----------
- Rejoice for finally having 224 lines and them being shown properly in all
cases.
- IRQ and timing fixes (fixes Chrono Trigger issues, Super Mario World, and
others).
- Fixed bug with certain commandline parameters permanently overwriting
config file settings.
- Fixed bug with loading new ZMVs of a different version.
- Loading ZMV with ROM mismatch prints a message.
- Movie menu now has tabs and only shows proper options when available.
- Slight improvement to the Custom Res functionality.
- Keep4_3Ratio option now only shows when necessary.
- PNG files now use extended height in extended height mode.
- Pausing, rewinding, and fast fowarding are disabled during movie dumping.
- You can now force a movie dump length shorter or longer than the actual ZMV
length.
- Fixed Bilinear Filtering on startup.
- More...
developer is officially maintaining the package.
The rationale for changing this from "tech-pkg" to "pkgsrc-users" is
that it implies that any user can try to maintain the package (by
submitting patches to the mailing list). Since the folks most likely
to care about the package are the folks that want to use it or are
already using it, this would leverage the energy of users who aren't
developers.
aalib-x11 and aview-x11.
SDL dependencies change, so bump PKGREVISION (and BUILDLINK_RECOMMENDED)
for affected packages.
Addresses PR 32046 by Leonard Schmidt.
Several changes are involved since they are all interrelated. These
changes affect about 1000 files.
The first major change is rewriting bsd.builtin.mk as well as all of
the builtin.mk files to follow the new example in bsd.builtin.mk.
The loop to include all of the builtin.mk files needed by the package
is moved from bsd.builtin.mk and into bsd.buildlink3.mk. bsd.builtin.mk
is now included by each of the individual builtin.mk files and provides
some common logic for all of the builtin.mk files. Currently, this
includes the computation for whether the native or pkgsrc version of
the package is preferred. This causes USE_BUILTIN.* to be correctly
set when one builtin.mk file includes another.
The second major change is teach the builtin.mk files to consider
files under ${LOCALBASE} to be from pkgsrc-controlled packages. Most
of the builtin.mk files test for the presence of built-in software by
checking for the existence of certain files, e.g. <pthread.h>, and we
now assume that if that file is under ${LOCALBASE}, then it must be
from pkgsrc. This modification is a nod toward LOCALBASE=/usr. The
exceptions to this new check are the X11 distribution packages, which
are handled specially as noted below.
The third major change is providing builtin.mk and version.mk files
for each of the X11 distribution packages in pkgsrc. The builtin.mk
file can detect whether the native X11 distribution is the same as
the one provided by pkgsrc, and the version.mk file computes the
version of the X11 distribution package, whether it's built-in or not.
The fourth major change is that the buildlink3.mk files for X11 packages
that install parts which are part of X11 distribution packages, e.g.
Xpm, Xcursor, etc., now use imake to query the X11 distribution for
whether the software is already provided by the X11 distribution.
This is more accurate than grepping for a symbol name in the imake
config files. Using imake required sprinkling various builtin-imake.mk
helper files into pkgsrc directories. These files are used as input
to imake since imake can't use stdin for that purpose.
The fifth major change is in how packages note that they use X11.
Instead of setting USE_X11, package Makefiles should now include
x11.buildlink3.mk instead. This causes the X11 package buildlink3
and builtin logic to be executed at the correct place for buildlink3.mk
and builtin.mk files that previously set USE_X11, and fixes packages
that relied on buildlink3.mk files to implicitly note that X11 is
needed. Package buildlink3.mk should also include x11.buildlink3.mk
when linking against the package libraries requires also linking
against the X11 libraries. Where it was obvious, redundant inclusions
of x11.buildlink3.mk have been removed.
in the process. (More information on tech-pkg.)
Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and
installing .la files.
Bump PKGREVISION (only) of all packages depending directly on the above
via a buildlink3 include.
v1.36
- Fixed Gunforce, added invalid HDMA modes. [_Demo_]
(Thanks Overload!)
- New BRR decoding method, this should resolve all the sound
issues introduced in 1.35 and fix new ones.
(Noise simulation isn't used anymore) [_Demo_]
- Fixed hang in NBA Live 95 and 96. [_Demo_] (Thanks Overload!)
- Fixed some more mode 4 issues in the new gfx engine. [pagefault]
- Added offset mode disable toggle to 8-bit new gfx engine.
[pagefault]
- Fixed SPC hang in 90 Minutes European Prime Goal
by clearing spcram. [_Demo_]
- Updated fix for Clayfighter to fix some bugs in battle. [_Demo_]
- Fixed crash with certain games. (SDL/*nix only) [theoddone33]
- Added better OBC1 detection. [_Demo_]
- Special hack for Samurai Showdown IRQ problem. [_Demo_]
- Special hack for Kamen Rider menu, requires special latch reading.
[_Demo_]
- Special hack for Super Famista 1 & 2 SPC bugs. [_Demo_]
- Fixed Digital Devil Story hang by modifying the spc code.
You must start a new game for the fix to work. [_Demo_]
- Modified work ram init value to 0x55. (Thanks TRAC)
v1.35
- Lots of updates to Linux/SDL version, including sound fixes, video
code updates and other misc bugs. [theoddone33, Thorsten Glaser,
Wilbern Cobb]
- Fixed gamma in PNG snapshots. [pagefault]
- Fixed a bug in sprite priority rotation. (fix damage in FFMQ) [TRAC]
- Fixed long delay between battles and fixed flickering colours
on map in Front Mission. [pagefault]
- Fixed hang when picking up apples in Equinox. [pagefault]
- Fixed keyon bug in DSP code, fixes sounds in Flaskback 3
Language Edition (Thanks neviski) [_Demo_]
- Fixed "disco colours" in NBA Hangtime when the ball drops.
[pagefault]
- Fixed an NMI issue with register $4212, fixes hang in Cu-On-Pa,
Bubsy and others. [pagefault]
- Fixed a mode 4 bug in the new graphics engine that was causing
the title screen in The Lost Vikings to be scrambled. [pagefault]
- Added support for Super System arcade system, set DIP switches
in add-on's menu in GUI. Games MUST be zipped in order to load.
[pagefault]
- Added special support for Earthworm Jim 2 sound effects. [_Demo_]
- Added hack for Deaetonosama Apareitiban. [_Demo_]
- Fixed super scope position reading. [_Demo_]
- Modified a few timing things. [_Demo_]
- Fixed some 65816 instructions in processor emulation mode. [_Demo_]
- Added special timing for Grand Prix 3. [_Demo_]
- Modified sound decoding another time (helps various noise
sounds like DQ6). [_Demo_]
- Modified joypad reading for VS Collection. [_Demo_]
- Special modification for Bahamut Lagoon and Clay Fighter to
delay write to the hdma register. (those games need dma delay
implemented) [_Demo_]
- Lots of other minor fixes and things we forgot to mention.
all dependencies on packages depending on "png" which contain shared
libraries, all for the (imminent) update to the "png" package.
[List courtesy of John Darrow, courtesy of "bulk-build".]
redefines about which buildlink.mk files would care is BUILDLINK_X11_DIR,
which points to the location of the X11R6 hierarchy used during building.
If x11.buildlink.mk isn't included, then BUILDLINK_X11_DIR defaults to
${X11BASE} (set in bsd.pkg.mk), so its value is always safe to use. Remove
the ifdefs surrounding the use of BUILDLINK_X11_DIR in tk/buildlink.mk and
revert changes to move x11.buildlink.mk before the other buildlink.mk files.
use X11_BUILDLINK_MK as a test value. Generally just reordering the
inclusions so that x11.buildlink.mk comes before the other buildlink.mk
files will make everthing work.