- Disabled some useless optimizations to work around a bug in gcc
2.96, which despite being a broken compiler has become rather
popular since Redhat decided to package it without sufficient
testing. This will fix the problems lots of people have reported
when compiling.
- Added --disable-arch option to configure to prevent the binaries
built from being dependent on the exact host cpu they're built on.
This will allow distro maintainers to build packages that work even
on older cpus.
have it be automatically included by bsd.pkg.mk if USE_PKGINSTALL is set
to "YES". This enforces the requirement that bsd.pkg.install.mk be
included at the end of a package Makefile. Idea suggested by Julio M.
Merino Vidal <jmmv at menta.net>.
Changes since 0.62.1nb1 include:
- Fixed problems in memory.c that could lead to crashes and default.cfg
corruption. (smf)
- Aspect and mode switches are now available for the Xv driver even if
DGA isn't enabled.
- The 'rc' and 'hi' directories are now created on startup if they're
missing. (Gerd Sussner)
no tar file yet.
+ - Fixed problems in memory.c that could lead to crashes and default.cfg
+ corruption. (smf)
+ - Fixed a bunch of ANSI/ISO warnings reported by Stefano Priore.
+ - Fixed a crash in the MESS Atari 800 driver.
+ - Aspect and mode switches are now available for the Xv driver even if
+ DGA isn't enabled.
PR#19006: use the pkgsrc libjpeg instead of a local copy, and patch a bug in
the serial device file descriptor handling.
Also up the emulated "CPU idle" delay from 10ms to 100ms. For some reason the
former saturates the CPU (on a Celeron 700 system), but with the latter the
program idles at near 0%. This patch is probably not required for native
threads. Mileage may vary...
as emulators/hatari.
Hatari is an Atari ST emulator for systems supported by the SDL library.
You need a copy of an Atari ST TOS ROM to use this program. Then run
the program as follows: hatari --tos tos.image