Commit graph

4039 commits

Author SHA1 Message Date
obache
6e54f6ba47 Drop dependency on libXp (from Imake)
* libXp was used by Xaw8, but it had been obsolated, and in pkgsrc,
  x11/libXaw/buildlink3.mk had been switched to pick up Xaw7 by default.
* With x11/xorg-cf-files, libXp was offered with XawClientLibs,
  but updated to 1.0.4, it was removed.
* And pkgsrc had been switched to use always xorg-cf-files and imake from pkgsrc,
  so all platforms should not require libXp from libXaw with Imake.

Bump PKGREVISION.
2012-05-03 09:55:29 +00:00
dholland
18dba2ccff Fix build with non-default PREFIX: tell it where to find liblzo. Otherwise
it knows abotu /usr/pkg, looks there, and fails.
2012-04-29 22:49:31 +00:00
obache
3826a9fa04 Change sed pattern to be acceptable with GNU sed.
Fixes installation location issue by PR 37689.
2012-04-28 13:15:33 +00:00
adam
3772853048 Changes 1.2.0:
* Fix: When starting GS or AI, always use the settings of the game, not the
  new-game settings
* Fix: Provide translated comments in the desktop file without language name
  postfix
* Fix: Cloning orders of aircraft with limited range failed
2012-04-28 06:56:42 +00:00
obache
a6d5ad9edc Recursive bump from icu shlib major bumped to 49. 2012-04-27 12:31:32 +00:00
mspo
3c24796932 build for with CATMAN after talking with joerg 2012-04-23 03:41:28 +00:00
wiz
3eccf34ac4 Update to 9455: add new "pearl" game. 2012-04-22 15:04:09 +00:00
wiz
6dc4abe4b7 Reset maintainer, developer has left the building 2012-04-15 22:00:58 +00:00
markd
cbc4db0822 Update KDE SC to 4.8.2
bugfixes.
2012-04-15 05:54:50 +00:00
dholland
b1f135f98e Bump PKGREVISION to 4 for previous, since the unpatched netplayd would
build successfully but not be runnable.
2012-04-13 04:44:30 +00:00
dholland
ee3f5d6aa8 Needs -lsocket on Solaris. While here, fix LP64 build. 2012-04-13 04:43:23 +00:00
dholland
de51299044 Needs -lsocket on solaris. 2012-04-13 04:33:19 +00:00
wiz
b8a5a431ec Do not install some Makefiles that are unneeded and contain paths to
the buildlink dir.
Bump PKGREVISION.
2012-04-09 23:28:37 +00:00
wiz
c6a8e53d0c Avoid unportable test(1) construct. 2012-04-09 23:19:49 +00:00
wiz
834c18d69c Update to 12.01, provided by Mayuresh in wip.
Many many changes from last packaged version.
2012-04-08 21:07:06 +00:00
wiz
7ca52d1c36 Drop maintainership. 2012-04-02 22:53:16 +00:00
dholland
de7495c7bd Remove an old bit of patch that changed chmod a+rX to a+r. Fixes
install permissions errors with some umask values.
2012-04-02 00:11:33 +00:00
shattered
ec4c49e83d PR/41636 -- TORCS requires PIC in plib on amd64. 2012-04-01 14:57:37 +00:00
wiz
db1864271a Cast away some constness so this builds with clang. 2012-04-01 14:41:17 +00:00
shattered
95f9d281cf Whitespace only. 2012-04-01 14:39:35 +00:00
markd
d8ba447360 add blinken, kanagram, khangman 2012-03-20 07:22:46 +00:00
markd
75a63e513b Add blinken, kanagram, khangman. Part of KDE SC 4.8.0 2012-03-20 07:20:40 +00:00
markd
9b992915ce Update to KDE SC 4.8.0 2012-03-19 21:40:40 +00:00
wiz
0d80fede5b Update to 2.1.2 and call it 2.12 to make it newer than the previous 2.06.
Version 2.1.2
* Updated translations
* 8 bug fixes

Version 2.1.1
* Updated translations
* 1 bug fix

Version 2.1.0
* Software improvements
** Refactoring to break down responsibilities in classes and make code more modular
** Automated “Assembly / package versioning”
* Existing games improvements
** Mouse support for Memorize figures and text
** Show graphically the answer in square sheets puzzle
** Add rationale to handshake puzzle
** People at the table has a better graphic
** Some controls in games handle better larger texts
* Translations
** New Telugu translation
** Many updated translations
2012-03-16 17:32:40 +00:00
obache
2cd654bab6 Bump PKGREVISION from default python to 2.7. 2012-03-15 11:53:20 +00:00
markd
6a70f6313b Remove no longer required patch-aa. Fixes PR pkg/46104 2012-03-10 19:56:30 +00:00
shattered
fe3315bb85 Set LICENSE. 2012-03-10 13:20:10 +00:00
wiz
8b5589a2ea Bump PKGREVISION for python default version change to 2.7.
py-* not affected, since it built different versions depending on the
setting already.
2012-03-09 12:33:57 +00:00
joerg
142bdf8774 Needs png explicitly now. Still doesn't build due to const issues. 2012-03-08 01:06:08 +00:00
joerg
76620a1ec0 Needs png explicitly now. 2012-03-08 01:03:40 +00:00
joerg
85f1e9fcc8 Needs jpeg explicitly now. 2012-03-08 01:00:59 +00:00
hans
b8bf1caea1 Fix build on SunOS 5.11 2012-03-07 16:19:20 +00:00
dholland
1979d0d314 Deploy INSTALLATION_DIRS to avoid installing the executable as the
bin dir, as happened in the QNX build posted a couple months ago.
2012-03-05 04:51:48 +00:00
wiz
7fdfe187e1 Update to 2.2.0 based on pkgsrc-wip version by Leonardo Taccari.
Frozen-Bubble 2.2.0 is released to fix some more small bugs, and
add a couple of minor to medium features. Highlights:

    more options in LAN/NET games (continue game when players leave;
    disable player targetting)
    fixed abort during a multiplayer game with a player in lowest
    graphics mode
    much faster Internet servers listing (parallel discovery)
    add ability to record and replay games; also add ability to
    save frames from records, so as to create high quality videos
    of games [ on youtube | video file ]
    geolocalized nicks in server lounge

Frozen-Bubble 2.1.0 is released to fix all the bugs encountered in
2.0.0 (all reported aborts should be fixed) and add a few interesting
small features. Features highlights:

    1-player multiplayer training: ability to activate chain reaction
    world map: you can view the amount of playing players, which
    helps chosing a server
    world map: you see playing players as green dots
    network game lounge: you can toggle fullscreen
    network game lounge: the game creator can activate chain-reaction
    and set a victories limit through options
    network game lounge: you can request server info
    network game lounge: chat is timestampped
    multiplayer: you can view who's attacking you

After a lot of hard work and a lot of testing, FB2 is released on
27th of October 2006. This new release brings the following new
features:

    new 1-player game mode: multiplayer training; uses identical
    game rules as multiplayer, generated malus bubbles are counted
    as points - what score will you be able to reach in the 2
    minutes time frame?
    network (Internet) game: up to 5 players in a game (net game
    system has logic able to transparently handle players behind
    a NAT)
    LAN game: similar to network game except that no connection to
    Internet is made, substituted by polling the local network
    fully revamped graphics, including now 3d-based smooth penguin
    eyecandy
    revamped intro and 1p music into fully digital productions
    full joystick support: just move your joystick(s) or push
    buttons in the "change keys" dialog (analog joysticks handled
    as digital for fair play)
    realtime graphical effects in the menu screen (if your computer
    is fast enough)
    anti-aliased and localized messages

Now let's pray for the stability of the Frozen-Bubble Internet game
servers (check the top of the page which contains an ever-updated
aggregate statistical information about all servers).
2012-03-04 22:27:07 +00:00
wiz
e0808f0de0 More pcre PKGREVISION bumps. 2012-03-03 12:54:15 +00:00
wiz
ee311e3b36 Recursive bump for pcre-8.30* (shlib major change) 2012-03-03 00:11:51 +00:00
hans
76a0aa56f5 Fix build on SunOS. 2012-03-02 15:44:54 +00:00
hans
718bbf4bcf Recursive bump from devel/boost-libs update. 2012-02-29 16:32:19 +00:00
adam
5608469a47 Changes 1.4.1:
* Support for the Beneath a Steel Sky Enhanced Soundtrack by James Woodcock
* Slight graphical improvement for the PlayStation version of Broken Sword 2
* Several bugfixes for Lands of Lore
* More logical sound settings for SCI games
* A fixed crash in the VGA version of Quest for Glory 1
2012-02-27 13:58:05 +00:00
drochner
70cb809332 +asciiquarium 2012-02-23 19:17:31 +00:00
drochner
dca5b7d6d3 add asciiquarium-1.0, an ASCII art animated aquarium 2012-02-23 19:15:21 +00:00
jdc
e3accc5293 Also unlimit the stacksize, so that this will compile on NetBSD/sparc64. 2012-02-20 15:01:24 +00:00
gls
d3f2b4c321 Fix build by explicitely depending on graphics/png.
From sjamaan via IRC.
2012-02-18 14:37:14 +00:00
jakllsch
4d216d5136 +amaze 2012-02-17 17:23:05 +00:00
jakllsch
c16e3f779d Import amaze.
A 3D maze game based on a similar game I read the source to in an
Australian PC magazine in the mid 1980s. Implemented using curses,
so that you can play it on a VT100 should you so desire.
2012-02-17 17:22:13 +00:00
jakllsch
a7baceed15 +robotfindskitten 2012-02-17 16:59:03 +00:00
jakllsch
31a8da288e Import robotfindskitten-1.7320508.406.
In this game, you are robot (#). Your job is to find kitten. This task
is complicated by the existence of various things which are not kitten.
Robot must touch items to determine if they are kitten or not. The game
ends when robotfindskitten.
2012-02-17 16:57:25 +00:00
hans
d20d509a66 Uses nroff to build its manpage. 2012-02-16 18:53:22 +00:00
hans
37f16e86c6 Fix build on SunOS. 2012-02-16 18:48:52 +00:00
wiz
3972640e01 Update DESCR per Timothy Larson in PR 45958. 2012-02-14 11:06:21 +00:00